#that's the origin of most modern problems
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alwaysless · 2 days ago
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What time period do you think Prospero is from?
As it turns out we actually have quite a lot of details about Prospero's culture and period of life. More than I expected, considering just one full-fledged flashback (in case you're wondering why I spent so much time on this analysis). Long story short - I would say 1900-1910.
To talk in more detail, first I'll focus on what we know from the main timeline. As I mentioned earlier I'm of the opinion that the entire main cast hails from the 20th century. However there is a problem with Prospero: jabot is in his nevermore uniform. He calls it a cravat but like. it's clearly a jabot.
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Unlike a cravat a jabot is a rather old–fashioned accessory which mostly disappeared from the men's wardrobe by the middle of the 19th century. Prospero may look like the most fashion conservative person but cmon not that much. Earlier someone pointed out to me that we don't necessarily have to judge students' lifetime based on their school uniforms (i mean women of the Lenore class didn't wear trousers in that era, Annabel clearly did not wear skirts above her knees during her lifetime and the origin of the bolo tie worn by Monty in the first season gives me a headache). I do not rule out that RnF designed academie uniforms based more on vibes than on the time period fashion.
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For the last meal Prospero chooses cannoli and espresso. Espresso as a method of making coffee in a more or less traditional form was patented in 1884  (although the coffee machine version of that time was apparently very uh. rough draft i would say. most sources will tell you that espresso was popularized in the 1900). The term espresso itself is also found in various sources of the first decade of the 20th century.
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Now I will study his flashback frame by frame and line by line.
The disease he talks about in the flashbacks is most likely tuberculosis. At least the symptoms of hemoptysis coincide. Besides tuberculosis was treated for a long time in sanatoriums, where as mentioned Prospero worked.
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The tuberculosis vaccine was invented in 1921, but it became widespread much later. The first most effective antibiotic was found in 1944. Prospero however claims that there is no cure, so the flashback obviously takes place much earlier, probably even before the invention of the vaccine.
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Before the invention of drug treatment, tuberculosis was treated, among other things, with surgical intervention: pneumothorax, pneumonolysis or even removal of a part of the lung. Do you know what tuberculosis surgery reminded me of? Prospero`s hallucinations.
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but im just saying. we digress.
So we know that Prospero and his family are Sicilian immigrants. Apparently emigration from Italy to the United States was most active in the late 19th and early 20th centuries and later Sicilian immigration was greatly hampered by WWI and the U.S. Immigration Act of 1924. According to Prospero`s cousin, many in their family did not attend school which corresponds to the low level of education among the Sicilian immigrants of the first wave: given the neglect and discrimination towards them, they simply did not trust the American education system and were not eager to adapt among people who despised them.
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As for dago slur, it was used against people of italian/hispanic origin in 1900 (more or less).
Aaaand let's finish the same way we started – fashion. In his flashback Prospero is wearing a cape coat, possibly an Ulster but not necessarily. From what I've found capes for men's coats gradually went out of style during the Edwardian era.
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The same goes for his tie. I have no idea if it has a specific name but the bottom line is that it's a relic of the Victorian, or at best the Edwardian era. In the 1920s the Langford tie was invented, the one that we know as a normal modern tie. It actually pushed older fancy neckwears from the market, including that kind of large bow ties over the collar.
Anyway yeah rip Prospero you would have loved BCG vaccine.
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hey-scully-itsme · 6 months ago
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still thinking about the count of monte cristo movie. some of it felt half-baked on a technical level (score choices, some weird edits, etc) BUT also it hasn't left my head since i watched it and i WILL be seeing it again on wednesday. enraptured by the count's sad brown eyes and long eyelashes. and his dumbass leather coat.
it's a situation where i wish the movie had more of the book but i also wish the book had a little more of the movie in it.
#i think the problem with any modern adaptation of the book is that you can't keep the original ending because uh. gross. unfortunately.#but also how the hell do you replace that#and then how do you replace it while also streamlining enough that it's not a 12-hour epic a la lord of the rings#(which is what it deserves! in my opinion! not a miniseries. a trilogy like lord of the rings)#i also want to say that the movie gets distracted by its younger characters when the real interesting person there is the count. but uh.#so does the book#however the book had more to say with its younger characters – the movie does not#i think the best temporary solution is to always double feature count of monte cristo with The Diving Bell and the Butterfly#i think that's the perfect fix for sure. no noirtier? watch a movie that references him several times! that's the solution!#sorry im just a sap who loves maxemillian and valentine#also like. the movie didn't completely lose the 'filial piety' thing but it didn't have enough of it tragically#it's very muddied and thus looses a lot of the central points of the book#if you lose the 'filial piety' thing you also lose most of the very christian take on why what the count is doing is bad#we're god's children so we have to trust him and wait and hope (i think? i frankly hadn't considered it much until now)#all that to say i'd normally strongly condemn it as an adaptation#but i adored it anyway. literally i had so much fun#i need to watch it over and over until i figure out how it bypassed my snob tendencies so effectively#maybe it was including both of the best scenes with the count and mercedes?#PLUS the bit where he beats the shit out of some guys with his walking stick that was hot#idk this needs further research#chatterbox tag
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exploding-goobery · 2 years ago
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Comicsgate people trying to say Mark Waid's a hack fraud who hates comics whilst bigging up MARK MILLAR is the funniest shit.
Mark 'has such an encyclopedic knowledge of the DC universe that when Alex Ross said he needed someone to write Kingdom Come who knew their shit he was the first person they called' Waid.
Mark 'no TV or movie deals: just comics' Waid?
Mark 'is literally writing superhero adventure comics with no current culture war topics and the Silver Age status quo, which is what you guys claim you want' Waid.
Mark 'has been writing these things since the late 80s' Waid?
Imagine whining about politics in comic books just to get pissed at one of the industry lifers doing exactly what you 'want' because he doesn't share your politics and doesn't want to associate with alt-right people.
And in the process gassing up MARK MILLER.
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fleuraliasave · 7 months ago
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❤ Version 8.0 Fleuralia Save File ❤
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Download link down below (please read entire post before installing)
This save file uses all EP’s, GP’s, SP’s and most of the kits (Except Sweet Slumber Party, Cozy Kitsch, Urban Homage, Goth Galore, Grunge Revival, Carnaval Streetwear and Modern Menswear kits).
What’s new in this update?:
Ciudad Enamorada and Ravenwood have been completely redone, added multiple new lots, updated other lots and provided make-overs for the households.
Added new households (when living in world; with jobs, friends, preferences etc).
Current Status of Worlds:
Finished worlds: Willow Creek, Oasis Springs, Newcrest, Magnolia Promenade, Windenburg, San Myshuno, Forgotten Hollow, Brindleton Bay, Del Sol Valley, StrangerVille, Glimmerbrook, Sulani, Britechester , Evergreen Harbor, Mt. Komorebi, Henford-on-Bagley, Tartosa, Moonwood Mill, Copperdale, San Sequoia, Chestnut Ridge, Tomarang, Ciudad Enamorada (NEW!) and Ravenwood (NEW!).
Finished vacation worlds: Granite Falls and Selvadorada.
Finihed other lots: Hospital, Science Lab and the Police Station.
To be updated: the Magic Realm and Grimm's office, will either be included in a future update or on the gallery (OriginID: fleuralia)
What do you get with this save?:
For my save file all lots are either completely new builds (almost all) or renovations, ofcourse created by me. Exception: I have added the official build for the release of the Paranormal SP by Dr Ashley to this save. This build is therefore not my own creation, credits are given in the description to Dr Ashley. The lots in newer worlds are largely created by GameChangers. The ratio is around 50/50 with my builds versus renovations (done by me but with the original as the base).
All the townies had make-overs plus I added new families to spice it up a bit. Some of the townies are made by other creators, who are given credits in the description of the household. All the townies in the different worlds have a story, some include sentiments and adjusted relationships to the story.
Added plenty of community lots to give your Sims something to do (YAY!). Almost every world has one restaurant, but it also includes festivals that represent the four seasons (park lots) and a fully functional shopping street in Magnolia Promenade (toy store, bridal store and more).
I have added rental lots so you can go on vacation in more worlds. For example in Sulani, Willow Creek and Windenburg.
Other details:
As mentioned at the beginning, this save uses almost all packs (except some kits). This means that if you download it without owning or installing most of the packs a lot of objects will disappear from the save, but if you are not bothered by this you can still download and play in it.  
I disabled the neigborhood action plan voting/environmental changes, you enable them again in the pack settings menu. I also disabled the neigborhood stories, you can enable them again in the household menu.
I would love to add some households in this save created by all of you! Add your household under the hashtag #fleuraliatownies in The Sims 4 Gallery, you can add a storyline and world in the description but thats not obligatory. If I respond on your creation it means that I have incorporated it in the save for the next update.
Sadly every game update comes with a lot of bugs. I suggest before reporting problems in the save to me, to check on forums if its related to a general bug/glitch or to mods (if you use them).
Questions and supportive feedback are always welcome, you can reach me here via a comment on this post, an ask or through a DM 😁
As said in my previous post I will be slowly starting on moving the builds and sims to a fresh save to help with bugs and incorporate fixes from the Sims team that only work in fresh saves (like Grimm not being able to woohoo). But this will take me some time, when its nearly done I will update on here as always.
How to make it work in your game:
Download the save file from the link below.
Drag it in your saves folder under: PC/Documents/Electronic Arts/The Sims 4/saves.
Change the numbers if you already have a save with the same name.
It should now show up in your game as: Fleuralia Save V 8.0.
DOWNLOAD (SFS) / Alternate (GD)
!!Don’t re-upload or claim as your own!!
Future updates will follow after each pack release (if it includes a world). The time the update will be uploaded after each release depends on how much I have to change and on my work schedule around that time.
Last but not least, enjoy and till next time! XX
Fleuralia
Feel free to support me ❤️: Ko-fi account
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spidermanifested · 6 months ago
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another black sails fantheory ive seen around a lot is that silver is jewish, usually specifically sephardic, but despite its prevalence i havent been able to find anybodys actual thesis statements about it. so if there are Essays out there (especially by somebody with more historical-slash-judaism knowledge than i with my meager wiki-crawls) i would love Links
however once again ive pondered a bunch of the stuff ive noticed personally, about mr john "if thats even your real name" silver. and honestly at this point id be kind of surprised if it Wasnt the actual context the writers shaped his character around. everything just seems to come together really neatly
hes impressively literate for his circumstances/time period, and really good at quickly memorizing large amounts of text. a solid religious education could very well explain this
specifically– and this is one of the things that feels like a huge bit of intentional subtext to me– the scene where hes hiding with the lepers and memorizing the urca schedule REALLY seems to evoke someone reading scripture under a prayer shawl
not only does he not know how to cook pork, but does not even seem to know what pork looks like when finished cooking
the pretext flint used to get his crew to hunt down the hamiltons' ship was that it was carrying sephardic riches. this is a completely throwaway detail we learn secondhand, in a story where there are very, very few completely throwaway details
silver speaks at least some spanish. this comes up Once and goes totally unquestioned by everyone around him, likely because they think he just picked it up as a sailor. he almost certainly has not been at sea long enough for this to be the case. speaking ladino as a first language on the other hand would give him a huge leg up (so to speak.) in that department
further point. around the time period of the show, the biggest sephardic community in the world lived in thessaloniki in modern-day greece. it was:
a) one of the most major seaports in the ottoman empire
b) a famous center for learning, which boasted 100% literacy of its jewish population
and c) despite its long and prosperous history under ottoman rule, beginning to decline along with the rest of the empire, for many interconnected reasons, including but not limited to: Problems With the Governments Handling of the Textile Industry (where have we heard that before)
lotta unrest. religious schisms and doomsday prophecies. reactionary groups of overempowered soldiers attacking civilians for stress relief (again. where have we heard that before). people, unsurprisingly, started leaving
so if you did want, against john silvers express wishes. to theorize a backstory for a surprisingly educated stowaway of Mystery Origin, who has Mystery Trauma and doesnt want anybody to know who he is or where he comes from, and which would give a new level of relevance to all the greek stuff that permeates the show (down to the actual name of the thing!), along with containing parallels to several other backstories and events in the show proper,
Well this one make sense i think 👍
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blood-orange-juice · 2 years ago
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I've been musing for years now about how Childe operates on fae rules (detests lying and keeps his promises to the point of being absurd about it. also has a very interesting relationship with pride and cruelty: let's just say humans don't normally function like that but fae do), and yet there's not a single fae in the story.
Actually, there they were, in plain sight, I just didn't notice.
I rewatched Enjou's cutscenes and went "huh, that's an Abyss thing", then found this post. I completely forgot that Dain does that too!
The boy is trying to imitate Khaenri'ans then.
(understandably so)
*
Another thought.
Celestia is all about concealing the truth and some knowledge being forbidden (even if for good reasons).
So, apart from Celtic references, it would make sense for truthfulness to be the core value of anyone who has accepted the Abyss. "Whatever we do, we don't lie." "Horrible truth is more important than a beautiful illusion."
(a reminder that Lectors have "the truth will set you free" as one of their attack lines)
*
Back to Childe.
He fails to apply this principle of truthfulness where it matters to him the most: to his family.
This finally answers my question of why tf his personal quest exists.
(I wonder if someone will say to him that he's a cheap replica of the real thing. he deserves this)
there’s one thing that has been bothering me about Khaenri'ah and it’s inspirations. like obviously it’s in big part influenced by German\Nordic myths - Dainsleif, Alberich, Rhinedottir are all connected to them. and dwarves (Alberich is a dwarven king) kinda sorta make sense as an inspiration? An underground prosperous kingdom, famous for being skilled in crafting and technology, and refusing to bow to the Nordic pantheon of gods. sure.
