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#text portrait effect
divinector · 1 year
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CSS Text Portrait Effects
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sahdevvala · 1 year
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Text Portrait Effect
#Adobe #Adobephotoshop #photoshop #kshitijvivan #sahdevvala #artwork #Photoshoptutorial #photoedit #photoediting #graphics #graphicdesigner #designer #creativegraphics #creativedesigner #creativedesign #educationvala #education_vala #parthsir #educationvala.com #educationvalanews #creativeagency #socialmediabanner #socialmediabannerdesign #socialmediapost #realestate #realestatesocialmediapost #socialmediapostrealestate #socialmediapostdesign #socialmediapostlayout #creativesocialmediapost #creativegraphicdesign #creativedesign #socialmediapostfor #socialmediapostforrealestate #movieposter #moviebanner #filmposter #filmbanner #clipmask #clipmasking #layermask #layermasking #texteffect #textportraiteffect #textportrait
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codingflicks · 9 months
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CSS text Portrait Effect
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umayanga · 2 years
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text portrait
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my Text portrait 01
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brandileigh2003 · 20 days
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Older wolfstar fic recs: (older in age that is)
let me know what I missed and self recs are welcome (also as always check tags for each one to protect yourself) **And I know older is relative term bc most of these wolfstar are in their 30s I do believe. But. They have more life experience than in Hogwarts or uni.
--orange juice (i've been ready for you to come home for so long) by raggedypond: divorced parents of teddy with one bed at his graduation
-Honey If I'm Not by @brigid-faye divergent post war where remus left, jily lived, and wolfstar only reconnects years later by chance. (Also has a Sirius pov)
---used my best colours for your portrait by @littleoldrachel lie low at Lupin's with flashbacks exploring remus' life
-Looking for Moony by Writer_INFJ_2w1: meet and fall in love birthday party
-Flight of Destiny by @lucigoo lesbian wolfstar meet on plane (Luci also has several others where they're older and lots of beautiful fics
--Aging Gracelessly by orphan_account: texting fic
--the mayors of simpleton by fruity_individual divorced wolfstar get back together, raising teddy
-Second Generation by MsAlexWP single parents, getting back together. The sequel is so perfect too! It's a Nice Day for a Wolfstar Wedding
-the sea is a good place to think of the future by peachyybabe (second in series is mcd but this one is open ending)
-Of Memories and Milk Thievery by moonymoment raising teddy, get back together
--Birthday Blues by YouBlitheringIdiot @blitheringmcgonagall :Sirius is turning sixty and he is appalled...
--Give Quarter to Old Men - @krethes series
--dear your holiness by mollymarymarie
--The Postwar Chronicles by @sliebman10 post canon series
-Vigil Strange I Kept by whitmans_kiss explores effects of lycanthropy
--ten reasons (to go to michigan) by @greyeyedmonster-18 remus headed home, trying to move on from divorce
--Prettiest Star Verse by Raging_queer
-I didn’t sign up for this by Moonystoastandmarsbar divorced wolfstar
-Of Protein Powders and PTAs by @squintclover and @tracingpatternswrites rivals to lovers
-An Infinte Ocean by orphan_account raising teddy strangers to lovers
--The Road Not Taken by @mollymarymarie
-extra credit by MsAlexWP rivals to lovers
-Baby On Board by aqua_myosotis
-Of Memories, Bitter and Sweet by MsAlexWP memory loss
**luci's recs
-my love, take care of yourself by littleoldrachel
-How to romance a guy with (terrible) poetry by BayleyWinchester
-Teddy Plays Matchmaker by grow_as_we_go
-The Front Step Surprise by R33sesPieces
**Recs from others** (I haven't read all these yet but wanted to include)
--Just what the doctor ordered by WrappedUp (be aware there is age gap)
--The Lab by de_sire again an age gap
-Till We Have Arrived Home Again by prouvairing divergent post canon raising harry
-The Patchwork of Us by TracingPatterns
-The Things I Did by Lolo_row
-The Phoenix Agency by LupinsChocolatePraline
-The Fall by EuripidesTrousers
-Pages of You by wolfpants this is drarry main but apparently background wolfstar is really good
-Just Like Heaven by the_prettiest_w0lf_star: mechanic Sirius and librarian Remus
-soloorganaas
-impishtubist
***Self rec***
--Memories of You: mcd exploring memory loss
--Through the Years: Sirius thinks about the past and how handsome his husband is while holding their granddaughter.
