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#so like. inverted basically
pixellangel · 8 months
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(YOU WON'T LET THEM GO HOME.)
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tumblinglikeduckling · 6 months
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Sunaosa <3
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letsmcfreackingloseit · 10 months
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Hey-ho! I'm back again with some Apex Polarity art, but this time it's some designs for the humans' snow gear!
It started out with me just trying to figure out a design for y/n in my little comic, but then I thought it would be fun to also try and visualize the other humans, so here's my take of y/n, Vanessa and Michael! I really like how they turned out, although I don't think I got Vanessa's "patchwork" look quite right, but I still like where I landed. I added a blue scarf and I was really tempted to give her those red goggles, since it would've made her resemble Vanny even more, but in the end I desided against it.
So yeah- nothing too big this time, just something fun and easy!
But to round this off, I will of course credit the wonderful author @naffeclipse who is writing Apex Polarity, which you can go read if you click right here (can 100% recommend, especially if you like stories with a bunch of fluff, mystery and drama~!) and today I give credit to myself for the designs of the humans! ;P
#apex polarity#dca#dca fandom#polar!y/n#polar!vanessa#polar!michael#OK SO- I was trying to keep my rambling to a minimum in the main post#but now we're in the tags baby and I am about to RAMBLE!!#So if you're intersted in some extra info/thoughts- tag along!#so one thing I would like to note for y/n's design especially is the coloring choice#the grey jacket was mostly because- you know- ✨y/n-core✨a.k.a. grey#but the rest of the colors are basically the same as eclipse's colors- as a nod to their fated connection (black white red & yellow!)#I also kind of tried to make them look a little bit like a baby penguin- but the colors are inverted- so I guess I kind of failed? XD#but the thought was there!#As for vanessa I said most of it in the main post- except I gave her what I like to call; The Gamer Goggles (⌐■ω■) instead of the red ones#why do I call them that? I have absolutely no idea- so let's leave that and continue!#I designed michael last and he was kind of the easiest to do#the color balancing was maybe a little tricky- but I think the end result looks good!#at the very least he looks like he is ready for the weather AND you won't easily lose track of him in the snowy landscape! :D#I also made him a little fasco logo!#Nothing too fancy- just a happy little fox ready to tag along on an adventure! :3#and that's about it for these pictures#I was tempted to also add their indoor design in this post (because yes- I also made some indoor designs >:3)#but I've decided to post them on a separate post so I won't ramble too much in this one XD#I mean look at this!!!#the terrible ramble disease strikes again#Will I ever escape it? probably not :P#now thank you so much for reading all of this and I hope you have a lovely day and/or night! XD
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kyouka-supremacy · 2 years
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Shin Sōkoku - BSD Chapter 105: In the Closeted Room
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thegreatestheaver · 2 months
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reblog to slap her bald head
#my art#my ocs#imach quality MIGHT be ass🔥 but whatevs#her weapon is a jjk refrance btw .. if anyone even cares …#toji’s epic sword thing that he used to [REDACTED] gojo is called the inverted spear of heaven :]#it nullifies cursed techniques yay so that’s why Adonai’s sword does the same 👍 but with just .. extra powers(tm)#like classpect powers u kno.. basically u would only have ur physical strength n shit left. all weapons you wield also loose their effect#if ur super weak then it’ll last one minute ! then up to six depending on how strong u are#it can also be re-inflicted as many times as they deem necessary#umm what other Adonai facts do I have#ouhg yes they like wing flight better than god tier flight cos their extra wings help them do CRAYZEE aerial moves😎#think of how a cheeta’s tail helps it make really sharp turns n stuff. like dat#I calculated his height based off how tall Mary is haha she’s 6’1 and I have a rlly old height comparison picture of them#her and Mary are moirails btw :D or at least they were until .. the incident#😁😁😁#they’ve always been a dersie (LAAAAAMEE!!!) since I created them but I was thinking of like how sollux dual dreams 🤨 liek#they r a little different since . it’s just one fucked up guy and idk how it would work LMAOOOO but . I decided. it doesn’t matter#like. At all. since the dreamself died LOOOONGGG before canon#Adonai might b my most well thought out oc tbh#I could yap forever abt him ok enough yapping. my head hurt
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bumpscosity · 2 years
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Dangerously Yours - Masquerade
Probably won’t ever finish this but I REALLY wanted to share so here’s a rough draft/storyboard essentially :O
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majorshatterandhare · 11 months
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Apparently my brain really hates when names have A, U, and R in them, because without fail, every time I go to type Arthur my brain wants to spell it “Aurthur” or perhaps “Aurthr” and every time I go to type Marius my brain wants to type “Mauris” or maybe “Maurius” or maybe “Maurias” its unclear because I *usually* notice my mistake by the end because it’s clear to me those ending are wrong. Brain just really wants “AUR” together.
