#software development shitpost
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Angels: so what's up with the platypus
God: yeah, about that
Angels: seriously
God: idk it doesn't do anything but it I take it out the world won't compile
#software development shitpost#software development#god#programming#coding#humor#programming humor#platypuses#platypus#debugging
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Modern software development be like: I wrote 10 lines of code to call an API that calls another API, which calls yet another API that finally turns on a lightbulb. Pray that Cloudflare or AWS will not be down during this operation; otherwise, there will be no light for you.
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Type erasure can really be a bitch sometimes
Scratch that, its a bitch most of the time
Like I get why its a thing and how we got here but dammit why is serialization/deserialization so hard sometimes
#programming#java#shitpost#software development#yes this is me complaining about how jackson deserialization of a collection of abstract types is this complicated dance of generics bla bl#java serialization given all its faults (and yes there are oh so many) at least lets you serialize any bullshit class hierarchy imaginable#however thats entirely due to the fact that oracle pays a bazillion dollars to engineers to figure that shit out.
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"Because you can is a great reason for many things"
-- Some guy on youtube teaching how to create a button that prints 'poo' in Java
#coding#javascript#engineering#programming#philosophy#shitpost#learning#lmaooo#lmao#java#javaprogramming#developer#software
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when you push your env variables to upstream
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💻✨ Modern Software Development: A Journey Through APIs! 🚀🔗
Ever felt like coding is like weaving a complex web? 🤔
Check this out: I wrote 10 lines of code to call an API that connects to another API, which then calls yet another API… just to turn on a lightbulb! 💡🔌
It's like playing a game of telephone but with technology! 😅 Let’s just hope that Cloudflare or AWS don’t decide to take a break during this operation—otherwise, it’ll be pitch dark! 🌑
Curious about how we can light up your projects? Dive into full stack and IoT development with us at TechDev! 🌐✨
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The more persistent control you have over a device, the more you and the device adapt to each other, becoming a more effective group organism. The higher the input and output bandwidth of the interface (i.e., the greater the number of distinct ways you can interact with it / it can respond to you), the faster the system can adapt.
So, the horse metaphor makes perfect sense: your desktop ships with a real keyboard on which you can probably do 300 WPM without blocking part of the display, and has a display that can hold half a dozen legible non-overlapping windows. If you have a screwdriver, you can open it up and replace basically any part. Even without a screwdriver, you can generally out of the box persistently dramatically change the UI settings to fit the needs of your environment (light vs dark mode, font size and style). You can stick linux on & that opens up a lot more. On a desktop computer, it's possible for a motivated 10 year old of average intelligence to progress from normal computer use to writing non-trivial application software for their own use within a couple years -- I am proof, & I'm far from alone.
Tablets are on the opposite end of the spectrum: simplified, locked down. The user does not collaborate with the tablet; instead, the tablet has only those affordances that channel the user's behavior into habits the developers of the tablet software consider desirable.
Mobile & web achieved the dream of proprietary software people: user-facing software that the user can't even disassemble because the important parts aren't accessible; since they did this through physical distance rather than the legal system, they can profit from other people's open source software too, circumventing many of the restrictions intended to keep improvements folded back into the community or to limit commercial use. But the side effect of this is that it gives professional computer touchers much more control over regular people's computers: not only can you not fix bugs in someone else's web app yourself, but you can't refuse to upgrade to a version that's a worse fit for your purposes. Where desktop computing encouraged the development of communities of amateur computer hobbyists who, together, would adapt or create alternatives to things that didn't work right (as well as creating lots of interesting, funny, unnecessary stuff that can only be classified as Art -- little games and toys, elaborate shitposts, weird mods and skins), mobile does not. The only thing you need to make your desktop computer do something brand new is a desktop computer, the software development tools & documentation that ship with the OS, and some free time -- you don't even need an internet connection; developing for web or mobile also functionally requires a desktop, on top of your mobile device for mobile (and if it's an iPhone you gotta have a Mac & pay Apple $99/year), & for web you need to pay for hosting and a domain name.
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Shitposting in commit messages is a time-honored tradition.
Shitposting in comments in code are a time-honored tradition.
Shitposting as QA work is a time-honored tradition.
I have engaged in all three in my professional life and, if I was a GenZer, I'd do the same thing. My proverbial hat is off to you, GenZ Intern! Hopefully you're paid well for your quality!

