#sequential-revisions
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indirezioneostinata · 3 months ago
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Dal Pre-training all'Expert Iteration: Il Percorso verso la Riproduzione di OpenAI Five
Il Reinforcement Learning (RL) rappresenta un approccio distintivo nel panorama del machine learning, basato sull’interazione continua tra un agente e il suo ambiente. In RL, l’agente apprende attraverso un ciclo di azioni e ricompense, con l’obiettivo di massimizzare il guadagno cumulativo a lungo termine. Questa strategia lo differenzia dagli approcci tradizionali come l’apprendimento…
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serendark · 4 months ago
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I'm sure it's probably been posted about around here already, but I just saw this!
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xiaokuer-schmetterling · 4 months ago
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documenting my journey to really actually making podfic! EDIT 12-FEB: 7 days One Month
EDIT: 10-MAR!!! TWO MONTHS Of Bedtime Stories & counting!!!
+++ i am contemplating making a podfic episode narrating thru my process from start thru posting to ao3. would there be an audience for this???+++
this post is gonna be an ongoing series of links (in the replies) for blog posts that inspired me to DO THE THING! it's like tracking what bits of tumblr i was interacting with almost in real time.
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EDIT: 2025.03.16--want to request a podfic ??? https://forms.gle/gAGQ4zap68qZ1kj3A
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EDIT: 2025.03.10--i've also been making updates of podfic resources and personal stories in the replies!
and! did you know about the tumblr podfic community??? https://www.tumblr.com/communities/podfic
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to everyone i reblogged and/or who replied to me: i just wanted to tell you that your post was part of the inspiration & motivation that led me to making & posting my very first podfics!!! tysvm!!!
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follow my podfic tag xk_s_reads !!!
what's possibly coming up next for recording??? 🔮 podfic teaser
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my self-aimed ao3 work notes / instruction guide so i remember how i do the podfic thing (CONSTANTLY UNDER REVISION lol)
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BABY'S FIRST AO3 POSTED WORK !!!
[podfic] Just One More by MaelstromOfEmotions
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baby's first podfic experiment
https://www.tumblr.com/xiaokuer-schmetterling/772445948782821376/hope-poem
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tyvm for the support & encouragement in chats
@ferntasie @maelstrom-of-emotions @travelingneuritis @keriarentikai @geck-motj
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ao3 resources
the list prev in this section compiled into the 'references' chapter of my podficcing notes to self/instruction guide: https://archiveofourown.org/works/62233522/chapters/160984369
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pinyin pronunciation resources
i took a semester of mandarin chinese in community college forever ago and this is something i found that is catchy and quirky and funny and memorable. it's part 1 of a 4 video playlist. actually really helpful if you pay attention to the shape of the mouse's mouth. the grouped consonants all have the same mouth shape with sequentially further back positioning of the tip of the tongue on the roof of your mouth fyi
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this is a pinyin guide by user @pumpkinpaix and it has an accompanying transcript with tone markers and embedded audio!
https://pumpkinpaix.tumblr.com/post/619038202237452288/hello-cyan-you-have-the-cutest-voice-one-thing
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btw this is the image in my mind anytime i say I DID THE THING or similar
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motivational art by @thelatestkate
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chattercap · 4 months ago
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Project Announcement: My Husband is a Stranger
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Hello everyone, I've arrived with another project announcement! This is the project that I affectionately referred to as "Project M," and it's my current main focus! Thank you very much to MikaLogo for the lovely logo!
Synopsis
“My Husband is a Stranger” is a dark, psychological horror/romance visual novel where you play as an author struggling after a personal tragedy. After a storm washes away your only means of escape, you find that you’re trapped on a remote island with your perfect, doting husband… who might not be the man you married.
The Game
The game will feature:
One male love interest (your titular husband).
A customizable MC! The MC will have a set age and general background, but various details (including gender, sexuality, and food preference) will be customizable!
8 endings!
7 days with your darling husband/not-husband! (and a minimum of ~50k words, or 3-4 hours of playtime!)
Current Development
First, I plan to release a demo containing the first 3 days. The demo's script is completed and completely revised, and I'm currently working on art assets. Sprites are done as well, backgrounds are in progress, and I'm currently sketching out CGs! The GUI is also complete. The demo script is 24k words and will take about 2 hours to play.