But Khaenri'ah modus operandi doesn’t really jell with the classic steadfast nordic dwarves. Khaenri'ans even before the fall were highkey shady and obsessed with secret knowledge - we know they went into Enkanomiya as envoys, tried to steal “The Book of Sun and Moon” and pinned it on someone else. But what’s interesting -  Khaenri'ans we meet might manipulate and hide the information, but they are very adamant that they did not lie.
Dainsleif is offended at suggestion he deceived the Traveler, and insists that him not disclosing the information is not deception. Enjou, who at this point had already admitted to manipulating, betraying and is in the process of trying to kill the Traveler, nevertheless makes a point that he never lied to them. And Traveler even agrees with him. Why “not lying” is the hill Enjou is choosing to die on, when it’d be like one of the least fucked up things he did? 
This pattern of secretive and shady behavior with simultaneous insistence on “technically” not lying strongly reminded me of something that I couldn’t quite put my finger on. Until I realized, it’s the Irish “fair folk”, people of the hills, the fae, Tuatha Dé Danann. Like, a nation of people from the underground kingdom where time moves differently, known for their strange powers of transformation (in myths - magic, here it’s Khemia) and famous tricksters who might try to manipulate or take advantage of you, but at the same time, cannot lie or break their word if it was given.  
and then it struck me. Kaeya is a literal Changeling, right? A child from the underground kingdom secretly sent to live in the human society. But wait, speaking of Kaeya, if not lying is a prerequisite, what about him? He bullshits a lot, right? He actually doesn’t, he manipulates the information like Dain and Enjou, but also he turns the truth into metaphors and parables that you have no way of deciphering until you get the reference. The “sword from heaven” and “inherited eyepatch” reference Khaenri'ah taking control of Celestia’s needle which was confirmed in the Chasm, “owl of Dragonspine” reference lore from “Wings of the Concealing snow”, a story he told Klee about monsters who can take appearance of people reference Abysslings like Enjou being able to take human form, and so on. 
also, the patterns on Dainsleif armor look a lot like celtic knotwork, though this style is used a lot, like on the walls of the domains.
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joojconverts · 4 months ago
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4T3 Conversion of HistoricalSimsLife's CC Catalogue
So… here we are, haha! This is the grand project I’ve been working on for about three months now! I made a promise to all of you, so I’m here not only to fulfill that promise and make a bit of a comeback but also to celebrate reaching the incredible milestone of 3,000 FOLLOWERS!!!
I’m so grateful to all of you for everything that has happened since I joined this community, it’s one of the little shining points of my life, lol. So, let me give back by bringing your sims MORE THAN 150 pieces of CC, including clothes, hairstyles, accessories, and buy mode objects!
You’ve probably already guessed that I have A LOT to say about this set, so please, follow me after the cut! 💖
Hope you like it, enjoy!
In this compilation are included sets, mini-sets and standalone pieces that the original creator made! Posepacks, patterns, mods, and pieces categorized as “modern” are not included! HistoricalSimsLife has a lot of 3T4 conversions, and naturally they're also not included EXCEPT for the ones that are mesh edits (e.g. here and here)! TSM to 4 conversions are also not included, as you can find every item converted to TS3 here by votenga! I also re-converted CC that I had previously converted before, such as the printing press set and the dandy suit!
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I'll link the CC just so you know what I'm talking about!
Known Problems:
Most of the time the sleeping animation that comes with the One With Nature mod looks off when making your sim sleep under the prehistoric lean-to shelter. I'm not sure why but instead of sleeping horizontally they sleep vertically, so they clip with the branches that are on the floor. Two times while I was testing they slept horizontally tho, so I'm not sure if I can fix it. Sorry!!
The drawer (chest) of the Kativip Library set doesn't have an animation!
The telescope's eyepiece looks a bit off when a sim is using it. The way the mesh is made is very different from ts3's telescopes, and it would be quite hard to make it looks seamless and also it wouldn't look good, as ts3's telescopes all look kinda silly imo hahah. Hope you don't mind it very much!
The celtic cape might clip depending on the clothes being used and the animation being played!
The round weave rug of the Rustic Living Set generates some white lines when zooming really far out. I thought it was UV map, but I tweaked it and they're still showing up. It's only apparent if you look closely tho!
LIGHTING GLITCHES ONLY APPEAR ON CAS!
* Note that teens and elders have neck gaps. This is sadly the price for having them available! For teens, try using this and this slider by gruesim!
Please let me know if you find any problems!
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ALL OG CREDITS GO T​O @historicalsimslife, Kativip and EA/Maxis! IT'S NOT MY MESHES, AND IT’S NOT MY TEXTURES, I JUST CONVERTED THEM TO THE SIMS 3!
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Buckle up now...
NOTES & INFO:
The whole catalogue is quite low-poly and gameplay friendly, so don’t worry about that!
The whole catalogue is categorized into folders once you extract the zip, so you can pick and choose if you're playing in a specific era!
The buy mode items have collection files so you can find them a lot easier (except for the crib, the map painting and the aztek sink)! Just put them inside your "collections" folder in ts3's documents folder!
I highly recommend using the One With Nature mod by @spheresims while using the prehistoric collection!
The printing press letter plate works as a functional computer, and it's categorized as so!
The printing press desk and chair both have 4 matching presets! They're all different wood presets!
The hollow food storage works as a functional fridge for your prehistoric sims!
The Pile of Rocks cave works as, you guessed it, a cave! Actually no lol, it works as a tent, and your sims can sleep inside! It also has 5 presets, all stone textures, first one is an overlay, the rest is recolorable!
The sleeping underlay works as a sleeping bag! It has 2 recolorable presets!
The Skyrim lean-to has 2 presets! First one has an overlay texture, second one is recolorable!
The prehistoric lean-to shelter has 7 presets. The last one (fur) is recolorable, the others are overlays!
The rustic living set has two bed frames (single and double bed) and two matresses! All you need to do is to put the bed frame first, and then the matress on top of it, now you have two separate objects that can be customized!
The weave rug has 6 recolorable presets!
The round weave rug has 7 presets, and they're all combinations of recolorable and overlayed parts!
Both love seats and both bed frames of the rustic living set have 3 presets, different types of wood! Not recolorable.
The matresses also have 3 presets, they're combinations of overlayed and recolorable parts!
The old map painting has 4 non-recolorable presets!
The aztek sink has 4 presets, and they're combinations of overlayed and recolorables parts except for the last one! It also works as a functional sink!
The two empty boockases of the Katvip library set work as displays, so there are many slots for you to put decor on!
All hats/caps are hat-slider compatible and unissex!
The Dandy Lady hat (renamed it from ts3's hairstyle) has 3 different versions: One with feathers (that I made), one without them, and one without feathers nor decorations (renamed as Gone to Riding Hat)! You need to have V1 installed for the textures of the other two to show up, as they're linked!
The maid dress has 4 different versions (i know the post says 3 but it's 4 lol), as you can see on the preview! They work just like the Dandy Lady hat, above!
The Pirate Dress has an overlay you can find in accessories! Using it with the outfit you can recolor the belt and the buckle! If you don't use the accessory, those parts will just be a usual overlay texture!
You need to use a no feet mesh to use the Boy's 1700s Frock Coat, you can find one here!
The Boy's 1700s Frock Coat has has an overlay accessory, same thing as the Pirate Dress! With it you can recolor the belt, the pockets and the buckle!
The Edwardian Tea In The Garden dress has 6 presets, 5 of them are floral overlays, and the last one is a solid version.
The Regency Morning Dress has 11 presets. First one is a solid version, the last four are patterned overlays, and the rest are recolorable patterns.
The Ester Wedding Dress has 4 recolorable presets, the patterns of the bodice change!
The Simply Rococo Dress has 15 totally recolorable patterned presets!
The Embroided Rococo Dress has 2 presets: the first one is the original texture as an overlay, and the second one is a recolorable version of it (though not as good, since it's a very complicated texture).
The Vintage Men's Exercise Outfit has 6 patterned presets, all recolorable!
The Edwardian Men's underwear and the Edwardian Men's nightgown both have 2 presets, one striped and one solid. Both recolorable!
The Dandy Suit has 9 presets, first one's solid and the rest are patterned, all recolorable!
The Celtic Warrior Outfit has 2 presets. In the first one the plaid is an overlay, original texture. In the second one you can change it however you want using CASt!
The Bodacious Boy Suit has 2 presets! The mask is different, so you can recolour different parts!
The Vintage Girl's Dress With Bows has 8 presets, one of them is a solid version, another one is a recolorable patterned preset, and the rest are patterned overlays!
The Colonial Living Girl's Dress has 5 presets, last one is a solid recolorable version, and the rest are patterned overlays!
The Victorian Tweed Dress Top has 6 presets. The last one is a totally recolorable preset, the other 5 are overlay presets!
The Celtic Dress Top has 2 presets. First one is a long sleeved version, and the second is a vest like top with long sleeved white shirt underneath. Both recolorable!
The Victorian Tweed Dress Skirt has 6 presets, same thing as the top!
The Celtic Dress Skirt has 2 presets. First one has an apron with it, and the second one doesn't! Both recolorable.
I think that’s all haha! Now to the download! <3
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G-Drive |  Dropbox
☕  buy me a coffee or become a patron!
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Credits & Special Thanks:
@historicalsimslife, Kativip and EA/Maxis for all the meshes and textures! Check out the full catalogue here!
Thank you @deniisu-sims, @suteflower, @sideshowsnob and @twinsimming for the general support (and help, where needed lol) when creating this collection!
💖 @eternalccfinds @katsujiiccfinds @sisilou @darkccfinds @xto3conversionsfinds @wanderingsimsfinds
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pucksandpower · 1 year ago
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Fixer Upper
Max Verstappen x interior designer!Reader
Summary: Max Verstappen is the most frustrating client you’ve ever dealt with … but maybe he can make it up to you
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“How about some pops of color in here?” You suggest brightly, gesturing around the stark white walls of Max Verstappen’s new Monaco penthouse.
The Dutch driver sniffs, glancing up briefly from his phone. “No thanks. I like it plain.”
You resist the urge to roll your eyes. Of course he does. You’ve been working with Max for two weeks now trying to decorate his new home, but so far he’s shot down every single idea you’ve proposed.
As an interior designer based in a principality known for catering to the rich and famous, you’re used to difficult clients, but Max may just take the cake. Still, you’re determined to give him the space he desires … if you can only figure out what that is.
“Alright, plain it is,” you say evenly. “But we should at least add some artwork, don’t you think? Something modern and sleek could look fantastic against these walls.”
Max doesn’t even glance up this time. “No art. Don’t like it.”
You inhale slowly. “Okay, no problem. We’ll keep it artless.” Time to switch gears. You gesture to the expansive bank of windows along one wall. “These floor-to-ceiling windows are incredible, some of the best views in Monaco. We could do some fabulous seating here to take advantage of the natural light. Maybe a chaise lounge or two angled toward the harbor ...”
“Don’t need seating.” Max is focused on his phone, thumbs flying. “I’ll just put my sim rig there.”
Your eye twitches involuntarily. His racing simulator setup — in front of floor to ceiling windows overlooking the most coveted views in the principality? Absolutely not.
“Well,” you begin delicately, “Perhaps we could find another place for your sim, one that doesn’t obstruct the views quite so much. I’m sure we could-”
“No, I want it there,” Max interrupts flatly. “I like seeing the water while I drive.” His attention doesn’t waver from the screen in his hands.
You close your eyes briefly and take a calming breath. Alright. No color, no art, and a sim smack in front of priceless views. So much for design aesthetics. Time for a new tactic.
“You must do a lot of cooking,” you say brightly, turning towards the kitchen. “This is an amazing culinary space. We could do some open shelving with sleek finishes to highlight the quartz countertops.”
Silence. Max just gives a non-committal grunt, still absorbed by his phone.
You soldier on. “Or maybe some nice warm wood cabinetry for contrast? I have some fantastic artisan contacts who could do handmade custom designs.”
“Don’t cook much,” he mutters.
Your smile tightens. “Not to worry, we can keep the kitchen minimal too.” Is there anything, anything at all, you can propose that he won’t immediately shoot down? You’re starting to doubt it.
Switching to the living area, you smooth down your dress and try again. “For the living room, I was thinking we could do built-in bookcases along the back wall there, and maybe expose some of the original brick behind for an industrial chic look ...”
Max glances up from his phone to level an unimpressed look at you. “But we’re inside. Brick would make no sense.”
You close your eyes briefly. Of course not. “My mistake, you’re absolutely right,” you say through gritted teeth. Enough pussyfooting around. Time to be direct.
You plant yourself in front of where Max sits on the couch and place your hands on your hips. “Max, I’m going to be honest. I’m having trouble getting a sense of your style and vision for this space. You’ve rejected all my ideas so far.”
He blinks up at you blandly. “I don’t like any of your ideas. This is my place and I want to do what I want.”
You resist the urge to tear your hair out in frustration. “Of course, and I want you to have exactly what you want. But in order to do that, I need you to communicate with me. Tell me what kind of look and feel you envision for your home. Modern, traditional, minimalist? What colors and textures appeal to you?”
Max just shrugs, his attention already drifting back to his phone. “I don’t know. Just make it nice.”
Oh for god’s sake. You inhale slowly through your nose. “Perhaps you could show me some inspiration photos of interiors you like?”
“Nah, don’t feel like it.”
That’s it. You’ve had it with this infuriating man. You know you shouldn’t lose your cool with a client, but you’re at the end of your rope.
“Well, I’m afraid ‘make it nice’ doesn’t give me much to go on,” you snap sarcastically. “I can’t read your mind, Max. So unless you start providing concrete input on what you actually want, I’m resigning from this job.”