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Todays rip: 04/02/2024
[SFM] The Voice's Day Off
Season 3 No Album Release (Read More) Idle - Garry's Mod
Ripped by NBGMusic
youtube
Requested by @undertale-vs-fortnite-who-wins!
Look - To tell you that I was DELIGHTED to see this request come into my askbox would be an absolute understatement. In my coverage of SiIvaGunner through this blog, I want to try and touch on as many different parts of its history as possible, to introduce and remind fans new and old of just how many things have been put on the channel in its life. Yet somehow in doing that, I'd forgotten entirely about the Garry's Mod rips, which given their quality is a damn crime.
For that specific generation of internet users who have only recently turned into adults, it's a universal truth that Source Filmmaker (SFM, for short) fucking rules. Released by Valve onto Steam back in 2012, its the software that the company themselves used to animate cinematics within and to promote their own games from around that time - only now being distributed for free to anyone using Steam to use. This opened the floodgates for a whole new wave of amateur animators to fuck around with all sorts of film-making, either by using Valve's own characters such as the cast of Team Fortress 2 or by using models shared on the Workshop. Not too dissimilar to the chaotic and openly unrefined world of YouTube Poop, the resulting wave of SFM animation would be defined by its imperfections - ragdolling characters, distorted facial animations, and generally crazy over-exaggerated animation placed upon environments that looked noticeably stock and standard by comparison.
On SiIvaGunner, the rips of Garry's Mod (a sandbox game that was often used before SFM to make faux-animations/Machinima) are all made to pay tribute to this specific part of internet culture, with SFM animations made within SiIvaGunner's set of inside jokes. And god, man, [SFM] The Voice's Day Off in particular just brings me back to such a fun time on the channel in general. I'll still likely forever say that Season 2 was my favorite time to be invested in the channel due to just how much constant lore development seemed to be occurring at every moment, but...for as engrossing-yet-absurd as those Christmas Comeback Crisis episodes were, there was something refreshing about Season 3 scaling back on things a bit - yet still letting us keep tabs on it all with side episodes and the Haltmann Archives data logs. And yeah, the channel was still definitely going down a sillier, more chaotic path over the course of the Season, and by the start of Season 4 the lore had effectively been put on hold entirely to focus more on the core of the channel. But the result of that shift in focus has left Season 3 as feeling like a sort of crossroads in my mind: as that period of time where the entire community was still aware of and hotly anticipating any and all lore developments and updates on our favorite CCC characters, while still being fully aware that we probably weren't going to see a new main episode any time soon. We were all just lore aware enough to begin having communal fun with all forms of SiIvaGunner lore-shitposting.
Look, what I'm getting at is: [SFM] The Voice's Day Off is an immensely silly animation, yet what its parodying is the SiIvaGunner lore itself. It's an animation where the entire joke is built on the characterization of SiIvaGunner-original character, more than it is about the pop culture that otherwise influences the channel so much more frequently. I am of course immensely happy with how The Voice was portrayed in his grand return in Season 7's Christmas Comeback Crisis episode, yet in those years of time off between Episode 10 and 11 it was the rips like [SFM] The Voice's Day Off that reminded us in the community that The Voice still existed, and that he still very much mattered. Silly of a video as it may be, it is still just a genuinely funny concept and execution for a parody video, given the genuinely evil characterization he has in the storyline. There's just something so fun about seeing the guy sing and boast about his perfectly normal sunday afternoon, althewhile it consists of just as much murderous rampage as he seeks to indulge in during his time in the canon material. Silly parody content or not, even through the often intentionally crude animation, it really was rips like this that helped inform my understanding on The Voice as a character, in particular his love for the theatrical and the borderline flamboyancy he exudes.
...I feel like this post is delving ever closer into character-overanalysis territory akin to Vote Responsibly!!, but I can't help it - I fucking love SiIvaGunner and its lore, and I find The Voice in particular to still be one of the channel's most compelling pieces. And though it's definitely true that he was turned into more of an in-joke within the community during his years off the clock after Season 2, no doubt in part thanks to rips just like [SFM] The Voice's Day Off...I'm still glad silly shit like it was able to exist at all before his grand return. Because for as often-disconnected as I've felt from SiIvaGunner as a community, it felt damn good to be laughing together over the characterization of our favorite pyramid-headed bastard.
#todays siivagunner#season 3#siivagunner#siiva#tentative rip name#rip visuals#NBGMusic#the voice inside your head#the voice#christmas comeback crisis#Youtube#sfm#sfm animation#garrys mod#source filmmaker
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me reading the JavaFX documentation during my lunch break despite knowing that there is no way in hell that management will ever OK a migration is like a laying on my back against a grassy hill with my arm outstretched to the starry night sky longing for a better place
#java#java swing#I want to do javafx so bad#if they ever ask me to create a tree table in swing I thing I might break#shitpost#enterprise software#enterprise application development
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Elden Ring vs Modern Game Design (The utilisation of FOMO)
FOMO. "Fear of Missing Out." The concept is used in many, if not 90% of facets of capitalism to get you to buy in, to try this new toaster, watch this new show, play this new game so you don't miss out on THE DISCUSSION. The Discussion is a concept I'll be using in this shitpost repeatedly to refer to the cultural zeitgeist, mainly because zeitgeist is a pretentious word that people only say to make their peers believe they're cultured when in reality we can tell you took that take off Twitter Joe.
The Discussion, to explain a little more, is the cyberspace, the discord, twitter, reddit, your friends, your coworkers all talking about the same thing. "oh did you see Man U last night?" "Benedict Townsend dropped a new video did you watch it?" "Damn did you get the last boss?" and this has been weaponised for most of the modern age to get you to buy into products for fear of missing out on The Discussion.
Now video games are no stranger to this desire to be part of The Discussion but lately games have wanted their players and talkers to talk about everything. EVERYTHING. Right now. Everything needs to be discussed, all that hard work and artistic vision NEEDS to be seen, to be fawned over, to be critcised. And you can't miss out otherwise everyone will race ahead of you, so get on your PC! Get that new Genshin character, buy the battlepass and make sure you get that fried chicken gun or Tina from Accounting will laugh at you!
you thought I was joking
FOMO is weaponised not only in multiplayer games but in Single Player games too. Take for example God of War Ragnarok. Great game. Super fun. Does it have incredible gameplay, graphics, story, love within every aspect to the point you can tell this is nigh perfect? Yes. But it also utilises FOMO to great extent in the form of the map.