#if you see me misspell those names. that’s why#also im american so i default to pronouncing marius— hang on let me look up some IPA symbols#i pronounce is with this vowel ‘ɑ’ which is the open back unrounded vowel#where as they seem to pronounce it with the ‘e’ symbol which is an english (or at least am english) long a sound.#they say it like the name mary. like ‘marry us’#reasons english needs either more vowel symbols or accent marks#also i am aware the ipa vowels are fucked up but its still the best ive got because even in the same language there are accents and-#dialects and that makes examples hard. i also learned recently that british and australian english has actual long an short vowels.#i knew american english didnt have strut (inverted v) but i didnt know- i mean i kinda did because i had noticed it but like not fully-#understood it. anyway if youve read this far you should go watch dr geoff lindsey on youtube hes great#to be clear we have ‘long’ and ‘short’ vowel sounds in am english. but ‘long’ and ‘short’ are just names. the actual length that we say-#them is apparently basically the same. at least when compared with br and au english.#dr geoff lindsey *just* published a video about this. re: how br and au eng speakers say ‘two o’clock’ and ‘four o’clock’ as significantly-#different lengths. while am english speakers say them the same length. he also touches on a bunch of other interesting stuff#im not gonna fandom tag this i guess#i think its funny though that its arthur and marius since they are both voiced by the same person#oh also i think all IPA symbols should have special names like eng. schwa. and strut. rather than having to be called shit like ‘open back-#unrounded vowel.’ although i do realize that theres a fuck tonne of ipa symbols. i also think each of the names should have the sound it-#represents in it.#im autistic about pronunciation somehow. arent i supposed to be in the… *other* sciences. how did this happen?
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foxstens · 1 year
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yo i just got to the point where you do the thing and im fucking dead
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traitorestraven · 2 years
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i've thought about it, and my final thought on that finish is that it slapped, but my feelings towards it overall are 100% dependent on where they go from here. mjf's little flashes of insecurity and self hatred are what make him interesting--the fact that he's a horrible person only has stakes because he could be good, we want him to be good, he can get what he wants by being good, but he's too afraid to do it--and i really hope that they don't retcon them all as lies and make him the same smarmy little bastard that he was before the punk feud. i want those stakes to stay high! i want the character to stay dynamic! and i really hope they lean into the amount of power regal has over him, and what that means goin forward
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moonwoodcollective · 1 year
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😞 for anyone you’d like!
details about ocs! | OPEN
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😞 DISAPPOINTED FACE — does your oc attract others, or do they tend to be left alone?
i try to do a lot of research when i have ocs frm countries and cultures i don't live in. i've written eli for years and years, and multiple times i go back to the same topics, try and learn a little more, try and make sure my facts are all correct. bullying is fuckign next level in japan from everything i've read. if you don't fit in (especially during school years ive noted) you can become a social outcast really quick and that's on the nicer end of things. being raised in a cult-like environment would only exasperate that i imagine
eli didn't fit in. flat out. he was different, he was sensitive (both emotionally and due to having psychic abilities), easily overwhelmed, cried easily, so on, and that attracted negative attention from his peers, and various mentors. he tried extremely, extremely hard to but he just never could conform to the ideals he was being held to no matter how hard he tried. he couldn't fit in because his sense of individuality and his heart were just too loud. its a major part in why he immigrated to the americas
as adult he still attracts attention, he has this sort of magnetic quality to him, but luckily it's turned to more positive attention. people are curious about him, people think he's cool, they want to get to know him. if he wanted to he could make friends very easily. however due to his past it is very, very overwhelming and at times borderline threatening to him. he hasn't made enough progress in his own recovery to feel secure in doing so, but over time he is growing to be less distant and more warm
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redhotarsenic · 1 year
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Had to get creative with the bubbles in that picture cuz like. I didn’t wanna draw a fuckton of bubbles by hand and I was getting to the point where I was sick of looking at the picture
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inbarfink · 6 months
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I think a lot about the Concept of ‘choices that matter’ in video games. Like, in terms of what it is that makes a choice ‘really matter’, what do we perceive as a choice that matters or has a consequence, how do different games with different amounts of branching or non-branching storylines play with those ideas…  Especially because Undertale is one of my favorite games of all time, and it has often been hyped as ‘a game where your choices REALLY matter’ and… honestly, I dunno if all of this hype was fully conducive to Undertale.  Because the way it handles the concept of Video Game Choices is actually a lot more interesting and complex than that simplistic descriptor makes it seem.
Because Undertale actually has a lot of choices that ‘don’t really matter’! Lots of dialogue choices and silly little decisions that on a first playthrough seem like they’re some sort of moral choice or a branching plotline but end up always leading to basically the same result regardless of what you do!
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And the game doesn’t really try to hide the fact that these choices are kinda 'Fake'. I mean, on a first playthrough a player might assume there’s gonna be some Massive Consequences for picking the ‘wrong’ drink on Undyne’s date, but the game’s narrative expects for there to be multiple playthroughs and pretty much every Choice that Doesn’t Matter is peppered with that Undertale brand of wacky character-focused humor that inherently makes the moment memorable. Papyrus leading Undyne straight to you no matter what you do is basically a cross-timeline running gag.