After that, I plan to release the rest of the days sequentially, releasing all of the endings with the final day. (I've heard that this is a rather trendy release schedule for indie VNs! 😂)
I've been hard at work on this project for a while, and I'm looking forward to sharing it with you all! Thank you to everyone who's following along with my work 😊
Chattercap
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annabelle--cane · 9 months ago
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the lost boys thoughts: very enjoyable watch, kinda stopped being about anything theme-wise halfway through, felt like every scene was written sequentially without much revision. no onscreen biting in this R-rated vampire movie, the only blood drinking was from a bottle, which is an interesting choice given that it didn't skimp out on the violence for the final sequence of deaths. the vampirism itself was surprisingly unsexy, it has some thrilling appeal in the initial daredevil scenes but then it very much turns into A Curse To Be Gotten Rid Of; there is a hot girl love interest, but she's already a vampire and therefore just the object of regular lust instead of bloodlust.
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randomthefox · 6 months ago
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I never understood why some people insist that rings, bumpers, loops, and rails can't actually be part of the world when all that stuff shows up OUTSIDE of gameplay
https://m.youtube.com/watch?v=JoFVTAWI8x4
https://static.wikia.nocookie.net/sonic/images/7/7a/Sonic_CD_ending_18.png/revision/latest?cb=20220704002047
https://static.wikia.nocookie.net/sonic/images/5/51/Darkspine_sonic.png/revision/latest?cb=20220507191225
https://static.wikia.nocookie.net/sonic/images/4/4d/Sonic%2C_you_should_spin_around_that_thing%2C_not_to_transport_with_others.png/revision/latest?cb=20130406164132
https://static.wikia.nocookie.net/sonic/images/6/68/Chaotix_27th_Anniversary_Espio.jpg/revision/latest?cb=20220420230453
https://static.wikia.nocookie.net/sonic/images/c/c1/SonicChannel_Christmas2019.jpg/revision/latest?cb=20191224032650
https://m.youtube.com/watch?v=yzK7gQWDnRk
How much more proof do people need?
Sonic's world is simply full of fantastical things. It's not that complicated.
I mean I can understand why you'd feel that way initially. Putting aside comic fans who are not invested in video games as a medium - it is pretty typical of video games for you to just suspend your disbelief about anything involving damage mechanics in a game. Like take for example Half Life - you get blown up with a grande and shot full of alien electricity attacks and shot full of bullets, what happens? You walk over a first aid kit and suddenly you're back to max. The game isn't really expecting you to think of things realistically. Enemy attacks take hitpoints away, first aid stations and medpacks give hitpoints back. You're not really meant to imagine in your minds eye the concept of Gordan Freeman pausing to put disinfectant and gauze over his bleeding wounds.
Only Metal Gear Solid 3 is brave enough for that lol.
So in Sonic, the rings are primarily interacted with by the player as a method of extra damage allowance and end of level score ranking. So I do think it is perfectly reasonable for someone who is used to the suspension of disbelief that games typically invoke when it comes to systems like that which relate to hitpoints and mistake allowance, and for them to just write it off as not "really" being a part of the game world so to speak. I do think in that sense it is a natural conclusion to come to if you're engaging with the video game as a series of interactive systems on the one hand and then a sequence of sequential storytelling on the other hand. Because that IS how most video games work. The gameplay and narrative are two separate things that don't often overlap. TV Tropes calls this gameplay story segregation. Shithead journalists call it ludonarrative dissonance.
It takes an additional level of investment to accept the world of Sonic AS a video game world, an immerse setting in which the fictional characters with rich inner lives inhabit WHICH ALSO embraces the fact that it is a video game with these systems of interaction as an in universe element of the world. Sonic looks at the camera and directly addresses the player. Sonic Adventure 2, a game that has a very serious story that address mature themes, has a poster like this in the very first level
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Characters will directly refer to things via video game terminology of "stages" and "bosses"
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The characters KNOW that they're in a video game. And aren't shy about referencing that fact. The fact that these are fictional characters in an interactive piece of fiction is something that they're aware of and acknowledge.
For SOME people, this violates their suspension of disbelief. It makes it difficult or impossible for them to emotionally invest in the story, because the story itself is admitting to merely being a story. Or they dismiss these instances as not being "real" in the context of the story, ignoring these moments in order to preserve their investment.