nothing left to chance
So the devs have made it so you do not miss a single thing. Every post is marked, every chest every draugr hole, every "secret" boss is shown clearly for our lovely ideal ADHD player who was concieved of in a boardroom that every game making company has to adhere to.
Every game company bar one.
the software of from
Hey, Hey! Stop writing that note! I am aware of Indie Developers doing shit like what I'm about to describe for years but this is about the mainstream damnit so stay in your lane (the next post will be about them)
So From Software. The guys that changed the ga- scene with their title Demons Souls and iterated it again and again until we got the behemoth that is Elden Ring. Let me take you back a decadeeand a bit, to the wonderful, military shooter filled, Obama-lusted times of 2009.
this wont have any repurcussions
2009 was a big year for video games, notable releases such as Call of Duty 6 Modern Warfare 2, Skate 2 and the critically acclaimed Sandy Beach for the Nintendo Wii

i cried at the end because someone threw sand in my eyes
The gaming scene was getting bland. This was the zero dawn point of the Horizon that was oncoming, that is to say Call of Duty became nuclear popular and every game was about to copy it and be even worse. The scene had many good games but all of them had little booklets, tutorials, checkpoints, save points, proper wuss shit for the average gamer. You couldn't walk 10 metres without a "checkpoint reached" littering your very cluttered UI.

