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#thanks for reading tho
yugogeer012 · 3 months
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Hey! I and my nephew have been reading your comics for a while now. We are both enjoying your comics so far! Currently, I am a bit concerned about the level of violence in the upcoming pages of Endless Route. So far, she is okay with the violence your stories had. Here's the question. How would you describe the amount of brutality this comic will have in the future, on a scale from 0 to 10, compared to the level of violence in the previous pages of Endless route? Number 0 means that this level stays on the same acceptable for my nephew level of violence, and as the numbers on a scale increase, the brutality of the upcoming pages compared to previous pages will increase. She had read some of the pages of your comics, without me noticing it. (Which is why I am questioning this in the first place). Thank you in advance, Yugo!!!
Oh my gosh, this is what I'm worried about.
Which is why I'm still thinking about how to execute it without being too violent for my younger audience to read.
The upcoming "Brutal" scenes would be 3/10 scale.
Since Endless Route is close to its ending part, you don't have to worry about it being too violent. 👍
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o-sahiba · 2 years
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I don't think I should but I'm gonna rant here. He's the one I feel the most comfortable with. And I've been crushing over him since school and the day we first talked it went for hours. He makes me feel as if I'm the most important person in his life. And I have this habit of sending notes and really long paragraphs instead of sending line by line and he stays there online, without switching between apps or people and listen to all the things I've to tell. He tells me that I'm cute and that he likes my voice. And then he ignores. He doesn't open texts for days let alone reply. But when he does it seems like he's being genuine and that he just doesn't talk much. He is understanding. We have a great bond. But sometimes, it feels like he's there for me just for the sake of being there and that he doesn't actually have any feelings for me. We are good in terms of relation but I don't know. Sometimes, it doesn't feel like anything real. He confuses me.
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ministarfruit · 4 months
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day 3: your life is mine ♡
(femslashfeb prompt list)
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endermagpieart · 4 months
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What do you mean I’m a bit late for Janus’ big day? Of course not, how could you say such a thing! I definitely didn’t forget all about it in my absence and only get reminded in the incorrect quotes video live chat; that’s not like me at all ;]
Anyways I decided to dress our sassy snake in some different outfits I think he’d like. He seems like the type to get all dolled up on his birthday and it goes with Thomas posting pics in outfits inspired by the sides on their appreciation days!
@thatsthat24
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bacchuschucklefuck · 21 hours
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soon it'll be dawn again
#dimension 20#fantasy high junior year#fhjy#riz gukgak#figueroth faeth#technically no spoilers in this comic but listen. I Will be gloating in tags. I will Never Shut Up#for the record!! this was fully conceptualized and sketched Before the finales. I started sketching this after the boat fight#and when murph closed riz's arc this season with ''maybe it's okay to change and welcome new things'' I pogged irl#I am simply the best at reading comprehension what can I say! (<- grown ass man with roughly the same perspective on teenhood as the player#fucked up that this became so long (almost 30 squares lol) that it took me this long to finish#lmao I say all that but. genuinely I am delirious and my feelings abt riz's arc this season are so big... I was getting psychic backlash#for a While lol. it was scary!!#had to sit down and do therapy on my own ass for a bit. the teenage apocalyticisation is real. that word isnt tho Im pretty sure#truly anything you do at that age feels like that's it that's all you've got going on forever. and its not true! its simply not true#you'll be okay my guy. you love your friends so so much but also there will be more to love out there#this one goes out to fellow aroaces and also folks leaving somewhere theyve called home for a long time#nothing lasts forever but that means new things come by too! ur ability to make new is infinite!!#there's no magnum opus people leave but new people come by too etc. I am too sleepy to remember what I wanted to say uhhh#well. thank u for looking at my art. I think thats the one pack it n ship it boys
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stardynamite · 6 months
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Part 2
Oh my god this is longer than i expected lmao
Also I finally figured out the fact that its easier to read a post when you air out the panels lol
Previous / Next
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mylovelookup · 3 months
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Very fast sketch for @justalilguyoops because WIPIP ended and it was everything to me
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eyrieofsynapses · 5 months
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why Aurora's art is genius
It's break for me, and I've been meaning to sit down and read the Aurora webcomic (https://comicaurora.com/, @comicaurora on Tumblr) for quite a bit. So I did that over the last few days.
And… y'know. I can't actually say "I should've read this earlier," because otherwise I would've been up at 2:30-3am when I had responsibilities in the morning and I couldn't have properly enjoyed it, but. Holy shit guys THIS COMIC.
I intended to just do a generalized "hello this is all the things I love about this story," and I wrote a paragraph or two about art style. …and then another. And another. And I realized I needed to actually reference things so I would stop being too vague. I was reading the comic on my tablet or phone, because I wanted to stay curled up in my chair, but I type at a big monitor and so I saw more details… aaaaaand it turned into its own giant-ass post.
SO. Enjoy a few thousand words of me nerding out about this insanely cool art style and how fucking gorgeous this comic is? (There are screenshots, I promise it isn't just a wall of text.) In my defense, I just spent two semesters in graphic design classes focusing on the Adobe Suite, so… I get to be a nerd about pretty things…???
All positive feedback btw! No downers here. <3
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I cannot emphasize enough how much I love the beautiful, simple stylistic method of drawing characters and figures. It is absolutely stunning and effortless and utterly graceful—it is so hard to capture the sheer beauty and fluidity of the human form in such a fashion. Even a simple outline of a character feels dynamic! It's gorgeous!
Though I do have a love-hate relationship with this, because my artistic side looks at that lovely simplicity, goes "I CAN DO THAT!" and then I sit down and go to the paper and realize that no, in fact, I cannot do that yet, because that simplicity is born of a hell of a lot of practice and understanding of bodies and actually is really hard to do. It's a very developed style that only looks simple because the artist knows what they're doing. The human body is hard to pull off, and this comic does so beautifully and makes it look effortless.
Also: line weight line weight line weight. It's especially important in simplified shapes and figures like this, and hoo boy is it used excellently. It's especially apparent the newer the pages get—I love watching that improvement over time—but with simpler figures and lines, you get nice light lines to emphasize both smaller details, like in the draping of clothing and the curls of hair—which, hello, yes—and thicker lines to emphasize bigger and more important details and silhouettes. It's the sort of thing that's essential to most illustrations, but I wanted to make a note of it because it's so vital to this art style.
THE USE OF LAYER BLENDING MODES OH MY GODS. (...uhhh, apologies to the people who don't know what that means, it's a digital art program thing? This article explains it for beginners.)
