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ajjackstraits ¡ 8 months ago
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Computer or System on Module Market Size, Business Revenue Forecast, Leading Competitors And Growth Trends
Strategic Insights and Forecasts: Computer or System on Module Market Leaders
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The Computer or System on Module Size report is anticipated to experience significant growth in the coming years. As the world continues to recover from the pandemic, the market is expected to expand. The Computer or System on Module research not only highlights current industry standards but also reveals the latest strategic trends and patterns among market players. This research serves as an essential business document, aiding global market buyers in planning their next steps regarding the market's future trajectory.
According to Straits Research, the global Computer or System on Module Market  size was valued at USD 1.23 Billion in 2021. It is projected to reach from USD XX Billion in 2022 to USD 2.35 Billion by 2030, growing at a CAGR of 6% during the forecast period (2022–2030).
The Computer or System on Module Report is an essential resource for business strategists, offering insightful data and analysis. It includes an industry overview, growth analysis, and historical and projected figures for cost, revenue, supply, and demand (where applicable). Research analysts offer a thorough description of the value chain and distributor analysis. This report provides comprehensive information to deepen understanding, broaden the scope, and enhance the application of the findings.
Get Free Request Sample Report @ https://straitsresearch.com/report/computer-or-system-on-module-market/request-sample
Leading Computer or System on Module Market include: -
Digi International (the U.S.)
Advantech Co., Ltd. (Taiwan)
Aaeon (Taiwan)
Variscite (Israel)
Axiomtek Co., Ltd. (Taiwan)
MSC Technology (India)
Olimex (Bulgaria)
Kontron (Bulgaria)
PHYTEC Embedded Pvt. Ltd. (India)
Toradex (Switzerland)
Microchip Technology Inc. (the U.S.)
Congatec AG(Germany)
Eurotech, Inc. (Switzerland)
SECO s.r.l. (Italy)
The Computer or System on Module Market Report helps a wide range of businesses determine what their consumers truly want by doing extensive market research. When it comes to new products, every company owner wants to know how much demand there is, and this report is a great resource. Additional benefits include ensuring that the most recent market developments are covered. You may closely check key rivals and their company growth tactics by reading the Computer or System on Module market research. It also does an in-depth research for the years 2022-2030 in order to provide company owners with new business options.
This research also provides a dashboard view of prominent Organizations, highlighting their effective marketing tactics, market share and most recent advances in both historical and current settings.
Global Computer or System on Module Market: Segmentation
By Product Type
ARM (Advanced RISC Machines) Architecture
Power Architecture
x86 Architecture
By Standard
Qseven
Smart Mobile Architecture
Embedded Technology Extended
COM Express
By Industry Vertical
Transportation
Industrial Automation
Medical
Gaming
Communication
Entertainment
Test & Measures
The report forecasts revenue growth at all geographic levels and provides an in-depth analysis of the latest industry trends and development patterns from 2022 to 2030 in each of the segments and sub-segments. Some of the major geographies included in the market are given below:
The regions covered include:
North America (United States, Canada, Mexico)
Europe (United Kingdom, France, Germany, Russia)
Asia-Pacific (China, Japan, Australia, Indonesia)
Middle East and Africa (UAE, Iran, Syria, South Africa)
South America (Brazil, Peru, Chile, Colombia)
You can check In-depth Segmentation from here: https://straitsresearch.com/report/computer-or-system-on-module-market/segmentation
Reasons to Purchase This Report:
The Computer or System on Module Market report provides an analysis of the evolving competitive landscape.
The report offers valuable analytical insights and strategic planning tools to support informed business decisions.
Researchers highlight key market dynamics, including drivers, restraints, trends, developments, and opportunities.
The report includes regional market estimates and business profiles of various stakeholders.
It helps in understanding all significant market segments.
The report provides extensive data on trending factors that will impact market growth.
This Report is available for purchase on Buy Computer or System on Module Market Report
Research Methodology:
We employ a robust research methodology that includes data triangulation based on top-down and bottom-up approaches, along with validation of estimated market figures through primary research. The data used to estimate the Computer or System on Module market size and forecast across various segments at the global, regional, and country levels is sourced from the most reliable published materials and through interviews with relevant stakeholders.
About Us:
StraitsResearch.com is a leading research and intelligence organization, specializing in research, analytics, and advisory services along with providing business insights & research reports.
Contact Us: Email: [email protected] Address: 825 3rd Avenue, New York, NY, USA, 10022 Tel: +1 6464807505, +44 203 318 2846
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forlorn-plushie ¡ 5 months ago
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Styles of Prep - Games that Care
Yet another of the lies that Wizards of the Coast has sold TTRPG players, which they've bought into wholeheartedly, is that there are different styles of preparation, and all are valid for every game (because both are valid for D&D, and D&D is right for every game, of course.)
I'm gonna go over a couple games I've run, and explain that actually they all care about the type and level of preparation the GM does.
Indie games are often honest and open about what they want. To take a high-prep example, I recently ran Eureka: Investigative Urban Fantasy. It is not subtle! In the narrator section, right after the introduction, it says "We cannot advise you strongly enough to use prewritten adventure modules". It's not just there - throughout the rules, there's an emphasis that the situation, the state of the world at the outset and thus at every time that follows, is known and rigid. Eureka is a mystery game - the who, what, how, why, and more are all set in stone. The narrator is forbidden to change the scenario on the fly.
Eureka is very forceful of this because the authors, writing a game for mystery investigations, are well aware that it's damn near impossible to make a coherent mystery up on the fly. I'm sure they've tried. I've tried. It's impossible. Something will contradict, and you won't notice until well after the players have reasoned from that contradictory information. It can be done, but not well, and the mental load on the GM is going to kill them.
It's not a genre thing - Eureka is a game about the act of solving mysteries, but so in Brindlewood Bay. I don't have experience with Brindlewood Bay myself, but I do know that the GM doensn't have a real mystery ahead of time - there's a move which is rolled to determine whether a theory is correct. Both are mystery games, but they approach them differently - and each makes a vastly different demand of the GM's preparations.
On the opposite end of the spectrum from Eureka, more in line with Brindlewood Bay in fact, is just about every Powered by the Apocalypse game. Apocalypse World is very clear about what to prepare, and it's more or less the opposite of Eureka: "Daydream some apocalyptic imagery, but DO NOT commit yourself to any storyline or particular characters."
The rules actually tell you to start on what would typically be 'prep' during the first session: "Work on your threat map and essential threats". It's more like note-taking, at that point, just placing the names of stuff that gets mentioned in the session. After that first session, and between each other, you do some real out-of-session work, solidifying the notes you made into Threats.
I won't go into it at length, but Dungeon World is much the same - though there's no 'map' for threats, as characters are expected to be far more mobile, the system of solidifying problems that were mentioned in-game into problems with some mechanically attached descriptors is much the same.
Now, on to the elephant-sized dragon in the room - Dungeons and Dragons. The game itself is, truthfully, quite honest about this. It's the marketing team and the community, having fallen for their propaganda, who pretend low-prep is a valid way to play Dungeons and Dragons.
The 2014 DMG, correctly, focuses on prepared play. It asks DMs to consider "Do you like to plan thoroughly in advance, or do you prefer improvising on the spot?", but everything in that book is either rules text or preparation guides. Mostly the latter.
D&D, as it has existed since 3rd edition, (this is what I have experience with - I can't speak to earlier editions, except to note that there are alot of modules in their time and in the OSR tradition) is a game that thrives on prep. Even if that prep is procedural - tables of encounters and wandering monsters for an area, for example - it's impossible to run the game from nothing, without a lot of background, and have it work.
Imagine not knowing D&D, at all - you pick it up, read the non-list rules (so skipping most of the classes, races, spells, feats, backgrounds, weapons, etc) in the PHB and DMG, and try to run a game entirely improv from the rules and vibes. You'd quickly end up scouring the monster manual for appropriate encounters - and the game, by the rules, demands appropriate encounters! There's a budget system! It's a game about killing monsters and does a lot of math to try and make sure it's challenging without killing player characters.
D&D, at least in the books, is pretty honest about what it wants from preparation. It wants a lot! The playerbase pretends otherwise, but they're wrong. I've yet to find another game that tries to lie like this. Eureka wants you to use modules. Apocalypse World wants you to wing it. I have yet to find any game that actually doesn't care.
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niqhtlord01 ¡ 8 months ago
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Humans are weird: Steve’s Station
( Please come see me on my new patreon and support me for early access to stories and personal story requests :D https://www.patreon.com/NiqhtLord Every bit helps)
If you ever find yourself on the run from the more reputable institutions of the universe, you may be prevailed upon to make your way to a little known star base called “Steve’s Station” in the Cambra system.
Designated as the haven of the underworld, Steve’s Station operates outside the boundaries of all official governing bodies and interplanetary enforcement organizations. It operates as a safe haven at one point or another for every criminal, terrorist, extremist, and other shadowy group that seeks to cause unlawful conduct across the universe.
Normally a station that housed so many unsavory characters would hardly survive a day given the tenacity for grudges its patrons held. It was only through the simple governing of the stations founder, a human known only as “Steve”, that the station was able to not only operate but actively thrive as a hub of underworld activity.
Originally founded some thirty years prior, the human Steve had saved up his life savings to by a third generation mobile station. With only four docking arms and two cargo holds, the third generation stations were largely overlooked as they were the smallest of mobile stations. What did make it more desirable was the fact that it’s smaller size allowed it to make system to system jumps. Even more beneficial was that its core housings could be upgraded and replaced to increase the size of the station if one had the credits.
With the majority of civilized systems already having an overflow of star bases and stations, cutting into the market there would neigh impossible. So Steve instead set course for the Cambra system; a little known and uncharted region of space that barely shows up on star charts save for a pair of skull and bones. This did not dissuade Steve however as he was always of the opportunistic nature.
Forty jumps later and Steve was setting up shop when his first customer came in.
A battered Benaren smuggler had just barely escaped from the authorities and made a blind jump. With his engines all but destroyed from the jump he would have been left to rot had it not been for Steve’s station.
Much to the surprise of the Benaren Steve asked no questions on how the damage came about so long as he followed the station rules.
1.       Pay on time.
2.       Keep your feuds at the door.
3.       Don’t start trouble, lest you want troubles of your own.
Within a short while the smuggler’s ship was repaired and ready to go again. The Benaren paid in full for the repairs and went on their way.
Now that may of well had been the end of Steve’s story had it not been for how connected the criminal underworld was. Not more than three weeks later another group of wayward outcasts and lowlifes stop by the station for use of its quality services.
From there the station’s reputation became wildly known as every criminal, pirate, smuggler, rogue ai and wayward warlord found their way to Steve’s Station to call it home. The wealth being generated from the constant traffic of ships and cargo allowed the station to quickly grow in size as Steve was able to purchase more parts and modules to be included.
Within the first ten years it went it nearly doubled in size, and in another five it was the size of a first 7th generation star base complete with over fifty docking ports and repair bays, sixteen cargo holds for storage, two dozen habitability compartments for stores and clubs, and a fuel depot capable of supplying an entire fleet.