this is america's joe biden
In comes Demon Souls, a game that flew in the face of this hand holding, quite far from it actually. there were barely any tutorials, you got killed in one shot by most enemies. Your only reliable defence was a roll and everything was hard. Most importantly, you didn't know wtf was going on. There's a vague character here, a secret you missed there, some weird world tendency bullshit going on in the background, people had no clue. It was a ball of black mystery dropped in a sea of devs enticing you with shiny gimmicks.
And that's why people still talk about it today.
this is the beginning.
Demons Souls was the blueprint. It had winding levels that double backed on themselves in ways you wouldn't imagine, side characters who had quests which made 0 sense on how to progress, difficulty upon difficulty for new gamers, it was so different. The beauty of it flying in the face of conventional gaming meant people HAD to talk about it. It didn't just grab The Discussion, it had it a nigh permanent place the other forms of media would die for.
You had to talk to other people to progress. Whether it be to find clues to secret weapons, to notice shortcuts others had found, to even finding boss weaknesses to give tips and tricks on how to progress.
By making all this knowledge unavailable from the get go, Demons Souls had forced players to become each others guides, and as a result people would keep playing it because you'd find something new someone else said that you'd wanna check out. It might not even be true, some guy could start a rumour about the penetrators armour being available and players would go and see if he was correct and find out the liar was ahead, but the wonder of naiivete had returned. From Software had taken a weary artform, and showed everyone there was another way.
And then they got good at it.

sony greenlit horizon 2 but never want anyone to mention this game for some reason
Admittedly I never played Dark Souls 1 or 2 (I'm sorry) but the one game where I felt From Software peaked in terms of utilising FOMO was Bloodborne.
Bloodborne is another From Software game that's set in 1990s England, where London has run out of beans so the denizens put blood from an alien on their toast instead and go crazy at the lack of flatulence it gave them. The gameplay was tight and faster paced than Dark Souls, and the aesthetic had gone from Dark Fantasy to Victorian Gothic architecture (if ur a smartass pls correct me on this).
It is fantastic. The story and lore created by this game is given to you in drips and drabs from small item descriptions and minimal lines from NPCs who either try to kill you or die from you trying to help them. This happens a lot.
This game was released in 2015, and never got a sequel, nor a remaster, just 1 dlc and that's it. It didn't follow convention, sticking to the tried and true method of lore and story you have to dig out, bosses who you'd need to look online to help with, sidequests that make 0 sense, Areas that require moon logic to enter, but goddamn it did it well. And, as a result, people STILL have discussions about Bloodborne to this day.
The Pale Blood Hunt is essential reading for any Bloodboner out there looking for lore btw, but I'm losing focus.
So this strategy of lack of direct information, lack of direction, no easy hints to what you have to do has led to a higher barrier of entry but also it leads people to WANT to explore more of your game. There is no checklist on a map, it's more "I found a spooky ass castle did you find the vampire in it?" and then you ask wtf what castle. Your next hours are spent trawling through nightmares again to find an invitation to a spooky carriage that whisks you away to 10 more hours of wonder.
this is an optional area
again, you're found wanting more, and the game giving it to you. Your friends, people online, youtubers are all diving into the content to find the nooks and crannies instead of having it all laid out to you as quest markers or on your map. The Discussion is still holding a round table for avid fans to talk about Bloodborne. This felt like peak From Software game making at the time. An interesting world, so much content, incredible gameplay, what more could they do?
Little did The Discussers know, From Software hadn't even begun to peak.