This is an understandable reaction. But it is also WEAK and COWARDLY! Y'all bitches wouldn't never last through the Metal Gear series! Sonic ain't got NOTHING on how meta and self aware Metal Gear is! SOLID SNAKE CANONICALLY DEFEATS PSYCHO MANTIS BY PLUGGING THE CONTROLLER INTO THE PLAYER 2 SLOT THAT IS CANON AND IT GETS ACKNOWLEDGED AGAIN IN MGS4 BECAUSE THE PS3 DOESN'T HAVE WIRED CONTROLLER SLOTS ANYMORE!!! Metal Gear Solid 3 has The Boss say this line of dialog
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and that game will have you CRYING like a LITTLE BITCH by the time the credits roll.
.......... anyway
so yeah, growing up means embracing the fact that the world of Sonic has rings and bounce pads and characters who look at the camera and roll their eyes because your ass is taking too long, and still taking it seriously as a piece of fiction worthy of investment and analysis. You have to meet the games halfway and engage with them on their own terms. Some people aren't willing to meet the games halfway. Which is fine. But only as long as they aren't acting like the games are at fault for that. The games aren't doing anything wrong just because they don't conform to your personal standards of how much you'll accept a video game being self aware.
Rings and springs/bounce pads are "canon" whether you like it or not.
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tommonikercomics · 9 months ago
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So!
I am humbled & eternally grateful for all the positive reception I’ve received in the past few months: thank you so much to each & every person who has reblogged, liked, commented, & sent in asks.
I love drawing people’s requests, & so I want to keep doing it in a way that’s both sustainable for me & my followers. Because of that, I’m going to try & set up more of a schedule for myself.
As always, please feel free to send stuff to my asks/inbox! I do see all of them & some of the requests & ideas genuinely get me so excited. These requests can include:
- short prompts
- characters/ character interactions
- AU illustrations
- Just the cool little fandom ideas you guys keep feeding me!
If you've sent any of these in my inbox, please rest assured that I'll get to them eventually! Instead of trying to grind through requests & not give them the proper TLC they each deserve, I’m going to try & post 2 requests every week on a Saturday (however, I will still try to post regularly throughout the week, posting other little doodles & responding to non-request asks).
This way, I will have more time to work on bigger projects, including that Newsies fancomic I spoke about! (As well as my original graphic novel: you guys may have to put up with seeing more of my original characters in the near future haha).
However, if you want:
- Longer prompts/ written works illustrated
- A series of sequential images/pages
- More personal things you may not want posted to my account, like original ideas or portrait illustrations
- Something specific that you’d like to give revisions about
Then may I point you towards my Ko-Fi! I have time dedicated to commissions that is separate from my other illustrations so that I can get the works to you in a timely manner & communicate with you throughout to get it just how you want it.
If you can’t donate or order a commission, please know that your support is still so amazing! I’m genuinely so grateful for all the interaction & excitement. I just “insert spiel about starving artists needing to eat”.
Again, thank you guys. Happy doodling & seize the day! 😁
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m-ajenta · 1 year ago
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Undo - 1
This is a revision of a manga I drew a long time ago. Total of 6 stories + 3 episodes of later stories. Will be updated sequentially.
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benjamindehli · 7 months ago
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Blade Runner: Rachel's Song (cover)
A cover version of Rachael's Song / Rachel's Song by Vangelis from the movie Blade Runner. For the lead vocal part I used a Therevox ET-4.3. 
 Instruments:
Korg MS-20: Filter and noise for vocal
Korg Polysix: Synth pad
Logan / Hohner String Melody II: Strings
Mellotron M4000D: Choir and chimes
Moog Minitaur: Bass
Rhodes Mark I Stage Piano: Electric piano
Roland D-50: Chimes
Roland SH-09: Quarter note beeps and noise
Sequential Circuits Pro-One: Brass and lead synth
Suzuki Omnichord OM-84 System Two: Harp
Therevox ET-4.3: Vocal
Yamaha DX7: Chimes
Amplifiers:
Fender Twin Reverb: Rhodes
Tandberg Model 2 T: Therevox
Microphones:
Shure SM57
Royer R-121
Effects:
Hairball Audio FET/RACK Revision D
Roland PA-120 (preamp, EQ and spring reverb)
Roland Dimension D SDD-320
Fulltone Tube Tape Echo
Chase Bliss Audio & Meris CXM 1978
DIYRE G Bus VCA Compressor
Tape recorder:
Fostex X-28H
Music: Rachel's Song from the Blade Runner soundtrack by Vangelis
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paper-hats-comic · 2 months ago
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You know, an idea came to mind. A very wild idea.
