#stress analysis
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mecsengineering · 8 months ago
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Detailed Stress Analysis for Equipment Integrity
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MECS Engineering Inc. provides top-tier Stress Analysis services to ensure your mechanical systems can withstand operational stresses. From thermal expansion to pressure loads, our detailed analysis identifies potential vulnerabilities, ensuring your equipment maintains its strength and efficiency. Trust our experts to help you mitigate risks and enhance system safety.
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ajayexplore · 1 year ago
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TEFUGEN: Redefining Engineering Excellence through Finite Element Analysis
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WHY USE FEA IN YOUR ENGINEERING PROJECTS?
At the forefront of engineering excellence, TEFUGEN offers exceptional Finite Element Analysis (FEA) services in India. Utilizing FEA yields unparalleled benefits, offering profound insights into your project's performance prior to physical model construction. It aids in pinpointing stress points, identifying potential weaknesses, and assessing material durability under diverse conditions, effectively mitigating the risk of failure and associated costs. With its ability to conduct precise simulations, FEA empowers informed decision-making in design modifications, guaranteeing optimal performance and safety.
Structural Integrity Assessment:
In engineering, FEA, an indispensable method, meticulously assesses structural integrity by simulating material responses to diverse conditions. This predictive analysis is pivotal for guaranteeing the safety and reliability of designs. TEFUGEN, as a FEA consulting service in India, provides expert assistance, enabling engineers to identify potential weaknesses and optimize for durability.
Thermal stress analysis:
FEA analysis services play a key role in assessing heat distribution within structures or components. Engineers leverage this analysis to model and analyze thermal behavior meticulously. By doing so, they optimize designs for efficient heat dissipation or retention, ensuring the performance and reliability of the system. This detailed analysis enables engineers to make informed decisions regarding material selection, insulation, or heat management strategies, ultimately enhancing overall system efficiency and longevity.
Mechanical Component Design:
FE Analysis plays a crucial role in optimizing mechanical component design by accurately predicting stress, strain, and deformation. This ensures components can effectively withstand operational loads while minimizing material usage, thereby enhancing efficiency and cost-effectiveness.
Fatigue Analysis:
Engineers use FEA for fatigue analysis, predicting the lifespan of components subjected to cyclic loading. This is crucial in industries like aerospace and automotive, where understanding material fatigue is paramount.
Fluid Structure Interaction:
Fluid Structure Interaction (FSI) is a crucial aspect of FE Analysis, examining the dynamic interaction between fluids and structures. By simulating how fluids affect nearby structures and vice versa, FSI enables engineers to optimize designs for enhanced performance and durability across various industries.
Modal analysis Modal analysis using FEA techniques enables the simulation of eigenfrequencies and eigenmodes, revealing the vibrational characteristics of a structure. Meanwhile, harmonic analysis facilitates the emulation of peak responses to specific loads, offering insights into system behavior. These analyses are indispensable tools for understanding structural dynamics and optimizing performance.
Motion study Unlocking insights into structural behavior through Finite Element Analysis (FEA) motion studies. Discover the intricate dynamics of systems, optimize designs, and ensure structural resilience with FEA motion analysis.
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little-p-eng-engineering · 1 year ago
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Comprehensive Engineering Solutions with Little P.Eng.: Catalyzing Innovation Across Engineering
Engineering challenges in contemporary industry demand sophisticated, multidisciplinary approaches. Little P.Eng., a rising name in the engineering sector, has positioned itself as a nexus for solutions spanning various specialized fields, including structural engineering, piping design, piping stress analysis, seismic bracing design, storage tank design, material handling engineering services, pressure vessel design, electrical design, and CRN registration services. This article delves into each of these areas, highlighting the complexities, methodologies, and cutting-edge strategies employed by Little P.Eng. to cater to the evolving needs of diverse sectors.
Engineering services are the cornerstone of modern industrial and infrastructural developments. From the conceptualization of a project to its final commissioning, various engineering disciplines come into play to ensure functionality, safety, compliance, and efficiency. Little P.Eng., with its array of engineering services, has etched its mark by offering comprehensive solutions under one roof. The company's commitment to technical excellence, precision, and continual innovation positions it at the forefront of engineering consultancy.
Structural Engineering: Structural engineering, a critical subset of civil engineering, involves the analysis, design, and planning of structural components and systems to achieve design goals and ensure the safety and comfort of users or occupants. The experts at Little P.Eng. undertake detailed analyses, considering factors such as geology of the site, environmental conditions, and materials to be used, ensuring structural soundness against static and dynamic loading, including human traffic and environmental stressors.
The service spectrum includes:
Building Design: Erection of residential, commercial, and industrial structures with considerations for material efficiency, safety regulations, and aesthetic aspects.
Structural Analysis and Inspection: Employing advanced tools to analyze stress, strain, and load distribution and conducting inspections to assure structural integrity and longevity.
Foundation Design: Creating robust foundations, including piles, rafts, and footings, customized to site conditions and building requirements.
Retrofitting and Rehabilitation: Strengthening existing structures through modernization techniques, enhancing our capacity to withstand additional or unanticipated loads.
Piping Design and Piping Stress Analysis: Piping systems are lifelines of process industries, influencing operational efficiency, safety, and economic feasibility. Little P.Eng. offers comprehensive solutions in piping design, ensuring optimal layout and functionality, accommodating project constraints, and adhering to international standards.
Key aspects include:
Piping Layout and 3D Modeling: Developing detailed piping system layouts, incorporating equipment placement, structural design, and safety compliance, facilitated through advanced 3D modeling for accuracy and visualization.
Stress Analysis: Utilizing software tools like CAESAR II for precise stress analysis, determining strain and stress levels within piping systems under various scenarios, including temperature changes, fluid dynamics, pressure variations, and external forces, thereby verifying system reliability and identifying necessary supports and reinforcements.
Seismic Bracing Design: In regions prone to seismic activity, designing structures with adequate bracing is crucial to prevent collapse and minimize damage during earthquakes. Little P.Eng.'s seismic bracing designs are tailored to enhance the resilience of structures, factoring in regional seismic activity, local regulations, and material specifications.
Services involve:
Seismic Risk Evaluations: Assessing seismic risks associated with specific locations, analyzing historical data, and geological conditions.
Bracing System Design: Engineering customized bracing systems, including base isolators, cross-bracing, and shear walls, to dissipate seismic forces and minimize structural vulnerability.
Post-Earthquake Assessments: Inspecting and evaluating structures post-seismic activity for damage assessment and further reinforcement recommendations.
Storage Tank Design: Storage tanks, essential for industries requiring liquid or gas storage, entail specialized design parameters. Little P.Eng. focuses on custom solutions, factoring in the stored substance's characteristics, environmental considerations, and industry regulations.
The design process encompasses:
Material Selection and Design: Choosing appropriate materials resistant to the stored contents and environmental conditions, and designing tanks based on capacity requirements, pressure ratings, and structural regulations.
Foundation and Settlement Analysis: Ensuring ground stability and accommodating potential settlement or shifts without compromising tank integrity.
Safety and Emission Controls: Integrating features to prevent leaks, limit emissions, and safeguard against potential hazards, including explosions or toxic releases.
Material Handling Engineering Services: Efficient material handling is pivotal to operational success in manufacturing, warehousing, and distribution facilities. Little P.Eng. offers engineering solutions optimizing the movement, storage, control, and protection of materials throughout the process.
These services include:
System Design and Integration: Developing comprehensive systems combining conveyors, automated storage and retrieval systems, and transfer equipment, ensuring seamless, efficient operations.
Equipment Selection and Procurement: Advising on the appropriate equipment tailored to specific operational needs and assisting with acquisition from reputable manufacturers.
Safety and Ergonomics: Designing systems prioritizing operator safety and ergonomics, reducing workplace hazards and potential for injury.
Pressure Vessel Design: Pressure vessels, used for holding gases or liquids at high pressures, require meticulous design to prevent failure and catastrophic results. Little P.Eng.'s expertise lies in crafting pressure vessels compliant with industry standards like the ASME Boiler and Pressure Vessel Code.
