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#solvalou
garussy · 11 months
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Solvalangelo is just Will believing no one can be worse than Nico at taking care of themselves
And then he meets Leo
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atariforce · 1 year
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Original Xevious "Solvalou" and "Andor Genesis" concept art by Shigeki Toyama
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kickasstorrents · 10 months
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xevious pro big league Get in ur solvalou we need to bomb the pyramids again
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supersunky64 · 2 years
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LEGO Xevious: Solvalou (1/3)
The Solvalou (Sun-bird in the Xevi language) makes its debut in Namco's classic arcade shoot 'em up and is the main ship of Xevious series. It's one of the three units of ships that combine into one hyper fighter unit.
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laetitia-artworks · 1 year
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"Shoot 'Em Up Ships"
Oil on Canvas
The ships show here are:
Arwing from 'Starfox'
The Jet from 'Scrambler'
Silvergun from 'Radiant Sivergun'
R-99 ArrowHead from 'R-Type
Manbo, Samba and Gabriel from 'Gokujō Parodius!' and 'Sexy Parodius'
Takosuke and Penta from the several games in the 'Parodius' franchise
The ship from 'Asteroids' (not sure if it have a name)
Vic Viper from the 'Gradius' Franchise
Solvalou from 'Xevious'
D-711B from 'Axelay'
Twinbee from....well, 'Twinbee'
Opa-Opa from 'Fantasy Zone'
Gyaraga from 'Galaga'
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Tinkle Pit (Japan) (1994) (Maze) (Arcade)
Tinkle Pit (Japan) (1994) (Maze) (Arcade)
https://en.wikipedia.org/wiki/Tinkle_Pit ROM : Tinkle Pit (Japan) (1994) (Maze) (Arcade) Tinkle Pit[a] is a mazearcade game that was released by Namco in 1994 in Japan. It features many of the characters from the company’s earlier games (including: the Galaxian flagship, Pac-Man, the Rally-X Special Flag, the Solvalou from Xevious, Mappy from his self-titled game and several others besides,…
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greysillinois · 2 years
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Xevious nes genre
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#Xevious nes genre series#
#Xevious nes genre free#
Thank you for all of your support throughout the years - CoolROM will continue strong. This is something that Namco carried over for their subsequent games. Genre: Shooter 1 Player Licensed Published by: Bandai, 1988 Developed by: Namco Xevious was one of the earliest vertical scrolling shooters, and greatly influenced games in this genre. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. In the game Xevious, those flags will give the player one extra life after collecting it. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. Genre: Shoot'em up Platform: Amstrad CPC, Apple //e, Apple II, Arcade, Atari ST, Commodore 64, Commodore C64/128, FM-7, NES, Nintendo Game Boy Advance, Nintendo Wii. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. Savings represents a discount off the List Price. The strikethrough price is the List Price. These objectives typically include locating and destroying a number of SOL towers the target sight will flash when it goes over these structures.This page has been removed due to a request from Nintendo of America Inc. 54,686 in Video Games ( See Top 100 in Video Games) 170 in NES Games. Some stages are completed by fulfilling certain requirements, rather than simply proceeding, eliminating all enemies if these are not met, the stage will loop indefinitely, sending progressively harder enemies. Other power-ups for the Solvalou include a rear shot and a bigger lock-on. Now you can play the intense Classic NES shooter on the Game Boy Advance You are humanity's last hope of eradicating the sinister XEVIOUS collective. new thread Trivia There is no trivia on file for this game.
#Xevious nes genre series#
Power-ups such as bombs, lasers, and shields can be collected the latter protects the aircraft from immediate destruction if hit by an enemy. Considered to be one of the forefathers of the modern overhead vertical shooter genre, the game places players in the cockpit of a state-of-the-art Solvalou. 'Super Xevious: Gump No Nazo' - NES title add alternate title Part of the Following Groups Genre: Scrolling shoot 'em up Video games turned into board / card games Xevious series Video Game Den add review Forums There are currently no topics for this game. Super Xevious is a 2D vertically-scrolling shoot 'em up. The graphics were revolutionary for their time, and. The eponymous first entry was released for arcades. Only the brave pilots of the Solvalou aircraft are able to avert this new threat! Xevious was one of the earliest vertical scrolling shooters, and greatly influenced games in this genre. Product Details Platform, Nintendo Game Boy Advance Release Year, 2004 Publisher, Nintendo Genre, Shooter Game Name, Xevious Classic Nes Series. Xevious is a shoot em up video game franchise published by Bandai Namco Entertainment, formerly Namco.