--DN(R): Lie low at Lupin's era where they discuss decisions Remus made in the lost years.
**also- the wolfstar librarian is always a great resource make sure to give some likes on posts: 30yo and Up part 2 Bring Black Back Back from the Veil Lie Low at Lupin’s Post Azkaban Grimmauld Place
--Feel free to check my other rec lists, as well as the rest of my fics
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nocreativityfornames · 8 months
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Everything we know about Michael so far, lore wise.
WARNING: SPOILERS FOR ALL SEASONS
➤ He's an high-ranking angel from the Celestial Realm, more specifically a Seraph. (nb: 18-2 and nb card: Luke - "I can do it too!")
➤ His love for sweets is the reason Luke took interest in baking. (swd: 5-12 and 23-5)
➤ He and Lucifer were equals in the Celestial Realm and no other angel shared the same status as them. Simeon referred to them back then as "the two great leaders of the Celestial Realm's legion of angels." (swd: 23-7) But currently Michael carries that position alone. (swd: 23-5)
➤ He was supposed to meet MC when they visited the Celestial Realm with Solomon but couldn't because a secret spring suddenly started drying and Michael had to go there to investigate the situation. (swd: 23-7)
➤ He used to be Mammon's mentor and tried his best to train the white-haired brother while in charge of him but wasn't able to figure out how to handle him and eventually went to Lucifer asking for help. And since Lucifer was somehow able to get Mammon to listen to him, he ended up taking over Michael's role and became his mentor instead. (swd: 27-19)
➤ He was originally the one in possession of the Ring of Wisdom but gave the ring to Solomon at a time when the human was feeling "lost" and Michael wanted to help him. (swd: 29-5)
➤ During MC's 2° stay in the Devildom when Diavolo was keeping secret from everyone that their powers had become a threat to the three realms, Michael sent the prince a message through Simeon, warning him that if whatever he was keeping a secret affected the Celestial Realm, angels wouldn't hesitate to intervene. (swd: 31-16 Hard Mode)
➤ He's the one who found the Ring of Light, counterpart to the Ring of Wisdom that Lucifer had lost during the Great Celestial War (swd: 37-9), and quickly noticed it was missing when Simeon stole it to give it to MC ( since it was the only other way to control their powers ), shooting the other angel a text stating that they needed to have a "good, long talk" and that he wanted to see him as soon as possible. (swd chat: M, "untitled")
➤ When MC was given the Ring of Light and fell unconscious because of it, Michael appeared to speak with them. And during their talk, the seraph told MC that he had pictured them to be truly wicked person due to being so well-liked by the brothers, but that he had been proven wrong after meeting them. (swd: 38-17)
➤ In that same conversation, Michael confessed to being jealous of MC. He told them: "I must admit that I'm jealous of you, MC. I wish I could have been more like you. Because I loved Lucifer and his brothers, and I lost them. Perhaps things could have been different..." (swd: 38-17)
➤ When asked, Satan explained to MC that Michael was the opposite of Lucifer appearance-wise but that they felt like twins at the same time. And when Mammon brought up Michael's adoration for Lucifer, Satan chimed in saying that in his opinion the reason Michael liked Lucifer so much was because he was the embodiment of everything he wanted to be but couldn't. (swd: 43-19)
➤ He would be the one having meetings with Diavolo when the prince took over the kingdom if he hadn't thrown the responsibility onto Lucifer in the last minute, making Michael in a way the stepping stone that led Lucifer to question his faith and start having doubts about God and the Celestial Realm in general. (swd: 44-15)
➤ When MC ended up in the past Celestial Realm through a dream Solomon sent them to accidentally by feeding them his food, Michael was the one to bring them back home. The angel told MC that they and the brothers would likely forget what happened in the dream but that it would still have an effect on all of them and he would keep an eye on them to make sure that said effect didn't have negative consequences in the future. (swd: 44-18)
➤ Luke told MC that he often found Michael in the hall where the brothers' portraits used to hang staring at the empty space, lost in thought. According to the small angel, Michael to this day still deeply misses the brothers and has regrets about the war. (swd: 49-15)
➤ He was the one to cast out the brothers from the Celestial Realm and send them to the Devildom. (swd: 50-7)
➤ According to Mammon, Michael and Simeon must've pulled some strings behind the scenes to get Luke to participate in the exchange program and be able to visit the Human World with Simeon because, with his low ranking, he'd never be the one chosen for those sorts of things and the Avatar of Greed is convinced that they're doing this because they want Luke to experience life outside the Celestial Realm, see that there's more out there than heaven, and stop thinking that angels are perfect beings who can do no wrong. (swd: 50-10)
