Back on my bullshit answer my questions
while doing some rudimentary research for this poll it has come to my attention that pins and needles are a feeling felt while the limb is asleep, not the period of intense sensation/tingling/sensitivity experienced while it comes back online. or maybe it's both? the stuff i read referred to it as tingling that happens while the limb is pinned/under pressure/numb. i cannot find anything that references what i have come to think of as "the agony" but ive referred to it as the pins and needles in the options for this poll anyway.
Mild: limb has muted sensation but can be moved and used carefully, pins and needles begin almost immediately after limb is moved from whatever position caused it to fall asleep. Pins and needles not painful and do not appear painful, and last a few seconds, person affected is capable of speech and moving other parts of their body during pins and needles, which last a few seconds.
Middle intensity: limb is numb or partially numb and can twitch but not be moved precisely. Pins and needles begin a few seconds after limb is unpinned or when it is moved. Pins and needles not painful but intense and appear uncomfortable, taking a lot of the affected person's attention/capacity. they last between 5 and 7 seconds.
Intense: limb is numb and cannot move/be used, pins and needles begin 5-7 seconds after the limb is unpinned. pins and needles are intense and may be painful or not painful but 'unbearable', causing the affected person to cry out, grimace, or otherwise appear to be in pain. Person cannot speak or move their other limbs during pins and needles, which last 10 or more seconds (without shaking) and have residual tingling for a few seconds after limb regains movement/becomes bearable to move
obviously this all depends on how long the limb was pinned but just answer whichever is the most common for you, and if you want you can put in the tags what positions make your limbs go numb/how you deal.
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the phantom hourglass manga is the one i care about the most out of all of the loz manga and therefore the one i am most willing to rip apart because of its relation to the game, its own problems, and the potential that was lost or thrown away for any reason at all
making this separate than the list of things i liked about the phantom hourglass manga
im not going to be too organized about this; ill go by topic and in each topic go in chronological order through the manga and everything else will probably be all over the place
im not even going to touch the story yet and just go after the art off the bat because i really believe that this manga has the weakest art of all of them. i dont know if its due to some kind of time crunch or a lack of care but its really… im not expecting any of these books to have killer art, but in ph it just feels like there was less effort with inconsistencies in some designs and either very low detail or just absent backgrounds. this feels like a mean-spirited critique since i understand that manga is difficult to create and requires a lot of effort but its just visually… worse than the loz manga that came before or after it.
some specific grievances i have with the art are things like inconsistent designs of some characters (linebeck is hard to draw and i get that but hes just… never totally consistent) and some items like weapons (the shape of bellumbeck’s sword changes during the fight for some reason) and stuff is… left out. the fire temple has basically no layout since link’s just in some flavor of void for the entire blaaz fight. one of the panels with linebeck’s ship shows it from the behind at an angle where you should see the deck but its just not there
his ship is also missing its chimney on the cover art
this is also more of an opinion thing but the way astrid looks almost nothing like her game counterpart is just… it’s a nickpick based on opinion but that is Not The Same Character.
you can absolutely tell a fantastic story with lacking art, but the reason why im criticizing this manga’s art is because its the tenth in a series of manga who, up until this point, has had consistently good art, and then it drops off with weak backgrounds and character inconsistencies.
plus, i really care about how this story is visually portrayed.
the pacing, even with half of the story cut, is also a bit of a problem. as far as i'm aware, this is the only loz manga to have significant chunks of the story cut out, and while it admittedly works well with only half of the story, it fucks with the pacing a bit. specifically, it screws over linebeck's arc, which i'll talk about more in a different section, but it also kind of glosses over the phantom sword and (obviously) loses some possible time for further character exploration and whatever. the cut from the ghost ship right to jolene right to the final boss is, while handled well, kind of abrupt.
obviously, cutting half of the damn story will make what's kept feel a little too fast, but even some of the stuff more original to the manga is paced weirdly or is just... eh.
there's a bit after neri is found where linebeck decides to stop working with link and basically ditches him and this whole thing lasts one to two goddamn pages before everything is patched up and good and... why even include it if you turn the page and oh problem fucking solved. it's even a little out of character for linebeck at that point since a few pages before he's seen getting the sands of time for link and it's... it make sense but it's a really extreme character choice and while it serves its purpose (introducing the idea of linebeck not valuing other people very much and realizing that) it's still extremely brief.
the added stuff with linebeck being a past member of the ghost ship, while fine and interesting at first glance is also a strange choice that doesn't work all that well? it works for characterization and all of that but it makes for a weird situation with linebeck's character motivation where he's a coward and after the ghost ship for the treasure on it, but if he was present on the ghost ship literally as it was fucking gutted then he would know exactly what the danger of the ship is and want to avoid it no matter what. in the game his motivation for going after the ghost ship works because he doesn't know for certain whats on that ship and has never been on it. plus, aside from character backstory and whatever, it doesnt serve much of a purpose. linebeck even makes some comments about the ship's interior and the like but it all amounts to nothing because link never actually goes into the ship anyways. it's just a weird backstory to give linebeck.