Bear with me, I just finished my second Photoshop course, I spent months and months working on projects with this shit so I see the genius use of Screen and/or its siblings (of which there are many—if I say "Screen" here, assume I mean the entire umbrella of Screen blending modes and possibly Overlay) and go nuts, but seriously it's so clever and also fucking gorgeous:
Firstly: the use of screened-on sound effect words over an action? A "CRACK" written over a branch and then put on Screen in glowy green so that it's subtle enough that it doesn't disrupt the visual flow, but still sticks out enough to make itself heard? Little "scritches" that are transparent where they're laid on without outlines to emphasize the sound without disrupting the underlying image? FUCK YES. I haven't seen this done literally anywhere else—granted, I haven't read a massive amount of comics, but I've read enough—and it is so clever and I adore it. Examples:
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Secondly: The beautiful lighting effects. The curling leaves, all the magic, the various glowing eyes, the fog, the way it's all so vividly colored but doesn't burn your eyeballs out—a balance that's way harder to achieve than you'd think—and the soft glows around them, eeeee it's so pretty so pretty SO PRETTY. Not sure if some of these are Outer/Inner Glow/Shadow layer effects or if it's entirely hand-drawn, but major kudos either way; I can see the beautiful use of blending modes and I SALUTE YOUR GENIUS.
I keep looking at some of this stuff and go "is that a layer effect or is it done by hand?" Because you can make some similar things with the Satin layer effect in Photoshop (I don't know if other programs have this? I'm gonna have to find out since I won't have access to PS for much longer ;-;) that resembles some of the swirly inner bits on some of the lit effects, but I'm not sure if it is that or not. Or you could mask over textures? There's... many ways to do it.
If done by hand: oh my gods the patience, how. If done with layer effects: really clever work that knows how to stop said effects from looking wonky, because ugh those things get temperamental. If done with a layer of texture that's been masked over: very, very good masking work. No matter the method, pretty shimmers and swirly bits inside the bigger pretty swirls!
Next: The way color contrast is used! I will never be over the glowy green-on-black Primordial Life vibes when Alinua gets dropped into that… unconscious space?? with Life, for example, and the sharp contrast of vines and crack and branches and leaves against pitch black is just visually stunning. The way the roots sink into the ground and the three-dimensional sensation of it is particularly badass here:
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Friggin. How does this imply depth like that. HOW. IT'S SO FREAKING COOL.
A huge point here is also color language and use! Everybody has their own particular shade, generally matching their eyes, magic, and personality, and I adore how this is used to make it clear who's talking or who's doing an action. That was especially apparent to me with Dainix and Falst in the caves—their colors are both fairly warm, but quite distinct, and I love how this clarifies who's doing what in panels with a lot of action from both of them. There is a particular bit that stuck out to me, so I dug up the panels (see this page and the following one https://comicaurora.com/aurora/1-20-30/):
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(Gods it looks even prettier now that I put it against a plain background. Also, appreciation to Falst for managing a bridal-carry midair, damn.)
The way that their colors MERGE here! And the immense attention to detail in doing so—Dainix is higher up than Falst is in the first panel, so Dainix's orange fades into Falst's orange at the base. The next panel has gold up top and orange on bottom; we can't really tell in that panel where each of them are, but that's carried over to the next panel—
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—where we now see that Falst's position is raised above Dainix's due to the way he's carrying him. (Points for continuity!) And, of course, we see the little "huffs" flowing from orange to yellow over their heads (where Dainix's head is higher than Falst's) to merge the sound of their breathing, which is absurdly clever because it emphasizes to the viewer how we hear two sets of huffing overlaying each other, not one. Absolutely brilliant.
(A few other notes of appreciation to that panel: beautiful glows around them, the sparks, the jagged silhouette of the spider legs, the lovely colors that have no right to make the area around a spider corpse that pretty, the excellent texturing on the cave walls plus perspective, the way Falst's movements imply Dainix's hefty weight, the natural posing of the characters, their on-point expressions that convey exactly how fuckin terrifying everything is right now, the slight glows to their eyes, and also they're just handsome boys <3)
Next up: Rain!!!! So well done! It's subtle enough that it never ever disrupts the impact of the focal point, but evident enough you can tell! And more importantly: THE MIST OFF THE CHARACTERS. Rain does this irl, it has that little vapor that comes off you and makes that little misty effect that plays with lighting, it's so cool-looking and here it's used to such pretty effect!
One of the panel captions says something about it blurring out all the injuries on the characters but like THAT AIN'T TOO BIG OF A PROBLEM when it gets across the environmental vibes, and also that'd be how it would look in real life too so like… outside viewer's angle is the same as the characters', mostly? my point is: that's the environment!!! that's the vibes, that's the feel! It gets it across and it does so in the most pretty way possible!
And another thing re: rain, the use of it to establish perspective, particularly in panels like this—
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—where we can tell we're looking down at Tynan due to the perspective on the rain and where it's pointing. Excellent. (Also, kudos for looking down and emphasizing how Tynan's losing his advantage—lovely use of visual storytelling.)
Additionally, the misting here:
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We see it most heavily in the leftmost panel, where it's quite foggy as you would expect in a rainstorm, especially in an environment with a lot of heat, but it's also lightly powdered on in the following two panels and tends to follow light sources, which makes complete sense given how light bounces off particles in the air.
A major point of strength in these too is a thorough understanding of lighting, like rim lighting, the various hues and shades, and an intricate understanding of how light bounces off surfaces even when they're in shadow (we'll see a faint glow in spots where characters are half in shadow, but that's how it would work in real life, because of how light bounces around).
Bringing some of these points together: the fluidity of the lines in magic, and the way simple glowing lines are used to emphasize motion and the magic itself, is deeply clever. I'm basically pulling at random from panels and there's definitely even better examples, but here's one (see this page https://comicaurora.com/aurora/1-16-33/):
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First panel, listed in numbers because these build on each other:
The tension of the lines in Tess's magic here. This works on a couple levels: first, the way she's holding her fists, as if she's pulling a rope taut.
The way there's one primary line, emphasizing the rope feeling, accompanied by smaller ones.
The additional lines starbursting around her hands, to indicate the energy crackling in her hands and how she's doing a good bit more than just holding it. (That combined with the fists suggests some tension to the magic, too.) Also the variations in brightness, a feature you'll find in actual lightning. :D Additional kudos for how the lightning sparks and breaks off the metal of the sword.
A handful of miscellaneous notes on the second panel:
The reflection of the flames in Erin's typically dark blue eyes (which bears a remarkable resemblance to Dainix, incidentally—almost a thematic sort of parallel given Erin's using the same magic Dainix specializes in?)