➤ He's knowledgeable on constellations and likes them so much he had Raphael rebuilt a whole room so Human World constellations could be seen even from the Celestial Realm. (swd: 52-7) He also taught Mammon about them when he was still in his care, and later on taught Luke as well. (swd: 50-12)
➤ It was actually he who went into the Devildom and told the brothers that they had been forgiven by God and had to choose between staying in the demonic kingdom ( and making an enemy out of heaven ) or coming back to the Celestial Realm and leaving Satan behind. And in a conversation with Raphael, Michael said the reason for his disguise was that he was worried about what could happen if he showed up as himself. But Raphael quickly rebutted that by saying that the true reason Michael didn't go as himself was because he wouldn't know how to act around the brothers. (nb: 20-14 Hard Mode)
➤ Still disguised as Raphael before going back to the Celestial Realm, Michael told Luke that he wasn't surprised that the brothers didn't accept his offer to go back to heaven and actually knew that would be the outcome of it. He was also surprised not too long after when Luke, not knowing it wasn't Raphael who he was talking to, pointed out that Michael seemed sad and lonely whenever he was staring at the wall where the brothers' portraits used to be. Michael's exact response to the younger angel's words was: "...I didn't realize that's what people thought.” (nb: 20-A)
➤ When asked by Raphael if he planned to attend RAD in the future, Michael avoided giving an direct answer and left. (nb: 20-14 Hard Mode)
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wickworks · 9 days
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Lancer Tactics dialogue layout crisis of faith
(from this month's backer update)
Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a breakdown, burn down a bunch of work, and build something better from the ashes. These are moments of transformation and we're almost always able to come out the other side with something much better than what we started with.
This all sounds very dramatic until you take a step back and see the issue in question is just, like, the layout of a menu. But if medieval priests were able to have schisms over angels on pins I can have strong feelings about graphic design, dammit!
This month's episode revolved around how we're doing character dialogue. For reference the plan was to do a standard 4-slot visual-novel talking heads layout. I call it a 4-slot because there's usually four positions that characters can stand; two on the left, two on the right:
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I had it ingame, and it was working. But... something felt off. Do you see the difference between every one of the above examples and this?
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It's all about perspective, baby.
Answer: all the character art in those examples are drawn at a slight angle so they can be flipped back and forth to be made like they're looking at each other.
Trying to do this with the perspective we chose early — straight on — makes for a chorus line of weirdos who are looking directly into your soul as they ostensibly chat with each other. Credulity is strained; the illusion of these puppets interacting in the same space is paper-thin.
(I was skeptical of choosing this perspective for this reason, but we ultimately went with it to make the customizable assets in the portrait maker easier to fit together)
We tried a bunch of different layouts, but they all at least one of these problems:
they'd stare into your soul while ostensibly directing comments elsewhere.
they felt like text messages; this would be fine if that's what we were going for, but we wanted something that could represent face-to-face conversations. (Tactical Breach Wizards was able to pull this style off because they had little 3D dioramas to go along with it)
or, most damning of all, they felt like zoom calls.
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So, my heart aflutter and spirit in want, I spent a day doing a research dive into various dialogue layouts (bless the Game UI Database!) to see if any other games had managed to pull this character art perspective off. I ended up with this massive non-chronological taxonomic tree:
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(fullsize here)
The type of layout that particularly caught my eye was this style where each character had their own little box. These layouts borrow a concept from comic books called "closure" where the space and time between characters are left blank. Freed from the constraints of trying to simulate a single space, these layouts allow the reader to fill in the blanks with something that feels more true-to-life than anything we'd be able to render ourselves.
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I was especially impressed with the dynamism of Tales of Symphonia and The World Ends With You; rather than sticking to single slots they would animate the entire panels moving around to indicate motion an relative position of characters.
