#sequential-revisions
Explore tagged Tumblr posts
Text
Dal Pre-training all'Expert Iteration: Il Percorso verso la Riproduzione di OpenAI Five
Il Reinforcement Learning (RL) rappresenta un approccio distintivo nel panorama del machine learning, basato sull’interazione continua tra un agente e il suo ambiente. In RL, l’agente apprende attraverso un ciclo di azioni e ricompense, con l’obiettivo di massimizzare il guadagno cumulativo a lungo termine. Questa strategia lo differenzia dagli approcci tradizionali come l’apprendimento…
#ai#AI-development#AI-research#artificial-intelligence#beam-search#computational-resources#deep-learning#expert-iteration#fine-tuning#machine-learning#MCTS#open-source-AI#OpenAI-Five#policy-initialization#PPO#pre-training#reinforcement-learning#reward-design#sequential-revisions#supervised-learning
0 notes
Text

Source link
I'm sure it's probably been posted about around here already, but I just saw this!
#seren.txt#gravity falls#the book of bill#tbob#imo since we see ford write some things in journals 1-3 not entirely in chronological sequential order- this was believable enough for me#But i do approve of their revision#Interesting to think about irt all the ways you can analyze this book and how/if/what validity these journal pages have#Also things that can be said on creator intent#Evidently it was considered important to clarify- perhaps so these pages cannot be disregarded on the basis of the relevant timeline issues#or maybe they realized some implied ideas they didnt mean to and wanted to clean that up some?#or maybe someone really had to fix this error once they realized like scratching an itch and there's no further meaning haha#Who knows
13 notes
·
View notes
Text
documenting my journey to really actually making podfic!
EDIT!!! 2025.05.16 we are at FOUR MONTHS OF BEDTIME STORIES
2025.05.19--um. so. this happened
+++ i am contemplating making a podfic episode narrating thru my process from start thru posting to ao3. would there be an audience for this???+++
this post is gonna be an ongoing series of links (in the replies) for blog posts that inspired me to DO THE THING! it's like tracking what bits of tumblr i was interacting with almost in real time.
-----
EDIT: 2025.03.16--want to request a podfic ??? https://forms.gle/gAGQ4zap68qZ1kj3A
-----
EDIT: 2025.03.10--i've also been making updates of podfic resources and personal stories in the replies!
and! did you know about the tumblr podfic community??? https://www.tumblr.com/communities/podfic
-----
to everyone i reblogged and/or who replied to me: i just wanted to tell you that your post was part of the inspiration & motivation that led me to making & posting my very first podfics!!! tysvm!!!
==========
follow my podfic tag xk_s_reads !!!
what's possibly coming up next for recording??? 🔮 podfic teaser
==========
my self-aimed ao3 work notes / instruction guide so i remember how i do the podfic thing (CONSTANTLY UNDER REVISION lol)
==========
BABY'S FIRST AO3 POSTED WORK !!!
[podfic] Just One More by MaelstromOfEmotions
==========
baby's first podfic experiment
https://www.tumblr.com/xiaokuer-schmetterling/772445948782821376/hope-poem
==========
tyvm for the support & encouragement in chats
@ferntasie @maelstrom-of-emotions @travelingneuritis @keriarentikai @geck-motj
==========
ao3 resources
the list prev in this section compiled into the 'references' chapter of my podficcing notes to self/instruction guide: https://archiveofourown.org/works/62233522/chapters/160984369
==========
pinyin pronunciation resources
i took a semester of mandarin chinese in community college forever ago and this is something i found that is catchy and quirky and funny and memorable. it's part 1 of a 4 video playlist. actually really helpful if you pay attention to the shape of the mouse's mouth. the grouped consonants all have the same mouth shape with sequentially further back positioning of the tip of the tongue on the roof of your mouth fyi
youtube
this is a pinyin guide by user @pumpkinpaix and it has an accompanying transcript with tone markers and embedded audio!
https://pumpkinpaix.tumblr.com/post/619038202237452288/hello-cyan-you-have-the-cutest-voice-one-thing
==========
btw this is the image in my mind anytime i say I DID THE THING or similar
motivational art by @thelatestkate
=========
end post
#xk_s_reads#long post#my podfic journey#mdzs#ao3#ao3 resources#pinyin#🎧 process podfic#my ongoing podfic journal#📀 featurette#adventures in podficcing#podfic resource#podficcer resource#podfic#podfic journal
194 notes
·
View notes
Text
Project Announcement: My Husband is a Stranger
Hello everyone, I've arrived with another project announcement! This is the project that I affectionately referred to as "Project M," and it's my current main focus! Thank you very much to MikaLogo for the lovely logo!