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On some level I see this as a sort of gag that serves as meta-commentary about the expectations around Choices That Matter in Video Games. As in, a lot of games have their Moral Choices happen in clearly easily marked ‘this is a Moral Choice!’ moments within the story, while the actual gameplay (and any violence the player might cause as part of said gameplay) is basically entirely divorced from any element of narrative-branching and doesn't effect the story at all. Undertale basically entirely inverts this dynamic; the most important factor for which Route you’re own is how you handle your FIGHTs, and what seems like clearly-marked and obvious Moral Choices are just goofy insubstantial minor changes in dialogue. 
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But also… there is also a level where you must ask yourself ‘what does it mean when we say that these choices Don’t Matter’. I mean, it’s not like they didn't change anything about the game, the Player still made the character say that other thing, the choice probably led to an alternate piece of dialogue, probably a joke with a call-back at the end of the game… The line between a one-off joke and an actual story-changing moment can be a little blurry if you look at it too deeply.
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For example, near the end of the Waterfall part of the game, the Player is given the choice to save Monster Kid even at the risk of having to face down Undyne.
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Pretty much anyone who isn’t deliberately trying to be an asshole is going to rush to save them and obviously that includes the Pacifist Route Players. But you can actually leave Monster Kid to die without it 'mattering' in the sense that it wouldn't divert you from the Pacifist Route. Undyne saves them instead of you, and ends up with slightly less HP for her battle (which might Matter for Runs when you try and FIGHT her but obviously not in Pacifist Runs) and… by the end of the game, during the extremely happy True Pacifist Ending, they still clearly remember that you abandoned them and are upset by it.
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So… does saving Monster Kid ‘matter’ or not? On one hand, choosing not to save them mostly just changes a few lines of dialogue but… these lines of dialogue kinda recontextualize this happy ending and the Player’s actions in general. Despite the True Pacifist Ending otherwise portraying the Player/Frisk as a kind-hearted and brave hero... they still did this undeniably cowardly (and perhaps even cruel) act to one of their friends .
Was running away and leaving Monster Kid to die a brief but significant moment of weakness that the Player regrets and has cost them what could’ve been the start of a lovely friendship? Or is that simply that being a True Pacifist was always more of a matter of pragmatism rather than ideals? Were they only acting as a Pacifist to get that promised 'Best Ending', and only Monster Kid has an inkling they are not as heroic or kind as everyone thinks they are?
And then there’s the Snowman ‘quest’.
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A free healing item given early in the game, with your mission being to carry it along in your inventory for as long as you can without ever consuming it. The only reward you will ever see from it is a few lines of dialogue…
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But for many, it is more than enough of an incentive to preserve the Snowman’s Piece. You can do whatever you want with the Snowman without it ‘mattering’ in terms of Ending or consequences. You could carry it through all of your adventures with care and kindness... or you could eat it while he can’t see you and then go back to him and tell him that you ‘lost’ it and then get another piece and eat that as well, you could eat it right in front of his face, horrifying him. 
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And much like with Monster Kid, you can STILL get the True Pacifist Ending after doing that, all that would change is a few optional pieces of dialogue from the Snowman… 
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And a total recontextualization of the Player’s behavior and the ending. The Snowman sees the Player as a cruel and heartless person who is just pretending to be good so they can be liked - the way they acted with this immobile, powerless Snowman who could do nothing for them and their reputation reveals their true self. And he says their friends will realize that too one day...
Doing a True Reset on the Pacifist Ending is, by definition, a (almost) consequence-free action and yet it changes future Pacifist Routes immeasurably. Turning the Player into a Hypocrite doing the exact same thing they were trying to stop Flowey/Asriel from doing - trapping all of their friends into a time-loop so they can play with them forever while never actually letting them to enjoy freedom on the surface, simply because they are not willing to move on or put their friends' wishes and agency above their own. Nothing in the game actually changes, not one character can even suspect that you did something like that, and yet for the Player - this choice makes the entire Meaning of the game flip on its head. 
Even the most famous and heavily-toted Big Consequence in the whole game - selling your soul to Chara after completing a Murder Route… mostly what it does is just… recontextualize the ending of the Game.
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As a game, ‘Undertale’ is very much about the ways in which a Player engages with a game can radically recontextualize it. The huge chasm of difference between the Pacifist and Muder Routes is just the most literal example of it. But, in a way, even the tiny little Dialogue Options - where the lack of real choice and consequences is Obviously a Joke - matter. Because of the way they can recontextualize the Player Character’s behavior.
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(Okay, maybe not this one, but hear me out…)
Do you trust Papyrus to not betray you, even after you spied on him with Undyne?
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Do you have the integrity to admit you forgot something or got it wrong even when there’s no consequences for just lying about it?
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Are you a hypocrite for trying to get Alphys to be truthful with Undyne only to then immediately turn around and lie to Undyne yourself?  