You expect anger, or at least surprise at your outburst. But Max just regards you evenly for a moment, then nods. “Okay, fair enough. The truth is ...” He pauses, looking faintly embarrassed. “I just wanted an excuse to spend more time around you.”
You blink, blindsided. “I’m sorry, what?”
A slight flush rises in Max’s cheeks. “I didn’t actually care about the decor that much. I just thought if I kept saying no to all your ideas, you’d have to stay involved with the project longer.” He gives you a sheepish smile. “Guess I took the stubborn client thing too far.”
You’re dumbfounded. And, if you’re being honest, a little charmed. “Let me get this straight — you’ve been wasting my time and driving me crazy for two weeks because you … have a crush on me?”
Max winces. “When you put it like that, I sound like an idiot.”
You have to laugh. “A bit, yeah.” But you can’t help but feel a warm flutter in your stomach too. You’ve always thought Max was cute in a boyish way. Knowing he orchestrated this whole thing just to spend time with you is, admittedly, very flattering. And more than a little endearing.
Max rubs the back of his neck awkwardly. “Sorry about that. I didn’t mean to be difficult on purpose. I just ...” He trails off with a helpless little shrug.
You take pity on him. Yes, leading you on a wild goose chase of rejected designs was unprofessional. But the hesitant smile he’s giving you now tugs at your heartstrings anyway.
“Well, I appreciate you coming clean,” you say gently. “How about we start fresh? I’d love to actually get your real input now on what you want.”
His smile widens, grey eyes lighting up. “Yeah?”
You can’t help but smile back. “On one condition.”
He nods eagerly. “Name it.”
“You take me to dinner.” You arch an eyebrow. “To make up for the stress you caused me over the past two weeks.”
Max lets out a surprised bark of laughter. “Deal.” He shakes his head ruefully. “I really made a mess of this, didn’t I?”
“Little bit, yeah.” You grin to soften the reproach. “Next time just ask me out for a drink. It’s a much more straightforward approach.”
“Duly noted.” He smiles sheepishly.
You move to sit next to him on the couch. “So tell me honestly, what kind of look are you picturing for this place?”
Max considers the blank canvas of a space. “Honestly, I’m open to anything you suggest. I trust your taste — I’ve seen your work before and it’s amazing.” His eyes meet yours. “But I do definitely want my sim rig with a view. That part wasn’t a lie.”
You laugh. “We can make that work.” Your gaze travels over the strong lines of his face, the mussed brown hair, the wry curve of his smile that makes your heart beat faster.
As you begin sketching possible layout options, you make a mental note to clear your schedule for dinner soon. Very soon.
***
“Well, this is … quite a space,” you say diplomatically as the hostess leads you and Max to your table.
You’re immediately assaulted by a riot of clashing colors and patterns as your gaze darts around the trendy restaurant he’s brought you to for dinner. Your trained designer’s eye picks out aesthetic atrocities everywhere you look.
An art deco mirror topped by an incongruous ultra-modern light fixture. Fussy rococo chairs paired with sleek metal tables. And dear god, is that shag carpeting?
“Yes, Le Chat Noir is very popular right now,” Max agrees, seemingly oblivious to the decor travesties surrounding you.
You hold your tongue as the hostess seats you. The haphazard decor choices are an assault on your senses, but you don’t want to seem rude on your first date with Max.
A server appears to take your drink orders. You welcome the distraction, busying yourself with the wine list. But as soon as he departs, Max leans forward, an amused glint in his eyes.
“Alright, I know that look. Out with it — what do you really think?”
You bite your lip. “What do you mean?”
He gestures broadly around. “Of all this.”
You hesitate. “The decor is certainly … interesting.”
Max grins. “I can tell you absolutely hate it.”
You wince. Damn, he’s perceptive. And here you were trying so hard to remain poker-faced.
“Sorry,” you say with an embarrassed laugh. “I was attempting to refrain from judgment, but it appears I failed.”
“No need to apologize.” He settles back in his chair. “Please, critique away. I want to hear your professional opinion.” His eyes dance with humor. “Don’t hold back.”
Well, far be it from you to turn down an invitation like that. As your drinks arrive, you take a fortifying sip of wine before launching in.
“Alright, you asked for it.” You set the glass down firmly. “This space is an absolute disaster from a design perspective. It’s like the interior decorator was blindfolded and threw darts at a wall covered in paint swatches and fabric samples. Nothing goes together at all.”
You point above your table. “That light fixture up there? Ultrasmack modern against 19th century crown molding? Make it make sense.”
Max chuckles. “Quite the mashup.”
You lean forward, on a roll now. “And this carpet!” You gesture in horror to the shag beneath your feet. “This trend needs to retire immediately. It looks like an avocado fucked a bear.”
Max nearly chokes on his drink. “A what now?”
You wave a hand. “You know what I mean. Just tragic.”
Sitting back, you take in the rest of the garish space. “The artwork over there is just hideous. And that tufted velvet on the booths makes me want to scream. Who decided olive green was an accent color that pairs well with anything?”
You turn back to Max, on a tirade now. “Honestly, nothing works. The proportions are bad, the color palette is an atrocity, the mixture of styles is absurd. It’s like the designer threw every conceivable element at the wall to see what would stick. I could have done a better job blindfolded after downing a bottle of tequila.” You finally stop for breath, cheeks flushed.
Max has an enormous grin on his face. “Wow. Tell me how you really feel.”
You roll your eyes, but can’t help smiling too. “Sorry for the outburst. Like I said, feel free to tell me to zip it.”
“Are you kidding? I could listen to you shred this place all night.” Max shakes his head, looking delighted. “I’ve never seen you so worked up. It’s adorable.”
You blush, smoothing your hair self-consciously. “Oh hush. I just have … strong opinions when it comes to interior design choices.”
“Clearly.” Max’s eyes positively dance with affection. “I love how passionate you are. And your criticisms are spot on. This place really is horrendously designed.”
You blink in surprise. “Wait, you actually agree? You’re not just humoring me?”
He snorts. “Absolutely not. My knowledge doesn’t come remotely close to yours, but even I can tell everything in here clashes hideously.” He gestures at the table. “I mean, a wooden chair back with a metal seat? Just pick one material!”
You grin, happiness blossoming in your chest. It’s such a treat to have him validate your expert opinions instead of just patronizing them like many dates would. You launch eagerly back into listing all the ways the restaurant decor offends you, with Max chiming in occasional agreement or egging you on for more.
By the time your food arrives, you’ve dissected the lighting, furniture, textiles, and color schemes within an inch of their lives. Max watches you intently the whole time, blatantly enraptured by your critiques. Your wine glass is nearly empty from all the gesticulating.
“Well, I think that covers all the ways this interior design should be illegal,” you conclude, taking a bite of your meal. “Thanks for indulging me. I know I can get carried away analyzing spaces.”
“I could listen to you trash talk bad design forever.” Max can’t seem to rip his eyes away from yours. “I love how opinionated you are. And you look so damn sexy getting all fired up about it.”
A pleasurable shiver runs through you at his heated look. Maybe ripping this restaurant to shreds wasn’t the most conventional date conversation, but it clearly impressed Max. Nothing like a shared hatred of garish decor to bring two people together.
“Well, I’m glad one of us enjoys these tirades,” you laugh. You cock your head coyly. “Maybe I could come over sometime outside of work and critique your place again now that it’s shaping up. I’m sure I can find a few more things to complain about.”
Max’s eyes darken. “I’d like that.” He leans forward with a roguish smile. “Maybe we can get out of here and you can tell me all the ways you’d redesign the bedroom in my current apartment. You know, so we can avoid making those mistakes again while you help decorate my bedroom in the penthouse.”
You nearly choke on your wine, heat flooding your face. And lower regions. Goodness, Max’s flirty side really brings out your inner vixen.
You recover and stroke his ankle lightly with your heel under the table. “I’d be happy to provide any hands-on design consultation you require.”
Max sucks in a sharp breath, eyes blazing. The temperature between you two has risen about fifty degrees in the last few seconds. Suddenly you want nothing more than to leave this horribly designed restaurant and get him alone.
Immediately.
***
“A good mattress is crucial for proper sleep and recovery,” Max declares as you walk into the upscale furniture store together. “We need to test them thoroughly.”
You allow him to lead you to the mattress section, hiding a smile. When Max asked you to come mattress shopping with him for his new bedroom, you’d naively thought it would be a quick errand. But knowing Max, you should have guessed he’d take the task of “testing” mattresses very seriously.
An eager salesperson appears. “Welcome! Are we looking for any mattress in particular today?”
“We want to try them all,” Max announces, eyeing the rows of display beds keenly.
The salesperson falters. “Er, all of them?”
“How else will we know which is best?” Max shrugs as if this is obvious.
You squeeze his arm, charmed by his matter-of-fact logic. The salesperson forces a professional smile.
“Of course, take all the time you need.” He gestures expansively at the floor models. “I’ll be right here if you have any questions.”
“Excellent.” Max wastes no time striding over to the nearest bed. He sits, then lies back experimentally. “Hmm, decent firmness.” He pats the empty space beside him. “Come try it out.”
You curl up next to him, hiding your smile at the salesperson’s raised eyebrows. When you said you’d help Max pick out a mattress, this wasn’t what you pictured. But you have to admit, lying here with him is fun.
Max frowns. “Too much motion transfer when you move.” He sits up abruptly. “Next!”
You have to smother a laugh as you follow him to the next display. This no-nonsense methodism is peak Max. Systematic and entertainingly stubborn.
At the second bed, Max immediately starfishes spread-eagle. “Well? Get over here and test it with me. It’s the only way we’ll know.” He pats the mattress insistently.
You note the salesperson observing this display with thinly veiled disapproval. But Max just looks so irresistibly eager, you can’t help but indulge him.
You crawl onto the bed and cuddle up to him happily. “Mmm, this one’s nice. Great hugability.” You pretend to grab Max in a koala hold.
He laughs. “Agreed, good hugging potential.” Wrapping his arms around you, he shifts experimentally. “But the bounce is all wrong.” He releases you and sits up. “Next!”
And so it goes for the next hour as you enthusiastically demo mattress after mattress with Max. You try them on your backs, sides, fronts, analyzing the firmness levels and motion transfer. At one point you even test out the edge support — whatever that is — with Max insisting you sit together on the very side of the mattress frame.
“Considerable sag here,” Max murmurs against your ear, his arm firmly around your waist. You have to hide your shiver at his warm breath so close. “Could be problematic.”
The salesperson looks like he’s one demo away from throwing you both out. But Max either doesn’t notice or doesn’t care. He cheerfully drags you from bed to bed, ticking off pros and cons on his fingers.
“Decent lumbar support, but it sleeps too hot.”
“Great responsiveness, but poor motion isolation.”
You’re having the time of your life. Testing mattresses was benign enough, but the excuse to crawl into bed with Max over and over has you both giddy. Each demo seems to involve increasingly creative configurations of your interlocked bodies as you evaluate firmness and ergonomics.
“I’m just not sure this is a good fit,” Max eventually concludes, frowning up at you from where you straddle his hips. His hands rest casually on your thighs, as if finding yourself atop a handsome man in a public place is perfectly routine mattress research.
You smother a laugh and climb off. “Valid analysis. Though some of the testing scenarios still need more data, I’d say.” You shoot him a coy look.
Max grins. “Agreed. Further testing required.”
The salesperson pointedly avoids looking at you both. “Perhaps you’d like to narrow down your top choices? I’m sure you have plenty of notes by now.” There’s a tautness to his professionalism that suggests you’ve stretched his patience to its limit.
But Max seems oblivious. “We’re not done yet! There are still at least half a dozen models we haven’t tried.” He takes your hand, pulling you toward a plush, pillow-topped display. “Now this one looks perfect for spooning. You little spoon first this time ...”
Mattress testing with Max, you’ve learned, is a delightful mix of structured analysis and shameless flirtation. You can’t remember ever having so much fun shopping. And based on Max’s boyish smile and lingering touches, the feeling is mutual.
“Too much dip in the middle,” Max tuts later, rolling you both gently across yet another mattress surface. “Though the close contact isn’t terrible.” His low voice in your ear makes you shiver.
You grin up at him coyly. “We should do an in-depth pressure point analysis next.”
Max smirks. “Crucial data to collect.”
Eventually, however, even Max’s enthusiasm starts to wane. “I think we have sufficient consumer testing results now,” he decides, pulling you up to sit beside him on the edge of a low platform bed.
You laugh. “That poor salesperson was ready to toss us out an hour ago.”
“Hey, we were conducting necessary R&D!” Max’s grey eyes twinkle. “But I am rather tired now ...”
He lies back, resting his head in your lap. You automatically begin stroking his hair and he sighs, eyes slipping closed. You take the opportunity to admire how sweet he looks, lips slightly parted and lashes fanned on his cheeks. Testing mattresses all afternoon seems to have worn him out.
You lean down to murmur in his ear. “Ready to take this mattress research home to really compare notes?”
One grey eye peeks open. “Mmm, home analysis does sound optimal.” His voice is raspy with fatigue in a way that melts you. “Wake me when it’s time to go?”
You brush a soft kiss to his forehead. “Of course.”
He nuzzles into your lap with a contented noise. Watching his breath deepen into sleep, you feel your heart overflow. There are a thousand reasons you adore Max, but these unexpectedly tender moments might top them all.
The salesperson reappears, offering you a pained smile. “So were you able to decide on a mattress today?”
You grin, fingers still carding through Max’s hair. “You know, I think we need to sleep on it a little longer.”
***
“Well, what do you think?” Max gestures with pride around his freshly competed penthouse.
