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@tapakah0

This little bunny means the world to me
#I can write a thousand word dialogue about someone else’s feelings#But I can’t fuckin express myself#However#Tapakah I want you to know#that you have absolutely huge influence on me and my art#You are so fucking important to me#too#important to mee too#yes I saw your ask#no I’m not showing it anyone It’s my personal treasure#I have a special folder on my tablet#it called (keep going mate)#It is strait up what it sounds like#my collection of the reasons to keep making art#to keep improving searching creating fighting reading writing#literally…uh#I’m sure you got the idea#you are in this folder too#because sometimes when I feel like I don’t have strength to hold my pen#I go to tumblr and search for you#And everything becomes a bit easier#thank you♡
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TAROT | YOU
How can you practice self love:
Pick an image:




Pile 1:
You’re a very practical person, my Pile 1. You need to practice self-love by keeping your feet on the ground. Stability is essential for you, and it’s important to live in the present, avoid getting lost in fantasies or planning without taking action. Routine is key, and for some of you, even having a spreadsheet or diary to track daily tasks can be incredibly helpful. Take care of your finances. Where are you spending your money? Are you earning enough? How can you improve your financial life? Stability is closer than you think, and this is an area where you can make meaningful progress. For some of you, it’s important to avoid impulsiveness and unnecessary conflicts. It’s okay to speak your mind, but do so in a grounded way. Remember, attacking someone’s ideas isn’t the best way to change their perspective. Others in this pile need to cut out things that are holding you back from growth, but be mindful of what you’re removing. Take care in the process.
Practice patience, my dear Pile 1. Engage in slow activities, try meditation, gentle exercises, or walks in quiet places. Slow down your brain and avoid overstimulating programs or apps. When was the last time you read a book? Do you think you could pass an exam right now if needed? Is your brain being treated right?
You can benefit from seeking knowledge, joining a community, or starting a new course. Your mind is craving to learn and expand. Turn inward and do the inner work. Search inside yourself for what you truly desire and who you truly are, not who you’re supposed to be. Also, my Pile 1, do small things that make you happy. Take time to do what you enjoy, even if it seems meaningless or like a waste of time. Go watch that movie you’ve been procrastinating on, start that hobby you always put aside, or buy that decor or clothing item you’ve been wanting. Pamper yourself a little it’s okay to spend money on yourself sometimes.
Pile 2:
(You could watch the Tinker Bell movie)
Hello, Pile Number 2, how are you?? Darling, do you know how you can practice self-love? By giving! Do you have things you no longer use? Things that are just taking up space in your home? You can benefit from donating to people who will make good use of what no longer serves you. For some reason, Marie Kondo came to mind, maybe you should look into the KonMari method to organize your home, because organization and donation are important for this pile. You can also engage in social projects.By helping, you receive, that’s the motto here. You are good people, and for some of you, the number 6 might be significant, perhaps in numerology, or maybe it’s a number you like or that holds some meaning for you. Nurture your feelings, keep being good people without fear of getting hurt. Unfortunately, not everyone will appreciate you for who you are, not everyone is good, but don’t let difficult people or situations harden your heart. Allow yourself to feel and be affectionate. There’s nothing wrong with being sentimental.
What skill are you good at? What do you want to learn? Learn it now! For some of you, this includes hands-on work like painting, gardening, or anything that involves creating with your hands. Unleash your creativity! Fill yourself with ideas and let them flow. Write a book, paint a picture, try something new, anything you want, no matter how crazy it seems!
Step out of your comfort zone. Plan for the future: travel, career, where you want to be in 3 months, what short-term goals you want to achieve, etc. Take the leap! Be courageous and determined. Don’t let fear stop you from shining!! But, just like Pile Number 1, be mindful of impulsiveness and how you communicate with others. Avoid unnecessary fights and strive to express yourself clearly and non-aggressively.
Pile 3:
My dear Pile 3, you have so much pain to deal with right now. You need to mend your broken heart! Allow yourself to feel the pain, but don’t get stuck in it. Grieve and release what hurts you. I’m sorry for what you’ve lost, and if you’re feeling hopeless, I understand. But you need to look at what you still have and what you can achieve. Look around you and see what’s waiting for you. Remember: "The past is history, the future is a mystery, but today is a gift." Recognize how strong you are, and be proud that you’re still here. Give yourself some credit, even through hardship, you’ve managed to come this far. Don’t be afraid to stand up for yourself and set boundaries. You deserve to be treated with dignity.
Do small things that make you happy. Drink a cup of coffee or tea, bake a delicious cake, watch a comedy or rom-com, or listen to fun, uplifting songs. Take small steps toward happiness, it will slowly help you heal your broken heart. Also, connect with people who love you: your partner, family, best friends, or anyone who can support you. Accept help, you are worthy of being loved! Also, i heard that someone here feels like there's no one by yourself, but darling you have someone waiting for you, even if you didn't meet them in the 3D.
There’s a light at the end of the tunnel and a whole world waiting for you to discover it.
Pile 4:
Similar to Pile Number 3, you’re also dealing with some heartbreak, Pile 4. Maybe something in your life has ended, or perhaps you’ve been struggling with depression. Whatever it may be, know that you are strong, and the universe has something much better in store for you. Accept change and surrender to destiny.
What do you want in life? What kind of connection do you crave? For some of you, an important message is this: to have a real connection, whether it’s a soulmate, twin flame, or deep bond, you need to let go of connections that no longer fulfill you as you need. I truly believe most of you are already doing the work and staying strong. Very logical personalities here. Keep standing up! You love yourself by respecting yourself. You can also seek help if you’re feeling lonely or left behind. Remember, a bad day is not a bad life, nor can a bad week or bad months define your life. You will be happy again, this is just a difficult moment.
Love yourself as a whole, every part of you. Your personality, your looks, your body, your hobbies, the way you behave, speak, and think, all of it. Love yourself. Recognize that you are THAT GIRL and step into your power. Nurture yourself. Do skincare, take care of your hair, go on picnics, do a fantasy or cottagecore photoshoot, enjoy your clothing style, buy gifts for yourself, bake a cake, paint something, or try gardening. For some reason, I also see making a gin too. Someone here can enjoy making drinks.
Start again. And good luck🤍
#cartomancy#divination#tarot reader#tarot reading#tarot readings#tarotcommunity#free tarot#tarot cards#tarot deck#tarot spread#tarot#tarotblr#divine feminine#paid tarot reading#pick a pile#pick a picture#pick a photo#pick a card#spirituality#soulmates
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Pick a Card : General Reading for your current energy or situation.
(Collab with @tarotbyjam24 🎀 )



Pile 1 —> 2 —> 3
(Note: Please trust your gut and intuition before believing any word from this pick a card reading, as this is a general reading and not specific. Focus on key words and messages that resonates with u, 💕)
Pile 1 & 2 was made by me , and the 3rd one by her!
Pile 1
Hi, pile 1. I feel like a lot of you are looking for emotional fulfillment. It could be a desire to explore romantic love, creativity, or even spiritual growth. Maybe some of you are searching for a romantic partner, some want to shift to a more creative career or try something creative as in hobby, and others just want to relax and stop feeling so burdened. But overall, I see you seeking something that truly fulfills you on a deeper level. I also see that you’ve been overwhelmed with stress. Maybe you still are, or you’ve dealt with it before in some way. My words of encouragement? Don’t stop here. Keep going. Yes, you are meant to see the light at the end of that damn tunnel. The advice is to stay persistent, keep putting in the effort, but also be patient and gentle with yourself. (Honestly, if someone else said this to me, I’d think it sounds kind of lame, but it’s true.) Whatever your situation is, I feel like you need to approach it with a clear and analytical mindset. Keep realistic expectations. Things might be moving a little slow, but remind yourself isn’t it worth fighting for? If you feel like a certain thought pattern, mindset, or way of thinking isn’t serving you anymore, please change it. Walk away from what’s holding you back because something bigger is waiting for you ahead. Not everything we think is true and is “US” or “The Reality” And this is important, ground yourself. Pile 1, you are smart, and I know that! Once you start letting go of those old thoughts, the ones that have been weighing you down. You’ll start feeling so much lighter. Stress can mess with your head, make things feel all over the place, and block your ability to see things clearly. But remember this, you are not alone at all!
All the best, Pile One!
(thanks for being here, I hope it resonates with you. Please share your feedback if you can, so I can improve better)
Pile 2
Hey, pile 2. You seem to be in a situation where there’s uncertainty. Something like indecisiveness, a stalemate, or feeling torn between two things. You might feel stuck, unsure about which path to take. This suggests that you need to face a difficult decision or acknowledge feelings you might be ignoring. It could also mean you’re thinking about your options but just can’t seem to make a choice. Try to reflect on this. The choices or decisions you’re dealing with—are there emotions or issues you’ve been avoiding? Are you blindfolding yourself to something? The cards are telling you to look within and seek clarity. The answer isn’t outside of you, it’s within “You” Feels like you’re really trying to push yourself forward, but something whether personal or external is slowing you down or holding you back. You need to reflect on how you can take control of the situation. Take charge of your destiny. Think about what you need to do to regain control over your choices and figure out what’s keeping you from moving forward. You need to find truth in your situation, some sort of clarity. Try focusing on gaining a fresh perspective, sharpening your mindset, and cutting through the confusion. I encourage you to take action of being clear and decisive. Maybe write down your thoughts, talk to someone you trust—a friend, family, anyone. Or just sit with your thoughts and meditate on them. Use your mental clarity to break through the indecision. You are advised to take control of your life, to be confident, embrace your inner authority, be disciplined and take strategic approach or actions to your situation. You should set boundaries, take responsibility for your choices, create a plan and stick to it. Logic and structure will definitely help guide you through the uncertainty.
All the best, Pile Two!
(thanks for being here, I hope it resonates with you. Please share your feedback if you can, so I can improve better)
Pile 3
Hello pile 3 , I feel you maybe stick between the things and trying to manage them all . Please stop doing that and focus on the most important thing only. As you know life is about highs and lows only so to to get through them we must know how to swim through them and not get drowned means prioritise yourself too be it mentally, physically, emotionally,etc. whatever you need listen to yourself. I believe you'll come Outta it if you know how to manage and balace things out well. Also if someone lends their hand to help you don't hesitate accept it <33. We all need someone's back to lean on . Also don't act all closed up ..open your heart . Also if you get the chance to help someone don't hesitate to help them out too pile up your good karma . It'll help you in long run . Sometimes you know that things don't get sorted out with justice sometimes you need to handle it in your own way because that person gets on your nerves so much . Teach them a lesson if they need it . Be in your masculine side . Protect yourself. Don't ignore lil signs around you. If you feel noone is there for you it's okay . Move alone . Love your solitude. Be in your golden retriever energy you're about to reach where you wanted.
All the best, Pile Three!
(thanks for being here, I hope it resonates with you. Please share your feedback if you can, so I can improve better)
#tarot reading#pick a card#pick a pile#pick a picture#general reading#tarotblr#tarot cards#tarot witch#free tarot#tarotcommunity
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I like the idea of deified Batman, but I also thought 'hey, Wonder Woman is a demigoddess, she would be perfect for that!' I think Raven could also work but I don't feel like I know her enough to write her yet.
So I've written a story about sick and tired Danny doing emergency mentor summoning and ending up with Diana. I mean, she had at least two proteges and I haven't heard a thing about her being awful at that so she is probably more than fitting for the role.
So, yeah, just. Danny and Diana. I hope I haven't messed up characterisation too badly.
Feel free to point out my mistakes, English isn't my first language so I'm trying to convince myself it's actually educational and I'm not wasting my time instead of learning to ✨most important exam in my life✨
Anyways...
***********
Danny was having a week, one of the worst weeks of his life at that. Vlad was being a creep again, Sam and Tucke had no-talk days, Jazz was pestering him about his grades and emotions, his parents created new weapons, upping the security system, ghosts were coming around like it was going out of style and on top of that, sleep deprivation finally took the tool of his immune system and he caught a cold. He was exhausted, he had a fever and he didn’t even have enough time to cry over it. He was desperate. He needed help like a normal human needed air.
He needed a mentor.
Someone who could teach him how to use his powers better, how to deescalate conflicts (this would be useful to him both as Phantom and Fenton), how to balance hero and civilian life, how to improve his PR, how to keep civilians safe during his fights, how to lower property damage, how to patch himself up…
Yeah, he needed one heck of a competent hero.
Good thing Ghost Zone was big and he recently borrowed an occult book from Sam. There had to be at least one ghost out there that could help him. His luck couldn’t be this bad. He just had to draw a good circle and think of the right offering. Would it be blood? He kind of didn’t want to deal with someone who required blood. But what else he had? Oh, right, Mom made a fudge earlier that day, there still has to be some left. Mom’s fudge was great, it should be enough. He just had to snatch it from the kitchen without getting too injured. Easy enough.
