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#skyward review
loz-furbies · 2 months
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Skyward Sword Zelda
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Design
Now for something completely different since Zelda is a commoner this time! I think the outfit works well, it’s not too busy but it also has plenty of memorable details (I especially like the sailcloth around her shoulders) and the green and pink ribbons in her hair. And while the overall design is very different from the usual Zelda looks, the blue cloth on her waist at least reminds me of the “aprons” a little.
Mixed feelings about the white dress, the Hyrule crest collar is great, but everything else in the dress is really simple and basic so it feels a little out of place. However I like the white dress when she’s depicted with botw Zelda in her white dress, it’s a nice contrast how one has long flowy sleeves and the other has no sleeves at all.
Character
Skyward Sword Zelda has a charming and playful personality, making her super likable, and overall she really feels like an ideal girl-next-door type. As Link's childhood friend she's incredibly supportive of him, but also not above calling him out for being lazy or lightly teasing him. And she can be quite stern and gutsy when needed, as seen when she puts Groose and his cronies in place when she finds them bullying Link.
To some extent Zelda does feel a bit too much of idealised manic pixie dream girl to the more down-to-earth MC-kun that is Link. A considerable amount of her lines are spent on speaking positively of Link too, and we don't get to know much about what else she has going on in her life besides Link and the Plot.
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A notable example of this is her status as a student of the knight academy, why is that not touched at all? Why was her role to give a trophy to the flight competition winner and not take part in it herself? Even if she's at a different stage from Link in her studies, shouldn't she still have something to say about their shared goal? I've seen some fans attribute the fact that she made it through a dungeon on her own to being a knight student, but I'm not giving the game credit for that.
We do get to know that she was interested in the surface even before the events of the story, and apparently has a knitting hobby judging by the items in her room. Which... okay I've been a bit too hard on her, as it's incredibly rare for any of the Zeldas to have a hobby at all and I do give SS Link points for his wood carving hobby too. It's just that so many of her lines are spent on gushing over Link so I guess I would have needed more stuff that's specific to her alone to balance that out.
Once she finds out about her role as the reborn goddess she becomes more serious and gloomy, but is still very much recognisable as the same character. Which has not been a given in the history of Zeldas with multiple personas, so good for her.
We don't get to know a lot about how regaining an unspecified amount of memories of her previous life has affected her sense of self, but I figure it has had at least some effect since she sometimes switches to first person, notably when apologising to Link about involving him in the grand anti-demise plan (which at least to me clearly isn't SS Zelda's fault). Though there's not any question if the goddess persona had somehow taken over, since the greatest line of the game "I'm still your Zelda" exists.
Ultimately while I think SS Zelda gets close to the line of being too much of a perfect fantasy waifu, she doesn't cross it and remains incredibly charming.
Role in the story
The game has a very slow beginning, where a lot of time is spent setting up Link and Zelda's relationship and ordinary life. And while the characters are the biggest draw for me in these games, I think there would have been room to condense the story a bit. Even if you really like the characters, in a video game you can reach a point where you're just hoping them to get on with it so you can actually play the game, which isn't exactly helpful if you're supposed to like the characters. But if you don't get frustrated with the slow start, Zelda is set up extremely well as someone you'd want to save.
After the setup she falls into a tornado, and the first part of the game is spent chasing after her and trying to figure out what's going on with her. You get more information about her bit by bit, so she clearly remains as the goal. Once you do catch up with her, it's after she was just rescued by Impa, who chides Link for having been too late to do anything himself. For me this worked just fine because I was really bad at the game, so her criticism was perfectly fair, but I wonder how better players felt about when the plot mandates that their perfect performance is judged to be a failure?
Eventually both Zelda and Link travel to the past, where Zelda explains herself as the reborn goddess and commits to her duty to seal Demise's curse for thousands of years, which changes the game's objective from trying to solve the mystery around her to a more clear rescue mission. Sealing herself to magic sleep is Zelda's big moment and the the game really plays it up, and to great success because that scene is beautiful. After that she doesn't really do much though, like because her darkness-sealing moment happens in the middle of the game (and chronologically before the main part of the gameplay since we're in the past here) and the grand finale darkness sealing is done by the Master Sword, there's not a lot of room for Zelda and she ends up with more of a victim role.