The flowing of fabric in the wind and associated variation in the lineart
The way Erin's tattoos interact with the fire he's pulling to his hand
The way the rain overlays some of the fainter areas of fire (attention! to! detail! hell yeah!)
I could go on. I won't because this is a lot of writing already.
Third panel gets paragraphs, not bullets:
Erin's giant-ass "FWOOM" of fire there, and the way the outline of the word is puffy-edged and gradated to feel almost three-dimensional, plus once again using Screen or a variation on it so that the stars show up in the background. All this against that stunning plume of fire, which ripples and sparks so gorgeously, and the ending "om" of the onomatopoeia is emphasized incredibly brightly against that, adding to the punch of it and making the plume feel even brighter.
Also, once again, rain helping establish perspective, especially in how it's very angular in the left side of the panel and then slowly becomes more like a point to the right to indicate it's falling directly down on the viewer. Add in the bright, beautiful glow effects, fainter but no less important black lines beneath them to emphasize the sky and smoke and the like, and the stunningly beautiful lighting and gradated glows surrounding Erin plus the lightning jagging up at him from below, and you get one hell of an impactful panel right there. (And there is definitely more in there I could break down, this is just a lot already.)
And in general: The colors in this? Incredible. The blues and purples and oranges and golds compliment so well, and it's all so rich.
Like, seriously, just throughout the whole comic, the use of gradients, blending modes, color balance and hues, all the things, all the things, it makes for the most beautiful effects and glows and such a rich environment. There's a very distinct style to this comic in its simplified backgrounds (which I recognize are done partly because it's way easier and also backgrounds are so time-consuming dear gods but lemme say this) and vivid, smoothly drawn characters; the simplicity lets them come to the front and gives room for those beautiful, richly saturated focal points, letting the stylized designs of the magic and characters shine. The use of distinct silhouettes is insanely good. Honestly, complex backgrounds might run the risk of making everything too visually busy in this case. It's just, augh, so GORGEOUS.
Another bit, take a look at this page (https://comicaurora.com/aurora/1-15-28/):
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It's not quite as evident here as it is in the next page, but this one does some other fun things so I'm grabbing it. Points:
Once again, using different colors to represent different character actions. The "WHAM" of Kendal hitting the ground is caused by Dainix's force, so it's orange (and kudos for doubling the word over to add a shake effect). But we see blue layered underneath, which could be an environmental choice, but might also be because it's Kendal, whose color is blue.
And speaking off, take a look at the right-most panel on top, where Kendal grabs the spear: his motion is, again, illustrated in bright blue, versus the atmospheric screened-on orange lines that point toward him around the whole panel (I'm sure these have a name, I think they might be more of a manga thing though and the only experience I have in manga is reading a bit of Fullmetal Alchemist). Those lines emphasize the weight of the spear being shoved at him, and their color tells us Dainix is responsible for it.
One of my all-time favorite effects in this comic is the way cracks manifest across Dainix's body to represent when he starts to lose control; it is utterly gorgeous and wonderfully thematic. These are more evident in the page before and after this one, but you get a decent idea here. I love the way they glow softly, the way the fire juuuust flickers through at the start and then becomes more evident over time, and the cracks feel so realistic, like his skin is made of pottery. Additional points for how fire begins to creep into his hair.
A small detail that's generally consistent across the comic, but which I want to make note of here because you can see it pretty well: Kendal's eyes glow about the same as the jewel in his sword, mirroring his connection to said sword and calling back to how the jewel became Vash's eye temporarily and thus was once Kendal's eye. You can always see this connection (though there might be some spots where this also changes in a symbolic manner; I went through it quickly on the first time around, so I'll pay more attention when I inevitably reread this), where Kendal's always got that little shine of blue in his eyes the same as the jewel. It's a beautiful visual parallel that encourages the reader to subconsciously link them together, especially since the lines used to illustrate character movements typically mirror their eye color. It's an extension of Kendal.
Did I mention how ABSOLUTELY BEAUTIFUL the colors in this are?
Also, the mythological/legend-type scenes are illustrated in familiar style often used for that type of story, a simple and heavily symbolic two-dimensional cave-painting-like look. They are absolutely beautiful on many levels, employing simple, lovely gradients, slightly rougher and thicker lineart that is nonetheless smoothly beautiful, and working with clear silhouettes (a major strength of this art style, but also a strength in the comic overall). But in particular, I wanted to call attention to a particular thing (see this page https://comicaurora.com/aurora/1-12-4/):
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The flowing symbolic lineart surrounding each character. This is actually quite consistent across characters—see also Life's typical lines and how they curl:
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What's particularly interesting here is how these symbols are often similar, but not the same. Vash's lines are always smooth, clean curls, often playing off each other and echoing one another like ripples in a pond. You'd think they'd look too similar to Life's—but they don't. Life's curl like vines, and they remain connected; where one curve might echo another but exist entirely detached from each other in Vash's, Life's lines still remain wound together, because vines are continuous and don't float around. :P
Tahraim's are less continuous, often breaking up with significantly smaller bits and pieces floating around like—of course—sparks, and come to sharper points. These are also constants: we see the vines repeated over and over in Alinua's dreams of Life, and the echoing ripples of Vash are consistent wherever we encounter him. Kendal's dream of the ghost citizens of the city of Vash in the last few chapters is filled with these rippling, echoing patterns, to beautiful effect (https://comicaurora.com/aurora/1-20-14/):
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They ripple and spiral, often in long, sinuous curves, with smooth elegance. It reminds me a great deal of images of space and sine waves and the like. This establishes a definite feel to these different characters and their magic. And the thing is, that's not something that had to be done—the colors are good at emphasizing who's who. But it was done, and it adds a whole other dimension to the story. Whenever you're in a deity's domain, you know whose it is no matter the color.
Regarding that shape language, I wanted to make another note, too—Vash is sometimes described as chaotic and doing what he likes, which is interesting to me, because smooth, elegant curves and the color blue aren't generally associated with chaos. So while Vash might behave like that on the surface, I'm guessing he's got a lot more going on underneath; he's probably much more intentional in his actions than you'd think at a glance, and he is certainly quite caring with his city. The other thing is that this suits Kendal perfectly. He's a paragon character; he is kind, virtuous, and self-sacrificing, and often we see him aiming to calm others and keep them safe. Blue is such a good color for him. There is… probably more to this, but I'm not deep enough in yet to say.
And here's the thing: I'm only scratching the surface. There is so much more here I'm not covering (color palettes! outfits! character design! environment! the deities! so much more!) and a lot more I can't cover, because I don't have the experience; this is me as a hobbyist artist who happened to take a couple design classes because I wanted to. The art style to this comic is so clever and creative and beautiful, though, I just had to go off about it. <3
...brownie points for getting all the way down here? Have a cookie.