He returned from a successful hunt with half a batch of fudge, a knife, a few plates, and little nicks on his cheek and arm. He put it all down on the floor next to his bed. He opened the book, which was big enough to be used in self-defense, searching for a chapter about tools. He covered himself in the thickest blanket he owned. God, why was his room so cold?
He almost fell asleep three times while reading and even his energy drink had trouble keeping him awake. But he understood enough. Chalk was often used to make summoning but it wasn’t necessary. A tool used to write had to be infused with magic, whatever that meant and chalk was easiest. There was even contact info for the guy who had been selling this stuff. Danny just hoped that the ecto-contamination of his house infused itself with his pens enough for it to count. Shiver went down his spine s he fixed his blanket. He would kill for something warm to drink but he wasn’t willing to face the kitchen again. He considered wrapping himself in a comforter but chose against it. It would restrain his movement too much and he would like to not fall asleep before he finished. It would be really awkward to explain to his parents what he even tried to do if they found him like that.
Never mind, let’s get down to business. If it worked and if making a deal didn’t take too long, he could even catch four hours of sleep and that’s a treat. So with all the enthusiasm he could muster, he tore a page from the middle of his notebook and drew basic circle as accurately as he could manage. There a little problem appeared. He had to personalize his summoning but he didn’t have an exact person on mind, so it wasn’t like he could just slap their name and some titles on top. Thank god, Sam’s book came with a little rune dictionary and it seemed like his ghost side instinctually knew some of this stuff. He could make it.
He opened his pen and immediately wrote two symbols.
Hero. Mentor.
He bit the end of his marker. What else should he put?
Reliable. Kind. Patient. Safety. No harm from summoner and sumonee. Warrior. Diplomat…
Quite some time and over two dozen runes later by leaned back with a satisfied smile. This should be good enough. He really couldn’t think of another loophole he should look out for.
He put paper that was almost more blue than white on the floor next to fudge and rolled to get candles he borrowed from Jazz (without her knowledge but he planned to give it back) with matches. He didn’t trust any lighter in his house.
From there, it took only a few moments to set everything up. He started chanting, hoping against hope that this would work. However, it seemed to do work. When glow arose, he had passing thought that he should stand up and drop the blanket so he didn’t look pathetic, but choose against it after almost eating shit during the first try. Maybe his ghostly mentor would be more willing to guide him if he looked as miserable as he felt. It didn’t matter. The shine of the circle dimed, the figure of a high, muscled woman becoming clearer in a poorly lit room.
Danny was glad he was sitting because he wasn’t sure he could keep himself from scrambling and falling if he was up.
In the middle of his little, messy room, in all her Amazon warrior glory stood Wonder Woman.
*~*~*~*
Diana had quite honestly great week. There were no world-ending threats, villains in her city were quiet (which was suspicious but she liked her off time and wasn’t going to look a gift horse in the teeth), tasks at her civilian work were going smoothly and other members of the Justice League also didn’t have big problems, so their bi-weekly, mandatory meeting quickly devolved into a gossip session. It was so calm that even Bruce let himself be dragged into more unofficial conversation and shared a story of his kids’ most recent shenanigans.
Probably that’s the reason why the sudden hit of nausea and blurring vision caught her so off guard. Then world faded for no longer that single beat of heart. One moment, she was laughing at Clark’s parental struggles, sitting in a brightly lit, spacious room of Watchtower and next she was standing in a quiet, dark space in an unknown location. In front of her was a window, through which street lamps shone. There were other, less stable sources of light, which she quickly recognized as candles. As her eyes got used to darkness she was able to make out the shapes of things around her. It looked… innocent. Like a civilian bedroom. It took her way longer than she was willing to admit to realize that the shapeless bundle in front of her was a teenage boy covered in blanked, looking at her up and down with wide, glowing green eyes.
She shifted her weight and moved her head to let some of her hair fall on her face. She raised her hand to fix it, discretely turning on comm in the meantime.
The boy winced at that, pulled out of the shocked haze that just got him. He tried and failed to get up, twisted in the folds of his blanket. He tried again, this time slower and succeeding. He was short. No more than 5 feet 6 inches if she was guessing correctly.
“It’s not a kidnapping!” he whisper-yelled which was a concerning thing to say but was also relieving. The boy seemed honest and even more shocked at her appearance in his room than she was. It was promising.
“Alright, young man. Let’s say I believe you. Can you tell me where are we?” she asked with calm confidence. She shifted again to lower her face closer to the boy’s eye level.
“FentonWorks, Amity Park, Illinois, United States. First floor” he stated, voice hoarse. He moved under his blanket. Good thing he wanted to cooperate at least “I’m so sorry Miss Wonder Woman, ma’am. I didn’t know this could work on living people too. I’ll send you back, just give me a moment to find the right rune” he added, already picking big, old looking book from the floor. He sat back at an unmade bed, muttering something.
She could work with that.
However the comment about ‘living people’ was a little concerning. But first, she needed better light to asses her situation accurately.
“It’ll be easier with the light turned on” she proposed with a gentle smile. Boy raised his head to look at her with a slow, blank blink. Only after a moment, realization dawned on his face.
“Right sorry, sorry” he muttered, stumbling on his feet.
“We confirmed your location. He was right. We’re sending help. Give it ten minutes.” Bruce announced over the comm.
She tapped her bracelet once to let her teammates know she heard them but couldn’t talk and then did the same thing three times in rapid succession. She squinted her eyes when the boy turned on a lamp.
“What do you mean ‘no’?!” Bruce sounded exasperated. She ignored him instead looking around the messy room she was in and the boy who managed to summon her. He didn’t look well.
“Tell me, could you hold on to my lasso for the rest of our talk?” Of course, she could bind him with it without his consent but it always made things easier. Additionally, she had no idea what he was capable of. She better play it safe until she had a better grasp on the situation.
Boy was clearly hesitant (understandably so if he knew what her weapon did) but with a sigh far wearier than a person his age should manage, he outstretched his hand waiting for Golden Perfect.
“I dragged you all the way here, it’s only fair” He admitted still quiet, grabbing lasso before picking his book back up. He seemed adamant about getting her back.
"What is your name, young sorcerer?"
“Daniel Jack Fenton. Please call me Danny. I’m really not a sorcerer this is my first time summoning someone and I probably won’t do it again. I’m sorry for getting you here I really didn’t want it to happen” newly named Danny almost pleaded. Now that she could see him properly, she realized that he looked sickly. He was pale like dead other than an ill blush that graced his cheek accompanied by a bleeding cut, bugs under his (now mundanely blue), bloodshot, glazed, unfocused eyes were so dark they almost seemed to be bruised. He was shivering under his thick blanket despite how warm his room was even without it. He should be in bed with a warm drink, not summoning unknown entities. Diana was suddenly very glad she got dragged instead of something possibly hostile boy wouldn’t be able to stop.
“Thank you, Danny. I’m not mad at you, it’s clear you didn’t want me to get here in the first place. But you don’t look too good, how do you feel?”
She heard her teammates stop planning for a moment.
Boy for his part, looked at her absolutely baffled. His shock grew even stronger when he answered “Bad” against his will. He covered his mouth with wide eyes, lasso still twisted around his left palm.
She wanted to press a little more but she wasn’t Batman. She understood when interrogation was a bad idea.
“Alright. Why don’t you put your book down and go to rest then? My friends can be here in a few minutes.”
Boy stared at space vaguely around her head, clearly considering pros and cons, tempted to take her offer. However before he could answer, mist left his mouth in a way that was normally impossible in such warm room. Danny jumped on his feet, dropping his blanket in the process, ready to fight. His feet were too far from each other, raised hands positioned in a way that left his almost entire torso unprotected. His whole pose screamed lack of proper training. Diana tensed and readied herself too, promising herself to teach Danny some proper combat after everything was settled and he healed.
“Do you know what we will face?” she whispered but before she was answered sound of high high-powered laser gun erupted from the room under them and no longer than a blink later, at least a 7-foot-tall robot with a mohawk phased through ground.
“Skulker” Danny sighed “Can we do it another time? I’m kinda busy” he tried to quip, still quiet, vaguely gesturing towards her. She doubted that whoever it was would care that by was busy if they attacked him so sick and exhausted. On the other hand, her presence could be enough of a threat to make the assailant go away. Naïve, but she could understand this line of thought. She put her hand on her sword, trying to look both imposing and non-provocative.
The robot laughed in a surprisingly organic way. Danny prepared to jump.
“You’ll not trick me like that, Phantom!” the robot announced loud like a cannon “I, Skulker, the Greatest Hunter in the entire Ghost Zone will have your pelt in my lair. Today days of your running come to an end.”
That sounded really, really bad. League was aware of the existence of a hero called Phantom and was meaning to reach out but because he was amazingly effective but showed no interest in things outside of his city, it wasn’t too high on their list of priorities. However now, it turned out that said hero was fourteen years old, clearly an overwhelmed kid doing his best.
“What a shameful being you are to attack a child at a time like that.” Skulker looked at her with a studious gaze.
“Amazon. Your bunch is such a rare sight. Not as rare as halfa but-”
“LEAVE HER OUT OF THIS!” Danny screeched, talking the robot to the ground. Soon boy was thrown to the wall, not letting as much as a whimper at the impact. Even more, he tried to get up and continue fighting like all heroes tended to do. Hunter flew towards him with a low chuckle. Gods help her, she was not going to let him touch this child ever again.
She beat Skulker and tied him up before Danny managed to stand back up. It was nice to see pure awe in his eyes when he looked at his tied up rogue. It took even less time to trap this monster in one of the containment devices boy had lying around. She couldn’t get over its resemblance to an actual thermos, especially after the young hero used words–
“Soup time”
As a catchphrase.
"Sorry, I'm usually better than that."
Obviously, he was sick and exhausted.
"You did as well as you could"
There was the sound of footsteps on the other side of the door.
“Danny, honey, are you alright? I heard those ghost scums again, don’t worry Mom’ll be there in a second” the middle-aged woman said, getting closer. Diana looked around for a potential hiding spot. Neither she nor Danny (probably) wanted to explain her presence there.
“Sorry Mom, I was watching one of older fights and my headphones unplugged. I didn’t know it would wake you up, sorry”
“It’s alright sweetheart. Don’t stay up for too long, you have school tomorrow and tell us if you find anything on ghosts” Mrs. Fenton answered with a soft, motherly tone. If Danny wasn’t clearly too sick to function, it would be picture perfect family moment.” Especially on this Phantom scum, we need to get rid of him soon, people are starting to believe his manipulations” addition oozed with hatred, successfully destroying last bits of illusion. Diana almost winced. Danny didn’t suppress this instinct.
“It wasn’t Phantom’s”
“Alright. Good night Danny.”
“ ‘Night Mom”
As soon as they heard the door to presumably a woman’s bedroom closing, the boy turned to her with wide eyes.
“They don’t know and they are ghost hunters.”
Phantom was often called a ghost. Oh.
It just kept getting worse.
“They are a good parents and love both of their kids. I’m sure they’ll accept me I’m just not ready to have this talk.”
Diana nodded silently. She really didn’t know how to go about it, especially since she just saw that his parents weren’t really as good as he thought they were. Though it was nice that they weren’t bad enough to kill his hope for acceptance.
Only then did her eyes land on a paper sheet more ink blue than white that got her summoned. She got it from the ground and started reading. Her skills in this matter were a little rusted but she had spent far too much time learning this to ever forget. Her eyes widened just the slightest bit when she deciphered the two biggest symbols.
“You tried to summon help. A mentor” she whispered. It wasn’t really a question but Danny nodded anyway, eyes locked on the floor. All of a sudden, he looked embarrassed.
“I honestly hoped I’d just have to strike a deal with a heroic ghost, sorry it got you instead.”
Diana smiled.
“How about we meet next week when you’re healthier and well-rested and you tell me what help you need?”
Short DPXDC Prompts #926
There’s so many “Batfam/Justice League summons Danny” ideas out there. What if it was the other way around? Danny, desperate for a mentor and wisdom in defending his small town, summons a Being of Justice to help teach him how to be a vigilante.
#dpxdc#bones prompts#prompt fill#danny phantom#diana of themyscira#diana prince#danny fenton#danny has bad time#diana is a diplomat of course she doesn't go for ass kicking as a first thing#any magic user actually dealing with summonings more often than omce a year seeing danny's ritual:#how the fuck did you make it work?#danny: your guess is as good as mine#or even better#do i do it correctly? the prompt fill thing I mean?#have a nice day dear stranger who got to this part
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Arshi FF: Tere Bin - Chapter 8
Read from the beginning | Chapter 7
Chapter 8: Ranjha (listen while reading)
Khushi
“What was he doing here?”