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It is also kind of disappointing how Zelda gets damseled twice in the same game. I guess I can kind of see that since Link and Zelda's relationship is such a big part of the story, it makes sense that her life would be at risk when the stakes need to be at their stakiest, but I really wish they could have thought of something else than have her be woken up from her magical coma for five minutes before getting immediately kidnapped for the bad guys' evil resurrection ritual.
The end credits show snippets of Zelda's life after she fell to the surface, met Impa and started following her duty. Which was of course great but also a somewhat odd place to put it, and made me wonder if it was originally supposed to be shown somewhere during the story but got cut. And then they just put it in the credits since the scenes were already animated. But in any case it's nice to see more of Zelda's journey, even if strictly didn't offer any new information.
Relationships
As usual Zelda's most important relationship is with Link, and this time there even is more to it than a single line that they're childhood friends. Or they are childhood friends, and while in general I'm a big hater of this trope being so common in Japanese media, at least here it's used with a purpose, as the Goddess' master plan involved specifically preparing a hero who'd go to the ends of earth for her reborn form.
I said about Link and Zelda in Spirit Tracks that their relationship doesn't get any specific development and is more just about that they went on an adventure together and you have to imagine that they grew closer during that. Meanwhile in Skyward Sword they clearly know and care about each other as people and it's not just about like, general human empathy towards someone in trouble, which certainly makes their relationship more interesting.
So as I complained earlier, a lot of Zelda's lines are about Link. She gently teases him for being a sleepyhead, goes out of her way to arrange him time to practice for the flying competition and knows to send her loftwing to wake him up, asks his opinion on her ceremonial costume, asks him out to fly together which is totally written to look like a date, and so on. Some of her behaviour comes out as so flirty that it makes me think if she's all astonished at Link for being so oblivious. And she states multiple times that she wishes that Link will be the one to win the flying competition, so she can do the celebration ceremony with him, or how amazing he was when he managed to do that. The last point was brought up so many times that it just got really heavy handed, and I do think that some of it should have been cut, but just as it was entering actual cringe territory, an alternate explanation emerged that she actually wanted to talk about these ominous premonitions she's had, but had trouble bringing it up and was stalling for time.
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Also it's just beautiful how the whole sleeping thing goes full circle, with Link being the notorious sleepyhead in the beginning, but Zelda requesting that it's Link's turn to wake her up as she's about to enter her magic sleep. Really shows that she has a lot of trust in him.
Meanwhile Link doesn't talk outside dialogue options as usual, so you don't get as much from his side, but his expressions when he looks at Zelda in many scenes tell a lot about how he cares about her.
In general their relationship skirts around being a romance but doesn't fully confirm anything (or at least that I can remember). After Link wins the flying contest, a scene where it looks like Zelda is about to kiss him is set up, but instead she pushes him off the ledge to complete the ceremony. And maybe she was just so coy about the "date" in the clouds because it was all about trying to gather courage and find a good moment to bring up a difficult topic, and Link's determined responses how he'll certainly save Zelda are totally platonic? But like, obviously a scene that teases a possible kiss is put in for a reason and the game ends with a shot of their loftwings flying together after Zelda tells about her future plans to live on the surface and asks what Link wants to do, so I'd say you need some serious anti-shipping goggles to ignore what's being implied.
Also since I brought it up for Spirit Tracks, Link and Zelda hold hands in this game too.
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Impa is in the game as well in the role of Zelda's bodyguard, guide and friend, and this time offers a more meaningful relationship with her than her previous incarnations. Impa is fulfilling her job at assisting Zelda do hers, but they also clearly care about each other. We don't get to see them that much though, so their personal relationship isn't defined too well. Like Impa acts as a servant and refers to Zelda with "your grace", and Zelda just goes along with it and we don't know if she tried to establish a more equal relationship. In one of the end credits snippets we see Zelda doing this cute happy skip when she's walking with Impa and it looks like she's having fun, and these four seconds are probably their most casual scene together.
It's also really sweet when it's revealed that the old woman who helps the cast in the present timeline is actually Impa, so Zelda gets one more chance to meet her. Or it's kind of funny how they saying their goodbyes in the past but Impa reassures that they'll meet again, and after some time travel from Zelda's perspective the reunion in present time is literally just a few minutes later, and then Impa actually dies and they're separated for a second time. But obviously it was about how Impa had been hanging in there for thousands of years so she could still help Zelda and Link with their duty.
In any case Zelda and Impa's bond is clearly strong, even if we don't see the details. It also makes me think of how different this is from BotW Zelda's situation, and how things might have turned out for her if she had a mentor how knows what to do and also is emotionally supportive.