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virgothozul · 9 months
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Jsdcbbccbhcb !! Merci !! tant de personnes ont réagi au précédent post en français ahahahah 🤣 c’est incroyable ! je ne m’attendais pas à tant de réactions merci merci ! Thank you everyone for the attention on my last post !!!
This is when Miles drops at the police station like a prince, a whole year later, nonchalant about his hiatus. And Phoenix is most likely losing his 💩 3 feet away.
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themisterhip · 1 year
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A small Vash that was supposed to be a keychain xD With a cat(?
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xolaanii · 2 months
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Help my dad not be literally toothless
Hello, i hate to do this so relatively soon after quite a few generous people on here pretty much saved me from being in trouble with my university, but, right now, I'm making this post to ask for some help in giving my dad some of his confidence and life back.
When my dad was very young he fell down a wall and on his head and was in a 3 week long coma, turns out though that this had some very nasty long term consequences for his jaw. This fall coupled with the fact that he is a smoker (he is doing his best to stop and I'm very proud of his progress rn) has caused at least 97% of his teeth to fall out over the years.
This is obviously not just an aesthetical problem (no matter what the health system here says) it is also slowly but steadily sapping him of his health because he can't eat properly, and also of his confidence since ya know he is just 52 years old. He is mortified of leaving the house except to go to work and he is so so skinny it's pretty sad to look at.
All this to say that I am making this post in an attempt to help him get at least some new teeth on his lower jaw, since that's where he has none right now. The whole procedure to replace ALL of his upper and lower teeth is so frighteningly expensive that there is no way it would ever happen, so any help in getting him those lower teeth would mean the world to me, my mom and most all to my dad.
If anyone can and would like to help (pls don't if you can't I'm serious mwah &lt;3) my ko-fi is right here.
Under this cut is proof, including a picture of his mouth that was hell to get because my dad was mortified to even take it:
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Toothless on the bottom and almost toothless on the upper jaw as well as you can see, there's also the scan the doctor made of his mouth just in case.
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leenfiend · 8 months
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what's ur type first < prev next >
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ryllen · 2 months
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Look what came through the mail today! The letters & ( •̀ω•́ )σ 3 little gremlins from letterstoear.
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Just wanna say i adore the flower stickers on the letters too much, they are that much worth mentioning.
#letterstoear#nui#twst#twisted wonderland#sebek zigvolt#malleus draconia#twst grim#mod posting#okay but i love squishing the bears with my thumb; they just have the right thickness to be pressed on#i really like the flower stickers; they look like romantically artistic wax seal#the letters are pleasantly nice#i love the part where cheka personally request for an audience with yuu thru sebek 🥺🥺🥹🥹 too cute hnggh .......#sebek becoming our little mailman for our little invitation aw 🥹 for those who wanna know the context of the letter;#i requested a letter from sebek that he sent home while he was away accompanying malleus on other country duty#my other favorite part is just him simply opening the letter with 'My love'#i'm sealed 🥹 the first paragraph is written so sweetly#i enjoy reading the letter slowly outside in peaceful afternoon today; i ran it through together with sebek nui#this will be my treasured keepsake from now on 🥹; it seriously made me miss letters and wish i have someone to send this kind of letter to#it was a bit funny how the envelope sebek's letter came from is sticked with the guys from free! sticker fhsdsh 🤣😂#and me with the white haired guy like WHo are u?? fsjdsdjsd (´つヮ⊂); but it's a really nice service#the thank you letter came with such a cute and yummy folding paper; thank you for the stickers too#i feel like there's a bit whoopsie on grim's winky eye fshfh like i think the sharpie just blurs the separating space '<' supposed to have#and just combine it all together into one angry eye; and sebek bear's eyes are just a little bigger than i expected it to be#but the more i look at them i think they are just having a little individuality & still cute#i embraced it all together while knowing the fact none of handmade thing would always be the same one with the other; hehe sebek nui has fr#i kinda forget that there's this kind of clip earring fshd; because i always get the ones that work like screw from aliexpress#i know that the literal clip one would just be literal meaning of pain fsh; just like the magnet one my father once got me when i was a kid#it was painful but pretty; tho i lost it quickly bcs magnet easily get loosed once one part of it moves around when u touch ur hair or face#anyhow i had a pleasant day because of this; thank you very much ! sebek nui said 'thank you' too! ‧₊˚❀༉‧₊˚. ❀ ✿ 𖤣…
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katsu28 · 1 year
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to be alone together
pairing: Steve Harrington x reader
summary: steve has to work on valentine’s day, but maybe it’s not as bad as he thought it would be
warnings: none, 1.8k
a/n: u know i had to do a lil something for my steve girlies too <3 went for a more steve centric pov bc he is the definition of pining simp 
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(gif credits to @harringtondaily)
“Kinda sucks that you gotta work tonight.” Robin’s voice through the phone pressed to Steve’s ear was staticky, but still provided a good distraction from the empty video store around him.
It was Valentine’s Day and Steve had been at Family Video since opening, watching couple after couple come in to pretty much clear the romcom shelves, and yeah, he was a little bummed about it, but there was no point moping around about it any longer than he already had been. 
“It’s whatever, honestly. Not like I had any plans to begin with.” He sighed, shifting the receiver so it was wedged between his cheek and shoulder as his fingers drifted down to fiddle with the pen on the counter absentmindedly. 
“Steve, that’s sad.” Robin replied. Steve wrinkled his nose, a slightly offended noise escaping the back of his throat. “No! I didn’t mean it like that, I just meant that you should be out and about, having a good time.” 
“You know what’s actually sad? You talking to me instead of paying attention to your date.” He shot back, only half serious. “Where’s Nance?” 
“Oh she’s right here. Say hi, Nance.” 
Steve heard a faint ‘hi Steve’ in the background and he returned the greeting. “What are you guys doing tonight?” 
“She made this really fancy pasta thing for dinner, we’re just waiting on the chicken to finish in the oven and I thought I’d see what was going on with you.” Robin sounded casual, but he knew this was her way of checking up on him since he was the only one on shift all day and she knew how he felt about today. 
“Rob, I don’t know how many times I gotta tell you, but I’m fine. It’s really not a big deal.” 
“Why don’t you just close up early, come join us for dinner? We have more than enough food.” 
“You’re seriously inviting me to crash your romantic dinner date with your girlfriend?” He snorted, rolling his eyes playfully. “What does Nancy think of that?” 
There was some shuffling on the other end, a bout of silence, then Robin was back on the line. “She’s giving me a weird look, nevermind. Now that I think about it, it wasn’t my best idea.” 