Khushi answered without turning, her head resting on the window sill as she studied the moon. “I don’t know.”
It’d taken a long time to escape to the room she shared with her sister after they’d first stepped through the doors. First, Amma had asked about the hospital visit, making Khushi recite everything the Doctor Sahib had said while Bua-ji interrupted often to ask questions. Babu-ji had soon taken over, asking to see the paperwork Khushi had collected and asking a few questions of his own. Still full from the gol gappe, Khushi had nibbled on some puri under Jiji’s watchful gaze while the family considered the payment plan the clinic had laid out.
Luckily, no one had asked exactly how she’d gotten home.
“You were in his car, Khushi.” Jiji came to stand next to her, her tone coloured with disapproval.
“The auto broke down. He was driving past.”
“He, of all the people in Lucknow and Delhi, just happened to be driving by? At the exact moment your auto broke down?”
An odd defensiveness flared in her chest, words popping out of her mouth before she’d thought them through.
“What can I say, Jiji? My phone’s battery was dead, it was dark. He offered to drop me home.”
Jiji reached out to touch her shoulder. “Did he fight with you again?”
No, he bought me gol gappe.
“No more than usual,” Khushi tried to smile at her sister. “I’m fine. Really. He drove me home. That’s all.”
Though she looked unconvinced, Jiji stepped away with a nod to ready herself for bed. Khushi waited until she was alone to snatch her bag from where it hung on a hook. Her searching fingers found the business card he’d offered.
“Well, it’s just that you like arguing so much, and we argue so often … I think we should keep in touch.”
At the time, she’d been so startled that she’d simply taken the card and slid from the car without answering. Jiji, fortunately, had been too busy scowling at him through the windows to notice as she’d slipped it into her bag.
The card was thick, the surface almost velvety to the touch. It sported a bright red logo in the top corner and announced his name in crisp black letters — ARNAV SINGH RAIZADA. Khushi shook her head to clear the unbidden memory of correcting his name on hundreds of letters.
The writing on the card included a number she recognised for the reception desk at the head offices and an email address that his managers monitored. But he’d scrawled another number untidily along one side with a black pen.
His personal number, Khushi realised with a jolt.
It felt strangely intimate, though logic reminded her that she’d had the same number saved in her phone before he’d broken it on the storeroom floor.
Why is he still in Lucknow?
On the heels of this thought came another: Why should I care?!
Her mind was suddenly awhirl with memories — raised voices and shouted words, a fall from his window, the broken door to the storeroom. His airs about money and power. The terror of the guesthouse.
Khushi ripped the business card in half, her breath coming in rapid pants, and then tore it into even smaller pieces. Tears stung in her eyes. She scrunched the pieces into her palm as Jiji returned to the room.
“Make sure you wake up early tomorrow,” her sister draped her towel near the window. “We’re going to the temple.”
“Okay.”
Waiting until Jiji was occupied with something in the cupboard, Khushi returned the ruined card to her bag. In the bathroom, she brushed her teeth and washed her face before studying her reflection. Her pulse was a chaotic drumbeat in her body, her thoughts a wild tangle. And underneath it all was something that thrilled and scared her at the same time, something that had followed her to Lucknow.
#####
“Everything leads back to him,” Jiji had groaned, rolling on her side on the bed they shared. “Just go to sleep quietly.”
It had been a week since they’d returned to Lucknow, and Khushi had been comparing the price of potatoes between Lucknow and Delhi. Or at least, that was how the conversation had started. She couldn’t remember how they’d gotten to talking about that Laad Governor.
“You’re right Jiji. We’re in Lucknow now and we’ll soon forget that we ever went to Delhi. Or that we met such cruel, haughty people. Although … Anjali-ji had such sweetness in her. It’s a shame that we had to leave without saying goodbye to her. At least we met one nice person in Delhi. Oh … and Nani-ji. Maybe two nice people. And Aakash-ji, I suppose, though —”
“— Khushi! Are you going to count out every member of his family? Your mind is like a compass that’s always stuck on him!”
“And why wouldn’t it be?” Khushi had asked hotly. “He sent me there to do some meaningless task, knowing the place was about to collapse.”
“I know. You’ll never have to see him again, Khushi. You resigned from that awful job, you gave him an earful, and now you’re here and he’s there.”
The words should have elated her, but they only left her feeling strangely hollow.
#####
That hollowness sat heavily inside her as Khushi joined her sister in their bed a few minutes later, sliding between the covers with a sigh.
“Are you sure you’re okay?” Jiji’s voice was soft in the dimness.
“Yes.”
“You barely ate dinner.”
“I’m not hungry.”
A short silence, in which Khushi’s mind unhelpfully replayed the way she’d fallen into his arms yet again.
Oh Devi Maiyya, couldn’t you find another place to make me slip? You mustn’t have liked the offering I left you this morning.
“I’m glad we came back to Babu-ji,” Jiji said softly. “I can’t imagine being away from home at a time like this.”
“The doctors said that as long as he rests properly and takes his medicines, there’s nothing to worry about.”
“He isn’t resting nearly enough, even with both of us at the shop.”
Khushi nodded her agreement, “He’s worried about the bills.”
“Bua-ji and Amma are talking about selling some jewellery. I thought I’d give them my bangles.”
“I have bangles we can sell too.”
It took a while for Jiji’s breathing to fall into the deep, slow rhythm of sleep. Khushi lay awake, her thoughts chasing each other in ever-tightening spirals.
The night of the photoshoot. The softness of her pallu as it slipped. The scorch of his gaze as it roved over her body and left her feeling singed. The electricity between them on Teej, every touch a bolt of lightning. The weight of him pressing into her in the storeroom.
She flushed, skin prickling and warmth blooming in secret places.
Stop it, Khushi. A handful of gol gappe is all it takes for you to forget his cruelty?
She turned onto her side with a huff. Sometimes it felt as though her life had been split into Before and After, as though falling at the fashion show had created an entirely new Khushi Kumari Gupta. A Khushi who was strangely compelled towards him, a Khushi who’d come dangerously close to swooning in his arms today. A Khushi who wanted something she had no name for.
“I didn’t know the situation at the guesthouse was that bad!”
“Do you really think I would’ve sent you there if I’d known? Is that what you think of me?”
For the first time, she allowed herself to entertain the idea that he hadn’t sent her there on purpose.
So what if he hadn’t? I was still trapped there for an entire day. He was wrong.
But the thought was impossible to dislodge now that it’d wormed into her mind. Having assumed he’d wanted to argue every time he’d approached her, she now considered whether he might have been trying to explain. She saw their interactions in a new light. The sweets, the cheque.
Did he feel guilty? Was he trying to say sorry?
She eventually fell into an uneasy sleep, tormented in her dreams by his eyes, his voice, the memory of his touch. She woke just before dawn, breathless and damp with sweat, the sheets tangled with her legs. Flinging them off, Khushi sat up in bed. Her sister made a questioning noise.
“Sleep, Jiji. It’s not time to wake up yet.”
A nameless storm raged in her chest, making it hard to breathe. She squeezed her eyes shut.
I should hate him.
A lurch in her tummy.
But I don’t.
Padding slowly over to her bag, she fished out the pieces of the business card one by one. There was a roll of tape amongst the paper and pens scattered on the table in the corner. Khushi glanced back at her sister as she sat. It took a few minutes to line up the jagged edges, to press the tape along them with trembling fingers until she could read his name again.
He’d set down a challenge. She wouldn’t back down.
********
Thanks for reading :) I know some of you may be disappointed with the level of introspection in this chapter and where I chose to end it. Tere Bin is Arnav’s story, one where he has to work out what he wants and how to get it while Khushi is in Lucknow. While I intend to dip into Khushi’s point of view where the story demands it (and I feel that her presence greatly improved Chapters 6 and 7), it will focus heavily on Arnav. I am not intentionally writing something to annoy or disappoint readers. I’m trying to do something very specific with this story, and like all experiments, I’m learning as I go :)
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How to Avoid Last-Minute Cramming
11 Sept 2022
As we all can see from my last post, last-minute cramming can be extremely stressful, and sometimes can be basically useless. Sadly, even though we all can see the reasoning as to why we should probably stop procrastinating so much that we have to do this amazing study strategy, it is often really hard to say for sure that we will stop cramming from now until the end of forever.
The Useless Advice You Hear Everywhere
A lot of times, articles will say that you simply need to become more motivated in order to stop cramming. But these articles will barely tell you how to build that motivation. Especially when that motivation of the test seemingly being so far in the future that there is absolutely no reason to get motivated now and actually do the studying before-hand. They basically tell you that the key to stopping procrastination is to simply say that you’re not gonna procrastinate anymore without giving you the knowledge of exactly how to do exactly that.
Another thing they tell you is to just make a schedule of when you’re going to study without telling you how to stick to that schedule, long term. They say to build a study habit without telling you how to stay motivated enough for you to actually make it a habit.
This situation is quite hard as it seems these authors don’t understand that sometimes just quitting procrastinating is a hard thing to do.
An Actually Interesting Article That Seems to Address These Concerns
“Why You Cram for Exams (And How to Stop)” by Scott H Young was an interesting read when it popped into my search results of trying to find the best solutions for our little cramming problem.
He explains procrastination as a thing that happens when your aversion to doing a task is greater than your actual motivation to do what needs to get done. He goes on to explain that you can either work to make yourself feel less averse to studying or improve your motivation to do it. This is different from what I am used to seeing as he actually brings up some interesting tips that seem small and very effective.
His tips to make your aversion shrink first start off as things we have all heard before: create a habit earlier in the school year or earlier before the deadline, even if it is a small one. I was ready to write it off, but I decided to keep reading to see if he may have something else to say. And he did: he says that one thing that makes studying so hard is the feeling of negative feedback. He says that the best way to fight this is to just go slower when you choose to study that portion of content as this will make you think you understand something before you move on to the next thing. One example he gives is that he won’t stop using flash cards until he gets one right, which will have to happen at some point as he keeps the ones he gets wrong in circulation.
To build motivation, he builds on the idea of making studying a habit. He explains it first as it becomes more of an obligation if you do it long enough, so you feel bad for missing that habit. He also brings out a decently simple solution: mark off days that you actually study. You will soon crave seeing those marks being made off as an accomplishment for studying, so you get yourself to start studying. He also says to look deeper into the subject and find a connection to it so that you become actually interested in the topic and actually want to study it.
These pieces of advice are things that I’m not used to hearing and I think I’m gonna try to use these methods for a little bit to see if they help.
Let me know if you feel the same, or if you feel completely different and have some criticisms. I love hearing from you.
#procrastinating#i procrastinate a lot#studyblr#studyblr community#productivity#studystudystudy#study motivation#motivation#study tips#procrastinator#cramming
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The future is symmetrical
When Mitch Kapor articulated the principle that “architecture is politics” at the founding of EFF, he was charging technologists with the moral duty to contemplate the kinds of social interactions their technological decisions would facilitate — and prohibit.
At question was nothing less than the character of the networked society. Would the vast, pluripotent, general purpose, interconnected network serve as a glorified video-on-demand service, the world’s greatest pornography distribution system, a giant high-tech mall?
Or could it be a public square, and if so, who would have the loudest voices in that square, who would be excluded from it, who will set its rules, and how will they be enforced?
As with its technical architecture, the political architecture of the net is a stack, encompassing everything from antitrust enforcement to spectrum allocation, protocol design to search-and-seizure laws, standards to top-level domain governance.
Among those many considerations is the absolutely vital question of service delivery itself. What kinds of wires or radio waves will carry your packets, who will own them, and how will they be configured?
For decades, a quiet war has been fought on this front, with two sides: the side that sees internet users as “mouse potatoes,” destined to passively absorb information feeds compiled by their betters; and the “netizen” side that envisions a truly participatory network design.
This deep division has been with us since the internet’s prehistory, at least since the fight over Usenet’s alt.* hierarchy, flaring up again during the P2P wars, with ISPs insisting that users were violating their “agreements” by running “servers.”
https://www.eff.org/deeplinks/2019/11/altinteroperabilityadversarial
Above all, this fight was waged in the deployment of home internet service. The decision turn the already-monopolistic cable and phone operators into ISPs cast a long shadow. Both of these industries think of their customers as passive information consumers, not participants.
As an entertainment exec in William Gibson’s 1992 novel Idoru describes her audience: “Best visualized as a vicious, lazy, profoundly ignorant, perpetually hungry organism craving the warm god-flesh of the anointed. Personally I like to imagine something the size of a baby hippo, the color of a week-old boiled potato, that lives by itself, in the dark, in a double-wide on the outskirts of Topeka. It’s covered with eyes and it sweats constantly. The sweat runs into those eyes and makes them sting. It has no mouth…no genitals, and can only express its mute extremes of murderous rage and infantile desire by changing the channels on a universal remote. Or by voting in presidential elections.”