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Groose primarily acts as a rival to Link, which includes being a romantic rival for Zelda's affections. He's not any threatening at it at all though since his feelings are clearly one sided, but it's not exactly clear what Zelda thinks about him. He is introduced when he has hidden Link's loftwing so that Link couldn't take part in the flying competition, and Zelda immediately jumps in to take Link's side. After that Groose's character development happens while Zelda is away, and next time they meet Groose behaves in a more respectable manner and Zelda appears to be happy to see him.
Like everyone else in Skyloft, she also has her own loftwing buddy, and much fuss is made about how everyone is soul-bonded to their bird. None of this really shows up about Zelda's relationship to her loftwing, who doesn't even get a name, though to be fair neither does Link's. In general I think the loftwings were hugely underdeveloped considering how much time you have to spend on one flying around.
Zelda also has a father with whom she actually gets to interact with, but I don't get much anything out of that except that they have a normal/good relationship.
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sharlmbracta · 3 months
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next time you create a new file that you can set your name on set it to baby or my love or homie or some shit like that
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Book Review: Starsight (Skyward #2) by Brandon Sanderson
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A solid, action-packed sequel.
Sanderson does a compelling job of expanding the universe he created in Skyward, not only with the characters, who are alien-y in appearance as well as in behavior, but also in setting, which sends readers away from the familiar Detritus and into the broader galactic outreaches of space. I imagine some will be disappointed that Spensa's flight crew don't factor into the narrative much, but I found the new contacts and alliances she made on Starsight, a technologically-advanced, multi-species society many lightyears away from her home planet, to be equally intriguing and complex. That shift broadened the scope of the story, giving more development to Spensa and M-Bot and the cytonic powers that were touched upon in book one but also helping to shine light on themes like collectivism, cooperation, empathy, and the pitfalls of prejudicial bias.
On the whole, I preferred this to the first book. I thought the undercover espionage plot was wonderful, truly inspired, because it gave Sanderson a lot of rope with which he could play with irony and tension. For Spensa, it meant that she not only had to keep her identity a secret but that she had to learn how to maneuver the politics of a whole new place, a completely foreign world, and it was that delicious dichotomy that had me hastily turning the pages.
I'm excited to see what happens next!
4/5 stars
**Follow me on Goodreads
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henriquelage · 5 months
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NEW VIDEO (at last)!
A review of my frustrations with “The Legend of Zelda: Tears of the Kingdom”, the future of the series, design by subtraction, immersive sims and why “more” never means “better”.
Share, like and leave a comment! (English subtitles).
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quinnharlock · 5 months
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I've been in a reading slump during April, so I thought it'd be good to look back at the books I've read so far this year. It's been a productive few months!
✦ Books Read: 18 (As of May 1st.)
✦ Average Rating: 4.36 / 5
✦ Favorite Book: Tie between The Name of the Wind and The Gate of the Feral Gods
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kitchfit · 10 months
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Year in Review: Games pt 2
Back to Bildeo Bames! After finishing my big Kingdom Hearts binge, I told myself to cut back on gaming for a while until Tears of the Kingdom came out. That was a huge lie! I love deception and falsehoods :D
Psychonauts
The idea of going inside someone's head to discover an entire universe created from their thoughts and memories has always been a fascinating one for me. I spent a lot of time as a kid imagining what my own or my friends' brain-world would look like and how you might navigate it. So imagine my surprise when I found an entire 3D platformer based around that concept. And for $5 on sale, no less! This had been a cult classic for a long time, but the recent sequel I still need to play elevated it to a higher place in the social conscience.
You play as Raz, a young kid who crashed a training camp in order to become a Psychonaut, people who covertly enter other's minds to extract secrets for the government. At least that's the idea, Raz ends up using his training to help his mind-victims work through their insecurities and psychoses in order to improve their mental health, first focusing on people in his camp, and then on clients in the nearby insane asylum. This isn't just out of a heroic desire to help others, but the easiest way Raz has to save his new camp friends, whose brains have all been cartoonishly sucked out of their ears and placed into jars. This world is so goofy and fun and the premise allows for endless creativity with settings and like. You can write a whole essay on any one of these levels. Damn I need to play the sequel.