Specific services involve:
Design and Analysis: Performing detailed calculations for wall thickness, stress distribution, and overall vessel geometry, ensuring safety under various pressure conditions.
Material Specification and Fabrication Oversight: Specifying suitable materials able to withstand extreme pressures and overseeing the fabrication process for quality assurance.
Inspection and Certification: Conducting thorough inspections and facilitating necessary certifications, confirming adherence to safety and operational standards.
Electrical Design: Electrical design services encompass the planning and execution of electrical systems, vital for the operational integrity of residential, commercial, and industrial projects. Little P.Eng.'s electrical engineers are adept at crafting systems that meet energy efficiency, safety, and performance standards.
Critical offerings include:
System Layout and Design: Creating comprehensive electrical systems, including power distribution, lighting, and emergency backup systems, tailored to specific project requirements.
Compliance and Safety: Ensuring designs meet electrical codes and safety standards, incorporating protective measures to prevent system failures, electrical shocks, or fire hazards.
Energy Efficiency Solutions: Proposing energy-efficient technologies and methodologies, contributing to sustainable and cost-effective operations.
CRN Registration Services: The Canadian Registration Number (CRN) is a number issued by each province or territory of Canada for the design of a boiler, pressure vessel, or fitting. The CRN identifies that the design has been accepted and registered for use in that province or territory. Little P.Eng. assists with the complex process of obtaining CRN certifications, essential for legal and safe operation within Canada.
This process includes:
Design Evaluations: Reviewing pressure equipment designs to ensure they comply with pertinent regulations and standards.
Documentation Preparation: Compiling and preparing extensive documentation required for CRN applications, including drawings, calculations, and material test reports.
Liaison with Authorities: Acting as an intermediary between clients and regulatory bodies, facilitating communication and expediting the registration process.
Conclusion: Little P.Eng. has emerged as a one-stop solution for diverse engineering needs, driven by a team of experts dedicated to upholding the highest standards of engineering excellence. Our approach is not just about meeting the minimum regulatory requirements; it is about designing safe, efficient, and sustainable systems that stand the test of time. By embracing advanced technologies, up-to-date methodologies, and a customer-centric approach, Little P.Eng. is setting new benchmarks in the engineering domain, contributing significantly to industrial innovation and infrastructural advancement.
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Tags:
CAESAR II
energy efficiency
structural engineering
material handling
3D modeling
safety standards
regulatory compliance
earthquake resilience
stress analysis
CRN registration
advanced technologies
engineering consultancy
fabrication oversight
rehabilitation
piping design
pressure vessel
project commissioning
retrofitting
electrical design
automated storage
operational excellence
system reliability
ASME compliance
seismic bracing
foundation design
storage tank
tank integrity
design evaluation
infrastructural advancement
industrial innovation
Engineering Services
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Pipe Stress Analysis Services
Located in Calgary, Alberta; Vancouver, BC; Toronto, Ontario; Edmonton, Alberta; Houston Texas; Torrance, California; El Segundo, CA; Manhattan Beach, CA; Concord, CA; We offer our engineering consultancy services across Canada and United States. Meena Rezkallah.
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necrotic-nephilim · 1 year ago
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as much as I love the common "Tim worships/stalks Jason" trope in TimJay fanfiction because it's Good and making Tim a weird little freak is Fun, I think the underutilized dynamic is where Jason is the one weirdly obsessed with Tim and makes it Tim's problem.
Like, the moment Jason is confronted with the information that a third Robin exists, the first thing he does is cover his wall with pictures of Tim so he can just obsess and torture himself over it. That is the behavior of a man who is Unwell over Tim's existence and I love it.
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red hood: lost days #4
And as much as a shitshow as The Titans Tower Incident™ is characterization-wise (though I think it has far more merit in depicting Jason's character than people give it credit for but I digress-) there's something very fun about the fact that even after kicking his ass, Jason respects Tim and is impressed by him.
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teen titans (2003) #29
And on top of that, Jason can't seem to stop trying to ask Jason to Tim to work with him in some capacity.
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robin (1993) #177
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batman: battle for the cowl #2
While Battle for the Cowl is an exceptionally bad comic, especially for its characterization of Jason and the "be my Robin" bit is taken deeply out of context, I do think it's interesting how obsessed Jason is with believing that Tim is extremely competent, only held back by being "brainwashed by Bruce". (hence him leaving Tim for dead later on in the comic.) Jason seeing a darker side of Tim and wanting to bring that out of Tim, wanting to see what Tim could be if he let go of his loyalty to Bruce is so fun to me, tbh.
And in Robin #177, Jason seems genuinely upset Tim doesn't want to work with him. Jason sees such a raw potential in Tim and is obsessed with it, constantly wanting Tim to work for him and see Tim be the type of person Jason is. And despite Tim rejecting him, Jason doesn't shoot to kill Tim. I just cannot get over the fanfic potential of Jason obsessing over Tim, tracking him and seeing what he's capable of and what he could be capable of. Wanting to make Tim see things the way he does. To Tim it's corruption, to Jason it's freedom. Tim trying to 'save' Jason is fun and all, but Jason trying to corrupt Tim? That's even more fun to me. Watching that power struggle between them, Tim unable to get Jason off his heels as Jason gets more and more possessive and bold with each attempt.
And when Jason sees Tim successfully get Gotham back under control after a gang war, he's impressed. He praises Tim, even. And then Tim just. Breaks him out of prison.
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robin (1993) #182
The way they're constantly trying to see something in the other that isn't there, hoping the other will come around? That is the most fucked up hate/love dynamic ever. Jason keeps coming back to Tim, keeps trying to find ways to get Tim onto his side. They're always chasing each other. And I think Jason would be the one to confess love first, the one to do anything to make Tim his. And when you consider after all of this, Tim has his Red Robin arc and is at his lowest, getting the closest he ever gets to considering murder? I think it'd be so fun to see Jason take advantage of that and worm his way back into Tim's life and finally push Tim over the edge.
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vaguely-concerned · 3 months ago
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rookanis really is like... first base is you walking through the haunted ruins of my mind to find me in an act of breathtaking psychological intimacy with added tam lin undertones. second base is baked goods (cautious erotic connotations). third base is deicide. THEN we kiss. also second deicide of course once you pop it's hard to stop
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crazylittlejester · 7 months ago
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Warriors prepared himself for Twilight to die and still isn't over it, an analysis by me
I wrote a ton of analysis posts going into further detail on how uncharacteristically down Warriors was acting in nearly every update since Twilight was first injured, so I'm not going to do super in depth on the stuff prior to the most recent arc, but to recap:
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(art cred @/linkeduniverse from Sunset 13)
When Twilight was talking about how he could literally feel himself dying, Wars was like the only one who wasn't horrified, he looked accepting in a way. He's a soldier, he fought in a war, he's very used to death. He tried to keep everything together and help the others as best as he could, and I'm just making an assumption that there was a lot he did behind the scenes to help care for the others when Time was with Twilight and Hyrule in Sunset 14. We see Warriors smile and joke around in Dawn 2 when he sees Twilight is okay, but it seems like followig this initial relief he's a bit more down than usual, he also seems a little tired
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(Dawn 3)
The Dawn arc really brought out a much different side of him than we'd seen before, he had lower energy and while previously he'd been screwing around and cracking jokes, we saw him tell Legend and Hyrule in Dawn 7 to stop poking fun of Sky and stop interrupting, which was something he himself had literally done in Regroup
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and while Warriors does go back to acting more like himself towards the end of the Dawn arc into where we are now, he sticks VERY close to Twilight in like every update since
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I mean he was even the one to bring him his horse in Dawn 9
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And in today's update, Central Room 2, him telling Time his whole plan really just seems like HE'S the one who desperately needs to keep an eye on Twilight:
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Wars, sweetheart... "If you're that concerned, I could keep an eye on him" king it's okay to be worried about your friend, promise 😭
I just think he really really prepared himself for Twilight to die so that he'd be able to keep himself together and help the others grieve and now that Twilight's NOT dead he's a Bit worried about him, because it's probably hitting him now how terrifying the whole situation was. Like yeah he knew it was bad, that's why he's so stressed out about Wild and is being a bit overprotective of him, but I think the EMOTIONS and the stress are starting to hit him, but he can't suddenly let it slam into him so he's trying to play it off like "it's okay Time i'll watch the rancher" as if he ALSO can't leave Twi alone for two seconds. He's just as bad as Time is lmao
anyways this is all just my opinion i just wanted to share my thoughts, hes my special guy 🫶
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contract-crawdad · 2 months ago
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The gang's all here!