Synopsis
“My Husband is a Stranger” is a dark, psychological horror/romance visual novel where you play as an author struggling after a personal tragedy. After a storm washes away your only means of escape, you find that you’re trapped on a remote island with your perfect, doting husband… who might not be the man you married.
The Game
The game will feature:
One male love interest (your titular husband).
A customizable MC! The MC will have a set age and general background, but various details (including gender, sexuality, and food preference) will be customizable!
8 endings!
7 days with your darling husband/not-husband! (and a minimum of ~50k words, or 3-4 hours of playtime!)
Current Development
First, I plan to release a demo containing the first 3 days. The demo's script is completed and completely revised, and I'm currently working on art assets. Sprites are done as well, backgrounds are in progress, and I'm currently sketching out CGs! The GUI is also complete. The demo script is 24k words and will take about 2 hours to play.
After that, I plan to release the rest of the days sequentially, releasing all of the endings with the final day. (I've heard that this is a rather trendy release schedule for indie VNs! 😂)
I've been hard at work on this project for a while, and I'm looking forward to sharing it with you all! Thank you to everyone who's following along with my work 😊
Chattercap
34 notes
·
View notes
Text
the lost boys thoughts: very enjoyable watch, kinda stopped being about anything theme-wise halfway through, felt like every scene was written sequentially without much revision. no onscreen biting in this R-rated vampire movie, the only blood drinking was from a bottle, which is an interesting choice given that it didn't skimp out on the violence for the final sequence of deaths. the vampirism itself was surprisingly unsexy, it has some thrilling appeal in the initial daredevil scenes but then it very much turns into A Curse To Be Gotten Rid Of; there is a hot girl love interest, but she's already a vampire and therefore just the object of regular lust instead of bloodlust.
#there's definitely something about vampires and childcare kicking at my brain but I can't put my finger on it just yet#lucy & star acting as guardians; michael being left to watch sammy and almost killing him; the lost kid at the start; max's discipline etho#the lost boys#marina marvels at life
44 notes
·
View notes
Text
A Light Take on Understanding Comics, Part 1
All right, I'm going to do something dangerous and write one post that promises eight more to come. It's been a while since I reread Scott McCloud's Understanding Comics, a groundbreaking nonfiction comic on the techniques, theory, and potential of comics as a medium. It was first published in 1993, and it's aged... interestingly, but going back through it is giving me a lot of thoughts. Specifically, thoughts about The Power Fantasy, the comic that's been occupying 99% of my brain for four months now. So I'm going to (try and) do a post for each chapter of UC, write about what I think McCloud got right and wrong, and apply that to TPF.
Chapter One is about "What is the definition of comics?" but more specifically, it's McCloud being very clear that comics can be so much more than just the (direct quote) "crude, poorly-drawn, semiliterate, cheap, disposable kiddie fare" that they usually were. Comics can be manga, or comic strips, or graphic novels, or any number of other things, McCloud tells us! There's precedents for comics in Ancient Egyptian wall art, medieval stained glass, all kinds of things! Comics is a medium, not a single genre! It's not just all superheroes!
...and look, this is what I mean by UC having aged interestingly. I want to remind everyone this book was published in 1993, and also point out that Watchmen launched in 1986. UC was groundbreaking in 1993, because lots of people had never seen someone write and draw seriously about comics as a medium. If we take comics seriously today, and we don't feel overly defensive about it, we probably owe some of that credibility to McCloud's defensiveness once upon a time. And he's right that "comics" is best defined as "sequential art", rather than "magazines about superheroes". You can tell all kinds of stories in comic form.
But that defensiveness about "comics can be more than just that superhero junk" is kind of funhouse-mirrored in The Power Fantasy and in its predecessor, Watchmen. I'm admittedly only on the fringes of conversations about superhero comics and their evolution over time... but I know Watchmen was also a groundbreaking comic that shaped comics culture forever. It's a deconstruction of the lighthearted heroic fantasies that came before it, and it inspired a lot of grimdark comics that matched its bleak tone but not its depth and insight.