You take it all in — the sleek but cozy furniture, the warm lighting, the pops of color — and smile. “It’s perfect. You have an incredible home now.”
He wraps an arm around your waist, gazing around. “I really couldn’t have done it without you. This place was a disaster before you came along.”
You lean into him happily. It’s been months since you first met Max and began working with him on decorating his new space. It was a battle at times, but you’re immensely proud of the final result.
“I’m honored I could help bring your vision to life,” you say sincerely. Though if you’re honest, the best part of this project was getting to know Max himself. The way his smile makes your heart flutter hasn’t diminished one bit.
Max turns you to face him, his expression soft. “I didn’t just get a beautifully designed home out of this. I got you.”
Your breath catches at the open affection in his eyes. Before you can respond, he dips his head and kisses you tenderly. You melt against him, the feel of his lips erasing any coherent thought.
When he finally draws back, his eyes are darker. “You know, there’s still one part of the place we haven’t officially christened yet.” He cocks his head toward the bedroom.
You bite your lip, pulse already quickening. “Is that so? Well, we should definitely perform a final inspection to confirm everything meets our standards.”
Max grins wolfishly, pulling you toward the bedroom. “Thorough testing is required.”
You laugh as he tugs you down onto the plush king mattress you’d finally agreed on after extensive “research.” The two of you bounce slightly from the momentum, causing you both to dissolve into giggles.
“Well, motion transfer still seems acceptable,” you quip. Max chuckles and silences you with another heated kiss.
You hum approvingly as his hands begin to roam your body. “Mmm, responsiveness is excellent too ...”
Clothes are quickly shed as you reacquaint yourselves with each other’s forms. When you’re finally skin-to-skin, Max sighs in satisfaction.
“I’ve been waiting months to get you in this bed.” His voice is low and gravelly in a way that makes you shiver.
“It was the longest mattress testing phase ever,” you breathe as his lips kiss down your neck.
Max laughs against your shoulder. “Worth it though, right?”
In answer, you flip him onto his back, straddling his hips. “Absolutely.”
You take your time exploring each other, hands and mouths worshiping every inch. Until late afternoon sun filters through the curtains, bathing the room in an almost ethereal glow.
When Max finally sinks into you, you moan softly at the exquisite fullness. “Oh yes, this mattress has great ergonomics,” you sigh dreamily.
Max huffs a laugh, his chest vibrating against yours. “I’ll be sure to mention that in my product review.”
You grin and shift your hips experimentally, making him groan. “The responsiveness really is top-notch.”
“We should still test a few more positions though,” Max murmurs. “Just to be thorough.”
You happily comply, indulging in acrobatic mattress testing that leaves you both blissfully satisfied and out of breath. As you lay tangled together afterwards, endorphins still flooding your systems, Max presses a kiss to your shoulder.
“Well, I’d say the new bed passes inspection with flying colors,” he declares with sleepy satisfaction.
You laugh and stroke his hair. “Agreed. You chose an excellent mattress.” You snuggle closer. “Though the company in it is what I really enjoy.”
Max tightens his arms around you. “Think you can put up with me and my high-maintenance decor demands a while longer?” His voice holds a vulnerable note beneath the teasing.
Your heart swells and you cup his face. “Max Verstappen, I’ll critique mattresses and furniture with you any day. As long as at the end of it, I get to fall asleep next to you.”
His smile outshines the lowering sun. “Deal.”
***
“You know what I love most about how our place looks now?” Max murmurs, his arms wrapped around you on the couch.
You tear your eyes from the awful reality show you’re watching to glance up at him. “Hmm?”
His gaze sweeps over the living room, a small smile on his lips. “All the little touches that are just so you.”
You follow his look around the penthouse that over the past year has transformed from Max’s bachelor pad to your shared home. It’s still sleek and modern overall, but with warm accents reflecting both your styles.
And yes, you realize, your personal influence shows in the decor now that you live here full time. The mugs hung on hooks in the kitchen, the plush blankets tossed artfully on the chairs, the bowls of sea glass collected from beach walks that adorn the tables.
Your heart swells looking at the traces of yourself woven into Max’s space. “It does feel more like home now, doesn’t it?”
Max nods, dropping a kiss to your hair. “It’s perfect. I love coming back after a race and being surrounded by reminders of you.”
You snuggle deeper into his embrace, incredibly touched. “Well, I promise to keep leaving my clutter around to make you feel at home.”
He chuckles. “Please do. It’s my favorite kind of clutter.”
Smiling softly, you think back to when you first started dating Max after working on his penthouse makeover. Who could have guessed that would lead to sharing this life together?
Your gaze lands on a shelf displaying photos of the two of you, and your throat grows tight. There’s you and Max laughing on vacation, kissing right after he won his fourth world championship, curled up with hot chocolate on a ski trip. So many beautiful memories.
“It’s hard to remember what this place even looked like before,” you murmur. And not just the decor — it’s hard to recall your life before Max.
He rubs your shoulder idly, eyes faraway. “I know what you mean. It’s like you’ve always been here.” His voice holds a note of wonder.
You lift your head to meet his gaze. “I’m not going anywhere.”
Max’s eyes shine. He bends to kiss you, soft and heartfelt. Your lips curve against his.
When you reluctantly draw back, the television screen catches your eye. You cringe at the fake drama unfolding.
“Ugh, this show is terrible,” you groan. “Can we watch something else?”
Max grins and grabs the remote, flipping through channels. He eventually lands on a home renovation program you both enjoy analyzing and critiquing together. Some things never change.
You settle in eagerly as the show starts, scrutinizing the design choices. Max wraps an arm around you, idly playing with your hair as you watch.
Despite the show’s flaws, being curled up with Max like this fills you with utter contentment. You can’t imagine anything better than coming home to his smile and laugh each day.
During commercials, you fetch snacks from the kitchen, navigating the space with ease. Max trails behind to steal bites, ever drawn to food.
You swat his hand away from the chocolate you’re preparing and laugh. “Get your paws off, those are for sharing!”
Max just tugs you close and kisses the protest from your lips. You happily let him devour the sweetness from your mouth instead, the chocolate forgotten.
Finally you collapse back on the couch together, munching and critiquing the show’s poor tile work. Max throws popcorn for you to catch, his aim as impressive as his racing lines.
Your eyes droop as the evening wears on. The cozy penthouse, tasty snacks, and Max’s warmth — it’s the perfect recipe for relaxation.
When your head nods against Max’s shoulder for the third time, he chuckles and clicks the tv off. “Alright sleepyhead, time for bed.”
You make a half-hearted noise of protest but let him pull you up. Max keeps an arm securely around you as he leads the way to the bedroom, knowing you’re prone to stumbling when tired. It makes you feel so cared for.
He even helps you change into your nightgown, his hands impossibly gentle. As you finally crawl under the blankets, you let out a massive yawn.
“Night Maxie,” you mumble, already mostly asleep. He gathers you close and presses a kiss to your hair.
“Sweet dreams, liefje.” His voice is impossibly soft. You float away cradled in his warmth and the knowledge you’re home.
The next morning, you wake slowly to sunlight streaming in the windows and the smell of coffee. Stretching languorously, you take a moment just to soak it in.
Muffled sounds drift in from the kitchen signaling Max is already up and at ‘em. You smile sleepily. The man has the energy of a hyper puppy.
Before you can muster the will to leave bed, Max appears holding two mugs. “Morning schatje,” he greets with a smile. “Thought you might need some caffeine.”
You beam and make grabby hands until he passes you a mug. The rich aroma instantly perks you up.
Max slides in next to you, sipping his own coffee. His hair is adorably mussed and you gently smooth it down before cupping his face and bringing him in for a long, thorough good morning kiss.
When you finally separate, Max looks pleasingly dazed. “Well, that’s certainly one way to wake up.”
You grin cheekily and go back to your coffee. Max wraps an arm around you and you lean into his solid warmth, trading occasional lazy kisses between sips.
Sun streams over your entwined forms as you bask in contented silence. Eventually you stretch and make your way to the bathroom to start the day, dropping a kiss to Max’s hair as you pass.
You smile seeing your hairbrush by the sink, pink toothbrush next to Max’s blue one. Such small signs of your merged lives, but they mean the world.
Refreshed, you return to Max sprawled on the bed with his phone. He immediately opens his arms in clear demand for more cuddles. Laughing, you collapse into them happily.
Nuzzling into his chest, you sigh. “I know I was practically unconscious last night, but just wanted to say again how special it is having pieces of us both around the place now.”
Max’s arms tighten around you. “You being here makes it a home, not just an apartment.” His voice catches slightly. “Thank you for sharing it with me.”
You lift your head to meet his gaze, your own suddenly misty. No words can encapsulate what it means to build a life and home with this incredible man.
So you tell him silently instead, with a kiss overflowing with love and promise: I’ll stay by your side as long as I’m welcome.
Judging by Max’s arm anchoring you fiercely to him, that will be a good long while. You melt into his embrace, spirits soaring.
No fancy penthouse or perfect decor could compare to what you’ve found with Max — a home rooted in love, laughter, and devotion.
One look at his tender smile and you know he feels it too. This is everything.
So you’ll happily leave your mugs around the sink and blankets on the chairs, weaving threads of yourself into his space. With each passing day, it matters less whose belongings lie where.
Because home isn’t things — it’s the man gazing at you like you’re his whole world. And you know as long as you’re together, any place will feel just right.
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mostlysignssomeportents · 3 months ago
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Why I don’t like AI art
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I'm on a 20+ city book tour for my new novel PICKS AND SHOVELS. Catch me in CHICAGO with PETER SAGAL on Apr 2, and in BLOOMINGTON at MORGENSTERN BOOKS on Apr 4. More tour dates here.
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A law professor friend tells me that LLMs have completely transformed the way she relates to grad students and post-docs – for the worse. And no, it's not that they're cheating on their homework or using LLMs to write briefs full of hallucinated cases.
The thing that LLMs have changed in my friend's law school is letters of reference. Historically, students would only ask a prof for a letter of reference if they knew the prof really rated them. Writing a good reference is a ton of work, and that's rather the point: the mere fact that a law prof was willing to write one for you represents a signal about how highly they value you. It's a form of proof of work.
But then came the chatbots and with them, the knowledge that a reference letter could be generated by feeding three bullet points to a chatbot and having it generate five paragraphs of florid nonsense based on those three short sentences. Suddenly, profs were expected to write letters for many, many students – not just the top performers.
Of course, this was also happening at other universities, meaning that when my friend's school opened up for postdocs, they were inundated with letters of reference from profs elsewhere. Naturally, they handled this flood by feeding each letter back into an LLM and asking it to boil it down to three bullet points. No one thinks that these are identical to the three bullet points that were used to generate the letters, but it's close enough, right?
Obviously, this is terrible. At this point, letters of reference might as well consist solely of three bullet-points on letterhead. After all, the entire communicative intent in a chatbot-generated letter is just those three bullets. Everything else is padding, and all it does is dilute the communicative intent of the work. No matter how grammatically correct or even stylistically interesting the AI generated sentences are, they have less communicative freight than the three original bullet points. After all, the AI doesn't know anything about the grad student, so anything it adds to those three bullet points are, by definition, irrelevant to the question of whether they're well suited for a postdoc.
Which brings me to art. As a working artist in his third decade of professional life, I've concluded that the point of art is to take a big, numinous, irreducible feeling that fills the artist's mind, and attempt to infuse that feeling into some artistic vessel – a book, a painting, a song, a dance, a sculpture, etc – in the hopes that this work will cause a loose facsimile of that numinous, irreducible feeling to manifest in someone else's mind.
Art, in other words, is an act of communication – and there you have the problem with AI art. As a writer, when I write a novel, I make tens – if not hundreds – of thousands of tiny decisions that are in service to this business of causing my big, irreducible, numinous feeling to materialize in your mind. Most of those decisions aren't even conscious, but they are definitely decisions, and I don't make them solely on the basis of probabilistic autocomplete. One of my novels may be good and it may be bad, but one thing is definitely is is rich in communicative intent. Every one of those microdecisions is an expression of artistic intent.
Now, I'm not much of a visual artist. I can't draw, though I really enjoy creating collages, which you can see here:
https://www.flickr.com/photos/doctorow/albums/72177720316719208
I can tell you that every time I move a layer, change the color balance, or use the lasso tool to nip a few pixels out of a 19th century editorial cartoon that I'm matting into a modern backdrop, I'm making a communicative decision. The goal isn't "perfection" or "photorealism." I'm not trying to spin around really quick in order to get a look at the stuff behind me in Plato's cave. I am making communicative choices.
What's more: working with that lasso tool on a 10,000 pixel-wide Library of Congress scan of a painting from the cover of Puck magazine or a 15,000 pixel wide scan of Hieronymus Bosch's Garden of Earthly Delights means that I'm touching the smallest individual contours of each brushstroke. This is quite a meditative experience – but it's also quite a communicative one. Tracing the smallest irregularities in a brushstroke definitely materializes a theory of mind for me, in which I can feel the artist reaching out across time to convey something to me via the tiny microdecisions I'm going over with my cursor.
Herein lies the problem with AI art. Just like with a law school letter of reference generated from three bullet points, the prompt given to an AI to produce creative writing or an image is the sum total of the communicative intent infused into the work. The prompter has a big, numinous, irreducible feeling and they want to infuse it into a work in order to materialize versions of that feeling in your mind and mine. When they deliver a single line's worth of description into the prompt box, then – by definition – that's the only part that carries any communicative freight. The AI has taken one sentence's worth of actual communication intended to convey the big, numinous, irreducible feeling and diluted it amongst a thousand brushtrokes or 10,000 words. I think this is what we mean when we say AI art is soul-less and sterile. Like the five paragraphs of nonsense generated from three bullet points from a law prof, the AI is padding out the part that makes this art – the microdecisions intended to convey the big, numinous, irreducible feeling – with a bunch of stuff that has no communicative intent and therefore can't be art.
