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#the audio thing really bugs me but its worth it to me
sundaemuddysucks · 10 months
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ok im done taking my 10000 screenshots of hd tdwt (for now) but yall should go watch this shit it looks amazing
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therealressii · 24 days
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do you mind if i give feedback on the game you're making?
i played a little bit of it (i got to the temple place) and so far i love the art style, but it is super not obvious what is and isnt an enemy? like i saw these garbage worms that damaged me, but they where so thin i died to them and didnt even see them
i also encountered what i think is a bug, where if you jump and then quickly jump after, you can almost double jump, and it gives you enough height to clear distances you probably could only climb without, however it does feel satisfying to pull off, therefore im unsure if its intended or not. i also couldnt heal, despite there being a control shown at the beginning that said i could, not sure if theres a reason for that or not
(also sorry i realize its kinda rude to ask if you want feedback, but then give it anyway, take that what you will lol)
last thing, a lot of the enemies are super vague in how they attack, and a lot of the time i die, its because an enemy i encountered hits me with something i cant really dodge, like the firelizzard guy, i hit him enough and then it blows up and jumps at me? i cant do any damage to it without dying before i land a hit, its just super confusing
i will say though, the platforming is really fun, if its a bit finicky, but so far the art style is stunning, and i love how the main character moves and looks. they look like they give good hugs lmao
sorry if this seems overly negative, but i love the game so far, and i cant wait to play more of it! (it might also be a problem with my potato laptop that i use lmao) ((also i realize this is a MASSIVE ask, its really easy to talk about this game it seems. i cant believe how little people are talking about this! its such a cool game so far and EOURGH i love it and i love the characters they hit all the right spots with me EUIUGH))
sorry for my inefficient way of typing, and the wall of text uuuh your really cool and i wish more people talked about your game and your art because its absolutely amazing how much you have made and how little its talked about! this is such a diamond in the rough and its absolutely stunning
thank you so much for playing, i always welcome feedback so don't worry about that and to address each point:
it was deliberate to make some enemies very hard to spot (blame pikmin 2 and rainworld) but it could be worth considering adding some additional audio and/or visual indicator i did plan on adding low threat music to play when any enemy was near you (similar to rainworld) though i haven't gotten around to learning how to make music yet so we'll have to see
yea that's a bug that appeared pretty early in development, a consequence of how the game detects if the player is on the ground or not i haven't bothered to fix it as my general rule for bugs is if it doesn't negatively affect the player or gameplay, i wont bother touching it so semi intended
im curious, did you ever craft any upgrades or know about that, including the healing potions needed to heal i didn't provide any tutorial or indication that there was a craft system for upgrades since i assumed that at one point or another the player would try to figure out what they could do with the materials that came from enemies, plants, and such sorry if that sounded rude, im genuinely curious for obvious game design purposes since i wanted to make roa with as little tutorial as possible to let players figure out the game without too much hand holding, but i could definitely add some additional tutorial/indicator besides the interactable arrow indicator
im guessing you went to the ruda'ishvura temple region straight away and that area is purposely filled with enemies with much higher health pools and damage its basically to indicate to players who get there early that they may need more health and general upgrades though i don't block it off based on boss progression since i want to allow the player to explore and well figure out their limits tho i could try make certain enemies a lil less confusing (not promises on that sorry akfaghs)
lastly, im curious about the "potato laptop" comment, were you experiencing stutters or anything like that optimization wasnt really my main concern at the beginning given that i just wanted to get something out there and as long as the game ran 60+ fps on my setup in the editor, i considered it good enough to run on most pcs and laptops but i might have to do an optimization patch of sorts if there are issues on lower end setups
anyways thank you so much again for playing roa and for the feedback, it is always good to get insight from different player experiences and their reactions/responses to my admittedly silly game design philosophies for my game
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ajcgames · 5 months
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The Big Weekend - Part 2
It's been a pretty intense weekend of development. I'm really happy with the way the project is shaping up.
Every now and then I clear my save game and just play through what I've got so far, enjoying it as if it were my first time playing. It feels tactile and clean as an experience, and is really starting to feel like a game now. I couldn't have hoped for this to go any better so far, so I'm still full of zest and ambition to take it as far as I possibly can!
The list of things
I started most of the 'big weekend' work late on Saturday (after I'd spent the time doing some remedial work on some bugs and other project errata). Since then I've probably clocked up somewhere around 26 hours of development on the project. My main goals - implementing working versions of both the technology upgrade and research screens - were complete as of about a couple of hours ago.
So now it's worth taking a look at my last 'big list' and where things are now sitting:
Main objectives view
Packager machine
Exporter machine
Research tree
Technology upgrades
Money / credits system
Structure descriptions (QoL)
Audio refinements (QoL)
Main menu screens
New pipes subsytem
That's 60% of my list taken care of, and leaves some interesting new developments ahead.
The money system will probably get delayed until I've worked on other things. It's going to be tied into other parts of the game, and I need to find a good way for the player to generate money besides just science conversion. I'll likely have to add some form of shipping remuneration to the Exporter mechanic.
Structure descriptions is mostly just a quality of life issue for the UI, and I already have the descriptions (you can see them in the Research & Development screen). This will just be adding them to the build selection panels.
Main menu screens are pretty self-explanatory. Now that the game has much of its aesthetic already defined, I'm now in a better place to work on this. It'll be perfunctory to start with, and I'll invest more time in it at a later date when I need to do things like keybinds, video options and suchlike.
Then there's the pipes system. This will be a much bigger bit of work, but one I'm looking forward to tackling. This will require me to dive back into my building / placement code, but I've hopefully set up enough convenience code to make adding another class of buildable object fairly easy. Maybe I will have jinxed the entire thing by saying that, but I'll remain optimistic for now!
Into the new week
That's it for the big (bank holiday) weekend! It's been a lot of fun, and some big strides have been made. I'm going to rest up for a day or so now and find something else to do whilst I plan out my next developments.
Thanks again for stopping by my ramblings here. Hopefully you found something of interest in here!
Have yourself a great evening, wherever you are, and hopefully I'll see you in the next one! 😊
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furballfaggot · 9 months
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hi and welcome to Giovanni's Bookshelf (formerly just the concept of a book club aptly named Champ's Book Club). because i do not learn my lesson about my more fleeting ideas. todays book, in the looser sense where the book is just a creepypasta, is
Has anyone heard of a pill called Ichor? - A.K. Kullerden
"EXCEL THINE SENSES"
a man named Dale becomes intrigued by a televangelist with strange mannerisms, orders mysterious pills, and he and his roommate Al end up in a deep rabbithole he's not sure if they can get out of. heres what i thought of it. spoilers under the cut!
BEST WAY TO EXPERIENCE THIS BOOK CLUB: entirely blind to the overarching plot. read the pasta yourself and then come back here. this book club is pretty disjointed and i do not apologize. the pasta is also written really well and uniquely so i highly recommend. feel free to discuss the story in the notes! its a bit of a long read especially compared to most creepypastas but its absolutely worth it. and it doesnt even have any unnecessary slurs in it! (unlike SOME pastas *glares at glitchy red*)
READ ON?: at the very least creepypasta.com, not sure about anything else. i read it on my ipod touch. yknow how it is! tws for forced drugging, vomit, mind control, bugs under skin, and death. [🔗]
WELL WRITTEN?: yes
EASY READ?: depends on attention span -- takes at least an hour according to creepypasta.com
RECOMMEND?: absolutely. its wonderfully crafted and it had me hooked the whole time
a pill called ichor is told first-person through journal entries, transcribed conversations, and audio logs. right off the bat the descriptions of the strange mannerisms of the preacher on tv had me just as intrigued as dale. what was up with the scratching? what was the new box? why did he freeze like that? so many questions already. the way the whole bee and honey things unraveled were absolutely stellar. the imagery is so strong that i could vividly picture most parts of it each time they came up. the entirety of siphos is so wonderfully foreshadowed throughout and all ties up neatly in the end. carrie is admittedly kind of a nothing character but tbh i dont mind all too much? it helps with the worldbuilding and works as a nice foil to als feigned ignorance. the bit with the mention of the vacuum packing trash in als room is also brilliant -- i didnt think too much of it as i started my post-read skim to write this, but it clicked when i remembered that the ichor that kicked the whole thing into motion were also vacuum-packed. i love how even when al was on the fast track to Literally Dying in one of the most gruesome ways possible because of something so nightmarish dale still wanted to save his friend. and he did! wonderful. truly wonderful. the descriptions of the worms/siphos under the duos skin were also horrendous, but like in a good way. in an effective way. thinking on it now the mentions of the ancient hole-punched corpses could either have been that byron guy just Completely losing it or maybe like. the siphos breaking through the other explorers??? idk. my brain works sometimes. the realization where dale figured out the weird yellow shit in the ichor capsules was honey was also super well crafted, it felt so natural. and also shoutout to how dale surfs wikipedia and then infodumps about peru it was both a really effective and simple way to get exposition across and also very funny to me on like an inherent level. hes like "hey i might end up dying but uhhh heres some shit about mountains" and honestly thats awesome. autism slay. i know this sounds entirely incoherent but i am just Like This about things. AND THE PART WHERE AL FORCES A PILL DOWN DALES THROAT IN HIS SLEEP that kind of shit usually doesnt really do anything to me but ill be damned if it didnt here the stakes raising like that are insane. the words in the back of the brain are also super effective and i love the comment on how theyre like a waltz. fuckign awesome. the "first get outta my journal" bit was a much-needed bit of humor in the midst of the suspense and terror. beautiful all around. etc etc im tired suorry. very good. i cant put the whole plot in here bc the way its told makes my brain refuse to put it any other format bc i like the original too much and also im hoping anyone whos still reading might decide to pick it up and somehow immediately forget everything ive said here so they can still go in somewhat blind. bonus points for the plot starting a day before my birthday bc im biased like that. tee hee
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Beautiful Spouse’s Rewatch Thoughts SPN 10x15 The Things They Carried
“It’s fkn wet” “You could remix that whole intro and could be drip drip drip, dunndudnd, and it’d be the whole dance music” “that dude could use some help with his skincare” “also maybe don’t kill people but” laughter
“Somebody was making soup” “how long is it between cases?” like a week
“Week on week off?” “awful lot of engine noise” “I feel like thats the kind of thing you mention first” “I mean, I would’ve done the same thing. Not with my finger, I guess. I’d take a slice. Fuck that” “have a slice” “oh hey” “don’t suppose you’d want to mention that earlier” “the microphone was clearly not on the camera. I expected the audio to shift with each pillar” “I wonder how many different impalas Cole has sat on before” “you’re just going to trust this asshole?” “idk if Cole cares” “oh yeah. Thirsty alright. That’s totally normal” “Yes, Katy, I agree.” “that’s a really encrypted picture. Sarcasm” “I wonder how they made the lasers look like that. Or is that how they look with smoke and night visions?” “go pro” “looked kinda animated I guess” “I wasn’t sure If Cole was going to be in-or-out until we saw him. Oh never mind” “this way he can go fuck off and get the guy first” “What kind of dicks make all that noise going down the street at night? Holy fuck” “Did they call each other or see each other in person? Why did I forget already?” “what the fuck??? OH MY GOD” “that’s horrific” “of course he is’ “that’s going to burn like a son of a bitch” “at least he went the flat way but still small man’ “for what its worth, it’s still only 24 volts” “that probably hurts pretty bad, but idk if it’s enough for the bug because before they were talking about some crazy voltage” “them worm shits are nightmare fuel. Shit” “alright what’s the weakness?” who’s going to clean up those flowers? “yeah that would fuck me up too. Fuck that shit’ “how are they making a steam sauna? Wouldn’t you want the greatest differential in humidity as possible?” “I just assume they have an abundance of salt everywhere” “I feel like Sam would have capped the water and said sorry, but Dean said fuck you I’m drinking water” “oh yeah he gets it now’ “music says its a bad idea” “she’s ok with the gun somehow?” “is this 1970s decor?” “answer your phone!” “shoot it shoot it. oh god” “that works too” “might want to uncock that hammer buddy” “where did the worm go? I didn’t see two of the worms die” “isn’t it kinda raining?” “How much hair spray does it take?” “is that supposed to be foreshadowing or something?”
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bearpillowmonster · 1 year
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Mass Effect 3 Review (Legendary Edition)
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I played the original 2 back to back so I took some time between 2 and 3 because I knew it was the last one *clears throat* but it puts me in a unique situation because I can view it fresh rather than trying to compare it oh so much.
So in terms of aging, it starts out very linear. There were a lot of things added with the Legendary Edition to the other games but this one, being the more recent one, didn't seem to get all the glow ups I think it should have. Controls can seem janky like trying to target what you're trying to select/interact/melee with. Running forces your perspective to whatever direction it requires. It carries over some of that darkness from before where I can barely see where I'm going at times, I've explained it before. I had a few bugs and glitches where something gets in the way or Shep will start floating, audio like a broken record, prompts that don't do what they say. PC might not have those same problems though.
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I've heard it criticized as either the best or worst in the trilogy and now I see why. It focuses more on "action over RPG" as they describe it but there's a lot of welcome additions like the pummel. It just seems like it's trying to show you this spectacle yet it's PS3 Era explosions and kind of lame ones at that. The sky boxes can be gorgeous as well as busy though, so I guess it evens out a little bit.
I got to where I hit the Citadel DLC and decided that was a good time to break. I came back and my opinion of this game was changed. The writing was great, the action was tight, the moments were cool, it really brought it back for halftime.
