So... there's not enough MOTU vehicles.
So I'm fixing that problem, starting with the Sky Sled/Doom Buggy. While other versions have been made, my take on it is built around the whole concept of 3d printing. You're going to have to assemble the toy regardless, so why not make that part of the fun?
Now Up in my Cults3d Store: The Customizable Sky Sled/Doom Buggy for MOTU (Vintage and Origins) and other 5.5" scale action figures!
The Sky Sleds and Doom Buggies were the go-to vehicle for both sides in the classic cartoon, and if they had so dang many of them, surely they'd get customized and tricked out, so this kit lets you equip your musclebound warriors with a vehicle that speaks directly to them.
1 Chassis, 6 gargoyles, 5 control panels, and two each of side guns, control yoke, front guns, side panels, and thrusters makes for 1,920 possible combinations, and I plan on making new vehicles built around this basic "core" that will expand the options with each new release.
And the adorable dragon engine even comes with a little roost so he can hang out outside his chamber.
It's right here!
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'One Summer Day' (Ghibli Inspired) art print showcase by Karl Fitzgerald.
18" x 24" giclee prints, in numbered limited editions of 100 for $50 each, or $290 for the full 6 print set; and digital prints on 4mm acrylic panel, in limited editions of 30, with numbered COA with BNG hologram of authenticity, for $80 each.
On sale Tuesday November 21 at 12pm ET through Bottleneck Gallery.
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A second game has struck the itch page
It's always been my dream to mutate Blister City though a number of additional projects, settings, etc. and I'm happy to announce... It's going really fucking well. I'm so excited to show Blister Kingdom off/
Blister Kingdom is a small (I guess like comparatively... it still clocks in at 50 pages after all) setting zine designed to add some Blisterpunk flavor to your favorite dungeon fantasy TTRPG. Blister Kingdom is based on Blister City, and all the setting, locations, and NPCs included are translated from the more cyberpunk setting of Blister City into the dungeon fantasy world of Blister Kingdom. Among the major changes in the genre shift are:
The idea of a Mars Bubble City has moved more squarely into a more traditional dungeon game setting. Blister Kingdom is instead the only surviving kingdom after a long and bloody war poisoned the atmosphere, and destroyed all other known kingdoms.
The tech has obviously changed, with many of the high-tech elements of Blister City being swapped out for magic or divine objects instead. Where Blister City has body mods, Blister Kingdom has magical mutations.
The factions and NPCs have been transformed to fit the setting a bit better. Some changes are obvious, The Gravediggers of Mars for instance have turned into the Graveburners of Richterburg. Some changes require reading between the lines to catch, for example the Uplifters of Mars have been turned into the Automatites of Blister Kingdom.
The shape of the city has changed. Whereas Blister City is notably tall with districts all living on top of each other, Blister Kingdom is wide instead. The class conflict is all still there, it’s just a different shape as it were.
The mood and the rebellion of Blister City remains unchanged though, players are still punks, the rich still don’t give a shit, you still have to do what you can to protect your community. Spread the good news of The Everburning Church, mutate horribly in the Balowealm, join a union as a sentient printing press, and figure out who or what is stalking through the Outer City, leaving behind a trail of corpses.
PS: If you missed it, I also dropped another game based on Blister City here, and there's now a Blister City News Network feed up here. While I'm excited to put Blister Kingdom out, and I'm excited to start work on Blister Island, Blister City will always be my baby, and I'm not nearly done with it yet.
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