The sheer volume of different factions and cultures using the station facilities would have rapidly devolved into rampant infighting and destruction were it not for the quiet hand of Steve. Patrons kept their animosity at the door unless they wanted to lose access to the safe harbor Steve’s station held. Storage and repair bays were expensive to maintain and were often prime targets for rivals within their own territories, so they were more than happy to maintain a truce while on Steve Station for their own benefit.
At least, that is what the smart ones were willing to abide by.  
--------------
“Give us the access codes and this can all be over.”
The Jinari leaned down and grabbed hold of the human’s head. He lifted it up so the mauled human could see him through his one good eye as the other was well and good swollen shut from the beating his men had given him the moment prior.
Before them lay the one and only human “Steve”; founder of Steve station and currently their captive as they continued with their hostile takeover of the station. Jinari’s group had long wanted to make a name for themselves and by taking control of such a hub of underworld activity they could gain vast amounts of credits to finance their own operations.
It had been easy to breach the station’s control bridge as security was light. The guards had grown lax with the fear of Steve’s displeasure keeping many of the patron’s inline. They’d been dead in moments with the door breached not long after.
Steve had been understandably uncooperative with handing over his access codes that gave full control of the station; so Jinari’s men had proceed with some aggressive interrogation tactics to loosen him.
Steve looked up at Jinari; spitting out a glob of blood on to his shoe and grinned.
“It won’t do you any good you know.”
Jinari’s good mood quickly evaporated as he watched the human Steve begin to laugh.
“You broke the third rule,” he laughed, “you aren’t going to make it out of here alive.”
Before Jinari could ask what the human meant a loud bark of several weapons came from outside the control room followed. The rest of his crew turned their guns on the open doorway as the sound of several heavy footfalls began to draw closer.
“You’ve got one chance,” a deep rattling voice came from outside, “so I want you idiots in there to listen well.”
“Release. The. Human. Steve.” Another voice came in with thick robotic overtones.
“An jus may’be, we lets you go with your bits intact!” One more voice came with a throaty chuckle at the end.
The door to the control room was suddenly ripped open from its frame and the figures entered the room.
“That’s….you’re….” one of Jinari’s crew stammered as the first figure came into view. A towering mass of muscle and bone covered in thick black armor plating.
“Gur, leader of the Black Reavers.”
Gur grinned as his name was spoken with such fear.
Besides him stood an equally tall cybernetic body or polished metal and spikes. It was called “Cybrosis”, the rogue AI responsible for the collapse of three economic zones via hacking and alterations of monetary values.
On the opposite side of Gur stood a squat brutish Ularen decorated with skulls and bones of its victims. This unfortunate figure was Gobsnob, the assassin infamous for decapitating the Hybren prince during his own coronation then escaping with the severed head. Many believed one of the heads mounted on his armor was the prince’s head.
“Let Steve go, and we’ll let you live.” Gur spoke with a calm, collected voice.
Jinari’s eyes darted between the figures now blocking escape from the control room. There were even more waiting patiently in the outside hallway all armed to the teeth. In fear he drew his gun and pointed the muzzle at Steve’s head.
“What makes this flesh sack so special?” He shouted at the group. “It’s just one human! We don’t need him to run this place!”
“Correction.” Cybrosis remarked. “He. Is. The Only. One. Who Can. Run. This. Station.”
“WHY?!” Jianri demanded.
“He makes me laugh!” Gobsnob chuckled.
When the answer did not dissuade Jinari Gur spoke up and pointed at him.
“Deals changed. Whoever kills this stupid metal brain gets to walk free.”
Cybrosis turned to glare at Gur at the remark but said nothing. Jinari laughed and pushed the muzzle deeper against Steve’s head.
“You think my own crew would-“
The bark of an auto-blaster ran out and Jinari collapsed to the floor in a pool of blood and bone. His ribcage now cracked wide open from the blaster fire that tore into his back.
Those gathered turned to see one of Jinari’s crew holding the smoking gun before dropping it to the ground and raising their hands.
“I can go free now, yes?” they stammered.
Gur smiled and reached for something in his pocket. “Nah, I lied.”
Before any of Jinari’s crew could react Gur pulled out a thick barrel cannon from his coat and fired a slug at the thug closest to Steve. The barrel slug slammed the thug back into the wall with enough force to turn him into an art piece.
After that the station patrons who had been waiting outside stormed into the room and quickly subdued the rest of the thugs. They barely had time to get off a round before they were torn to pieces. In some cases quite literally as Gobsnob got ahold of one of them and began beating them to death with their own dismembered arm.
Gur slowly walked forward and helped Steve into the command chair at the center of the room.
“Glad you guys made it.” Steve laughed through bloody teeth. “Was starting to think you’d give me up to that nobhead.”
Gur shook his head. “They broke the rules.” He said calmly, wiping a stain of blood off his boot on Jinari’s twitching corpse. “And here you don’t last long if you break the rules.”
Steve smiled and switched on the com channel for station wide broadcast.
“Attention station,” Steve said calmly, “All possessions belonging to the former Jinari and his crew are now forfeited. Patrons may claim them as they wish for redistribution.”
A low rumble of cheers could be heard echoing down the halls as the denizens of the station began a free-for-all on the would-be takers belongings.  Steve was not finished though.
“Additionally, a free month’s worth of supplies and repairs to the loveable bastards that came to my rescue.”
Even more cheers erupted from those gathered in the control room as they carried off Steve to the nearest bar for celebration.
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split-spectrum ¡ 2 years ago
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Four Hours
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Chapter 1
Pairings: Din Djarin/FemReader
Warnings/Tags: explicit content, swearing, mild violence
Description: A quiet day in the repair bay goes sideways quickly when the Mandalorian next door catches you stealing his tools.
☆☆☆
You've been coming here for over a week, and you've never seen the hangar this deserted.
Then again, there are some high-priced bounties newly on the market, and this place is frequented by other members of the guild, including a particular hunter you've been seeing glimpses of throughout the week - a Mandalorian. You'd caught him looking at you a few times while you'd been working on your ship, but only for a moment before he would walk away and disappear. It had started to concern you, but after a few days, he hadn't tried anything. That was about as friendly as it got between bounty hunters, so you'd left it alone.
As you settle your ship back into the hangar bay for a landing, you see no sign of him or anyone else. You'd decided to spend a day in a nearby star system enjoying the local food and actually resting in a real bed for the night before returning to complete the rest of your ship's repairs. In the hours you've been gone, the place seems to have cleared out.
You step off your cargo ramp, placing your helmet back over your head. You like to listen to music while you work, and you pick up plenty of interesting recordings throughout your travels. Despite the less-than-ideal circumstances causing you to spend so much time with your head stuck inside the engines of your ship, you're enjoying the uninterrupted time listening to your catalog. As you leave your ship to get back to work, the corner of your eye catches sight of the tools sitting behind your seat.
Shit...
You'd forgotten to return them before you left. You hope you don't get charged full price for that. You pay an entry fee to use the hangar space, which usually includes renting the tools as well, but you aren't supposed to leave with them. There's nothing you can do about it now except hope that no one noticed.
You pick up a soldering iron and dump the rest of the tools into your bag, pulling it over your shoulder and heading down the ramp to get back to work. A few minutes in, you realize you need a different size of spanner. You stand up from your crouched position, about to make your way back across the platform to where the rest of the tools are stored, when you're stopped dead by an iron grip sinking into the soft skin of your forearm. Every muscle in your body snaps to attention.
Your free hand flies up to the side of your helmet, switching off the music quickly enough to catch the words being barked at you through electronic modulation.
"-ey, I'm talking to you."
The deep rumble of the voice is more gripping than the hand. Your nervous system is in overdrive, and you whip around to face the voice's owner with your free hand dropping to your hip in one fluid motion, swiping your vibroblade up to a stiff neck. The neck is wrapped in a thick cloak, but that isn't much compared to the beskar helmet just above it. You stare into the black void where you imagine there must be eyes. He's got both of your hands, now.
"What?" you yelp, voice caught halfway up your throat, somewhere between a cry for help and a grunt of anger.
The vibroblade clinks, then makes a loud buzzing sound against the bottom of his helmet. He pulls his chin to the side to stop the noise, tilting it back to pin you under his stare.
He tightens his grip, and it hurts. "I said, I was talking to you."
You squirm at the pain, twisting your forearm around. You're very aware of the fact that you can only move this much because he's letting you.
"You've... got my attention." You wince, his thumb pressing down to the bone. "What do you want?"
There's a long pause, as if he's trying to make up his mind. Regarding what, you're not sure. You're starting to become frustrated with his lack of answer when he finally grunts, "You have my tools. Give them back."
The voice holds no space for argument. The only problem is that you definitely want to argue, because you're as confused as you've ever been.
"What tools?" you try. You aren't willing to die over this, but they're expensive, and you're not about to hand them over without an explanation.
Another pause while your heart thuds. If you had to guess, the look he's giving you through the helmet is a deadpan glare - not that you would have the faintest clue whether your guess is correct. It just seems to emanate from him.
"Those tools," he finally says, tilting his gaze downward to the bag on the floor near your feet. Your request for an explanation has definitely increased the irritation in his tone. "My tools."
You're still holding the vibroblade tightly, but your shoulders start to slacken as you stare back at him in confusion. "I didn't- those aren't..."
You wait for him to say more - to argue his point, but he doesn't. You get the impression that if you waited for hours, he still wouldn't. But his grip doesn't change, either, and it's starting to go from a biting pain to a deep, throbbing ache. The kind that leaves a mark.
"I thought they were rentals," you finally admit.
He stares at you for a long moment, and when you give him an earnest look, he seems to decide on accepting it. He doesn't waste any more time holding you, dropping your arms before you even pull back your blade. He doesn't shove you away, either, which would have been a better tactic to prevent you from sticking the blade through his neck. He just releases, not appearing concerned with you anymore, and turns to pick up the bag.
You huff out a breath, yanking yourself backward, albeit unnecessarily. He picks the tools up from the floor, dropping them into the bag before looking inside. You rub your forearm.
"Dank farrik," you mutter, checking the beginnings of a bruise. "You could have just fucking asked before grabbing me."
Finishing his inspection of the bag's inventory, he pulls it over his shoulder. "I did."
You glance up at him. "No, you didn't."
He doesn't seem to care whether you believe him or not, already turning to walk back toward the junker that's dwarfing the other half of the hangar.
"Yesterday. And the day before. You ignored me." He stops to face you again. "Then you took off with them."
Suddenly it occurs to you - all those times he'd been staring at you, you'd had music blaring inside your helmet. You'd shut it off a few times when you caught him looking, but by the time you had turned it off, he'd stalked away, and you assumed you were just being paranoid.
Your hands slowly reach up to remove your helmet. "I didn't hear you. I... listen to music, sometimes. In my helmet." You don't know why it embarrasses you to admit it to him. "I saw the tools in that heap of scrap over there, so I figured they belonged to the hangar."