In terms of story, a lot happened off screen but it's not too much of a hamper because you get the gist that it's just trying to get the band back together (again). The characters are a bit even, we don't seem to have as many new characters but most of the old ones return, some get good treatment, some don't, it's a toss up. Even the villains I feel could've got a bit more with Kai Leng being introduced kind of late.
With the impending doom of everywhere, there comes some interesting choices you can make just off hand with random strangers to try to make them make peace rather than wasting what precious moments they have left, so you'll hear a lot of arguments that you can take a side on. Interesting dialogue too, someone asking for a refund and the clerk refusing, an immigration refusal, a wife leaving.
The Mako...I miss it. I get that it was complained about but now we have no vehicles, its a shame. That was some of the the best fun I've had with the games and is most of why I hold ME1 higher than the rest, it just seemed like something you'd do in space. The world setup is different too, in 2 you could go around and inspect systems and planets and find weird side missions by doing so and complete the index. Some had materials worth using for the ship. And you can look at these worlds but they might as well be ornaments. Outside of already set up side mission waypoints, the remaining ones serve no purpose. It's almost like they planned to include that system from 2 but ran out of time. Instead the reapers chase you if you scan an area, which is cool and makes sense in context but that's it. They catch you and you just start over, no battle, no cutscene, nothing.
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As far as the DLC, it's not really DLC anymore because it's just part of the game with the remastered edition but if you were curious...
From Ashes just adds Javik and guns, stuff that was originally cut so worth it. Leviathan was kind of annoying but gives you more insight and explanation as to the Reapers and their origin rather than just shoving it all at the end, still some cool moments though. Omega was disappointing because it dragged on and on and was dark in little corridors, the story was weaker than it could've been but at least we had Aria...As I mentioned Citadel kind of became essential for me and the most worthy out of this list, really cool stuff that added naturally to the game. Even with these though, I spent about the same amount of time with it as the second one, but where I felt a lot of tedious stuff with ME2, I felt more mainline (aside from Omega) with this one. So same score but better than 2, lesser than 1. 3.5/5
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Oh...that ending thing...so a lot of people don't like the ending and I can kind of see why but it's not really the worst ending or anything. As I mentioned, some inclusion of the DLC made the ending worthwhile so vanilla might seem salty. By this point, I was already satisfied with the game and really the ending is kind of bittersweet no matter which route you go. They all have similar cutscenes (or rather, paintings) just with different colors and meanings and stuff. I suppose Green is probably the happiest, Red probably being something you'd expect, Blue being a somewhat middle ground and Empty being more bittersweet than any of them. It's really only questionable because it tries to redefine the game for you at the very end. What do you fight for?
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beatthegame · 1 year
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Just beat Star Wars: Jedi Survivor. In a nutshell, it was like dating a really pretty person that was just mean and disrespectful. Often times having nervous breakdowns. Sure! There were fun times in-between the abuse. But this game was too toxic to maintain a steady relationship. Hear me out...
The Good: Gorgeous graphics! Stellar visual and audio presentation wrapped in a thrilling story full of characters that are more engaging than the latest batch of Star Wars movies and television shows being cranked out lately. The Fallen Order trilogy of characters are a cool diverse lot of humanoid and alien characters with unique personalities. None of the protagonists were annoying, which is a relief. I had to stop playing certain games because some characters were so repulsive, I didn't care how their worlds ended. But I digress... There's plenty of fan service for the most demanding Star Wars fan! If you're familiar with Fallen Order, the game play is smooth and quick. Burning through a platoon of Stormtroopers with Jedi moves feels great! There are a few more bells & whistles offered that greatly increases the replayability compared to its short & linear predecessor. Tons of customizable options is neat. Switching between light sabre stances adds more depth to the action. Building Greez' saloon is a nice touch. My personal favorite feature being the Holo Tactics table minigame! Definitely a step up from the first game with plenty of content for return visits.
The Bad: the game is advertised as "a galaxy-spanning 3rd person action adventure" but you're really bounching back and forth between 3 planets. They really could've taken advantage of all kinds of weird planets in the Star Wars lore but they kept it tight. Which I understand why, but still a bit disappointing. Thank goodness there's an option to adjust the difficulty level. Because the gameplay seemed downright unplayable at times. SO DAMN FRUSTRATING! It gets easier as you progress and build enough skills to survive. But some of those fights were unreasonable. Like why is a random alien frog mid-boss more difficult than DARTH VADER?! Yes, I know Oggdo Boggdo is a meme but that doesn't help make this game any less annoying. And that was by design! There were plenty of bugs and crashes that killed the moment several times. You can tell the studio tried to push this game out to market as soon as possible, which is unfortunate. But the neat thing about modern gaming are the patch fixes. They'll probably address a lot of those broken assets. But I don't think they'll be doing anything about parkouring across a mountain for an hour, only to get a new set of cosmetic colors. Did I mention that the Perks and Treasure items were lame? Because there's some weak ass treasure scattered across the galaxy. I like how the game keeps going and offers new game + elements. But risking poor Cal's life over color palettes and light saber hilts doesn't seem worth it for extended play. Plus the $70 retail price is offensive to my ancestors.
Overall: An above-average gaming experience! The flaws are too abundant to make this a perfect game but it's a great addition to the Star Wars saga. It's more entertaining than the latest Star Wars movie trilogy and that's saying a lot.
B-Class
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yuexuan · 3 years
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Fiction recommendation 21
Time for some more fic recs because its been awhile since I did them!
1. 幻想农场 (Fantasy Farm)
Author: 西子绪
Farming/slice of life, food fic, supernatural, mythology
Summary [taken from novel updates]:
After being fired, Lu Qingjiu finally decided to return to his hometown to farm.
At first, he started raising a pig, and then he found that the pig could solve more high-level math questions than he could.
After that, he started raising a flock of chickens, and then he found that his own fighting ability was one-tenth of that of a single chicken.
Finally, Lu Qingjiu finally realised that this old home wasn’t quite right… Especially a certain person by his side who constantly stared at him day in and day out.
Lu Qingjiu: “Are you drooling because of the spicy stir-fry I’m holding or because of me?”
Bai Yuehu pointed at the stir-fry.
Lu Qingjiu: “Then can you let go??”
Bai Yuehu reluctantly glanced at Lu Qingjiu’s arm, before loosening his teeth.
Comments:
My first thought is: don’t read this fic when you’re hungry. Every chapter is filled with delicious descriptions of food that’ll make one’s mouth water. The novel makes a lot of references to creatures from the Classics of the Mountains and Seas, which is a delight to learn about. An easy-to-read, fun novel. 
Novel | Novel [Eng] Translation 
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2. 全球高考 (Global Examination)
Author: 木苏里
Infinite flow, suspense, action
Summary [taken from novel updates]:
One day, You Huo and his famiIy was puIIed into an exam caIIed the GIobaI University Entrance Examination. Going through exams together with other unfortunate examinees, their Iives are put at stake and they can only Iive by passing each exam. However, something about these exams and the system controIIing it didn’t seem right — lt seemed to be trying to trap the examinees with ridiculous ruIes and strange questions…
There, You Huo meets lnvigiIator 001 who seems to hoId a key to the past he no Ionger remembered and, together, they go through the exam, unravelling the mysteries behind their past and the system.
Tldr: A pair of chaotic madmen work together to go against the examination system while feeding the readers dogfood.
Comments:
I admit that I didn’t like the story when I first started reading it. But as the story progresses, the rules of the examination fall into place and the different examinations got very challenging and interesting. The whole power couple and stranger-to-lover tropes are an added highlight. 
Novel | Novel [Eng] Translation | Audio drama | Manhua
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3. 全球上线 (Earth Online)
Author: 莫晨欢
Infinite flow, suspense, survival, action
Summary:
Six months ago, tens of thousands of huge towers appeared all over the world, floating over cities. No one could do anything about them.
Half a year later, people are used to the towers and learned to ignore them.
One day Tang Mo saw a bug fly towards one of the towers and hit it.
The next day, a child's voice announced to the entire world: Ding dong! 15th November, 2017, the earth went online.
   The three iron rules of the towers:    (1) The towers shall explain everything.    (2) The game time starts from 6:00 - 18:00.    (3) All players please try their best to attack and defeat the towers.
Comments:
Another suspenseful infinite flow stories. I love the smart power couple dynamic, how the two of them become powerful when they collaborate, but are also equally capable of defeating the towers’ levels by themselves. Moreover, all the characters don’t have your typical “oh let me be a hero and save everyone” complex. They all weighed the benefits and costs at each turn and are capable of making decisions that best maximize their chances of survival - whether that is ruthlessly killing other players or extending a saving hand. All the powers and items that the players received and the world-building are very unique (especially Tang Mo’s and his book haha). This one is gonna challenge your brain a bit, but definitely worth a read. 
Novel | Novel [Eng] Translation 
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4. 不要在垃圾桶里捡男朋友 (Don’t pick up boyfriends from the trash bin)
Author: 骑鲸南去
Infinite flow, transmigration
Summary [from novel updates]:
Chi Xiaochi: fourth-rate citizen at birth, three-time award-winning film emperor, second-rate temper, first-class looks. He crawled his way out of hell on hard mode to become a winner at life.
Then, he was smashed into a vegetative state by a chandelier.
061: Hello, here’s a brief rundown on the scum gong reconditioning system. This system measures the regret level of the scum gong. Every time their regret level reaches one hundred points, you will be able to leave the current world. A friendly tip, usually, through dedication and self-sacrifice, our employees slowly foster a sense of dependency in the scum gongs, gradually making it so the scum gongs can’t live without them.
Chi Xiaochi: How many regret points is a complete loss of reputation and standing worth? How about a fall from grace? Or wanting something but never being able to obtain it?
061: ……
Comment:
Don’t let the title fool you. I entered the novel thinking it’s some meet-cute modern-day slice-of-life comedy, but it turns out to have some really good angst and adventure moments in there. Heck, it’s been awhile since I cried for a novel. :’) 
There are ten arcs (i.e. worlds) that the protagonist enters, each with its own backstory, so this novel might feel longer than the usual danmei. Nevertheless, I enjoyed all the details placed into each world and all the side characters. I also like that the protagonist is very smart and cunning and he grows throughout the different worlds. The only con I’ll say to this is that everything proceeds a bit too smoothly, especially with the golden finger of 061, so the protagonist can come off as being too OP. Nevertheless, the ending and last world are just huge tear-jerkers. 
Novel | Novel [Eng] Translation
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5. 迪奥先生 (Mr. Dior)
Author: 绿野千鹤
Comedy, fluff, romance 
Summary [from novel updates]:
One day, Zhang Chenfei met a car accident. Fortunately, he didn’t suffer any serious physical injuries. However, due to the impact of the car crash, his brain’s perception of the real world had turned into that of the novel that he was reading prior to the accident. The thing that horrified his wife, Jiao Qi, was… the Smart Brain, Louis XIII downloaded a series of books which meant that his husband would turn into a different character each time!
How will our adorable little wife deal with this kind of husband who seemed to suddenly suffer from multiple personalities?
This novel’s plot focuses on Zhang Chenfei’s changing personality based from the characters in the books, and how his wife, Jiao Qi, deal with every character as he will have to act in sync with whoever his husband’s character is. This is per the advise of the private doctor since treatment of this special condition was still under research.
As they act out their roles, they will gradually discover and learn more about the other, which they’ve never known in their seven years of living together.
Comment:
The amount of second-hand embarrassment and cringe I got from this novel is huge and I love it lol. If you are curious about how cheesy and cliche Chinese romance can get, please do try reading this. It includes some of the worst and most dog blood tropes in a comedic and satirical way, while advancing the main pairing’s relationship at the same time. Truly a fun read!
Novel | Novel [Eng] Translation | Manhua
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Other quick links:
Fic tag guide
My previous recommendations (mostly danmei + fanfics)
List of novels/fics that I have already read
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frostedfaves · 4 years
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Repercussions (12)
Masterlist
Pairing: dark!Natasha Romanoff x dark!Wanda Maximoff x fem!reader
Summary: Your girlfriends meet your cousin before they leave, and you explain everything to him over a game of Go Fish.
Warnings: dark themes, manipulation
A/N: I truly hope this was worth the long ass wait! although, I’m glad I didn’t rush it, because it turned out exactly the way I wanted it to. please feel free to share your thoughts, and I hope to have the next part out in the next couple days!
Previous part
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“He’s here!”
You were on your feet and dragging your girlfriends to the door before the security gate bell even finished going off, letting go for a moment to open the front door and pulling them with you onto the porch.
“Printsessa, slow down!” Wanda slightly scolded with a laugh. “He can only drive so fast.”
The car approached the house quickly as it passed through the gate, and it was barely in park for two seconds before your cousin Wesley was climbing out and running to you. Running to meet him halfway, you jumped into his waiting arms and laughed when he lifted you as high as he could.
“I can’t believe you’re really here!”
“I know, me either!” Wesley agreed as he put you down. “I was starting to think you were too busy for widdle ol’ me.”
“Oh, whatever.” You hit his arm with a playful roll of your eyes. “Come meet my two reasons for being busy.”
Natasha and Wanda greeted your cousin with outstretched hands and surprised smiles when he hugged them instead. You watched with an appreciative grin as the three exchanged names and pleasantries before Wesley went back to the car to get his things, and Wanda pulled you back before you could move to help.
“Let Tash handle it, okay?” she instructed gently as Natasha stepped off the porch. “We don’t want you to hurt yourself.”
You nodded and laced your fingers through hers, following the pair as Natasha led Wesley to his room on the main level.
“Wow. This room is bigger than my first apartment after college,” he commented as he placed his suitcase by the bed, observing every inch of the space.