So we threw out the old code and copied them. Here's what we've come up with:
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We'll be able to have portraits interact, like smacking each other (I felt like a kid hitting two action figures together, lol)
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We can also apply effects like princess-leia-holograms and full-screen "lighting" effects like warning banners:
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Carpenter and I came up with a number of arrangements that the portraits can smoothly transition between:
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I've also implemented support for choices during a dialogue, potentially leading to branching paths.
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Overall, I feel SO much better about this system than our initial designs. It might feel a little more cartoony, but I think we're making a cartoony game so that's not a problem.
Whew. We bit a lot off to chew with this project. I feel like I just made a second visual novel game engine inside of the first. Fingers crossed that it all ends up worth it.
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luhvrlis · 3 months
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⋆˚𐙚 about me ⋆˚𐙚
leo sun, gemini moon, virgo rising.
⛧°。 ⋆༺❀༻⋆。 °⛧
music taste: lana del rey, fiona apple, radiohead, mazzy star, tv girl, cigarettes after sex, grimes, crystal castles, lykke li, a$ap rocky, fontaines, skeeter davis, kanye west, adrianne lenker, suki waterhouse, salvia palth, alex g.
⛧°。 ⋆༺❀༻⋆。 °⛧
fav books: the silent patient, the portrait of dorian gray, the metamorphosis, the virgin suicides, girl interrupted, inside the criminal mind, crime and punishment, white nights, demons, the strangers.
⛧°。 ⋆༺❀༻⋆。 °⛧
fav movies: black swan, girl interrupted, the virgin suicides, gone girl, buffalo '66, marie antoinette, lolita, the butterfly effect, requiem, i believe in unicorns, christiane f, orphan, zodiac, priscillia, shes the man, charlie’s angels.
⛧°。 ⋆༺❀༻⋆。 °⛧
fav shows: baby on netflix, gilmore girls, bojack horseman, skins, modern family, the vampire diares, criminal minds, gossip girl.
⛧°。 ⋆༺❀༻⋆。 °⛧
ask me anything. dms are always open feel free to text ᡣ𐭩ྀིྀི
⋆˚𝜗 tags 𝜚˚⋆
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pillowspace · 3 months
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Someone on Discord asked me how I do shading/lighting on Siffrin's hat, and I thought "I would have a more coherent time showing it rather than just finding the words" so I did this, but I'll also show it here in case anyone wants it
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The text:
Okay, so here's a Siffrin from my gallery with some layers turned off, but it's already got the normal shading.
Personally, I color-pick the dark grey from Siffrin's hat in his portraits.
Black airbrush a preferred side.
White airbrush on the other side in a slightly lesser amount. I set that to Add.
I may then also airbrush in black beneath the hat. One in a smaller area with a higher concentration, then a larger lighter one across the face. I also may airbrush a shadow on the hat if it fits the drawing. These shadows do not go on the inner hat.
You can stop there if you want, but since Siffrin is next to Loop in the drawing this is from, there is a large white area with the airbrush set to Add for lighting.
Nothing special here! Simply drawing in completely opaque white around the edges of bright lighting can have a nice effect.
And if you want, taking a colour like this:
(blue)
and covering the drawing with it set to Vivid Light on a super low opacity can have a cool effect!
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lacunafiction · 2 years
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Some homecomings feel more like rude awakenings, but this one will become a waking nightmare. Find love while exposing the secrets of your eerie hometown!
The wait is finally over; Book One of The Fernweh Saga is out now for you to experience! 💚
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✨DEMO✨ | GooglePlay, Steam , Apple, Choice of Games
If you enjoy TFS, please consider leaving a review/rating. It does wonders for the series and draws new readers into Fernweh, helping our community grow.
🌲TFS Patreon🌲 (New, alpha content from Book Two available!🎉)
My Patreon has launched. Character (RO) portraits, bonus writings, sneak peeks, and much more can be found on it, including some free content that is open to the public.
TFS: Book One Achievement and Stat Guide 🏆📊
Thank you for your support and reblogs of this post are appreciated! 😊
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The Fernweh Saga: Book One is a 600,000-word interactive, romantic thriller novel by Aelsa Trevelyan. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Return to a small town that you now feel a stranger in. It has been years since you were sent away following the tragic house fire that claimed your parents' lives, but the death of your grandfather has brought you back. While grim circumstances overshadow the visit you never planned on making, there are also opportunities to reminisce, reconnect, and reunite with old childhood friends, rivals, and neighbors. Familiar faces are all around, but will they aid or hinder you as your return trip spirals into a dark mystery and you start experiencing vivid nightmares? Begin to unravel what is going on in this seemingly idyllic, forested town.