It's clear from the mandalorian's extremely long silence that you've chosen to say exactly the wrong thing. Your eyes dart over to the ship and then back to him.
"Shit," you say softly to yourself, then call after him as he starts to turn away again. "That's not scrap, is it? It's your ship."
He doesn't turn back toward you until he's in front of the relic. Then he pauses before walking into the dark interior, looking down at you.
"Don't let me catch you over here again."
You don't have anything to say back to his warning, still embarrassed by your lack of awareness. The way he delivered the words sends a shiver through you, and you aren't quite sure what to make of it. The gruff, mysterious voice would be undeniably... hot, if it hadn't just taken away your only means of fixing your ship and retaining your livelihood.
The noise of his ship slamming shut echoes throughout the hangar and you shake your head a bit, annoyed. Looking back toward your half-disassembled ship, you decide that no, it is undeniably not.
Hours later, after you've had a chance to collect yourself, you're back under the engine cowling, quickly losing what remains of your patience.
You finally managed to find the available tools that the hangar actually provided, and what you'd found left much to be desired. For one thing, the spanner you're being forced to use is two sizes larger than what you need. It was the closest you could find, though, and with the right angle, you're pretty sure hitting it with a hammer will get it to twist free the bolt you've been trying to remove for twenty minutes.
Your muscles are aching and sweat begins to pool between your shoulder blades as you tighten your grip again. You swing the hammer hard and repeatedly, filling the air with a cacophony of unsuccessful banging. Your shoulders are starting to shake, and you drop your arms to your sides again, breathing hard. The sweat on your brow is threatening to drip into your eyes, so you drop the hammer for a moment to wipe it away, grabbing the corner of your shirt and dabbing it lightly against your skin. When you let your shoulder back down, you catch sight of the Mandalorian leaving his ship again, crossing the platform behind you.
You snap your eyes back to the task at hand, not wanting to give him the satisfaction of seeing you struggle, but also trying not to garner any more of his attention than you already have. He hadn't tried to kill you for stealing from him, and you preferred not to press your luck any further than that.
The next time your hammer comes down, though, your exhaustion makes itself known. Your aim falters, and the hammer skips off the spanner to catch one of your knuckles.
"Ah!" you snarl. "Fuck..."
You drop your knuckle into your mouth, sucking at it angrily, then pull it back out. You inspect the damage for a moment before your eyes flick up to the Mandalorian, whose helmet is turned just slightly toward you. He glances briefly over, seeming distracted by the noise, and then continues walking away.
Dropping a few more curses, you shake out the stinging in your hand and pick up the hammer again. When you reach up to continue your work, though, your bruised arm bumps up against an intake valve and you suck in another breath between your teeth. Ignoring the pain, you keep pounding until the bolt finally comes loose, and you nearly yelp in triumph.
Panting, you drop your shoulders back to the ground to catch your breath. Your head lolls to the side, a smile sliding across your mouth as you reach up and start turning the bolt with your fingers to loosen it the rest of the way. It pops off in your hand at last, and then your triumph starts to fade as you find yourself staring at the other 3 bolts on the panel, still needing to be removed.
You're going to need more caf.
The rest of the rotation is spent this way, until you finally relent for the evening after taking off the third bolt, and retire to your sleeping quarters, sweat-drenched and defeated. As you close your eyes, you dream of a time when you'll be able to afford a custom toolset of your own.
Or maybe a ship that isn't in desperate need of repair all the time. Either would do.
When you open your eyes next, it's that same thought that drives you back outside of your ship and straight to work. You can't afford to stay on this repair dock forever, and every day you're here is another wasted opportunity for bounties. You sigh at the thought of the work that lies ahead and convince yourself you're going to finish by the end of the week, even if it kills you. And it probably will, the way things are going.
You're so busy wallowing as you step out of your ship that you nearly don't notice the bag blocking your path. Your feet stop short, and you look down at it blankly, not quite believing what's in front of you.
You bend down and pull it open, finding inside the same tools you'd returned to the Mandalorian. They're all there. Even the correctly sized spanner.
You look around for your mysterious benefactor, but seeing no one, you smile to only yourself. Then you gather up the bag and get to work.
When you finally do see the Mandalorian again, he's talking to someone else. Sometime earlier, while your head was buried inside your metal labyrinth, another ship had parked next to you, between your ship and the Mandalorian's. A tall, slender figure had emerged, but you hadn't followed where the figure had gone.
Now, the figure is standing on the other side of the hangar near Mando's ship and you're listening to the low exchange of voices - one considerably lower than the other. You're approaching with the bag in your hands, and the Mandalorian turns toward you first. The man with whom he's talking goes silent and watches you, yellow eyes fixing strangely on your movements from behind his face covering. The eyes are oddly familiar.
You clear your throat uncomfortably, raising up the bag to hand it over. "Thanks for the tools, Mando."
He nods, taking them from you. "Thank you for returning them."
You give a sly grin. Did you just share an inside joke? Perhaps your standards for what passes as a joke have lowered, spending as much time alone as you have lately. Still, you decide to count it.
Without much left to say, you turn to leave, and a scratchy voice follows you.
"A Karichian? Mando, I would have thought you kept better company."
You bristle, then swallow and keep walking. Sometimes in the company of other hunters, it pays to defend yourself when someone insults you. But in this case, your reputation isn't worth the fight. You don't know if he's a complete stranger or friend of the Mandalorian, and it's none of your business.
Mando says nothing and the stranger goes on.
"You know what they do, right? They use poison." He barks a crackling laugh. "You wanna call yourself a bounty hunter, don't use a coward's weapon."
Still, Mando neither agrees nor disagrees, and you keep walking.
"Ought to learn how to use real weapons or leave the business to the experts, eh Mando?"
There's a silence, and then, "Any weapon is the right one if it gets the job done."
You hear the clink of his boots as the Mandalorian walks back into his ship. The stranger huffs his disapproval, and then you hear him walk away too. It's hard not to turn back and look, but you keep your face forward to hide your smirk.
--
It's pretty foolish, and you know it. Bringing him caf is probably a waste of time, if what you've heard about Mandalorians is true. It's not like he'll drink it with you. But it feels rude to come back the next day asking after the tools again without something to offer in return, and you certainly can't offer credits.
So, you step out of the hatch and into the oily yellow light of the dim hangar holding two cups of caf and make your way toward his ship, being careful not to spill. He can probably drink it after you leave, right? He can't keep the helmet on all the time.
You're halfway to the ship when your train of thought is interrupted by a sound coming from behind you. A loud, metal creaking, like a ship's door coming off its hinges. Your head pivots automatically, eyes darting back. You'd locked yours up, hadn't you?
Frozen in place, you wait, listening. The stranger's ship is blocking your view, but you don't want to move just yet. You aren't certain of what you've heard. A long silence passes as you wait for confirmation, but hearing nothing, you turn and slowly start to walk back toward your ship, still holding a cup in each hand. The shadow of the stranger's ship is making it hard to see, but as you round the corner you can make it out - your ship's hatch is broken open, the door hanging to the side.
Your pulse picks up and you drop quickly to the floor, placing the cups down and reaching for your blaster. You aren't very skilled with it, but your blade is on the ship, and this situation definitely calls for a distanced approach.
You're still half-crouched when your balance is thrown, your shoulders are pounded into the metal behind you, and your wrist - your bad wrist - is crushed painfully upward beside your head. You gasp before your throat is caught in a clawed hand, stifling a half-breath before you can fill your lungs. Your eyes are inches from another set of glowing, yellow, familiar ones.
You lean forward, bucking to get free, to gulp down air, to yell, but the hand pressed firmly beneath your chin clutches at your skin and slams your head back.
"Quiet, or it'll hurt even worse."
"Augh," is all you can manage, heart pounding as you try to reorient yourself from the impact on your skull. You feel the hand holding your wrist slide upward and disarm you, and somewhere in the back of your mind, you register that the splash you hear when the blaster clatters to the ground must be the caf that's spilled, forming a puddle around your boots.
When the attacker's hand releases your wrist you swing both arms to fight him off, but your fists do little damage against his leathery skin. You're about to attempt to knee him in the stomach when cold metal sinks into your neck. Your whole body freezes and your eyes widen.
"That's better," he tells you, then uses his other hand to pull down his face covering. You recognize him instantly, and it sends a chill down your spine. You aren't getting out of this alive.
"Dra'olsk."
"So you do remember me. Good. I won't need to explain what's about to happen."
The blade presses further in, and you feel the warm itch of blood when it begins to flow over the sting of the widening wound. He's not using a vibroblade. It's a knife. You realize now that it's a very particular choice he's made to prolong your pain.
You don't bother asking why or how. Your mind whips through any possibility of escape. Bribery? Not a chance. You owe a blood debt and you can see in his seething expression it's been a long time coming.
The knife catches at your jaw. You grit your teeth, willing yourself to meet your end without flinching, and at that moment, the metallic clink of boots stepping onto the platform makes you both jolt in your respective positions.
The boots make their way slowly across the floor, and you realize two things - the Mandalorian has just stepped outside his ship, and he has no idea what's going on behind this one.
You take advantage of your assailant's momentary distraction and try to drop to the side of his grip. Your freedom lasts only a second, though, before he forces you down to the ground, pressing his body weight into you and pinning you to the floor. The knife is right back against your skin. Only this time, there's a witness.
"Mand-"
You can hardly get a syllable out before you're silenced with the back of a hand. But it was enough to turn his head. The suit of armor looks huge and imposing from this angle, as he stares down at you through the gap below the stranger's ship. He's silent. Unmoving.
The man on top of you jerks his head to the side. "This ain't your concern, Mando. Move along."
And he's right. Bounty hunters aren't known for involving themselves in other people's problems. Your usual method for dealing with bar brawls and other disputes between hunters is to mind your business, and you're certain it's his method too.
You're proven right when the Mandaloran keeps walking, leaving you at the mercy of fate. His helmet turns away, and he disappears into the shadows. You can't fault him. It's what you would have done.
The yellow eyes above you narrow as the reptilian face slides into a sadistic grin. "No one here to help you now."
Having been in Mando's position more than once, you're well aware that begging does absolutely nothing, but you also have no other recourse. So the words slide out of you, hopeless as they are.
"Mando. Please..."
Now the yellow eyes roll. "Shut up. Now, I'll give you a choice - something you never gave him. You want a blaster to the face or the back of the head?" He leans in closer, tipping your chin up with the blade. "What do you think? Want to see it coming?"
From the shadows behind your attacker's head, you hear the sound of a rifle's safety clicking off.
"Same question."
Your chest heaves a huge, involuntary sigh as the knife pulls back from your neck, still close, but no longer biting into the skin. Dra'olsk's scaly head turns back to sneer at the Mandalorian who's now towering over the both of you.
"I told you to mind your business. We've got a score to settle here."
The low voice in reply is cold, smooth, unimpressed. "Should have settled it somewhere else."
Dra'olsk's sneer turns into a smirk and he shakes his head. "I've got friends all over this quadrant who'll have your hide and hers if I turn up dead. So you better have that thing set to stun."