If my thesis is right, then the more you work with the AI, the more art-like its output becomes. If the AI generates 50 variations from your prompt and you choose one, that's one more microdecision infused into the work. If you re-prompt and re-re-prompt the AI to generate refinements, then each of those prompts is a new payload of microdecisions that the AI can spread out across all the words of pixels, increasing the amount of communicative intent in each one.
Finally: not all art is verbose. Marcel Duchamp's "Fountain" – a urinal signed "R. Mutt" – has very few communicative choices. Duchamp chose the urinal, chose the paint, painted the signature, came up with a title (probably some other choices went into it, too). It's a significant work of art. I know because when I look at it I feel a big, numinous irreducible feeling that Duchamp infused in the work so that I could experience a facsimile of Duchamp's artistic impulse.
There are individual sentences, brushstrokes, single dance-steps that initiate the upload of the creator's numinous, irreducible feeling directly into my brain. It's possible that a single very good prompt could produce text or an image that had artistic meaning. But it's not likely, in just the same way that scribbling three words on a sheet of paper or painting a single brushstroke will produce a meaningful work of art. Most art is somewhat verbose (but not all of it).
So there you have it: the reason I don't like AI art. It's not that AI artists lack for the big, numinous irreducible feelings. I firmly believe we all have those. The problem is that an AI prompt has very little communicative intent and nearly all (but not every) good piece of art has more communicative intent than fits into an AI prompt.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2025/03/25/communicative-intent/#diluted
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Image: Cryteria (modified) https://commons.wikimedia.org/wiki/File:HAL9000.svg
CC BY 3.0 https://creativecommons.org/licenses/by/3.0/deed.en
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jadeshifting · 5 months ago
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— A GUIDE TO CLASSES AT EVER AFTER HIGH.
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MYTHOLOGY. taught by Mrs. Psyche
this class delves into the legendary tales and divine histories of various magical realms, exploring the origins, powers, and legacies of gods, mythical creatures, and legendary heroes. Mrs. Psyche, an expert in ancient lore and celestial wisdom, guides students through epic sagas, divine rivalries, and the cultural significance of myths across Ever After. expect interactive lessons, dramatic reenactments, and the occasional visit from an actual deity if you’re lucky—or very unlucky
HOMEWORK. expect essays on the morals and hidden meanings in classic myths, plus creative assignments like rewriting a legend with a modern twist PLEASE THE PROFESSOR. show curiosity about myths from all cultures and always be respectful of love deities—Mrs. Psyche takes their stories very seriously AVOID MISHAPS. don’t mix up gods from different pantheons in your presentations—calling Zeus “a Norse deity” is a one-way ticket to an exasperated sigh
KINGDOM MANAGEMENT. taught by Mrs. Her Majesty, the White Queen
future rulers, nobles, and aspiring leaders learn the ins and outs of running a kingdom, from diplomacy and lawmaking to organizing grand balls and handling royal scandals. the White Queen, known for her composed yet commanding leadership, teaches strategy, ethics, and governance through real-world scenarios, often incorporating Wonderlandian logic puzzles to test students’ problem-solving skills under pressure
HOMEWORK. drafting decrees, designing economic policies, and writing conflict resolution strategies fit for ruling a kingdom PLEASE THE PROFESSOR. always address her formally, take notes in impeccable script, and never question the importance of royal protocol AVOID MISHAPS. never suggest solving political disputes with a sword—she insists that diplomacy, not duels, is the mark of a true ruler
ADVANCED ELFONOMICS. taught by the esteemed Fairy Queen
this elite course teaches students the intricate financial magic behind running a kingdom, from managing enchanted trade routes to understanding the unpredictable fluctuations of the golden bean stock market. the Fairy Queen, with her keen business acumen and ancient fae wisdom, ensures her students master the art of wealth accumulation, resource allocation, and the occasional negotiation with mischievous leprechauns
HOMEWORK. balancing enchanted budgets, predicting market trends in fairy-tale economies, and occasional field trips to enchanted banks filled with gold PLEASE THE PROFESSOR. keep your calculations accurate and your economic theories sound—Fairy Godmother investments rely on precision, not guesswork AVOID MISHAPS. don’t accept enchanted gold from leprechauns or trickster fairies—it will vanish overnight, and your grade will disappear with it
GRIMMNASTICS. taught by Coach Gingerbreadman
a fast-paced, action-packed class that combines acrobatics, endurance, and skills fit for any fairytale hero or heroine. with Coach Gingerbreadman’s lightning-fast speed and high-energy training style, students practice enchanted obstacle courses, daring escapes, and storybook stunts that would make even the most daring adventurer sweat. the class focuses on developing strength, flexibility, coordination, and agility, blending magical elements with traditional gymnastics techniques
HOMEWORK. none! ( whew ) but in class, expect daily obstacle courses, tower-climbing drills, and team challenges that involve fleeing from imaginary witches PLEASE THE PROFESSOR. keep up, move fast, and don’t complain—Coach G is all about agility and endurance, and he does’t slow down. ever AVOID MISHAPS. never eat anything left unattended in the gym—there’s a 50/50 chance it’s either an energy-boosting enchanted snack or a curse-laced trick. you never know!
CHEMYTHSTRY. taught by Professor Rumplestiltskin
a mix of potions, alchemy, and enchanted chemistry, this course teaches students how to brew everything from love potions to transformation elixirs—if they can handle Professor Rumplestiltskin’s cryptic riddles and tricky assignments. with an emphasis on magical reactions and the delicate balance of ingredients, students must be precise, or they may find themselves accidentally cursed or turned into gold
HOMEWORK. brewing potions, analyzing alchemical reactions, and testing the properties of enchanted elements PLEASE THE PROFESSOR. follow instructions to the letter—Rumplestiltskin loves precision and has a zero-tolerance patience for careless spell-mixing AVOID MISHAPS. never, under any circumstances, agree to any kind of “trade” with the professor in exchange for an easier assignment. it’s not worth it, trust me
DAMSEL - IN - DISTRESSING CLASS. taught by Madam Maid Marian
a staple for traditional storybook heroines, this class teaches the fine art of swooning at the right moment, perfecting the helpless-yet-charming gaze, and calling for help in a voice that carries across enchanted forests. Madam Maid Marian ensures her students master the delicate balance between appearing vulnerable while subtly manipulating the situation to their advantage—because even the most distressed damsels know how to work a fairytale in their favor
HOMEWORK. practicing swooning, perfecting a well-timed gasp, and composing letters of woe to imaginary rescuers PLEASE THE PROFESSOR. always act appropriately dramatic when learning proper distress techniques—anything less than peak theatrics is disappointing AVOID MISHAPS. don’t accidentally outshine the prince in a rescue simulation—nothing gets you on her bad side faster than saving yourself ( no matter how blitheringly useless your rescuer may be )
CREATIVE STORYTELLING. taught by Professor Jack B. Nimble
in this dynamic and expressive class, students learn how to craft compelling narratives, whether for written tales, theatrical performances, or enchanting oral traditions. Professor Jack B. Nimble, known for his quick wit and lively teaching style, encourages students to think outside the storybook and experiment with different genres, endings, and perspectives, ensuring their own tales are just as spellbinding as the ones that came before them
HOMEWORK. writing fairytales with unexpected endings, crafting riddles, and creating engaging oral stories to be performed in class PLEASE THE PROFESSOR. be witty, be original, and never deliver a boring story—Professor Jack lives for quick thinking and clever twists ( students still whisper about the time he literally fell asleep in the middle of a student’s story ) AVOID MISHAPS. avoid clichés at all costs—it says in the syllabus that if he hears “once upon a time” too often, he might jump out the window in protest
ADVANCED VILLAINY. taught by Mr. Badwolf
for those embracing their darker destinies ( or just wanting to understand the mind of a villain—it’s an elective, too ) this class explores the art of scheming, deception, and tactical villainy. Mr. Badwolf, with his menacing charm and years of experience causing trouble, teaches students how to craft masterful monologues, execute dramatic entrances, and plan foolproof plots—complete with an emphasis on avoiding the classic pitfalls that lead to a villain’s downfall
HOMEWORK. devising foolproof villainous schemes and identifying weak points in heroic plans. bonus points for sabotaging another student’s assignment PLEASE THE PROFESSOR. show ambition, strategy, and more than a little bit of wicked flair—Mr. Badwolf respects students who think like masterminds AVOID MISHAPS. don't act heroic in class—while he tolerates reform-minded students, he won’t hesitate to assign extra homework as punishment if he feels anyone's too generous or kindhearted
FASHION DESIGN. taught by Mrs. Fairy Godmother
a dream-come-true class for aspiring designers, where students learn to craft magical ensembles, enchant fabrics, and create garments that are both stylish and spellbinding. with Mrs. Fairy Godmother’s expertise in transformation magic, students practice stitching together gowns that change color at midnight, boots that walk on air, and accessories infused with fairy dust. bonus points for those who can design an outfit fit for a royal ball and an epic quest. the class blends traditional design principles with a touch of enchantment, encouraging students to create outfits that reflect their unique personalities and tell their own fairy tales
HOMEWORK. creating mood boards, sketching outfits, and crafting magical garments with enchanted fabrics PLEASE THE PROFESSOR. always keep your workspace neat and clean, and your designs fabulous—Mrs. Fairy Godmother has high standards for both AVOID MISHAPS. never leave unfinished projects unattended—one rogue swish of a wand, and your dress might sprout wings or turn into a pumpkin
BEAST TRAINING & CARE. taught by Professor Poppa Bear
from training fire-breathing dragons to taming mischievous talking mice, this class prepares students for handling all manner of enchanted creatures. with his warm but no-nonsense approach, Professor Poppa Bear teaches students how to communicate with beasts, provide proper magical care, and even ride or befriend some of Ever After’s most fearsome ( or snuggly ) creatures. the class emphasizes the importance of empathy, respect, and responsible stewardship when interacting with enchanted beings
HOMEWORK. taking notes on enchanted creature encounters you have outside of class, studying their habitats, and practicing magical grooming techniques. assignments are much easier for students who have their own mystic beast as a pet PLEASE THE PROFESSOR. be patient, compassionate, and firm—Professor Poppa Bear believes good beast tamers must balance kindness with authority, and he won't hesitate to crack down on students he feels aren't being tolerant and kind with the creatures AVOID MISHAPS. always double-check what you're feeding the creatures—accidentally giving a griffin a fire-breathing potion will not end well
CROWNCULUS. taught by Mrs. Her Majesty, the White Queen
a blend of advanced mathematics and royal economics, this class teaches students how to manage kingdom finances, calculate treasure values, and strategize for economic prosperity. the White Queen ensures that students grasp complex numerical concepts while also understanding the practical application of numbers in ruling a kingdom, proving that math isn’t just about numbers—it’s about power and magic, too
HOMEWORK. solving royal tax equations, balancing enchanted budgets, and calculating castle construction costs PLEASE THE PROFESSOR. always show your work neatly on your notes, respect the logic of numbers, and never bring chaos into her perfectly ordered classroom. loose fairy dust or torn paper is a one-way ticket to getting sent out to the hallway AVOID MISHAPS. never argue that "magic can just fix the math"—that’s a fast track to an exasperated glare and extra equations ( though she'll pretend you were chosen at random for them )
ADVANCED WOOING. taught by Dr. King Charming
whether it’s serenading a princess from a castle tower or sweeping a prince off his feet at a royal ball, this class covers the fine art of courtship. Dr. King Charming, an expert in chivalry and romance, teaches students how to compose love letters, master ballroom etiquette, and perfect the dramatic, wind-blown hair flip. special guest lectures from famed love interests ensure students are well-versed in only the most effective wooing techniques ever after
HOMEWORK. writing needlessly lengthy sonnets, practicing your dramatic entrance, and perfecting grand romantic gestures PLEASE THE PROFESSOR. exude confidence, use flowery language, and always demonstrate princely manners—Dr. Charming believes wooing is an art, and it helps if you act with decorum even outside of tests and assignments AVOID MISHAPS. don’t mix up your love letters—accidentally delivering the wrong one can lead to legendary levels of fairytale drama ( Dr. Charming won't admit how he knows, but he seems suspiciously adamant on it )
COOKING CLASS - IC. taught by Professor Momma Bear
a cozy yet rigorous class where students learn everything from baking enchanted pastries to brewing hearty, storybook-worthy stews. Professor Momma Bear, warm but strict, teaches students the magic of home-cooked meals and how to avoid common culinary disasters—like accidentally putting a sleeping spell in the soup ( more common than you’d think. shocking, i know. ) bonus points for anyone who can craft a meal fit for both a royal banquet and a humble woodland picnic
HOMEWORK. baking enchanted pastries, perfecting porridge temperatures, and learning potion-infused cooking in the communal kitchens—they're open late at night, which is when lots of students do their best work PLEASE THE PROFESSOR. follow the recipe to a T, respect the kitchen space, and always clean up after yourself—Professor Momma Bear runs a strict but cozy classroom, and surfaces need to be crumb-free for that to happen AVOID MISHAPS. never leave the oven unattended—one careless mistake and your muffins might gain sentience ( or explode )
DARK SORCERY. taught by Baba Yaga
for those required to ( or foolish enough to ) dabble in the shadows, this class explores the ancient and forbidden arts of dark magic. Baba Yaga, cryptic and terrifyingly wise, teaches students the ethics of wielding power, the risks of curses and hexes, and how to summon forces beyond mortal comprehension—strictly for academic purposes… of course. students who can keep up with her demanding lessons will most certainly find themselves walking the fine line between greatness and peril, just as intended