A feeling of unease grows with each sleepless night spent within Fernweh's borders, but you can't leave yet…
It won't let you.
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Play as male, female, or non-binary–with options to be gay, straight, bi, asexual, or poly.
Develop the beginning of a unique and enduring romance with 5 potential love interests.
Influence relationship dynamics with a cast of characters from your past and present.
Experience how your personality, habits, decisions, and relationships impact your visit to Fernweh and how you confront what lurks within the town.
Discover that things aren't always what they seem by making connections and noticing links.
Fight, resist, flee, struggle, or give in to whatever is invading your nightmares and the town; there is more to it than a boring ole monster…Much more.
Fall in love, forge friendships, and uncover your past while spiraling into a mystery.
Reblogs of this post and spreading the good news are immensely appreciated. I'm grateful for all of your support, and I hope you have fun in Fernweh! 🌲💚
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jovial-thunder · 7 months
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Lancer Tactics devlog
I'm gonna try out posting my ~monthly devlog roundup here as well. These suckers are glorified changelogs with anecdotes and gifs galore. Let me know if this is something you like seeing show up on your dash?
Map Editor
Got units able to be placed/deleted/moved in the mission editor
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Can paint/remove command zones in the editor
Can paint minecraft-like terrain blocks in the editor
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Can paint/rotate multi-tile props in the editor
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Can edit unit character sheets and portrait via the editor
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3D maps
Did a bunch of art tests with 3D mech models, provided by GeneralChaos, which we ended up deciding not to go with to keep things simple.
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To avoid the can of worms that is animation, we'd have to lean into a static "tabletop minatures" aesthetic which we decided is not a style we want to be stuck with. By sticking with 2D sprites, we avoid falling into a sort of uncanny valley; it's easier to get away with not animating a 2D sprite than it is for a 3D model.
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 We also experimented with 3D terrain. We decided to make a rule that the visual style for a piece of terrain should match its mechanical effect: obstructing terrain that you can't move through, such as rocks or buildings, will be in 3D, while non-obstructing terrain like trees will stick with 2D sprites.
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Hooking up the 3D camera to follow events like movement and attacks did a LOT for making it starting to feel like it's cohering into an Actual Game™
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Implemented cover! And an attack preview! Cover works by aiming a ray from the target to the originator (technically to and from each voxel of each, respectively, to handle size 2s shooting above size 1 cover) and tracking all the terrain blocks it hits (how we'll handle non-terrain hard cover TBD). I think I have it working according to Perijove's cover rules manual, but I'm sure there'll be edge cases to work out. This is a case where things are significantly simplified by working in squares instead of hexes; hexes have a lot more possible weird angles you have to deal with.
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Re-added what I'm stubbornly calling Combat Popcorn; little bits of text that pop out when you use abilities and attacks.
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UI & game screens
Added ability for the engine to show UI that's anchored to the game world via a little word bubble line but also stay on screen as the camera moves around.
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Got word bubbles working; you can now write dialogue in the mission editor, hit playtest, and see it work in a mission! (it does actually translate correctly now; this gif is just from a bug I thought was funny)
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Got ability effects mostly behaving appropriately again, including muzzle flashes. The easiest way to handle them ended up being NOT billboarding them so they always face the camera (like all other 2D sprites in the game); instead, I put them on a plane parallel with the ground and just spin them around the unit to point at wherever their target is.
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Did some work ironing out our tooltip system. The standard in CRPGs these days is this kind of nested labyrinth of tooltops that you see in Baldur's Gate 3:
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I Did Not Want to try and figure out how to wrangle that much UI, so we're instead opting to cap the nested tooltips at the second layer. You can lock a general tooltip for e.g. an action and then mouseover various items within that tooltip to get glossary definitions...
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...and then instead of having those glossary tips be lockable/mouse-overable themselves, I collect all related terms to that glossary definition and let you tab through them.
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Added skin overlay functionality to the portrait maker, enabling textures like scars, tattoos, stubble, and vitiligo to be applied to just the skin and not extend off into space.