"Mine doesn't have that setting."
Your eyes dart between the gun and Dra'olsk. This could be an opening. It might be your only opening. Is he distracted enough? If you move, could you do it hard and fast enough to pull his hand away from your throat? The silence stretches on while you try to make your decision.
"Hand over the knife, and get up. Slow."
"And what if I don't? What if I decide to end it right now?"
The blade is turning to point directly downward. You swallow and it bobs with your movement.
His hand tightens its grip on the handle. "What if I just-"
A flash.
A burst of smoke.
A sudden feeling of lightness in your chest as the body pressing down onto you is replaced with a pile of rags. You gasp, partly in shock and partly to suck in the oxygen you've been lacking.
When your vision clears, a dark wall of leather and gleaming metal is staring down at you.
"You okay?"
Coughing, you nod, and the pain reminds you of the damage done to your neck. Your hand instinctively flies up to your throat. Then you pull it back to inspect the blood. It isn't too bad. You nod again, more convincingly this time. "Yeah. Yeah, I'm okay."
"Good." He tells you, as you start to stand up. "You should finish your work and go."
You don't need to ask what he means. Dra'olsk wasn't lying - when he doesn't return, someone else will be coming for you. You turn back toward your ship, splashing through the caf that's slowly spreading over the floor. You walk a few feet before you realize Mando is following you, at a distance.
"I only have a few systems offline," you tell him. "I can make a jump if I need to."
He's silent, but he doesn't stop following. You pause in the doorway, about to enter your ship, when you see it.
"Fuck," you curse softly to yourself, clasping your hand around your neck as you stare at it. "No. No..."
The Mandalorian is standing a few feet back. "What?"
"The fucking..." you calm yourself, voice starting to shake as you bend down to pick up the broken remains of a flask. You try again to speak normally. "The poison in this..." You can't finish. Your mind is racing.
"He used it?"
You look down at the spot on the floor with shards of glass spread around it. It's wet. "I don't know. It might have fallen when he broke in looking for me, or he might have used it on the knife."
Another long silence.
"I have an antidote..." you trail off, thinking about the implications.
"So take it," he responds flatly when you don't continue.
You shake your head. "Not that simple. The poison is certain death. But the antidote has a risk of paralyzing limbs. Permanently. I'd rather not take it if I don't have to."
Then you turn back to face him. "There's a way I could know for sure. After a couple of hours, the poison will start to take effect, and I'll lose consciousness. It happens fast." You fix your eyes on him. "There's a good chance I won't be awake long enough to take the antidote. I would need someone there to give it to me."
He lets the silence go on long enough to make you too uncomfortable to ask outright. But the request hangs between you, just the same. He looks off to the side, shifting his weight, then looks back to you.
"Get your things, and be on my ship in ten minutes." He turns and walks away. "We aren't staying here."
--
A/N: I'm so sorry, I know I said this would be a one-off but it got away from me and now it's going to be two or three parts. I wouldn't be opposed to having a longer-form offshoot sometime in the future, but this is standalone self-contained porn with minimal plot. Apologies for the lack of smut in the first part!
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reverieshifts ¡ 9 days ago
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𝑻𝒉𝒆 𝑪𝒍𝒆𝒎𝒆𝒏𝒕𝒊𝒏𝒆 𝒑𝒕. 𝟐: 𝒅𝒆𝒔𝒊𝒈𝒏 𝒂𝒏𝒅 𝒔𝒚𝒔𝒕𝒆𝒎𝒔
𝒔𝒄𝒊-𝒇𝒊 𝒅𝒓
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𝒔𝒉𝒊𝒑 𝒄𝒍𝒂𝒔𝒔 𝒂𝒏𝒅 𝒄𝒐𝒏𝒇𝒊𝒈𝒖𝒓𝒂𝒕𝒊𝒐𝒏
Class: Modified mid-class freighter (original designation untraceable)
Dimensions: Compact and fast—built more for speed and evasion than cargo bulk
Original Use: Unknown. Judging by the design mix, she may have once been a light cargo hauler, but at this point, almost nothing about her is stock.
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𝒉𝒖𝒍𝒍 𝒂𝒏𝒅 𝒂𝒓𝒎𝒐𝒓
Plating: Mismatched but reinforced. Some hull panels are standard titanium composite, others are salvaged from military vessels. I once found a piece stamped with a defense contractor logo. Soren played dumb.
Damage Markers: Scars from asteroid grazes, plasma burns, and at least one railgun strike that tore through the starboard side before being patched with a piece of what appears to be an old satellite dish.
Stealth Coating: A stolen stealth coating on one side (only one side), giving her a bizarre half-gloss appearance when flying in certain light.
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𝒑𝒓𝒐𝒑𝒖𝒍𝒔𝒊𝒐𝒏 𝒂𝒏𝒅 𝒎𝒂𝒏𝒆𝒖𝒗𝒆𝒓𝒂𝒃𝒊𝒍𝒊𝒕𝒚
Here’s where things get... illegal.
Engine Type: Tri-core fusion drive (overclocked illegally)
Thrusters: Multi-angle vectoring thrusters scavenged from a racing skiff
Hyperspace Drive: Installed after-market. Very not standard. Definitely not licensed. Burns through fuel like sin, but gets the job done.
Maneuverability: Shockingly agile for her size. She’s not built to win dogfights—she’s built to not get hit.
Speed: Capable of outpacing most patrol cruisers and nearly anything in her class. Soren once escaped a blockade by flipping her vertical, killing main thrust, and gliding between two gunships with only manual microthrusters. Clemmy didn’t love that. But she did it.
Max Velocity: Classified (by Soren) as “if she shakes apart, you pushed her too far.”
Signature Trick: Emergency micro-bursts for fast stops or rapid angular shifts—great for dodging, terrible for unsecured passengers.
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𝒐𝒇𝒇𝒆𝒏𝒔𝒊𝒗𝒆 𝒔𝒚𝒔𝒕𝒆𝒎𝒔
While not technically a warship, Clemmy has teeth—and Soren is not shy about using them.
Primary Weapons:
Retractable twin plasma cannons mounted under the nose (illegally modified for rapid cycling)
Hidden turret along the dorsal fin with full 360° tracking (camouflaged beneath sensor shielding)
Secondary Systems:
Ion net disruptor (used for disabling ships mid-chase)
Forward grappling harpoon (officially for salvage… unofficially for “creative boarding solutions”)
Mod Notes: All weapons have been internally rewired for faster charge times and energy efficiency. Soren insists it’s “completely safe.” The ship disagrees. The floor near the control relay is still scorched.
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𝒅𝒆𝒇𝒆𝒏𝒔𝒊𝒗𝒆 𝒔𝒚𝒔𝒕𝒆𝒎𝒔
Shielding: Layered energy-dispersal field adapted from outdated military specs. It’s finicky, but when tuned right, it can absorb an entire volley without so much as a flicker.
Hull Reinforcement: Polyceramic inner shell under the patchwork hull. Not factory standard. Probably military surplus. Possibly stolen.
Cloaking:
Partial stealth mode: One side only. Meant for short bursts, ambushes, or dodging sensor sweeps. Jax once described it as “trying to hide behind your own arm.”
Signature Dampeners: Basic-grade dampeners, good enough to fool low-level scans or confuse weapons locks for a few seconds.
Countermeasures:
Chaff and flare deployment for missile evasion
ECM scrambler array that definitely violates at least five galactic communication laws
Reinforcement Field: Short-range gravitic pulse projector, used to knock boarding parties off balance or repel magnetic tethers.
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𝒏𝒂𝒗𝒊𝒈𝒂𝒕𝒊𝒐𝒏 𝒂𝒏𝒅 𝒑𝒊𝒍𝒐𝒕𝒊𝒏𝒈
Primary Navigation System: Jury-rigged hybrid between an outdated freighter nav-core and a racing AI module. The interface is messy, but the calculations are blindingly fast—when they don’t crash mid-jump.
Manual Controls: Everything important is mapped to tactile controls. Soren doesn’t trust full automation. If the nav AI glitches mid-dive, he wants to feel the override.
Autopilot: Exists. Technically. Mostly used as a glorified parking brake or when Soren needs to sleep for 20 minutes in a safe orbit.
Charting Software: Half-legal, half-pirated. Capable of plotting hyperspace routes through narrow, high-risk corridors that most ships avoid.
Backup Systems: A wall-mounted hardcopy star chart in the cockpit. Just in case. Zia thinks this is hilarious. Soren calls it “responsible.”
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𝒅𝒐𝒄𝒌𝒊𝒏𝒈 𝒄𝒂𝒑𝒂𝒄𝒊𝒕𝒚 𝒂𝒏𝒅 𝒂𝒄𝒄𝒆𝒔𝒔
Docking Clamps: Can attach to standard civilian ports, refueling stations, and most illicit trade hubs. May need to be “persuaded” into alignment.
Shuttle Bay: None. She’s too compact for internal hangars. Instead, she has one reinforced top-hatch cradle rigged for small detachable pods—used rarely, and only when absolutely necessary.
Airlocks:
Main Port: Standard-sized, sealed, and usually a bit stubborn when opening.
Secondary Hatch: Hidden behind a supply wall in the engine bay. Used for stealth entries and exits.
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𝒓𝒆𝒑𝒂𝒊𝒓 𝒂𝒏𝒅 𝒎𝒂𝒊𝒏𝒕𝒆𝒏𝒂𝒏𝒄𝒆 𝒏𝒆𝒆𝒅𝒔
Routine Repairs: Constant. Something is always groaning, leaking, sparking, or “just about to give out but not yet.”
Spare Parts: Stored in crates scattered across the ship—engine parts in the pantry, coolant lines under the bench seat, wiring spools in my hydroponics pod (which I do not appreciate).
Self-Diagnostics: Unreliable. The system either reports “everything is fine” (it’s not), or starts shrieking about seven simultaneous reactor leaks (there are none). Soren usually ignores it and just listens to the hum of the engine to diagnose problems.
Repairs in Flight: Doable. Often necessary. Soren has made mid-warp hull welds while dangling from a tether. Zia once had to climb into the bulkhead to manually restart a fried fuse bank after a flare surge.
Critical Weakness: The fuel converter. If anything’s going to go first, it’s that. It’s been patched, rewired, and coaxed with offerings—but one day, it’s going to die loudly.
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𝒔𝒚𝒔𝒕𝒆𝒎 𝒊𝒏𝒕𝒆𝒈𝒓𝒂𝒕𝒊𝒐𝒏
Power Grid: Custom-wired. Inconsistent. If too many systems are running at once (say, stealth mode, shields, and weapons), things start flickering. Choosing what gets power is sometimes a strategic decision—or a desperate one.
AI Integration: No full AI. Just a scattered handful of voice-assist systems, diagnostic subroutines, and a navigation core that occasionally asks Soren if he’s “sure about that” when he plots something stupid.
Voice Recognition: Primarily responds to Soren’s voice, but Zia has jury-rigged access to certain commands—especially life support, lighting, and doors.