HOMEWORK. expect assignments on hexes, shadow magic, and extremely ethically questionable but highly effective spellcasting techniques PLEASE THE PROFESSOR. be respectful, but not a suck up... listen carefully, but don't hang onto her every word... and never waste her time—Baba Yaga is a fickle old witch who does not tolerate foolishness AVOID MISHAPS. don’t touch any of the professor’s personal artifacts—one single misstep, and you might find yourself cursed for a week ( or a lifetime )
WOODSHOP. taught by Mr. Geppetto
in this hands-on class, students learn the craftsmanship of enchanted carpentry, from crafting magical furniture to carving living marionettes ( though talking puppets are strictly optional. ) taught by the legendary woodcarver Geppetto, the course emphasizes precision, patience, and the importance of working with enchanted materials—because nobody wants a table that turns into a frog mid-banquet
HOMEWORK. crafting intricate wooden figures, repairing broken fairytale objects, and designing enchanted furniture to be presented to the class while Geppetto ooh-s and aah-s encouragingly and inspects it from every angle PLEASE THE PROFESSOR. pay attention to detail, measure at least twice before cutting, and never be careless with your tools ( wouldn't wanna lose a finger... or more ) AVOID MISHAPS. never bring anything to life by accident—Mr. Geppetto still has opinions about unexpected animated puppets, most of them aren't as perfect as his
DEBATE. taught by Mrs. Her Majesty, the White Queen
a battle of wits, logic, and eloquence, this class teaches students how to construct compelling arguments, navigate royal negotiations, and win verbal duels with precision. The White Queen is a master of both reason and Wonderlandian riddles, and she ensures her students can debate everything from kingdom policies to whether a dragon’s hoard should be considered taxable income. though, of course, you always have to shake your opponents hand before and after a debate—and sometimes halfway through, too ( “debate is nothing without decorum, dears” the teacher chirps. )
HOMEWORK. researching historical disputes, and crafting persuasive speeches and arguments to perform in class PLEASE THE PROFESSOR. speak clearly, argue with logic, and maintain perfect etiquette—she values reason and refinement above all else. a perfectly crafted argument could be given zero-sum marks if you use foul language while presenting it AVOID MISHAPS. don’t descend into nonsense logic—Mrs. Her Majesty and the subject of debate as a whole has no room for "because I said so" as a defense
GEOGRAFAIRY. taught by Professor Jack B. Nimble
a whirlwind tour that covers every enchanted land, hidden kingdom, and magical realm, this class ensures students can navigate their way through both real and mythical landscapes. Mr. Jack B. Nimble, quick on his feet and sharp in his knowledge, teaches students how to read enchanted maps, locate legendary landmarks, and survive the treacherous terrains of places like the Swamps of Sorrow or the shifting sands of the Ever After Desert
HOMEWORK. memorizing magical trade routes, mapping enchanted forests, and planning efficient royal journeys, especially for high-stakes travel like royal carriages or valuable trade stocks PLEASE THE PROFESSOR. stay sharp, think fast, and always be ready for pop quizzes—Professor Jack moves just as quickly as his name suggests AVOID MISHAPS. don't mistake one enchanted swamp for another—some have quicksand, others have talking alligators, and both will fail you the test
DRAGON SLAYING. taught by Dr. King Charming
an action-packed course for aspiring heroes and knights, this class covers everything from identifying dragon species to the safest techniques for confronting ( or befriending ) them. Dr. King Charming, ever the gallant warrior, teaches battle tactics, shieldwork, and the art of delivering a victorious speech while standing atop a defeated beast. students are encouraged to find creative, non-lethal ways to deal with dragons—because a slayed dragon often makes for a very angry dragon mother ( you don’t wanna deal with one of those )
HOMEWORK. designing battle strategies, practicing swordplay ( safely and with supervision ), and studying legendary dragon encounters PLEASE THE PROFESSOR. be courageous ( he hates students who cower ) and cultivate a healthy respect for dragonkind—Dr. Charming does not tolerate arrogance or killing out of malice AVOID MISHAPS. never mistake a friendly dragon for a feral one—Dr. Charming is not amused by unnecessary heroics or violence without reason
RIDDLING. taught by Professor Sphinx
a brain-twisting class that challenges students to master the art of riddles, trick questions, and mind-bending wordplay. Professor Sphinx, with her cryptic wisdom and smug amusement, pushes students to think in loops, uncover hidden meanings, and craft riddles so clever that they impress even her. only those with quick wits and sharper tongues will excel. there’s a silent booth tucked into the back of class where students can take solace in five minute time-outs if they get a riddle-induced brain-ache
HOMEWORK. solving some of the most famous and ancient riddles from fairytale history, crafting the trickiest trick questions, and debating paradoxes ( there has to be some end ) ( spoiler alert: there isn't ) PLEASE THE PROFESSOR. think outside the box and embrace the art of wordplay, she appreciates students who attempt to match her riddlish intellect ( though they never fully can. ) never give an obvious answer—she doesn't tolerate laziness AVOID MISHAPS. don't answer a riddle too quickly—Professor Sphinx loves watching students squirm in confusion, she'll snap if you think one is "too easy"
POISON FRUIT THEORY. taught by Mr. Henchman
a darkly fascinating course that delves into the study of enchanted produce, venomous flora, and the alchemy of cursed concoctions. Mr. Henchman, an expert in apple-related treachery from first-hand witnessing, ( and doing most of the dirty work himself shhhh ) teaches students how to identify, craft, and counteract, certain poisons—purely for academic purposes… of course. only the most careful and exceedingly precise students avoid an accidental nap at some point
HOMEWORK. identifying toxic ingredients, testing non-lethal potions, and studying famous fairytale poisonings—students are absolutely not permitted to handle lethal poisons outside of class time, no matter how funny Mr. Henchman thinks it would be PLEASE THE PROFESSOR. be cunning, precise, and always ask about antidotes—surprisingly enough Mr. Henchman values ambition and intelligence over blind villainy AVOID MISHAPS. this should go without saying, but don’t ever eat anything from the classroom—regardless of whether it’s an extra-credit challenge or a standard study subject, it’s all dangerous
HISTORY OF TALL TALES. taught by Professor Paul Bunyan
a larger-than-life class where students study the greatest exaggerations in folklore, from beanstalk-climbing farm boys to men who lasso tornadoes. Professor Paul Bunyan, with his booming voice and legendary stature, teaches the importance of hyperbole, embellishment, and how a good story can shape the world. except storytelling assignments where size does matter, and extra credit for every surreptitious golden object you can cram into your tale
HOMEWORK. exaggerating your own legendary feats into tall tales, researching folklore heroes, and reenacting famous larger-than-life moments PLEASE THE PROFESSOR. show enthusiasm for exaggerated storytelling and never question the truth of a tall tale—Professor Bunyan appreciates a good yarn, says puzzling into it "takes away the fun" AVOID MISHAPS. don’t get caught underestimating the size of the stories—or of Professor Bunyan’s pet blue ox, Babe
DIPLOMACY 101. taught by Mrs. Fairy Godmother
an essential course for future rulers, ambassadors, and anyone hoping to survive royal politics, this class covers the art of negotiation, conflict resolution, and fairy-tale-level etiquette. Mrs. Fairy Godmother, an expert in wish-granting diplomacy, ensures that students can turn any total pumpkin of a situation into a golden carriage of opportunity—preferably before midnight
HOMEWORK. drafting peace treaties, mediating minor disputes between friends or classmates, and practicing polite yet firm negotiation techniques PLEASE THE PROFESSOR. mind your manners, choose your words wisely, and never raise your voice—Mrs. Fairy Godmother believes in charm over conflict, and that manners always win AVOID MISHAPS. try not to use magic to solve conflicts too quickly—diplomacy requires finesse and effort, not a bibbidi-bobbidi-bandaid
CASTLE DESIGN. taught by the Three Little Pigs
a structural and aesthetic architecture class that teaches students how to design the perfect castle, from grand ballrooms to impenetrable fortresses, and everything else a benevolent ruler ( or evil sorcerer ) could need from their abode. the Three Little Pigs, having learned their lesson more than once after their own architectural mishaps, are now experts at crafting with only the pinnacle of quality materials, and they guide students through the balance of beauty and functionality, ensuring that no tower is too tall and every drawbridge is both sturdy and stylish
HOMEWORK. drafting blueprints, constructing model castles, and ensuring defenses against huffing and puffing in your structures PLEASE THE PROFESSORS. always prioritize structural integrity in your projects—they still have very, very strong opinions about weak materials AVOID MISHAPS. never, ever suggest using straw or sticks unless you want a three-pig class-long lecture on the merits of proper fortification
BEWITCHING SONG. taught by Ms. Aquata of Atlantis
a mesmerizing music class where students learn the magic of vocal enchantment, from siren songs that lure sailors to sleep, all the way to battle hymns that rally armies. Ms. Aquata, hailing from the royal family of Atlantis with her haunting voice and knowledge of forbidden harmonies, trains students in the delicate balance of melody and power—reminding them that some songs come at a price
HOMEWORK. composing enchantments through song, practicing vocal spells, and analyzing the most famous fairytale musical enchantments ( of course, the teacher is partial to songs from the tale of the Little Mermaid, though she pretends she doesn't have favorites ) PLEASE THE PROFESSOR. stay in tune and on key, embrace the magical melodies, and never mock merfolk music—Ms. Aquata takes her siren songs very seriously, even if they sound like dolphin noises to the untrained ear AVOID MISHAPS. avoid singing the wrong notes—one slip, and you might accidentally charm your classmates into an impromptu dance number ( music magic can be... fickle )
ANGER MAGICMENT. taught by Mr. Badwolf
a course designed for students with fiery tempers and villainous bloodlines, this class focuses on channeling rage productively instead of, say, blowing houses down. Mr. Badwolf ( you know… the Big Bad Wolf ) with his own history of temper issues, teaches students techniques in deep breathing, mindfulness, and how to redirect fury into something slightly less destructive—like competitive sports instead of rampaging through villages
HOMEWORK. journaling your emotional responses on the day-to-day, practicing breathing exercises, and resolving conflict without growling PLEASE THE PROFESSOR. keep your temper in check, use calming techniques, and don’t provoke classmates—Mr. Badwolf knows firsthand how bad anger issues can get, he has no tolerance for trying to set off others AVOID MISHAPS. never howl in frustration—it sets off an automatic... pack response from Mr. Badwolf, leaving him embarrassed and you in detention
EXPERIMENTAL FAIRY MATH. taught by Dr. Sandman
a mind-boggling fusion of numbers, magic, and dream logic, this class teaches students how to manipulate enchanted equations, calculate impossible probabilities, and solve numerical riddles that make reality bend. Dr. Sandman, a master of both dreamscapes and abstract concepts, guides students through numerical paradoxes and whimsical calculations that only make sense if you never think about them too hard
HOMEWORK. solving numerical paradoxes, creating reality-warping equations, and exploring mathematical dreamscapes—make sure you can get back to your dorm when you're done studying, though PLEASE THE PROFESSOR. keep an open mind, embrace dreamy logic, and don’t expect normal numbers—Dr. Sandman sees math through a magical lens, try to see things from his point of view AVOID MISHAPS. never fall asleep mid-equation—you might wake up inside a calculated alternate reality
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margaretkart · 4 months ago
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Stop Treating Greek Mythology Like Just Another Fictional Franchise
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I am honestly tired of seeing people lump Greek mythology into the same category as DC Comics, anime, or any other modern fictional universe. There’s this frustrating trend where people discuss figures like Odysseus or Achilles in the same breath as Batman or Goku, as if they’re just characters in a long-running franchise rather than deeply rooted cultural and literary icons from one of the most influential civilizations in history.
Yes, myths contain fantastical elements—gods turning into animals, heroes slaying monsters, mortals being punished or rewarded in ways that defy logic. But that does not mean Greek mythology is the same as a modern fantasy novel. These myths were part of an entire civilization’s identity. The ancient Greeks didn’t just tell these stories for entertainment; they used them to explain the world, explore human nature, justify traditions, and even shape their religious practices. The Odyssey isn’t just an adventurous tale about a guy struggling to get home—it’s a reflection of Greek values, an exploration of heroism, fate, and the gods' role in human life. When people treat it as nothing more than “fiction,” they erase the cultural weight it carried for the people who created it.
Greek mythology functioned in antiquity—these were their sacred stories, their way of making sense of the universe. And yet, people will still argue that the Odyssey is no different from a DC Elseworlds story, as if it was just an early attempt at serialized storytelling rather than a cornerstone of Western literature.
Part of the problem comes from how myths have been adapted in modern media. Hollywood and pop culture have turned Greek mythology into a shallow aesthetic, cherry-picking elements for the sake of spectacle while stripping away any historical or cultural depth. Movies like Clash of the Titans or games like God of War reimagine the myths in ways that make them feel like superhero stories—cool battles, flashy gods, exaggerated personalities. And while those adaptations can be fun, they’ve also contributed to this weird idea that Greek myths are just another IP (intellectual property) that anyone can rewrite however they want, without considering their original context.
This becomes especially frustrating when people defend radical reinterpretations of Greek mythology under the “it’s just fiction” excuse. No, Greek mythology is not just fiction! It’s cultural heritage. It’s part of history. It’s literature. It’s philosophy. If someone drastically rewrote a Shakespearean play and justified it by saying, “Well, it’s just an old story,” people would push back. If someone did the same to the Mahabharata or The Tale of Genji , there would be outrage. But when it happens to Greek myths? Suddenly, it’s “just fiction,” and any criticism is dismissed as overreacting.