Contrast this with the other cyberpunk archetype, the console cowboy who doesn’t merely surf the digital, but steers it — the active participant in the technological/media environment who is more than a recipient of others’ crafted messages.
For a long time, Big Tech and Big Telco tried to have it both ways. AT&T promoted teleconferencing and remote family life conducted by videophones in its 1993 “You Will” marketing campaign. Youtube exhorted you to “broadcast yourself.”
But AT&T also set data-caps, kicked users off for running servers, and engaged in every legal, semi-legal and outright illegal tactic imaginable to block high-speed fiber networks.
Youtube, meanwhile, blocked interoperability, leveraged vertical integration with Google search to exclude and starve competitors, and conspired with Big Content to create a “content moderation” system that’s two parts Kafka, one part Keystone Kops.
https://pluralistic.net/2020/12/12/fairy-use-tale/#content-id
While the questions raised by broad participation in networked society are thorny and complex, one question actually has a very simple and factual answer: “How should we connect our homes to the internet?” The answer: “Fiber.”
There is no wireless that can substitute for fiber. Wireless — 5G, Starlink, whatever — shares the same spectrum. We can make spectrum use more efficient (by tightly transmitting the wireless signals so they don’t interfere), but physics sets hard limits on wireless speeds.
Each strand of wire in a wired network, by contrast, is its own pocket universe, insulated from the next wire, with its own smaller, but exclusive, electromagnetic spectrum to use without interfering with any other wire on the other side of its insulation.
<img src=”https://craphound.com/images/broadband_comparison.jpeg" alt=”EFF’s broadband comparison chart, showing the maximum speeds of 4G (100mb), DSL (170mb), 5G (10gb), cable (50gb) and fiber (100tb).”>
But copper wire also has hard limits that are set by physics. The fastest theoretical copper data throughput is an infinitesimal fraction of the fastest fiber speeds. Fiber is millions-to-hundreds-of-millions times faster than copper.
https://www.eff.org/wp/case-fiber-home-today-why-fiber-superior-medium-21st-century-broadband
We should never run copper under another city street or along another pole. Any savings from maintaining 20th century network infrastructure will be eradicated by the cost of having to do twice the work to replace it with 21st century fiber in the foreseeable future.
Trying to wring performance gains out of copper in the age of fiber is like trying to improve the design of whale-oil lamps to stave off the expense of electrification. Sure, you don’t want anyone sitting in the dark but even the very best whale-oil lamp is already obsolete.
But besides future-proofing, there’s another reason to demand fiber over copper or wireless: symmetry. Our copper and (especially) wireless infrastructure is optimized for sending data to end-points, not getting data back. It’s mouse-potato broadband.
(this is especially true of any satellite broadband, which typically relies upon copper lines for its “return path,” and even when it doesn’t, has much slower uplinks that downlinks)
By contrast, fiber tends to be symmetrical — providing the same download and upload speeds. It is participatory broadband, suited for a world of distance ed, remote work, telemedicine, and cultural and political participation for all.
Fiber is so obviously better than copper or wireless that America paltry fiber rollouts needed to be engineered — they never would have happened on their own. The most critical piece of anti-fiber engineering is US regulators’ definition of broadband itself.
Since the dawn FCC interest in universal broadband, it adopted a technical definition of broadband that is asymmetrical, with far lower upload than download speeds. Despite lockdown and broadband-only connections to the outside world, Congress is set to continue this.
The latest iteration of the Democrats’ broadband bill defines “broadband” as any connection that is 100mb down and 20mb up (“100/20”). Both of these speeds paltry to the point of uselessness, but the upload speed is genuinely terrible.
https://www.eff.org/deeplinks/2021/07/future-symmetrical-high-speed-internet-speeds
US broadband usage has grown 21%/year since the 1980s. 100/20 broadband is inadequate for today’s applications — let alone tomorrow’s (by contrast, fiber is fast enough to last through the entire 21st century’s projected broadband demand and beyond, well into the 2100s).
Any wireless applications will also depend on fiber — your 5G devices have to be connected to something, and if that something is copper, your wireless speeds will never exceed copper’s maximum speeds. Innovation in spectrum management requires fiber — it doesn’t obviate it.
Today, the highest growth in broadband demand is in uploads, not downloads. People need fast uploads speeds to videoconference, to stream their games, to do remote work. The only way a 100/20 copper network’s upload speeds can be improved is by connecting it with fiber.
Every dollar spent on copper rollout is a dollar we’ll forfeit in a few years. It’s true that cable monopolists will wring a few billions out of us if we keep making do with their old copper, but upgrading copper just makes the inevitable fiber transition costlier.
China is nearing its goal of connecting 1 billion people to fiber. In America, millions are stuck with copper infrastructure literally consisting of century-old wires wrapped in newspaper, dipped in tar, and draped over tree-banches.
https://mn.gov/commerce-stat/pdfs/frontier-service-quality-report-final.pdf
Indeed, when it comes to America, monopoly carriers are slowing upload speeds — take Altice, the US’s fourth-largest ISP, which slashed its upload speeds by 89% “in line with competitors’ offerings.”
https://pluralistic.net/2021/06/27/immortan-altice/#broadband-is-a-human-right
America desperately needs a high-fiber diet:
https://pluralistic.net/2021/03/30/fight-for-44/#slowpokes
But it has a major blockage: the American right, who have conducted history’s greatest self-own by carrying water for telecoms monopolists, blocking municipal fiber:
https://pluralistic.net/2021/01/17/turner-diaries-fanfic/#1a-fiber
It’s darkly funny to see the people who demanded that “government stay out of my internet” now rail against monopoly social media’s censorship, given that a government ISP would be bound by the First Amendment, unlike Facebook or Twitter.
Luckily, Congress isn’t the only place where this debate is taking place. In California, Governor Newsom has unveiled an ambitious plan to connect every city and town to blazing-fast fiber, then help cities and counties get it to every home.
https://pluralistic.net/2021/05/15/how-to-rob-a-bank/#fiber-now
In tech circles, we use the term “read-only” to refer to blowhards who won’t let you get a word-in edgewise (this being one of the more prominent and unfortunate technical archetypes).
The “consumer” envisioned by asymmetrical broadband futures is write*-only — someone designed to have other peoples’ ideas crammed into their eyeballs, for their passive absorption. A consumer, not a citizen.
As Gibson put it, it’s a person who “can only express its mute extremes of murderous rage and infantile desire by changing the channels on a universal remote.”
Cyberpunk is a warning, not a suggestion.
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what are all the podcasts you listen to?
anon I'm so glad you asked
Since it is a pretty long list including synopses (stolen from the podcast feed or website because I'm Bad at summaries and in some cases it's been a while since I listened) I'm going to put it under a cut.
I've separated the list into "Complete" (either finished or cancelled) and "Ongoing" podcasts. Some have additional comments by me. Current favorites are marked orange. My eternal beloved are Our Fair City and Wolf 359.
Complete
ars PARADOXICA: "When an experiment in a time much like our own goes horribly awry, Dr. Sally Grissom finds herself stranded in the past and entrenched in the activities of a clandestine branch of the US government. Grissom and her team quickly learn that there's no safety net when toying with the fundamental logic of the universe."
Blackwood: "Five years ago, Molly Weaver, Bryan Anderson, and Nathan Howell started a podcast focused on the local legend of a monster called The Blackwood Bugman. Quickly, the investigation grew out of their control, as they discovered that, not only are the legends seemingly true, many people in Blackwood have turned up dead or disappeared without a trace." --> [this feels like the Blair With Project, but as a podcast. Didn't get a second season due to no funding, but it works as a standalone]
Dreamboy: "Dane, a spun-out musician spending the winter in Cleveland, Ohio, has two main goals: keeping his job at the Pepper Heights Zoo and trying not to waste all his time on Grindr. What he doesn’t expect is to get swept into a story about dreams, about forevers, about flickering lights, about unexplained deaths, about relentless change, and about the parts of ourselves that we wish other people knew to look for. Oh, and also a murderous zebra." --> [very NSFW; does cool things with music! Didn't get a second season due to no funding, but it works as a standalone]
King Fall AM: "...centers on a lonely little mountain town's late-night AM talk radio show and its paranormal, peculiar happenings and inhabitants." --> [cancelled after 100 episodes, ends on a huge cliffhanger]
Our Fair City: "A campy, post-apocalyptic audio drama." --> [I know the description sounds like nothing but just trust me, I love it so much]
Steal the Stars: "...is a gripping noir science fiction thriller in 14 episodes: Forbidden love, a crashed UFO, an alien body, and an impossible heist unlike any ever attempted."
Stellar Firma: "...a weekly Science Fiction, Comedy podcast following the misadventures of Stellar Firma Ltd.'s highest born but lowest achieving planetary designer Trexel Geistman and his bewildered clone assistant David 7. Join them each episode as they attempt to take listener submissions and craft them into the galaxy's most luxurious, most expensive and most questionably designed bespoke planets. However, with Trexel's corporate shark of a line manager Hartro Piltz breathing down their necks and I.M.O.G.E.N., the station's omnipresent and omniinvasive stationwide A.I. monitoring those necks to within 3 decimal places, they'll be lucky to make it a week before being slurried and recycled into raw human resources." --> [semi-improvised, I thought I'd have a problem with the improv bit because that's not usually my thing, but no, I absolutely devoured this]
TANIS: "...is a serialized docudrama about a fascinating and surprising mystery: the myth of Tanis. Tanis is an exploration of the nature of truth, conspiracy, and information. Tanis is what happens when the lines of science and fiction start to blur." [+ spinoff The Last Movie] --> [I have no clue what the hell is going on here]
The Black Tapes: "...is a serialized docudrama about one journalist's searc for truth, her enigmatic subject's mysterious past, and the literal and figurative ghosts that haunt them both."
The Magnus Archives: "...is a weekly horror fiction anthology podcast examining what lurks in the archives of the Magnus Institute, an organisation dedicated to researching the esoteric and the weird. Join new head archivist Jonathan Sims as he attempts to bring a seemingly neglected collection of supernatural statements up to date, converting them to audio and supplementing them with follow-up work from his small but dedicated team. Individually, they are unsettling. Together they begin to form a picture that is truly horrifying because as they look into the depths of the archives, something starts to look back…"
Time:Bombs: "...a new audio drama podcast about the hilarious world of bomb disposal. Ride along with EOD technician Simon Teller on the busiest night of the year for him and his team - when business is, quite literally, booming."
Wolf 359: "Life's not easy for Doug Eiffel, the communications officer for the U.S.S. Hephaestus Research Station, currently on Day 448 of its orbit around red dwarf star Wolf 359. He's stuck on a scientific survey mission of indeterminate length, 7.8 light years from Earth. His only company on board the station are stern mission chief Minkowski, insane science officer Hilbert, and Hephaestus Station's sentient, often malfunctioning operating system Hera. He doesn't have much to do for his job other than monitoring static and intercepting the occasional decades-old radio broadcast from Earth, so he spends most of his time creating extensive audio logs about the ordinary, day-to-day happenings within the station. But the Hephaestus is an odd place, and life in extremely isolated, zero gravity conditions has a way of doing funny things to people's minds. Even the simplest of tasks can turn into a gargantuan struggle, and the most ordinary-seeming things have a way of turning into anything but that." --> [starts funny, turns very intense]
Ongoing
Alba Salix, Roya Physician (+ The Axe & Crown): "A witch, her apprentice, and her fairy herbalist treat the ills of a fairy-tale kingdom." + "Gubbin the troll tavernkeeper deals with his clueless new landlord, his shady niece, and some new competition."
Archive 81: "A found footage horror podcast about ritual, stories, and sound."
Arden: "A (fictional) true crime podcast about cold cases and the reporter and detective who try to solve them."
Brimstone Valley Mall: "The year is 1999. Lurking somewhere between Hot Topic and the food court, five misfit demons from Hell kill time inciting sin in a suburban shopping mall. When the lead singer of their band goes mysteriously missing, the demons only have two weeks to find him before they play the biggest gig of the millennium - or face the wrath of Satan herself."