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𝒅𝒐𝒄𝒌𝒊𝒏𝒈/𝒃𝒐𝒂𝒓𝒅𝒊𝒏𝒈 𝒇𝒆𝒂𝒕𝒖𝒓𝒆𝒔
Hard-dock only. No fancy mag-coupling or remote landers.
Zero-G Transfer Capability: Yes, with magnetic grip points and a manually sealed transition tunnel.
Boarding Defense: Reinforcement field, sealed bulkheads, and at least three blasters stashed near the doors “just in case.”
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𝒔𝒚𝒔𝒕𝒆𝒎 𝒏𝒐𝒕𝒆𝒔
Most systems are custom-built, hotwired, or frankensteined together. Only Soren knows how everything works—and even he sometimes has to hit things to make them run.
Diagnostics require manual calibration. The ship’s internal sensors are either hyper-sensitive or utterly dead.
Flight path records? Wiped. Regularly. On principle.
𝒊𝒏 𝒔𝒉𝒐𝒓𝒕:
Clementine might look like a rustbucket. But she’s got the firepower of a private gunship, the speed of a racer, and the evasive instincts of a hunted animal. She doesn’t win fights with brute force—she wins them by being faster, smarter, and just illegal enough to stay one step ahead of the galaxy’s worst.
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𝒆𝒙𝒕𝒓𝒂
Ok, I'm gonna be honest here, my friend who's really into sci-fi had to help me write most of this, because as I've said before, I know like nothing about it. So all the fancy technical stuff in here was all him.
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@aprilshiftz @lalalian
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guyulin ¡ 1 month ago
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We are a professional display manufacturer with modern production lines and senior R&D teams. We focus on the manufacturing of multiple categories of products such as LCD monitors, e-sports monitors, and commercial monitors. We strictly control the quality from panel procurement, module assembly to whole machine testing, and can meet the core needs of different industries for display equipment. One-stop wholesale service: We provide a full range of display wholesale, covering 22-inch to 49-inch regular sizes and 21:9 ultra-wide screens, 1k-5k curved screens and other special specifications. We support enterprises and dealers to purchase in bulk, with large quantities and good prices, and can quickly respond to order needs and national/global logistics distribution. Customized wholesale solutions: For customers such as e-commerce platforms and offline chain stores, we can customize brand LOGO, packaging design, system pre-installation and other value-added services to help partners improve their market competitiveness.
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titanrpg ¡ 2 years ago
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Hey, Lex, got a question. At some point in the last two decades, somebody in the indie space mentioned that it was all well and good to develop a system, but that what a lot of games lack is support, and that supplemental material like monster- or magic-folios or adventure modules or what have you. The argument was something to the effect that we have sort of a lot of one off, single page or even whole simulation systems, but once you have the base thing, there's not really much suggested to do with it, and while plenty of GMs and tables don't need help getting started, plenty do.
Is this anything, y'think? Do you have thoughts on the subject of supplemental material? Do you think it "helps" your ttrpgs, for whatever metric that... is measuring, lmao.
Hey! I've heard this here and there, and I'll share my thoughts as a relative newcomer (I'm around the 2.5 year mark of seriously making my own games).
I don't think it's a problem to have one-off games and barebones systems. In fact, make it as barebones as possible, and you have yourself an SRD essentially. We all know I love me an SRD.
That being said, the whole deal with Caltrop Core (my first SRD) was lowering the barrier to entry for people to start making games. If you can sufficiently lower a barrier, it'll be much easier for people to start. It goes for full TTRPGs as well. An ecosystem of support is the dream for any system, but the step I take before that is including materials in my game to help people get started.
Even though I don't consider myself the type of player who needs the extra help/content, I still like seeing a starter adventure or a table of ideas, as it helps me find where to start. Examples of play are also a big part of this. Wanderhome does a really nice job of this (is there anything this game doesn't do a really nice job of?).
Identifying the action you want someone to take and doing everything in your power to minimize the friction/number of steps between that person and the action -- that's digital marketing in a nutshell.
People mostly apply this thought process to sales, but it works for everything. When I'm finishing up a game, I'm concerned with one action in particular: someone actually playing my game.
As indie devs, it can often feel like no one actually plays our games. (Side note: I think it's worth making peace with this aspect of indie publishing. I make games because I like making games. If people play my stuff, great. If they don't, okay. I would have made this thing anyway.) If this is something you're worried about with a project, I believe the best thing to do is identify the type of supplemental material that will bridge the gap from reading the game to running/playing it. To me, that's what "helping" my TTRPG means. I often see quickstart one-pagers for medium sized games, and I think that's a really strong option.
You also do not have to have this supplemental materials ready when you first hit "Publish" on itch.io or wherever. For one of my own game jams, I wrote a minimum playable version (MPV, is that a thing?) of HEXFALL. Then later I went back and added a bunch of materials (new hex types, new maps, new examples, new story hooks) to help people get started as easily as possible. I pitched it as an expansion, and even came up with a cool dramatic subtitle which I always love doing.
It's really up to the designer and where they're at. If you're out here trying to build a publishing business, then I think this type of material should be included in your base game. Hobbyists should do whatever is most fun for them.
Thanks for the fun question! I hope I answered sufficiently!
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rpgsandbox ¡ 2 years ago
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Beyond The Pale is a tabletop RPG adventure inspired by Jewish history, folk tales, and mysticism. This setting aims to highlight the unique folklore and beliefs cultivated by the Jewish people, presenting them in an old-school RPG format. It explores themes of oppression and persecution alongside hope and love, set against a backdrop of idyllic country life. 
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Azazel, King of Scapegoats
To ensure the authenticity and sensitivity of this portrayal, the core development team (including the writing, art, and layout) all identify as Jewish. Members of the religious community were consulted throughout the development of this book to ensure that the themes and images represented in the text were not perceived as offensive or derogatory.
The adventure was written with Cairn in mind, but is close to being system-neutral and easily adapted to other “Old School” roleplaying games. The book will be about 94 pages. A5 size. 
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Explore the Tree of Life
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The events of this module take place during a week-long celebration, the Days of Remembrance, during which the PCs will need to gather information, solve mysteries, and overcome threats to prevent a great cataclysm. 
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A map of the region
The places in this book are based on an actual territory in the western part of the Russian Empire known as The Pale of Settlement, which existed from 1791 to 1917. For over a century, Jews were restricted to this region. Jews often lived together in small, market towns called shtetls. During that time, hundreds of thousands of Jews were killed as a result of pogroms. Even with these restrictions, Jews in Europe were able to cultivate a rich culture and language. The village in this adventure, Kest, is based on one such place.
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A groschen, the local currency
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The village of Kest and the surrounding countryside is populated with all manner of folk: erudite scholars, scheming politicians, jealous tricksters, lumberers, labor activists, folk witches, and many, many more! As they move about the countryside, characters will explore ancient ruins, dark forests, and broken lighthouses in their efforts to prevent - or assist - in a cataclysmic event.
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Rifka. She carries a secret.
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The setting of Beyond the Pale is populated by all manner of creatures, beasts, and monsters. The vast majority of these creatures are the result of meticulous research and study of Jewish folktales, myth, and legend. As the PCs explore the town, the forest, and the dungeons of the Pale they will encounter beasts unfamiliar and wild: an unrelenting dybbuk, a vengeful mazzik, the malicious Alukah, and many more. 
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Some of the creatures you'll meet in the Pale
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At its core, Beyond the Pale is still an old school adventure. Characters are expected to explore deadly dungeons, surviving on wit, critical thinking, and a bit of luck. The book will feature two distinct dungeons for the PCs to explore, each designed around a real symbol of Jewish identity.  
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All of the magic items in Beyond the Pale are sourced directly from Jewish esoterica, belief, folk tales, and mysticism. Two years were spent researching and writing this book, great care has been taken deciding how to represent some of the symbols, imagery, and personalities include in the book.
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Some of the relics the characters may discover
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Kickstarter campaign ends: Thu, December 21 2023 10:00 AM UTC +00:00
Website: [Lost Pages] [twitter] [instagram]
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radiantlyshiftingrebel ¡ 22 days ago
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Photonic Integrated Circuit Market 2033: Key Players, Segments, and Forecasts
Market Overview
The Global Photonic Integrated Circuit Market Size is Expected to Grow from USD 11.85 Billion in 2023 to USD 94.05 Billion by 2033, at a CAGR of 23.02% during the forecast period 2023-2033.  
Photonic Integrated Circuit (PIC) Market is witnessing transformative momentum, fueled by the global push towards faster, energy-efficient, and miniaturized optical components. As data demands soar and photonics become essential in telecom, AI, quantum computing, and biosensing, PICs are emerging as the nerve center of next-generation optical solutions. These chips integrate multiple photonic functions into a single chip, drastically improving performance and cost-efficiency.
Market Growth and Key Drivers
The market is set to grow at an exceptional pace, driven by:
Data Center Expansion: Surging internet traffic and cloud services are fueling PIC-based optical transceivers.
5G & Beyond: Demand for faster, low-latency communication is driving adoption in telecom infrastructure.
Quantum & AI Computing: PICs are critical to the advancement of light-based quantum circuits and high-speed AI processors.
Medical Diagnostics: Miniaturized photonic sensors are revolutionizing biomedical imaging and lab-on-chip diagnostics.
Defense & Aerospace: PICs provide enhanced signal processing and secure communication capabilities.
Get More Information: Click Here
Market Challenges
Despite strong potential, the PIC market faces several hurdles:
Fabrication Complexity: Advanced PICs demand high-precision manufacturing and integration techniques.
Standardization Issues: Lack of global standards slows down mass deployment and interoperability.
High Initial Investment: R&D and setup costs can be prohibitive, especially for SMEs and startups.
Thermal Management: Maintaining performance while managing heat in densely packed circuits remains a challenge.
Market Segmentation
By Component: Lasers, Modulators, Detectors, Multiplexers/Demultiplexers, Others
By Integration Type: Monolithic Integration, Hybrid Integration
By Material: Indium Phosphide (InP), Silicon-on-Insulator (SOI), Others
By Application: Optical Communication, Sensing, Biomedical, Quantum Computing, RF Signal Processing
By End User: Telecom, Healthcare, Data Centers, Aerospace & Defense, Academia
Regional Analysis
North America: Leading in R&D, startups, and federal defense contracts.
Europe: Home to silicon photonics innovation and academic-industrial collaboration.
Asia-Pacific: Witnessing rapid adoption due to telecom expansion and smart manufacturing in China, South Korea, and Japan.
Middle East & Africa: Emerging opportunities in smart city and surveillance tech.
Latin America: Gradual growth driven by increasing telecom and IoT penetration.
Competitive Landscape
Key players shaping the market include:
Intel Corporation
Cisco Systems
Infinera Corporation
NeoPhotonics
IBM
II-VI Incorporated
Hewlett Packard Enterprise
Broadcom Inc.
GlobalFoundries
PhotonDelta (Europe-based accelerator)
Positioning and Strategies
Leading companies are focusing on:
Vertical Integration: Owning every stage from design to packaging for cost control and performance.