I mean, given the experimental nature of this comic I'm working with, I thought to myself: "What if I wasn't the sole artist? What if Paper Hats was a collaborative effort?"
It would work like this. Well, my mind just said that it would work, but I'm not sure. I'll explain anyway: One person comes, they say "I want to draw a page", then I offer the script for a chapter, that person chooses what they want to draw based on what they feel about what was read.
It can be coherent, it can be abstract; it can be sequential, it can be just a painting. How far can someone draw a Moomin character to the point they're still recognizable as a character and belonging to the Moomin universe?
I apologize if none of this makes sense, but right now I'm on a stream of consciousness mood and some things I just typed in here weren't revised at all, I'm writing it before I forget, you see.
Well, I wrote a lot more than I was supposed to, so here's the idea in a nutshell: People who are willing to draw pages of this comic will do it so based on how they react to the script they've been given to depict through their artstyle and their work will be credited, simple as that.
Has anyone seen the Moomin Reanimated project? Yeah, it'll be something like that, but more abstract, I suppose. This idea came out of nowhere and it's fascinating. The mind sure is fascinating, don't you think?
Anyway, hope you have a nice day and happy March!
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karinonsan · 2 years ago
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Lucemond notebook revised, with actual stitch binding :3 and I managed to scrap some old sketchbook and used that paper instead. It came out nicely, although the front and back layout is a bit offset!
Ok I think this is the last time I'm trying to perfect this notebook on my own... I like sewing the papers together, but the amount of time it took me to figure out the correct layout so the pages come sequentially when put together... and the actual nightmare of trying to pull a duplex printing manually... there has to a way so i dont tear my hair out 😭
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annie-is-growing · 1 year ago
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08/05
hello there!
as you may have noticed, i have not been active on this blog but due to the dire need to find some (any!) motivation to study for my first year final exams, i decided to revive this blog.
first and foremost, i have my medical instrumentation 1 (electronics) exam this friday. i am yet to complete, revise or work through the following topics:
sequential logic design
sequential circuits
filters
diodes
transistors
past exam papers
mock paper 1
i need to complete all of the above with a fairly good understanding of each in less than 24 hours. will she be able to do it? stay tuned to watch me lost my mind over jk flip flops!!
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bnuuyinastinksuit · 11 months ago
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back to bnuuy thoughts
so, oen thing about me is i struggle with maths, not that i can't do semi-complex equations, like found the area of a circle / pi, i can, but i mean i struggle with doing the kind of maths exams use, exams are made in a way to "test how good at maths" you are, but in reality it's "can you do all these equations sequentially?" or atleast that's how it is here in uk, and that's where i struggle, i've gotten to grade 3, couple marks below 4 which is the mandatory to pass. it's infuriating and it hurts my brain so much, but the worse part is that i still have to do maths class, every single week, i have to go to my college and sit through two hours of maths. revision is not the problem, my knowledge isn't the problem. it'ss the excessive constant maths thats the problem QwQ
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woodenpicador · 2 years ago
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@kaftan tagged me to post the last line I’ve written, which means I have to go back into the NH9 edit! Saved by the non-sequential revision! (Technically I am using the last line from the last passage I rewrote but so it goes.)
“Good night, Shoshana.”
The game is to tag as many people as there words in the sentence, which somehow I think I can manage:
@sappy-sappho @tabithatwo @badgetfowles
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vncglobal · 2 years ago
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Payroll Accuracy: Tips for Error-Free Payroll Processing
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This blog post aims to examine key strategies that can facilitate accurate payroll processing and enhance search engine optimisation (SEO) endeavours.
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Final Thoughts:
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hexagonification · 2 years ago
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Kelvin vs prime stardates
In which I just keep talking about stardates in one long incredibly unbroken sentence moving from topic to topic so that no one has a chance to interrupt it'll be really quite hypnotic.
So in the JJ Abrams Kelvin timeline movies, stardates are written like ISO 8601's ordinal dates: the Gregorian year with all four digits, a decimal point, then the number of days that have elapsed since January 1 of that year. Ergo, the first episode of Star Trek to aired on stardate 1966.251. You can do the math and figure out that that translates to September 8, 1966. Easy, right?