I am not saying mythology should be untouchable. Reinterpretation and adaptation have always been a part of how these stories survive—Euripides retold myths differently from Homer, and Ovid gave his own spin on Greek legends in his Metamorphoses. The difference is that those ancient reinterpretations still respected the source material as cultural history, rather than treating it as some creative sandbox where anything goes. When people defend blatant inaccuracies in modern adaptations by saying, “It’s just a story, why does it matter?” they are ignoring the fact that these myths are a major link to an ancient civilization that shaped so much of what we call Western culture today.
Ultimately, Greek mythology deserves the same level of respect as any major historical and literary tradition. It’s not a superhero franchise. It’s not a random fantasy series. It’s the legacy of a civilization that continues to influence philosophy, literature, art, and even modern storytelling itself. So let’s stop treating it like disposable entertainment and start appreciating it for the depth, complexity, and significance it truly holds.
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thewertsearch · 6 months ago
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The heroes chose to accept this bargain, and scratched their session. In doing so they jumpstarted the reality in which the twenty-four figures of legend would together be created - and I as well - and then sent back in time to take our places in history. Though I was delivered well before history even began, before the dawning of life on their planet. This time around, I would oversee its development, and thus fulfill the mother's promise of an aggressive, ruthlessly prepared group of heroes. One that would not rest until victory was secured.
It sounds like Scratch's changes weren't really about combat ability at all. Instead, he was more concerned with ensuring the trolls were psychologically prepared to face the game. We don't really know what made the pre-Alternians so bad at Sgrub, but Scratch solved any and all such problems by replacing them with a group of belligerent power-gamers who sought to conquer the universe they made. Thanks, Doc!
Also – this might be a little pedantic, but did the post-Scratch session really count as a victory? I mean, when your frog is terminal, your universe is sealed off, and your species is almost extinct, can you really say you won?
The pre-Alternians might have grounds to sue, is what I’m trying to say.
The young twenty-four would again be scattered in two groups, twelve modern contemporaries, and twelve ancients. But in addition to losing their memories of everything that had happened before the scratch, there was another catch for the failed heroes. In the new reality, they would not serve as the heroes. They would mature to become the ancestors of the twelve they formerly regarded as theirs, and this twelve would be chosen for glory.
...the Ancestors were Alternia's original Players.
I speculated that the kids might change Guardians after the reboot - but for some reason, I never even considered that a Guardian could become a Player. If this is how a Scratch actually works...
This... this changes everything. This is Act 6's hidden twist - the fact that we're not going to be getting our kids at all. Homestuck's new heroes, the next session's champions, are Joan Egbert, Roxy Lalonde, Dale Strider, and...
and...
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PEN-PAL IS THE SCRATCHED VERSION OF GRANDPA.
Jesus christ, everything fits. He's a child with Grandpa’s mannerisms because they’re time-duplicates, and it's looking increasingly likely that memories can bleed between the two. He recognizes Jade as his 'grandmother' because in his timeline, Jade arrived before he did, and became the new matriarch of the Harley family. He knows about Earth culture because he grew up on another Earth. His access to the bunny's endgame weapons... is still a little confusing, actually, but this fits literally everything else. I am absolutely, 100% confident that this is the answer to Homestuck's most maddening riddle.
I can't fucking believe what I'm reading. Literally every prediction I have about Homestuck's future is going to have to change.
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chieltbest · 1 month ago
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Yet Another Package Editor
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Download the latest version here
YaPe is a modern package editor for DBPF (.package) files
Features:
Edit any package - FAST
List and edit resources in a package
Filter resources by type
Easy editors for several resource types
Supports opening ANY DBPF-coded .package, .dat, or .sc4 file
Easily reduce texture size, add/remove/recreate mipmaps, change texture format
Import textures by dragging, export DDS
Native on Windows and Linux
Why make yet another package editor?
Simply said, because SimPe can be kind of cumbersome especially on Linux, and package editors other than SimPe (s3pe, s4pe, iLive's Reader etc.) do not support Sims 2 resources.
To illustrate, I timed someone shrinking a texture (convert RawARGB32 -> DXT1, shrink 2x) in both SimPe and YaPe:
SimPe + GIMP: 1m 30s
YaPe: 10s
Originally this started as just a way to easily test if my DBPF library was doing the correct thing, but over time it has grown to become a half-decent editor suitable for more general use.
Tutorial / usage tips
Here I will explain how to shrink and convert textures in YaPe because that's what I imagine most people will use this program for right now, but of course you can use it for other things as well.
Let's get started by getting the program to look the way you want to: use the options in the top left to change the scale of the interface and switch between dark and light mode.
Now drag a package file into the program (don't worry about closing the sims except when you save the package), a list of resources in the package will be visible. You can find out what the abbreviations mean by hovering your mouse over them; in general I try to add tooltips like this to buttons or options that are unclear.
Don't be afraid to mess around and make changes! The changes you make are never saved unless you press the save button, so if you simply drag your package file into YaPe again without saving you will get your original package back (there is currently no undo function, but it is a planned feature).
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All these resources are great, but we're only interested in the textures for this tutorial so let's set a filter. Right click on a texture (TXTR) and select "Filter on type".
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Great! Now you can only see the textures we're interested in. You can disable this filter by unticking the "filter" option at the top.
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Now click on the "TXTR" to open the texture, it will open a new tab in the lower half of the window by default. If your window is not very big (like mine is for this tutorial) you might have trouble seeing the texture and all the options. You can drag the tab around and put it somewhere else in the program, I'm going to put it on the right and make it a little bigger so we can see what's going on.
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Okay, now we can see all the options, and well... there's a bunch of them. We'll go over some of the options that you'll likely want to use but feel free to experiment of course.
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First, let's have a look at the texture viewer at the bottom: you can zoom in on the texture by holding control and scrolling, and you can change which mipmap is displayed by clicking the radio buttons above the texture.
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But wait, this texture does not have enough mipmaps to show up in game! (post by @pforestsims) Let's fix that right this instant by clicking the "Add missing mipmaps" button in the middle.
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Okay, now the mipmaps will show up in game, which is good... except that this mipmap is really blurry. (post by me) Luckily we can fix this really easily, just click the "Recalculate all mipmaps" button.
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Much better!... except that we've created a new hidden problem: the leaves will disappear when zooming out in game (blog by lisyarus) but even this problem can be fixed. We can actually preview what the texture will look like when zoomed out by switching the format to DXT1 since DXT1 has binary transparency, just like alpha tested textures like leaves and grass.
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Right, so the leaves have a bunch of holes that don't look right when zooming out, let's change that. Above the "Add missing mipmaps" button there is the "Preserve transparency" slider: try changing it to something like 120-170 and click "Recalculate all mipmaps", you can see that the transparency changes, if it's still too thin/transparent set the value higher and recalculate again and so on.
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Have a look at all the mipmaps (zoom levels) and once you're satisfied with the transparency change the format back to DXT5.
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This texture will now look great in game! But it is also quite large, so we can reduce the size 2x smaller without sacrificing very much in terms of looks (sorry to all the cc authors who love their large textures). Click the "Remove largest texture" button, which will make it so that the first mipmap becomes the largest texture effectively reducing the size by 2x. Like mentioned it does use the first mipmap so make sure to fix any blurry mipmaps first.
You can repeat the same process for the other textures in the package, and then we're done. Save the package by clicking the save button in the top bar, and have a look in game at your beautiful textures.
Another option is to drag images/textures you've made somewhere else into the program (with special support for dds files), for a full lists of supported image formats you can look here. (image-rs documentation) The image/texture will currently go into the firsts open texture resource tab because of UI framework limitations.
Here's a look at some of the other editor currently implemented:
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Enjoy :)
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felassan · 7 months ago
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David Gaider on Alistair, under a cut for length:
"Ah, Alistair. Depending on who you ask, he's the adorable woobie with the biggest heart or the irritating, over-used man-child. Yes, he is indeed all of those things. Good characters have flaws to go with their virtues. Ugly spots. That is literally their humanity. He was a bit of a bear to write, at the outset. James (Ohlen, the first creative director on DAO) had this idea he needed to be a grizzled Warden veteran - older, distrusting. Everyone hated him instantly. I call this the Carth Onasi Problem, and suggested to James that maybe I try something else. My observation says that the characters who are generally liked the most are the supportive ones. Enthusiastic. Funny? Sometimes, sure, but that's *not* required. I need to digress. See, at the time James had this (regrettable) period where he believed everything could be derived from a formula. He even sold this idea to the founders, Ray and Greg. Google 'BioWare formula'. Anyway, how this relates is because James thought the DAO cast needed a Minsc: a comedy character who would become super popular and, ideally, the icon of DA. "Isn't that Alistair?" you ask. "Arguable," I say, "but no." James had me to up a huge list of 'comedic archetypes' and I wrote some possible dialogue for each one. Then he had the team vote. The winning archetype? The Buffoon - like Homer Simpson or Peter Griffin. James was pleased. I was not. "The problem," I said, "is I don't find the Buffoon funny." 😅"
""But you're a professional." "Sure, I *can* write him... but comedy isn't science. I need to find him funny. If I write him, the only comedy I'll mine is where he makes fun of himself." James took that on board and then passed the character onto someone else. The result? Oghren. I rest my case. So back to the supportive character: that was my thought for a new Alistair. It was a special case, after all - the DAO PC was thrust into a terrible situation. They needed someone who had their back. A bud. A *likeable* bud. I was watching Buffy at the time, and my thoughts drifted towards Xander. Now, I know Joss Whedon is persona non grata these days, but this was 2006, OK? I was watching Buffy and thought, "man, Xander is such a wasted character" and considered how to fix him. Then I realized this might work for Alistair. Plus, I wanted to see if I could replicate the Whedon vocal patter. That was the new Alistair: a more useful and likeable yet equally dorky version of Xander. We had very strict rules in DA about language: no modern speech styles, colloquialisms, any words that came into use in our world after 1900 got severe side eye... but Alistair? Alistair got a blanket pass. Was it great that the lead writer's leading man got to break the rules? I guess not, but it's my opinion that you can break those kinds of rules - selectively, in small doses. Too much and you break the illusion. And it worked. Alistair was an instant hit. Not just with the team, but with the fans."
"Confession time? Yes, I knew Goldanna wasn't meant to be Alistair's mother. But neither was Fiona, originally. I think fans caught wind of some revisionism at work, and OK it's true. I had a more Arthurian idea for his birth but I stopped liking it... yet not soon enough to go back and make edits. Should I have just left it be, left Goldanna as his mother? Maybe. It was one of those writer things I just couldn't let go of and I probably could have used someone to sit me down and go "Gaider, please. Just stop." I still like Fiona, and where I took it. But I probably shouldn't have gone there. Casting Alistair was SUCH a chore. He required a weird mix of devilish charm, but with enough sincerity and adorkableness it didn't come off as smarmy. Every audition went full smarm... until Steve Valentine up and appeared out of nowhere. In the midst of a batch of audition files, there he was. We brought Steve in "just to try out", and he pulled it off. Even the "frog time" line, which (seriously) nobody else could. And when he got to the romantic lines, Steve's voice turned into pure butter without, again, sliding into "oh, he's slightly creepy". Both Caroline and I were sold. And he was so gloriously easy to write. It's a well I'd probably return to... a bit too often, maybe? Maric, then Anders in Awakening, and then Alistair kept popping up in future games and the comics because, yes, he was pretty much the breakout comedy character of DA. Which still makes me happy. 😁 CORRECTION: Goldanna was someone Alistair thought was his *sister*, and her mother his mother. Look, it was almost twenty years ago, OK? 😅 --- I actually had a whole scene written in DAI where Fiona tells him, but the requirements were so specific for them both to be in Skyhold and it seemed like it'd be relevant only to a small small sub-section of fans (and confusing to everyone else) so it was dropped. Rightfully so, I guess."
[source thread]
User: "The Buffy vibes were strong in DAO and I was very happy with that at the time. What I loved about DAO was the mix of dark themes entwined with bits of levity. That's how I like my angst. Dark, broody with a side of ha-has and y'all delivered in DAO for sure." David Gaider: "That's a me thing. I like going dark - really dark - and then pairing it with light, comedic moments. It provides peaks and valleys in the tone, and prevents either from becoming overwhelming. Hey if it worked for Shakespeare (alas, poor Yorrick), it can work for DA, right? 😉" [source]
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webtomo · 3 months ago
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While I am optimistic about Tomodachi Life: Living The Dream and will probably be buying it and playing it regardless of anything, there are a few things that kinda potentially concern me about the game. I assume most of these will be addressed at some point in the future, but I want to run through them real quick.
1 - The "New Horizons" problem.
Though I did play a lot of New Horizons when it came out and did thoroughly enjoy it, it is undeniable that the game is held back by a number of flaws. Most notably, the fact that they significantly stripped back a number of features (especially near the time of release) as well as the general "softening" of the game. Now, don't get me wrong, New Horizons is far from a bad game. But many things sort of hold me back from considering it the definitive Animal Crossing experience, especially after coming off of New Leaf/Welcome Amiibo. I do really enjoy the customization of the game, but in many ways it almost feels like they had forgone things like villagers personalities and their autonomy in order to make that happen. Not to mention the fact that many key elements of the series were not in the game at all at launch, and were instead added in later updates. I am hoping that at the very least, the team behind Living The Dream will be able to learn from the negative aspects of New Horizons. Tomodachi Life is a series that, in part, is made by the randomness of every social interaction and is way more heavily focused on social interaction than Animal Crossing as a whole is. So with that in mind, I do hope that they don't entirely drop the ball in that regard and can present us with something interesting. Another big aspect of Tomodachi Life is relationships and the drama that the islanders get themselves into, so I hope that they allow for those things to continue to be relevant in this entry without dampening the personalities of the islanders.