What's the deal with these guys? What do we know about them?
Let's dig into it.
The Nightmares. The Shadows. The Darkness. They've got a lot of names, but none of em are official. Their overworld sprites are referred to as 'shadowmonsters' in the game files, but that's almost certainly not their intended name. One key detail is that Dan’s chat will identify them as ‘shades’, but that’s now what they ARE, just what type of enemy they are, like how Jennifer is listed as ‘cursed’ even though she’s clearly a human/house centipede hybrid. So the closest thing we have to go on is the fact that their battle sprites are referred to as 'danger(insert number)(large/medium/small)' in the game files... which is similarly very utilitarian, but I think it's very fitting.
Danger. The Dangers. That's what they are. That's all they can be.
It’s also a bit more distinctive of a name than ‘Shadows’ so I’m gonna stick with that. Not one single line of dialogue in the entire game acknowledges the Dangers directly. Part of the difficulty in analyzing these guys is just how little is concretely known about them, but that's not to say we don't know anything!
The most relevant piece of information to keep in mind is that they can appear all over the place, with odds influenced by your danger meter. The higher it is, the more likely you are for them to appear. This has led some to conclude that this implies Dangers are a shared hallucination by Sam and his party, but I do not believe that to be the case for reasons we will circle back to.
…And that’s it! That’s the only relevant spawning criteria! A few sources claim that nightfall or stress are relevant factors, but this doesn’t seem to be the case at all thanks to information from my sources. All that matters is the danger meter!
Dangers on the overworld (even when you can see them) are notable for their rapid flickering in and out of reality. Where they're flickering from and to is unknown, but they make a lot of eerie hissing and clicking noises while they do it. These noises are evidently Quebec curses played backwards, which is funny, but certainly does seem to imply that these things used to be human!
That said, we cannot accurately say whether or not Dangers are cursed! Don't get me wrong, they're definitely associated with the Visitor somehow! But I think it's either a Frederick situation where some as of yet unseen cursed human is creating more Dangers, or a Baby Teeth situation where a cursed human is actively spreading their affliction. Otherwise, it seems unlikely that so many humans would warp in such specific and similar ways entirely independently from one another.
Support for the theory that something is spawning the Dangers lies with Dan’s chat system: while his chat lists the small and medium Dangers as ‘shades’, the largest sizes are actually listed as ‘cursed’, possibly implying they were once humans that saw the Visitor, and are spawning the lesser Dangers! This one’s far from explicit canon, esPECIALY since Dan’s chat has a lot of labeling errors (for example, none of the botanical monsters having an enemy type listed at all despite clearly being cursed), but it’s certainly something to keep in mind.
In combat, any Danger can perform basic melee attacks, absorb stamina, and have between 0-2 skills entirely unique to them. Their basic attacks have the ‘shadow’ element. Additionally, they are resistant to crushing, slashing, piercing, bullets, and cold damage. They are weak to fire and to explosives. Compared to other enemies, they have abnormally high evasion (20% compared to the 5% pretty much everything else has). They generally give very little EXP for how difficult they can be, and have a chance to drop a 'Black Ooze' on defeat, with the largest Dangers being guaranteed to drop it.
These basic facts, while limited, actually give us a lot to work with!
Dangers are able to physically harm humans despite their strange habit of dipping in and out of existence.
Dangers all have the same resistances, implying that they are all made out of (approximately) the same stuff.
Dangers are able to inflict various statuses through a wide variety of physical and mental means.
Dangers DO HAVE unique attributes from one another beyond appearance.
Dangers leave behind a physical trace of their existence when killed.
The fact that Dangers have the same resistances and weaknesses is especially interesting because it implies that Dangers do have some kind of biology/physiology to them! This alongside the fact that their damage is considered shadow element is primarily what kills the 'they're hallucinations' theory... well, that and the black ooze.
Black ooze, oh how you vex me.
This stuff is the most solid evidence that the Dangers aren't purely psychological terrors, that they are instead very much REAL. While black ooze can be 'used' on a character, all it does is deal a massive chunk of damage, somewhere between 72% and 108% of a character’s max health. Ouch. No shopkeeper in the game will buy it, and it is left up to interpretation whether they simply do not want otherworldly filth (understandable), or if they can't even see the stuff. Which is very possible!
No character other than Sam will ever react to the presence of a Danger. For example, one can appear in Lyle's room, but it ignores him and he ignores it. There are other examples of rooms with NPCs that can have a Danger spawn near them as well, but the key is that these characters are in their homes. And where is the one place you are always safe from Dangers? That's right. Inside your home.
I propose that the primordial feeling of safety being home provides is an active shield against the Dangers. Resting at home, even, is enough to make the Dangers either unable or unwilling to attack you. But the Dangers are still there, one must assume.
Look Outside is not a game that pulls 'it was all in your head' twists. Ultimately, it's more horrifying that the Dangers are real and we just have absolutely no clue what they are. But they're all over the building, even if you can't always see them.
But they can see you.
And they just cannot wait for your fear to allow them to touch you.
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Thus ends the compilation of all known information! I could have mentioned the possible connection between the Dangers and the Shadow, or the idea that the Dangers could be connected to the teased 'infinite dungeon' that the creator wants to implement, but those are nothing but raw and unfiltered speculation on my part!
Did I miss anything about these goobers? Feel free to let me know!
Credit to @goawaypopup and @lily-wisp for some juicy 'under the hood' information, as well as @nastymajesty! Compilation images of all the Dangers are by me, feel free to use em.
Here's a bunch of Dangers exposed to the light as a reward for making it all the way through! Look at them. Nakey.
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iwasbored777 · 3 months ago
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I'm going to talk about Movie Amy's design again cuz she's so cute
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I know I already pointed out that Amy has smaller ears and fluffier fur than Sonic and Shadow, and now I'm looking at her more and her nose is a lot smaller than their noses and her face is less expressive with more gentle/feminine features. Amy's eyes and eyelashes look more beautiful and more natural now compared to how she used to look in other media. Sonic and Shadow have a lot of tiny visible quills on their big quills while from here it looks like Amy doesn't have the tiny quills (maybe because her bigger quills are supposed to be like her hair, it could also be to look more feminine or maybe she has the tiny ones at the back of her head, not at the front).
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And please don't make fun of me but I only now realized that she's wearing a headband. But seriously look at that fluffy fur I wanna pet her so bad 😭😭😭
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Her boots have shoelaces, that's a little different from the ones she's usually wearing in other media.
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And based on her landing here, the dress she's most likely wearing underneath isn't tight at all. In the concept art it's tight but it looks like that's not what they're going with which is good cuz it would make no sense for her to fight in anything uncomfortable.
Some of these things could still be changed but there are so many details carefully animated that I doubt that they will make many changes.
Based on her style and her little smirk at the end she's a silly pretty girl but based on the fight scene she's a competent fighter and isn't to be messed with, which seems like a great character to me. Can't wait to see more of her. She's already one of my favourites.
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nyastri · 11 months ago
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I want to highlight the difference in Legend's attitude from last update and this update.
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Last update he's playful, he's comfortable. He knows dungeons better than anyone and was excited to go through this one.
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Even at the beginning of the new update, he's just as energetic and excited.