Strategic Partnerships: Collaborations with telecom operators, hyperscalers, and research institutes.
Application-Specific Customization: Tailoring PICs for specific end-user applications (e.g., medical devices or LiDAR systems).
Global Fab Alliances: Leveraging cross-continental manufacturing capabilities for scale and speed.
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Recent Developments
Intel unveiled a next-gen 200G PIC-based optical transceiver targeting AI data centers.
Infinera's XR optics platform is redefining network scaling with dynamic bandwidth allocation.
European Photonics Alliance launched an initiative to accelerate PIC adoption in SMEs.
Startups like Ayar Labs and Lightmatter raised significant VC funding to develop photonics-based computing solutions.
Trends and Innovation
Co-Packaged Optics (CPO): Integrating optics with switching ASICs for power and latency optimization.
Silicon Photonics: Scalable, CMOS-compatible manufacturing opening the doors to mass production.
Quantum Photonic Chips: Rapid R&D in quantum-safe communications and computing.
Edge Photonics: Enabling localized, high-speed data processing for Industry 4.0 and IoT applications.
AI-Powered Design: ML models used for photonic circuit simulation and optimization.
Related URLS: 
https://www.sphericalinsights.com/our-insights/antimicrobial-medical-textiles-market  https://www.sphericalinsights.com/our-insights/self-contained-breathing-apparatus-market  https://www.sphericalinsights.com/our-insights/ozone-generator-market-size  https://www.sphericalinsights.com/our-insights/agro-textile-market 
Opportunities
Telecom & Cloud Providers: Demand for next-gen, low-latency networks creates significant opportunities.
Healthcare Startups: PICs enable affordable, portable diagnostics, expanding precision medicine.
Defense & Security: High-performance signal processing and surveillance enhancements.
Automotive LiDAR: Integration of PICs into autonomous vehicle sensor suites.
Future Outlook
The Photonic Integrated Circuit Market is moving from research-focused innovation to mainstream commercial adoption. By 2030, PICs are expected to power a wide array of industries—fundamentally redefining computing, communication, and sensing systems. Standardization, improved design tools, and silicon photonics will be pivotal in unlocking scalable mass adoption.
Conclusion
As digital transformation becomes more photon-powered, Photonic Integrated Circuits stand at the frontier of high-speed, high-efficiency technology. For decision-makers, investors, startups, and policymakers, now is the moment to align strategies, fund innovation, and build the ecosystem that will define the photonic era.
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netsolwaters ¡ 6 months ago
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Benefits of Compact and Modular Effluent Treatment Plants for Delhi’s Businesses
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The commercial and industrial zone in Delhi is expanding. With the presence of more companies, there is a high demand for effluent treatment plants (ETPs) due to high generation of wastewaters. In the current scenario, escalating costs and strict regulatory measures are becoming a cause of concern for industries. Here emerges the concept of compact and modular effluent treatment plants for Delhi's businesses which are available in the market through companies like Netsol Water. Netsol Water is a leading Effluent Treatment Plant Manufacturer in Delhi, providing advance solutions for waste water management.
What is meant by Compact and Modular Effluent Treatment Plants?
Effluent treatment plants refer to plants that are established in order to treat wastewaters from different industries as well as businesses before they are discharged into the environment. Compact and modular ETPs are the environmentally friendly wastewater treatment systems of the recent era and they come in accordance with the size and requirement of the industrial concerns. They are highly advantageous over other large-scale ETPs because they use relatively small sizes of space, can be easily installed at considerably low cost and can afford retrofitting and expanding.
Some benefits of Netsol Water’s compact and modular effluent treatment plants:
Netsol Water is a trusted Effluent Treatment Plant Manufacturers in Delhi, offering cutting edge solutions for waste water. Netsol Water is a premier company in offering the best compact and modular effluent treatment plants for industries at Delhi. Some of the advantages of choosing Netsol Water's ETPs include:
a. Customization: ETPs produced by Netsol Water are aimed at the particular needs of industries, and have solutions for treating all types of wastewater.
b. Cost-Effective: Compact and modular systems, as compared to conventional ETPs, needs relatively lesser capital investment for installation and implementation, has low operating costs and reduced costs of maintenance.
c. Space Optimization: These ETPs are compact in design to maintain low land usage and ensure companies are more environmentally friendly.
d. High Efficiency: The ETPs used by Netsol Water employ efficient technologies and superior equipment so as to offer the best treatment outcomes and minimise pollution concentrations in the treated water so that the accepting industries can adhere to the laid down rates.
e. Easy Maintenance and Upgrades: In modular ETPs configuration for equipment and its parts is such that they can be easily availed for maintenance and repair works. Businesses can also add the modules or other advanced treatment technology to the basic equipment form as the business expands or the regulation becomes more stringent.
Advantages of Selecting Small and Integrated ETPs for Delhi’s Companies
Lower Capital Investment: Small portable modular ETPs are cheaper to install than conventional ETPs because they occupy little space, entail few people during installation and use less capital.
Lower Operational Costs: Lower energy consumption and reduced manpower needed means companies will end up spending less in the long run.
Advanced Treatment Technologies: Compact and modular ETP employ the latest treatment procedures includes membrane bioreactor (MBR), reverse osmosis (RO), and ultrafiltration (UF) allowing higher treatment indices and standard of final effluent.
Minimal Sludge Generation: ETPs manufactured by Netsol Water generate low sludge volumes that can be easily evacuated to other locations at a low cost for disposal, or further treatment.
Optimized Water Recovery: Compact and modular ETPs are well suited to enabling higher recovery of used water for diverse uses in industries, thus saving on water and expenses.
Regulatory Compliance: Modular ETPs are constructed in a way that can achieve a minimum discharge standard stipulated by CPCB and DPCC at least.
Monitoring and Reporting: Feature and ease of design of many compact and modular ETPs include sophisticated monitoring and control instrumentations that assist firms in monitoring and reporting their wastewater discharge levels for compliance with regulatory requirements.
Conclusion
In conclusion, compact and modular effluent treatment plants have great advantages for businesses in Delhi. These modern ETPs are cost-effective, more efficient, and meet the environmental requirements; investors interested in efficient wastewater treatment should consider these ETPs. Companies including Netsol Water offer quality solutions to firms that want an efficient way of using effluent treatment that is affordable in the long run. Through adopting this efficient compact and modular ETP, they are not only going to fulfill the legal requirement on wastewater treatment but also in return help in enhancing the well-being of everybody living in Delhi. Netsol Water is one of the best Effluent Treatment Plant Manufacturer in Delhi, offering waste water solutions.
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shantitechnology ¡ 1 year ago
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Boosting Efficiency:  The Role of ERP Software in Modern Manufacturing Operations
In today's fast-paced manufacturing landscape, efficiency is not just a desirable trait; it's a necessity.  To stay competitive and meet the demands of the market, manufacturers must streamline their processes, optimize resource utilization, and enhance decision-making capabilities.  This is where Enterprise Resource Planning (ERP) software steps in as a game-changer.  In this article, we'll delve into the pivotal role of ERP systems in revolutionizing manufacturing operations, particularly in India's thriving industrial sector.
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Understanding ERP for Manufacturing Industry
ERP systems for manufacturing are comprehensive software solutions designed to integrate and automate core business processes such as production planning, inventory management, supply chain logistics, financial management, and human resources.  By consolidating data and operations into a unified platform, ERP empowers manufacturers with real-time insights, facilitates collaboration across departments, and enables informed decision-making.
Streamlining Operations with ERP Solutions
In the dynamic environment of manufacturing, where every minute counts, efficiency gains translate directly into cost savings and competitive advantages.  ERP software for manufacturing offers a multitude of features that streamline operations and drive efficiency:
1.   Enhanced Production Planning:  ERP systems enable manufacturers to create accurate production schedules based on demand forecasts, resource availability, and production capacity.  By optimizing production timelines and minimizing idle time, manufacturers can fulfill orders promptly and reduce lead times.
2.   Inventory Management:  Efficient inventory management is crucial for balancing supply and demand while minimizing holding costs.  ERP software provides real-time visibility into inventory levels, automates reorder points, and facilitates inventory optimization to prevent stockouts and overstock situations.
3.   Supply Chain Optimization:  ERP solutions for manufacturing integrate supply chain processes from procurement to distribution, enabling seamless coordination with suppliers and distributors.  By optimizing procurement cycles, minimizing transportation costs, and reducing lead times, manufacturers can enhance supply chain resilience and responsiveness.
4.   Quality Control:  Maintaining product quality is paramount in manufacturing to uphold brand reputation and customer satisfaction.  ERP systems offer quality management modules that streamline inspection processes, track product defects, and facilitate corrective actions to ensure adherence to quality standards.
5.   Financial Management:  Effective financial management is essential for sustaining manufacturing operations and driving profitability.  ERP software provides robust accounting modules that automate financial transactions, streamline budgeting and forecasting, and generate comprehensive financial reports for informed decision-making.
6.   Human Resource Management:  People are the cornerstone of manufacturing operations, and managing workforce efficiently is critical for productivity and employee satisfaction.  ERP systems for manufacturing include HR modules that automate payroll processing, manage employee records, and facilitate workforce planning to align staffing levels with production demands.
The Advantages of ERP for Manufacturing Companies in India
India's manufacturing sector is undergoing rapid transformation, fueled by factors such as government initiatives like "Make in India," technological advancements, and globalization.  In this dynamic landscape, ERP software plays a pivotal role in empowering manufacturing companies to thrive and remain competitive:
1.   Scalability:  ERP solutions for manufacturing are scalable, making them suitable for companies of all sizes – from small and medium enterprises (SMEs) to large conglomerates.  Whether a company is expanding its operations or diversifying its product portfolio, ERP systems can adapt to evolving business needs and support growth.
2.   Compliance:  Regulatory compliance is a significant concern for manufacturing companies in India, given the complex regulatory environment.  ERP software incorporates compliance features that ensure adherence to industry regulations, tax laws, and reporting requirements, minimizing the risk of non-compliance penalties.
3.   Localization:  ERP vendors catering to the Indian manufacturing sector offer localized solutions tailored to the unique requirements of the Indian market.  From multi-currency support to GST compliance features, these ERP systems are equipped with functionalities that address the specific challenges faced by Indian manufacturers.
4.   Cost Efficiency:  Implementing ERP software for manufacturing entails upfront investment, but the long-term benefits far outweigh the costs.  By streamlining processes, optimizing resource utilization, and reducing operational inefficiencies, ERP systems drive cost savings and improve overall profitability.
5.   Competitive Edge:  In a fiercely competitive market, manufacturing companies in India must differentiate themselves through operational excellence and agility.  ERP software equips companies with the tools and insights needed to outperform competitors, adapt to market dynamics, and capitalize on emerging opportunities.