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Midway through writing this update, Carpenter sent me this gif of the randomization button working! There's a still a bunch of skintones/assets missing and a few are a bit janky, but it was exciting to start seeing the range of these lil freaks (affectionate) that this editor can create.
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Mourning cloak license!
This is the one I'm probably most excited about: I did a bit of a content dive and implemented a basic character sheet + all Mourning Cloak traits and equipment. They don't have fancy graphics yet, but the weapons and systems can be added via the character sheet and used in-game.
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It took a little under a day, including adding soon-to-be common mechanisms like bonus damage. This is great news in that it means the engine we've been building for so long in the abstract seems to do a great job in handling comprehensive actual game content, and that it looks like we've set ourselves up for success when it comes time to buckle down on churning that out.
I'm sure other licenses will come with unique difficulties (I fear the day it comes time to do the Mule Harness // Goblin CP) but I'm feeling good about it!
Vertical slice?
Taking a step back, the pressing question on my mind has been "when will we have a playable early access build?"
I was originally hoping for Feb/March, but what we've internally been referring to as the "3D cataclysm" has pushed everything back by at least three months, so the target for the first alpha build is now in May. So, ah, thanks for your patience! Seeing things come together, I've become more and more convinced that moving to 3D was the right call.
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taterdraws · 2 years
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hm, is that microphone even connected to anything? 🤔🤨
[ID: A dramatic portrait in black and purple of Cecil Palmer in Night Vale episode 48. He stands within a purple frame, holding a mic and Khoshekh, and looks forward with three glowing purple eyes. A black angel with many eyes and a glitch effect of them hovers behind him. Around them is the text: “He is holding… a cat.” End ID]
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purplealmonds · 1 year
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🩸 Portrait of the Blood God's most devoted acolyte.
Close-ups, process pics, and artist commentary below the cut!
Close-Ups:
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Process:
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Commentary:
This was actually my first Technoblade piece, but when I found out the anniversary of his passing near so it was postponed for a more tonally appropriate project.
Yes, that’s a hoglin head he’s wearing. My headcanon is that this was his first kill. The skull’s rather small, and the tusks haven’t quite grown in yet so it’s likely a juvenile. It’s the right kind of fucked up for someone who owns a sword called the “Orphan Obliterator”.  It becomes desiccated and gross over time, but he keeps it on as a trophy and the added intimidation factor. It contrasts strongly against the ornamental vibes of the rest of his outfit as a nod to his violent origins. From a design standpoint, I wanted to feature both his actual face and his pig persona. This seemed like a decent -and aptly gory-  compromise. 
The halo is his crown. Obvious godhood and death symbolism aside, it was also a creative solution to the challenge of making a crown sit in an aesthetically pleasing way on a bloody, decapitated boar head. 
The text encircling the halo reads “Blood for the Blood God,” “Technoblade Never Dies”, and “One of Us”. We can only hope that our voices still reach him, wherever he is now. 
The draped folds of his white shirt were stupidly difficult for me to capture. It was backlit, and a lot less skin-tight than what I was used to rendering. At one point the fabric was also slightly transparent and showcased a little more of the skin tone beneath, but it diverged too much from the color study so I dialed it back considerably.
The enchantment text engraved on the axe and sword read “Axe of Peace” and “Orphan Obliterator” respectively. (I know it doesn’t make sense that the sword’s unsheathed in its holster, but you wouldn’t see the fancy text otherwise!) The actual enchantments on these weapons manifest as a shimmering ripple effect inspired by Damascus steel. 
A lot of interpretations of Technoblade streamlines his coat to a cape. I wanted to stay true to the source material, but instead of him wearing the oversized coat I draped it over his shoulders Howl’s Moving Castle style. Not pictured at his angle is the gold chain keeping the garment from drifting off. I also altered the fur lining to resemble an ermine pelt - a traditional feature of royal mantles in combination with the red velvet fabric. 
When looking at Technoblade’s character skin, I was at a loss on how to interpret the checkered pattern of his pants. I ended up making them into wooly cowboy chaps worn atop faded maroon trousers. His DSMP cabin was located in the chilly tundra, and he worked with quite a lot of wildlife and livestock so I think this is in character for him! Bit of trivia - without the wrinkles, the trouser fabric color looked very, very similar to his skin tone. And with the sword conveniently covering his crotch, I had some very unintentional symbolism happening down there until I added the stitches. Whoops. 