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But the second he realizes that the others are in danger, he's stressed. He knows he can handle the dungeon by himself but now he's worried the others can't. As the veteran, he probably feels responsible for keeping the others safe now that they're going through his "domain". (Art by @/linkeduniverse)
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dansemacabre · 10 months ago
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i’ve been thinking about “sixer, it would eat you alive” since i read it and. man. every layer you peel back makes it worse. im not a bill apologist but. shit
if you (1) take it at face value, it paints bill as an apologetic murderer in his single (and maybe sole) open moment of regret. he doesn’t let his walls down often- only with ford do we even get to see the remnant of his galaxy, see the “actual remorse” ford describes, get just a hint of his origins. but he does it, because he thinks ford should know.
if you (2) take it from ford’s point of view, as something he committed to journal three, like. wow. imagine being so committed to a being that you’d hunt down and kill the monster that destroyed his home, only to (assumably) figure out later that that being was the monster. the small moments of trust, the “good times”, are so key to manipulation. how long did ford hold onto that one shred of vulnerability? no wonder ford stayed for as long as he did. in his eyes, bill was a survivor. ford wanted to survive too.
(slight tw below for unreality- any time i mention our reality, i mean “our reality” as a narrative device used in the book of bill as a proxy for the idea of bill being in our reality, since he can’t actually be in our reality. all of this is a fictional theory about a show/book with fictional contents!)
but if you (3) remember that “even his lies are lies” and absolutely Nothing bill says should be trusted. Whoo boy. if i read tbob right the book itself is being created in the theraprism (even tho it shows up with the ciphertologists at some point? idk that’s a whole other post). it’s meant to show what the reader wants to see; it manifests in our reality as what the collective fandom wants to see. so if we want to see truth, if we want to see where bill ended up and who he actually is, there’s a non-zero chance that the whole interaction was a complete fabrication.
imagine bill, stuck in the actively harmful, probably earth-illegal theraprism, once again being forced to be “fixed” and molded into something more palatable, being forced to conform no matter how much it hurts. (i know natural uncontrollable mutation ≠ just so much murder and destruction and chaos, but. you can’t ignore the similarities. bill has obviously been thinking about those silly straws.)
he looks back on everything that went wrong, back on his relationship with ford, back through every dimension where he wins. would that one moment, that one truth amid centuries of lies, have saved him from purgatory? if he had just been open? shown his damage? maybe he did think of his parents, or his henchmaniacs (especially the oracle). people who he might have once opened up to. maybe he just wanted to open up to someone again.
so in his own weird way, stuck in a cell, he reshaped reality again. in this reality, for this fleeting moment, he had been someone worth believing. and ford had listened, hell, ford had wanted to help. looking back, knowing how he treated ford, knowing how ford ended up because of it, maybe bill would have said the most honest thing he’d ever told ford: i am the monster, i am not worth your time or belief, and i will eat you alive.
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rainbow-sunshine-unicorn · 9 months ago
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Sometimes I think about how Anthony wanted a marriage without love because of the way his mother loves,
Because he was terrified of someone loving him the way his mother loved his father
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Then, he falls in love with Kate and it turns out that he loves in exactly the same way as his mother
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polar534 · 4 months ago
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Was anyone going to tell me that Rook and Neve mirror each other's phrases depending on who you choose to dismantle the ward? Or was I just supposed to find that out myself after my 2nd full playthrough?!
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First of all, I'm ill. Thank you writers. You deserve so much better than you get. To make up for that, I'm going to gush about the writing and more importantly the performance of the actors I got to experience said writing through. I think this post I want to specifically focus on Rook, since so many people have taken apart the Category 5 event that is Neve's full romance plot. But trust me, at the end of this analysis I plan on touching on something I haven't yet seen from the Neve romance takes. And if it is out there, it's not getting nearly the attention it deserves.
I think it's absolutely fascinating the character development that happens for Rook specifically if you choose Neve and subsequently she gets blighted. Despite all the personality choices you can make in regards to the romantic scenes. (Shout out to the Stoic option breaking my heart every time during the Eclipse scene.) One thing Rook is for Neve, always, is there. Rook makes sure to let Neve know, out loud and through their actions, that they are there. They'll always try to be there, even when they might not be fast enough, when the tables turn or when gods break promises. Now I'm not sure about the other VA's performance because I've just been running through this romance as one character, but Bryony Corrigan does an absolutely phenomenal job of breaking my heart in the aftermath of Tearstone Island. Through her performance you can really begin to see the flipside of this coin. The other reflection in the mirror.
If any companion speaks to you about Neve, Bryony does a fantastic job of letting the emotion come through her small lines just enough that it sounds like Rook is really on the edge of tears. Ask Rook about their plans, or what they have to do next? Fine. Can handle that. She will get the job done. But ask her about Neve? Reassure her that they'll find her? Suddenly Rook is the smallest person in the world. Her voice cracks, she's hardly even able to thank Davrin or Bellara for their support because she is actively choking back what sounds like tears.
Don't even get me started on the animation rigging for Rook when you DO find Neve and she reveals just what happened while Rook wasn't there.
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Look at that devastation! I can tell they turned up the rigging specifically to make sure that no matter what your Rook looks like, you will KNOW just how broken they must feel in that moment. (Regret Prison could never.) Rook wasn't there and Neve had someone in her head. Someone who used her to break her own city.
(Important note that this animation will NOT play for just a normal companion rescue. Rook is only going to be this devastated when it's someone they love. In a normal run you'll get more of relieved and happy grin rather than whatever pathetic, wet beast looking thing this is.)
Moving forward, the very next time you can choose the 'Romantic' option, Rook will reflect in some way that they 'lost' Neve. That is not something you can change. You, as a player, CANNOT change the fact that a romantically involved Rook will see the time spent apart as an overwhelming loss. They lost Neve. Once you do click the 'Romantic' option however, the dialogue will change to some variation of 'found'. Which reflects exactly what Rook has dedicated themselves to proving to Neve. That they will be there. That they will always try.
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That spoken dialogue doesn't stop the choices from showing what Rook is really feeling however. In their mind, they lost her. Neve is desperate to remind Rook that they can't even consider her being there as a win. Not while they still have so much left to do. And yet? It doesn't stop Rook from believing it anyways. That is the win in their eyes, no matter what comes next.
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The only thing that can come close to getting that final win now is killing Elgar'nan, and I'm feral for the fact that Rook's view of killing the last blighted god can, canonically, become revenge for what he did to Neve. (On top of saving the world of course)
You'll get further 'lost and found' references in the dialogue after. Again, I feel like it's really important to see that it is Rook saying all of this. It has nothing to do with your choices beforehand. If you choose the romantic option, this is what Rook is truly feeling. It becomes canon to whatever kind of Rook you're playing. They wouldn't know what to do if they hadn't found Neve.
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(Bryony Corrigan you have me on the floor with this entire sequence. From the line above to: "Every moment." To "I'm right here. I promise." It knocks me to the floor. Every time. Insanely heart-wrenching delivery.)
Lastly in the post credit scene of the Blighted Neve storyline, 2 of your 3 options can include one final instance of the 'lost and found' wording that is so prevalently a theme for Rook in this version of events.
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(Fun fact, the non-blighted version of the same scene will of course, also throw a nod to the theme of 'lost and found'. "Finding you was a lost cause.", As well as an option to tap into Rook's own feelings in regards to that theme: "That place, I was so lost...")
So why is this so interesting to me? Why does the mirrored dialogue from the very moment that scene starts mean so much to me? It's pretty simple.
In Neve's experience, lost things don't just come back. I think it's absolutely fascinating that her storyline, romance or not, has a nebulous theme around the idea that lost things don't just come back. In Neve's experience, once something goes missing, it's gone. The city will move on without a spare thought. That's why she tries to be the difference. To be the one that finds things. If you're hunting for people who are taken she will always make sure to slip in a line about the fact that even if you're too late, she intends to find them anyways. She will provide closure, a follow-up to whoever might need it. It's about the small temporary wins. It's the cynic with a heart of gold that's so deeply imbedded in her character.