“I’m glad you like it,” Wanda replied sweetly, still holding your hand. “We were just about to serve lunch, so feel free to join us once you’re settled.”
“Oh, and there’s a bathroom just next door,” Natasha added as she grabbed your other hand, the two pulling you out of the room and closing the door behind you.
“So...what do you think?” you asked once the three of you made it to the kitchen table.
“I think…” Wanda began, and you raised your eyebrows hopefully. “I see why you like him.”
-
For the rest of the day, you were careful to keep Natasha and Wanda with you under the guise that you wanted them to get to know Wesley, as well as your increasing need to cling to them before they left. Really, you knew they were planning to bug the two bedrooms that you and your cousin would be occupying because the cameras they planted around the house after your ‘suicide attempt’ didn’t record audio. They were far too sneaky to do it in your presence.
Leaving Wesley in the backyard, you followed your girlfriends to your shared room, working hard on building tears as you watched them grab their bags for the mission.
“Okay, printsessa,” Natasha started as she faced you, sighing at the sight of your watery eyes and pouting lips. “Baby, please don’t cry. I promise that we’ll be back before you even have time to miss us.”
“It doesn’t feel like it,” you whined as you hugged yourself, averting your gaze to your feet.
“I know, sweet baby, I know.” Wanda hummed comfortingly as she wrapped her arms around you, Natasha joining on the other side. “But your cousin is here, and you’re going to have a really fun week! And I promise we will make it up to you when we get back.”
She pecked your cheek once, then twice, and suddenly the two of them were attacking you with cheek kisses until you playfully begged for mercy between giggles. You then took the time to give each of them a real kiss, once that hopefully conveyed how much you’d miss them in the upcoming days.
“Alright, printsessa, we really do have to go now.”
“Okay,” you sighed and grabbed their free hands in yours, walking them downstairs and to the front door in silence. You gave each of them one more prolonged hug before pulling away completely. “Get outta here before I cry again. And don’t forget to call me when you land.”
“Of course, and don’t forget your rules. We love you,” Wanda told you after a prolonged look with Natasha, and you took a shaky, deep breath.
“I love you, too.”
They squeezed your hands with tears in their eyes before grabbing their bags, and you watched from the porch as they got in the car, waving until they were past the gate. Once you were back inside, you went to the camera blind spot in the hallway and pulled the device from your pocket, turning it on to listen in from the bugs in their bags.
“Were you at least able to get a bug on his suitcase?”
“I thought you were going to!”
“I couldn’t. Printsessa’s eyes got all teary if I even stood too far away from her, and it broke my heart.”
“Well hopefully the cameras will be enough. I want to trust her more.”
“Me too...Can you believe she finally said it? I almost didn’t leave.”
You turned the device off after that, tucking it away again as you went toward the back door just as Wesley came back in.
“Are they gone?”
“Yeah.” You nodded toward the kitchen table. “Sit on the side facing the window so you can block my lips from the camera.”
He moved to take a seat while you grabbed a deck of cards, sitting on the opposite side of him with a wide smile. You shuffled the cards quickly and met his eyes again as you began to deal them out.
“I know you get into some wild situations, but I never expected that the next time I saw you would be to help you escape two Avengers.”
“Trust me, I didn’t see it coming either.” You sighed as you looked at the cards in your hand. “I appreciate you so much for coming though.”
“Of course...but how did you manage to get me here without them knowing it was your idea? They seem pretty detail oriented.”
“Pure observation, Wes.” The two of you played a silent game of Go Fish as you explained. “The plan kind of came together the day Wanda gave me the iPad. I’d taken some money in case I had a small chance to escape at any point and didn’t have a car to use, but I decided to use it for a cab ride when I got the message from Brittani.”
“But why meet with her if you knew you’d get caught with the tracker? You said so yourself that they found you pretty fast the first time.”
“I wanted to get caught, because I knew meeting with my ex-girlfriend would--at the very least--piss Natasha off enough to want to punish me. With the two of them knowing my mental health history, I knew I could use that as a tipping point for a downward spiral, leave little hints as the days passed that my mood was really dropping.”
“Okay…” Wesley paused to take the card you handed him and pair it off with the one in his hand. “So how did you know that Brittani would be at the store and have a phone for you?”
“She has an incredible memory, which is why I made it a point to drop a hint that I was only working with an iPad at the moment, and that I needed to run to the bodega across the street from the cafe to get a burner when I left.”
The two of you counted your pairs when you ran out of cards and you made sure to cheer with exaggeration when you realized you won. Wesley slid all of his cards toward you as you gathered them all to shuffle and deal again.
“I also told her the grocery store we go to is the best one in the city, and may have mentioned the day and time the three of us usually shop because it’s the least busiest time.”
“So when you got caught in front of her, she knew exactly how to help you!” he realized and you nodded. “Guess it only took one gun to the head to guilt them into letting you have a visitor. How are you feeling after that, by the way?”
“It was...nerve-wracking at first, but I was quick to remind myself that it was to help, not hurt.” You took the card from him and added it to yours. “You brought the tools, right?”
“Yeah. You want to do it tonight?” he asked, and you quickly shook your head.
“Absolutely not. They’re going to call in the morning when they get to the safe house, and then I’m going to listen in on the bug until they fall asleep. There’s a camera in the game room downstairs that can also see part of the TV room, but only the part of the couch near the doorway. We’re gonna sneak the tools down there and I’ll sit on that side while you remove the tracker from my ankle on the other side.”
“Good thing I paid attention in those surgical courses,” he joked and you laughed, drawing a card as your smile dropped.
“Listen, Wes...I know you agreed to this and already came out here, but I just want to give you one more chance to back out. If this whole plan works, we’re going to have to work hard to hide from them, and the consequences will be even more dire if we fail.”
“Despite how much time we spend apart, you’re always going to be my favorite person in the world. You have been since the day you were born, when your tiny middle finger flipped up at the doctor. I’m here until the finish line, no matter what that looks like.”
You offered him a grateful smile in return as the two of you moved to count your cards again, playfully rolling his eyes when he celebrated his win. As you gathered the pile for a tie-breaking game, you squeezed his hand across the table, grinning when he shifted into your childhood handshake. Every fiber of your being hoped everything went according to plan, for his sake more than anything. You refused to let him fall when he’d been catching you all your life.
-
Tags: @littlegasps @imnotasuperhero @natasha-danvers @nat-km-mh @xxxtwilightaxelxxx @creepingwolfberry @emilyprentisswife @cherrieloco @fayhar @bebe404 @becka107 @muted-stoneheart @its-a-long-way-to-ba-sing-se @seventeen0 @trikruismybitch @cosmicbrownies7 @sxphiaswitch @mjaudrey @messuhp @wannabe-fic-reader @buckmesidewaysandcallmesteve @beforeoursecrets @want-to-watch-it-burn @just-a-normalpersons @multi-images @witchxaf @darkangelxoxo @natashadeservedmore @haiiiloeee2 @sakurat123
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jgthirlwell · 4 years
Text
2020 Year In Review
This year once again I invited some friends and colleagues to reflect on 2020
JG Thirlwell
Composer
Foetus Xordox Manorexia Steroid Maximus Venture Bros Archer
www.foetus.org
2020 was a troubling and disturbing year. I created a lot of music and experienced a lot of nights waking at 5am in a panic. I deeply missed the sacred experience of being able to see live music. In its absence of that I listened to a lot of music. It was difficult to whittle down this list but here are a lot of albums I enjoyed in 2020, in no particular order.
Le Grand Sbam Furvent (Dur Et Doux) John Elmquist’s HardArt Group I Own an Ion (900 Nurses) Roly Porter Kistvaen (Subtext) Liturgy Origin Of The Alimonies (YLYLCYN) Clark Kiri Variations (Throttle) Dai Kaht Dai Kaht I & II (Soleil Zeuhl) Chromb Le livre des merveilles (Dur Et Doux) Horse Lords The Common Task (Northern Spy) Ecker & Meultzer Carbon (Subtext) Insane Warrior Tendrils (RJ’s Electrical Connections) Jeff Parker Suite For Max Brown (International Anthem) Jacob Kirkegaard Opus Mors (Topos) Tristan Perich Drift Multiply (Nonesuch) Bec Plexus Sticklip (New Amsterdam) Vak Budo (Soleil Zeuhl) Merlin Nova BOO! (Bandcamp) The The Muscle OST (Cineola) Zombi 2020 (Relapse) Regis Hidden In This Is The Light That You Miss (Downwards) Rival Consoles Articulation (Erased Tapes) Sarah Davachi Cantus, Descant (L.A.T.E.) Sufjan Stevens The Ascension (Asthmatic Kitty) Idles Ultra Mono (Partisan) Daedelus The Bittereindeers (Brainfeeder) Boris No (Bandcamp) Aksak Maboul Figures / Un peu de l’ame des bandits / Onze Danses Pour Cobattre La Migraine (Crammed) Noveller Arrow (Ba Da Bing) Felicia Atkinson Everything Evaporate (Shelter Press) Ital Tek Dream Boundary (Planet Mu) Author and Punisher Beastland (Relapse) Sparks A Steady Drip Drip Drip (BMG) Corima Amatarasu (Soleil Zeuhl) Code Orange Underneath (Roadrunner) Deerhoof Future Teenage Cave Artists /Silly Symphonies / To Be Surrounded../ Love Lore(Joyful Noise) Sote Moscels (Opal Tapes) Run The Jewels RTJ4 (Jewel Runners) Oranssi Pazuzu Mestarin Kynsi (Nuclear Blast) Master Boot Record Floppy Disk Overdrive (Metal Blade) Kaitlyn Aurelia Smith The Mosaic Of Transformation (Ghostly International) / Ears (Western Vinyl) Michael Gordon Acquanetta (Cantelope) Neom Arkana Temporis (Soleil Zeuhl) Rian Treanor Ataxia / File Under UK Metaplasm (Planet Mu) Helm Saturnalia (Alter) Ivvvo doG (Halcyon Veil) Robert Normandeau Figures (Empreintes Digitales) Ben Vida Reducing The Tempo To Zero (Shelter Press) Beatrice Dillon Workaround (Pan) Dan Deacon Mystic Familiar (Domino) Sea Oleena Weaving A Basket (Higher Plain Music) Elysian Fields Transience Of Life (Ojet) Rhapsody Symphony Of Enchanted Lands II - The Dark Secret (Magic Circle) Duma Duma (Nyege Nyege) Ulla Strauss Tumbling Towards a Wall / Seed (Bandcamp)
Honorable mentions Carl Stone Stolen Car (Unseen Worlds)  Nazar Guerilla (Hyperdub) Iwo Zaluski with the Children of Park Lane Primary School, Wembley The Remarkable Earth Making Machine (Trunk) Nahash Flowers Of The Revolution (SVBKVLT) Cindy Lee Whats Tonight To Eternity (Bandcamp) Insect Ark The Vanishing (Profound Lore) 33EMYBW Arthropods (SVBKVLT) Declan McKenna Zeroes (Tomplicated) Layma Azur Zeii (Bandcamp)
FILM TV Succession ZeroZeroZero Escape at Dannemora 1917 Small Axe : Five films by Steve McQueen Pirhanas Monos The Hater Better Call Saul
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Drew Daniel
Matmos, The Soft Pink Truth
an alphabet of 2020 recordings
Arca “KiCk i” BFTT “Intrusive / Obtrusive” clipping. “Visions of Bodies Being Burned” Duma “Duma” Eilbacher, Max “Metabolist Meter (Foster, Cottin, Caetani and a Fly)” Forbidden Colors “La Yeguada” GILA “Energy Demonstration” HiedraH Club de Baile “Bichote-K Bailable Vol. 2” Ian Power “Maintenance Hums” Jeff Carey “Index[off]” Kassel Jaeger “Meith” Laurie Anderson “Songs From the Bardo” Mukqs “Water Levels” Negativland “The World Will Decide” O’Rourke, Jim “Shutting Down Here” Perlesvaus “These Things Below with Those Above” Quicksails “Blue Rise” Rian Treanor “File Under UK Metaplasm” Slikback “///” Terminal Nation “Holocene Extinction” Ulcerate “Stare Into Death and Be Still” Various Artists “HAUS of ALTR” William Tyler “New Vanitas” Xyla “Ways” Y A S H A “Summations” :zoviet-france: “Châsse 2ᵉ”
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Sarah Lipstate  (Noveller)
With all live performances canceled, this was truly the year of demo videos and home studio recording for me. These are 10 pieces of gear that came out in 2020 that helped keep me feeling creative and inspired during lockdown. In no particular order:
EHX Oceans 12 Dual Stereo Reverb - The Oceans 12 ticks all the boxes for what I’m looking for in a great soundscaping reverb. I used the Shimmer and Reverse algorithms in conjunction a lot when I was composing music for a film score.
Chase Bliss Audio Blooper - While I don’t actually own a Blooper, I had the pleasure of borrowing one from Mike of Baranik Guitars after NAMM this year. He made an incredible Blooper-inspired guitar and I was completely charmed by them both. Chase Bliss always delivers pedals that push me creatively and the Blooper truly hits the mark.
Cooper FX Arcades - I love everything Cooper FX has released to-date so the opportunity to access those sounds in one pedal via plug-in cartridges is just awesome.
SolidGoldFX NU-33 - I was asked to do a demo of this pedal for its release and ended up being really charmed by this box’s approach to lo-fi nostalgia. I’ve used it a lot for film scoring and highly recommend adding it to your collection.