Choosing the Right ERP Software for Manufacturing
Selecting the right ERP solution is crucial for maximizing the benefits and ensuring a smooth implementation process.  When evaluating ERP software for manufacturing, companies should consider the following factors:
1.   Industry-specific functionality:  Choose an ERP system that offers industry-specific features and functionalities tailored to the unique requirements of manufacturing operations.
2.   Scalability and flexibility:  Ensure that the ERP software can scale with your business and accommodate future growth and expansion.
3.   Ease of integration:  Look for ERP systems that seamlessly integrate with existing software applications, such as CRM systems, MES solutions, and IoT devices, to create a cohesive technology ecosystem.
4.   User-friendliness:  A user-friendly interface and intuitive navigation are essential for ensuring widespread adoption and maximizing user productivity.
5.   Vendor support and expertise:  Select a reputable ERP vendor with a proven track record of success in the manufacturing industry and robust customer support services.
Conclusion
In conclusion, ERP software has emerged as a cornerstone of modern manufacturing operations, empowering companies to enhance efficiency, drive growth, and maintain a competitive edge in the global market.  For manufacturing companies in India, where agility, scalability, and compliance are paramount, implementing the right ERP solution can be a transformative investment that paves the way for sustainable success.  By harnessing the power of ERP, manufacturers can optimize processes, streamline operations, and unlock new opportunities for innovation and growth in the dynamic landscape of the manufacturing industry.
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mastergarryblogs ¡ 3 months ago
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From Smartphones to EVs: How the Capacitors Market Is Powering Innovation
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Introduction:
The global capacitors market is undergoing a fundamental transformation, driven by the rise of intelligent electronic systems, energy-efficient solutions, and widespread electrification across industrial sectors. As of 2024, the capacitors market is demonstrating consistent and aggressive growth, with forecasts projecting it will exceed USD 47.3 billion by 2032, propelled by a compound annual growth rate (CAGR) of 6.7%. This momentum is attributed to exponential demand in electric vehicles (EVs), renewable energy, consumer electronics, and industrial automation.
Capacitors have become indispensable across sectors, evolving from simple energy storage components to sophisticated modules that ensure voltage stability, signal integrity, and energy efficiency. Emerging economies are fueling demand through infrastructure modernization and industrial digitization, while developed markets are prioritizing high-performance capacitor solutions aligned with environmental regulations and decarbonization goals.
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Evolution in Capacitor Types: Ceramic and Supercapacitors Leading Innovation
Ceramic Capacitors Dominating Market Penetration
With their compact size, cost-efficiency, and high-frequency performance, ceramic capacitors are expected to retain the lion’s share of the capacitors market—projected at over 36.4% by 2032. Multi-layer ceramic capacitors (MLCCs) are increasingly favored due to their ability to offer high capacitance in a miniaturized format, especially relevant for 5G devices, IoT modules, and advanced driver-assistance systems (ADAS).
Supercapacitors Revolutionizing Energy Storage
Electric double-layer capacitors (EDLCs) and hybrid supercapacitors are transforming grid storage and transport electrification. Offering ultra-fast charge/discharge cycles and durability far beyond lithium-ion counterparts, supercapacitors are finding increasing use in regenerative braking systems, portable medical devices, and smart grids.
Film capacitors remain essential in high-frequency, high-voltage environments, particularly within renewable inverters and EV drivetrains, whereas electrolytic capacitors retain their stronghold in power supplies, audio systems, and consumer-grade electronics.
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Material Trends: Inorganic Dielectrics Setting Industry Standards
Capacitor performance is intricately tied to dielectric material innovations. Inorganic dielectrics, such as ceramic, mica, and glass, are poised to dominate due to their thermal resilience, chemical stability, and dielectric strength. By 2032, these materials are expected to constitute 43.7% of the market share.
Organic dielectrics continue to be relevant for applications where low cost and moderate thermal tolerance are acceptable, particularly in consumer-grade circuits and compact electronic boards.
Voltage Segmentation: High Voltage Capacitors Fueling Renewable and Industrial Adoption
The high voltage capacitor segment is experiencing the fastest expansion, with a forecasted CAGR of 6.9%. These components are essential in:
HVDC transmission systems
Wind and solar inverters
EV powertrains and fast-charging stations
Grid stabilization and harmonic filtering
This growth is reinforced by global investments in clean energy, modernization of transmission infrastructure, and decarbonization initiatives requiring scalable and resilient capacitor technologies.
Strategic Industry Applications
Consumer Electronics: Miniaturization and Efficiency
Capacitors in smartphones, wearables, AR/VR devices, and smart appliances demand compactness, reliability, and precision. Increasing integration of AI and 5G in devices is accelerating the need for MLCCs that provide high capacitance in tight form factors.
Automotive: Electrification Demands Capacitor Innovation
As EV sales climb globally, capacitors are integral to battery management systems, onboard chargers, and regenerative braking units. High-temperature, vibration-resistant capacitors are critical for vehicle reliability and performance.
Renewable Energy: Enabling Grid-Level Storage
Capacitors stabilize power output and ensure energy smoothing in solar PV arrays and wind farms. Their role in microgrids and hybrid storage systems is pivotal to managing energy intermittency and supporting real-time load balancing.
Industrial and Power Infrastructure
Capacitors are fundamental in automation, robotics, smart factories, and industrial-grade UPS systems, where precise voltage regulation and high reliability are critical.
Regional Insights: Capacitors Market Dynamics by Geography
Asia-Pacific: The Global Growth Engine
Asia-Pacific commands over 42% of the global market, led by manufacturing powerhouses such as China, Japan, South Korea, and Taiwan. Government subsidies for EVs, robust semiconductor ecosystems, and infrastructure investments in countries like India are fortifying the region's dominance.
North America and Europe: Technological Leadership
These regions are driving demand for automotive-grade capacitors, military-spec devices, and green energy solutions. Strong emphasis on compliance, performance, and sustainability makes them vital markets for high-value, specialized capacitor products.
Latin America, Middle East & Africa: Emerging Opportunities
While infrastructure challenges persist, increasing adoption of smart grid technologies, consumer electronics, and industrial automation present untapped growth opportunities in these regions.
Competitive Landscape: Strategic Consolidation and Innovation
Major capacitors market players are aggressively pursuing mergers, acquisitions, and partnerships to consolidate market share and expand technological capabilities. Key developments include:
Murata Manufacturing expanding into high-performance capacitor segments via acquisition.
TDK Corporation investing in automotive-grade high-voltage ceramic capacitors for EV systems.
Samsung Electro-Mechanics focusing on ultra-miniaturized MLCCs for smartphones and wearables.
KEMET innovating in tantalum and polymer hybrid capacitors with high ripple current ratings.
Strategic Focus Areas for Market Leaders:
Advanced dielectric material research
AI-enabled quality assurance systems
Vertical integration in capacitor manufacturing
Eco-friendly manufacturing practices
Expansion of production capacity in emerging regions
Capacitors Market Challenges and Mitigation Strategies:
Regulatory Compliance and Environmental Standards
Stricter regulations on lead content, PCB emissions, and end-of-life recycling are pushing manufacturers to adopt sustainable materials and green production processes.
Counterfeit Products and Quality Assurance
Rising counterfeit capacitor components threaten OEMs. Implementing blockchain-based traceability, laser etching authentication, and AI-driven quality inspection are essential measures to preserve supply chain integrity.
Supply Chain and Raw Material Volatility
Disruptions in rare earth supply chains, especially tantalum and nickel, can jeopardize production timelines. Strategic sourcing, stockpiling, and alternative material development are key hedging strategies.
Future Outlook: Capacitors market Beyond 2030
The capacitors market is set to evolve into a cornerstone of the next-generation digital and green economy. Key transformational trends include:
Quantum computing and edge AI demanding ultra-high frequency capacitors
Flexible electronics integrating printed capacitors on wearable textiles
Energy harvesting systems using micro-supercapacitors in IoT nodes
Next-gen EV platforms requiring ultracompact, ultra-stable capacitors for fast switching
The convergence of miniaturization, sustainability, and electrification will continue to redefine product innovation and market dynamics well into the next decade.
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Conclusion
Capacitors are no longer passive components—they are strategic enablers of technological evolution across energy, mobility, and digital infrastructure. Companies that prioritize innovation, scalability, and regulatory readiness will emerge as market leaders in an industry poised for transformational growth. By aligning product development with global megatrends, the capacitors market will continue its upward trajectory and deliver solutions that power the intelligent, electrified, and sustainable world of tomorrow.
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govindhtech ¡ 8 months ago
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Introducing Samsung 24GB GDDR7 DRAM For AI Computing
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24GB GDDR7 DRAM
Future AI Computing: Samsung Launches 24GB GDDR7 DRAM. It sets the standard for graphics DRAM with its industry-leading capacity and performance of over 40Gbps.
First 24-gigabit (Gb) GDDR7 DRAM from memory pioneer Samsung was revealed today. Next-generation applications benefit from it’s speed and capacity. Data centers, AI workstations, graphics cards, gaming consoles, and autonomous driving will employ the 24Gb GDDR7 because to its high capacity and excellent performance.
“By introducing next-generation products that meet the expanding demands of the AI market, it will maintain to leadership position in the graphics DRAM market.” The 5th-generation 10-nanometer (nm)-class DRAM used in the 24Gb GDDR7 allows for a 50% increase in cell density while keeping the same package size as the previous model.
The industry-leading graphics DRAM performance of 40 gigabits per second (Gbps), a 25% increase over the previous iteration, is achieved in part by the advanced process node and three-level Pulse-Amplitude Modulation (PAM3) signaling. The performance of it may be further improved to 42.5 Gbps, contingent on the environment in which it is used.
Applying technology previously used in mobile devices to graphics DRAM for the first time also improves power efficiency. Power efficiency may be increased by more than 30% by reducing needless power use via the use of techniques like dual VDD design and clock control management.
The 24Gb GDDR7 uses power gating design approaches to reduce current leakage and increase operational stability during high-speed operations.
Major GPU customers will start validating the 24Gb GDDR7 in next-generation AI computing systems this year, with intentions to commercialize the technology early the next year.
GDDR6 vs GDDR7
Compared to the current 24Gbps GDDR6 DRAM, GDDR7 offers a 20% increase in power efficiency and a 1.4-fold increase in performance.
Today, Samsung Electronics, a global leader in cutting-edge semiconductor technology, said that it has finished creating the first Graphics Double Data Rate 7 (GDDR7) DRAM in the market. This year, it will be first placed in important clients’ next-generation systems for validation, propelling the graphics market’s future expansion and solidifying Samsung’s technical leadership in the industry.
Samsung’s 16-gigabit (Gb) GDDR7 DRAM will provide the fastest speed in the industry to date, after the introduction of the first 24Gbps GDDR6 DRAM in 2022. Despite high-speed operations, new developments in integrated circuit (IC) design and packaging provide more stability.
With a boosted speed per pin of up to 32Gbps, Samsung’s GDDR7 reaches a remarkable 1.5 terabytes per second (TBps), which is 1.4 times that of GDDR6’s 1.1 TBps. The improvements are made feasible by the new memory standard’s use of the Pulse Amplitude Modulation (PAM3) signaling technique rather than the Non Return to Zero (NRZ) from earlier generations. Compared to NRZ, PAM3 enables 50% greater data transmission in a single signaling cycle.