#Xevious nes genre free#
The SOL towers have emerged from the ground on our planet, remotely controlled by GAMP, aiding the Xevians in their invasion. Xevious Genre: Shootem up Platform: Amstrad CPC, Apple //e, Apple II, Arcade, Atari ST, Commodore 64, Commodore C64/128, FM-7, NES, Nintendo Game Boy Advance. Xevious - Nintendo NES system From Wikipedia, the free encyclopedia: Xevious is a vertical scrolling shooter arcade game that was released by Namco in 1983 (. Once again, inhabitants from the planet Xevious, controlled by the super-computer GAMP, are attacking the Earth, their ancient home planet, willing to re-capture it by force.
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pinerdish · 2 years
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Xevious nes genre
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Xevious nes genre android#
Giddo Spario (energy blast) - small, white crystal-like projectiles that come in diagonally at your Solvalou.Garu Zakato (energy bombarder) - large black ball that explode sending out a multitude of shots in all directions.Bragza (crystal) - the crystal core of the Andor Genesis mother ship which escapes upon its destruction.Brag Zakato (energy blaster) - medium black ball, with a red dot, that explode and send several shots at your Solvalou.Bacura (resistor shield) - the large rotating floating walls which are indestructible.Andor Genesis (mother ship) - the large ship in Areas 4, 9, and 14.A players skill will determine what air units they may face. This can be reverted by destroying flashing-red 'Zolback' radars found on the ground, which will cause the more advanced enemies to be replaced with weaker ones.ĪIR UNITS: These are the air units you will encounter during the game. The game becomes progressively more difficult as the player becomes more skilled - once the player does well at destroying a certain enemy type, a more advanced enemy type will replace it. After Area 16 has been completed, the game loops back to Area 7. If the player dies before less than 70% of an area has been completed, play restarts at the beginning of the same area should a life be lost AFTER 70% of an area has been completed, however, play restarts at the beginning of the next area. Xevious is divided into 16 different areas, each separated by an area of forest. A gigantic, floating fortress called 'Andor Genesis' appears in certain areas this is defeated by knocking out its core. Ground enemies are a combination of both stationary bases and moving vehicles, most of which fire slow-moving projectiles. There are also rotating shields that cannot be destroyed and must be carefully avoided. Enemy craft appear in a number of different guises from the standard variety that arrive in large numbers but shoot slow-moving projectiles, to exploding black spheres that shoot projectiles at high speed. This flashes when an enemy is in its sights. To enable accurate targetting of the air-to-ground blaster bombs, a white and blue targeting indicator is situated in front of the Solvalou. The Solvalou is equipped with two weapon systems the forwards-firing "air zapper" for shooting air-based enemies and 'blaster bombs', for destroying ground-based enemies. Xevious (pronounced 'zeevious') is a vertically-scrolling shoot-em-up in which the player pilots the heavily-armed 'Solvalou' combat ship and must destroy the evil Xevious forces trying to take over the planet. Certain enemy types are immune to Solvalou's weapons, and must be avoided.Arcade Video game published 40 years ago: Xevious © 1982 Namco. The aerial enemies are divided into sub-categories distinguished by their attack and behavior patterns. The player-controlled ship, Solvalou, is equipped with two weapons, each assigned to a button: the Zapper for air enemies, and the Blaster, which drops bombs on ground targets with the aid of a lock-on. It also introduced, for the first time, two types of enemies to fight: aerial and ground-based (the menacing SOL towers invoked by GAMP to aid their planes). Xevious is a vertically-scrolling shooter which is notable for being the first game of that type to feature an aircraft flying over the Earth (as opposed to the outer space in other games), displaying views of South American nature. The prototype fighter craft Solvalou is going to be used as the main weapon against the Xevian attack.