CARAVAN: "First rule of Wound Canyon: No one who gets in, ever gets out. So when a brilliant, ghostly specter flies through the sky amid the rain and lightning, Samir stumbles off a steep cliff and into a hidden world, one in which demons, vampires, and all other manner of paranormal creatures take sanctuary." --> [also pretty NSFW and horny in general]
Death by Dying: "The Obituary Writer of Crestfall, Idaho finds himself deeply in over his head as he investigates a series of strange and mysterious deaths… when he is supposed to simply be writing obituaries. Along the way he encounters murderous farmers, man-eating cats, haunted bicycles, and a healthy dose of ominous shadows." --> [I had to stop listening to this in public because it kept making me undignified laugh and snort noises]
Desperado: "Blood magic, Voodoo magic, old gods, new gods: We've got it all! Follow the story of misfits from all over the world, as they try to survive and protect their heritage from modern-day crusaders."
EOS 10: "Doctors in space, a deposed alien prince, a super gay space pirate and a fiery nurse who'll help you win your bar fight."
Girl In Space: "Abandoned on a dying ship in the farthest reaches of known space, a young scientist fights for survival (and patience with the on-board A.I.). Who is she? No one knows. But a lot of dangerous entities really want to find out. Listen as the story unfolds for science, guns, trust, anti-matter, truth, beauty, inner turmoil, and delicious cheeses. It’s all here. In space."
Janus Descending: "...follows the arrival of two xenoarcheologists on a small world orbiting a binary star. But what starts off as an expedition to survey the planet and the remains of a lost alien civilization, turns into a monstrous game of cat and mouse, as the two scientists are left to face the creatures that killed the planet in the first place. Told from two alternating perspectives, Janus Descending is an experience of crossing timelines, as one character describes the nightmare from end to beginning, and the other, from beginning to the end." --> [absolutely harrowing horror]
Love and Luck: "...is a fictional radio play podcast, told via voicemails and set in present day Melbourne, Australia. A slice of life queer romance story with a touch of magic, it follows the relationship between two men, Jason and Kane, as their love grows both for each other and their community." --> [soft and gay, feels like a warm hug]
Potterless: "Join Mike Schubert, a grown man reading the Harry Potter series for the first time, as he sits down with HP fanatics to poke fun at plot holes, make painfully incorrect predictions, and bask in the sassiness of the characters." --> [the only non-fiction podcast on the list]
Primordial Deep: "When a long extinct sea creature washes up on the shores of Coney Island, marine biologist Dr. Marella Morgan is contacted by a secret organization to investigate the origins of the creature’s sudden and unnatural resurgence. Soon, she and a team of experts find themselves living on the research station The Tiamat, traveling along the abyssal plains as they search for answers far below the waves. But there are dangers in these ancient waters. Reawakened, prehistoric monsters are rising from the deep -- jaws wide and waiting, and in the darkness, something is stirring."
Red Valley: "No one at Overhead Industries wants to talk about defunct research station Red Valley, and account man Warren Godby is out of his depth. When he meets Gordon Porlock, a disgruntled archivist with a bag of tapes from the station’s last known occupant, they will begin a journey to the limits of experimental science, confront horror and trauma from the past, present and future, and try to remember the cheat codes from Sonic the Hedgehog 2."
Rusty Quill Gaming: "An actual play podcast following a mixed ability group of comedians, improvisers, gamers, and writers as they play through the extended, tabletop roleplaying campaign Erasing the Line, an original game world of the GM’s crafting." --> [took me a while to get into because I have trouble focusing on non-scripted things, but eventually I got really hooked on the plot and attached to the characters. This podcast is really fucked up at times if you think about it]
SAYER: "A narrative fiction podcast set on Earth’s man-made second moon, Typhon. The eponymous SAYER is a highly advanced, self-aware AI created to help acclimate new residents to their new lives, and their new employment with Ærolith Dynamics." --> [feels like Welcome to Night Vale but narrated by GLaDOS from Portal]
StarTripper!!: "Join Feston Pyxis on a road-trip through the cosmos, as he leaves behind his old life in search of the best and wildest experiences the galaxy has to offer!"
The Amelia Project: "...is a secret agency that fakes its clients' deaths, then lets them reappear with a brand new identity! A black comedy full of secrets, twists... and cocoa."
The Big Loop: "...a biweekly anthology series. Each episode is a self-contained narrative exploring the strange, the wonderful, the terrifying, and the heartbreaking. Stories of finite beings in an infinite universe." --> [I don't like anthologies, except this one]
The Bright Sessions: "Dr. Bright provides therapy for the strange and unusual; their sessions have been recorded for research purposes." --> [think X-Men, but with therapy instead of a school]
The Deca Tapes: "Recordings have surfaced of ten people that are locked into the same space together. We don’t know where they are, or if they'll get out. But the answers must be somewhere on these tapes."
The Silt Verses: "Carpenter and Faulkner, two worshippers of an outlawed god, travel up the length of their deity’s great black river, searching for holy revelations. As their pilgrimage lengthens and the river’s mysteries deepen, the two acolytes find themselves under threat from a police manhunt, but also come into conflict with the weirder gods that have flourished in these forgotten rural territories."
The White Vault: "Follow the collected records of a repair team sent to Outpost Fristed in the vast white wastes of Svalbard and unravel what lies waiting in the ice below."
Tides: "...is the story of Dr. Winifred Eurus, a xenobiologist trapped on an unfamiliar planet with hostile tidal forces. She must use her wits, sarcasm and intellectual curiosity to survive long enough to be rescued. But there might be more to life on this planet than she expected." --> [think The Martian, but on a water planet]
Unwell, a Midwestern Gothic Mystery: "Lillian Harper moves to the small town of Mt. Absalom, Ohio, to care for her estranged mother Dorothy after an injury. Living in the town's boarding house which has been run by her family for generations, she discovers conspiracies, ghosts, and a new family in the house's strange assortment of residents."
VAST Horizon: "Nolira is an agronomist tasked with establishing agriculture in a new solar system, but when she wakes up on a now- empty colony ship, the whole of her plan disappears. The ship has been set adrift, with numerous mission-critical problems requiring immediate attendance outside of her area of expertise. Nolira is aided by the ship’s malfunctioning AI, which acts as her confidant and companion during the fight for survival."
Victoriocity: "Even Greater London, 1887. In this vast metropolis, Inspector Archibald Fleet and journalist Clara Entwhistle investigate a murder, only to find themselves at the centre of a conspiracy of impossible proportions."
We Fix Space Junk: "...follows seasoned smuggler Kilner and reluctant fugitive Samantha as they travel the galaxy, dodging bullets and meeting strange and wonderful beings as they carry out odd jobs on the fringes of the law."
Welcome to Night Vale: "Twice-monthly community updates for the small desert town of Night Vale, where every conspiracy theory is true. Turn on your radio and hide."
Within the Wires: "Stories told through found audio from an alternate universe."
Wooden Overcoats: "Rudyard Funn and his equally miserable sister Antigone run their family's failing funeral parlour, where they get the body in the coffin in the ground on time. But one day they find everyone enjoying themselves at the funerals of a new competitor - the impossibly perfect Eric Chapman! With their dogsbody Georgie, and a mouse called Madeleine, the Funns are taking drastic steps to stay in the business…" --> [one of THE funniest podcasts I have ever listened to]
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Hello There! If it wouldn't be too late to ask for a fic (please feel free to ignore if so), may I please possibly request #61 and #69 for Lokius? I would truly appreciate it!
Anon, I am SO SORRY that it took me too long to answer you. I wanted to watch the last episode before jumping into ideas for the prompt you gave me and honestly, I'm glad that I did. It was nice to write again for these two and I feel like I know them a little bit more now - however, excuse me if any of them sound a little bit out of character and please warn me if I do so. I'm always trying to improve haha Anyway! You asked for: love confessions + flirting under fire. I didn't knew what flirting under fire was - at least, not with a NAME to it and it's one of my favourite tropes. It reminded me of that Pirates of the Caribbean scene with William and Elizabeth and it was such a nice memory. I took the liberty of creating some back story for Mobius and throwing some prophecies for the end of the show. Oh, btw, I am always taking requests (not only for Lokius, Winterbaron or Marvel pairings), so feel free to message me whatever idea you have! <3 I hope you like it! As usual, the story is available under "read more" and on ao3 as well! Reblogs and comments are more than welcome! <3 Warnings: Spoilers for episode 3.
"This place is going to explode in a few minutes, come on," Sylvie's voice was urgent as the trio made their way through the halls of the TVA in a hurry. Loki's left arm rested on Mobius' shoulders as the god walked with some difficulty, practically being dragged by the ex-agent through the halls to the exit of the institution, where they would use a temp-pad to escape.
Los Angeles, California, 1996.
The location and time had been handpicked by Loki after stealing one of the TVA files contained in a specific folder. The folder about the recruitment of Mobius M. Mobius. As far as he had read, Mobius used to work in a local marina, organizing the rental of spaces and, mainly, Jet Skis. The irony of it made him laugh - even though it was a powerful group, the TVA had not been able to erase some of the most intrinsic things about Mobius the mortal, the Midgardian: his passion for his work and for water sports, even if the ex-agent did not know where it came from. Loki allowed himself a few sentimental moments while reading the files, before Sylvie took them from his hands and offered, "so, are we going to save your Prince Charming or not?"
The Asgardian could not even consider the possibility of not accepting that offer.
It didn't take long before they were inside the TVA again.Sylvie had been busy fighting the plan, while Loki had searched the rooms for Mobius. It was not an easy reunion - the agent still held grudges over Loki's supposed betrayal of his trust, and even though he had explanations, the Asgardian knew he deserved some of that treatment. "I promise it will all make sense later but please come with me," he begged - and to the surprise of both Mobius and Loki, the mortal followed him without question.
And there the three of them were, running away from the remaining TVA guards, following the plan of the one who, until recently, was the main reason for the union between god and mortal, variant and variant.
They were a few feet from the temp-pad when one of the guards' bullets hit Loki's other shoulder - not enough to endanger the other's life, but enough to slow his steps, which were not remotely as fast as they needed them to be. "You two, run to the temp-pad, I'll slow them down. Don't leave without me!" uttered Sylvie to both of them, and nodding, Mobius dragged Loki to the temp-pad on a rock, resting the brunette there as he fiddled with the settings.
"Mobius...," mumbled Loki. They hadn't had time to talk, and even though he didn't want to have that conversation there, in imminent danger of one of the two of them getting hit and to the sounds of Sylvie's screams in the background, he needed to talk. Now. “Not now, Loki”, said Mobius, without looking at the others' faces. Underneath the frown, Loki knew he was scared - the whole situation was a little scary for himself and, in a way, he was living it twice - as Loki and as Sylvie. He could feel her fear and, in some ways, he knew that he was experiencing the same fear. The thought that coming back to the main timeline could end his or hers existence had crossed their minds a few times and they both had talked about that - she was willing to sacrifice herself after her job was done. He wasn’t, but he would do that to keep her alive as long as she promised that she would look after Mobius and try to find Thor. Sylvie had promised she would do her best but, in the end, none of them knew what could happen when they cross the timelines. The irony of it all would make him laugh if it were an Asgardian party tale and not something he was actually experiencing - something that could cause him a real loss in his life.
The agent, for his part, was... being liberated. What was he so terrified of? That didn’t made sense but he could feel the fear both in the air and in his eyes. "Mobius, pay attention to me. Don't change the date on the temp-pad. I... looked at your files. We'll get you back to your life before all this, before... the TVA declared you a variant and imprisoned you here," Loki explained, finally drawing Mobius' attention to himself, who was staring at him visibly confused and alarmed by the offer being made. As if he was insulted by what Loki had said. "Loki, what makes you think I would ever want to go back to my previous life? I've seen too much, I'm not the same person as before. The 90's may have been a few years ago but I don't know how to be who I used to be," Mobius was direct - he was looking at Loki intently, hoping that his eyes would make sure of how serious he was being about this.
He hoped, too, that Loki could tell between the lines of what he was saying that he didn't want to be separated from him again. And a significant part of the agent hoped that the feeling was reciprocated by the other man in front of him. The black-haired one, on the other hand, was watching Mobius with visible confusion, not understanding how he could deny himself the possibility of coming back to the life that was stolen from him. However, soon he could understand why and a little smile appeared on his lips.
Allowing himself one last impulsive act, Loki leaned his body on the rock at his back and brought both hands to Mobius' face, sealing their lips in a delicate, yet urgent kiss - a kiss that reflected the peculiar mixture that was the impulsiveness of his act in the midst of how much he had wanted to do it for so long, even though a significant part of that time had been spent denying himself that desire. He felt the reciprocation on Mobius' part - as hesitant and as intense as his own, in a contradiction that completed itself. If it weren't for the occasion and the moment they were living, Loki would have appreciated how "a contradiction that completed itself" seemed to explain the whole trajectory of the two of them up to that point.
Something inside him, however, told him that that would not be the last time he would have Mobius' lips against his own.
