If your trans activism ignores, excludes, infantilizes, or actively targets trans men and transmasculine folks, you need to re-evaluate your activism and your stance as a trans ally.
You do NOT get to ignore and exclude trans men just “because they are men”, that’s antithetical to trans activism and actively harms the community as a whole. As a trans community, and as a greater queer community, we need to do better.
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To all those elementary school teachers who would say "don't you be smart with me" in response to me asking a question that was (apparently) offensive: I apologize for my genuine confusion and saying "I... thought you wanted me to be smart?" You know, since you're a teacher?
Now that I'm grown, I realize that was the wrong thing to do. What I should have done was kick you in the fucking shins.
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my vibe has changed.
the dogs want to be near me so fucking bad they go insane about it now and i'm talking, to levels of pulling their owners along just to get near my hands fucks sake. what. why? and when they finally get to me it's all sniffs and joy. their barking and whining even stops. there's no aggression only YEARNING. please.
and the little kids no longer approach me with enthusiastic screaming, it's turned into curious uh? reverence??? perhaps??? they whisper to me. they stare up at me in wonder. they give me things from their grubby little hands. they absolutely HAVE to tell me something they've been doing today or just did. i say it's good. and they say "thank you" as if i have just bestowed a blessing onto them and i have No Idea What This Shit Means
the teenagers continue to stare at me as if i am the goddamn mothman tho i tell ya what
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hella idk what to send to you for aftg im either bored or annoyed and I don't wanna just say bad things about it 😭 like that's just rude and yall obviously like it I DONT WANNA BE SOME DEBBY DOWNER MDMWKEM
I looked at the anti aftg tag too to see if I could intermingle there and last I checked it was a mix of fans obsessed with the series and haters being just a tad harsh imo, so i couldn't even do that RIP. I'm so lonesome in what is maybe a whole group of people gaslighting me 😔👊
honestly ive said this before and i always have to tread a very fine line with it because this isn't me saying it's OKAY or like. promotable. but i do think to an extent that aftg's problematicness is actually an aspect of what draws people in a lot. like the characters and their reactions to things feel real for who they are, what they've been through and the environments they were raised in if that makes sense? and then you go in the anti-aftg tag and it's just again and again 'they said THIS thing and acted THIS way in response to THIS scenario and it was PROBLEMATIC' and like. yeah. outside of the internet bubble you're in people do actually do that. like that behaviour exists. it IS problematic, well done. you pointed at a wall and called it a wall. but like? in real life people - PARTICULARLY deprived, traumatised people that typically don't ever get therapy or community or someone telling them why something is bad - DO act this way. ive said half of my love for andrew is literally just because he took an awful backstory and let it make him a complete cunt and ive NEVER seen a character do it as shamelessly as him before. and yeah there's the argument for how it's never resolved in the book where nora ties it with a bow and points at the bad behaviour so the readers can go 'see, this is wrong' and we all clap, but idk it just for me feels that when people point at the aftg characters and go problematic! problematic! problematic! it's like they're missing the point a bit.
the point being? that we need to be putting WAY more heat on the author. i really dislike her and a lot of her writing choices and her insistance of using slurs that aren't hers to reclaim and just because it happened to make the characters feel just that bit more authentic i can still acknowledge that she CLEARLY wrote it without characterisation in mind and just added all that problematic shit anyway. like i never get why there's so little focus on nora's writing decisions and thousands of posts just fucking CRUCIFYING the characters themselves and 'let's explain in detail why this behaviour is Morally Reprehensible and they should be Locked Up Forever'. like if u want to focus on the characters so bad and pretend they're the sole reason why aftg is Problematic and Bad then why is it so hard to acknowledge that someone raised the way they were might have some misinformed, ignorant beliefs. idk lol
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man hearing my workplace talking more and more about upscaling and getting more hours for more help when I'm over here like
"the best days are the ones where we only have two of us on the floor and the manager with me is stuck in the backroom"
really sucks
like i knows its kinda inevitable
we keep making our sales goals but god do i hate that idea
like i don't care how busy we are i will always prefer bare minimum people on the shift over more then like 3
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truly shocking how good the yakuza games Can be. i mean, of course a game can be good. but when i’ve played games like dragon age inquisition that wasted 60 hours on meaningless fetch quests without even the reward of interesting story, games like yakuza like a dragon where i’ve spent 50 hours and the entire time doing only stuff i wanted to do and enjoyed? fucking incredible
i don’t want a long game if it’s going to waste my time with things not designed to be fun for the players sake. story is nice to me, so the quests of Nier Automata and Nier Replicant were generally a fucking delight, because even if sometimes they were just fetch quests, you got regular story from them and it was interesting story (not to mention the Nier games reward you with Weapon Stories if you’re just spending time grinding to upgrade weapons, so even that potentially dull task has an interesting benefit besides just a stronger weapon). minigames i personally Enjoy Playing are enjoyable to me, so when Spyro has me do a bunch of minigames its not a waste because they’re Fun. when yakuza offers minigames, they’re nearly ALL optional, and i spend hours on them because they’re just personally Fun to me (and they often do reward with Story at certain milestones which is an additional fun part for me ToT).