Demedash Effects T-120 DLX V2 - I LOVE a good tape echo and the T-120 Deluxe V2 ranks up there with the best I’ve tried. This pedal made its way to me this Christmas and I look forward to making some beautiful sounds with it in the new year.
Hologram Electronics Microcosm - The Microcosm is one of those pedals where you should fully read the manual before diving in but once you put in that initial effort you’ve got a massively powerful tool on your hands. It does glitch like no other. Definitely worth the homework
Azzam Bells MP019 - I discovered this unique instrument through a post on Reverb’s IG page and immediately looked it up and ordered one. These experimental percussion instruments are hand-made in Italy and they’re as beautiful visually as they are sonically. I used it for bowed cymbal and daxophone sounds on a film score and it was absolutely haunting.
Echopark Dual Harmonic Boost 2 - I love the control you have over dialing in the perfect amount of grit with these dual boost circuits. I use it a lot as a textural tool when I’m laying down drones or bringing in big distorted swells. It’s one of the most versatile overdrives in my collection and I love that.
Fender Parallel Universe Series Volume II Maverick Dorado - I was smitten with the Maverick Dorado when I first saw it at NAMM. It has a lot of the specs that I look for in a guitar and the body shape with the Mystic Pine finish just blew me away. I hope that I get to use it live soon.
Polyeffects Beebo - The Beebo is one of those pedals that I genuinely feel is smarter than I am. It’s like an entire computer in one small touchscreen box. I can’t claim to have mastered using it yet but the sounds that I have managed to get out of it so far have been brilliant. I’m looking forward to spending more time with this box in 2021
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HELM 2020 REVIEW
Let's get the bad stuff out the way first, 2020 was undoubtedly an awful year. I'm still not sure how to really respond to seeing a global pandemic bring the capital to its knees and everything I love and hold dear to a grinding halt. Our government fucked it's response, putting profit before people and killing tens of thousands. The Labour Party descended into farce with the newly elected leader Sir Keith revealing himself as a bland centrist with no opposition or ideas. On a personal level it sucked not being able to travel or see my friends in different parts of the world - or even the same country - who I am starting to miss a lot. However, I was fortunate enough to get through the year with my sanity intact. Music, art and culture once again being my main positive. I think I listened to more music than I have in any year ever. I read more books than I have done since I was a teenager probably. I also re-discovered the joys of walking long distances and am extremely thankful for living near a lot of incredible green spaces: Epping Forest, Walthamstow Wetlands, Walthamstow Marshes, Wanstead Park, Wanstead Flats...
Music. My favourite albums of the year.
Oranssi Pazuzu - Mestarin kynsi Wetware - Flail Raspberry Bulbs - Before The Age Of Mirrors Necrot - Mortal Rope Sect - The Great Flood Private World - Aleph Oneohtrix Point Never - Magic Oneohtrix Point Never Pyrrhon - Abcess Time CS+Kreme - Snoopy Speaker Music - Black Nationalist Sonic Weaponry Drew McDowall - Agalma Regis - Hidden In This Is The Light That You Miss Nazar - Guerilla Zoviet France - Russian Heterodoxical Songs (and all the ZF reissues!!) Triple Negative - God Bless the Death Drive Permission - Organised People Suffer Actress - Karma & Desire Acolytes - Stress II The Gerogerigegege - >(decrescendo) Chubby & The Gang - Speed Kills Flora Yin-Wong - Holy Palm Eiko Ishibashi - Hyakki Yagyo The The - See Without Being Seen Prurient - Casablanca Flamethrower Henning Christiansen - L’essere Umano Errabando La Voce Errabando Subdued - Over The Hills And Far Away Rian Treanor - File Under UK Metaplasm Komare - The Sense Of Hearing Shredded Nerve - Acts Of Betrayal Jesu - Terminus Autechre - SIGN Hey Colossus - Dances / Curses Sparkle Division - To Feel Embraced Mark Harwood - A Perfect Punctual Paradise Under My Own Name Still House Plants - Fast Edit The Bug & Dis Fig - In Blue Kommand - Terrorscape Haus Arafna - Asche Khthoniik Cerviiks - Æequiizoiikum Worm - Gloomlord Kraus - A Golden Brain Faceless Burial - Speciation
A shout-out to Jon Abby's AMPLIFY series on Bandcamp / Facebook, which I contributed a new piece of music to.
A shout out to the labels where most of the music I listened to seemed to come from:
The Trilogy Tapes Iron Bonehead Penultimate Press Dais La Vida Es Un Mus
Gigs. Despite live music being destroyed in 2020 I still saw a few unforgettable performances at the beginning of the year.
Graham Lambkin @ The ICA, London Puce Mary / JFK @ The Glove That Fits, London Demilich @ Finnfest, The Garage, London Container / PC World / National Unrest @ Venue MOT, London S.H.I.T / Asid / Chubby & The Gang @ Static Shock Festival, ExFed, London
Books I enjoyed. Most not published this year, but all read in 2020.
Joe Kennedy - Authentocrats David Balzer - Curationism Tom Mills - BBC: The Myth Of A Public Service Simon Morris - Consumer Guide: Special Edition Luke Turner - Out Of The Woods Various - Bad News For Labour Mike Wendling - Alt-Right Baited Area issues 1 & 2.
Film. Three good films I saw this year which I hadn't before.
Suspiria (Remake) Midsommar Cannibal Holocaust
Podcasts. I listened to a lot of these whilst walking.
We Don't Talk About The Weather Novara Media Tysky Sour & Novara FM Grounded with Louis Theroux System of Systems Red Scare loveline episodes Suite 212 NOISEXTRA Social Discipline CONTAIN
TV.
Didn't watch a huge amount and what I did was mostly trash. For some reason I rewatched both series' of This Life, a British drama from the late 90's about a group of young professionals house sharing and navigating their careers. Very cringey and has aged terribly, but it was perversely fascinating to revisit something from that time in the age of the pandemic. Following on from this I binge watched the entire series of Industry which was entertaining enough. A programme about a bunch of horny bankers with what felt like a confused ideology behind it. It seemed stuck between trying to criticise and glorify the culture around the industry, but also protect the industry itself from outside criticism by portraying anyone who may oppose as an insufferable wanker. Currently halfway through Succession which is OK. The Murdoch documentaries on the BBC were excellent and a rare respite from their descent into client journalism.
Thanks to anyone who listened to my music this year also. Best wishes to you all for 2021.
Luke Younger
http://hhelmm.com | http://alter.bandcamp.com
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Elliott Sharp
composer
1. My Nr. 1 lesson: patience. Whether it's bouncing through 30 seconds of severe turbulence at 39000 feet or slogging through 30 minutes of a interminable piece of concert music, one attribute I've tried to develop is the ability to see past the discrete and awaited ending, the exact framing of the immediate process, but put it into the context of a larger time frame. I've found that this year more than all others has demanded it. Breathing helps...
2. Books: revisiting old favorites from the realm of Thomas Pynchon and Philip K. Dick (both especially relevant), digging into John Lomax's portrait of Jelly Roll Morton, the works of Colson Whitehead, random things off of the shelf…
3. Composing: with touring off the table, I focused on that which needed to be written, some requested and commissioned, some spontaneously springing forth. Composing requires that one open the windows wide to the world, which at this moment brought in grief, terror, uncertainty, anxiety, visions of plague and pestilence and incipient fascism. Okay, now shut the window and get to work! How to process, translate, transform? The work can be a comfortable and obsessive cocoon once one learns to handle the radioactive materials and put them into the creativity reactor.
4. Beans! We have long been a fan in our house of the wide world of legumes but this year brought two stars to the front: the black bean and the red lentil. The black bean commands the lofty peaks but the seemingly infinite variations of dal surround it. Ginger, garlic, turmeric, smoked paprika, cayenne, onions, and olive oil form the basis then imagination builds.
5. Online teaching substituted for my canceled conduction of workshops in the Pyrenees Mountains of France. Between the participants and myself, we built a temporary but very congenial space online to share concepts and music. In addition, private lessons brought conversation and music with new friends in Germany, Italy, California, Australia, Illinois, Denmark, Pennsylvania, Spain, Florida, Brazil.
6. What started out as "stress baking" (before I even had heard of the term) soon became a frequent practice that yielded very edible results. The twins preferred the sweeter forays into banana bread and chocolate cake. I tried to find a balance between tried-and-true techniques and experiments in texture and taste with yeasted pumpernickels, multi-grains, and seed breads.
7. While not the same as performing 'live ', online gigs proved that it was possible to generate a surprising amount of adrenaline even without the pheromonal handshaking of a room filled with receptive ears. As a corollary, online recording collaborations with friends worldwide proved to be inspiring and a suitable substrate for sonic experimentation, exploration of new instruments, tunings, effects programming, structures. In these realms, shout-outs to Helene Breschand, Mike Cooper, Henry Kaiser, Tracie Morris, Mikel Banks, Dougie Bowne, Payton McDonald, Billy Martin, Colin Stetson, Jim O'Rourke, Scott Amendola, Roberto Zorzi, Jason Hoopes, Eric Mingus, Melanie Dyer, Dave Hofstra, Don McKenzie, Sergio Sorrentino, Veniero Rizzardi, Taylor Ho Bynum, Scott Fields, Bachir Attar, Karl Bruckmaier, Robbie Lee, Matthew Evan Taylor, Matteo Liberatore, Al Kaatz, David Barratt, Jessica Hallock, Kolin Zeinikov, Robbie Lee, Jeremy Nesse, James Ilgenfritz, Sergio Armaroli, Steve Piccolo, Sandy Ewen, David Weinstein, Jim Whittemore, Chris Vine, Werner Puntigam, William Schimmel.
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Daniel O’Sullivan
(Grumbling Fur, Guapo, Miasma & the Carousel of Headless Horses, Ulver, Sunn O))), Æthenor, Laniakea, Miracle, Mothlite, and This Is Not This Heat.)
Music Richard Youngs - Ein Klein Nein Alabaster DePlume - Instrumentals Hildegard von Bingen - O Nobilissima Viriditas Francisco de Penalosa - Missa Ave Maria Peregrina Carlo Gesualdo - Responsoria 1611 Dirty Projectors - Five EPs Sonic Boom - All Things Being Equal Brother Peter Broderick - Blackberry Richard Horowitz - Eros Of Arabia Duncan Trussell Family Hour Cocteau Twins in the bath
Books/comics Alexander Tucker - Entity Reunion II Derek Jarman - Chroma Stephen Harrod Buhner - Plant Intelligence and the Imaginal Realm The Penguin Book Of Irish Poetry - edited by Patrick Crotty The Gospel Of Ramakrishna - translated by Swami Nikhilananda Lucretius - De Rerum Natura Plotinus - Enneads Ram Dass - Grist For The Mill Lisa Brown - Phantom Twin
Other Fasting / meditation / macrodosing Walks in freshly coppiced woodland (for the smell mainly). Plants / Foraging / Growing Traditional ferments Douglas Sirk movies Mandolorian Writing songs on the piano Rediscovery of Kenneth Graham via my kids
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Karl O’Connor (Regis)
01.Wolfgang Press - Unremembered, Remembered 02. Klara Lewis - Ingrid Live at Fylkingen 03. Jesu - Terminus 04. Dave Ball - Leeds Poly Demos 1979 05. Edwin Pouncey - Rated Sav X (the Savage Pencil Skratchbook) 06. The Bug - In Blue 07. New Order - Power,Corruption and Lies ( Writing Sessions  ) 08. JG Thirlwell and Simon Steensland - Oscillospira 09. FM Einheit and Andreas Ammer - Hammerschlag 10. Thurston Moore - By The Fire 11. Body Stuff - Body Stuff 3 12. Ann M Hogan - Honeysuckle Burials 13. Rob Halford - Confess (Autobiography)
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Caleb Braaten (Sacred Bones Records)
Shirley Collins Hearts Ease Dehd Flowers Of Devotion Duma Duma Bob Dylan Rough and Rowdy Ways Green-House Six Songs for Invisible Gardens John Jeffery Passage Drew McDowall Agalma Sweeping Promises Hunger For a Way Out Colter Wall Western Swing & Waltzes and Other Punchy Songs Woods Strange to Explain
My Favorite 90’s Nostalgia Movie Rewatches
Colors Ghost Dog Menace II Society The Player Rounders Safe Starship Troopers Trees Lounge Vampires Waiting For Guffman
Most Culturally Bankrupt Year : 1997
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Charlie Looker
(composer, Psalm Zero, Extra Life, Seaven Teares)
Ten Things That Didn’t Happen in 2020
1.  I didn’t write a ton of new music. Don’t get me wrong, I wrote some. I always do. But mostly I focused on my new YouTube channel, essays, and on getting old recordings released. I haven’t even been working a day-job so I thought I was going to write my next Ring Cycle, but I really didn’t find Covid inspiring.
2.  Trump wasn’t re-elected. Cool.
3. I didn’t lose anyone to Covid. I am, of course, profoundly grateful for this. But I feel pretty embarrassed remembering group-texting ten friends in March, “We are all going to see a loved one die. Every single one of us. Don’t kid yourselves”. I can get hysterical, and that was somewhat irresponsible of me.
4.  No revolution happened. I don’t mean to be smug or cynical, or to belittle anyone’s participation in the protests. But, as far as I can tell, nothing happened in 2020 that promises to reduce police brutality or human suffering of any kind. We’ll see. That burning Minneapolis police station was exciting to watch at the time, if only on an aesthetic level.