the shuffling around (and cutting of one of) the three final bosses is also weird. it makes sense for the story order the manga goes with, but it actually lowers the stakes for the bellumbeck fight (in the game literally everything is on the line but in the manga its just linebeck and they absolutely use that to their advantage but still) and mixing the ghost ship fight and bellum fights make the final encounter really brief and kind of anticlimactic in some way. it's difficult to express, but the order of the final bosses in the game makes bellum a more interesting villain and melds with linebeck's arc in a much more interesting way. it feels like there was a specific reason for that given order and for the manga to just toss that aside means it loses something.
also reserving pretty much an entire chapter for jolene is A Choice to make. there's nothing wrong with using an adaptation to flesh out a character but here you don't learn anything new about jolene she just kind of makes very little sense in her motivations when you give her more screen time but dont change her from wanting to kill linebeck for fucking off but also still liking him maybe. good for you if you like jolene since she got more time here but they did pretty much nothing interesting with her
this is something i figured out while writing this, but the manga actually does Fuck All with the actual hourglass. you could've cut the fucking thing out and it wouldn't have effected the story too much. link never goes into the temple every again and the phantom sword is just. made on request with link having no interaction with it before using it to kill bellum. the only time the phantom hourglass is actually plot relevant aside from link first getting it and then using it to gather sand is when bellum tells link to bring it to the temple and then it's used exactly once to stop time and then it's used as proof that everything happened. oshus says link needs to use it and the sand to break the curse over the temple of the ocean king and then that never actually happens the sand and the hourglass is just used once to stop time once and otherwise it might as well not be in the story it's so weird. it's also implied that oshus needs the sand to restore tetra after he returns to his own true form but they dont say anything about that after he initially mentions it so who cares. oshus also tells link that zuaz will teach him how to defeat bellum. link never meets zuaz and still beats bellum anyways.
it feels like they cut the latter half of the story but forgot that the fucking majority of linebeck's entire goddamn character arc happens in that part of the story. sure, most of the cutscenes and whatever happens in the first part and linebeck does develop a bit in the first part but he doesn't really start to change until after the ghost ship, when you get his letter and his dialogue starts to change slightly to suggest that he's starting to like link more and care about something other than the possibility of treasure. the manga cutting out the latter half of the story but still making linebeck's arc end in similar places makes his arc feel really fast and even abrupt in the manga. he goes from being fully motivated to get treasure and still kind of selfish to caring a lot for link and deciding not to wish for treasure and the time was just NOT put in to make that a smooth transition.
honestly linebeck overall got fucked in the manga more than any other character. his arc was shafted, his characterization is strange and even kind of changed from the game, he's never drawn consistently and doesn't even look great since he seems to be stuck between two styles when he's drawn, he's more shallow and generally a less interesting character, and while most of that is probably a product of having one book to cover ph, it's still a problem.
like with all of the loz manga, the extremely limited amount of space and time the story is given absolutely fucks it over so you really are stuck with telling nothing more than an abridged and seriously inferior version of the story. i dont care how good the original stuff is if it barely qualifies as a good adaptation. the story wasn't told all of the way and none of the game's strengths are kept or expanded upon. you lose the majority of the best character's arc and depth. half of the story was cut. the title item is barely used. it feels like they didn't really care about adapting phantom hourglass and just hashed out a trimmed-down version of the story to fit into 188 pages and while there was some effort put in with a bit of a unique take on linebeck but it just falls flat when everything around it feels like it wasn't given a second thought.
i'm not suggesting that the author's didn't fucking care, i don't know what the process was with this, but it just... it doesnt feel like they actually wanted to earnestly create a good adaptation of this game. i have an altered perspective on all of this because this game is my special interest and something i deeply care about and inspect the little details of and it kinda just sucks that phantom hourglass never got a good adaptation because... this game has some serious potential for a really good extended adaptation.
Unlike the other Zelda games that the other manga cover, the structure of the journey in Phantom Hourglass has an insane amount of space for fleshing out of character, exploration of new concepts or character relationships, or just.. whatever you want. Providing you cover the original story, of course. Off the bat, there's a nebulous amount of travel time between islands, which can be used by authors for character moments and interactions and just little moments that can be used to further themes or concepts. You can use the implied time overseas between islands to have some interactions between Link and Linebeck. Show the three fairies hanging out with each other. Show the whole crew becoming closer to each other as time drags on.
Linebeck's existence and function within Phantom Hourglass alone is so fucking unique and amazingly good for an extended adaptation. In most other Zelda games, the companions are pretty much glued to Link's side and follows him through dungeons, or they're characters locked in a specific place, more or less divorced from Link's quest, but Linebeck is an integral part of the plot, present for every part of it as it advances, and yet he's out doing fuck-all while Link is in dungeons. He's a great excuse for authors to add detail to islands, write new characterization for background characters, or even just give Linebeck his own b-plot running concurrently with the game's normal plot. He's important to the plot and yet doesn't touch the gameplay; he's free to do whatever you want while Link does dungeon stuff. One possible idea I've mentioned before is the idea of, while Link is in the temple of the Ocean King, is to create and explore a possible relationship between Oshus and Linebeck. Scenes of them talking can be used to flesh out Oshus as a character and to add some extra depth to Linebeck and make his arc more interesting to follow.
There is... SO MUCH you can do with Phantom Hourglass if you care enough to do it, and I'm just so frustrated that we got this solid 4/10 of a manga.
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