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#the colors are nice
towost · 2 months
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drew alphie cause i haven’t drawn him,,
squirrel rat…neutral feelings :P
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burnin0akleaves · 24 days
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Water's warm
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cnka · 1 year
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very quick sketch of the sillies
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fakakta-art · 4 months
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Jason: *terrified, thinks he's gonna die* Bruce: *used to carrying Dick around like a ferret* small child. so small.
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maviyenot · 5 months
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notherpuppet · 7 months
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The lonely loner takes time to heal in his broken radio tower
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puttlesculpts · 8 months
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Step 6: Build the skull mask, ruminate a lot. Blender pt 5
With the hood in a good enough place to move on, I wanted to see what it would look like if I used the premade skull mask I had found. As the existence of this post implies: it didn't looks very good!
Never even took a screenshot cuz I nixed that idea so quickly. Which was great, because it was a sign that I was getting more confident in what I could do and the sudden idea of making a mask from scratch was no longer daunting. So I mads a few references and set out to "trace" the model via a flat image and editing the primitive in the isometric views:
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Took a screenshot as face-on as I could but still had to skew + mirror it in PS cus ya boy's face is pretty angled. At least the profile is easy to just rotate.
Anyway, here it is with the images placed for Optimal Isometric Modeling:
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What you don't see here is the struggle to figure out the best way to actually trace things. Ya I could have watched a video, but at some point you just gotta play around with it on your own. So I ended up taking the woodcarving technique and moving all the vertices to where they needed to be at the most important angle. In this case, in Front View, where I moved everything to the exact place I needed it to be on the x/y-axis, which left most of the sculpting to happen on the z-axis.
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This was ALSO the first time I ever deleted faces, something which I forgot I could do, and was much easier than my original plan of just sinking the unneeded surface into his face lol (should probably go back and do this for some of the boot parts)
The mask itself presented a pretty good set of challenges from the previous endeavors, especially with the more natural and rigid nature of bone. I feel like with the cloth of the pants/hood I was able to get away with a little less precision, as there is an inherent unpredictability to the way cloth falls which would not be too noticeable so long as I implied weight well enough (something I was conscious of and played around with :^) ), but the skull portion has a very distinct look with the shapes and shadows.
The mask also needs to be a balancing contrast to the otherwise soft nature of the surrounding cloth pieces. I am wary of my sculpts looking uncanny due to being too smooth and play doh-y (like how the Sims 3 sims looked lmaooo), which is where the skull would come in. I do plan/hope/am praying that brushes will help toward the end to give things a bit of a lived-in feel, and I know there's a way to add additional 3D textures similar to how you add 2D ones, but that was something I briefly tried to do in the past with no luck. In spite of that, I am confident I will be able to figure it out now that I've learned so much more about what I am actually doing in Blender.
With all that being said, the teeth killed me lmao
When I made the general shape of the mask, I thought about just using the mouth portion from the original model I was gonna use. However, that gave me a whole nest of problems on its own. Mainly these huge fucking clusters of vertices:
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They made Blender super slow, hoping between edit/object mode was a nightmare, and applying a modifier was a guarantee like 5 minutes of no response. And I spent a good amount of time and troubleshooting trying to fix this (including decimating the geometry, attempting to remove this entire back side + extruding, mirroring, etc) but at the end of the day I just decided it wasn't worth it.
This was a major factor in my decision to started moving away from remixing existing models. I realized that I actually do care about the amount of control I have over them + with each successful part I made, it would make each borrowed one feel that much more out of place.
So major character development here: I am officially gonna axe any plans I had for borrowing models! Except for the skull pauldron, but we'll cross that bridge when we get there lol
Anyway, here are the steps I took trying to make the teeth work before decided to JUST include the teeth and do the rest of the sculpting post-print in epoxy.
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I ended up using someone else's teeth tho cus I tried making my own via extrusion (looked bad, look like those lil square gums) and sculpting.
Turns out idk what teeth look like and I could not be bothered to do the entire reference process, especially when I KNOW someone out there probably made a perfectly good set of individual teeth. And someone did!
Anyway, I refined the mask further to give it more shape and will probably continue to work on the teeth as I progress onto other pieces. Who knows, maybe I will eventually gain the skills and confident to say fuck it and just make the entire mask in 3D too.
Up next: Additional head details, maybe the straps on his chest? Gloves pt 2? The BIG cloth wraps? tbd tbh
Sneak preview of the extra details + o ya I learned how to add simple colors cuz it was getting difficult to see all the different lil light gray pieces on his head, but then I got carried away and did the whole body
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canisalbus · 5 months
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turtleblogatlast · 3 months
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Leo learns something about himself 🏳️‍⚧️
Based roughly on this old post.
Bonus:
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[Leo is taking the fact that he was born biologically female simultaneously very well and also not so well but overall he’s mostly coping with the fact that it was Draxum that just essentially gave him the turtle equivalent of ‘The Talk’.]
#rottmnt#rise of the teenage mutant ninja turtles#rottmnt leo#rise leo#trans leonardo#trans leo#rottmnt headcanons#turtle art tag#rise draxum#happy pride everyone~#if you’re wondering why there’s no backgrounds that’s because my files got messed up so just blankness in the bg sorry#but yeah!#this is forever and always my fav headcanon for Leo it makes too much sense to me#I wanted to make sure I got it done in time for pride haha#I don’t know if it’s obvious by the end but Draxum ran off because he was for once doing something nice for Leo#that being leading him somewhere else not in front of everyone so Leo can process the fact that he was born female in peace haha#(but he also just - wanted to avoid the ensuing awkward Talk as long as he could lol)#“how would Leo NOT know’’ he had an inkling but never thought much of it because he’s a teenage turtle mutant with no access to healthcare#also yeah that’s splinter’s hand at the end there I just KNOW he’d want those pics#also also - Leo here can technically be trans or even intersex in some way too#both is good#making this made me remember why I never do color#at least for comics#it just takes sooo long#but it was fun and worth it for my fave hc#this is like the first time I’ve drawn Draxum and man he’s kinda hard to draw#also their sizes are just 1 2 and 3 because Draxum had a simple system in place for sizing his subjects#(aka I was too lazy to think of anything else to put there)#also dunno if anyone noticed but look at Raph’s paper and look at his baby’s self’s photo
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glacier-shrimp · 2 months
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Some flowers for you ❤️
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flickering-nightfall · 5 months
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carriable creatures...
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weaselmcdiesel · 6 months
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i was being so so so real when i said id make more katnep comics
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nevesceramics · 5 months
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WIP peek at the hugging werewolves ♥
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maviyenot · 5 months
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0fps · 5 months
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Why did you become a Liondancer? It's time to think about it.
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Part 3 of Alastor's really bad awful day~ What's worse than having to go on a fake date with your rival ? Your other rival (one-sided) deciding to play paparazzi, of course.
Part 1 | Part 2 | Part 4 (end)
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