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spiderfunkz · 1 year
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hihi!! loved ur artist hcs with the arachkids!!
could i request an artist! gf with miles? they could be sketching in their own journals on a rainy day and maybe even share a kiss??? thank you! much love xx
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✧.* lovers rock
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— summary : while the others talk, we were listening to lovers rock, in her bedroom.
— pairings : miles morales x fem!reader
— word count : 0,3k
— warnings : fluff, established relationship, super cheesy teen romance stuff, miles being a rambling mess, reader calling miles a nerd, and like a kiss (on the cheek Oops). also not proofread.
a/n : hii thank u sm for the request lovely ^_^ sorry this took so long writers block kicked my ass around, but here it is now!! hope u like it <3
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you could hear the faint sound of the rain followed with a bit of humming through your earphones. you've been spending the day sketching in your journal with your boyfriend, as the rain had cancel your plans of going out.
but there's no point in being sad about that, so when your boyfriend texts you if you wanna meet up of course you said yes.
"what're you working on?" miles peaks, "it's a surprise." you reply, scribbling on the page. your drawing a portrait of miles, he's smiling, teeth showing, with a little kiss mark on the cheek.
and he's drawing a portrait of you, his art style perfectly capturing your beauty. there are already many drawings of you in his journal, each one picturing a different memory with you, but there's just something about this one.
maybe it's because how your surroundings can effect feelings. miles loves going on dates with you to arcades or the movies, but he adores spending time with you like this, lazy rainy days where he just chats with you and sit there in comfortable silence.
"how about, if i show you mine, you'll show me yours?" he asks. you nodded, "alright, i'm also done with mine."
a few minutes pass by and you're putting the finishing touches on your sketch. "i'm done!" you smile, showing him your drawing.
miles reveals his book too, it was a similar sketch to yours, it was you smiling with a little kiss mark near your cheek. and if you squint you could make out a little 'i love you' with a heart next to it.
he gasps, "we drew the same thing? no way, i mean obviously you drew it better than me but everything you draw is basically amazing. like seriously though, this should be put in a museum, my face! well not my face but you drew my face really nicely! wait no- that sounds narcissistic but.." he rambles causing you to chuckle.
"does that say 'i love you' ?" you squint, pointing at the tiny writing. "oh you could see that?" he hides the book away from you, face turning red.
he seems embarrassed, so you reassured him not to be. "i love you too, nerd." you kiss him on the cheek, just like the sketch you made.
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creative-classpect · 3 months
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Sylph of Void
The Sylph of Void. One who heals secrecy, darkness, and nothingness while also healing with them.
The cool black abyss. Come in peace and watch your step
Sylph- heal their aspect and heal with it. They bring their aspect to where there is little of it, sowing the seeds for their aspect to grow.
Void- major themes of nothingness, obscurity, and the Void. Minor themes of ignorance, secrecy, darkness and null.
Abilities
Shroud
The Sylph of Void allows shadows, mystery, and secrecy to blossom, bloom, and spread. The Sylph is capable of a sort of sleight of hand and misdirection, allowing little unnoticed changes to become areas of obfuscation and confusion. 
Initially this could manifest as a blackout doctrine, specializing in redacting, deleting, and disconnecting key pieces of information. Carefully editing audio and video, blacking out text in sensitive files, and other similar forms of direct information control. The Sylph is something of a counterintelligence agent, either as minor as someone being a troll or as grand as one of the Men In Black, choosing to carefully and meticulously erase key details.
At lower levels these methods of shrouding would begin to take on a more supernatural lean, able to not simply block out the information in the present, but expand beyond the medium to the information itself. When they begin octuring information it subtly alters other records of the same object or event and can even pass into the minds of anyone witnessing the shroud. Carving a face out of a painting could result in all other portraits of the person in the castle being similarly removed with servants unable to easily remember who the portrait was supposed to be of.