“I love you both, but you know I can’t.” 
The bell above the door jingled softly, drawing Steve’s attention away from his phone call and to whoever just walked in. 
Shit. It was you. 
You were dressed like you were supposed to be on your date, not here, hair and makeup done up all pretty, floaty dress in his favorite color swishing around your knees as you made your way into the store. It made him wonder if you chose that color on purpose, but he knew that you didn’t. You couldn’t have known you’d be seeing him tonight. Wishful thinking on his end though. 
“Rob, I gotta go,” He blurted, straightening up behind the counter. 
“Wait, what—” 
“I gotta go, she’s—someone’s here, I gotta help her.” 
“She? Oh my god, wait! Is it—” 
“Have a nice date, tell Nance I said bye!” With that, Steve hung up, slamming the receiver onto the base with enough force to send it skittering a few inches. “Hey, Y/N.” 
“Steve!” Your previously downturned lips lifted into a smile, one that had Steve’s heart thudding a little faster in his chest. It always did. “I didn’t know you were working tonight.” 
See, you were also part of the reason he decided to take the extra shift today, but through no fault of your own. You’d mentioned earlier in the week while you were hanging out with him and Robin that someone had asked you out for tonight, and Steve didn’t really know how to feel about it. 
You were friends, but had Steve been harboring a crush on you since pretty much the first day you met? Yes. 
Did he feel an itching sense of jealousy that you were going on a date with someone that wasn’t him? Also yes. 
Would he do anything about it? Probably not. 
Okay, so maybe he knew exactly how he felt about it. Hell, he’d picked up an extra shift to distract himself from it. 
“Yeah, I got called in last minute." A lie. "Aren’t you supposed to be on a date right now?” A casual, not at all hoping that it crashed and burned question. That would be mean. (But also a little gratifying for him.)
You chuckled, a tad bitter as you leaned forward, propping your elbows on the counter, the action sending a whiff of your perfume his way. Steve’s knees almost gave out. “Supposed to, yeah. But the guy never showed up.” 
Steve had to fight a noise of surprise. What kind of dumbass would skip out on a date with you? “Really? That’s—that sucks, I’m sorry.” 
“S’okay. Wasn’t really looking forward to it anyways.” 
“Oh?” 
“I didn’t really know him that well, honestly. He was a friend of a friend, asked me out in front of a bunch of people, and I didn’t really wanna turn him down and make it awkward.” 
“You’re way too nice, Y/N. And he’s an idiot for standing you up.” 
“Thanks, Steve.” You smiled warmly at him, patting his hand. Steve had to pretend his pulse wasn’t racing right now. “What about you? Why’re you here and not out with anyone?” 
“I, uh—I didn’t really feel like going out tonight. Don’t think I’d be a very good date anyways.”
“Oh, you’re just being modest. What girl wouldn’t wanna spend Valentine’s Day with Steve Harrington?” 
The one girl he wanted to spend this day with, he thought. You. 
“You’d be surprised.” He muttered. 
“Well then they’re idiots too.” 
A small smile quirked his lips. “Thanks.” 
“Hey, I just came to pick up some movies and spend the rest of my night shoveling down ice cream, but since we’re both here now and alone, d’you wanna…be alone together? Grab a bite to eat or do something?” 
Steve’s shoulders slumped defeatedly. “I’d love to, but I—I can’t. I gotta stay here til the end of my shift, Keith’s been on my ass about taking off early and as much as I hate the guy, I don’t wanna get fired.” 
“Oh, okay. Don’t worry about it, I’m, uh—it’s cool.” Was he hallucinating, or did you look disappointed? 
“Would you maybe wanna, I dunno, stay here? We can watch whatever you want and I know where Robin keeps her work snack stash. That way we can be alone together and I don’t get chewed out again?” Steve blurted hopefully. He was honestly expecting you to say no. Why would you wanna spend the rest of your already shitty night with him in a dingy video store? But then your face split into the biggest smile and you nodded, rocking forward on the balls of your feet earnestly. “Go pick something out, I’ll grab the snacks.” 
You scurried off to browse the near bare shelves, leaving Steve shaking his head amusedly in your wake as he watched you skim the tapes with a look of utmost concentration. He slipped into the back room to grab Robin’s last unopened bag of chips, making a mental note to buy more before tomorrow’s shift before returning to the video area.
He skimmed the store, spotting you in the romcom section, and when he made his way over, you were contemplating the last two tapes on the shelf. 
You beamed at him upon spotting him. “Pretty in Pink or Sixteen Candles?” 
“Am I allowed to say neither?” 
“You said whatever I want, Steve.” You said pointedly, propping your hands on your hips. 
“I did, didn’t I?” He sighed, pinching the bridge of his nose between two fingers. You let out a hum of pleasure, sliding your chosen movie off the shelf and wandering towards the TV in the corner. Steve hurried after you quickly, plucking the tape from between your fingertips and running away, not unlike a child would. 
“Steve!” You huffed, whirling on your heel. He grinned mischievously at you, waving it in the air like a taunt. You caught up with him within seconds, lunging for the tape that he held up above his head and away from your outstretched hand. Your body was pressed against his as you reached for it, as you leaned against him in a fruitless attempt to overpower him. “Steve, gimme the tape!” 
“No!” He laughed, but that laughter very soon trickled off as soon as he realized your proximity. You were so close, he could see the color of your eyes clear as day, looking right back at him. You’d fallen quiet too, as if you’d come to the same realization. 
You were nose to nose, faces a hair’s breadth away from each other, the stolen tape in Steve’s hands long forgotten. Every fiber in his body was telling him to pull away, because the longer he stayed here the weirder it would be when he finally did manage to retreat, but no matter how hard he willed himself to move, he couldn’t. Instead, his eyes flicked down to your lips. Your breath hitched almost imperceptibly. 
“Steve?” You whispered, gaze darting around his own face. 
“Yeah?” 
“Kiss me.” 
You didn’t have to tell him twice.
Steve dropped the tape immediately, closing the gap between you and pressing his lips against yours. His hands came up to cup your face, holding you firm but kissing you soft, like he was preparing himself to pull away if you did. But from the way you were returning his kiss, how your hands clutched at the front of his vest to keep him this close, it didn’t feel like you’d be pulling away anytime soon, and that spurred him on even more. 
One hand slid down to settle at your waist, the other curling around the back of your neck as he tilted his head, deepening the kiss just a little bit. 
Steve’s lips felt tingly when he pulled away, tasted of your cherry lip gloss when his tongue darted out to lick them. He was sure to have a little bit on his mouth now, but it wasn’t the worst thing in the world. Not by a long shot. Cherry might’ve just become his new favorite flavor. 