Notably, using power-saving design technologies tailored for high-speed operations, the most recent architecture is 20% more energy efficient than GDDR6. Samsung provides a low-operating voltage option for devices like laptops that are particularly concerned about power consumption.
In addition to optimizing the IC design, the packaging material uses an epoxy molding compound (EMC) with good thermal conductivity to reduce heat production. Compared to GDDR6, these enhancements significantly lower heat resistance by 70%, ensuring reliable product performance even under high-speed operating settings.
GDDR7 Release Date
According to Samsung, commercial manufacturing of their 24GB GDDR7 DRAM is scheduled to begin in early 2024. Although the precise public release date is yet unknown, this year’s certification process with major GPU manufacturers is already under way. With the availability of next-generation GPUs that will support the new memory standard, GDDR7 DRAM is now expected to be readily accessible in the market by 2024.
Read more on Govindhtech.com
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spookysaladchaos ¡ 1 year ago
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Global top 13 companies accounted for 66% of Total Frozen Spring Roll market(qyresearch, 2021)
The table below details the Discrete Manufacturing ERP revenue and market share of major players, from 2016 to 2021. The data for 2021 is an estimate, based on the historical figures and the data we interviewed this year.
Major players in the market are identified through secondary research and their market revenues are determined through primary and secondary research. Secondary research includes the research of the annual financial reports of the top companies; while primary research includes extensive interviews of key opinion leaders and industry experts such as experienced front-line staffs, directors, CEOs and marketing executives. The percentage splits, market shares, growth rates and breakdowns of the product markets are determined through secondary sources and verified through the primary sources.
According to the new market research report “Global Discrete Manufacturing ERP Market Report 2023-2029”, published by QYResearch, the global Discrete Manufacturing ERP market size is projected to reach USD 9.78 billion by 2029, at a CAGR of 10.6% during the forecast period.
Figure.   Global Frozen Spring Roll Market Size (US$ Mn), 2018-2029
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Figure.   Global Frozen Spring Roll Top 13 Players Ranking and Market Share(Based on data of 2021, Continually updated)
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The global key manufacturers of Discrete Manufacturing ERP include Visibility, Global Shop Solutions, SYSPRO, ECi Software Solutions, abas Software AG, IFS AB, QAD Inc, Infor, abas Software AG, ECi Software Solutions, etc. In 2021, the global top five players had a share approximately 66.0% in terms of revenue.
About QYResearch
QYResearch founded in California, USA in 2007.It is a leading global market research and consulting company. With over 16 years’ experience and professional research team in various cities over the world QY Research focuses on management consulting, database and seminar services, IPO consulting, industry chain research and customized research to help our clients in providing non-linear revenue model and make them successful. We are globally recognized for our expansive portfolio of services, good corporate citizenship, and our strong commitment to sustainability. Up to now, we have cooperated with more than 60,000 clients across five continents. Let’s work closely with you and build a bold and better future.
QYResearch is a world-renowned large-scale consulting company. The industry covers various high-tech industry chain market segments, spanning the semiconductor industry chain (semiconductor equipment and parts, semiconductor materials, ICs, Foundry, packaging and testing, discrete devices, sensors, optoelectronic devices), photovoltaic industry chain (equipment, cells, modules, auxiliary material brackets, inverters, power station terminals), new energy automobile industry chain (batteries and materials, auto parts, batteries, motors, electronic control, automotive semiconductors, etc.), communication industry chain (communication system equipment, terminal equipment, electronic components, RF front-end, optical modules, 4G/5G/6G, broadband, IoT, digital economy, AI), advanced materials industry Chain (metal materials, polymer materials, ceramic materials, nano materials, etc.), machinery manufacturing industry chain (CNC machine tools, construction machinery, electrical machinery, 3C automation, industrial robots, lasers, industrial control, drones), food, beverages and pharmaceuticals, medical equipment, agriculture, etc.
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rjzimmerman ¡ 1 year ago
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Excerpt from this story from Inside Climate News:
Right now, examples of hailstorms wrecking solar farms are rare enough that they’re still notable, like the one this year in southeast Texas, and one last year in western Nebraska. But what about in 20 years, when hailstorms are likely going to be more severe and solar will cover much more ground?
There is no perfect method for protecting solar panels from hail, but there are ways to reduce the risk.
“There’s actual mitigation that can be done,” said Renny Vandewege, vice president of weather operations for DTN, the Minnesota-based company whose subscription-based products include weather forecasting for use by energy companies.
“We’ve patented the ability to measure the occurrence in the size of hail within radar technology,” he said. “Scanning the storms, you get feedback that says that a storm is producing hail two inches in diameter, or whatever the scenario.”
This data is most useful if a solar array has equipment that can respond to an approaching storm by adjusting the panel angle to reduce damage.
Nearly all utility-scale projects being built today use trackers, which are systems that turn the panels during the day to follow the sun. Some of those trackers have the capability to go into “stow” mode, which means they quickly turn to avoid a direct hit.
“Will solar continue to get developed and built in hail regions? The answer is yes,” said Greg Beardsworth, senior director of product marketing at Nextracker. “The way that will happen is through a combination of understanding the magnitude of the risk based on location, selecting the appropriate combination of module technology and tracker stowing capabilities.”
The places with the highest risks tend to be in the region sometimes called Tornado Alley, which includes much of the Midwest plus Oklahoma and portions of Texas.
When Beardsworth talks about module technology, he means that some solar panels are being built to be more resistant to damage from large hail. In addition to stronger panels, developers can buy products, like the ones sold by Nextracker, that tilt panels to angles that avoid direct hits.
The use of stowing trackers got a test in 2022 when a hailstorm hit the Prospero 1 and Prospero 2 solar farms in West Texas, which implemented Nextracker equipment.
According to a case study written by Nextracker and the projects’ developer, Longroad Energy, the storm had whiteout conditions and hailstones that ranged from two to three inches in diameter. The panels were stowed at a 60-degree angle, which was the steepest setting at that time.
In the end, the panels had almost no damage in areas of the solar farms that got hit with two-inch hail. About one-third of the panels had damage in areas with three-inch hail.
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theinstagrahame ¡ 2 years ago
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Time again for the Crowdfunding Haul post!
(And I guess another amateurish product photo shoot)
This one's feels slightly different because this is all stuff I pre-ordered, crowdfunded, or otherwise got prior to being laid off at the end of June (so it'd be real nice if people bought some games from me). Coincidentally a dozen or so of them happened to come to completion around June-July of 2023, some of them.
Here's what came in: Top row: Monster of the Week: Codex of Worlds, Runecairn Bestiary, CBR+PNK, Miru and Miru II (or MIIRU)
Middle row: Ritual: A Folk Horror Game, Plant Girl Game, and A Dungeon Game
Bottom row: Sleeping Heart of the Garden, Hard Wired Island: Tales from L5, Broken Heart of the Castle, the Moss Mother's Maze (for a Dungeon Game), and Null
Why I'm hyped for these:
Monster of the Week: Codex of Worlds: MotW is a hugely influential game, but also it is a lot of fun. So it's really hard to pass up an expansion. I've also been noticing a trend of bringing Forged in the Dark-style group sheets to PbtA games, which I think is an interesting one.
Runecairn Bestiary: Who doesn't love a good monster manual? Runecairn is a beautiful game, and the marketing for the bestiary supplement worked on me. Incredible art, stats for monsters. One of the things I've felt is missing from some solo games is a good sense of monsters you can encounter, and this fills that gap nicely.
Miru and Miru II: I was intrigued by Miru and picked up a copy on Itch. I haven't read it yet, but the premise and the art definitely grabbed me. I was a little sad that I'd missed the initial print run, so when there was a crowdfunder for a reprint *and* a sequel, how could I not?
Ritual: A Folk Horror Game: World Champ Game Co is one of several Indie designers that never miss. It also comes with a small deck of ritual cards with really visceral and cool images that I think adds a ton to the game. That said, I am also a huge sucker for limited edition print runs... So when I saw there may only be a handful of these available, well, I jumped.
Plant Girl Game: I learned about this one on @partyofonepod, and was so intrigued by the game, and the creator, and the world that it proposed that I had to know more. It's a game focused on family, on community, and on peaceful resolutions to small-town problems. So it's definitely an odd one out on this list, but the ways in which it's different are also one of the reasons I so love TTRPGs.
A Dungeon Game and the Moss Mother's Maze: I followed the evolution of Bissette's A Dragon Game into A Dungeon Game on Twitter, from shitpost to full-fledged game. It was really fun to watch, and to skim the Designer's Commentary on the original ADG. So, when I heard there'd be an adventure module (aaaand again a limited print run for the main game...) I leapt on it as fast as my email could carry me.
Sleeping Heart of the Garden and Broken Heart of the Castle: I've followed a few of the creators involved in this project on Twitter for a while, and generally was intrigued to see what they could do with a system-agnostic adventure. I was surprised by the size when they arrived, because you get to expect the half-page zine format. But I think these books are beautiful and I can't wait to explore them.
Hard Wired Island: Tales from L5: HWI is a stunning piece of TTRPG content, and I've been wanting to dig into the world further. So, a collection of short adventures? Hell yeah! It even came with a really catchy little soundtrack, the final track for which I think about all the time when considering Cyberpunk content...
Null: Everything Spencer Campbell puts out just shreds. I did nearly sleep on Null, but I was intrigued by the recent trend of Play-to-Lose games that I've seen coming out lately. There is something kind of powerful about going into a game knowing your character won't come out, which I think allows you to make different decisions. I was interested to see where this game fit into Campbell's catalog, as well as into my own play style.
CBR+PNK: Been getting into Forged in the Dark stuff lately. I also nearly let this one pass me by, when I'd heard that it was aimed at one-shot games. But, I was still intrigued to see what could be done with Cyberpunk in the FitD framework (and besides, maybe there's a way an enterprising designer could campaigns in there...). I was glad I picked it up, because I started playing games with some friends over Discord, and I was able to pitch this. We've been enjoying it. It's even serving really well as a prequel to the Beam Saber campaign we're planning (Also really convenient that it arrived before we finished the one-shot). Besides, the physical edition did turn out really nicely:
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Bonus game-related stuff:
I picked up Inhuman Conditions (right) because I'd heard it on Friends at the Table. It seems like an extremely fun game, but also the Sangfielle campaign episode(s) where they play it are ones that I think about a lot. Also, one of the things I love about FatT is their ability to wield the power of play to do incredibly powerful things.
The Tears of the Kingdom Strategy Guide I kinda wanted less because I was stuck or wanted tips on playing TotK, but because the bundle I got for my Switch and Breath of the Wild came with one, and I kinda wanted to put both on the shelf. Zelda has been one of those series that I've always had throughout my life, so I've got a lot of emotional investment. The two strategy guides are beautiful, and I will probably end up skimming through it when I've gotten through the main game.
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