The Murder of Sonic the Hedgehog
I like Sonic quite a bit. The characters are so expressive and fun and the world is similarly wacky and cool. The lore is an odd mix of typical video-game nonsense and genuinely fascinating tragic backstories. I loved the Sonic X show and Sonic Underground but like. The games... Okay the games are fun, but there's always one thing that ends up giving me a huge headache. Usually the Chaos emeralds. Eventually I'll go back and play through the Origin games and meet the games on their terms, but in the meantime this is the perfect Sonic game for me.
It's just a three hour visual novel written in the style of a murder mystery! It's so cute! Sonic is dead! You spend most of the game as Barry the Quokka, who's name is actually Kitch, a dorky dude in charge of catering on the murder mystery train, thrust suddenly into Amy Rose's birthday party on a quest to figure out the culprit who fake murdered our best blue boy. The game is full of so many adorable designs, fun characterization, and goofy plot tangents that its clear Sega just gave a group of Sonic fans free reign to go crazy over an official project. If you get bored of the visual novel part, its interspersed with random isometric Sonic levels you can plow through pretty quickly. I had a pretty good time with all of it.
Sonic Adventure: DX
In fact I had such a good time with The Murder of Sonic the Hedgehog that I jumped immediately into an actual Sonic game. This was Sonic's first real jump into 3D, and I was always led to believe that jump missed the platform and tumbled into badly rendered, inanimate water. This isn't true! The voice acting is pretty bad at times and the animation gets wonky in places, but like. I am a Kingdom Hearts fan. These are not negatives. It also splits a singular story into multiple perspectives, so you discover more context for what's happening the more characters you play as. That doesn't mean the story is amazing or anything, but the effort is commendable and I love when stories do this.
Each character sits in a different genre of game as well. Sonic himself translates his 2D gameplay pretty well into a 3D setting, which is what most people reference when talking about this game. Tails is more of a direct racing game where you can basically skip most of any level due to the fact he can fly. Knuckles is a treasure hunting game focused on exploration. Amy is a survival horror game where you beat the shit out of robotic pyramid head at the end, and Big the Cat is a fishing game that's pretty fun after you tear all of your hair out. The last story, Gamma, is a rail shooter about one of Eggman's robots developing a conscience after learning it is being powered by a small tormented bird, before going on a rampage against its robotic brethren and self-destructing, freeing them all from Eggman's control. It's surprisingly... pointiate? powniant? *checks watch* poignant dammit. I have an English degree. Anyways robot stories like this always get to me for some reason.
Pokemon Infinite Fusion
There are a few communities where the amount of effort that can go into amateur fan content astounds me. The Pokemon fanbase is one of those communities. Romhacks have been popular in this community for a long time, many of them matching or exceeding some of the professionally made mainline titles, in my opinion, at least. Pokemon Infinite Fusion approaches that line with just the shear volume of fan content present in this game.
Any Pokemon of any stage can be "fused" with another to create a new design. Their typing and stats depend on a fairly simple algorithm, but the designs themselves are created by hundreds of incredibly talented independent artists you can find credited in the Pokedex. You can even import your own design if you wish! Obviously, with the amount of possible combinations, not all of them are artist-created, most procedurally generated, but there are just so many that it boggles my mind. Here are a few of my favorites
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[Image I.D. Fusion of Mawile and Electavire created by Sadfrog, it has jumper cables in place of its giant mouths]
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[Image I.D. fusion of Cofagrigus and Weavile that resembles Midna from the Zelda series created by King Peggy]
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[Image I.D. fusion of Charizard and Aerodactyl created by artist Beespoon]
The game itself is a decent remake of Firered and Leafgreen with a significant post game. I have a couple issues, such as the credits being kind of vague and buried, and the gameplay being glitchy in certain areas, but this game is still being updated, so I'm excited to see what else it will offer in the future.
The Legend of Zelda: Twilight Princess
Ocarina of Time is the quintessential Zelda game, Breath of the Wild reinvented the franchise, but this is my first and favorite Zelda game. When I think of Zelda I think of this Hyrule's landscape, this Link's journey. I can talk at length about the perfect structure of this game, the dungeon layouts, the visuals' mix of quirky and grimdark, the fun boss designs, but I can't deny its all washed in nostalgia.