Xevious nes genre android#
The pilot Mu, his android companion Eve, and Mio, a Xevian who opposes the GAMP regime, are back from a space travel just in time to warn the Earth of the upcoming invasion. Many years have passed, and the Xevians are now planning a massive comeback to their long-lost homeland. A group of humans remained, becoming our own ancestors. In order to survive the Ice Age, most of the Earth's inhabitants have decided to leave it, finally settling on a planet called Xevious. Apple II, Arcade, Atari 7800, Atari ST, BREW, Commodore 64, FM-7, Game Boy Advance, J2ME, NES, Nintendo 3DS, PC-6001, PC-8000, PC-88, PC-98, Sharp MZ-80B/2000/2500, Sharp X1, SEGA Master System, Sharp Zaurus, Wii, Wii U, Xbox 360, ZX SpectrumĪ hundred thousand years ago, an ancient civilization prospered on our Earth, their product being GAMP (General Artificial Matrix Producer).
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greyshn · 2 years
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Xevious nes cartridge
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#Xevious nes cartridge android
#Xevious nes cartridge Pc
These environments actually played a part in the gameplay: you could figure out the pattern of a ground enemy by looking at which narrow path it would follow destroy giant silos and other mysterious ground structures not to mention the search for hidden towers and flags. However, since most of the landscapes are recycled, a sense of deja vu creeps up well before reaching the sixteenth area but, to the early Eighties’ gamer, Xevious offered quite a show. Xevious does never end (perhaps one of its less progressive aspects) and loops after the end of Area 16. The game consists of sixteen areas that play continuously, each separated by a thick forest zone. The South American setting, a landscape that eventually opens up to the famous Peruvian Nazca lines, became a classic recurrence in shoot-em-ups. Below Solvalou, forests, rivers and plains take form. It was the first vertical scrolling shooter to feature backgrounds graphics that weren’t a simple star field. Xevious is often remembered for the many landmarks it introduced to shooters and gaming in general. Meanwhile, archaeologists Susan Meyer and Akira Sayaka discovered that the Nazca lines could be hiding an ancient weapon which may be used to counterattack GAMP’s army. Mu, Eve and Mio Veetha, a Xevian who opposes to the GAMP’s regime and freed the duo from imprisonment, are back on earth on their ship Solvalou and ready to fight GAMP’s army. They don’t receive a warm welcome from their ancestors, though: captured and imprisoned, they discover that the Xevian are actually planning a massive comeback on the earth.įast forward to our days: all above the earth’s surface, and near the remains of ancient civilizations, giant artifacts suddenly emerge from the soil and activate: they are SOL towers, buried underground and inactive for eons, now responding to GAMP’s orders: the invasion has begun.
#Xevious nes cartridge android
Thousand years after the leaving of GAMPs, the brave pilot Mu and his android companion Eve decided to travel to Xevious (literally “the fourth planet”) to avoid glaciation. Right before the departure, a group of humans rebelled to them and decided to stay on earth anyway. In order to survive the upcoming Ice Age, they left earth and migrated in search of a new homeland, selecting seven planets which were likely suitable to human life. During this golden age, the “GAMPs” were human clones used in heavy labor, until they rebelled to their own creators. As the sci-fi cliche dictates, it turns out that the inhabitants of Xevious are originally from earth, and GAMP (General Artificial Matrix Producer) is the product of an ancient civilization that prospered on earth an hundred thousands years ago. Xevious tells the story of the fight between humankind and the supercomputer GAMP, which controls the alien forces of planet Xevious. He was also producer for many Wizardry ports. At Game’s Studio Endō designed Z Gundam Hot Scramble for Bandai, and recently he was involved with the Game Boy Color Devil Children spin-offs to Shin Megami Tensei.