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None of these choices matter for the ending, some of them don’t even get, like, a call-back joke or anything, but… if you are engaged in this story as a narrative, if you are invested in these characters as if they were people, if you are honestly trying to be the best person you can be, if you are trying to self-reflect at the way you approach this game… even the silliest little dialogue option can suddenly be imbued with deep implications and you can make them matter. 
Undertale is one of the best demonstrations of this concept, but this is absolutely not exclusive to it. For example….
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‘Ace Attorney’ is pretty much as far away as you can get from a ‘branching narrative’ within the video game sphere. It is a heavily-linear Visual Novel where 70% of the time it won’t even let you talk to random characters at anything but the exact order it expects you to and any ‘Bad Endings’ are basically just glorified Game Over Screens. (... because this is the Internet and something something piss on the poor, I should probably specify that I am talking about ‘Ace Attorney’ because I love Ace Attorney and these are neutral descriptions of the game and not complaints. There’s nothing wrong with a game being linear.) 
If there’s any Dialogue Choice in AA, it’s generally a very basic ‘right answer-wrong answer’ choice between Progress and a Penalty, or a total non-choice that just gets you to the same final result regardless. Except… Well… as we just talked about, getting to the same final result doesn’t necessarily mean a choice is ‘meaningless’, does it?
There’s actually a lot of great storytelling moments where Ace Attorney, despite its otherwise strict linearity, uses this exact sort of recontextualizing mindset I’ve talked about with Undertale to make choices with some really powerful emotional impact…. Even if technically, the ending is the same ending. It can be something as basic as ‘even if picking this Wrong Answer doesn’t get me a penalty, it still embarrassed my character and disappointed my friends/rivals and thus I feel bad for picking it’. Consequences as recontextualizing your character as more incompetent than they should’ve come across at that moment.
And then there’s moments like the iconic ending of ‘Justice for All’. That moment before Franziska bursts into the Courtroom with the case-making evidence and saves the day. The moment where it seems like Phoenix really is gonna have to pick between protecting his best friend and carrying out a rightful sentence.
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The player gets to pick between the two options, but Phoenix never gets to say his choice out loud before Franziska comes running in... and yet… he, and the player, still made that choice. Even if no one ever has to experience the consequences of your choice, even if the rest of the world has no idea what Phoenix Wright would’ve chosen if the Miracle hadn’t happened, we know what we picked and that knowledge of the choice matters. Because of how we feel about this choice and what it says about our interpretation of Phoenix… and about us.
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There’s also a bit of this ludonarrative device in ‘The Great Ace Attorney: Adventures’. During “The Adventures of the Runaway Room”, when you investigate the Omnibus for the second time and start finding things that… don’t quite fit together. When you’re finally starting to make progress with proving McGilded’s innocence, while also maybe starting to notice that something is… wrong with these pieces of evidence. 
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The unchanging linear narrative of the game is that Ryunosuke does eventually realizes McGilded's trickery, puts truth ahead of victory in court and yet, despite his effort and good intentions - the case still ends with a false Not Guilty verdict. And yet, the Player has the choice to... tweak the details.
There are several points where Ryunosuke can object, where he can call out the inconsistencies even though they help his case, where he can support Van Zieks in his accusations of tempered evidence... or he can not. Not necessarily intentionally misleading the Court as much as subconsciously trying to ignore the inconsistencies in the name of trusting his client.
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And yet… in the end it doesn’t matter. Maybe Susato calls out the inconsistency instead of him, maybe Van Zieks does, maybe it remains uncontested but... no matter what you do, the case will end with a Not Guilty verdict (I mean, I guess you can deliberately fail the game but that will not progress the plot), McGilded doesn’t seem like he held a grudge (in the few minutes he had left to live), and a few cases later - Ryunosuke would always be punished for his part at this false verdict.
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So it doesn’t really matter what Ryunosuke did back then? Does it matter if he did his best and called out every single inconsistencies or if he kinda half-assed it until he (and the Player) had to? He’s still going to suffer the same consequences down the line. And yet….
And yet, I think there’s something so powerful about giving us that option. About knowing that Ryunosuke, and we, did try and do something about McGilded's dirty tricks- even if it didn’t work. Or alternative, knowing that there was more that Ryunosuke and us could’ve done even if it was not nearly enough. Even if in the eyes of the game and the British Justice system there is no difference, the fact that we know what did and what we could’ve done can radically change the way the player feels about all of the later scenes concerning the truth about McGilded’s trial. It can radically change the way the player interpret Ryunosuke’s feelings about it as well.
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Because even though the game itself keeps playing along with the same script regardless, that trial had irrevocable consequences for the Player.
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blackdollette · 6 months
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"riding the ride." | spencer reid
get free. - lana del rey
⊹₊⋆ synopsis: it was a win-win for you. you could finally shut spencer up, and managed to get a good orgasm too.
fill out the taglist form!