The story is about two people with the rest of their life apparent ahead of them, both cursed and disfigured beyond their imagination and forced into a role they could have never predicted. People say Midna is the greatest "helper" in the franchise, but really she's the hero right alongside our main boy. This isn't Link's story, its both of theirs. And at the end, neither of them can truly return to what they used to be; the curse is dispelled, but the change remains. For Midna this means sacrificing her closest relationship for the good of her kingdom, and for Link this means leaving the town he knew as home. Maybe he's looking for a way to find Midna, maybe he's off on a new, dangerous adventure, maybe he wants to do motion-controlled sharpshooting on Nintendo's cool new console. Regardless of his goal, his adventure changed him in a way that he can no longer live comfortably in the life he grew up in. So he leaves.
The Legend of Zelda: Skyward Sword HD
When this game came out, the biggest complaint about it were the broken motion-controls. Personally, they always worked fine for me, but I'm glad the switch remake added a new control scheme to make the experience more accessible. Now more people can complain about the actual game rather than the controls! Honestly never really understood why this game was so polarizing, the only big problem I had with the original was Fi's constant interruptions (which were toned down in this version), but Navi did that shit way more frequently and no one marked that as an abject flaw. It's a damn good 3D Zelda with excellent dungeons and a really compelling conflict.
This version of Link and Zelda are one of the only overtly romantic iterations of these characters. A classic childhood friends to lovers dynamic. Zelda is on her quest to restore the power of the goddess and Link is set on supporting her, no matter how painful it might be for him. A cool detail I love in this game is after Zelda seals herself up in the Orange Sap of Eternal Agony or whatever, the lines on Link's face notably lengthen and darken.
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[Image I.D. Link at the beginning of Skyward Sword. The lines under his eyes are visible, but indistinct]
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[Image I.D. Link towards the end of Skyward Sword, the lines under his eyes are deeper and more apparent.]
It's as if the trauma of his journey has physically aged him. Idk maybe its just a lighting thing I'm reading too far into. I'm glad this Link and Zelda get a happy ending. My only complaint nowadays is learning Nintendo almost made a "hero mode" style extra game where you play through Zelda's adventure! And they took it out! Cowards! You get glimpses of what it would be like in the end credits, like they're taunting you.
The Legend of Zelda: Tears of the Kingdom
Breath of the Wild might be my favorite game to just exist in. Every inch of Hyrule is so thoroughly laid out; the environments are gorgeous, the movement is fun, there's always something in the distance worth checking out, and the towns are so heavily detailed. You can spend hours even after completing the game 100% just driving around the landscape or studying the textures and wall decor in Kakariko to find some hidden piece of storytelling. In that regard, excited to say the Tears of the Kingdom is the perfect sequel.
I was concerned when it was revealed we were exploring the same Hyrule's map, just a few years later, but they changed things up so thoroughly, exploring the same area doesn't feel like retreading old ground, but seeing how the area evolved. It's familiar, rather than identical. Not only that, but there are now two entirely new maps situated above and below the old one, each with a new, invigorating aesthetic that are so fun and exciting to travel through. Go to the Sky for some awesome Agoraphobia, or travel to the Depths for some cooky Claustrophobia. You will never know how badly I spelled claustrophobia at first.
The story is nowhere near as elegantly written as BotW, and that's fine, it's a sequel, it only needs to add on to the original, and it brought it me Tears (HAH) for entirely different reasons that BotW. The dragon's tears sidequest had genuinely shocked me with the order I collected them, and the endgame boss sequence was just so incredibly peak. On the lore side of things, and how it connects to the larger mythos, this game makes me want to strangle someone, but this is Zelda, I would not have it any other way. Mechanically, I'm never one to push a game to its absolute limit, but this game has so many tools intended for the player to do exactly that, and I'm excited to see what other people come up with.
youtube
Recently, as of writing this, the Youtuber Any Austin put out a video analyzing the woodworking of TotK and BotW, and it might sound goofy, but it got me pumped to return to it in the near future, to just exist in Hyrule for a while longer.
Pokemon Mystery Dungeon: Red Rescue Team Pt 1
This is the first title I'm granting the "pt 1" moniker. Some games have a definitive ending, and then a post-game epilogue that is an entirely new story that I might finish next year. This is a childhood favorite of mine I'm revisiting. The mystery dungeon games have this insane hold over my psyche and always wrench an emotion out of me like no other Pokemon games can. While that didn't change time around, I realized I had a great deal of nostalgia blindness over its story. It's not bad at all, but it plays into a lot of generic adventure story tropes while I remembered it being more unique. In truth, this game was actually my introduction to a lot of those tropes and archetypes, and it pulls them off very well. It occasionally moves into some insane territory, like your cute Pokemon guys are hunted down by a lynch mob at one point.