i’m just so beyond irritated with games that tote 40+ hours of gameplay (or god forbid 100) but most of those hours aren’t gameplay you’d want to fucking do. either make the game 20 hours of genuinely good fun stuff to do, or make the other ‘added’ hours of gameplay optional so people who’d rather not do 60 hours of harvesting/collecting things can at least ignore that portion. (yes this is also about FFVII Remake’s 10 hour long Reactor dungeons, which was to me the biggest flaw of the Remake I couldn’t manage to overlook... some other changes were A Choice sure, but the Reactors that took 15 minutes to 2 hours at a stretch in the original, took 7-10 hours in the Remake, with nothing happening during them additional but just more grinding battle after battle. it felt like a way to pad play time. i’d have preferred a 20 hour tight game with fun interesting things happening every 1/2 hour at least, over a game padded with a lot of 5 hour chunks of nothing but grinding. I get it... the makers spent Forever on VII Remake... so they didn’t want to show they’d wasted all those years on only 20 hours and the first 1/3 of the game lol. But i’d have preferred 20 hours of a really solid Remake. i get why they made the decision though. it just makes me really Not want to replay the Remake part 1, despite all of the other parts i genuinely loved and liked. At least when i replay the original FF VII I don’t ever feel like its wasting my time. And yes I klnow long hours spent grinding is a pet peeve of mine specifically, and it is perfectly neutral or enjoyable to plenty of others - which is why a lot of people like FF13 fine whereas i quit every time i hit the required 10 hour grind section, and the reason people enjoy many a jrpgs that Are 100 hours of gameplay with a significant portion of grinding, that i’ve mostly never played cause the jrpgs i like tend to be paced more on the ‘if you do no grinding and only the battles you run into on the core path, you’ll generally always be leveled up enough’.)
back to my point. Yakuza Like a Dragon really is a well made game. At least so far, as of chapter 11. Its paced fairly well, its got a story you can follow tightly, with a lot of room to fuck off and do whatever side stories or mini games you enjoy if you want a break from the crime drama Angst story/cutscenes, its really nicely thought out AS a turn base job classes rpg game (I was really happily surprised all the goofing off i do bonding with my party members and playing side quests and minigames actually affects my job classes and what Ichiban can do in other parts of the game - meaning i get a reward for the UFO catcher besides a cute plushie lol, unlike previous games). I love that while it’s clearly designed after Dragon Quest, I can see how the designers thought out how an rpg concept would work FULLY integrated into what a yakuza game IS. They could have easily placed a turn base rpg fight system on top of the existing Yakuza game structure, instead they integrated the minigames and side stories and how bosses Work and how friendships work. I also see a lot of references to other games besides Dragon Quest - Dragon Cart feels like a blatant rip off of Crash Team Racing (one of my fave games ever - or maybe they meant to rip off Mario Cart which is conceptually the same), but i love that in my Yakuza game I can go play one of my favorite Racing games lol! And I love that the racers you compete against come with their own funny little side story the same way the Cabaret Girls game in Yakuza 0 did. I love how the bonding with party members is a lot like how you romanced/befriended cabaret girls in prior games, but being friendship focused it provides a permanent sort of feeling to the bond story deepening - since they’re constantly in your party commenting, and warmer in future cutscenes, and constantly in the game (unlike the cabaret girl sidestories in prior games). i like that because the bond stories are all treated equally, i didn’t have to worry the yakuza writers would make weaker stories for the girls (which generally didn’t happen in cabaret girl stories, but did tend to happen with some lead women in Yakuza games especially in Yakuza 1 and 2 who’s stories got a weaker written once romantically/closely tied to Kiryu). Since they’re all written fairly equally in terms of quality, Saeko’s story feels as solid as Adachi’s, etc, and I appreciate the quality improvement (and I appreciate the way the cabaret girls dating sim got combined into the party mechanic and jobs/level up system). Even the Corporation side story, which is 1 optional if you want it to be, and 2 if you enjoy it like you enjoyed Yakuza 0 Kiryu’s business venture game, then they did a pretty good job of making the Stockholder meetings work a lot like the Turn Based regular combat system, again making the element from another game feel more integrated into THIS Yakuza game specifically). I just... fucking love how much work was put into designing this Yakuza Like a Dragon game so that all the game design elements interweave so well. On top of that, it’s of course got the usual Yakuza game balance of mandatory angst crime drama fight story, and lots of optional side story content and minigame content that is up to you if you want to play and how much (except now these side elements will benefit you a bit more in the main-story portions in some ways if you choose to do some of them - like the party member bonding).
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