...or so I'm told. I only read Watchmen once, years ago. I tried rereading it earlier this year, but I couldn't get into it. I just still know all this stuff because that's the level of cultural impact it's had. Also, because so many TPF reviews and blurbs say stuff like, "It's the next Watchmen! It's superhero comics finally moving out of Watchmen's shadow and onto the next thing! It's capturing the true spirit of Watchmen's deconstructionism, not just the surface tone!"
Understanding Comics is one of the best-regarded nonfiction comics of all time. Watchmen is one of the best-regarded comic books of all times. The Power Fantasy is one of the buzziest indie comic books being published right now. All of them roast classic superhero comics pretty hard, and maybe you could read it as an affectionate roast, but I don't know.
Superhero comic books are still usually the face of comics to people who don't read them. Probably not so much as in 1993, but still. How many more comics classics are going to get ahead by throwing them under the bus?
[EDIT: I later took back a lot of this in a follow-up post that you can read here. Writing late at night and not revising your posts has mixed results!]
15 notes
·
View notes
Note
I never understood why some people insist that rings, bumpers, loops, and rails can't actually be part of the world when all that stuff shows up OUTSIDE of gameplay
https://m.youtube.com/watch?v=JoFVTAWI8x4
https://static.wikia.nocookie.net/sonic/images/7/7a/Sonic_CD_ending_18.png/revision/latest?cb=20220704002047
https://static.wikia.nocookie.net/sonic/images/5/51/Darkspine_sonic.png/revision/latest?cb=20220507191225
https://static.wikia.nocookie.net/sonic/images/4/4d/Sonic%2C_you_should_spin_around_that_thing%2C_not_to_transport_with_others.png/revision/latest?cb=20130406164132
https://static.wikia.nocookie.net/sonic/images/6/68/Chaotix_27th_Anniversary_Espio.jpg/revision/latest?cb=20220420230453
https://static.wikia.nocookie.net/sonic/images/c/c1/SonicChannel_Christmas2019.jpg/revision/latest?cb=20191224032650
https://m.youtube.com/watch?v=yzK7gQWDnRk
How much more proof do people need?
Sonic's world is simply full of fantastical things. It's not that complicated.
I mean I can understand why you'd feel that way initially. Putting aside comic fans who are not invested in video games as a medium - it is pretty typical of video games for you to just suspend your disbelief about anything involving damage mechanics in a game. Like take for example Half Life - you get blown up with a grande and shot full of alien electricity attacks and shot full of bullets, what happens? You walk over a first aid kit and suddenly you're back to max. The game isn't really expecting you to think of things realistically. Enemy attacks take hitpoints away, first aid stations and medpacks give hitpoints back. You're not really meant to imagine in your minds eye the concept of Gordan Freeman pausing to put disinfectant and gauze over his bleeding wounds.
Only Metal Gear Solid 3 is brave enough for that lol.
So in Sonic, the rings are primarily interacted with by the player as a method of extra damage allowance and end of level score ranking. So I do think it is perfectly reasonable for someone who is used to the suspension of disbelief that games typically invoke when it comes to systems like that which relate to hitpoints and mistake allowance, and for them to just write it off as not "really" being a part of the game world so to speak. I do think in that sense it is a natural conclusion to come to if you're engaging with the video game as a series of interactive systems on the one hand and then a sequence of sequential storytelling on the other hand. Because that IS how most video games work. The gameplay and narrative are two separate things that don't often overlap. TV Tropes calls this gameplay story segregation. Shithead journalists call it ludonarrative dissonance.
It takes an additional level of investment to accept the world of Sonic AS a video game world, an immerse setting in which the fictional characters with rich inner lives inhabit WHICH ALSO embraces the fact that it is a video game with these systems of interaction as an in universe element of the world. Sonic looks at the camera and directly addresses the player. Sonic Adventure 2, a game that has a very serious story that address mature themes, has a poster like this in the very first level
Characters will directly refer to things via video game terminology of "stages" and "bosses"
The characters KNOW that they're in a video game. And aren't shy about referencing that fact. The fact that these are fictional characters in an interactive piece of fiction is something that they're aware of and acknowledge.
For SOME people, this violates their suspension of disbelief. It makes it difficult or impossible for them to emotionally invest in the story, because the story itself is admitting to merely being a story. Or they dismiss these instances as not being "real" in the context of the story, ignoring these moments in order to preserve their investment.