Setting aside how "homo sapiens-only club" that approach is (For example, beta canon says the Vulcan calendar is 266.4 standard (Earth) days long, or in other words our year is about 1.371 times longer than theirs), you might be aware that that's very incongruous with the stardates used in the rest of the series, primarily the prime timeline. Stardates were originally intended to obfuscate when exactly the series was taking place, though the early writers' guides likened them to Julian day numbers used in astronomy, where 1 indicates one day and the decimal is a time index: x.5 is noon, x.0 is midnight, etc. (Regular Julian dates have x.5 as midnight and x.0 as noon, as well as seven digits before the decimal. Modified Julian dates subtract 2400000.5 to make them as previously described.) Assuming when they refer to days, hours, weeks, etc, they're talking about the same intervals that we use, it's not always easy to reconcile stardates with spoken dialogue, especially in TOS.
In The Undiscovered Country, at about SD 9522.6, McCoy mentions being the Enterprise's surgeon for 27 years. Let's say his first appearance in Corbomite Maneuver was his first day or close to it. 1512.2 to 9522.6 should theoretically be 27 years, right? If one stardate is one day, then this is a span of 8010.4 days, or 21.957 years. Admittedly closer than I would've expected, but still off the mark. So given the rate of progression for stardates in the TOS era, they can't be one per day like Julian days. Andrew Main, who I've discussed before, went with an even 5 per day, and Richie Kennedy revised his work to 4.8. Moreover, both systems change rates for TMP and the later TOS movies.
Discovery and SNW make matters worse, since they treat stardates like a gag and deliberately make them non-sequential, since TOS' episodes often airing out of production order caused inconsistencies between stardates, where the implication was that they were meant to increase sequentially. TOS' first episode (in production order, not air order) was on SD 1312.4 and took place in 2265, but Discovery's first episode was on SD 1207.3 and was very explicitly stated to be May 11, 2256. Disco/SNW stardates later leap to the 2000s and 4000s and back with no regard for the extremely simple premise of "number go up". By the time of Discovery's third season, when they've traveled ahead to the 32nd century, the now-six-digit stardates seem to be roughly congruent with TNG-style stardates, but the subsequent stardates set two years later have only increased by 400-500-ish stardates. It's still not consistent.
The following is an overview of the (mostly) early instances of stardates used by the Federation. (The Xindi seem to have a separate system that the Vulcans are familiar with--not quite sure how that works, but I'm ignoring them and focusing on the Federation here.)
January 13, 2155 - SD 0141.7: The events of In a Mirror Darkly, given a stardate from a Terran Empire PADD in Discovery. I'm not crazy about the zero-padding, honestly. A smaller stardate should just have fewer digits, if you ask me. This is admittedly before the Federation in the prime timeline was formed, as well as in a universe where the Federation we know and love isn't formed, but I think it's prudent to at least mention this one.
216x - SD 21xx.xxx: Balthazar Edison is captain of the USS Franklin and makes several log entries leading up to his crash landing on Altamid. The stardate he gives isn't entirely clear, but it begins with 21-, strongly suggesting it's a Kelvin-style stardate. This is corroborated by this Star Trek Online dev blog lore thing. With the MACOs being disbanded, Edison became a captain following the formation of the Federation, so this could be anywhere from 2161 to 2164, when the aforementioned crash happened.
2175-2176: A couple novels state that stardates begin seeing use at this time, though the Old Calendar (i.e. Gregorian) remains more popular.
January 4, 2233 - SD 2233.04: Nero emerges through a black hole, resembling a lightning storm in space. He asks Captain Robau of the USS Kelvin for the stardate then impales him. At this point, the prime/Kelvin split hasn't really had any meaningful changes yet, so Kelvin-style stardates are still in use in 2233. The leading zero after the decimal point strikes me as inaccurate. If that's a day counter, then .04 would suggest .040: 40 days into the year or February 9. But January 4 is the canonical date, so I have to assume the proper stardate is supposed to be 2233.004. Spock Prime's birth and death dates suffer from this same issue: SD 2230.06 is January 6, 2230 and not March 1, and SD 2263.02 is January 2, 2263 and not January 20. (That death date also fails to consider the time displacement he went through to end up in the Kelvin timeline--he died at 161, not 33--but that's besides the point.) The log entry at the start of Star Trek Beyond cites SD 2263.2, which, given that news of Spock's passing comes not long after, also means January 2 and not July 19. Is it really so much trouble to just be consistent?