I'll shatter anything and anyone for a chance with you babydoll
ALL OF THIS you can visit
Elden Fucking Ring. The best open world ever created, the magnum opus of design, absolutely shattering the philosophies about overworld design and creating such an inviting vista that you beg to explore, rather than begging you to check out the neat trick it conveniently has marked for you.
The biggest beauty of Elden Ring to me compared to God of War is that God of War is afraid. God of War is scared you'll miss out on what they've worked hard on so they have voicelines reminding you of the berserker's existence, of any objective or sidequest you haven't accomplished, it has an exhaustive checklist so you can guiltlessly leave from any area without having your anxiety spike thinking you might miss something. Elden Ring says fuck tthat.
To get to the hardest boss in God of War Ragnarok, you just go to the marked berserker locations, smack em up and then find the final man.

he is really fun to fight to be fair
To get to the hardest boss in Elden Ring you have to get one half of a medallion by robbing a homeless person:

he tweaked so hard after i stole from him.
the 2nd half by beating up an angry paraplegic (if this isn't the correct term pls can someone lemme know) :
look i'm the one in trouble here
THEN you take that to a secret elevator

i need a manicure
you then end up here and have to find a secret town:

bring blankie
After finding the secret town you're treated to the invisible locals who have knives that wanna kill you:

thank you miyazaki
after solving the puzzle you get to ANOTHER area:

i wonder if that's edible
murder every innocent being in there to gain access to the SECRET CASTLE underneath:

it's more like a fort really
and take a giant elevator to see her sleeping:

hey!
and... this is all barely hinted at. This boss became a legend, one that could heal with every hit, one that had an "undodgeable move", and I went through all of this just to have a taste of what OTHER people were talking about. Nobody gives a rats ass about the Berserkers from God of War nowadays even though they were front and centre but Malenia, blade of miquella, is still talked about 2 years after the game released and will be for years on. She's a phenomenal design, the build is amazing and, most importantly, she utilises FOMO in the opposite way.
The Berserkers are there to say "hey! i know you have no content left but there's a superhard boss here for you to kill!" so the player does exactly that to get some rewards for a new armour.
Malenia is hinted at in the game but there is so much to uncover to get to her in the first place. And it's all discovered by The Discussion. Where to get the medallion, where the town is, what the puzzle fucking meant, how to beat the Haligtree and finally how to beat that waterfowl dance.
The Discussion loves this shit, there's so much implied, so much to talk about and the developers don't worry about the boardroom created ADHD gamer missing out because, in reality, one guy will find one step, one girl another, then someone else and someone else and that buzz, that wonder that curiosity will fuel people into going for the ultimate prize. Not the boss, not the rewards but the journey itself, the discovery, helping others, finding weaknesses of the boss, finding new shortcuts to get to her, and having it all documented, discussed because any shred of information discovered becomes invaluable in attaining the goal.
The game is FILLED with things like this but I've gone on long enough already, with more secret bosses, unassuming caves containing game changing items, weapons you need to go through confusing mazes to find, From Software don't beg you to engage with their content. They just give everyone a world and relies on every human's unique perspective and desire to help to find out everything for them. You're never going to be missing out when you start, you're just finally joining in.
anyways this was really long, i will make it a youtube video soon. until then, developers, keep it real. I did find GOW fun but Elden Ring will always be something else.
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Ok this is probably gonna be a long rant but it’s for things that I’ve thought about for a while when it comes to the “ai” craze.
I’m ranting about what I’m ranting about is “ai” or what this hellhole of the modern internet has attributed the title “ai” to a fucked up form of machine learning that steals / plagiarises the work of others without their consent. For the rest of this rant I’ll be referring to “ai” as machine learning because that’s what it actually is algorithms programmed to copy others work.
The name “ai” is purely used to make the machine learning software sound more marketable and cool, artificial intelligence as most people envision it still doesn’t exist machine learning is basically constantly iterating program learning by being given fitness values that the outcome with the highest fitness value is used as a baseline for all the other runs to learn from. The machine learning does this by constantly taking over peoples work trying to use this work to guess what a prompt entered by a user wants in response and that’s why machine learning software would ask users whether they were satisfied by the outcome of the machine learning (I’ve used machine learning alot so I’ll shorten it to ml from now on) that will be the fitness value if the user enters yes that will give that ml outcome a higher fitness value therefore further uses of the ml software for that prompt of similar will give results similar to the high fitness value outcome.
One annoying outcome of the machine learning boom is because of its given name of “ai” when ai is used in the context outside of machine learning people now immediately assume it’s machine learning one example is video games which have used the term ai for decades e.g. enemy ai but now using that term makes people think it’s using machine learning even when it isn’t. One example I can think of was dragons dogma 2(I think? ) where developers were discussing the games new ai systems which journalists immediately assumed meant machine learning despite the fact it didn’t.
Another form of machine learning is the so called “ai voices” which is just taking audio sampling of people’s voices copying it and using it to try to say things those people didn’t originally say. It’s genuinely terrifying especially for people like voice actors who many have spoken out of the use of “ai voices” to replicate their voices who now have to worry about people using their voices to say offensive shit and people thinking it’s the original voice actor that said it. Another element that personally pisses me off is voice acting at an unprofessional level basically for shitposts to give an example my YouTube feed used to be filled with shitposts of people doing impressions of characters or performing the glorious task known as sentence mixing taking already existing audio and manually editing it to create new audio this is very different from machine learning as in machine learning new audio is created by trying to simulate copied audio samples from someone else. While in sentence mixing no new audio samples are created the audio is just edited to sound like something else is being said.
But now my YouTube feed when it comes to shitposts of this variety are usually filled with ai voice shitposts usually made by very small YouTubers but bigger ones also sometimes use it. This pisses me of for various reasons such that a lot of these videos that would have previously contained admirable amateur voice acting or sentence mixing now have bad incredibly flat machine learning voice acting and if your not willing to put the effort in the voice itself then I don’t think the video is probably gonna be very funny.
But another element that saddens me when thinking about this is the fact alot of people probably got into voice acting through doing shitposts online so the fact alot of people aren’t even trying to do these voices and that means they could have missed out on the realisation that they really liked voice acting and deciding they wanted to pursue it further.
“Ai”’s are machine learning plagiarism algorithm that are now forcing people online to be part of their sample size whether they want to or not social media’s are stealing artists work to replicate it worse for lazy people even fucking mspaint is doing this now MS FUCKING PAINT.
I’m sure there might be some good uses for this type of software but so far the main people who use and advocate it are corporations trying to get out of paying people for their art and lazy people.