5.  I have a stack of unread books I bought this year, just staring at me, with nary a crease among them. These include:
Adorno and Horkheimer, The Dialectic of Enlightenment (looks amazing, but I haven’t touched it) Marx, Grundrisse (it’s 1000 pages for fuck’s sake. Amazon also accidentally sent me two copies, and its double presence in the stack is just comical) Reza Negarestani, Intelligence and Spirit (the first 15 pages blew my mind, then my mind blew it off)
6.  I didn’t settle into living in LA. I moved here six months before Covid and I was just starting to cultivate some friendships and play shows. This was quashed and I still feel like I still live in New York. I still barely know the layout of the city here.
7.  No brand-new buzzy musical artists burst onto the scene, that I can recall. No new hyped micro-genre of the moment. There was just no way for there to be a hot new trend. I’d say that was refreshing, but it wasn’t.
8.  Tyson’s return was not awesome. Two minute rounds, ended in a draw. I’ve been getting way into boxing this past year. This fight was a bummer. I’m looking forward to Mayweather vs Logan Paul (LOL) because we know it’s comedy ahead of time.
9.  For three weeks in July, I didn’t do a single thing other than watch street fight compilations on YouTube and Worldstar. That’s just grim.
10.  There were no school shootings in March. Apparently, this was the first March with no school shootings since 2002. Not a single 7th grader got a hand job in March either. I cannot begin to imagine what it’s like to be a kid now.
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Chuck Bettis
https://chuckbettis.com
Other People's Music released this year:
Coil "Musick to Play in the Dark" (Dais)
Duma "s/t" (Nyege Nyege Tapes) Twig Harper "External Boundless Prison/ in 4 parts EP" (self-release) I.P.Y. (Ikue Mori, Phew, YoshimiO) "I.P.Y." (Tzadik) Kill Alters "A2B2 Live Stream 11/13/2020" (self-release) Krallice "Mass Cathexis" (self-release) Lust$ickPuppy "Cosmic Brownie" (self-release) Doug McKechnie "San Francisco Moog: 1968-72" (VG+ Records) Merlin Nova "Boo!" (self-release) Omrb "Milandthriust, The Graths of Mersh" (self-release) Akio Suzuki & Aki Onda "gi n ga" (self-release) Yoth Iria "Under His Sway" (Repulsive Echo) Wetware "Flail" (Dais)
My own music released this year:
collaborations
Chatter Blip "Microcosmopolitan" (Contour Editions) Matmos "The Consuming Flame: Open Exercises in Group Form" (Thrill Jockey) Reverse Bullets  "Dreampop Dsyphoria" (self-release) Snake Union "live at Roulette" (self-release) Snake Union w/ Hisham Bharoocha, Bonnie Jones, Heejin Jang, Matthew Regula "Three Arrows" (Rat Route) Thomas Dimuzio "Balance" (Gench Music) YoshimiO & Chuck Bettis  "Live at the Stone" (Living Myth)
solo Chuck Bettis "Arc of Enlghtenment"  (Living Myth) Chuck Bettis "Motion Parallax"  (Living Myth)
compilation Various Artist "Polished Turds Vol.1" (Granpa)
Music Books read this year
"Intermediary Spaces" by Eliane Radigue/Julia Eckhardt (Umland) "Ennio Morricone In His Own Words" by Ennio Morricone/Alessandro De Rosa (Oxford University Press) "Free Jazz In Japan: A Personal History" by Soejima Teruto (Public Bath Press) "Rumors of Noizu: Hijokaidan and the Road to 2nd Damascus" by Kato David Hopkins (Public Bath Press)
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Maya Hardinge
(musician / artist)
list of things i liked this year
first ever solo road trip through new mexico and Texas right before lockdown experiencing manhattan with no cars on the road . having a car to escape in to nature. (which i craved so much) walks and bike rides with friends… FRIENDS! The web site ‘workaway’ that helped me feel that there were options for escape. playing games weekly on zoom during lock down teaching yoga weekly on zoom. Witnessing and being part of the BLM protests. witnessing and being part of the demise of T sitting on my couch at 6am drinking a cup of tea, appreciating my apt. making time to meditate. halloween without tourists .
some music I’ve bought and/or enjoyed this year Elvis Perkins-Black Coat Daughter Patricia Kokett -Soi soi Henning Christiansen - OP201 Bryce Hackford- Safe Svitlana Nianio and Oleksander - Snayesh yak? rozkazhy Brannten schnure - Sommer im Pfirsichhain Killing Joke - Nighttime David Shea - Tower of mirrors Shakey - Shakey Woodford halse tapes Coil - Musick to play in the dark
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BJ Nilsen
sound artist / composer
Work 2020
Despite Covid 19 lots of things actually did happen.
In Feburary I visited the only active nuclear plant in The Nederlands as part of my "Expanded Field Recording” project together with SML. In March revisited the Acousmonium at the Elevate Festival in Graz with an additional trip deep inside the Schlossberg recording old mining trains. In March and April I did two daily recording projects “Pending and Auditory Scenes” - both of Amsterdam during lockdown. In May did my first Zoom field recording workshop with the CAMP project. In June & July  two research trips in Waldviertel, Austria with Franz Pomassl. In August recorded bells and organs in 10 different churches around Amsterdam for Jacob Lekkerkerker. In September recorded Kali Malone at the Orgelpark in Amsterdam. Performed at Heart of Noise Festival in Innsbruck and A4 in Bratislava. Also went ice-skating for first time in 20? Years. In November and December I travelled to Jeju island to record field recordings for a project by Femke Herregraven for the Gwangju Biennale, commissioned for 2021. Did lots of gardening, released two tapes “Call it Philips, Eindoven” and “Zomer 2020” with Sigtryggur Berg Sigmarsson. NOW! Looking forward to 2021.
http://bjnilsen.info https://soundcloud.com/bjnilsen/sets/auditory-scenes-amsterdam
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Vicki Bennett
(People Like Us)
Negativland - True False https://negativland.com/products/truefalse-cd (this came out last year but is so THIS year) Bob Dylan - Rough and Rowdy Ways https://www.bobdylan.com/albums/rough-and-rowdy-ways/ The Soft Pink Truth - We from Shall We Go On Sinning So That Grace May Increase https://thesoftpinktruth.bandcamp.com/album/shall-we-go-on-sinning-so-that-grace-may-increase Carl Stone - Stolen Car https://unseenworlds.bandcamp.com/album/stolen-car Porest - Sedimental Gurney https://porest.bandcamp.com/album/sedimental-gurney Matmos - The Consuming Flame: Open Exercises in Group Form https://matmos.bandcamp.com/album/the-consuming-flame-open-exercises-in-group-form Domenique Dumont - Miniatures De Auto Rhythm https://antinoterecordings.bandcamp.com/album/atn044-domenique-dumont-miniatures-de-auto-rhythm The The - See Without Being Seen https://www.thethe.com/product/see-without-being-seen-cd/ Ciggy de la Noche - Hold Tight HMRC https://soundcloud.com/ciggydelanoche/hold-tight-hmrc Neil Cicierega - Mouth Dreams http://www.neilcic.com/mouthdreams/
and my details: http://peoplelikeus.org/ https://peoplelikeus-vickibennett.bandcamp.com/ pic: http://peoplelikeus.org/wp-content/uploads/2019/12/Welcome-Abroad-promo3-2-scaled.jpg
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DJ Food
Music - Type 303 - Sticky Disco / Analogue Acidbath 7" (45 Live) The British Space Group - The Ley of the Land CD (Wyrd Britain) Squarepusher - Be Up A Hello LP / Warp 10 NTS mix (Warp) dgoHn - Undesignated Proximate (Modern Love) LF58 - Alterazione LP (Astral Industries) Robert Fripp - Music For Quiet Moments series (DGM) Run The Jewels - RTJ4 (BMG) Simf Onyx - Magenta Skyline / The Unresolved 7" (Delights) Luke Vibert - Modern Rave LP (Hypercolour) JG Thirlwell & Simon Steensland - Oscillospira (Ipecac) Aural Design - Looking & Seeing 7" / DL (Russian Library) Luke Vibert - Rave Hop (Hypercolour) Clipping. with Christopher Fleeger - Double Live (Sub Pop) APAT - Terry Riley's 'In C' performed on Modular Synthesizer (YouTube) Field Lines Cartographer - The Spectral Isle LP (Castles In Space) Jane Weaver - The Revolution of Super Visions single (Fire Records) King Gizzard & The Lizard Wizard - K.G. LP (Flightless) Humanoid - Hed-Set - forthcoming on (De:tuned)
Film / TV - Inside No.9 (BBC) What We Do In The Shadows Season 2 (Netflix) Tales From The Loop (Amazon) Keith Haring - Street Art Boy (BBC) John Was Trying To Contact Aliens (Netflix) The Social Dilemma (Netflix) The Mandalorian (Season 2) (Disney+) Long Hot Summers - The Style Council documentary (Sky Arts) Zappa (Alex Winter)
Books / Comics / Magazines Confessions of a Bookseller - Shaun Bythell (Profile books) The Often Wrong - Farel Dalrymple (Image Comics) Edwin Pouncey - Rated SavX (Strange Attractor Press) Jeffrey Lewis - Fuff (all issues - really late to the party on this one) Rian Hughes - XX - A Novel, Graphic (Picador) Cosey Fanni Tutti - Art, Sex, Music (Faber) Caza - Kris Kool (Passenger Press) Dan Lish - Egostrip Vol.1 Electronic Sound magazine Decorum - Jonathan Hickman & Mike Huddleston (Image) John Higgs - Stranger Than We Can Imagine Simon Halfon - Cover To Cover (Nemperor)
Very few exhibitions or shows this year for obvious reasons
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kolbisneat · 4 years
Text
MONTHLY MEDIA: December 2020
And so concludes another year! Maybe not the most ideal 12 months on record, but certainly memorable. I dunno. Anyway here’s how I wrapped up the year.
……….FILM……….
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Gremlins (1984) Every time I watch this I just marvel at the fact that it was made. The practical effects are fantastic, the characters are so over-the-top that I think the Gremlin-sized mallet is the most believable part of the whole film. It just has that energy of a live-action cartoon and for that, I love it.
Gremlins (1990) This and Aliens fall under the category of sequels I didn’t like at first (for the hard turn in tone) but have come to really appreciate and enjoy. The opening with Bugs and Daffy really sets the tone for the whole thing and in hindsight, I appreciate how it manages to do all the same stuff that was loved about the original while making it feel bigger and different. Not necessarily better or worst, but definitely different.
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Happiest Season (2020) It really felt like Harper was written to be the villain, right? Anyway it was a solid Christmas movie for a modern era, Kristen Stewart was a solid lead, and Dan Levy’s comedic timing is unreal. All-around fun watch.
The Family Stone (2005) Claire Danes and Luke Wilson are the only redeemable characters in this movie and while I don’t think they’d work out as a couple, it’s a shame they never get a chance to chat and just say “hey all of our family members are awful, right?!?” Actually Thad and Patrick are decent people, but I suppose they’re overshadowed by everyone else. Oof what a movie.
……….TELEVISION……….
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Ted Lasso (Episode 1.01 to 1.10) Never have I more sincerely connected with a character’s outlook than Ted Lasso. It doesn’t matter if you know anything about Premier League soccer, what you get is an optimistic, heartfelt comedy that doesn’t punch up, punch down, or really punch at all. It’s gentle and kind and the sort of tv we need more of right now.
The Queen’s Gambit (Episode 1.01 to 1.07) Dang I thought I knew a little bit about chess but like...none of that helps here. It felt like a Rocky miniseries only chess instead of boxing (and I mean this all as a compliment). Given that the show doesn’t expect a knowledge of the grame, credit to the actors for communicating what’s happening in a game just through facial expressions. Worth checking out.
The Bachelorette (Episode 16.08 to 6.13) You know what, this was a pretty good season! It’s a shame we didn’t get any follow up after the proposal, but it was refreshing to see a group of guys who all got along and were just generally mature!
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Mad Men (Episode 7.12 to 1.14) And so ends a pandemic-long viewing of Mad Men. First time watching it and I knew a little of how the series ended and honestly, I think it was fine! We got to check in with most of the cast and while I wish we could’ve kept going with these characters, it really did feel like they were all headed off in different directions anyway. Great series would highly recommend.
Neon Genesis Evangelion (1.07 to 1.11) It wasn’t until Asuka showed up that I realized this show is a metaphor for puberty and thus, is super horny all the time. Viewing through that lense, it’s an interesting allegory and the robot fights are cool.
The Mandalorian (Episode 2.01 to 2.08) For me, this show works best when it’s doing its own thing and just kinda existing in the world. The frog lady stuff, the random tasks, even the first ep did a good job of walking the line between fan service and the confidence to tell a new story. But dang if that last ep didn’t throw it all out the window. I’m just not a big enough Star Wars fan that I need to see all the old stuff again. It’s lazy writing and that’s what bums me out the most.
……….READING……….
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Ring Shout by P. Djèlí Clark (Complete) Really great! I don’t read much modern(ish) day fantasy but the ideas and worldbuilding in this are so economic that it felt immediately familiar. Plus who doesn’t love the idea of a sword-wielding heroine cutting down monstrous klansmen?
Illuminatus Part III: Leviathan by Robert Shea and Robert Anton Wilson (Complete) After reading all three parts I can say, with confidence, that I have no idea who 90% of the characters are. Maybe it’s the similar names (John, George, Joe, etc.) or that every character talks like a philosophy student, but I just couldn’t separate them from each other. The plot and illuminati stuff was fun, but I’d seen so many great reviews and high praise that I was expecting it to be more fun.