"Hey, could you two hurry up there?" shouted Sylvie, approaching the two of them with urgency, interrupting their moment without any hesitation. Loki held on to Mobius, seeking support, and held on to Sylvie, trying to keep her close to him while she manipulated the temp-pad.
Whatever happened when the three of them returned to the main timeline would be up to fate - as long as he was with those who had become his true north, he would be fine.
#loki#lokius#loki laufeyson#mobius m. mobius#agent mobius#loki x mobius#sylvie#sylvie lushton#sylvie laufeydottir#loki spoilers
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TEASER — CHECKMATE (OT8, SKZ)
checkmate — an ot8 stray kids mafia!au
description. in which a group of friends play a realistic game of mafia where it’s all fun in games until one of them goes missing.
pairings. han jisung x female!reader, bang chan x byun taehee (oc), seo changbin x jeon saeyeon (oc)
genre. mystery, thriller.
warnings. swearing, character deaths (nothing too graphic)
word count. 19k
tags and other notes. i finished writing this fic way back in november but i was torn between chopping this fic into chapters (the way it was written) or posting it the way it appears in my google docs (as one long ass file). i have finally reached the decision (with the help of a few people from kpopscape, ily) to settle with the latter.
i hope you’ll enjoy reading this as much as i had enjoyed conceptualizing it in the shower 2 months ago.
tags: @skzflix , i’m not sure if you remember me talking about a jisung fic a few months ago (or if you even remember me at all) but here it is. finally free from my google docs.
let me know if anyone wants to be tagged when i finally drop this. :)
to be posted on. january 23, 00:00 KST.
about checkmate. Here are a few things you need to know about this AU before proceeding: Stray Kids and the three other characters (you and the two other OCs) are in one big friend group and are in the same graduating class. And because they’re all from the same batch, I’ve aged down Chan and Lee Know to ‘99. Hence, the ‘99s are Chan, Minho, Changbin and Taehee (OC), the ‘00s are Hyunjin, Jisung, Felix, Seungmin and you, and the ‘01s are Jeongin and Saeyeon.
High school had always seemed like a grey area in life. Maybe it was because of the sweet mix of innocence and corruption in the minds of everyone you got to interact with that made it seem like it was neutral. The halls were littered with people with various upbringings and influences of their own. No one was either good or bad yet—there was no way to tell which among you would make it in life or not. Just a bunch of angsty young adults torn between being worried with what the future held and making the most of the present.
In high school, people were bound to make friends that either lasted until graduation or the remainder of their respective lifetimes. There was no way to tell where their lots belonged but sometimes they wished it belonged in the latter. It had only been you and the two other girls until the eight boys took you under their wing in sophomore year—an unspoken rule the boys had with people who sat at the back row along with them.
2 school years and a shit ton of bickering later, you were all inseparable whenever together. God help the teachers that had all 11 of you in the same class together throughout high school. Thankfully, this academic year, it only happened once a week and all you could do was wish your homeroom teacher well.
The crew met at lunch everyday, another unspoken rule that was never decided but followed throughout the entirety of your high school days. It was impressive how two whole lunch tables were vacated the day Hyunjin cracked a height joke to Changbin which sparked a food fight in the middle of junior year. After that day, the whole gang set out to search for a new spot to eat lunch because according to Chan, staying together weighed more than eating conveniently at the cafeteria. Some of the kids disagreed with it but no one ever bothered to be vocal about it.
And this is how you all ended up eating lunch on the bleachers of the school gym for the remaining two years of high school.
Eating in the gym meant that you didn’t have to compete with the voices of the preps from the other table or the lunch lady whose patience had worn thin from the lunch rush. Which also meant that you didn’t have to keep your voices down whenever you played Mafia. The game never failed to be entertaining despite being played for roughly two years now. Anyone in the crew could even say they’d improved their own deducing skills as they cracked down the Mafia more easily with every round played.
All of you except Jisung anyway, who either got voted out of suspicion for being the Mafia or being killed by the Mafia themselves.
So when Lee Minho walks into the gym one day with a tempting offer in hand, Jisung is the first to say yes.
The hoverboard Minho is riding halts right by the bleachers before he picks it up. The other boys stop their game of basketball and gather round. Hoverboard in one hand and flyer in the other, he raises it up for everyone to see.
“What do you guys think?” he asks, watching everyone’s eyes skim over the flyer he’d picked up from the school bulletin board.
“I think it’s a great idea.”
“I think it’s pretty stupid.”
The voices come in unison, creating a rift in the decision of the crew in an instant. A bubble of laughter escapes out of one person's lips and the others follow. Jisung stands up from his seat on the bleachers, eyeing the smirking purple haired boy who was staring right back at him.
When the laughter dies down he finally speaks, “Do you have a problem?”
“What’s the point?” Seungmin answers, “You always lose anyway.”
Laughter fills the empty hall again, echoing off the walls in a seemingly mocking way that makes Jisung ball his fists. Chan purses his lips in annoyance, tracing the creases on his forehead before standing up to stall the fight threatening to happen at any given moment.
You watch as the tension between the two 00’s intensifies. When you catch a glimpse of Chan’s stressed face, you take it upon yourself to reign Jisung down. “Jisung, just sit down please.”
“Oh,” he turns to you, eyes wide in disbelief, “so you’re siding with them too? Fine.”
You wanted to argue but it’d only cause more ruckus. At least, even when he had his back turned to you, Jisung obliged to sit down. You let out a sigh and leave him alone.
Chan jumps down from the bleachers before taking the flyer from Minho, “If it isn’t clear to any of you yet, the flyer offers the most realistic Mafia game ever. All free. We just need to give them our names, show up at the address and we play.”
“Seems sketchy,” Taehee remarks.
“You doubt everything,” Changbin rebuts, to which the girl just shrugs.
Jeongin jumps down from the bleachers, taking the flyer from Chan to read it for himself. He turns to the awaiting crowd before him, “What could go wrong? It was posted on the school bulletin board after all.” Chan points in agreement before turning to see the reactions of the rest of the people there.
“It’s just a game of Mafia,” Felix finally says, “and we’re graduating so we might not get this opportunity again.”
Jisung finally turns around and faces everyone else, “I know right. I feel like this is going to be the best idea ever.”
#stray kids#stray kids fic#stray kids fics#skz#skz imagines#skz fics#stray kids angst#stray kids fluff#stray kids thriller#idk what tags to put so
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Pirates of the Caribbean
This is an ask from @shrigma-male, but i accidentally deleted the ask.. so sorry! I am high key excited to get an ask about this topic, as the Pirates of the Caribbean ride is probably one of my earliest animatronic centric obsessions. not only is it one of the earliest and most impressive feats of Imagineering, it also remains solid to this day. it houses a great many iconic animatronic figurines, all of which work together in perfect harmony to capture beautifully life filled scenes of a cohesive storyline. Its individual ride concept was so strong that it birthed a line of clones and even a famous movie franchise. isn’t that sick? a RIDE was the key source material for a whole movie series! but it’s unsurprising, with the time and care poured into the ride. Unfortunately, or fortunately depending on how you think about it, the ride is JAM PACKED so there is a LOT to talk about. This will only be a super brief post information-wise, but who knows? There may be more to come if this performs well. Apologies, my life’s not going great at the moment and i don’t have a lot of spare time so this is not as high a quality as i would like it to be.
Here’s my fast fact file on it!
Debut: March 16, 1967
Withdrawal: All rides are still operating
Attraction: The Pirates of the Caribbean
Locations: Disneyland, Magic Kingdom, Tokyo Disneyland, Disneyland Paris, Shanghai Disney (but this one’s heavily modified)
Attraction Type: Dark ride
Riders Per Vehicle: 23–24
Number of vehicles: 50
Animatronics: 119 ish but it depends on the ride version
Ride videos: The entire ride varies from version to version and different people want to see different parts. i’m leaving you guys to find your own ride videos. it’s a very popular ride, just type on in to youtube and you’ll find heaps of nice high quality ones.
The thing that stands out about this ride is the theming and the sheer amount of effort put in to creating an immersive environment. the ride houses an impressive 119 audio animatronics, 53 of which are animals. There are 630,000 gallons of water in the ride (original Disneyland) and takes three whole days to drain. there are over 40,000 gold coins in the treasure room scene alone. It holds what could possibly be considered Disney’s first themed restaurant which can be seen at the start of the ride. It is objectively one of the coolest things I’ve ever ridden. I want to call specific attention to the boat scene, where cannons fare at each other from opposite ships, creating glowing impacts and throwing water about. the first time I rode it it ensnared my attention and completely suspended my disbelief.The ride system is based on the one used in it’s a small world, due to that rides incredible success in debuting a boat-based transport system. Although I hate it’s a small world with a burning passion and refuse to write anything on it, I must be forced to admit that it did wonders as a test on how to create a good dark ride, emphasising key features such as a high rider capacity, boat-based transport system, and proving that animatronics are an incredibly attractive key event. Since the 60’s when it debuted, the Pirates of the Caribbean ride has gone through many changes throughout its location, including entire scenes being added and removed. but what it has maintained throughout its historic run time is its notoriety and splendour. the key change that I will bring up is the 2006 and 2007 renovations that include more theming from the very successful movie franchise. slightly unrelated, but the song “Yo ho, a pirate’s life for me” was actually first written for the ride. The rides are all being constantly updated in minor ways whether it’s slightly improving the animatronics, touching up background details or changing costuming. I’ll attach here a brief sort of timeline of the ride that I’ve whipped up here, but it only touches on the most notable modifications. sorry about how crap-tier it is..



Now, to talk more specifically about animatronics. The animatronics used on this ride are some of the earliest made by Disney. some are really quite basic, with their full range of motions being a singular full body action such as raising and lowering out of a barrel, but others move heads and arms in (sort of) lifelike actions. Some are newer, (specifically captain Jack Sparrow), but most are the original ones from the 60’s. One of my (and everyone’s tbh) favourites is the redheaded lady. She is (very originally) named Redd. Previously she was being sold off for auction, but in 2018 she was swapped to being an auctioneer. She has stunning red curls and a beautiful dress to match, and now holds a gun. here’s a little before and after.

in the same refurbishment that changed her the mist screen in the tunnel before the fort battle was removed and replaced with a pirate in a cage who turns into a skeleton via an optical trick as well as an octopus playing with some medallions, along with the original 1967 narration about cursed treasure being restored. Her new version is based off none other than Anne Bonny herself (worth a google, she’s a fucking BOSS (like seriously!! Queer history icon!!! LOOK 👏 HER 👏 UP 👏 )) . She’s also displayed in dead man’s cove in a portrait, which I think is kinda neat. Her Paris version is completely silent, but the others yell about selling rum. Sadly I have never actually seen the new Redd in person, as I have only ridden the ride in Tokyo (where she is still being sold).
Now, the barker bird! oh how I love him so <3 he’s a little green pirate parrot, who spent his days crying about the ride. he was originally in the queue area but got kicked outside eventually to help deal with crowd control. he was then gotten rid of in 2006 in the big movie refurb. He was remarkably similar to the original barker bird who resided outside of the Enchanted Tikki Room; however, the pirate version has a peg leg, eye patch, tattoo on his chest and wondrously villainous hat. he was originally based off of Captain Flint, the parrot from Treasure Island. It is theorised that he has a skeletal clone inside the ride; the parrot belonging to “the Dirty Feet pirate”.
When you first get on the ride, the first animatronic you come across is Old Joe. he is an animatronic character used in multiple different attractions, including Liberty Belle Riverboat, The Western River and Mark Twain Riverboat. in each version, he lives in a shack and is associated with the banjo. I say associated because it is actually a really common misconception that he actually plays the banjo. he does not, it is just a dark scene and there is banjo music playing around him. you can see the tip of his pipe glowing as you approach it in the ride, lit up alongside the fireflies. he is a small taste of what is to come.
Barbossa replaced the original pirate captain of The Wicked Wench in the boat battle scene in the mass movie renovation. he is my tied favourite with the redhead, as his dialog adds so much to the scene. his character moves in a beautiful fashion, lit up by a spotlight. His face is artfully painted, capturing what I believe to be the most human expression in the entire ride. His boat is fighting a Castillo del Morro fortress of Isla Tesoro, whilst busy searching for treasure and presumably captain jack sparrow. in 2011 his WDW version’s outfit was swapped over to his privateer uniform from On Stranger Tides, to keep the ride tied to the movies. What can be considered quite odd is that in Paris’s later renovation, the Captain did not replace the Wicked Wench captain, and was rather added in to a scene at the end of the ride, in the skeleton grotto. he is standing on the shipwreck beside the skeleton helmsman, carrying a lantern.