2234 - SD 1087.7: Gary Mitchell's birthdate, per Memory Beta. (Memory Alpha only gives the on-screen stardate with no Earth year.) This stardate is pretty obviously incongruous with the rest of TOS, but I choose to interpret this as indicating stardates were in use then. (Elizabeth Dehner also has a stardate associated with her birth, SD 1089.5. There isn't a year associated with this one, but it's worth mentioning, I think. Going off the actress' age at the time the episode aired, Dehner would presumably have been born in 2244, but the relationship between character age and actor age often doesn't match up like that.)
October 10, 2246: During Robert April's five-year mission (2245 to 2251), he notes that Earth dates are cumbersome when dealing with the relativistic effects of warp travel and decides to propose a stardate system to Starfleet Command at his next briefing with them. Interestingly, the events in this story depict the Enterprise hurrying to Tarsus IV to deliver food supplies, only to be delayed by Klingons, giving Governor Kodos time to seize power, declare martial law, and enact his theories of eugenics. This leads me right to...
2246 - SD 2794.7: The Conscience of the King gives the Tarsus IV massacre a general stardate--the specifics of what happened then aren't elaborated on. Same as with Gary, stardates are in use at this time but the number is irrelevant. The episode and the short story contradict each other in terms of stardate usage/existence. I'm inclined to believe the episode, since we have other earlier instances of stardates.
2254 - SD 2252.34 to 390.5: The Early Voyages comic series--effectively Strange New Worlds before Captain Pike was cool [insert Anson Mount gigachad meme here]. The Cage takes place concurrent with its Nor Iron Bars a Cage issue, which shifts the perspective to Yeoman Colt. These stardates are easier to reconcile if you shift the decimal for the earlier ones to the left, so they're 3-digit stardates in the 200s, reaching the high 300s by the latter half of the year. Going off Memory Beta's chronology for the year, The Cage would seem to take place between SD 238.58 and 239.66. Since that range is remarkably small, I suspect the numerous stories taking place then all have to do with the events of The Cage.
May 11, 2256 - SD 1207.4: the Battle of the Binary Stars. By this time, the conventional style of stardate seems to be commonly used. Like with Tarsus IV's stardate, I'm choosing to ignore the number in favor of its implication.
February 11, 2258 - SD 2258.42: In the Kelvin timeline, Spock records an acting captain's log entry following the destruction of Vulcan by Nero. Kelvin stardates are still in use. It would seem the changes Nero caused by arriving where and when he did caused the older Earth-centric stardate system to continue being used.
February 11, 2259 - SD 2259.42: This is a weird one. The second log entry in the premiere episode of SNW, following the Kiley 279 mission, seems to include a Kelvin-style stardate. It could be that the writers' RNG for determining a given stardate just so happened to coincide with the Gregorian year the episode is set in (infinite monkeys on infinite typewriters), or it could be a deliberate nod to the Kelvin timeline. Memory Alpha favors the latter interpretation. I'm a bit skeptical, but I'll roll with it. Kelvin-style stardates still see use in 2259, albeit seemingly less so than their ubiquity in the Kelvin timeline.
2264 - SD 38774: Tuvok's birth at Vulcanis Lunar colony. Even if you add a decimal here and make it 3877.4, it's still nonsensical. TrekGuide attempts to rationalize this and say Tuvok was born in 2266 instead, but the canon says 2264--he's explicitly stated to be 29 in Flashback, which was "set" (not really, it's a convoluted excuse to get Undiscovered Country stuff into Voyager) in 2293. Due to how the TNG era stardates work, the implication was that SD 0 was in 2323, with a period of 4-digit stardates before reaching the familiar 5-digits seen in basically every TNG/DS9/VOY anything. But TOS had 4-digit stardates, and it was set a century in the past, so using a 4-digit stardate where appropriate would confuse people. So they make up 5-digit stardates under the 40000s like they're writing Discovery. The TNG era is generally pretty good about making stardates make some sense, but this is a conspicuous outlier.
2265 - SD 1312.4: Where No Man Has Gone Before, the second pilot of TOS. From this point on, Kelvin-style stardates are apparently discarded in favor of the conventional style.
2387 - SD 2387: The Jellyfish is constructed by the Vulcan Science Academy. After it recognizes Kelvin Spock as "Ambassador Spock" and reports its manufacturing origin as "stardate 2387", he realizes Kelvin Kirk is hiding information from him. This stardate is incongruous with those given in the movie's tie-in comic, Countdown--see below.