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Richard Stark's Parker: The Hunter by Darwyn Cooke (Complete) Darwyn Cooke’s effortlessly cool style elevates Stark’s pulp story to something that walks the line between classy and cruel. A murderous criminal is a tricky lead to follow but somehow you still want to see how it all shakes out. If you dig this first book then I recommend getting all 4 of Cooke’s interpretations of Stark’s work.
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Scott Pilgrim Vol. 6: Scott Pilgrim’s Finest Hour by Bryan Lee O’Malley and Nathan Fairbairn (Complete) Still love this series after all these years and rereading them in color has been great. I still think the “glow”, as a twist/reveal, doesn’t really work and is somewhat convoluted, but it’s one misstep in what’s a consistently great run. The color version only adds to the quality of the book.
Dragon Ball 3-in-1 Vol. 2 by Akira Toriyama (Complete) This is the sort of light-hearted, good-natured comic I like to read around the holidays. There’s just something about a world where a criminal organization can be a mix of humans, bears, and a monster made of jelly that feels right, you know?
……….AUDIO……….
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Song Exploder (Podcast) I’ve only listened to a handful of episodes so far but it’s really giving me a new perspective on music and the craft that goes into composing! I recommend starting with songs you like and then expanding from there.
……….GAMING……….
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Neverland: A Fantasy Role-Playing Setting (Andrews McMeel Publishing) A small seasonal interlude! I’ve posted a longer recap on Reddit but the group has temporarily resolved the issue of the island flood and have moved on to an escaped Fairy causing wintery havok and significantly dropping the overall island temperature.
D&D Homebrew Adventure (Menace of Merlin) And so concludes the adventure! I think I could’ve made the final showdown against Merlin a little more climactic, but live and learn. Now we’re taking a break as the group makes up new characters to play in this world!
And that’s it! We did it! Goodbye 2020 and here’s to a bigger and brighter 2021!
Happy Thursday!
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terramythos · 4 years
Text
I beat Prey yesterday! here are the general thoughts i scribbled down. 
i thought the opening was super strong. When you break the glass on the apartment window? *chef's kiss*
i’ve never played system shock 2 but understand this is heavily influenced by it. I've played Bioshock though so I did pick up on some of the similarities by proxy.
generally I liked combat. In the first half it's pretty tense and survival horror-y and there's certainly a difficulty curve. I liked using limited resources and thinking up creative solutions to problems. 
However, most stuff became trivial halfway through. The shotgun is just busted after a couple upgrades. Once you know a surefire way to deal with each enemy type, the game gets pretty easy. from what I understand the difficulty settings do not affect this much (I played on normal). You can make the game more tedious, but not necessarily harder.
i wish there were more horror elements in the mid to late game. There are some genuinely great jump scares early on but they're basically gone past a certain point.
main quest in general was a treadmill of “go to point a, do x thing, oh no something stopped you from doing x thing, you need to go to point y and do b thing so you can go back and do x thing”. kind of disappointing; it mostly served as a way to get around and find more interesting stuff (with a few exceptions). i liked the side quests more. 
the voice acting was great. In particular, Benedict Wong's performance as Alex stuck out to me.
the visual and world design was fantastic, too. I think its impressive that Talos I had a unifying design but each area still felt distinct.
visually the Looking Glass stuff was super cool. I think that Arkane developed this with the time travel Dishonored 2 mission and it was cool there too.
there's an impressive amount of extra flavor. All of the art, audio logs, emails, books, and even the ability to explore a bit in space. Just cool details that helped make it all feel real and believable. It adds a lot.
i wanted neuromods to be more like the plasmids in bioshock. While they are the same thing story-wise, in game they function as a talent tree. And some just don’t make sense. Like... how would jamming 4 neuromods in my eye make me physically better at lifting stuff? Why is it an incremental skill I have to invest in 3 times? This makes a little more sense with the Typhon powers since those are basically magic, but not the Human ones.
the ending and some of the mid story is clearly rushed, although I'm glad there's more stuff after the credits.
despite the underwhelming endings (pre credits) I do think the developers put an impressive amount of thought into the circumstances various playthroughs would have surrounding them. I looked it up and there's a boggling number of variations on what's basically two endings.
startlingly few bugs! Just some clipping stuff for me, mostly.
there were some cool small details. I like that if you go someplace before the main story officially tells you to, January will act surprised that you knew ahead of time to go there for the next step. This only happened to me once (on accident), but I imagine it's fun for replays.  
SPOILER THOUGHTS BELOW THE CUT 
LOVE the meta commentary on identity and autonomy in video games. Morgan is a little different between each reset in the early simulation, even though theoretically that shouldn't be possible. Characters constantly compare you to the Morgan they knew, whatever that means to them. Morgan the player character is a silent protagonist. Morgan the narrative character has several audio and video logs from their past and multiple robots with their voice. More broadly, each player will play a video game differently, even if they make similar choices. So is any playable character the same person between playthroughs? Is the player character narratively that person, or are they simply a vehicle that reflects what the player wants? It's no "would you kindly" but it's still interesting. 
in theory i like the Nightmare. kind of a pyramid head type thing but more random. however there’s little incentive to defeat it and it’s easy to avoid, so it turned into a “wait for a 3 min timer to count down” simulator. also, if you accidentally spawn it in certain areas it can WRECK your ending (though it’s easy to reload). 
so the Big Twist hints were pretty heavy handed. I figured it out early. It occurred to me after the first level that if the tutorial was a simulation, anything could be, and that was basically the big twisterino. Stuff like January saying "well good thing you're not an alien" in a super ironic tone of voice made me laugh out loud. Also, I did the Obvious Bad Ending for shits and giggles and it spoiled the whole thing. Really wish it had just cut to black since you can access it early. This potentially ruins any shock value for a lot of people.
on some level I like that the ending explains away certain "plot holes". Probably the most obvious is Morgan not remembering any of their past, which is... not how the neuromod memory loss works. But of course they wouldn't remember it, because the player is a Typhon going through a simulation, not the real Morgan.
you can also view the ending from the perspective of humans desperately trying to convince an alien they're worth saving, despite some "bad actors" (read: war crimes in space). Hence the sometimes on-the-nose moral choices and optional side quests. Even the fact that Morgan and Alex are characterized as total assholes in the past-- yet Alex in game and post credits is gentle and compassionate. Perhaps Alex in real life is trying to atone for his mistakes?
i kept expecting mirrors to be relevant? The Phantoms whisper about "what you see in the mirror", promo material shows Morgan looking at themself in the mirror, the Looking Glass tech, and the fact that mirrors are all over the place and DO NOT actually reflect Morgan. Which isn't a technical limitation since the Looking Glass is a whole thing. There's the whole mirror neuron thing but that's such a tiny line of dialogue I'm not sure it matters. Have to wonder if this was a story concept that got cut. 
in a similar vein to "crap Phantoms say", there's a minor human character who just... says a bunch of Phantom lines in a row once you complete a quest. He’s seemingly unaware that he's echoing them. What was the purpose of this? Was this an abandoned plot thread? 
why wasn't Dahl a bigger part of the story? or Alex and Morgan's parents? I assume it's due to a time crunch, but it just feels like a missed opportunity.
small detail: I love that one of the main story quests has you fake someone's voice using audio logs, and someone MUCH later uses the same trick against you.
another small detail which I missed: flying out to the space billboard to get an early horror twist about the fucking escape pods. there are lots of little things like that all over the place. 
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sliggoons · 4 years
Note
Concept: You’re stuck inside cuz it’s storming really badly outside, so you cuddle up with Guzma to watch BBC Earth. Yes, that one episode about the bugs in the rainforest. Only if you’re feeling up to it, I hope you have a great day regardless!
I’ve never actually SEEN the bbc earth bug episode but I try my best
Also I’M SO SORRY IT TOOK SO LONG! I love this request so much!!!!!! I’ve just been going thru it ngl. I hope this is well worth the wait! Hope you’re doing well anon :)
(also I appreciate your 2nd ask with the specification of either hc or drabble!!!)
This made me think,, does the Pokemon universe have like, regular bugs??? Like flies, mosquitoes, ants???????? Cause they have like, ant pokemon? Who do ant things ? but are bigger than normal ants ??? Idk tell me what yall think 
A Show About Bugs, Guzma x Reader Drabble 
    The storm had been raging all morning, and well into the afternoon, battering the sides of the mansion in heavy sheets of rain. Finally growing tired of playing games with the grunts, you retreated back up into Guzma’s room. He had left your side a few hours ago to accomplish some Team Skull related work in the quiet of his bedroom, but you found him curled up in bed, buried under thick blankets. 
    “Hey Guz,” you greeted quietly, careful in case he had fallen asleep. And he had. You watched the gentle rise and fall of his torso, even more massive than usual under all those covers. You snuck into bed beside him, slowly slipping under the blankets, trying not to wake him up. 
    The room was dark, charcoal grey clouds brewing outside the window, fat droplets of rain pelting the earth, the trees bent over by the wind. Thunder roared, and you could hear the lightning crackle. Occasionally it seemed like the whole town would shake on its foundation from the sheer force of the storm. Yet Guzma managed to stay asleep, resting so peacefully and undisturbed. 
    You grabbed the remote, turning on the TV and instantly turning the volume low, not wanting to wake your adorable boyfriend. You couldn’t stop the smile that flowered on your face as Guzma reached for you even in his sleep, wrapping a strong arm and large hand around your waist. He mumbled something, his face pressed into your back, but you couldn’t quite catch what it was. 
    Flipping through the channels, something caught your attention. It was a show, featuring a lush, bright green jungle. You could barely hear the audio but you knew it was some sort of documentary about insects. Right now they were filming a praying mantis.
    A few minutes in, you heard a groan from behind you, a yawn, and Guzma’s arm temporarily left your body as he stretched, awkwardly, still laying down. He settled back down with a thump, pulling you close to him once more. “Oh, babe, when’d you get here?” he mumbled, his voice foggy from sleep. He pressed a few gentle kisses onto your shoulders, combing your hair out of the way. 
    You chuckled, sending a light elbow to his ribs. “Look what’s on.”
    “Hmm?” He shuffled, propping himself up on an elbow to peer over you. “A show about bugs?” He rubbed his eye with a closed fist, yawning once more. “Turn it up, would ya?”
    You did as he asked, hearing the narrator’s odd accent for the first time, certainly one you had never heard before. You paid less attention to the information about bugs, and focused more on Guzma, who was raptly watching the show. You thought it was the cutest thing.
    “Babe, babe! Look at that one, pretty cool, innit?” He was pointing out a small ant, you didn’t see anything too special about it. He would repeat the facts he learned to you, immensely excited as if he discovered it himself. 
    “WOAH! Didja know it can lift 5,000 times its own weight? That’s insane!”
    You giggled and laughed along with Guzma, amazed at his child-like fascination and curiosity. But all too soon the show ended. “What? Over all ready?”
    “We can watch it again tomorrow, but right now I’m getting sleepy,” you joked, turning over on your side to face Guzma. 
    “Wait, for real? We can watch it again?” Guzma looked at you, his eyes wide, shining with hope.
    You lost it, laughing, tilting your head back. “If you really want to,” you replied, pulling him down to cuddle with you. You fell asleep to the comforting sound of Guzma’s slowing breaths, and the drizzling rain outside. 
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marvinswriting · 4 years
Text
a new friend
NEW AU????? Bear and I worked together to create this one. Continue reading to find out whos giant and who’s tiny and SEE BEARS FIC FOR PART TWOOOO  Janis and the borrowers au
Damian had only been on his own for maybe six months now. Yeah, it got boring, but it was manageable. The house he was living in had pretty predictable schedules, no bugs, and no noisy children.
There was a girl, Damian's age, maybe a little younger but no literal child like in his old house. She wasn't home much anyway, apparently always at a friend's house. 
Damian wasn't complaining. Between the mother working full days with overtime and the father never home anyway, it made Damian's life pretty easy. 
The Sarkisians.
Damian considered himself pretty lucky with this house.
Growing up with his mom, they live in a small house with four kids. Somebody was always out of their rooms and nobody slept at the same time as the rest of them.
So Damian deemed his life pretty easy at this point.
The front door slams signaling somebody's home. The mother and father typically fought a lot so it wasn't uncommon for yelling and door slamming. But when a younger voice began shouting Damian sat up straighter, paying attention a bit more.
Hey, life in the walls gets boring. Drama is drama.
"Janis, sweetheart, please come out of the bathroom."
"No!"
"Why not, honey. I understand this is hard for you-"
"You understand?! No, you don't!"
Jesus. Teenagers.
"My best friend outed me to the entire school! Somebody wrote dyke on my locker in sharpie! I can't walk down the hall without getting shoved or yelled at or-" The yelling was cut off by a sob. "You don't understand that."
Damian couldn't tell if his area in the walls was closer to the bathroom then he realized or if there was just a lot of yelling.
And crying.
There was no talking for a bit. Only the muffled cries from in the bathroom.
"Janis sweetheart, I have to go to work. I picked up an extra shift tonight not knowing this would happen. I don't know when your father will be back but just promise me you won't spend the whole time locked in the bathroom?"
"Sure." A bitter voice responded. "Bye, mom."
"Goodbye. Love you."
"Love you too."
The door shut, a lot quieter then when it was opened, and the house was quiet again for a bit.
And then he heard the crying.
Oh god, Damian hated hearing people cry.
When you live in the walls, you tend to hear a lot (if your thinking about that then yes, you can hear that too). But the one thing Damian hated listening to the most was crying.
Not because it was loud or annoying, but because it was sad. And he wished he could help. 