#Xevious nes cartridge Pc
Since then he continued to work on Famicom, often in collaboration with Namco, developing successful titles like the Family Circuit racing series, or updating his own classic Druaga franchise with Kai’s Quest (Famicom), the PC Engine version of Tower of Druaga and The Blue Crystal Rod (Super Famicom). In August 1985, Endō left Namco to found his own company, Game’s Studio. Doing the same trick in Super Xevious brings “Special thanks for you by game designer EVEZOO” onto the screen. Xevious happens to contain one of these easter eggs as well, which is revealed by going to the far right and bombing away at the beginning of the game: “NAMCO ORIGINAL program by EVEZOO”. It’s actually a problem the industry still struggles with – people still frequently talk about games in terms of “a Capcom game”, instead of “a game designed by Yoshiki Okamoto”. In the Atari age, programmers used to hide in-game secret messages (the term “Easter Egg” was coined in 1981, some two years after Warren Robinett hid his name within the Atari 2600 classic Adventure) to get some much-deserved credit for their work, which otherwise would have gone just to the manufacturer. He was one of the first programmers to take pride in referring to himself as a “game designer”. Joining Namco in April 1981, he became one of Japan’s most respected game creators, later responsible for the equally successful Namco classic Tower of Druaga. It was designed and programmed by Masanobu “EVEZOO” Endō, who graduated from Chiba university in 1959. Like with all of their successful properties, Namco keeps up the legacy with frequent reappearances on compilations and other releases. Upon its release, it became an instant hit, and in the following years it was ported to many 8-bit home systems. Most people reading this have probably already heard about the arcade game Xevious.
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everygame · 2 years
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Gradius (Arcade)
Developed/Published by: Konami Released: 2/2/1985 Completed: 21/05/2022 Completion: Finished it on “Easy” with a fake 1CC (allowed myself to save after every level, but never during). 291,500. Version played: Arcade Classics Anniversary Collection (Nintendo Switch) Trophies / Achievements: n/a
Gradius! A game so nice that I own the jacket. I’ve talked about it before, but one of the nice things about playing through what part of my collection I have access to in order is getting the time to really go deep on games or series that I enjoy or have enjoyed and exploring them fully. I’ve played a lot of Gradius games in my time, but have I ever seen the original all the way through? Definitely not before now.
And, you know, it’s also really interesting to gain context on what these games must have felt like on release, considering I’m playing a lot of the stuff that surrounded them at the time. At the minute, however my accessible collection has a bit of a Namco/Konami bias, as I don’t have access to my copy of Capcom Arcade Cabinet (and I feel like rebuying all the games as Capcom Arcade Stadium can kind of fuck off) so Gradius feels like such a massive leap from the last true shooter I played, Xevious on NES, but that had really come out on arcades over two years before this. And yet, even that considered, what’s interesting is how much of a leap Gradius feels in some ways, and how static (or perhaps even slightly regressive) it is in others.
First up, it looks great. Sure, I might still have trouble parsing the Vic Viper’s pure side-on image (the shading is just so subtle?) but Moai heads, volcanoes, and space brains? Can’t beat ‘em. Then you’ve got the power-up system, where you’ve got control over how exactly you want to upgrade your ship–-you can rush shields, for example, if you’re worried about getting shot in the face, or prioritise lasers or double-shot depending on the level you’re facing. All gravy.
What’s surprising to me, though, is just how short the levels are–and how brutally hard. Every level has that iconic “open space” section, where you generally try to power up for the level, followed by what you’d consider the actual level, and then the boss, who here is always the same ship with the same pattern (boo.) You can really feel the lineage of Scramble (this was, apparently, originally pitched as Scramble 2) as the levels are filled with terrain to kill yourself on without careful maneuvering (as well as the inclusion of a separate missile button, which is basically unnecessary as you’re going to spam it just as much as fire.)
The thing that feels backwards, of course, is the famous “Gradius Syndrome”. In Xevious, there isn’t a huge variance in the Solvalou’s power, and the game has a quite effective difficulty scaling that can even to some extent be player controlled. A death never feels like the worst thing in the world as it tips the balance in your favour somewhat (though you’d prefer not to die.)