2387 - SD 64333.4 to 64467.14: The Countdown comics, detailing Nero's backstory and what happened on the other side of the black hole before the lightning storm in space (though some of this stuff, like Captain Data, General Worf, and Ambassador Picard have since been retconned in Picard). The stardates given are consistent with the general theory of 1000 stardates per year in the TNG system. If SD 41000 is 2364, then 0 is 2323 and SD 64000 is 2387... at least in theory. I'm of the opinion that stardates aren't this cut and dry, partially since that just makes them still Earth-centric, only less obviously so. The stardates given here are part of the narration.
So here's my theory to reconcile the concurrent use of these disparate systems:
Kelvin stardates are basically timestamps--a logical progression of pre-Federation starlogs using Gregorian dates. In real life, ISO 8601 ordinal dates (also called Julian days) are used for easy calculation between two dates--useful for astronomy, food production/selling, and in the military. If I were to guess, ordinal dates were used for stardates for the Kelvin movies with this rationale in mind, but the inclusion of a decimal makes them easily confused with normal stardates.
Therefore, I propose they be written with hyphens instead of decimals, like ISO 8601 says. Additionally, make sure there are always padded zeros if need be, so there's no ambiguity between the 3rd, 30th, or 300th day of a given year. A time parameter could be appended to the end, maybe in decimal time form.
For example: 4:20 PM on January 4, 2233 would read as 2233-004.68055, using Google Sheets' serial dates for decimal time and truncating after 5 digits (i.e. 6h 80m 55s; 100 seconds in a minute, 100 minutes in an hour, 10 hours in a day). One could probably include more digits for more precise timekeeping, but how often does a timestamp really need to be more precise than to the second?
This sort of timekeeping works, but can become cumbersome when faced with alien worlds with different lengths of day and year, relativistic effects, and what have you. So, around 2251 (probably earlier, but after the Tarsus IV stuff in October 2246), at Robert April's suggestion, a stardate system based on the one used by the Vulcans (such a system could easily have been in use for a while before this time, thus allowing SD 38774 to correspond to Tuvok's birth), is developed for the Federation.
Federation Day is a holiday commemorating the UFP's founding in 2161, but its date varies by source. A few novels say August 12 (Memory Beta favors this date), a prop made for but not seen in Generations says October 11, Star Charts says May 8, Star Trek Online says June 30. I'm inclined to believe Memory Beta and propose that stardate 0 is on August 12, perhaps in the year 2247. That's a fair amount of time after Tarsus IV, which gives the Federation's top nerds plenty of time to develop and refine the system, then plan for a near-future date to be the big zero hour for the system, and it's little a 47 as a treat. Subspace communication has been stated to travel at 52,000 times the speed of light, which means a message could travel across the galaxy's diameter (100,000 ly) in 702.4 days, or 1.9244 years. Federation space is definitely smaller than the entire galaxy (Star Charts says 8,000 cubic light-years as of 2378--granted, that's probably not necessarily a continuous space all the way across, but if we assume it is, a subspace message would take 56.19 days to travel its entire breadth), the news would reach the opposite edges of their territory in a somewhat reasonable time period--probably realistically under a month, if I were to guess--and the entire Federation becomes aware of the upcoming change with plenty of time to spare.
I actually have a stardate system in the works expanding on Main and Kennedy's, but from the data I've collected it seems that 2251 would be more in line with later stardates, as far as drawing a straight line goes. The system undergoes several interval changes over time to make things work--more than Main/Kennedy just having TOS, TMP, later TOS movies, and TNG eras. It might be prudent to view stardate calculation as a constantly evolving process--the rate used in the present day may easily be refined some years later. Currently I have pre-TOS, TOS, TMP, TMP/TWOK transitional period, later TOS movies, TNG, and Disco 32c eras--but that's subject to change and getting off-topic (though this is something I'd like to discuss later on, once the system is fully presentable--or maybe to get feedback from others?).
By the 24th century, Kelvin stardates are occasionally used by civilians (like the Vulcan Science Academy), while Starfleet and similarly military-ish organizations use conventional stardates.
This means the Terran zero-padded stardate for 2155 doesn't fit in, but I can accept that. While there are many parallels between the mirror and prime universes (Two McCoys in two universes spill acid on the same spot in their respective Enterprise's sickbay a year ago), there are plenty of stark differences too, so who's to say their timekeeping systems aren't among them?
In conclusion, uh...
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