But he knew the borrower rules. He wasn't dumb. His mother raised him well and Damian likes to think he's a pretty skillful borrower. But every time he heard crying he couldn't help but feel like the borrower code wasn't such a bad thing to break. 
Like- he was right there. He could help. Or try to. 
Try to. 
Damian carefully pushed the outlet out of the way and stepped into the hallway not really thinking about what he was doing. He could see the bathroom from here with the door cracked open a bit. He walked over, still pushed up against the wall.
All borrower rules went out the window in his head. He needed to make sure this girl was okay, even if it was hidden and from afar.
There was a toiletries cabinet right at the bathroom entrance that Damian ducked under. 
The girl, Janis, was sitting in the far corner of the bathroom, knees pulled up to her chest, shaking slightly. 
Damian watched as she pressed her phone, audio filling the bathroom.
"Janis, I know you didn't let my call go to voicemail. Anyway, I don't see why you're so upset. I'm just looking out for you. You're a lesbian. I'm just doing what's best. How was I supposed to know you'd have a mental break and lose it? Also, you won't be sitting with us on Monday for- obvious reasons. Don't call back! Tata!"
Well, Damian already hated whoever that was.
He watched as Janis coughed out another frustrating sob and played another voicemail. "Hey, its Gretchen. Regina called and said you can't be seen with us Monday but she wants me to tell you again to make the message really clear. So yeah. Bye Janis!" There was whispering. "Oh- right. Bye Space Dyke."
Damian made a face at the nickname.
Janis did too. 
She continued to play more audios. Why was she doing that to herself?
"Hey!" This person sounded bubbly. "Its Karen. Listen, I don't fully know whats going on but remember the rule of twos! Yeah, Regina is mad at you, but now you don't have to deal with her being mad to your face." Karen laughed. "Okay, byeeee."
Janis let out a dry chuckle at this one. "That's rich."
There were more voicemails played and videos opened. None of them said particularly nice things. 
Yet Janis kept watching them.
Damian watched as she put her phone down, burying her face in her knees and pulled into herself more. 
Every time her phone dinged she jumped a little but make no efforts to check the messages. 
Her shoulders shook as she cried and Damian wasn't really thinking as he-
"Hey, are you okay?"
His hand slapped on his mouth as he froze. He did not just do that. 
Janis glanced up in confusion. Her eyes landed on Damian's small form and the confusion turned quickly to panic. "Ohmygod what are you?"
She pushed herself against the wall holding her phone up like she was ready to throw it defensively. 
Huh. Damian always thought he'd be the one scared of a human. Not the other way around. It strangely made him feel braver as he lowered his hand from his mouth.
"I'm-"
"Ahhh- oh my god, you talk- what the fuck. Tiny bug man talks- what the?! Whatever I did I'm sorry please just don't-" She put a hand to her chest, teary eyes wide, heaving slightly. "What is going on?!"
"Please breathe," He said tentatively, Janis did not seem to listen. Tiny bug man. Huh. Damian forced down the small smile that made way to his face. He was not gonna laugh at a girl freaking out.
Well, this will be interesting. Damian took a step forward before deciding against it and instead taking two steps back. He held his hands up in defense. "I didn't mean to scare you."
Janis did not seem extremely reassured by this. "Whatthefuck what the fuck?!"
Damian lowered his hands slowly. Before he could open his mouth to talk, Janis cut him off in a panic ramble.
"You're so small- you fucking talk- oh my god. I hate bugs they make me cry. Please don’t like- do anything- I’m sorry. I just- What ar- no. Who are you and what are you doing in my house?!"
Well, shes got manners. At least shes knows I'm not an 'it'.
"I'm Damian." He says slowly. Janis is still holding her phone like a weapon and he's not in the mood to dodge projectiles. Maybe next time. "I'm a borrower."
Hey if I'm gonna break one code may as well break them all.
"How are you so- small?" Janis slowly lowered her phone.
"Born this way."
"Oh," Her face flushed with embarrassment. "That was a bad question. Sorry if that was offensive or something."
Damian shook his head. "Not necessarily. To me at least."
Janis nodded. "A borrower? I thought those were myths."
"Nope," Damian grinned. "I'm standing here, aren't I?"
"I guess so." Janis mumbled. Her phone went off again and she cursed under her breath.
"What's going on with that?" Damian asked. "You seemed pretty upset."
Janis waved her hand, still shaking. "It's stupid."
"Clearly not if it had you that upset." Damian points out, but he doesn't push further.
Janis is quiet for a moment, picking at a stray string on her sweater. "So, borrowers? They're real, huh."
"Last time I checked," Damian said with a smile.
"How long have you lived here?" Janis asked. She slowly was starting to uncurl herself as she talked to Damian.
"Maybe about half a year."
"Half a year," Janis repeated in awe. "Wow."
"Yeah," Damian laughed. "It's pretty cool."
They chatted for a bit, just passing questions back at forth to each other. Janis avoided the topic of whatever had her so upset like the plague. But Damian knew other things about her now. Like he was exactly four months older then she was, Janis actually hated the color pink (despite her outfit) and she liked drawing but never looked into it further then doodles. 
Damian, who never thought he'd even talk to a human, found himself relaxed and opening up to this girl. Maybe it was risky but- Janis seemed nice. She didn't get any closer to him and gave him his space. He told her tales about his mom and borrowing and Janis seemed in awe by it all. Damian wasn't sure how long they talked but he didn't mind. After leaving his Mom, life got lonely. Talking to himself just made him feel crazy.
Janis looked at the clock on her phone. "My mom will be home soon."
"Then I should get going," Damian said, turning around trying not to seem upset. 
"Wait-"
Janis paused like she didn't even know what she wanted to say. Like her mouth just kinda spoke without thinking. Kinda like his brain not even an hour ago. That's what started all this.
"You- you won't leave now, right?" Janis asked softly. "Isn't that a borrower thing, to leave when they're caught?"
"Yeah," Damian said. "It is." His heart broke a bit at how Janis deflated slightly.
"Right," She said. "Then," She took in a breath. "I guess it was fun meeting you. Thanks for talking with me today. It was a nice distraction."
Damian paused. He didn't want to leave. He just morally knew he should. But-
Was it worth it to break every rule he set for himself in life? He liked talking to Janis, yes. But they've been chatting for half an hour at opposite ends of the bathroom. They both hadn't made any more to get anywhere near each other. But-
Did he like talking to Janis or did he like just having somebody in general to talk to? Damian didn't have any roommates. 
"Damian?"
He had been standing there silently for a bit too long.
"You okay?"
"Yeah," He said slowly. "I think- I think I'm gonna stay." 
Damian gave a soft smile which quickly grew when he saw the bright grin on Janis's face. 
Yeah, they only just met. And yeah, Janis was still slightly pressed against the bathroom wall like a bug was gonna fly at her- but something told Damian maybe this was worth breaking the borrower rules for. They both clearly needed somebody and hey, Janis wasn't crying anymore. 
Damian hated when people cried.
part two HERE! (i’ll add the tink when bear posts it lmao) taggggssss @realmisspolarbear @smallsoysauce @musicallygt @sourishlemons
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noddytheornithopod · 4 years
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Holy shit my thoughts on Mind over Mutant got surprisingly complicated so uh here’s a massive discussion under the cut, lol.
Out of all the main post Naughty Dog games... this might be my favourite after all? It’s far from perfect, but I think I had the most satisfying experience overall.
To start, visually everything looks pretty good. Granted I’m using the PS2 version which has a few visual bugs because it was designed for Wii and X360 graphics more, but generally I like how it holds up? Shame 360 emulators aren’t a thing as of now, and I’m not buying some old console just for one game, lol. Speaking of PS2, there’s no Coco option because apparently her moves were too complex for the system, RIP.
To start... yes, fuck the backtracking. It’s perfectly reasonably why this pisses people off. For me, it’s mainly the transition between Wumpa Island and the Ratcicle Kingdom since you have to go through AND back twice, with little variation. Other paths at least have you only needing to retread once for the story or there’s a new extra path in it that unlocks. At least some of the enemies change up I guess? But honestly, I think what bugs me more is that it’s not exactly consistent in its implementation. Because for a while, yeah you’re going back and forth retreading old ground, but then you get the key for the Junkyard on Wumpa Island and you’re just teleported to the Junkyard gate. Same thing happens when you get the Uka Uka bones. And of course, there’s the teleporters to find said bones, which is kind of striking a middle ground. Basically... it’s kinda inconsistent. Tedious when it is, but when you suddenly start to get used to it, you’re given massive leaps lol.
There’s stuff from Titans that was changed that I don’t really understand why? For example, the block with Crash no longer has a dodge, and dodging is now purely responding to mutant attacks. I like the addition to help even out things between Crash and mutants, but why no dodge normally? There’s no board sliding anymore, nothing calls for it obviously so it may have been pointless but it is kinda funny. Also Crash’s glide is replaced with the spin drill, which of course has its uses, but I miss having that glide too (you could have both, maybe the drill is by holding square or even pressing triangle, IDK).
On the topic of Crash, I kinda feel like Crash’s gameplay is oddly sidelined? I think it’s because of the mutant storing. Even if there’s less combat, much of the platforming now uses the mutants, and because there’s only some sections where you have to be Crash, it means you end up being Crash rather sparingly unless you really want to stick to him. Like, mutant storing is a good idea and works with the kind of game, but compare to Titans where even if it was more combat focused, the fact you had to use Crash in more parts meant you end up playing as him more than this game, and thus it feels like he has more of a presence with his own move set.
The combat felt off at first, but I ended up realising it’s because I became used to the Titans system... to start, it’s less intense and slower paced. You’re rarely gonna be swarmed so you actually have a chance against enemies. There’s also the mutant mojo upgrades, which means your mutant actually grows stronger with each upgrade, making combat different each time.
I like how they use mojo... for the most part. I like that the mutants can now be upgraded, and Crash of course grows stronger. My one reservation is that the upgrades don’t feel that diverse? In Crash’s case it’s probably because he keeps most of his moves from Titans, but still, only strength and spin upgrades isn’t the most exciting. Same with the mutants, getting stronger and the occasional special attack boost is cool, but it’s not the most exciting. I guess I need to view it like a Ratchet and Clank situation, because that’s what this is more like... including the multiplier. Including a multiplier with your combo level to make mojo worth more helps a lot with upgrading.
Because mutant gameplay is now more diverse instead of just a few classes that do their job, it also comes across as more inconsistent? I like that there’s improvements like them being able to jump now and more attack variations eg from when you block or jump and hit attack, but I also find some of it a bit awkward. Like, many of these attack variations are cool, but the tutorials give fuck all clues to them, so it’s hard to figure everything out.
For example... seriously, it took me ages to figure out how to use the TK in combat. TK is a pretty fun mutant, but until you figure out how to shoot and combine attacks with their telekinesis, you’re gonna be stuck to slow heavy attacks and awkwardly throwing enemies around.
I also find the Rhinoroller awkward. Because of the new moveset compared to Titans, it’s on one hand less slow, but on the other, it can get pretty annoying to control.
Ratcicle feels kind of overdeveloped. They can freeze stuff AND surf on shallow water. I mean, it’s great, but it kinda makes the other mutants look less exciting, lol. But yeah, one of the best mutants in this game because they definitely thought of much.
There’s a few mutants that are fun to play as like Spike, Sludge, and Battler, but unless you go outside the main story, they don’t really feel like they have much of a presence. The introduction pacing feels off, basically.
Snipe and Stench are back as ranged mutants. Snipe suddenly gets an upgrade and is pretty fun to play. Stench I’m not so crazy about, like now their special attack isn’t ranged anymore so that kinda messes up the gameplay with them, and while the fire rate is improved from Titans, every now and then they do a reload animation which I assume was meant to add detail, but all it does is slow the gameplay down and make the rhythm of firing off.
Magmadon is around, and while they aren’t underused, I do think it’s a bit of a missed opportunity with this game’s increased platforming focus that it doesn’t have any fire/lava abilities. There’s only one place that’s too hot for other characters and thus making them necessary too. Like, imagine if you could use it to melt through ice or even metal, eg a door that must be melted down to progress. Sludge’s shrinking ability is only used like two or three times (and I think only one is mandatory), so I think there’s missed opportunities there too. The shapeshifting and extendable arms stuff could’ve made for some cool mechanics. Adding more platforming abilities for mutants might overcomplicate the game of course, but... still. Especially with Sludge, give them some more use, even for secrets and such. Speaking of secrets... Spike needing to use the special attack on that one spiky part on the way to Mt Grimly is pretty random, huh?
Scorporilla and Yuktopus serve their role as the massive powerhouses (and Scorporilla even gets a beefed up melee combo), though I must admit it’s odd Yuktopus is now demoted to a regular enemy/sub-boss class (seeing two in the minigames was surreal when I was young lol). And I mean, random changes in design and stuff is something I find odd in general. I mean, the returning mutants mostly have improved designs, but for others I’m not as sure on, eg Rhinoroller looking less rhino-y, and Sludge suddenly being a boar instead of an frog or chameleon or whatever it was in Titans. Guess some is NV mutations but whatever, lol.
On the topic of enemy design, one thing I miss from Titans is the colour and outfit variations. Maybe they had less time to do it and at least the single models they get look good, but still, it’s a shame. We do get the hero mutants, but the PS2 version fucks up their looks for some reason, lol (and for some reason their mojo upgrades separately from the standard of their species, which is weird, especially since it’s not counted in the game’s completion).