You're supposed to play as the one that helps slowly change that idea. Rook is meant to be the exception to the rule Neve has held tight in an attempt at survival for so long. (Along with all of the other companions of course.) Rook is the 'found' part of lost and found. They're going to find a way through any situation. Whatever it takes.
So yeah, when Neve comes in to Rook's room during the non-blighted storyline, of course she's completely shaken by the fact that Rook is actually there. That they came back. That they found a way to come back. 
But on the flipside, what you can discover through the writing and through the incredible work by the VA, is the fact that without Neve? Rook can also become lost. The fact that the other came back at all means the world to them BOTH. The fact that they will mirror each other's thoughts, the very idea of coming back at all being a parallel to being lost and found, it's a payoff to something that gets set up at the very start of the game.
When they needed to find someone, Varric went to the best damn detective he had ever met. Neve Gallus, the local expert, the one person in Minrathous that people turn to when things or people go missing. In the same breath he'll introduce Rook as their expert on trouble. The very same kind of trouble that Neve knows to avoid and yet always finds her anyways.
Because lost things are always meant to be found. And Trouble isn't always a bad thing.
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starrynightarchive · 4 months ago
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i think it's fucked up and foul that during situations he feels trapped or unsafe, oikawa doesn't have a fight or flight or freeze reflex. to be specific, he does have a fight reflex, but it doesn't involve fighting by himself. if he thinks he's unsafe or trapped or in danger, he turns to iwaizumi.
during the last set of the second seijoh v karasuno official match, you can see oikawa beginning to crack when karasuno bridges the gap and makes the score 16-16. his next toss goes to iwaizumi, because he knows his iwa-chan will be there. he knows his palm will connect with the ball. when he loses his footing, he reaches out his hand, blindly trusting iwaizumi will pick him up. and he does. everytime, he does.
kageyama mentions once that iwaizumi and oikawa are always in sync, both by body and mind. and it's true because even when they're on the court, they're not the ace and the setter. they are iwaizumi and oikawa. iwa-chan and shittykawa. oikawa knows iwaizumi's favorite beetle and the flex of his wrist when he spikes. iwaizumi knows oikawa's real smile from his fake one and he knows the number of milk bread packets he eats per week (too many) and that's just the thing, isn't it? even in court, they're not just players. this is a dance that only they know the steps to, a kingdom that has always been theirs to rule. how beautiful it is, to know the sound of his footfalls without looking, to know the exact place he's going to set to in a court of 6 players without hesitation, with full certainty.
during the final point, oikawa sets the ball to iwaizumi. he could've chosen the person closest to him. he could've crafted his toss so masterfully that no one can see whats coming. but he chose to get it to iwaizumi at the other end of the court. it doesn't matter if his set isn't perfect or clean. it doesn't matter, because it's set to iwaizumi and that's enough. he knows he will take care if the rest.
and the thing is, the thing is, right, i firmly believe that in that moment if he chose to set to someone else, it wouldn't have been as beautiful and perfect as it was when he set to iwaizumi. there's something about knowing someone like the back of your hand and being aware of the beat of their heart more than your own that brings that kind of perfection. when oikawa reaches out, iwaizumi always reaches back. he knows iwaizumi will do everything he can to spike the ball.
and just like that he is 7 again with a scratched knee crying for iwa-chan to carry him even when he's not by his side. but he screams for him because he knows with absolute certainty that he will come. he will help. he is not alone.
the final set of his official high school career goes to iwaizumi, loud and proud. he points to him before he sets. he tells the court to watch. watch me. because he is certain that when it's him and iwaizumi, they're invincible. he wants the world to know of his worthless pride. he wants the world to know who he is proud of.
and just like that he is 7 again, screaming "iwa-chan!" in hopes his best friend will find him.
and he does. he does.
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little-p-eng-engineering · 1 year ago
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The Essential Guide to Variable Spring Hanger Selection in Piping Stress Analysis
In the intricate world of piping systems, ensuring structural integrity and operational efficiency is paramount. A critical aspect of maintaining these systems lies in the adept selection and application of variable spring hangers. This article delves into the nuances of variable spring hanger selection and underscores its significance in piping stress analysis, providing insights that cater to engineers, maintenance professionals, and industry stakeholders aiming for optimized piping system performance.
Introduction to Variable Spring Hangers
Variable spring hangers are a pivotal component in the design and maintenance of piping systems, especially in industries where thermal expansion, vibration, and other dynamic forces could compromise the integrity of the piping network. These devices support the weight of the pipes, while also accommodating movement due to thermal expansion or contraction, thus preventing undue stress and potential damage.
Importance in Piping Stress Analysis
Piping stress analysis is a sophisticated engineering practice designed to ensure that piping systems adhere to safety standards, operational efficiency, and durability. It involves evaluating the stresses in the pipes caused by various factors like pressure, temperature changes, and external loads. Here's why variable spring hangers play an essential role in this context:
Stress Reduction: By allowing controlled movement, variable spring hangers reduce stress concentrations at fixed points, mitigating the risk of fatigue and failure.
Accommodating Thermal Expansion: They are crucial in systems experiencing significant temperature fluctuations, ensuring that thermal expansion does not lead to excessive stress or strain.
Vibration Damping: In environments with high vibration levels, these hangers help dampen the vibrations, protecting the piping system from potential damage.
Selection Criteria for Variable Spring Hangers
Selecting the right variable spring hanger is a nuanced process that demands a comprehensive understanding of the piping system's operational conditions. Key factors to consider include:
Load Capacity: The selected hanger must be able to support the weight of the pipe and the fluid it carries.
Movement Requirements: Understanding the thermal expansion and contraction range is crucial to select a hanger with the appropriate movement capacity.
Environmental Conditions: Factors such as temperature, humidity, and the presence of corrosive substances dictate the material and type of hanger.
Installation Constraints: Space limitations and access for maintenance are practical considerations that can influence hanger selection.
Best Practices in Selection and Installation
Comprehensive Analysis: Employ advanced simulation tools for accurate stress analysis and to predict the movement and load distribution across the piping system.
Quality Assurance: Opt for hangers from reputable manufacturers that meet industry standards and have proven durability.
Regular Inspection and Maintenance: Even the best-selected hanger requires periodic checks to ensure its continuing effectiveness and to make adjustments as necessary.
Conclusion
The strategic selection of variable spring hangers is a cornerstone of effective piping stress analysis, ensuring the longevity and reliability of piping systems across various industries. By prioritizing detailed analysis, quality, and maintenance, professionals can safeguard their piping infrastructure against undue stress, thereby optimizing operational efficiency and mitigating risk.
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Selecting the right variable spring hanger for a piping system is a critical task that ensures the system's integrity, safety, and efficiency. The method involves several steps, from understanding the system's requirements to selecting and validating the appropriate hanger. Here's a detailed approach to selecting a variable spring hanger:
Step 1: Gather System Requirements
Understand the Piping System: Analyze the layout, including size, weight, and the type of fluid it carries.
Identify Load Conditions: Determine the maximum and minimum loads that the hanger must support, including the weight of the pipe, insulation, contents, and any attached equipment.
Determine Movement Requirements: Calculate the expected thermal expansion and contraction, as well as any other movements (e.g., due to seismic activity or operational dynamics).
Step 2: Analyze Thermal Expansion and Load calculation
Calculate Thermal Movement: Use the coefficient of thermal expansion for the pipe material, along with the temperature range, to calculate the total expected movement.
Consider System Flexibility: Assess the system's flexibility to ensure it can accommodate the thermal movements without undue stress.
Step 3: Select Hanger Type
Choose Between Variable and Constant Support: Based on the system's movement and flexibility, decide whether a variable spring hanger (which provides a variable force as the pipe moves) or a constant support hanger (which provides a constant force) is more suitable.