This game also established a lot of Pokemon identities in my head, and are the reason Mons like Ninetales and Gardevoir are some of my favorites. Its such a comfortable game to go back to, but it will always be outshined by its successor, in my opinion.
Pokemon Mystery Dungeon: Explorers of Skies Pt. 1
No, I didn't misspell that. This is a fanmade improvement hack that adds some quality of life adjustments, like shortcuts for all of your moves, and a bunch of new story sidequests. Most of the story elements are relegated to the post game, so my playthrough was more or less identical to the original. That being said, this is one of my favorite games of all time. The reason I remembered Red Rescue team as having a more in-depth story is because of this game. Upon my umpteenth playthrough of this I can confirm that it is not (just) nostalgia blindness, this is still one of the best video game stories I have ever experienced. You can withdraw all of the elements that make it a Pokemon game and you are still left with a really well written, emotionally driven science fiction story. Wigglytuff and Chatot aren't even Pokemon to me. They're just the chaotic gay couple from this game.
The gameplay is mostly unchanged from the first, with the addition of the lovable 4th generation freaks. The change of focus from rescuing Pokemon to exploring new areas and finding treasure always hooked me and spurred on my imagination as a kid, it captures the sense of wonder really well.
Link to hack: https://hacks.skytemple.org/h/skies
Pikmin
This is probably my most replayed game ever. It's a pretty short game, if you know what you're doing. There was a point where I had the map so consistently memorized I could do a playthrough in my head, lmao. Take that Miyamoto. I pirated your game through MY MIND. YOU WOULDN'T DOWNLOAD A MEMORY.
There's still something magical about the atmosphere in this game that I don't think any of the sequels quite matched. Something about music; the mystery; the sound design; the isolation. It's just one man forced to make friends with these adorable alien freaks to ensure both of their survival. Later entries would focus on the intrigue of exploring what seems to be the ruins of human society from an ants perspective, which has its own appeal, but this game feels most genuinely alien and hostile in the way nature can be, in a beautiful way. I also played this with gamecube controls for the first time in my life man fuck the gamecube controls.
Pikmin 2 pt 1
This game has come under fire in recent years, which I think is goofy as all hell. I heard people call it "the black sheep" of the Pikmin series back when there were only three sheep! And a pygmy goat on the 3DS, I guess. I understand a lot of the criticisms, but this was a dream come true when I first picked it up as a kid. Now you have an endless amount of time to explore the Pikmin Planet to your leisure! You have another dude (he sucks so much I love him)! More little freaks to follow you around! Even more big freaks who want to kill you! I love freaks. I don't know how much time I spent studying through the Piklopedia to understand the wider ecology of this viddy game. It solidified the character of Olimar in my head even moreso than the original.
People hate the caves, (or hated?) but I think that's just because it wasn't like Pikmin 1. There's something to be said about the generic aesthetics dulling down the personality of these dungeons, but it always felt like a suitable expansion of this world. They're bugs! Tons of bugs live underground! Of course that's where they're all hiding. Because of the endless time limit, they did ramp up the difficulty on some of these caves to the bullshit level, which made me want to move on once I paid off the debt. Sorry Louie! I know you like it down there anyways. With the other freaks.
Pikmin 3
I never owned a Wii U, so this game coming out at the peak of my Pikmin hyper fixation was agonizing. I staved off the insanity of not being able to play it by scrolling the fanwiki articles for every new creature it introduced and rewatching the trailer demo over and over again? Huh, I really did that. Finally being able to play it on the switch is fantastic, and I don't have to deal with that stupid gamepad. Sorry, really cool bulky controller with a tiny screen you can't see shit on.
This game is so beautiful. It almost retains the majesty of discovery that the original had. I understand why people often refer to it as the true sequel. It works to strike a balance between the tight survival gameplay of 1 and the explorative aspect of 2 by having your day count tied to the amount of resources you can gather within a day, which also allows the plot to manufacture genuine anxiety when a certain asshole steals all your shit. All that time you spent gathering a buffer against certain starvation for your dudes was worthless unless you can get it back. You can actually lose the game at this point if you aren't on top of things.