The auctioneer. I don’t like him. greasy man. his eyes are wild. He’s originally voiced by Paul Frees (an icon, a legend) and is inspired by Captain Bartholomew Roberts (considered the most successful pirate in the golden age of piracy. He is also a pirate from the ship The Wicked Wench, and his auction is set up near a canteen called "La Cantina”. very creative. He was originally selling brides (human trafficking, not very snazzy) but now he sells chickens he stole from townspeople. however, this is unsuccessful. In the Paris version, instead of the chickens he is trying to sell a painting of Jean Laffite. Funnily enough, Jean is one of Disney’s sort of “stand in” pirate characters that they frequently just use whenever they need a pirate to slide in. Unfortunately, the auctioneer is always kept relatively up to date with the shiniest, newest technology that Disney can spare, and is always one of the most advanced figures on the ride. doesn’t deserve it, he’s slimy and I don’t like him. I should probably mention that he doesn’t actually have a name other than the auctioneer. There’s also a clone of him used in the haunted mansion for the duelling animatronics. loser.
This is a very long post, so I shall cut it here. I will leave you with an image gallery, further reading and a possible promise of a part two if this post does well. Thank you!
(ok so i actually haven’t got any further reading gathered yet. give me like 6 hours and ill fix it in an edit. i promise. i just want to get this post out asap)

#animatronic#audio animatronics#Audio Animatronic#animatronics#Disney#disney parks#pirates#pirates of the caribbean#redd#captain barbossa#history#long post
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A Look Back At...The Last Generation (2013-2020)

I’d like to start this off by thanking those who encouraged me to write this article, my friends and family who encouraged me to rekindle this project despite my own trepidation. I hope its quality lives up to those lofty expectations.
Say what you will about the hobby, gaming is in many ways the gift that keeps on giving. Every year there are hundreds, if not thousands of new offerings for every brand of player out there. And wouldn't you know it, there's a fairly significant portion of that library that are actually pretty good. Now, people will argue ad infinitum about what games are the best, or what consoles, or even which generation trumps the rest. This diversity of opinion is what has allowed gaming discussion to thrive just as potently as the medium which it encapsulates. Like any opinion, all of this is especially subjective; great games have been coming out pretty much every year since gaming began, a trend that seems like it will continue as long as gaming itself continues to thrive. While some may argue, I would say the latest generation thrived especially well. Ignoring the Wii-U, since I never owned one, and skirting around handhelds, the latest generation spanned the life of the Xbox One, the PlayStation 4, and technically, the Nintendo Switch. And through their seven-year life [switch notwithstanding], we saw the release of some truly excellent games - from top budget AAA titles to humble indie offerings. Now, in 2020, while we as a community are taking our first steps into the new generation of gaming, I think it fair to take pause, gaze back, and remember some of the games that made the latest generation so memorable for so many.
2013
2013 marked the start of the last-gen, with the release of both the Xbox One and the PlayStation 4. Both consoles were built to shepherd out their predecessors, marking leaps in visual fidelity and infrastructure that would empower them to become the monoliths of gaming that they hoped to be. I won't say that both consoles had an equally vibrant launch, but they both tried to put their best foot forward. While the Xbox was busy desperately trying to become the multimedia center for your living room, Sony kicked off the next generation in style, releasing a whole seven days earlier than its competitor. With the Xbox not far behind, both consoles brought a suite of new, shiny games to play. Well, in theory, anyway. I'm not here to speak of the quality of the launch lineups of either console, but what I can do is list off the game that stood out, and why it made it onto my list.
-Assassin's Creed Black Flag Black Flag actually saw its initial release on the PS3 and Xbox 360 almost a month prior to the soon to be current generation, but with both new consoles came a second release, one that came equipped with all the bells and whistles you'd expect from what was then a next-gen game. It doesn't look good for my list to start things off on a technicality, but this game is worth it. Black Flag remains one of my top three Assassin's Creed Games, which is saying a lot considering the sheer scale of the franchise. Fresh off the love it or hate it Assassin's Creed III, Black Flag looked to take a revitalized approach to the franchise formula, playing off of fan feedback, expanding upon what fans loved from AC3, and adding in new activities and a broader, fresher open world to explore. In it, you play as Edward Kenway, a charming rogue of a pirate who kicks the game off by stealing the identity of a defected Assassin. Expecting nothing more than riches and glory, his masquerade instead goes quickly sour, thrusting Edward into the conspiracy filled, secretive world of the Assassin and Templar conflict. What makes this story stand out is how different Edward was as a protagonist, seeing him acting largely indifferent to the traditional formula the assassin's creed games had followed thus far. The game's setting also helped it immensely; the game plays more like a pirate simulator, seeing players sail the Caribbean searching out treasures and fame, gathering a sturdy ship and a hearty crew, engaging in thrilling naval battles, and basking in the warm glow of the sun-drenched sands that define the game's many islands. Along the way, you interact with a bevy of historical or mythical figures, such as Blackbeard, Captain Kidd, Calico Jack, and many more. All of this came together to create an immensely satisfying game, a standout amidst its peers and predecessors, and an experience that still stands the test of time despite the numerous sequels it has received.
2014
2014 was the year the new generation really started to pick up. The consoles had begun to get their footing, truly ushering in the next wave of quality games and proving their value to the players. Several critically acclaimed games got their start here or saw revitalized releases on the current generation of consoles. However, there were a few strays, games that elected to release on the prior consoles first and foremost, games that wouldn't see new-gen ports for some time, and others that never did, but still merited recognition and praise. But how many will make it onto my list? Well, you'll just have to read on.
-Titanfall Titanfall was, for me, the first game on the Xbox One that truly cemented it as a worthy purchase. It was a melting pot of ideas and innovation that I immediately fell in love with. Built with an always-online principle, Titanfall sees players engaging in a pseudo-campaign of multiple, looping competitive matches. On the surface, you could easily glance Titanfall's way and see nothing remarkable. Another first-person shooter in a sea of competitors, all of whom had far more clout at the time. But what set Titanfall apart from the start was its dedication to movement, satisfying and fast-paced gunplay, and especially, robots. See, Titanfall's whole gimmick is this; players take on the role of Pilots, better than average soldiers of the far future who are deployed in times of conflict as superior ground troops, but more importantly, heavy artillery. As pilots perform well on the battlefield, they can call in the titular Titanfall, summoning their respective Titan to the fray. Titans are large, deadly mechs that can be piloted by the player to give them a distinct advantage in battle. What this translates to in gameplay is simple; as players make their way through matches, they build up a meter which when filled allows them to call down a massive robot to wreak havoc. Every player can do this, usually multiple times a match if they're good enough. Titans are fast, tough, and lethal, and fun as hell to control. But what kept the game balanced was the fact that titans weren't invincible. All players came equipped with anti-titan weaponry, alongside their usual loadout of rifles or handguns. This meant that anyone could take a titan down if they were savvy. The titans, coupled with the frantic movement and satisfying shooting, made Titanfall a one of a kind game. It's fitting, then, that the inevitable sequel would go on to improve on it in virtually every way, but that'll have to wait for later.
-Diablo 3 I will admit to not having played this in its initial release window, in fact, some years would pass before I finally picked it up on console during a sale. And though my time with it was quite belated, I would still consider it to be a genuinely fun game, one worthy of being on this list. In Diablo 3, players choose between seven classes; Wizard, Monk, Necromancer, Witch Doctor, Demon Hunter, Barbarian, or Crusader. From there, they are thrust into the demon-plagued land of Sanctuary, beginning their adventure in the town of New Tristram. Each class has a different backstory and a slightly different narrative throughout, but the core throughline is thus; you are sent to the village to investigate reports of a falling star, only to be swept up in a fight against hell and heaven itself for the fate of the world. In terms of game difficulty, the game sports an impressive twenty difficulty tiers; easy, normal, hard, master, and then sixteen levels of torment. Should players want an even greater challenge, there's also hardcore mode, which starts you off with permadeath: you get one life, no exceptions. Die, and the character is gone for good. Overall, I would say that Diablo's biggest strength is in its gameplay loop; Diablo plays like a top-down, hack and slash role-playing game, with players exploring the various levels in search of loot all the while battling hordes of enemies and leveling up, earning new abilities and skills that players can swap out to create their ideal builds. The core gameplay loop, while simple, is wildly addictive, with a massive loot pool to chase in an effort to grow ever stronger. Each class plays differently, but all of them are easy to learn. Diablo also supports local and online multiplayer, making it a great game to play with friends or family.
-Sunset Overdrive Sunset Overdrive is a game I've previously covered on this blog before. In fact, I'd say I did such a good job that if you want to read about it, go read that article. But if you'd rather not click away, let me give you the TL;DR. Sunset overdrive is a satirical open world game made by Insomniac in which you play as a cocky and comedic hero out to save their city from a bogus energy drink that caused a pseudo-zombie outbreak. It's built around movement, with the player grinding on rails and running on walls and doing everything they can to stay mobile while gunning down the mutated enemies and exploring the environment. It's funny and feels great to play while being hampered by an underwhelming character creator and suite of customization options, but still manages to come out on top as an immensely satisfying game.
-Destiny Destiny is the brainchild of one Bungie studios, the original creators of Halo, the next game on this list. Fresh off their amicable split from Microsoft, Bungie did what they did best; develop a truly great FPS. But this time, they added a twist; Destiny is equal parts Shooter, Looter, and MMO. It took these three core ingredients and mixed them together with gusto, delivering an immensely entertaining game that felt incredible to play both alone or with your friends. The story of destiny is a long one, but can be summarized simply; Some years in the future, Humanity met and allied with an alien being known as the Traveller, an alliance that heralded massive technological and social leaps, ushering in the new Golden Age of humanity. Unfortunately, the Traveller's natural enemies, The Darkness, attacked the solar system, destroying much, and whittling down the last survivors to a single safe city. In response, the Traveller created Guardians, reanimated protectors infused with the Traveller's power, tasked with defending the earth and all its colonies from the encroaching forces of evil that threaten this dwindling peace. Resurrected by a ghost, an emissary of the Traveller, you play as one of these Guardians; taking on the role of either the agile Hunter, the cosmically magical Warlock, or the strong and stalwart Titan. From there, you could either progress alone or join up with friends to take on the challenges of the solar system, pushing back the forces of darkness. Although lacking in longevity in its first outing, destiny was quickly expanded and iterated upon, turning it from an already impressive game to a true powerhouse and pillar of its genre.
-Halo: The Master Chief Collection I won't pretend this started off as a flawless, perfect compilation of prior Halo games. But I love Halo, and I loved playing these games again, so it makes the list. Especially after all of the improvements and subsequent additions 343 made to the collection post-launch. On release, it featured Halo CE, Halo 2, Halo 3, and Halo 4, but has since gone on to include Halo 3: ODST and Halo Reach as well. If you're unfamiliar, Halo is a staple franchise in the Xbox lineup, and the master chief collection sought to unify all of the prior releases under one umbrella for the newest console. Halo is a sci-fi FPS franchise, largely following the saga of the titular Master Chief Petty Officer, John-117. John, or Master Chief as he is more commonly called, is a Spartan; a supersoldier of the future, who fights to protect humanity from an alien collective dubbed The Covenant. In the first game, Master Chief crash lands on an alien ringworld known as Halo, which later turns out to be an ancient superweapon created to exterminate all sentient life in the galaxy. Subsequent games only build the stakes from there, seeing John stave off one intergalactic threat after another in a franchise that continues to satisfy time and again. What the Master Chief Collection does is bundle everything up in one convenient package, while simultaneously offering tweaks and improvements to complement the technological advancements of the new consoles. It offers local and online multiplayer, both for its story and its competitive modes. Overall, even with the flawed beginnings, I would consider The master chief collection a must-have for Xbox players.
-Grand Theft Auto V Ah yes, GTAV, the game that refuses to die. Technically, this game released on the Xbox 360 and ps3, but it's been put on the PS4/XBO and now even the PS5 and the latest Xboxes too. I won't be surprised if this game gets ported to the consoles that come after that, too, in seven or so years. This game just won't quit. But that's also a testament to the dedication of its player base and the overall quality of the game itself. GTAV is an irreverent, biting joy of a game, replete with humor and charisma. It was, and remains, the latest in Rockstar's open-world crime franchise, in which players take on the role of not one, but three separate characters trying to make their way through life in Los Santos California; Michael, a retired crook stuck in the witness protection system, Michael's former, quite deranged partner Trevor, and rounding out the cast is Franklin, a street-savvy up and comer. Together they go about committing numerous heists, shady deals, and more than a few moments of mayhem in their quest for glory. Its secondary selling point was a robust and open-ended online mode, where players could create their own character and participate in myriad activities with and against their friends and strangers for fame, money, and clout. This is the mode that has kept GTA going in the years since its release, and it is the mode that has seen the most improvements and updates as well. I spent a not inconsiderable amount of time in it myself, but it was always the story of Michael, Trevor, and Franklin that drew me in overall.