What proves to me on a personal level that machine learning is used for nothing more than laziness is that in my computer science class we are almost finished with a long individual project and it’s one that I mostly really enjoyed working on my own game which was the good part. The worst part was every fucking computer science lesson where I had to hear other students talk about ways they could use machine learning to do their work for them so that they don’t have to do anything themselves no one cared about actually making something, something they wanted to make. All they wanted was something easy and I have known a lot of these people for years I’ve overheard their conversations most of them do business studies and when it comes to talking about their passions when I overhear them it’s always what job will get them the most money what can they do to make girls to be with them for their money. It won’t surprise you that most of these guys watch videos in computer science lessons on ways to be alpha males. (Unfortunately my computer science class is only guys) so I know machine learning isn’t a tool to help artists it’s a tool for people to bypass the art creation process due to laziness.
Now a second personal anecdote so about a month ago I went to a university open day with my dad for a game development course as that’s the career I want to pursue without getting into personal details my dad doesn’t exactly want me to go to this uni or course he debated me on several points about wanting to go to this uni and I argued why I wanted to go their but then he said that he had problems with me wanting to do game development because “the entire industry will mostly be ai generated in a few years anyway” my dads job has nothing to do with game development in the slightest he made this assumption probably because of news stories saying how machine learning was the future of all industries and that all jobs in those fields will disappear.
And honestly I’ve never heard a statement in my life that made me want to pursue game development more.
I want to pursue game development to create games by my own hands to have something that is truly my own not for money but for the love of creating games I wanna make.
I refuse to let all art become nothing more than having stolen slop fired back at users written inputs because if someone didn’t create it what is the point of art at all.
Art is human expression and machine learning is an attempt to replicate the human expression but it will never win.
That’s why I don’t want to support the use of machine learning online wherever I can because it goes against everything I stand for even if it means criticising something I like for using it as I want to support art not stolen non consensual machine learning.
I’m sorry for the long rant but this is a collection of things that have annoyed me for a while.
#ai#ai art#ai voices#fuck ai voice acting#rant#ai rant#machine learning#artificial intelligence#text post#long rant#long post
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plagiarism from a random ass indie game studio is such a non issue though nintendo is doing something evil with this shit
Oh no no don't get me wrong, Nintendo's trash for doing this, I can't be on their side when they are so "trigger happy" at suing people for the most inconsequential shit (i.e. cease and desist orders for uploading fangames, nuking Citra, that one man they put in jail for 3 years and stole all his income for the rest of life, etc.). And I'm completely against software patents, which do nothing but limit the creativity of developers just because adding to a game something as simple as checks notes "an icon that points at the character's orientation when they're behind a wall"? could get you sued so that company can suck out your money.
What I meant is that, although Pocket Pair's action is a lesser evil, I still have to disagree with a company whose main strategy is to blatantly copy features from other "mainstream" games without other reasoning than "if it worked for them it'll work for us", without adding anything meaningful of their own creation. Specially when, besides Pokémon and Breath of the Wild, they allegedly plagiarized from Hollow Knight, "another"* indie game, so the excuse of "they're doing it only to big companies lmao cope" doesn't really apply. I just don't want indie games to become yet another souless field where everyone tries to copy everyone just because a game with X genre/feature succeeded so now everyone has to forcibly add it to their games to try to appeal to players, even if it's detrimental (it's kind of happening already, with the surge of farming simulators and metroidvanias in response to stardew valley and hollow knight, just like it happened with open worlds in AAA's in response to BOTW). Pocket Pair has exhibited an utter lack of creativity, I've watched some gameplays of Palworld and I've found it… souless, and I think it only succeeded because people where disillusioned with Pokémon (as someone who likes Pokémon: god same) and Palworld is a pokémon shitpost made game. And if you like Palworld? Good for you! Honestly! But I don't think we should support these kind of practices just "to own Nintendo/Gamefreak/insert-shitty-company-here" when they seem to be willing to steal from indies too.
That being said, I don't support what Nintendo is doing. Software patents, as a whole, are a mistake, specially at the hands of a company who has done shit like fucking stalk a fangame developer or sue a family for putting a pikachu in their son's grave. I'm not going to defend them for this, no matter how much dislike the company they're suing. But I still dislike Pocket Pair, and I'm not going to idolize them just for facing the titan that is Nintendo. That's all. Both of them suck. It's just that, while they both fart, one is louder and smells worse.
(*) I want to add that the lines between indie/not indie are a bit blurry right now but, while Pocket Pair is small in comparison to the AAA industry, I don't really think the "indie" label fits it; or, at least, it feels a bit unfair to put a game like Palworld (made with a team of 50-something people and a budget of 6 million) in the same group as Stardew Valley, Hollow Knight, Celeste, etc., which much smaller teams and budgets. IDK, just rambling tbh
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My favourite Mastodon in-joke is that there's a tag, #mastodev, that was intended for talking about software development (and developing Mastodon itself) but, when people shitpost, they tag it #mastodev so the tag's unusable.
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I've had an uptick in bots following my account really, I usually pay no heed, we just block and report for spam.
But I've never been so disappointed by the boy called "diseasedcommits". It's such an evocative name to me as a software developer.
If you're not familiar, a commit is used to send local development work to a remote server, there probably are some truly diseased commits that could make for interesting shitposts!
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sorry, just gonna put this here
#of course you have blue hair and disillusionment with the corporate world of software development. and pronouns#and gamer#shitpost#twst#twisted wonderland#tangotek
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