In Gradius, there actually is some difficulty scaling, but it feels like they simply had a bit too much to balance. The Vic Viper can power-up so much and is almost Tower of Druaga useless at the start (so slowww…) that the game is heavily tuned to having, well, a near fully-powered ship with an option or two at even what seems to be the lowest scale.
Now, I didn’t play through the original release of Gradius. The Arcade Classics Anniversary Collection defaults to the US version, Nemesis, but (annoyingly) also has the original Gradius hidden away as a “bonus” I didn’t notice until I’d seen Nemesis all the way through. However, there’s a pretty in-depth write-up over at The Cutting Room Floor about the differences between versions, and you can see Nemesis is definitely harder as you level-up, but it also allows continues and absolutely throws power-up enemies when you die. That aspect almost makes it feel like a rom hack, but it does actually mean the game is worth playing when you die, unlike the original, where the “Gradius Syndome” is pretty much endemic. And yet… the base difficulty is so high anyway that there are enough “might as well just give up” sections that the edge is only slightly towards Nemesis.
In fact, there’s a bit of a weird side-effect to Nemesis’s “die, lower the difficulty, but get some power ups” solution; sure in Xevious death was a pressure release, but here it’s an outright strategy. I really enjoyed learning Gradius’ levels, but sometimes the lesson was “just schedule a death here.” For example, there’s a bottleneck in the second level that I spent ages trying to get through, but if you die you get just enough power-ups and the difficulty is dented enough you’re better off! This is in total contrast to the original Gradius, where if you die there it’s a struggle just to get to the point where you’ve got a speed up and missile/double, never mind have an option or anything, making the sub-boss a tremendous pain. I’m hard pushed to say Nemesis is fairer, but if you set it to Easy (which really only sets your starting difficulty scale to 0 compared to 2 for normal, so really only a bit more fair) it’s hard not to argue it’s at least easier to play for longer.
That said–something that outright sucks about Gradius is the fact that several of the enemies do a “parting shot” and shoot you from behind as they leave the screen. It’s bollocks, because it often happens when you literally couldn’t react to it, and there’s no way to defend your backside. And even in Nemesis, if you die at the I think last or second-last checkpoint in the game you’re almost certainly totally fucked. Gradius Syndrome stings at that point.
But counter-intutive lessons aside, I really liked the process of learning Gradius; which level needed lasers and which levels needed double shot, what direction to move through the levels, and even the ludicrous near-bullet hell of the final level felt doable once you know it (and it is, just.)
So, you know… I like Gradius. I think the finer balance of Xevious makes it more likely a candidate for my 100 yen coins, but the flashier nature of Gradius’ visuals and power-ups makes it well worth owning the jacket of. If anything is a bit of a disappointment, it’s that the ending is just sort of a scale-out to a pretty crappy explosion and then the game starts again. Boo!
Will I ever play it again? I’ll be playing the NES version and the PC Engine version, of which I believe the PC Engine version at least has an extra level, in future, and happily.
Final Thought: The Arcade Classics Anniversary Collection is a bit of a bargain to be honest. Alright, here you lose access to the European/World Nemesis ROM, but in order to get that you have to buy the Arcade Archives version for $8 and this, based on the Arcade Archives platform anyway, regularly goes for $5!
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romdivr · 3 years
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ponyzaxxon · 6 years
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So I drew a ship and a bird. Put way too much detail on the ship….
So I'll be uploading my arts on Instagram...and I figures out how to post stuff from my Insta onto Tumblr....sooo...expect more stuff from me. For now...have a ship and a bird.
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atariforce · 1 year
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Xevious Solvalou by Danny Yama
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kickasstorrents · 10 months
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xevi high school solvalou try outs
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dalmadillo · 6 years
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This is a well done and really cool remix. I wish more remixes were like this instead of boring and cheap rookie beats.
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ryan2t4 · 5 years
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180SX R.T. Solvalou #rps13 #solvalou #ridgeracer https://www.instagram.com/p/B317GIOHOZl/?igshid=112feirjzuuvq
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