As the Sylph of Void progresses this would move beyond tampering and enter into interfering with reality with less interference. The Sylph would be able to cast their shroud over objects and people, akin to a magic placing a blanket over something they wish to disappear. While cloaked, objects and people would be in a field of stasis, unaware of time and unburdened by things like cause and effect. These people or objects sit in a place of superposition where until the shroud is removed, nothing has occurred yet. The coin at the apex of a toss. All while their gap in the world is felt, reverberating out. This can be used to effectively erase periods of a timeline, to hide things away in the hidden depths of the Incipisphere, and to allow the disappearance of any person or object to invoke inquiry about the mysterious void left behind.
At medium levels, the Sylph of Void can allow these shadows to lengthen, controlling a dimmer to the world itself.  Their shroud would increase in size, allowing for more subjects of greater size, number, and distance to the Sylph to become hidden. As long as they remain shrouded it is like they never even existed or a magic trick yet to meet a resolution, if it ever will. Prolonged time shrouded could result in things being swallowed by the void, never to be seen again. The Sylph could cause these lost things to be forgotten as well.
At higher levels, the Sylph of Void would be able to cloak entire places within their shroud, erasing and neutralizing all details and senses related to the place. Entire airships, armies, castles, moments themselves could simply cease to be. The looming dread of a mysterious threat passing over an army as monsters disappear behind the curtain of reality. The Sylph of Void controls the curtains of the stage, and with it, what stories get told. People, places, and events can be forced to transpire “off-screen” away from anything of importance or note, if the Sylph allows them to transpire at all.
Safe haven
A Sylph of Void renews with void, healing and restoring with nothingness, obscurity, and lack of focus. The Sylph knows how to take the pressure off, allowing time and rest away from the vibrant sights and sounds of the world around them. They can cause things to lose relevance and immediate impact, creating a gentle environment.
While they are more than capable of reducing harm, they might lack the drive necessary to achieve their ends or fully sympathize with the desires of others, a caretaker focused solely on recovery without the end goal of activity in mind. 
At lower levels the Sylph has a cooling, soothing, perhaps even to the point of stifling aura. They are capable of suppressing or even nullifying pain, hunger, and stress, at the cost of all else: initiative, drive, extreme emotions, and clarity of purpose. They could refresh and restore stamina and endurance and in more extreme cases, allow for their allies to simply shrug off harm and keep standing or even alive through the Sylph alone.
As they progress this ability to soothe and nullify would expand into an aura around them, a lack of narrative focus and spotlight allowing them to bring peace and reprieve. Similar to how conflicts in movies tend to slow for a character interaction scene, the Sylph would be able to bide their time. Attacks never seem to make a solid impact, ranged weaponry flying harmlessly past, boss monsters being easily distracted by other threats, etc. The Sylph would particularly excel at evacuations, with those they can maintain focus on simply fading away and disappearing into the background to maneuver and escape. 
At medium levels the Sylph of Void can create their own pocket in reality, a literal safe space beyond the borders of the world around them. This pocket dimension would be a space of deep introspection and quiet peace, where little, if anything, could interfere. Without shape and form, this nebulous area of nothingness is a cool dark abyss, where time is slowed. The Sylph and their allies would have a time to rest, a pause button for the world around them. While in this safe haven things may not occur in their immediate surroundings, but other functions far away may still occur. While the area around the Safe Haven may slow and lose tension, the spotlight must always be directed and for better or worse, it will go elsewhere.
At higher levels this Safe Haven would expand in dimension and ability, evolving from a small protective space to a large area completely outside the bounds of space and time, without cause and effect, without narrative pressure and tension. The Safe Haven is a world unto itself, existing between the threads of reality, the space between pages, where all lost and forgotten things dwell. Even should this kingdom of darkness manage to be breached, swirling protective shadows and horrorterror guardians are able to protect the Sylph of Void.
Passives
Something from nothing- you never require tools to fix an object or heal a creature, seemingly making due with nothing at all
Better without- even when you are not present you are helpful
Whisper network- you can share secretive information regardless of distance or method
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This post was commissioned by @smiteblast442 ! Thank you for being patient <3
If you want to commission me you can find me @ https://ko-fi.com/kesscal
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redheadpumpkin · 1 year
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under one of my posts with my demoman oc, someone wrote this in a reblog
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so I was inspired and decided to draw a portrait with him in the disco elysium style!!
I drew this art a month ago, but delayed publishing it because I thought I wanted to draw a screenshot like from a game. But I didn't have enough imagination for the text
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purple light from the eye - the effect of a professional killstreak on a weapon
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