“I really like you.” He breathed, chest heaving against yours. Your lips curved into a soft smile—the same smile that nearly sent Steve’s brain short circuiting every time it was aimed his way. 
“After that kiss, I’d sure hope so,” You replied, smoothing out his wrinkled shirt as best you could. “I like you too, just so you know. Part of the reason I was so okay with my date ditching me. He wasn’t you.” 
Steve could only beam at you, going in for another kiss. In his excitement, he missed his mark, hitting the corner of your mouth instead, but he didn’t care. The girl he wanted all along actually liked him back, and it only took one failed date and an extra shift to find out. 
Maybe working on Valentine’s Day wasn’t so bad after all. 
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gambeque · 1 year
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therapy sesh
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ratrrriot · 1 year
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How do you feel when people call Amy a stalker?
People can call her what they want, however…
Do i think it's fair to call Amy a stalker?
In some of the games? Yes, and even in some of the ones she wasn't a stalker per-se, she still showed possessive and obsessive tendencies. So i get where it comes from...
Generally? No. Her character originally wasn't supposed to be a harasser and she sure isn't one in the present. the franchise has been clearly trying to do better for her these past few years.
I think Amy's changing characterization is an interesting topic of discussion, so even though i technically already answered your question i'll take this chance and proceed to talk about my fave for way longer than i need to :).
Note: This is just my take on Amy and the way i understand her ENGLISH PORTRAYAL. I won't be talking about her japanese one which would deserve its own analysis.
Sorry for any writing mistakes in advance (english is hard) and feel free to correct me if i'm factually wrong about something (i wrote this thing mostly from memory so i imagine i must be.)
Amy has changed A LOT troughout the games and has been in the hands of many different writers across Sonic media ,so when talking about her is important to be specific about what game,series or comic we are talking about (and language),and while i know that some of you might not agree and i respect that, i think that -looking at the subtleties- Amy has had at least 6 different portrayals through the course of the games. That being said,i believe the idea that she is a stalker comes especifically from the characterization they started giving her around 2003
Originally,Amy was envisioned as a sweet 12-year-old kid who had a huge unreciprocated crush on her idol and a passion for fortune-reading ,but who wasn't exactly much of a heroine herself. In the classic era,her place in the narrative was just to serve as a damsel in distress and a cute,funny detail. Ofc,in comics and animated shorts for games like Origins, we have gotten more content of classic Amy being fully independent and capable of defending herself (even more with the upcoming playable mode for her in Origins Plus), but i think we can all see how such aspects of her character weren’t included at the time she was created (only exception being Sonic Fighters)
Especifically in the adventure era (AKA the birth of modern Amy) they gave Amy her iconic strong,compassionate,romantic personality and an interest/love for adventure (and her sassy attitude ofc). She's outspoken,stubborn,brave and honest. I also want to point out that in this first portrayal ,her love for Sonic feels more like innocent childish idolization than an obsession and that her character doesn't revolve exclusively around it (she will stand in his way if she doesn't think what he does is right). Tbh i think she's incredibly funny,cool and lovable,
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They slowly started planting the seeds for her character to stop being a "damsel in distress" by making her playable and defeat ZERO all on her own at the end of SA1,then also being playable in Sonic advance and helping Sonic get out of prison in SA2 (and tagging along for the rest of the adventure). In all these games,her character revolves around empathy,optimism and kindness. The way she protects the flicky since the moment she finds it,how she defends Gamma from Sonic and the iconic moment in SA2 where she convinces Shadow to help save earth are all great examples.
THEN, in Heroes , they decided to try something new with her taking her confidence and sassy attitude to a whole other level. Giving her the chance to be a fully-fleshed hero who didn't need rescuing anymore. She became independent and the leader of her own team of friends who she wanted to help. I love this Amy cause she feels really strong,determined and empowered without losing her peppiness,silliness,positivity and kindness. Her flaws are also especially endearing to me: How much of a wild kid she is,How even if she means well, she relies way too much in brute force, How she has trouble getting out of her own head, etc. She really feels just as confident and energic as Sonic,but just like him,you can tell she has a huge heart.
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HOWEVER, as much as i love how they made her strength and bravery shine in this game, Heroes was the game that gave birth to the idea that Amy is willing to chase and even fight Sonic just to insist that they should marry (in SA2 she did follow him to the prison but it was only to help him and tag along in the adventure).
Ofc this was supposed to be comedic and to be seen as childish,harmless behavior- I say this because the rest of the characters,including Sonic himself,don't seem to take it seriously- but what was supposed to be seen as an endearing flaw at the time, would rapidly mute into what's probably Amy's worst portrayal ,as the writers turned it into harassment for the next mainline games (Ignoring Shadow the hedgehog where she is the same as in heroes and only has a brief appearance.)
Before i go into Battle,i just want to say that the definition of stalker according to google is “a person who harasses or persecutes someone with unwanted and obsessive attention.” A definition that definitely did not apply to her before Heroes,but that i can't deny that does apply to Amy for the next few games:
In Battle, Amy is suddenly written as aggresive and self-centered. All her compassion and empathy from the adventure era is gone, intimidating people (even Cream) and demanding information from them from the get-go. Of course she does a few good things throughout the game too,like take care of Emerl and such,but she still mainly uses him for her benefit (calories counter and emerald radar). Right off the bat,at the start of her storyline she insists on searching for Sonic even when she herself assumes he is hiding from her -which implies she knows what she's doing is worth hiding for- and tries to justify her behavior by saying that Sonic actually loves her and that he is being “ just shy “ or that “ he got cold feet”- while others characters react in a way that implies that's obviously not the case and that her behavior is worrysome..
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I think it's important to mention that before Battle, we hadn’t gotten a single line of dialogue that implied that Amy tought that her behavior could be hurtful for Sonic, nor did she ever threaten anyone at all unless it was self defense. She knew he didn’t reciprocate her feelings and was actively trying to make him fall for her anyways,sure, but we gotta remember that while the canon ages might have been scrapped recently, at the time Modern Amy was created they were still very much canon and you can tell they had them in mind when writing these characters. Amy was supposed to be 12 ,so it makes sense that she didn't understand why Sonic wouldn’t accept her affection. She idolized him and misinterpreted the fact that he always was protecting her as possible romantic interest,but never actually imposed anything on him. The worst thing she ever did to him was wanting to hug him without consent,and again, the games implied that she clearly didn't realize such a thing wasn't ok. Sonic also didn't seem to want to hurt her feelings so while he did run away and expressed being annoyed by her he never explicitly told her to stop. I actually think that if he had sat her down and made it clear to her that what she was doing was truly bothering him, The Amy from the adventure era would have stopped, but i doubt he cared enough to do that honestly (after all ,in his recap screens it is implied that what truly bothers him about Amy being near him is not her crush,but that he thinks shes exposed to danger.)