This is an understandable reaction. But it is also WEAK and COWARDLY! Y'all bitches wouldn't never last through the Metal Gear series! Sonic ain't got NOTHING on how meta and self aware Metal Gear is! SOLID SNAKE CANONICALLY DEFEATS PSYCHO MANTIS BY PLUGGING THE CONTROLLER INTO THE PLAYER 2 SLOT THAT IS CANON AND IT GETS ACKNOWLEDGED AGAIN IN MGS4 BECAUSE THE PS3 DOESN'T HAVE WIRED CONTROLLER SLOTS ANYMORE!!! Metal Gear Solid 3 has The Boss say this line of dialog
and that game will have you CRYING like a LITTLE BITCH by the time the credits roll.
.......... anyway
so yeah, growing up means embracing the fact that the world of Sonic has rings and bounce pads and characters who look at the camera and roll their eyes because your ass is taking too long, and still taking it seriously as a piece of fiction worthy of investment and analysis. You have to meet the games halfway and engage with them on their own terms. Some people aren't willing to meet the games halfway. Which is fine. But only as long as they aren't acting like the games are at fault for that. The games aren't doing anything wrong just because they don't conform to your personal standards of how much you'll accept a video game being self aware.
Rings and springs/bounce pads are "canon" whether you like it or not.
13 notes
·
View notes
Text
So!
I am humbled & eternally grateful for all the positive reception I’ve received in the past few months: thank you so much to each & every person who has reblogged, liked, commented, & sent in asks.
I love drawing people’s requests, & so I want to keep doing it in a way that’s both sustainable for me & my followers. Because of that, I’m going to try & set up more of a schedule for myself.
As always, please feel free to send stuff to my asks/inbox! I do see all of them & some of the requests & ideas genuinely get me so excited. These requests can include:
- short prompts
- characters/ character interactions
- AU illustrations
- Just the cool little fandom ideas you guys keep feeding me!
If you've sent any of these in my inbox, please rest assured that I'll get to them eventually! Instead of trying to grind through requests & not give them the proper TLC they each deserve, I’m going to try & post 2 requests every week on a Saturday (however, I will still try to post regularly throughout the week, posting other little doodles & responding to non-request asks).
This way, I will have more time to work on bigger projects, including that Newsies fancomic I spoke about! (As well as my original graphic novel: you guys may have to put up with seeing more of my original characters in the near future haha).
However, if you want:
- Longer prompts/ written works illustrated
- A series of sequential images/pages
- More personal things you may not want posted to my account, like original ideas or portrait illustrations
- Something specific that you’d like to give revisions about
Then may I point you towards my Ko-Fi! I have time dedicated to commissions that is separate from my other illustrations so that I can get the works to you in a timely manner & communicate with you throughout to get it just how you want it.
If you can’t donate or order a commission, please know that your support is still so amazing! I’m genuinely so grateful for all the interaction & excitement. I just ��insert spiel about starving artists needing to eat”.
Again, thank you guys. Happy doodling & seize the day! 😁
21 notes
·
View notes
Text
Undo - 1
This is a revision of a manga I drew a long time ago. Total of 6 stories + 3 episodes of later stories. Will be updated sequentially.
32 notes
·
View notes
Video
youtube
At the 2025 24 Hours of Le Mans, Porsche unveiled a unique one-off vehicle: the Porsche 963 RSP. Developed as a tribute to the legendary 917 and inspired by Count Rossi’s 1975 street-driven prototype, the 963 RSP is based on Porsche’s LMDh competition car but reimagined for public roads under special conditions.
The project was a collaboration between Porsche AG, Porsche Penske Motorsport, and Porsche Cars North America, with direct involvement from Roger Penske—whose initials form the RSP name. The concept was initiated as a design study and passion project, eventually culminating in a street-legal prototype unveiled near Circuit de la Sarthe.
The 963 RSP retains the race-spec 4.6-liter twin-turbocharged V8 hybrid powertrain, delivering up to 680 horsepower. Originally developed for the RS Spyder and later refined in the 918 Spyder, the engine architecture includes a flat crankshaft, short stroke, and Van der Lee turbochargers for optimized throttle response. The hybrid system uses a Bosch motor generator unit and a Williams Advanced Engineering battery, working with a 7-speed Xtrac sequential gearbox. For road use, the power delivery was remapped to be smoother, and the system was configured to run on pump fuel.