Grimlys are cool, probably my favourite mutant in the game. Kinda funny how they don’t have a block and instead a lock on function, but it makes sense given they’re meant to be used faster than other close range mutants. But yeah, time slowing is so cool it’s even back in Crash 4 with one of the new Quantum Masks. Really helps you rake up that combo count to get all that mojo too.
The minions are... interesting. They mostly do their job, but then suddenly you have Doom Monkeys and Znu that have these massive stun attacks that can get annoying if there’s a lot of them. Slap-Es can block but as long as you’re not Crash they’re as quick as any others. The Doom Monkeys are less annoying in speech too, thankfully.
I get a few audio bugs. Most annoying of which is being unable to hear enemy conversations. But sometimes I just got sound effects cut out for no reason. On the inverse... some of the mutants are very noisy and need to shut up. Aku Aku also sometimes adds commentary when unnecessary, making him feel a bit handholdy. Yes, I’m going to the damn roller village, be patient, dude.
Probably the thing to impress me most revisiting the game is actually the continuity and worldbuilding. I mean, to start, you have all the mutants becoming free and forming their own societies, only for the NVs to turn them into evil warriors again. Said societies are pretty interesting as well.
Wumpa Island is mostly the same (sans all the stranded Ratinicians gone wild lol), but then you have the Ratcicle Kingdom. A Kingdom formed mostly out of ice, and also near Cortex’s evil public school. Nothing like this was in Titans, so was there always a cold part of Wumpa Island, or did the concentration of Ratcicles allow them to make enough ice to form a cold climate and society despite this being tropical nearby? All the designers and stuff are cool, and some of the characters are quite peculiar (I love that one masochist Ratcicle lol).
Then there’s the Ice Prison and Evil School. IDK how the Ice Prison was made, but it seems like it’s Cortex’s doing since the Brat Girls run it AND Evil School (while also being students?). As one of those lore junkies that headcanons Wumpa Island is the second island from the original Crash games, this fits oddly well, because in Twinsanity Cortex suddenly has a massive floating Iceberg lab. Maybe Cortex also made the school and prison nearby, and the Ratcicles took their Wumpa Island residence and connected Cortex’s base. Yeah, I’m getting crazy with my speculation, but the game letting you fuel this is fun. Also cool how the Brat Girls leave Nina after she loses in Titans and end up as Cortex’s grunts, ironically.
The Wasteland seems new, and I assume it’s the evolution of the Lumberyard from Titans. We also have rhinoroller elders even if it’s only two years of existing lol.
The Junkyard is apparently born out of the remains of N Gin’s weapons factory (I heard somewhere the Weapons factory was apparently on N Sanity Island but IDK if that was ever confirmed, it makes more sense it was on Wumpa Island TBH but if it was imagine all that junk moved there lol, TBH Cortex Island could work for the weapons factory too, it would make things less cluttered and it’s possible there’s still unpolluted beaches but whatever). It’s a pretty cool setting, and the Doom Monkeys being in the remains of their old location but under new leadership (and somehow with rockets removed from their heads... maybe they were merely aesthetic? lol) is nice continuity. Judging from the concept art it also seems to be around that volcanic area in Titans, which makes sense given that had more machinery.
Mt Grimly is completely new. Surprisingly it’s not an evolution of the Uka tree (though there is one creepy tree place with the hero Grimly on Wumpa Island), and as a result it’s much harder to work into my 2nd island headcanon (I mean, at least that island always had a giant tree lol). Cool location, but unfortunately we don’t really learn much about its normal state compared to the other worlds, unless it’s permanently inhabited by evil dudes, lol. Also I still wonder what the heck the Znu and Grimlys are. Are the Znu supposed to be the same thing as Grimlies? Are the Grimlys NV transoformed Znu??? Who knows.
Even the changing enemies in revisiting locations relates to the story. For example, the sludges in the Junkyard will say how Slap-Es and Stenches have appeared from “the sky”. Besides random occasional appearances from different mutants in various locations, you also have the Znu and Doom Monkeys moving out of their home levels to the previous ones after you make it through said levels the first time. I’m very perplexed by the sudden increase of Battlers when you revisit evil school and the ice prison paths though... either they’re also favourites of Cortex, or the Brat Girls disappointed Cortex after he saw Crash break into school and Nina helped him and he... used NVs on them to make new Battlers. Other stuff like Snipes in the Wasteland because of the Snipe hero are clear enough, but this one is... interesting.
There are some inconsistencies that bug me though. For one, it feels like nobody acknowledges Cortex’s blog video. Aku Aku acts surprised that N Brio is back and working with Cortex, and later wonders how Brio gets dark mojo even though Cortex explicitly says he’s using Uka for that. IDK, I guess Aku Aku doesn’t like watching internet videos and expected Crash and Coco to do everything, lol (I mean, he doesn’t really acknowledge it after watching anyway). Also a bit confused on how evil school works... it’s implied the Brat Girls are the main students, especially when one NPC says it’s all girls, but the intro video includes all genders and shows non-Brat Girls so... something’s up (maybe the NPC misheard or the ad was lying and only had girls because EVIL). Also apparently there’s another evil school somewhere besides Madame Amberly’s (is it also public? how is it public, is there a government funding these evil schools? did Cortex declare some regime?).
The humour and cutscenes are mostly pretty fun and there’s many funny moments. There are a few jokes that are... questionable at best (Uka I know you’re evil, but you don’t need to be ableist), and some of it probably seems outdated, but I actually appreciate most of it. The 2D cutscenes in different styles simulating changing channels like you have an NV is cool and has some pretty fun jokes with them, though it does suck you don’t see some character models well if at all as a result. The whole satire of consumerism and the latest tech fads was a nice addition (between this and the different mutant powers and stuff, it’s almost a classic Ratchet and Clank type game), not to mention wild stuff like evil recycling (and I mean, green movements ARE co-opted soooo) and many edgy but still mostly jokes I doubt would pass today.
Bosses are fine. Cortex was fun, but Coco was too easy (plus she’s freed from NV control a bit too soon, they could’ve saved her for the Ice Prison or even Evil School or something to raise the stakes, I mean if you’re not gonna fully commit to playable Coco then you may as well go the N Tranced route). Crunch wasn’t as hard as I remember, in fact he was kinda underwhelming. If anything the Scorporilla and Yuktopus acting as sorta sub-bosses in-story were better fights than saving the bandicoots (also one of the sludges says Crunch is Crash’s brother... confirmed?). Also small nitpick but why doesn’t Coco have her evil model in the enemy profiles, even as she has her boss lines?
Music is legit one of my favourite soundtracks in the series, Marc Baril doesn’t get enough credit. He manages to have such a range and it all works so well even as it has a distinct and fitting style.
Voodoo doll collecting is more involved which is cool, and there’s also golden wumpa now serving as health upgrades because we don’t have lives anymore. Yeah, Titans and MoM did gold wumpa first, not CTR:NF and Crash 4. At this rate I wouldn’t be surprised if it showed up even earlier. Minigames are optional too which means less stress for 100% completion, though there’s also the arena minigames (oh hey, more Ratchet and Clank similarities), and they unlock enemy skins... unfortunately unlike Titans which had skins for every enemy, there’s only a few skins here (one for each world’s games), which is disappointing.
Anyway... yeah. Mind over Mutant isn’t as polished as Titans and is a bit messy and inconsistent in some places (most likely because this game has less time than Titans), and some of the backtracking is tedious, but in general I had a pretty good time with it, and was actually pleasantly surprised by some things.
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listdepot · 5 years
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Top 10 Indie Games of the Decade (5 - 1)
5. Celeste
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I don’t find difficult games fun. I can understand and appreciate people who enjoy the challenge and I’m not afraid to dive into something hard as long as its balanced right but more often than not, I find it purely frustrating and the result often gives me a headache. Celeste is... a hard video game. There are moments in the game where I had to put my controller down, take a breath, and pick it up again before dying a bunch more times on a single screen. But never once did I feel frustrated as I often do with games that are difficult. Because that’s what Celeste is about.
Madeline, the protagonist, is just coming off of what’s implied to be a big mental breakdown and her bad brains and anxiety-riddled feelings feel the best way to defeat it is to climb Celeste Mountain. Despite warnings from others, and offers of help from fellow climbers, Madeline is determined to make it on her own. She has to do it by herself. And soon her determination is taunted by her own internal monologue, manifested on his mysterious mountain by a spectre-like mirror vision of herself.
But Madeline never stops. And despite my occasionally need to put the game down, neither did I. The game at no point pulls a dirty trick, even during the vastly more difficult B-side challenges it provides. Its pure pattern recognition. So every so often I would put my controller down, take a breath, and pick it up again. Because I was as determined to control my frustration as Madeline was to conquer her fears. The headaches I often get with hard games never manifested. Sure, my hands hurt after every level from gripping the controller but, in the end, I had felt satisfied, even proud, to have scaled Celeste Mountain along with Madeline. Even if well... take a look
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16 hours and 3000 deaths and it was fully worth it.
4. Cuphead
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I remember it fairly vividly. A quick cut of indie games for the Xbox One back in 2013 at E3. Just a sizzle reel of the games coming and I saw Cuphead. I believe my exact reaction on Twitter was “HEY WAIT WHAT WAS THAT HOLD ON” or something similar. 
As someone passionate about animation history, it stood out strong for all the reasons everyone loved it. The bouncing rubber hose animation (fully hand drawn and digitized), the echoes of Fleischer Studios and extremely early Warner Bros, the intensely jazzy soundtrack full of washed out audio. But what made Cuphead really unique to me was it wasn’t just a tribute to one old form of media.
Sure, of course, the 30s animation style was my big draw, but as more stuff came out about it, I noticed it was essentially just Gunstar Heroes, Treasure’s incredible frantic run and gunner for the Sega Genesis. With that element, Cuphead transformed for me from a game that looks pretty and has a fun concept to a game I knew I would love. And, despite waiting 6 years for it to come out on a platform I could actually play it on, I absolutely did love it.
Unlike Celeste, I did eventually put down the punishingly difficult ode to old school cartoons, but I know its there waiting for me to pick it up again and marvel at every focused enemy encounter and every lushly animated boss fights and stages. 
3. What Remains of Edith Finch
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Annapurna Films came out swinging hard in 2017 with their game publishing branch Annapurna Interactive by releasing Unfinished Swan creator Giant Sparrow’s follow up game, a simple “walking simulator” focused on familial lineage.
Edith Finch returns to her old family home located off the coast of Washington. A large estate full of locked doors full of rooms frozen in time, preserved as shrines. You see, the Finches are, in a way, unfortunately cursed, forever plagued with dying in often odd circumstances. As you explore this home and Edith’s narration guides the player. Each room lets you experience a minigame of sorts, a vignette of that very death, told often from the perspective of that very Finch, each one interpreted in its own way.
As morose as that sounds, and there are plenty of sad moments (you play as a damn baby who drowns in a bathtub for crying out loud), its a game who’s whimsy and gallows humor is proudly worn on its sleeve. One story has you playing as a hermit Finch who lives in the home’s basement, desperate to avoid the curse, as you open cans of food over the years. That’s it. That’s the gameplay. And as soon as that Finch feels confident to have survived the curse, he walks out through a hole in his bunker, only to find himself on the railroad tracks with a train approaching.
And in a lot of ways, that’s what Edith Finch is about. Its a game that exists to be about the absurdity and peculiarities of death, what makes it sad, what makes it often funny and how it affects those who love those who have died. Edith Finch is like playing an interactive eulogy to a family that never existed and there are multiple moments that gave me a good laugh and plenty that made me tear up. 
2. Undertale
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I don’t have anything to say about Undertale. Its an insanely popular video game and for good reason. A story full of heart and a weird sense of humor, a game that subverts traditional RPG mechanics by not only letting you whether to fight or spare your enemies but turns an enemy’s attack into an always cool bullet hell sequence. 
Its a game who’s characters are well known, its lines are repeated often, its soundtrack has been turned into memes and is intensely beautiful constantly.
I have nothing to say about Undertale because Undertale speaks for itself. It is an independent underdog game that blasted into the stratosphere of video games. Its good. Play it sometime.
1. Frog Fractions
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I wish I could even begin to describe what Frog Fractions is but I can’t begin to express my love for this free weird browser game. Ostensibly a parody of edutainment games, you play as a frog eating bugs to keep them away from fruit and those fruits you collect go toward upgrades. Its fairly simple until, uh... it isn’t.
The ultimate joke of the game is that this fraction game about frogs is barely about frogs and, of course, never about fractions. The only fractions that you actually see are the weird points you gain when eating the bugs. And then that edutainment game becomes a shoot-em-up, which becomes a maze, which becomes a text adventure, then a DDR-like, then it just keeps going on like this until it just suddenly ends. Frog Fractions just kinda never stops until it very quickly does.
What makes Frog Fractions incredible to me is there aren’t many other games that came out this decade that, despite the vast connection between people that now exists with social media and chat platforms like Skype and Discord, elicited such a strong “Hey you gotta check this thing out” reaction as Frog Fraction did in my circle. I remember there being a lot of talk about both not spoiling what happens in it and helping each other try to solve that goddamn text adventure section where you’re fixing a spaceship.
Frog Fractions, for its pure word of mouth weirdness, managed to create enough buzz to even make a sequel, one that came out years after the first one that was slowly revealed with an insane ARG that included hidden images in other indie games (Firewatch included) and eventually launched inside ANOTHER game that you had to dig deep to find. And as fun and weird as Frog Fractions 2, it only has its progenitor to thank for the pure weirdness that it. A game that exists to be “Check this out”, especially in an era of social media, and a game that is just so fantastically bizarre that sends you on a journey through Bug Mars and beyond. That’s the best indie game of the decade.
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