Step 4: Determine Spring Characteristics
Select Spring Rate: Choose a spring with a rate (force per unit movement) that can support the load within the expected movement range without exceeding the allowable stress limits of the pipe.
Calculate Allowable Variation: Ensure the selected spring's load variation is within acceptable limits throughout its range of movement to avoid excessive stress on the piping.
Step 5: Evaluate Installation Conditions
Assess Space and Access: Ensure there is enough space for the hanger and that it can be easily accessed for maintenance and adjustment.
Environmental Considerations: Select materials and coatings for the hanger that are suitable for the operating environment to prevent corrosion and degradation.
Step 6: Finalize Selection
Vendor Specifications: Review and compare specifications from various manufacturers to find the hanger that meets the system's requirements.
Compliance with Standards: Ensure the selected hanger complies with relevant standards and regulations.
Step 7: Installation and Testing
Proper Installation: Follow the manufacturer's guidelines for installation to ensure optimal performance.
Load Testing: Perform load tests to confirm the hanger can support the expected loads throughout its range of movement.
Step 8: Documentation and Maintenance
Document the Selection Process: Keep detailed records of the selection process, calculations, and decision-making criteria.
Regular Maintenance Checks: Schedule inspections and maintenance to ensure the hanger continues to perform as expected, making adjustments as necessary to accommodate changes in the system.
Conclusion
The methodical selection of variable spring hangers involves a comprehensive understanding of the piping system, careful calculation of loads and movements, and a thorough evaluation of hanger characteristics. By following these steps, engineers can ensure the structural integrity and operational efficiency of the piping system, thereby extending its service life and minimizing the risk of failures.
Tags:
material selection
load capacity
structural integrity
operational efficiency
industry standards
piping systems
safety standards
environmental considerations
stress analysis
thermal expansion
load testing
load conditions
hanger specifications
installation guidelines
variable spring hangers
maintenance checks
movement requirements
dynamic forces
corrosion resistance
thermal movement
engineering practices
piping integrity
vibration damping
hanger selection method
system flexibility
temperature fluctuations
spring rate calculation
allowable stress limits
compliance with regulations
piping layout analysis
Pipe Stress Analysis Notes
Piping Stress Analysis
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redr0sewrites · 1 year ago
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i will forever defend these two- NOT to start discourse but they are both so heavily mischaracterized by the fandom its INSANE like omg yes they are flawed but they are also trying their best PLEASE leave them alone 🙏🙏🙏
as usual im yapping in the tags if anyone cares
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vasito-de-leche · 14 days ago
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;R1999 A Study on Afflatus (I)
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Analysis and theories regarding the concept of Afflatus within the universe of Reverse: 1999
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if you're from the old r99 news server or the current r99 rp one (or if you've talked to me at any point about r99) then you might know how obsessed I am with afflatus analysis!
so after going feral on my main account about it, and seeing my afflatus thesis drafts just catch dust on my wips, I decided to just open a discussion about it in the fandom! just little by little as I get the thoughts out of my brain!
so yes, this is very much an invitation for people to discuss and theorize about smaller details of the game such as afflatus, medium and other things--there are many fun ways to interpret the way afflatus applies to characters, I'd love to hear everyone's thoughts! ping me in your posts, go feral in the reblogs or comments!
as usual, transcripts were taken from the R1999 Neocities transcript project!
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During the first few months of GL's launch, "Afflatus" was generally considered an extradiegetic aspect of the game--a simple mechanic meant to facilitate gameplay for the player, without any relevance to the lore or the plot. Throughout the course of the following patches, namely within the main story, this idea was disproved in many ways, and there were plenty of clues that reinforced its existence in-universe from the very beginning. For the sake of those who have never noticed, I'll do my best to be thorough, but there may be some instances of Afflatus that I missed, feel free to let me know!
The very first time Afflatus is mentioned is in the main story; Chapter 01 - Stage 4 "Chicago Rescue," Sonetto is the one to bring it up during one of the battle tutorials.
Sonetto: That's quite a lot of critters! Timekeeper, we must do something to turn things around now. Remember what the instructor said in class? "Afflatus is a way to hunt in the world." "Observations of the minerals, plants, stars, and beasts as well as our experiences with the spirit and intelligence let us better understand our own existence." Sonetto: Select a proper target for me, Timekeeper. Sonetto: Use an incantation that is strong against the enemy's Afflatus to defeat them more quickly. You can take it from here, Timekeeper.
The fact that this conversation takes place during a game tutorial doesn't instantly render the contents discussed as "just meta," since we've had many different instances of game mechanics being relevant to the overall history and worldbuilding of the setting; Artificial Somnambulism Therapy is both a game mode and a type of therapy developed by Mesmer Jr's family, used extensively within Laplace, as well as a key plot point in Chapter 3 "Nouvelles et Textes pour Rien"; Picrasma Candy is a way for the player to continue playing and an actual medicine for arcanists developed by Medicine Pocket that Argus heavily depends on to use her own arcanum. Bluepoch makes a point to further develop their story through these mechanics, thus it is impossible to separate them from the story itself--battle conversations, daily tidbits, loading screens, items and other details can all be considered canon! Afflatus is no different.
Another early instance of Afflatus occurs in the Tutorial Notebook, which disappears forever once completed--so the following screenshot was taken from this video!
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The text reads: 
Sometimes, our Afflatus is strong or weak against an enemy. We need to follow this principle and select the proper arcane skills based on the enemy. Strong or weak? Like a cat to a rat? The relationship between different Afflatuses is like the ecological cycle. When your Afflatus is strong against the target's, your incantation will deal more damage. ─ On Afflatus, Chapter 1
The sticky note implies the existence of a book or research on the subject ("On Afflatus, Chapter 1") which, in turn, supports Sonetto's dialogue about the Afflatus lessons she received in SPDM ("Remember what the instructor said in class?"). With this we can understand that Afflatus exists within the world to a degree that allows it to be studied, also eliminating one of the earliest theories in GL about how Vertin is the only person who can perceive Afflatus due to her status as the Timekeeper.
To my knowledge, there are no direct explanations nor clues as to why or how one would discern Afflatus in others as of writing this. What is the point of assigning Afflatus types in-universe? How can it be done? Sadly, I don't have answers to these questions in particular!
But let's analyze our current examples so far.
According to Sonetto's knowledge on the subject, Afflatus encompasses "observations of the minerals, plants, stars and beasts as well as our experiences with the spirit and intelligence," that allows people to understand themselves. This serves as a list of both Natural (Mineral, Plant, Star, Beast) and Primal (Spirit, Intellect) Afflatuses, while hinting towards the purpose of Afflatus as a tool of introspection.
With this, one may theorize that Afflatus can apply to every living being, as it tackles observations with the surrounding world (Natural Afflatus) and one's inner world (Primal Afflatus). This is partially true, there is a small yet important distinction to be made!
The 1.5 "Revival! The Uluru Games" patch explored the physiological and social differences between humans and arcanists through Ezra and Spathodea, and a new batch of loading screen tidbits were added, such as this one:
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The text reads:
The arcanum's Afflatus categories do not apply to humans. However, factors such as personality and preferred instruments may cause certain individuals to have a closer affinity to a particular type of arcane Afflatus.
This daily tidbit confirms that arcanum's Afflatus categories do not apply to humans. The rest of tidbits emphasize on the contrast between the two groups in different aspects; humans cannot cast arcane skills, they use technology and commands rather than incantations, they're considered rational instead of passionate, reason vs instinct, etc etc.
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But I believe there is an important distinction to be made! The first loading screen tidbit mentions "arcanum's Afflatus categories," rather than Afflatus itself. There is an aspect of Afflatus that is directly linked with arcanum, and thus it makes sense that it cannot be applied to humans.
We can see this happening in Greta Hoffman's report from the Special Chapter - "The Star" in which she explains her interactions with 37's mother, 77. Here are a few excerpts.
Writer of the Report: I'm not sure whether she was making fun of me or being serious, but I had this feeling that she was eager to tell me how she was granted the secret through a moment of afflatus. It seemed she just saw through the laws behind all things instead of finding them through logical deduction.