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female!reader x spencer
word count: 1.6k
contents: cunnilingus, cum-eating, snowballing (inverted), not proofread
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date night. the one night a week where neither of you were working late and finally had the chance unfold in each other’s arms.
as cool breeze blew through the living room window as you flipped through tv channels, spencer’s arm wrapped around your torso as you rested your head on his chest. “what do you feel like watching tonight?” you asked, his thumbs rubbing slow circles onto your flesh. “i don’t mind, baby. i’m not picky.” you nodded, clicking the down button on the remote and landing on a reality show.
spencer hissed and you looked back at him. “what’s the matter?” you asked. “i don’t mind it, but i’m just worried about you. you know i found a really intresting article about reality tv. statistics show that around 47% of people use them as guilty pleasures and 92% of that is the female population who admit that they feel pressure to conform to the unrealistic beauty and relationship standards portrayed in the shows. besides, everything is one-hundred percent staged anyway.”
with each word he spoke, you felt braincells getting killed off in your brain. you nodded, consdiering what he said. “alright then. no reality tv, got it.” you scrolled further down the tv guide, landing on a horror film this time. but he spoke again. “are you sure you wanna choose that, babe? horror movies have been proven to desensitize viewers to violence, major disturbances and other dangers, which may all end up messing up your perception of risks.”
you felt your eye twitching as he droned on. you decided to find something that he couldn’t nitpick and analyze. you click on a weather forecast. boring, monotonous, but no dangers in sight. or so you thought. “did you know tha-” you rolled your eyes, snapping at last. “god, don’t you ever get tired of working that mouth of yours?” 
you squirmed at how provocative the statement came out. surprised at your outburst, spencer smiled proudly. “i have yet to, darling.” his arm tightened around your waist, pulling you in even closer to him. you rose an eyebrow, eyes narrowing at him ever so slightly. “is that a challenge, spence?” he caught a glimpse of the cheeky grin on your face in the corner of his eye. 
as the weather man blabbed on in the background, your face lit up as an idea popped into your head. you clicked the off button on the remote, making the tv screen turn black. you crawled so that you were fully sat on his lap, your hands starting to play with his hair as you whispered in his ear. “i’ve got a better idea for date night…”
spencer reid, the human computer who could sense even the slightest change in atmopshere seemed to be having a malfunction as you gently pressed his face into your chest. his breath heat up, the warmth seeping throug the thin fabric of your tank top. you moved your hips against his lap, taking the air from his lungs. “how about i put that tongue of yours to good use..?”
it was at this moment that he knew he was powerless. his hands were at your waist, clinging to them like he was afraid to let you go. his eyes trailed down to where your two body connected, taking in the sight of your legs in those little pajama shorts. he brought his hand down and began twirling the drawstring between his fingers, gazing up at you with those deep brown eyes. he tugged at the waistband, silently begging for the shorts to come off. you grinned, seeing that he was finally lost for words. “use your words, spence…” you never thought you’d have to tell spencer to speak, but here you were, watching as he struggled to formulate basic english.
he pressed his chin into your soft chest, muttering under his breath. “can you take ‘em off, hon..?” his biceps flxed slightly under his t-shirts as his grip tightened. you dug your thumbs under the waistband of your shorts, giving him a teasing glance of your bare hips and listening to his breath hitch.
you grinned as his eyes widened like saucers at the sight of your panties. “why don’t you lie down for me, spence.” he nodded, following your command in an instant like an obedient puppy. you stood up from the couch, his eyes glued to your body as you finally took off your shorts, letting them fall to the ground before kicking them off your feet.
the tension in the room grew thick enough to cut through as you lowered yourself onto his chest, not wanting to move too fast. spencer was panting like a dog, eyes triling down to where you cunt with covered by that pesky little strip of fabric. he longed to tear it with his teeth, to finally have access to the honey between your legs.
you slowly rose up once again, crawling slowly until you were hovering over his face. spencer’s mouth watered at the area of saturated fabric that was the perfect telltale of your arousal. your hips swayed slightly, hypnotizing him and making that familiar sizzle burn in this grey sweatpants.
a taste of heaven was just a touch away, and he didn’t know how much longer he could wait. you took a deep breath. “a-alright, just lemme know when you’re rea-” he couldn’t bear the torture any longer. he grabbed your ass, tearing off your panties and connecting his lips with your dripping cunt. 
completely taken by surprise, you yelped, gripping the couch cushion as your whole body tensed. he was going at it like a starved dog, his tongue greedily lapping up all your juuices as he tossed the leftover fabric of your panties to the side, his hands kneading the soft flesh of your ass as he flicked his tongue over your puffy clit.
he groaned deeply as he finally tasted you, desperate to have you. his pulsating cock twitched in his pants, begging to be let free. he bucked his hips into the air, moving against anything he could. “you taste so good, baby…” he muttered into your pussy, moving a hand down to rub quiet circles on your clit.
you tossed your head back in pleasure, grinding against his face as he found the perfect rhythm between his tongue and his fingers. he jutted his tongue in and out of your hole, hasilty bringing a hand down to his sweatpants and needily palming himself through the plush fabric. the contact made his vision go starry, the abundance of pleasure doing wonderful things to his head.
he snaked his hand into his pants, whipping out his precum-glazed cock. the tip was red and swollen from being neglected for so long. he gave himself a few lazy strokes, more focused on your right then than anything else. 