I like all the new dudes. They all fit within the pre-established universe very well and contrast nicely against the original trilogy of dudes by being nice and actually liking each other. You just feel bad that Olimar hasn't been living it up with these cool cats all this time, and is instead tormented by his asshole coworkers every waking moment of his life on PNF 404. All three of the coolcats also get original Piklopedia entries from different professional perspectives. All together we get an amateur biologist (Olimar), a cook (Louie), an engineer (Alph), a botanist (Brittany), and a tactician (Charlie). Most of Charlie's are just "can I take this bug in 1v1" and I love him for that.
Cutting this off here for now. Remember how I said I love deceptions? That also went for writing this in a timely fashion. Oh well, one person's Monday night is another's Friday morning. That's how timezones work, I think. Going back to movies next Monday. I don't watch a lot of movies overall, but I have a lot to go through.
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theheelerbooklifereads · 11 months
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⁉️QOTD: Who are some of your favorite fictional friendships?
✨️AOTD: I love the friendship dynamic that you can find in Skyward by Brandon Sanderson. I love the friendships in Throne of Glass by Sarah J Maas and in Fourth Wing by Rebecca Yarros.
My friends and I all participated in a Friendsgiving book challenge, so go check out their take on the challenge. You can find everyone in my post:
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maybeclever · 11 months
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Skyward by Brandon Sanderson- Book Review (Spoiler Free)
Rating: 4.25/5 Stars
This is far from my first Sanderson novel. I have read the entire Stormlight Archive, both eras of the Mistborn series, and most of the secret projects, so I have a pretty good feel for Sanderson's writing in the adult genre. Having said that, I was very excited to start this book, as despite my love for his other works, his prose can be dense and a bit confusing at times-especially in a new setting.
I was pleased by the readability of the novel, as should be expected from a YA book. As usual, Sanderson's worldbuilding is phenomenal, and his characters are well rounded. The main character, Spensa, has a realistic motivating factor and personality traits to match. That said, as much as I can understand why she speaks and acts a certain way, Sanderson pushes it HARD in the beginning. Like, I had to put the book down and take deep breaths hard. I found myself cringing and worrying if Sanderson really knew how to write a young woman (if you read his other books, my worry stems from certain patterns and traits I have seen in some of his few young women- particularly within Mistborn).
As I pushed through that road block, I truly enjoyed Spensa's story and growth. Her tenacity and assertiveness was refreshing, and I really liked being able to explore the true meaning of bravery and cowardice through her eyes and through those of her peers.
The supporting cast was also phenomenal. If Sanderson knows how to do anything, it's writing group dynamics, and I adored the group that was formed within this novel. I laughed with them and cried with them and came to love each and every one of them by the end. I'm a sucker for found family.
Speaking of family, I appreciated her interesting relationship with family. Each of her family members had such a distinctive and nuanced impact on her life, even if some get little screen time. Time will tell just how far these familial traits go.
Unfortunately, I found the ending to be somewhat unmotivating. It was clean and concise, but it didn't leave me RUSHING to get the next book (though I will definitely read it soon). Overall, it was a very enjoyable read, and I would recommend it to anyone looking for a new science fiction YA to pick up. I have high hopes that the future novels will blow me away, just like his other novels.
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unityrain24 · 1 year
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Wow!!
Famitsu magazine has only given 28 video games a 40/40 (in its total of 37 years)
Edge magazine has only given 24 video games a 10/10 (in its total of 30 years)
Only 6 games ever have gotten a perfect score by both
and 4/6 of those games were zelda games (~67%)!!
wow!!
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Review: Evershore by Brandon Sanderson and Janci Patterson
Series: Skyward #3.1Authors: Brandon Sanderson and Janci PattersonPublisher: Delacorte PressReleased: December 28, 2021Received: Own Evershore is the third and final novella by Brandon Sanderson and Janci Patterson. It is part of the Skyward series and follows the events of Cytonic. Oh! And did I mention that the novellas are all going to get bundled into one pretty book? (Skyward Flight: The…
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Skyward (Skyward #1) by Brandon Sanderson
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I'm on a quest - a personal, arbitrary one - to read both more sci-fi and more Sanderson this year, so picking this up was like killing two birds with one stone.
The story follows a girl named Spensa who dreams of becoming a pilot in a world where humans have been at war with an alien race called the Krell for decades. However, she faces a major obstacle in that her fate/future seems to be intertwined with that of her father's, who died and was labelled a coward when he deserted his flight team in battle. No one will seem to let her forget what he did or give her a chance to prove herself. She's determined to fly, though, and somehow ends up in flight school where she and her classmates butt heads, compete, and band together to fight a common enemy. She also discovers a broken but technologically advanced ship in a deep cavern that, if fixed, could not only help her save humanity but could help her reach the stars.