2 - Gay Marriage.
I think most people know about this by now, but back when Tomodachi Life originally came out a controversy sprung about, named the Miiquality movement. This movement was centered around making Nintendo acknowledge and allow gay couples to exist in Tomodachi Life, since it was one of the only games in the life simulation genre to not allow it. Nintendo responded by claiming that they would promise to include it in a potential sequel, since it was too late for them to change anything in the original Tomodachi Life for 3DS. Now, this is a net good thing, and I and many other have been asking for this for a long time. However, I am somewhat worried that for whatever reason, they do something to work around the gay marriage thing. It honestly would probably be kind of stupid for them to do this, but I can very easily picture a reality where they forgo the entire existing relationship system and replace it with something else, maybe something like the Miitopia system or something. But honestly, at that point, it would just be easier to allow gay marriage outright since the Miitopia relationship system was the reason that game was marked as an 18+ title in Russia and Nintendo seemingly had no issues with releasing the game there despite it. Nowadays, we live in 2025. There is no reason for them to not include it at this point. Tomodachi Life for 3DS released in 2013 in Japan and 2014 everywhere else, which predated the legalization of gay marriage in the United States and a number of other places in which the game released, and is still not fully legal to this day in Japan (but is pretty close to potential legalization at the time of writing). Nowadays, Nintendo seems more open to the idea of having visibly queer characters in their games, for instance the Fire Emblem series allows you to be gay in most of their modern releases. Just last year, the Paper Mario: The Thousand Year Door remake officially canonized trans Vivian, so I do think the option is still on the table.
3 - Scale and design.
The trailer we have seen shows some already significant design changes in this game compared to the previous two, which honestly I do think looks decent and I have positive thoughts on the art direction as a whole. However with any big new changes, there are bound to be some rough points. The flatness of the island we have seen is a little weird, which I assume may be related to a potential building feature, in which case is fine, but in many ways honestly feels like a visual downgrade from the 3DS version. Albeit we have not seen too much so far regarding the appearance of the island, and if island customization is a thing then that could potentially negate that issue entirely. However, a bigger concern of mine is the scale of the island itself. I am somewhat worried now that since each islander is living in a little cabin instead of an apartment, that the amount of Miis you are able to add will be limited. This isn't entirely a deal breaker necessarily, however I think most people would agree that it would be extremely disappointing if the game forces you to limit the amount of people on your island arbitrarily. I think if they were to cut down the amount of Miis per island, a reasonable minimum should be at least 50. Ideally I would prefer if the cap of 100 Miis was still a thing, since its a pretty reasonable number and I would be happy if they even allowed for more than that. Though if they do decide to limit the islanders to a smaller number, then I think it would honestly kill a lot of the hype for this game, since a big aspect of Tomodachi Life is the broadness of interactions possible between many islanders at a time. The Switch is more powerful than the 3DS so I am hoping they at least have some way around this issue, but the Switch isn't necessarily a powerhouse to begin with, so we will see how that pans out.
With all of that being said, I am still very excited for this game. I imagine future news will address some of these issues, but for now I guess we will just have to wait and see what happens. I will continue to post more about Living The Dream as more news presents itself.
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betty-fran · 1 month ago
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Long post about the impact of traumatic experiences on Jim Kirk's behavior, and how the difference in these experiences makes TOS and AOS so not similar
This is a rather subjective topic, but I've thought a lot about it because of my work in art therapy for traumatic experiences, and after reading these two great TOS analyses about Jim is a victim of SA here and here by @sad-trekkie-life I decided to compile my thoughts about this in one place.
tw: mentions of dv, genocide, sa/csa, please be careful
I first encountered how Kirk's character is read through experience as a victim of SA in... AOS fanfictions, and before I started watching TOS, I actually thought it was some kind of only AOS fandom thing, which was strange to me because there were no direct hints of it in the movies. Still, it could be explained considering the time and environment in which AOS was released. People write things influenced by their own life experiences, and what proportion of people experience SA in their lives in modern society? How many experience DV? Especially as children? And how many of them get help? When the first AOS movie came out in 2009, I was 13 and had my own experience of domestic violence in the house where I lived. And I lived in a family of educated middle-class people. Domestic violence is actually something that happens not only in poor neighborhoods, often it can be things that are not as easy to classify as real "violence", and which are not taken seriously when you seek help. I'm sure that the situation with DV in America is even worse than in Europe, and if we are talking about the 21st century, this is undoubtedly part of it.
JJ Abrams is not a director of poetic or philosophical cinema (no one doubts this) and while AOS clearly lacks the depth, subtlety, and sensitivity of the original series, it's very much a product of its time (and for its time, it has well-preserved this “We change. We have to. Or we spend the rest of our lives fighting the same battles” idea of ​​Star Trek about becoming better, kinder, and learning to empathize). Yes, Pines' Kirk is no Shatner's Kirk, but where the hell would you find someone like the original Jim Kirk in all this capitalist cynicism, millennialism, narcissism, self-centeredness, and dystopian sentiment after 9/11? AOS Kirk was very adaptable to the environment in which he was created, and this is the main reason why I think the headcanon of AOS Kirk's childhood/teenage SA experiences isn't that far off the mark.
We are shown a boy growing up without a father on a godforsaken farm in a small town somewhere in the middle of Iowa and having noticeable self-destructive tendencies and a lack of fear of his own death; his mother is not mentioned (except at the very beginning, which makes you wonder if she even figures in his life), but a certain Frank is mentioned, who is apparently the only adult male figure in his surrounding (read: a person who has power), and with whom he has a clearly strained relationship; in one of the cut scenes, we are also shown that his older brother, ran away from their home when he was a teenager and left Jim, who was still a child, alone with the problems he was running away from. These are all just blatant red flags of domestic abuse and emotional neglect, which I consider canon for AOS Kirk. It doesn't confirm, but it doesn't deny, the possibility of SA being a part of this experience. Especially if we add that in adulthood Kirk demonstrates all possible mechanisms for not overcoming traumatic experiences - avoiding responsibility for his own life and thoughts about the future; self-destructive tendencies - alcoholism, aimless fights, promiscuous sexual contacts; lack of trust in people and outright disrespect for authority; and, the most important, lack of any shock at violence against himself as if it's deserved and expected.
Like TOS Kirk, he have a quick reaction in dangerous situations, high stress tolerance and efficiency under pressure, and like TOS Kirk, he easily uses his body to survive, protect others, or achieve what he wants, both in situations where this means flirting and sexual contact, and in situations where it means taking on pain or sacrificing his life; he easily distances himself from his own body, and like TOS Kirk, his survival reaction is instinctive, unconscious, sewn deep under the skin by constant repetition.
But for me, that's where they're perceived so differently: TOS Kirk survival reaction is the result of the Tarsus IV genocide, AOS Kirk survival reaction is the result of domestic violence. This is, of course, my headcanon, but I think that Tarsus was never mentioned in AOS not only because Abrams forgot? didn't know? it, but also because in 2009 it wasn't the kind of experience you could associate yourself with, unlike the 60s. And in fact, the only topic that the AOS really raises, and which is an echo of the early 21st century, is terrorism. Nero, Khan, Edison in AOS were terrorists. Even the Vulcan genocide is perceived precisely as a terrorist act - a quick, uncompromising, instantaneous one, and not the slow psychological and physical torment that Tarsus was. This shift in the focus of the experience of mass tragedy from Kirk to Spock in AOS is undoubtedly intentional, because AOS is constantly playing in reverse, and it further confirms for me the theory that the traumatic experience in AOS Kirk's life is primarily domestic.
TOS Kirk's traumatic experience is that of a survivor of a mass tragedy, one of a thousand, where his own trauma is depersonalized, if not devalued, in the face of such unmitigated grief. AOS Kirk's traumatic experience, on the other hand, is isolated in its individualism, and although domestic violence affects almost one in three people, it's a very personal trauma, something that remains behind closed doors between you and your abuser. Traumatic experiences are not measured in percentages, and while their impact on a person can vary, it's impossible to say which is actually worse: being a victim of war, or your own caregiver; being isolated in an entire city that is slowly dying from hunger and bullets, or in the house where you live that has turned into a house of horrors. These are all experiences that should not be. Something that cannot be endured without losing something in oneself.
Therefore, I tend to think that AOS Kirk doesn't so much crave captaincy (and the sense of control it gives) as the sense of belonging and acceptance that the ship and close people give. That's why he tries to leave the captaincy in Beyond, because in reality he continues to feel this inner emptiness even on the ship, a disconnection from the people around him; because it's not the role of captain that gives meaning to his life, but the connection with people, the opportunity to change the situation through his own actions (which noticeably distinguishes him from TOS Kirk, for whom captaincy and responsibility, on the contrary, are what really ground him). In this regard, I consider Leave No Soul Behind (in which Jim gives up the captaincy, remaining in the role of a point in the thick of things, and finding his sense of belonging) not just the best reading of the AOS dynamic, but better than it has even been done in the films. AOS Kirk's traumatic experience is easier to read; he can't really hide it, he's not very subtle about it, it lies closer to the surface, visible through his sharp angles and actions. It's the personal nature of his traumatic experience that makes it so obvious, it's like a broken bone that long ago healed incorrectly and can't be fixed, and it's immediately apparent when you get closer, and he knows it because it's personal, and he carries this scar without pride, just doesn't know what the hell to do with it.
It's more difficult with TOS Kirk, because he's much more subtle and adept at concealment. He's a really well-written, multi-layered character, and his traumatic experiences are built on the experiences of people who went through WW2 and who saw things that we would have had a hard time imagining in the real world before the events of recent years. When I started watching TOS, I didn't really associate him with any traumatic experiences at all. Part of this was influenced by how often in AOS fanfiction he is referred to as a happier, luckier version of Jim who had everything that AOS Kirk didn't have, which I now find to be just a blatant misunderstanding of his character (and what can I say, if even in SNW he's read through this lens). And he really gives that impression. But if you look at him through everything we know about his experience, his trauma is much deeper and more complex. But it's less personal, and therefore not as noticeable at first glance. From TOS we know that he survived Tarsus IV as not just a child, but a child at the beginning of his transitional age, when you already understand very well what is happening to you, and this experience is already conscious. A genocide where thousands of people were executed, where there was hunger and disease, and the fear of being killed, where he was isolated, alone, and had to quickly learn to do everything to survive. In his 20s, he witnessed half the crew of the starship he served on, along with the captain, being killed, and he had to live with the constant feeling that it was his fault because he couldn't stop the killer in time, even though logically he understood that he couldn't have done it, that it would've been impossible for anyone.
TOS Kirk is a good actor, as is repeated over and over again throughout the series, and his flippant demeanor is more often a game than a real comfort. This becomes especially noticeable over time as you begin to better read Shatner's acting, which is built on undertones and eye contact. And as a boy-from-a-good-family-with-a-happy-childhood, he slips into survival mode all too easily and does it unconsciously, naturally, practically domestic, which indicates an experience deeper than the experience of a command track. Many things speak to the influence of Tarsus IV on his behavior. His well-known belief in the impossibility of a no-win scenario stems from his fear of not being able to influence the situation, because as long as he can do something, there is always a chance. His behavior often reflects the trauma of a survivor, in how demanding he is of himself, in his obsessive sense of guilt towards the people he failed to protect. The inability to truly build a stable relationship, not so much because it's really impossible for him as a starship captain (because despite certain difficulties, it's obviously possible), but because he denies himself this, because what he really seeks in love, this complete acceptance, the merging of two essences (which he says in S2EP9 “Metamorphosis” - "You haven't the slightest knowledge of love, the total union of two people") is almost impossible to find, and no other relationship will be sufficient for him, won't give him the feeling of finally being seen, of being heard. This isn't allowed by his inner loneliness, which he is terribly afraid of and wants to stop feeling, but which is such an integral part of him, part of his survival, that letting it go for him means remaining defenseless before another, believing that this other person won't abandon, won't leave him alone, which he cannot afford to believe, because it means returning to his deepest fears.
He really easily uses his own body to survive, protect others, and achieve what he needs, often doing so (again) unconsciously, as if without thinking about alternative options. And he easily distances himself in these moments, which is really indicative of the SA victim's experience. Tarsus IV leaves room for this, given that it was a famine stretched over time in constant fear, surviving in something like that meant using pretty much everything you could, especially if Jim was responsible for someone besides him. There are many uncomfortable scenes in TOS where Kirk has no control over his own body, and which are really taken as scenes of violence towards him, and we always see how hard it is for him. While he flirts easily with both women and men, and often manipulates another person's affection for him, he's not a manslut and he doesn't get pleasure from it. From what we are shown more than once, he really understands women and sympathizes with them. He really understands what it means when you say no and mean no, and the other person thinks you mean yes. But truly, I think surviving genocide and famine is also enough to learn to adapt to any inconvenience and distance yourself from your feelings, to simply survive the moment, because that's how the self-defense mechanism works during a traumatic experience. All of these things also make me wonder what the situation is with TOS Kirk's parents, considering they are NOT mentioned in the original series, and taking it as canon alone, I have no positive theories for that.
Whatever TOS Kirk experienced on Tarsus IV, it had a strong impact on his later life and on his moral views. But it doesn't define him. It has an impact, it causes damage, it determines many patterns of behavior, but the trauma doesn't define him (and it doesn't define you). I think what defines every Jim Kirk is his capacity for compassion, his humanity, his empathy, his belief in people, and that there are no situations that are impossible to overcome. And his traumatic experiences didn't take that away from him. On the contrary, the harder it is for him, the stronger he holds on to his belief in a better world. That's why we love him so much.
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