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BUT in Battle and for the next three games,Amy doesn’t seem to be written as a 12-year-old who mistakes admiration for love anymore. This is where the writers started to portray her as someone who is clearly still young and definitely childish but not innocent. Her whole character revolves around harassing Sonic and using her strength to intimidate others, and don't get me wrong,I like that Amy gets angry easily!! i like that she isn't afraid of a fight,that she complains a lot, and that she isn't peaceful. After all,those are important parts of who she is. But Battle!Amy is on a whole other level: she gets mad at her friends just because they don't agree with everything she does or says. It's not about having a strong personality anymore,she's just generally aggressive. For the next few games she and Sonic can't have one normal conversation that isn't Amy imposing her own wishes over him and him trying to get away from her, so it's hard to believe she wouldn't realize that what's she's doing is wrong nor accidental as we were supposed to before. This time It just feels like she is deciding to ignore the signs.
This continued in advance 3 ,where she literally threatens him with her hammer just cause he shows signs of not being interested in spending time with her when they meet, Then in rush she becomes possesive and jealous the second he mentions Blaze and also seems to treathen him with the hammer in the credits scene because he is running from her hug.
They changed the direction of her characterization again after Rush. The best way i can describe the Amy that is present in Riders,06,etc is one that has two very polarized sides to her personality. On one side,she is a peppy,sweet,over enthusiastic and romantic girl, on the other she is a pretty intimidating one with an obsession with Sonic and very fiery temper. However,contrary to her last portrayal,she is more polite and actually asks Sonic if she can come with him various times,doesn't harass him and doesn't threaten people simply cause they don't agree with her anymore, but she still doesn't seem to have any sense of boundaries,still follows Sonic without permission sometimes and still clearly has no consideration for his personal space. Another thing about this Amy is how her flirting is really intense, and even if she isn't as aggressive as the Amy from Battle,if someone messes a bit with her she doesn't hesitate to resort to intimidation or take her hammer out.
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She still gets violent towards Sonic sometimes,but what's different from her last characterization is that instead of doing so merely because he doesn't show romantic interest in her ,its mostly because he doesn't follow on his promises (end of Black Knight) or shows up to save her “properly” (Referring to 1- that scene in Riders where he blows eggman -who had caught Amy- away with wind and she chases him with her hammer because “how could he not think that would hit her too “ and 2- the one in Zero Gravity where he arrives late to save her and she playfully throws him a few fists saying that “it took him long enough!”). I don't think she's necesarily right to do that but i don't consider it to be problematic either, since by that point the games had strongly implied that there was a non-spoken agreement between the two that he'll always show up to save her and the whole thing feels more playful than anything else. Mostly because Sonic seems to be fine with her being around again, as he never really denies her acussations or runs away when she gets mad,and even tries to explain himself to her.
So yeah,this Amy is one of the more famous -and infamous- ones,as her negative and positive qualities are more balanced than the one from Battle. However,i personally don't like her much as there's almost no focus on the empathetic/compassionate side of her character that was so prominent in the adventure era and ,even if i wouldn’t call this version of her a Stalker , she's still is way too obsessive and possesive for my liking. The writing for her character is still pretty much completely based on being attracted to Sonic, to the point that In 06 she tells Silver that, if she had to, she'd “choose Sonic over the world".
In Sonic Chronicles , Amy gets a lot of dialogue. She gets jealous in a scene but its not as bad as in Rush and she tries to make Sonic jealous by inventing a fake boyfriend (terrible trope) but her levels of aggressiveness are up to the player's treatment of her. I am ,however , mentioning this game because of a scene in specific near the final section in which Amy is scared they might die and aks Sonic if she can have a moment with him. She then tries to have a serious conversation and politely asks if he cares about her or if he likes her at all. if the player chooses to make Sonic say he does care for her she is legitimately surprised and thankful. Idk what happens If he rejects her cause i haven't been able to find any recordings of that and i never owned this game,but i'll assume that her reaction won't be too bad considering she is asking in the first place(?) feel free to tell me if you know…
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This portrayal of Amy is still present in Unleashed (2008) ,in which Amy is there to cheer/support Sonic on throughout the game and to serve as an important indicator that Sonic is quite self conscious of his looks when he's a werehog. She is generally very sweet towards him in this game (especially when she shows no rejection towards his werehog form,which is a detail i adore), even if she does get annoyed when he doesn't pay as much attention to her as he does to Chip or reciprocate her feelings.
A good example is how, before the last temple ,she asks him if he'd like to go on a date with her after everything is over. If you choose the positive dialogue option she is ,again, positively surprised and thankful. If you make him say no she complains about how he's being mean, but doesn't insist on it and just accepts it.
In Free Riders (2010) ,Amy just generally acts extremely out out of character (like,she doesn't even fit into Battle's portrayal). It really feels like someone who didn't know anything about the character wrote her, so for the sake of the pink hedgie let's ignore it and go back to talking about portrayal 4.
I already mentioned her brief apparition in Black Night and there's nothing worth mentioning about her in Generations so i'll skip them.
This portrayal ended in Lost World (2013),In which they toned down Amy as a character in general,leaving out all of her flaws and iconic traits out. She feels plain and her strong personality,confidence,sass,energy,etc all seem to be completely gone. She's just sweet and that's it . For some reason there's a scene where she literally tries to confess to Sonic and is cut off before she can finish,which is very funny considering it had never been treated as a secret before??? it really goes to show how hard they were trying to pull some kind of reboot on her. Fortunately,this characterization was only a two-game-thing (She is just as plain in Forces (2015)) so i'll put it in the same bag as the Free riders one and we'll leave it at that.
After Lost world came Boom (2014) ,and then we got the most recent change of Amy's personality,which we all know has had a mixed reception from the fandom. Originally people thought that this Amy would stay just in the Boom universe ,but this personality has been showing up in the mainline games for a while now,like in Team Sonic Racing (2019) and Frontiers (2021).
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This Amy feels older than any of the ones that came before her. She kept the sass,the love for romanticism,the positive attitude,the confidence and the strenght but her bad temper and over enthusiasm are gone,as she is generally more calm,less energetic and not childish at all. Most importantly,this Amy is extremely emotionally intelligent,as the rest of characters seem to look for her help and advice constantly ( to the point that she has been given the "therapist friend" title by the fandom and is even referred as "the nice one" by Eggman himself ). Another interesting thing about this Amy is that she doesn't flirt with Sonic anymore,In fact, she barely expresses her liking for him (She does so a bit more in Japanese chz the characterization varies) and Sonic seems completely comfortable with this version of her around.