To comply with road operation under French regulation, the chassis was adjusted with raised ride height, softened Multimatic dampers, and revised software to enable functioning headlights, taillights, and turn signals. Michelin rain-spec tires were mounted on 18-inch forged OZ wheels. Unique modifications such as covered wheel arches, a working horn, and license plate mounts were added.
Visually, the 963 RSP is finished in Martini Silver paint—not a wrap—requiring a triple-layer lacquer on ultra-thin Kevlar® and carbon fiber surfaces. An enamel Porsche crest replaces the standard nose graphic, and 1970s Michelin branding adds a period-correct touch. The rear features a 3D-printed “963 RSP” badge.
The interior departs sharply from the competition car. Trimmed in tan leather and Alcantara, it includes a cushioned, leather-wrapped carbon seat, air conditioning, a leather-finished steering wheel, and even a detachable 3D-printed cup holder. Storage space is provided for a laptop, headset, and Roger Penske’s custom carbon helmet. Ventilation outlets mimic the 917’s engine fan design, reinforcing historical continuity.
While the 963 RSP is not homologated for mass production, it is fully operational and authorized for limited road use under manufacturer permissions. Following its debut, the vehicle will appear at the Porsche Museum in Stuttgart and the Goodwood Festival of Speed.
This project showcases Porsche’s ability to blend heritage, engineering, and bespoke craftsmanship—all within the limits of a modern endurance prototype.
Porsche 963 RSP – Technical Specifications
Model name: Porsche 963 RSP Type: Road-legal high-performance prototype Chassis: Carbon-fiber monocoque (LMP2-based, by Multimatic) Length: 5100 mm Width: 2000 mm Height: 1060 mm Wheelbase: 3148 mm Weight: Approximately 1030 kg
Engine type: Twin-turbocharged 4.6-liter V8 Engine code: 9RD (derived from Porsche 918 Spyder) Max engine power: Over 515 kW (approximately 700 PS) Max RPM: Over 8000 rpm Turbo boost: Approximately 0.3 bar (2 turbos)
Hybrid system: Bosch MGU with 1.35 kWh battery from Williams Total combined power output: 520 kW (707 PS, regulated) Drive system: Rear-wheel drive Transmission: 7-speed Xtrac sequential gearbox Clutch: Carbon-fiber racing clutch
Top speed: Over 330 km/h Suspension: Pushrod double wishbone with adjustable dampers Brakes: Carbon racing brakes with regenerative hybrid system Wheels: 18–19 inch race wheels adapted for road use
Fuel type: Synthetic or biofuel compatible Emissions: Modified for street approval Street modifications: Lighting, mirrors, exhaust system, license plate mounts
Interior: Stripped-down, race-focused with minimal comfort features Production: One-off road-legal concept
3 notes
·
View notes
Video
youtube
Blade Runner: Rachel's Song (cover)
A cover version of Rachael's Song / Rachel's Song by Vangelis from the movie Blade Runner. For the lead vocal part I used a Therevox ET-4.3.
Instruments:
Korg MS-20: Filter and noise for vocal
Korg Polysix: Synth pad
Logan / Hohner String Melody II: Strings
Mellotron M4000D: Choir and chimes
Moog Minitaur: Bass
Rhodes Mark I Stage Piano: Electric piano
Roland D-50: Chimes
Roland SH-09: Quarter note beeps and noise
Sequential Circuits Pro-One: Brass and lead synth
Suzuki Omnichord OM-84 System Two: Harp
Therevox ET-4.3: Vocal
Yamaha DX7: Chimes
Amplifiers:
Fender Twin Reverb: Rhodes
Tandberg Model 2 T: Therevox
Microphones:
Shure SM57
Royer R-121
Effects:
Hairball Audio FET/RACK Revision D
Roland PA-120 (preamp, EQ and spring reverb)
Roland Dimension D SDD-320
Fulltone Tube Tape Echo
Chase Bliss Audio & Meris CXM 1978
DIYRE G Bus VCA Compressor
Tape recorder:
Fostex X-28H
Music: Rachel's Song from the Blade Runner soundtrack by Vangelis
#youtube#blade runner#vangelis#therevox#synthesizer#mellotron#rhodes#omnichord#vintage synth#rachels song
6 notes
·
View notes
Text
Visual Storytelling in Stone and Color
The intricate carvings of the Ajanta Caves: A masterclass in narrative design through sequential panels.
The use of symbolism in ancient Indian sculptures: How deities and animals embody core concepts and beliefs.