"HER": "The rhombus can't be seen with eyes. You shall close your eyes, hearken to the teaching of the supreme existence, and seize the moment of afflatus!" Writer of the Report: Of course, I didn't see anything, nor did I understand what a moment of afflatus was. Perhaps it's just another privilege enjoyed by arcanists, just like their right to be lunatic. Nevertheless, she reached the correct conclusion in a completely wrong way. Is it really possible?
Writer of the Report: But, if there is a god, why are you playing such a prank on us, after we had suffered from the collapse of all the existing orders and the failure of all the great laws? If this is what she called the glimpse of the supreme existence, the moment of afflatus, do you have to present it in such a cruel way?
Even Matilda brings up afflatus during this chapter, in reference to her job monitoring new members.
Matilda: &$#% ... I know she's a rookie, but even so, she's way too unbelievable! "Guide new members with caution and patience. Trigger their afflatus at the right time." Oh, I have to admit, Vertin is doing it better than me for now.
Note the distinction between capital A "Afflatus" and lowercase "afflatus." In this context, the "moment of afflatus" exists as its namesake implies--as an inspiration, a moment of divine impulse that only arcanists can utilize and, therefore, cannot be explained nor proved through human logic.
That is the basis for the tension between Greta Hoffman (a mixed whose arcane blood has been so diluted she can easily pass off as a pure-blooded human) and 77 (a pure-blooded arcanist from an isolated and ancient arcanist society) as two characters from vastly different groups that cannot reconcile nor find a middle ground in their differences. This is the arcane aspect of Afflatus as the 1.5's tidbit mentions, the part that cannot be applied to mankind. But Afflatus also exists as a tool of introspection as mentioned before, which encompasses aspects that any living being can relate to--therefore, it explains why we have both playable and non-playable humans with Afflatus types.
To further understand how non-arcane living beings can still lean towards different types of Afflatus, let's examine the enemies in the game.
The main story is very consistent with how they portray enemies, if you pay attention to their battle information you can see all the deliberate details Bluepoch has added; every enemy comes with a short description that might evolve and change along the story in future renditions of their fights, there are different card sets for different factions (Manus Vindictae's deep black and blue cards vs the Foundation's white and light blue cards), each attack/incantation is uniquely named, giving context and insight into the enemy you're fighting, some even have uniquely named traits/buffs/debuffs!
And as far as I know, every single enemy in the game, regardless of whether they're arcane in nature or not, has an Afflatus assigned to them. Let's look at arcane beings first.
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We see that all three examples match their respective Afflatus; a Mineral Carbuncle with a Mineral Afflatus, a Dryad, commonly associated with nature has the Plant Afflatus, and Druvis III, a playable character, retains her Plant Afflatus even as a mysterious NPC boss fight in which her regular incantations have been switched to Manus Vindictae.
And we can also see continuity in Afflatus in other bosses, such as Matilda and Lilya in later chapters--they both retain their own Afflatus as playable characters, and much like Druvis, Matilda's cards are concealed as the default Foundation set for the sake of keeping their identities concealed. There is a clear intent behind these choices.
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In the Surface levels of Artificial Somnambulism, the ones that directly correlate to the main story, also feature many other playable characters with their respective Afflatuses; La Source in "Misty Lake a"; The Fool, Bunny Bunny, Pavia, Satsuki and Tennant in "Floating Park a" ...
And I do want to mention that there are instances in which the game allows us to fight playable characters whose Afflatuses have been changed--but there is still an clear goal behind this.
The beta levels of Artificial Somnambulism feature the same aforementioned characters as the alpha ones, but a few of them have different Afflatus. This can be explained within the main story as the direct result of Vertin's mind being tampered with, as we see her struggle to remember and forget things clearly during her AST induced coma in Chapter 3.
???: Her traumatic segment has been reactivated. Increase the power, stabilize her psychube. Try the next dream. Z: The artificial somnambulism therapy may not work on her, Mesmer.
Mesmer Jr.: It means she had suffered the same traumatic experience repeatedly. Even so, she showed no behavioral or cognitive impairment. Back then, as we held her down and put the helmet on her, she even advised me in an extremely calm manner … “I agree with your judgment, but it’s just for this time.” … She was the bellwether of the “break-away” incident after all. I’ll say she’s been well-behaved this time. Sonetto: … I-I thought … Timekeeper is receiving for her low spirit. But you said you held her down … Mesmer Jr.: Oh, that’s just another description of the method used for the same purpose. The aim was to ensure Vertin was unconscious and taken back. That’s the direct order from the vice president of the committee, Constantine. The order from on high was given on the premise of rational thinking and consideration over pros and cons─you are not questioning the reasoning of mankind, are you?
A similar situation happens during UTTU Week, which features playable characters as different characters within the story that UTTU is attempting to share. For example, in 1.2 "Nightmare at Green Lake," the playable characters you fight in UTTU Week represent various different archetypes and tropes in horror.
These inconsistencies are done on purpose, as they're not meant to reflect the truth 1:1.
Now, let's look at human enemies. Here are the two human children from the beginning of the game who disrupt the suitcase--despite being humans, they both have Afflatus assigned to them, and not only that but different types as well, Star and Mineral respectively.
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So, to backtrack again! Afflatus cannot be applied to humans from an arcane point of view, simply because humans cannot cast incantations. Therefore, their affinity for a specific type of Afflatus is based on something else, something that they share with arcane beings--such as personality, experiences and preferred instruments.
I want to propose the interpretation of Afflatus being the totality of one's experiences in life; depending on your experiences, the way they've shaped your thinking patterns, your instincts and your personality, you may have an affinity for one Afflatus or another.
This ties in with a different aspect of Afflatus: the idea that one's Afflatus type can change, as the person goes through big changes in their life that influence them in different ways.
If we acknowledge that these battle details are all deliberate and meant to add to the narrative, there are two outliers whose Afflatuses change. The first one is Kakania herself; her debut in 1.7 "E Lucevan le Stelle" includes a fight against her in Stage 8 "Mirror and Lantern" which clearly states her Afflatus is Intellect.
One could argue that this is not the true Kakania, as the battle involves fighting mirror versions of her--but as a reminder, the true one is, in fact, hidden among them! And furthermore, if the reflections are exact versions of the real Kakania, it makes sense that they would have the same battle information as her.
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As we all know, when Kakania becomes playable in 1.9 "Vereinsamt," her Afflatus is not Intellect but Plant--I'd like to explain this change as the development Kakania goes through in this specific arc of the story.
Her idealistic views and activism, both for her city and her patients, are directly challenged as the story progresses. She realizes that none of her friends within The Circle were the people she thought them to be, namely Isolde whose complex life and struggles were both overlooked and impossible to discern in Kakania's eyes due to their close relationship, and she also sees the town she acknowledged as flawed but still worth fighting for, turn into violent patriots. Everything that Kakania stood for is gone in an instant, and we see her fighting spirit turn into a desperate near-suicidal attempt at making up for her perceived wrongs.
Such radical events like this would warrant a change in Afflatus, as Kakania adjusts her views due to her experiences.
And then on the other hand, we have The Guiding One's Harbringer boss fight in 1.9's Stage 21 "A Homage Paid"--one of its core mechanics is to change Afflatus to that of the last attack it received. Here we see that distinction from before, the lowercase afflatus referring to the arcane aspect, rather than the experiences a person goes through.
As far as I know, this section of the game also becomes unplayable (or is currently unplayable, I can't seem to access it anymore) so the following screenshots are taken from this video!
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Kakania's Afflatus change is something that seems to be directly linked to her evolution as a character, while the Guiding One's Harbringer's Afflatus change is directly linked to its status as an arcane construct, using it as a "mimic strategy" during battle. The psychological aspect vs the arcane aspect of Afflatus respectively.