A lot of people say that this version of her is out of character and I completely understand where that comes from, but i must disagree because this characterization of Amy is the first one since the adventure era that focuses on her compassion/empathy rather than on her crush on Sonic, which combined with her intelligence,makes her not out of character,just the most emotionally mature Amy to date instead. I actually think that if the og modern Amy had grown up,this is the kind of personality she would’ve developed while becoming an adult (although she isn't supposed to be one). A good argument to defend this point would be that one Egg-memo you can buy through the fishing minigame in Frontiers where Eggman talks about how Amy has "come a long way" and how it took her some time "to find herself" and get out of Sonic's shadow.
Only problem i have with this Amy is that i wish she was more flawed and bubbly,mostly cause she can come off as very plain from time to time and way too mature. She is a bit too perfect for my taste. I'd like her to mess up more,to not always be so smart,to be more impulsive,a little bit more clumsy,fiery and wild,just so she could have some more of the charm of the original,y'know?
Before i talk about her more recent Videogame portrayal (TMoSTH) i want talk about IDW Amy:
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in IDW, all of Amy's flaws and positive traits from past games are balanced pretty well: she is flawed and relatable and can mess up a bit sometimes because of her impulsivity,but she's emotionally and strategically inteligent, optimistic and incredibly kind. She is a great fighter and leader,but also a wonderful friend who offers emotional support. She has a strong personality, lots of sass and can be very aggressive and intimidating towards her enemies, but not any less of an empathetic and compassionate person because of that. Her strength and confidence are pillars for her character instead of nonsensical anger,but she still shows self doubt and fear from time to time. She is energic, idealistic and still a romantic,but not obsessive nor possesive. peppy but emotionally intelligent. She still loves Sonic, but her feelings for him feel authentic rather than childish idealization,and given that she now respects his space,she's written to be happy just with fighting by his side and jokingly flirt from time to time. (their bond also seems stronger,but that's a topic for another day.)
I believe this portrayal of her is one of the best we've gotten in the sense that she represents a good mix of most things that has made her positively memorable since the beginning and lacks every problematic aspect of her character that was added post her creation. And because of this good mix of characteristics, IDW Amy is constantly praised by the fandom. But something i hear a lot is people saying how they love IDW Amy and despise "Main Amy" -by which i'll assume they refer to videogame Amy just in general- and that way of summarizing all of Amy's game portrayals feels very odd to me, especially because IDW Amy is a culmination of every single good aspect that has been added to this character combined with most of what she was meant to be at the start. In other words,IDW Amy couldn't exist if it wasn't for all the game Amys before her.
It's true that in IDW we haven't seen her character be as impulsive and outspoken as in the Adventure era or Heroes, and i miss that as much as every other Amy fan. But I do think that ,because so much assertiveness wouldn’t coexist very well with things like careful thought, the reason for that change must be that IDW is writing an more mature version of the character and It’s hard for them to keep such aspects of her personality intact without her being seen as childish by the audience now that they are paired up with big responsabilities (ex: the restoration) Especially since that super impulsive nature of hers probably came naturally at the time because she was supposed to be a 12-year old and wether we like it or not, it was implied by the narrative that it was one of the main reasons she got caught by eggman both in SA1 and SA2. Aka,IDW Amy isn't allowed to make as many mistakes as the og.
After all ,Amy used to be written to be mostly seen as a comedic character and as an "extra addition" to the main team rather than as an important,needed member of it. ( even in Heroes,where she had formed her own team,she was still trying to catch up to Sonic and his team because she had been excluded of it.) If she made a mistake and got caught by eggman because of her stubborness,the writers would just make Sonix fix things. In IDW she doesn't just feel older,but she has also gotten to have important roles in the fight against Eggman and people rely on her with their lives,so it doesn't surprise me that the writers try to make her be more conscious and careful when it comes to her actions now that she has more responsibilities and can't allow herself to make as many mistakes as she did back when she was written to be more immature and impulsive because of that extreme assertiveness.
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Now,I personally believe that Amy in TMoSTH is the same as in IDW, just that she feels more like her OG self in TMOSTH because ,for the most part ,Bday Girl is on that train literally to just have fun and do as she pleases. She doesn't have any weight on her shoulders nor expectations,she is free of responsabilities all the way until the climax of the game and the game itself is very comedy-centric for the most part, so the writers pobably felt like they could set that impulsive,assertive side of her loose again, and i loved it!
In this game her character doesn't revolve around Sonic and she messes up a lot (The way she was so ashamed of how she broke her hammer when she tried to escape the closet with brute force that she lied, how she didn't realize Sonic was actually hurt because she was too excited about the game, how she was overconfident and impulsively tried to solve the case and completely failed ,how she and vector started beating a wall violently after realizing the train was alive,etc),but her positive qualities shine throughout the game as well ( How she took the time to organize a party that she'd think everyone would have fun at,How she is so thankful that everyone showed up and doesn't mind that Shad and Sonic didn't bring gifts, how she makes sweets remarks about others and cute jokes in distressing situations,how she has faith in Shadow's goodwill, The way she delivers the final blow at the end and says that despite everything,she loved the party because it was an adventure,etc ). Throughout the game,Sonic and the rest treat her in a way that really goes to show what a good friend and a lovely person she is ,and she expresses great appreciation for everyone's presence in her life.
It's honestly an amazing coincidence that this game takes place on her bday considering that it's the one that made this portrayal of her "game canon". As a fan of her, i celebrate it and hope we get more of it in the near future.
So yeah, i didn't talk about Sonic X Amy,Archie Amy nor all the comics,series and games that came out between the big videogame titles. There is much more about how Amy has been written that could be said, but i think i did a pretty decent summary of the most important changes her character has gone through the years mainline game-wise,at least good enough to defend my point that she wasn't a stalker originally and she definitely isn't one now. As i mentioned before,i agree that she was portrayed as possesive and obsessive for a long period of time and as an actual harasser for a shorter one , and that we should definitely recognize it and be critical of such things being portrayed as “quirky” and “funny” aspects when they are in reality, hurtful. BUT summarizing her whole character by calling her a stalker and an obsessive fangirl is defining her based on the worst examples of her characterization and ignoring her good ones completely.
Feel free to disagree with my character analysis,my opinions and the way i categorize her portrayals,but i strongly believe that Amy rose isn't meant to be a harasser,an obsessive fangirl or personal space invader.
My girl deserves better.
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