Understanding the language of gestures in Indian art: The use of mudras to convey emotions and stories.

Visual Communication
Purpose: To convey information visually rather than through text alone.
Application: Logos, posters, websites, packaging, ads.
Working Principle: Use of imagery, typography, and layout to quickly attract and inform the viewer.
FIRST PRACTICAL KNOWLEDGE 👈.
Process Workflow
Brief/Objective – Understand the goal.
Research – Study the target audience, competitors, and theme.
Concept Development – Sketch ideas and layouts.
Design Execution – Create digital or physical artwork.
Feedback & Revision – Refine based on input.
Final Output – Deliver in proper formats (print, web, etc.).
Second Practical Knowledge 👈.
Get more video lesson on @technolandexpart
#ai artwork#artwork#artandesign#3d animation studio#animation#2d animation#original animation#3d animation course#3d animation services#3d image#3d image processing#3d model image#3d artwork#3d animated film#3d animation#ai image generator#image id in alt text#ai image editing#ai image creation#image processing
4 notes
·
View notes
Text
You know, an idea came to mind. A very wild idea.
I mean, given the experimental nature of this comic I'm working with, I thought to myself: "What if I wasn't the sole artist? What if Paper Hats was a collaborative effort?"
It would work like this. Well, my mind just said that it would work, but I'm not sure. I'll explain anyway: One person comes, they say "I want to draw a page", then I offer the script for a chapter, that person chooses what they want to draw based on what they feel about what was read.
It can be coherent, it can be abstract; it can be sequential, it can be just a painting. How far can someone draw a Moomin character to the point they're still recognizable as a character and belonging to the Moomin universe?
I apologize if none of this makes sense, but right now I'm on a stream of consciousness mood and some things I just typed in here weren't revised at all, I'm writing it before I forget, you see.
Well, I wrote a lot more than I was supposed to, so here's the idea in a nutshell: People who are willing to draw pages of this comic will do it so based on how they react to the script they've been given to depict through their artstyle and their work will be credited, simple as that.
Has anyone seen the Moomin Reanimated project? Yeah, it'll be something like that, but more abstract, I suppose. This idea came out of nowhere and it's fascinating. The mind sure is fascinating, don't you think?
Anyway, hope you have a nice day and happy March!
#paper hats#moomins#not the usual janet post#paper hats moomin#announcement#i guess#i have no idea how to call this#daydreaming i guess
2 notes
·
View notes
Text


Lucemond notebook revised, with actual stitch binding :3 and I managed to scrap some old sketchbook and used that paper instead. It came out nicely, although the front and back layout is a bit offset!
Ok I think this is the last time I'm trying to perfect this notebook on my own... I like sewing the papers together, but the amount of time it took me to figure out the correct layout so the pages come sequentially when put together... and the actual nightmare of trying to pull a duplex printing manually... there has to a way so i dont tear my hair out 😭
18 notes
·
View notes
Text
08/05
hello there!
as you may have noticed, i have not been active on this blog but due to the dire need to find some (any!) motivation to study for my first year final exams, i decided to revive this blog.
first and foremost, i have my medical instrumentation 1 (electronics) exam this friday. i am yet to complete, revise or work through the following topics:
sequential logic design
sequential circuits
filters
diodes
transistors
past exam papers
mock paper 1
i need to complete all of the above with a fairly good understanding of each in less than 24 hours. will she be able to do it? stay tuned to watch me lost my mind over jk flip flops!!
3 notes
·
View notes
Text
back to bnuuy thoughts
so, oen thing about me is i struggle with maths, not that i can't do semi-complex equations, like found the area of a circle / pi, i can, but i mean i struggle with doing the kind of maths exams use, exams are made in a way to "test how good at maths" you are, but in reality it's "can you do all these equations sequentially?" or atleast that's how it is here in uk, and that's where i struggle, i've gotten to grade 3, couple marks below 4 which is the mandatory to pass. it's infuriating and it hurts my brain so much, but the worse part is that i still have to do maths class, every single week, i have to go to my college and sit through two hours of maths. revision is not the problem, my knowledge isn't the problem. it'ss the excessive constant maths thats the problem QwQ
#dumb bnuuy girl thoughts#dumb bunny girl thoughts#thoughts with b u n e e#bnuuy thoughts#bunny hate school qwq#i genuinely struggle with exams#not because of stress#i struggle with exams because of how they work
2 notes
·
View notes