Next, I'd like to discuss some assumptions made about the different Afflatus types; we expect that Beast characters must have an affinity with animals or be animals themselves (Darley Clatter, Getian, Medicine Pocket, Nick Bottom ...) and we expect that Star characters are all related to celestial bodies or the skies (37, Lilya, Matilda, Lorelei, Voyager ...) due to the naming conventions of the Afflatus. And yes, there are motifs within the Afflatus types that match their naming conventions, but a quick look through the character list prove there is much more to offer, as a good chunk of characters don't align with this initial read of their themes.
We have Pickles, a literal dog, and Kaalaa Baunaa, an astronomer, both with Mineral Afflatus instead of what one would expect of them. It's similar to how fandom perceives Awakened as the sole category for sentient objects, when we have characters like Door and Darley Clatter who are undoubtedly objects, implied to have been given sentience, and thus fall within the group of pure-blooded Arcanists rather than Awakened.
I would also like to point out that these initial motifs have nothing to do with a character's Arcanum--another theory I've seen around is that Afflatus types influence an arcanist's arcanum, which can't be further from the truth. One could argue that Kaalaa Baunaa's arcanum (the summoning of meteors and planets) is related to her Mineral Afflatus--both relate to rocks, after all--but just like the previous assumptions, this falls apart when you examine other examples. Jiu Niangzi's arcanum has nothing to do with rocks nor minerals, but liquor. Ulu's arcanum revolves around fire, yet she's still Mineral.
As far as we know, arcanum is something that can be inherited through bloodlines or lineage--think of Mesmer Jr's 01 Story in her Cover Profile, which states “Nobody is more talented in this than Mesmer Jr. Her bloodline gives her outstanding ability and keen senses, which makes everything clear and intelligible to her” in the context of performing AST, or Tennant, whose 02 Story hints towards her father performing the same type of arcanum she's known for--but it's also something that can be taught. We see this most clearly within students of SPDM such as Sonetto, as her skill set matches that of the SPDM students fought during Chapter 3, portraying the "standard" arcanum taught to all arcanist children.
But not only that, arcanum can be influenced by other factors, such as a character's situation and interests--Blonney's arcanum revolves around making drawings come to life, which correlates with her love for storytelling and horror as a child. Pavia's shadow arcanum is hinted to have been formed out of necessity or as a result of his childhood in a dark basement. Tooth Fairy utilizes the fairies she traps.
We also know that arcanists from the same family may not inherit the same level of arcane power, as seen in Shamane and Kumar; the latter was cast out of her family due to her weak arcane power. In all of these cases, Afflatus has nothing to do with arcanum.
So what exactly do Afflatus types tackle?
These are the Afflatus as I've analyzed them, as much as I could summarize it for easier digestion!
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With this interpretation, we can see that Star relates to celestial objects and the skies, but also trailblazer geniuses and unstoppable forces, that which is out of reach for common people. Mineral relates to solid materials and stability in permanence, but also the rigidness of strict systems or traditions or stagnancy. Beast relates to wild animals and creatures found in the world, but also the survival of the individual, the struggle to find a place for oneself no matter what. And Plant relates to the flora and the natural cycles in the world, but also the safety of a collective, that which is inherent to the world such as community or change.
This is why these belong to the Natural category of Afflatus: they are concepts that already existed on the world or were manifested into it, from the ground we touch, the people we interact with, to the ideals and beliefs that influence and create societies or bring people together.
On the other hand we have Spirit, relating to the soul, the supernatural and the spiritual aspect of things, but also the unknown, to follow one's gut instinct or embrace the inexplicable. "The way I see the world is unconventional, because I feel these different things about why and how things are the way they are." And then Intellect, relating to the mind and the logical aspect of things, but also the different mindsets and patterns of thought one can have to rationalize things. "The way I see the world is unconventional, because I have these different rules about why and how things are the way they are."
This is why they belong to the Primal category of Afflatus: they are, as the name implies, ancient impulses and habits that mostly exist within ourselves, our thoughts and our feelings.
The Tutorial Notebook also mentions an "ecological cycle," there is a relationship between the different categories that explains why some are strong or weak against others. It's rather easy to understand for the Primal Afflatus, as it's the classic fight between hearts and minds, but Natural Afflatus is a little harder to grasp.
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We see the relationship between Beast and Mineral; the former is weak against the latter, the latter is strong against the former. You may read the Natural Afflatus wheel clockwise or counter clockwise.
Using the previous explanations, let us examine this cycle!
Beast is strong against Plant, because it's the disruption of a community or the harmony of the world through a single individual desperately fighting to change their current situation. A desperate animal does not think about the consequences its actions has on the environment while it tries to survive. Plant is strong against Star, because it's a tight-knit collective that embraces change and thus, the lone genius cannot shine above the rest. In an environment that welcomes everyone and everything, there is no way to stand out. Star is strong against Mineral, because it's a single individual choosing to disrupt the status quo, the stability of their society, for the sake of a dream or ideal. A single genius can topple over entire societies. And Mineral is strong against Beast, because a rigid set of rules or traditions leave no place for those who don't fit inside of it or who oppose it. A government that advocates for mankind's superiority leaves no room for arcanists and their rights, it forces them to assimilate within their established rules.
And this cycle goes backwards and forwards!
But I would also like to propose a different type of relation: we understand the aspect of having advantage or disadvantage, but what about Afflatuses that directly mirror each other?
Beast and Star are two Afflatus that directly correlate to an individual against a collective, whereas Mineral and Plant are two Afflatus that directly correlate to a collective against the individual. They're foils of each other; Beast is the underdog, Star is the genius, while Mineral is the stagnant and rigid yet stable and secure systems while Plant is the ever-changing and adaptive nature of the world.
We may also see this in a more precise way: the ecological cycle and Afflatus relationships exist because someone of Mineral Afflatus who is stuck in their ways and refuses to change can be easily upset by someone of Star Afflatus whose nature is to radically change traditions and offer different paths. This is why Semmelweis, a Mineral Afflatus who is hellbent on clinging to the human aspect of herself and sticks to her stubborn mindsets, has such a fascination with Lorelei. Or rather, why Lorelei has such an effect on Semmelweis, as she is a Star Afflatus that begins Semmelweis' journey of self-discovery and acceptance within Series of Dusks.
We can also see previous themes discussed within this post here: one would think that such a radical change is enough to cause Semmelweis to change Afflatus, but we see through her gamemode and the different endings presented that this change is still very much in line with her mindsets and behaviour, Semmelweis remains stubbornly adaptive and pragmatic to the very end, and choosing to follow Lorelei has brought her a deeper insight to understand herself without radically changing who she truly is.
Another example would be Forget Me Not and Druvis III; we know that Forget Me Not is Mineral Afflatus due to his boss fight in Chapter 2 - Stage 13 "Documentary" and Druvis III is Plant Afflatus.
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We see the foil dynamics of Afflatus that don't directly interact with each other: the reason Forget Me Not and Druvis III seem to have this type of relationship can be explained through their Afflatus, with Forget Me Not insisting that she perpetuates the very same cycle of revenge and pain, to never move on and continue in the same spot of grieving and mourning for her family. While Druvis III's entire development throughout the Chicago arc--and even leading into the next chapters--tackles her desire to grow and move on, to finally let go of the worst night of her life that took her family away and begin healing from it. It's exactly what Vertin notices within her, and why she's able to connect with Druvis III.
Vertin: Once you dispel the arcanum, it would not be what it is now. I think you are clear, Ms. Druvis, that … Every tree lives for tomorrow.
And that's where I'll leave this extremely long introduction to my study on Afflatus! I'm planning on discussing other themes in the future, such as the way a character's Medium serves as a bridge between their Afflatus and Arcanum, and analysis of the cover profule, but also proper in-depth analysis of each individual Afflatus!
There is so much to look at when discussing Afflatus, every single Insight material has its own description, and each stage for each Afflatus tells a story that relates to their themes!
Please don't be afraid to reach out with your own ideas or observations, I look forward to what everyone else thinks! And congratulations for making it this far <3
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