his tongue ventured deep inside of your hole, desperate to taste every fold and crevice. you were sure that he wasn’t even breathing at this point. he was completely drunk off the taste of your body. he pumped his cock at a more rapid pace, feeding his moans into your core and sending powerful vibrations through you.
the base of his hand slapped against his balls each time he went back down, his thumb ghosting against his tip when he came back up again. the living room filled with the succulent noises of him devouring you like your were his last meal.
your back arched as he suckled your hard pearl between his lips. you attempted to rise up from his face to let him have a breath of air, but he gripped you even tighter. “c’mon baby, i’m not done yet…” he had your cum pouring down his neck, grool bubbling from his lips and nostrils. he was making an absolute mess of you, but he wouldn’t have it any other way.
his hips violently thrusted into his fist as the sounds of your moans and whimpers fueled his desire even more. he growled into you, eating you up like a starved predator who had finally caught its prey. your legs clenched aorund his head, nearly suffocating him. you rode his face rapidly, tits bouncing through your tank top.
the sight from above made him run wild. he moved his hand from your hip, sneaking it under your shirt and starting to knead your breasts, toying with your hard nipples.
you were so close to reaching such a satisfying climax. every nerve in your body was responding to his intimate touch, never wanting him to stop. your hands grabbed his hair as the band in your stomach snapped, utnring you into a screamed mess as thick white liquid cascaded out of your pussy.
he hungrily lapped up every last drop, not wanting to let a single drop go to waste. his cock had ejaculated hot strings of cum so far that they had hit your back, painting you like a piece of art. he took his time finished you off like the last scoop of a sweet dessert before finally letting you off his face. as you got back to your feet, he sat up and pulled you into a sloppy kiss, feeding your cum into your mouth and groaning softly. “...see how good you taste, my love..?”
your lips began to swell at how deeply he took you in, the heat in your body reaching an all time high. after several long minutes, he pulled away from you, a string of saliva connecting you two before breaking. he looked down, seeing the cummy mess on his t-shirt. but it was nothing compared to what streamed down his neck. you giggled softly, patting him on the cheek. “such a messy boy…”
he stood up from the couch, picking up your shorts for you. “how about we take this date night to the shower? would you like that, baby?” you smiled, nodding as he wrapped his arm around your shoulder. he walked away with you, a smle on his face and a sticky mess flowing down your inner thighs.
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author's note: thank you everyone for 1,000 followers! never thought i'd live to see the daythat i reach my longest goaal
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h4venpha · 6 months
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i think i find comfort in vashwood because of their unwillingness to say outloud how they care and love for one another. like CANONLY, theres so, so much they dont say, yet their actions reflect everything.
i’m pretty sure i’ve spoke on this before but i like to think that they never say more than they need to because of the world they live in, the type of people they are, the type of upbringings theyve had. it all stems back to them not really feeling worthy of the love they are offered.
wolfwood who only thinks of himself as some fucked up modified killing machine and that he believes theres no chance someone as kind hearted as vash would see the good in him, or what little there is left of the good in him. he’s done nothing but kill, he could never redeem himself, and yet vash isn’t scared nor shuns him for it even with his pacifistic ideals.
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vash who has seen the brutal truth of wolfwood’s being and still decides he loves him to the very end.
vash who doesnt believe he deserves any ounce of love or commitment because he only hurts those he gets close to. it’s happened before and itll happen again, like hes a walking time bomb and everything will blow up again and the people close to him will die no matter what he does. and wolfwood who canonly sticks beside him until the end! literally calls himself his guide.
vash who has never had true companionship in his 150 years of living, and wolfwood who follows him to the ends of gunsmoke.
just up until vol10, theyre still toeing the line of the relationship theyve created. but the exact moment vash shows up and chooses to prioritize wolfwood over going after knives (the fucking thing he’s been working towards since the big fall, over a hundred years ago) is the moment he steps past that line. its so extremely open and explicit, even wolfwood asks him ‘why are you here?”
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while what he says here is true yes, it also sounds like “you cannot die, i’m here to ‘save’ you because i want to live.”
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then to this when wolfwood knows and accepts he will die— the sheer HORROR on vash’s face when he realizes wolfwood wont allow him to save him.
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few pages ahead, vash’s monologue starts and these old panels come up. “deep down, he had become very close to me.” basically implying that back then, during the ‘shoot’ moment, they weren’t really close. and when vash accused him: “you’re the coward here.”, “you give up all hope so easily”, it was almost surface level in a way? talking to him at surface level
but now, so many chapters later when wolfwood really does give up hope, vash, with all of his developed love through out the story realizes how differently he feels now. wolfwood made him put a fucking gun to his head (giving up hope), and vash who only scolded and accused him, vs vol10 where when wolfwood gives up hope, vash feels straight terror, that he’s really going to lose him. (also the inverted panel is just so gorgeous.)