On the whole, I liked this. Sanderson gave Spensa and the other characters a lot of room to flail, strive, and triumph, but in a way that required readers to strap in for a lengthy yet patient unfolding. The layers pulled back slowly at first, growing more frenzied and complex the further you read along, giving the story a slowburn page-turning effect, which I wasn't expecting and appreciated more once I arrived at the end of the novel. I admit there were times I found the pace tepid, almost tedious, but then others (especially later on) where I felt like it'd been lit by propellant because all the threads were finally coming to together in a surprising, nuanced way. Normally, that disconnect would infuriate me enough to DNF but I found it worked well here. I think that's why this is one of those books where a reader's patience, where you're attentive and collecting details like Infinity Stones, waiting to use them later, pays off.
I'll be onto the next book in this series soon!
(P.S. big shoutout to M-Bot, the mushroom-cataloguing, shoe complimenting, AI. He was a riot!)
3/5 stars
**Follow me on Goodreads
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Vrinda Heritage Skyward offers luxurious 3/4 BHK flats in Greater Noida West, designed for contemporary living. Each apartment features spacious layouts, modern interiors, and premium finishes. Residents can enjoy a range of amenities, including a clubhouse, swimming pool, and landscaped gardens, all in a well-connected and thriving community.
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mediashadowreads · 16 days
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TOP TEN TUESDAY – SEPTEMBER 10TH
Top Ten Tuesday is a weekly meme hosted by Jana @ That Artsy Reader Girl, every week features a different book related theme to take part in.. and this week’s is.. 10 books that provide a much needed escape. As a almost exclusively fantasy reader most of the books I read are escapism.. but here’s 10 that just hit the spot for me! Continue reading TOP TEN TUESDAY – SEPTEMBER 10TH
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josephbrassey · 3 months
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I don’t read as much as I’d like these days, but I just blew through volume one of SKYWARD in about two hours and man it was fun. It’s got the sort of neat, simplistic premise (Gravity dramatically drops, leaving people having to navigate by floating and flying around) that lets you build an interesting and original setting on its bones, and that serves as a backdrop for very fun coming of age story.
Willa is a delightful protagonist who manages to be hard when she needs to be while also having the sort of wide-eyed wonder at the world that makes me really root for a main character. Her supporting cast is interesting and nobody feels one-note. The art does really neat stuff with movement and color, as well.
10/10. Do recommend.
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deanncastiel · 4 months
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this mc is so insufferable if we dont get some character development asap i'm gonna do something violent
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feliciasifra · 9 months
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Skyward by Brandon Sanderson
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Skyward by Brandon Sanderson My rating: 5 of 5 stars I heard about Sanderson's law before I knew what he wrote, and then I heard about Brandon Sanderson before knowing the title to his books. I heard about his reputation and about his works before actually reading them, and that can be a problem, for most people. I had expectations reading this, quite a lot of them. Some are less than others but I had expectations. I wanted to know what this so-called amazing author is capable off. I was mindblown.
I get that this is more YA, and probably a bit different than his other books, but still. I like a book if it has good characters, good plot and good setting, and this has all of that. The story is told in from the perspective of Spensa Nightshade, who has dreamed of becoming a pilot ever since she was a child. She was a girl who was weird and alienated because of something she didn't do, because her father, the pilot "Chaser" was a coward. Living in her father's legacy, she finds that her dream might not be possible. So, navigating through multiple trials and obstacles, Spensa must find her own way, to prove that she was not a coward. Spensa as a character might come off as a bit annoying during first read, however she reminds me of myself back when I was still a teenager, barely adult but also too old to be a child. She wasn't completely like me, I didn't quote bloodthirsty words whenever I faced with my worst enemies, but the basic principle was the same. I didn't know who I was, what I thought was true turns out to be different, and Spensa was the same. What she had believed for so long turned out to be something different. It wasn't wrong, but it wasn't completely right either. I find her intriguing. And with the help of an interesting plot and an awesome setting, it was easy to get hooked into the story. It wasn’t just Spensa though. Every single character we met has something going on, even the robot who for some reason, some people call annoying. Well, I find him hilarious. The characters I hated, mostly because Spensa hated them, became something more as Spensa grew up, seeing things in a different way, understanding that the world isn’t just one or the other. I read this as an entry to the Sanderson books, and I was not disappointed. View all my reviews
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