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the whole “isnt that right, wolfwood?” just proves my entire point that vash’s presence here in this fight steps over the line of vulnerability they had created. he knows how he feels, and he knows that wolfwood feels the same, even if hes speaking to him indirectly.
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alicenthighstower · 11 months
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TILE TRANSITION TUTORIAL
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a couple of people have asked me for a tutorial on how I did the penultimate gif in this set, so here goes! this is my first tutorial, so please feel free to reach out with further questions if anything's unclear.
note: this tutorial assumes you know the basics of gifmaking, can create the base gifs, and are familiar with timeline mode.
STEP ONE: create the base gifs! I'd recommend staying between 25-40 frames for each gif, since the transitions we'll use later tend to increase gif sizes. these are the ones I'll be using for this tutorial:
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STEP TWO: create the guide layouts for both base gifs. for this panel, I chose a 4x4 grid — I would recommend keeping the number of "tiles" low because it can get tedious, but have a minimum of 9 (3x3 grid).
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now your canvas should look like this:
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STEP THREE: create the tiles. this is where the going gets rough; there might be easier ways to do this that I couldn't think of 😭 if there are any please send me an ask!
essentially, in this step we'll cut up the base gifs into smaller squares so that each tile can be manipulated separately when we put both gifs together. to do this, first create a square using the rectangle tool and the guides. then duplicate the base gif, move it above the square, apply a clipping mask, and then convert the clipped gif and square (selected in the image below) into one smart object.
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ALTERNATELY: you could duplicate the original base gif and use layer masks to isolate tiles. create a layer mask for the duplicated gif layer and, with the layer mask selected, drag your mouse over a square (using the guide layout) and press delete. then press ctrl/cmd + i to invert the layer mask so that the gif only shows in the square of your choosing.
now repeat until you've got the entire gif in tiles, and do the same for the other gif!
since the transition effect is achieved by staggering the crossfades for each tile of the final gif, you can cheat by having multiple tiles "flip" at a time, ideally no more than four. this means you need to cut the base gif up into fewer pieces. to do this, simply draw multiple squares instead of one and then merge the shapes, before duplicating and clipping the gif onto them.
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if you do this, it's essential to remember that you have to divide both gifs up in the exact same way. each piece of the b/w gif has to correspond to a piece of the purple gif!
this is what the layers look like for each gif once I'm done:
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I have them lettered so that it'll be easier to match them up in the next step.
STEP FOUR: this is the complicated bit that took me two days to figure out. I'll do my best to explain but don't hesitate to reach out if something isn't clear!
to begin, open up a new psd and import both base gifs into it. (remember to click "create video timeline" and ensure that your gifs are all in order before proceeding.)
now, the trickiest part about this transition is ensuring that all the little tiles sync up so that the larger gif is coherent. so first we'll create some markers (just empty layers) to ensure that everything lines up as it should. — marker 1: at about halfway through the first gif (b/w in this case) — marker 2: at about a quarter of the gif length — marker 3: close to the end of the gifs
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at this point we're ready to start bringing in the tiles. I'm going to delete the base gifs from this new psd just to keep things cleaner!
first thing to do is import my b/w tile. move the timeline slider over to marker 1 and split the first gif. (if it helps, rename the split gifs and add (start) and (end) to the two halves.) then, move the (end) half to the beginning of the timeline, and the (start) half to line up with marker 3.
the purple tile is easier to manage. simply import it into the psd and line it up with marker 2.
your timeline should now look like this:
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notice the overlap between the gifs at their beginnings and ends — this is where you'll be able to cascade the tiles flipping, so it helps to have a significant amount of overlap.
crop the three gifs for this tile as you see fit! since this is the first tile I want to flip from b/w to purple, I'll crop gif 1a (end) all the way to the current position of the timeline slider (red line with blue tip) and leave the beginning of gif 2a uncropped. for the flip from purple to b/w, I'll crop both gifs a bit.
once that's done, drag all three gifs onto the same level in timeline so they form a video group. your timeline should look something like this:
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now you just repeat the process for all the other tiles! as long as you made sure that all the tiles in one gif correspond with tiles in the other gif in step three, this should be a fairly painless process. make sure to crop the starts/ends of the gifs separately so that they don't all flip together.
this is what my layers look once I've done all the tiles:
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and the gif!
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STEP FIVE: transitions! click on the half-white square (top right of the left column in the timeline, beside the scissors) and select the crossfade transition, then drag it between two gifs in a video group. it should create a two-triangle symbol and shorten the overall length of the video group.
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apply the transition to all the tile flips, ensuring that the duration of all transitions is constant. this can sometimes be tricky because ps likes to change the duration of each transition, so right click on the transition symbol and manually change all your transition durations to be the same.
your layers should now look something like this:
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STEP SIX: draw the grid. bring back the guide layout from step two and using the line tool (I like 2px thickness), trace the grid. adjust opacity as you see fit (50-80% is usually a good idea), so that the canvas looks like this:
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STEP SEVEN: export and celebrate! you're done!
I hope this tutorial made sense and was easy to follow, and happy giffing! my inbox is always open for any questions <3
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bubsmiraculousau · 2 months
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These are my OT5 brainstorm pages. Elaborations on how I got to these below! I reference concept pages so if you see any pictures you don't recognize that's why. <3
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First up is Cat Noir who I think is already perfect lmao. For my version though I wanted to lean closer to his PV design because I love it, like his larger triangle nose (you can't really see it at the angle in my drawing but it's there I swear!), the bigger bell, the more elaborate belt, etc.... so basically everything ... just in my style instead.
With my designs I think that whenever someone transforms into their miraculous persona it's based on what they think a hero looks like or what they think is cool. I think Adrien reads a lot of comic books and is a fan of characters like Batman (relatable for him LOL), Catwoman, and Nightwing, so his suit reflects that kind of vibe.
Extra: I decided that Ladybug and Cat Noir's masks go all the way up their foreheads because it looks nicer in my 2D style with their bangs haha.
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Next up is the one and only Ladybug! Unpopular opinion but I actually like the all red suit! My hypothetical series would be a webcomic, and I feel like in action scenes the red differentiates her from Cat Noir esp at a distance, and more red style keeps their color ratios even.
I like the ladybug designs with a bunch of black sections they're very cute! Just not for my au. (I think it's just me but I find drawing the ladybug designs with inverted red dots to feel sacrilegious in a way,,, just my neurodivergent brain lol)
And I am a long ribbons truther, I love them and they can be very expressive. Also I knew I wanted Marinette to have a more vertical circular eye shape because her shape vibe is definitely a circle (Adrien's is triangle) and it reminded me of the eyes for the main girl in princess jellyfish (I've never seen it, love the style tho)
Her hair is a more bright blue to contrast her hair against her suit, and make her look more cartoonish. I imagine her idea of a superhero comes from kids shows and some magical girl anime. So her hair has a plastic shiny texture to it because when she thinks 'superhero' she thinks of kids toys. Also I just like color! The blue kinda gives comic spiderman vibes imo (the version with the light blue instead of the navy)
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Queen Bee definitely changed the most throughout the design process. I really like her in-show design so I just tweaked it to be more my vibe. Adding a crown because she's a Queen.
Something that I've noticed is that Alya and Chloe actually share a lot of traits (There's even some old concept notes where I believe Alya and Chloe either switch names or roles at some point?? The miraculous concept info rabbit hole is real y'all) and I think this comes through in their final designs.
Like they both share a middle part, which bothers me for some reason, so I decided to give Chloe a little Ariana Grande side part into a ponytail.
I wanted each character to have a cool little piece on their costume, so I tried these little hip things to make her more commanding and girlboss, but currently her weapon is similar to ladybug's (but more like one of those hair ties w the little disco balls on them) and it would sit on her hip and would clash w her hip thingies, so I just decided to make her weapon the hip things instead, combining the two.
Something else that bothered me a lot was that Rena was the only one with white on her costume. Everyone has black but she's the only one with white... my brain says that this cannot be. So I tried to give Bee some fun white fuzzy bits but the texture just was too different...
And then I had the mega-brain idea to make her hair white to tie in the white from Rena. Her and Cat Noir both having blonde hair irked me as well LOL so this hit two birds with one stone. I wanted her hair to be sharper and more aggressively drill shaped because of her abrasive personality haha.
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After that, is Carapace. I had an idea for him from the start because I felt like his in-show design just doesn't match his personality... I couldn't make his outfit all loose because I wanted to stick generally to the miraculous suit formula, but I feel like 'skin tight suit' just isn't his vibe. So he has a kind of hammer pants situation.
I think they capture Carapace's b-boy ninja turtle vibe while still looking like a miraculous outfit. Though I decided later that I wanted the pants to be a lighter color for contrast and the visor to be white (to tie in that Rena Rouge white).
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Lastly is Miss Rena! Something that bothered me (back on the similarities to Chloe) was that they both have ponytails (yes I know I'm crazy). Even though they have very different textures I just wanted each of them to be distinct from each other. So I put her hair down and just dramatized her regular hairstyle.
Also her and Queen Bee both have black gloves to their upper arms, which, you guessed it, bothered me. So I shortened Rena's to just reach her elbow.
I wanted her to look like a magic-man, her illusion powers evoke a showmanship energy to me. I imagine her and Cat Noir are quite the dramatic theater kid-esque duo.
So, for drama I tried some flowy arm bits, which I think ended up just looking a little strange, so I'll pocket that idea for something else. Then, I tried to add her coattail from the show, but it ended up looking a little frumpy, not the drama I wanted.
I ended up making her coat more triangular in the front, to give off the vibe of a magician's vest, and changed it to solider red/orange double coattails, which I think makes her more magic-man-ish. And I think the white ends made it too busy.
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So those are my hero designs! I'm still working out Hawkmoth and Mayura, esp Hawkmoth because I am not good at drawing masculine older men...
If y'all want LESS of the artistic process let a girl know lol! I know some ppl like it but this is very long,,, all my drawings will not have text this long! thx for reading if you did tho xx
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