-Tales from the Borderlands Tales from the Borderlands is the only Telltale game I'm putting in this whole list. Not for lack of quality on the other games' parts, but simply because this one has to be my favorite. For those unfamiliar, Borderlands is a series of FPS games that take place far in the future on the fringes of space; the titular Borderlands. It follows a revolving door of ragtag Vault Hunters, people who go in search of mythical, alien "vaults" that are rumored to contain vast amounts of treasure. They are incredibly popular, addicting looter shooters that match satisfying gunplay with beautiful cell-shaded graphics, topped off with charming and funny characters and not too shabby storytelling. Telltale games, on the other hand, are traditional point and click adventure games, released in episodic formats and usually broken down into seasons. They focus on storytelling first and foremost, showcasing incredibly compelling narratives influenced by player choice. You'd think, then, that these two dichotomous formats wouldn't pair well together at all, but Tales from the Borderlands proves that sentiment is wildly false. Tales from the borderlands took what was great about previous telltale games, and matched it perfectly to an original tale set in the Borderlands universe. It weaves an incredibly compelling narrative, filled with equal parts humor and feeling, and manages to tell one of the best Borderlands stories to date.
2015
I don't have a lot to say about 2015. The new generation was still going strong and saw some truly excellent games grace its shelves, many of whom are going to appear below.
-Bloodborne 2015 kicked off incredibly strong with Bloodborne, the latest instant classic from the studio behind the equally popular Dark Souls franchise. Bloodborne melds the skill-oriented, punishing combat and exploration heavy maps of the Souls games with an eldritch, psychological atmosphere, a match so perfect it went together like peanut butter and chocolate. To espouse the story of Bloodborne would be an effort in itself, but I shall do my best to summarize it; Shirking the more medieval settings of the Souls games before it, Bloodborne sees players navigating the victorian gothic town of Yarnham, a city plagued by beasts and monsters. It is these monsters you are tasked with dispatching, taking on the role of a Hunter of Beasts, sent to cleanse the town of that which ails it. But not is all as it seems, and the beasts may not be the only monsters Yarnham has to offer. Outside of its interpretive yet incredibly strong narrative, Bloodborne offered equally polished gameplay, iterating on the previously mentioned combat from prior dark souls games to create a punishing yet wildly satisfying gameplay loop that was easy to learn yet hard to master. Bloodborne forced players to always be on their guard but gave them no shield or barrier with which to do so, believing that offense was the greatest defense, making success hinge on your willingness to fight and your skill in surviving the nightmares that Yarnham had to offer. A melding of horror, action, and exploration, Bloodborne was a true success, cementing itself for years to come as a top tier action-RPG, and saw countless fans that remain dedicated to it to this day.
-The Witcher 3: Wild Hunt I'm going to be blunt; This is one of my favorite games of the last generation. It is a top tier RPG, made up of an incredibly charming cast of characters, a beautiful open world, and a thrilling, fantastical narrative that all come together to make one of the best games to release in the last seven years. Though a sequel to not only two prior games, but also a long line of books, The Witcher 3 was surprisingly friendly to newcomers, of which I was one at the time. Despite its pedigree, I felt right at home in the world of the Witcher, quickly picking up on what I had missed in its long and storied life. The Witcher 3 puts players in the role of Geralt of Rivia, the titular Witcher, a magically enhanced human tasked with routing out monsters that threaten the world of man. This time around, Geralt is searching for his ward, Ciri, as he navigates a world fraught with monsters and men in equal measure. what starts as a simple search for a missing friend quickly blossoms into an adventure for the fate of the world itself. Though a fantasy RPG at its heart, the witcher manages to tell some particularly grounded and human stories, and this game is no exception. One moment will see you stalking a beast out in the wild, the next will see you navigating political intrigue in the courts of royalty. But it all flows together to create one of the best RPGs I've ever played, and one that earned a not inconsiderable amount of well-deserved praise when it first debuted back in 2015.
-Assassin's Creed Syndicate Hot off the heels of the muddied AC Unity, Syndicate was the last proper Assassin's Creed game before the franchise would experience a massive genre and gameplay shift in its next entry. Where Unity saw too much focus on graphics and not enough care anywhere else, Syndicate finely balances all of its parts to create an impressive experience overall. This time around, players get to visit London, at the tail end of its industrial revolution. Out goes flintlocks and swords, in came steam and steel. This entry sees players in the role of both Evie and Jacob Frye, siblings fresh off their induction into the Assassin Brotherhood, tasked with dispatching justice on their Templar foes across London. The setting isn't the only big change for this game, as Syndicate saw an overhaul in both visual quality, scale, and gameplay. London feels lived large and lived in, with plenty of ground to explore and streets filled with people going about their day-to-day. Missions are split between Jacob and Evie both, with some allowing you to pick and choose and others forcing you into the shoes of one or the other as they work together to clean up the city. It innovated on the traditional gameplay loop, with this game having you going from borough to borough, toppling its templar leaders and expanding your sphere of influence with the aid of historical figures like Charles Darwin, Karl Marx, and Nikola Tesla. These famous faces are not the only people lending the Fryes their helping hand, as Syndicate also put the Fryes in charge of their own street gang, a ragtag group of brawlers and scouts that would come to their aid at the press of a button. Most times, conquering a borough involved you and your gang scrapping it out with those of the templar order, dusting knuckles to see who got the final say in the control of the area. This may seem at odds with the traditionally stealth-oriented approach prior games focused on, but that side of the game was not neglected either. Assassination missions saw fine-tuning and innovation as well, with players able to plan out and partake in uniquely tailored kills that matched the locale and personality of their target, from disguising yourself as a scientific cadaver to kill a corrupt doctor to allying with a guard and feigning capture to infiltrate and kill a target in the Tower of London. The game saw improvements out of combat as well, with Syndicate receiving a large overhaul in its parkour movement and general navigation. The Frye twins come equipped with a grappling hook that allows for speedy travel across London's many rooftops, while ground travel was made all the more expedient with the inclusion of horse-drawn carriages. The general parkour itself was also tuned, allowing for freer player movement and tighter directional control. All of this to say, Syndicate saw some truly welcomed improvements, iterating on the legacy and creating a lasting impression that stands up as one of the better games of the franchise.
-Star Wars Battlefront While I've spoken of a Battlefront on this blog before, this is not that same game. Rather, this is Battlefront 2015, a soft reboot to the previous Battlefront line of games for the new generation of consoles. This Star Wars Battlefront was helmed and developed by Dice, famed for the Battlefield franchise, a line of competent and entertaining military-focused first-person shooters. They were known for solid campaigns, but more importantly, massive scale competitive multiplayer modes. This pedigree is shown heavily in Battlefront, with the game sporting 64 players competitive multiplayer, with teams taking on the roles of either the empire or the rebellion as they fight their way through maps taken straight from the star wars universe, from the snowy plains of Hoth to the immense forests of Endor and everywhere in between. The game was replete with game modes and had the ability to be played in either first or third person. Players were given access to a modest selection of in-universe weaponry, and could even take the role of recognizable star wars heroes on occasion. Visually, the game was stunning, with incredibly faithful and detailed recreations from everything to weapons to the maps themselves. It felt like a genuine passion project, built from the ground up by competent developers and made for fans and first-timers alike. Battlefront, much like many games on this list, has since been usurped by a sequel but remains an incredibly competent shooter and a genuinely fun game to play.
2016
While 2015 saw the release of some truly impressive games, 2016 was a genuine powerhouse of a year. It saw the rise to prominence of Virtual Reality, through the oculus rift and the PlayStation VR. 2016 also saw the first re-released console of the current generation, in the form of the Playstation 4 Pro, a trend that Xbox would follow as well, seeing the release of 2016's Xbox One S, and in 2017, the Xbox One X. These were touted as faster, better performing, better-looking consoles than their base model predecessors, offering several enhancements to graphical fidelity and console performance, running games even better than they already did. And with these new consoles came an all-star suite of excellent games, a multitude of instant classics from big-name studios and fresh indie developers alike. Many of the games that released this year are ones I've individually covered before, but they still deserve their spot in this article. So without further ado, here are some of the most noteworthy games of 2016.
-Oxenfree Where Bloodborne was the standout hit that kicked off 2015, Oxenfree did the exact same thing for 2016. Developed by the California based indie team at Night School Studios, Oxenfree is a supernaturally infused, slice of life adventure game that follows Alex, a witty, rebellious, soon to be high school graduate as she makes her way to the fictional Edwards Island, accompanied by her best friend Ren and new stepbrother Jonah. This small group of friends is meeting up with what they assume will be a large group to have a weekend bash, But what was supposed to be a boisterous weekend party turns out to just be two extra guests; Clarissa, a fellow student who has ties to Alex, and Nona, a mild-mannered girl who just so happens to be Ren's current crush. Their modest get together quickly goes south when Alex uses a small handheld radio to tune into a weird signal emanating from the island, unleashing the spirits of a sunken military submarine, long since lost at sea. These wayward souls possess one of the kids and scatter the rest across the island, forcing Alex to uncover the mystery of their death and find a way to save her friends and escape the island. The game wears its inspirations on its sleeve, taking queues from classic ghost stories as much as it does retro coming of age stories, but it adapts these ideas masterfully. As for how it plays, Oxenfree is a side scrolling point and click adventure game, built around exploration and dialogue rather than complex game mechanics. It explores the interpersonal relationships between all the characters as much as it explores the haunted nature of the island itself. It easily shifts between these disparate tones, with a story filled with as many supernatural spooks as sarcastic teenage banter, seamlessly integrating player choice into the mix to create a truly excellent narrative. Oxenfree also features a high amount of replayability, with player choice going on to influence which of the game's many endings, as well as touting a new game plus mode that adds an extra smattering of content for your subsequent playthroughs. Oxenfree was a gift that kept on giving, more than earning its spot on this list.
-Firewatch Firewatch is the first of several 2016 games I've previously written about, and while my opinion of it may have not been the highest initially, ruminating on it since has led me to a new appreciation of the time I spent with it. I would recommend reading my original review, but the short summary is thus; you play as Henry, a man on the run from his troubles who takes a job in the Shoshone national forest, keeping an eye on the wildlife and ensuring nothing is amiss. Your companion through the game is Delilah, a voice through your walkie talkie, somebody else who has taken the same job as you over in one of the adjacent watchtowers. Throughout the game you explore the forest, keeping the area safe while exploring the mysteries of the area you now inhabit, all the while developing a friendly relationship with Delilah as you go. It's a simple, but satisfying first-person adventure game, with an emotionally charged but comedic narrative about one man's journey to get lost and find himself.
-Stardew Valley Stardew Valley is a retro-inspired simulator game about a down and out office worker who inherits their grandfather's farm in the titular Stardew Valley. They leave their mundane life behind and embark on a new journey in rural life, building up the farm from a rundown, untamed field into a bustling agricultural powerhouse, all the while making friends and forming bonds with the locals that you meet along the way. Stardew plays like a dream and features a stunning pixellated art style that complements its easygoing nature. Stardew is a game you can get lost in with ease, featuring an incredibly satisfying gameplay loop; It's a charmingly simple sim, one that encourages players to make their own way and their own choices, with a multitude of different ways to spend each in-game day. You're encouraged to play the game at your own pace, experiencing its range of content as it comes, rather than being railroaded into any one path for progression. It's a game that encourages exploration, diversity, and freedom, one that never really ends. Stardew made waves when it first came out for being such an open-ended, friendly experience, and it has since gone on to be heavily expanded upon by its developer, seeing releases on even more platforms and accruing even more fans along the way. It's a game that's easy to love and hard to put down, a comfort food game that makes you want to revisit it time and again.
-Titanfall 2 Where the original Titanfall was an excellent Xbox exclusive, Titanfall 2 bloomed the franchise into a multiplatform powerhouse. While it kept the excellent multiplayer modes, Titanfall 2's biggest change was the inclusion of a proper single-player story, and it's this inclusion that sees Titanfall 2 earn a place on my list. Titanfall 2's campaign is short, but sweet, seeing players take on the role of Jack Cooper, a pilot in training under the mentorship of an experienced soldier named Lastimosa. Unfortunately, on their first field mission, Lastimosa is killed, forcing Jack to embrace his future role as Pilot in an effort to survive and keep Lastimosa's experimental Titan out of enemy hands. This Titan, given the codename BT, is unique among Titans in that it can freely equip the various titan weapons and abilities, while simultaneously having an expanded AI that allows it to perform better in combat than its contemporaries. Together, Jack and BT make their way through the Frontier, coming into conflict with the varied enemy forces that they were originally sent in to stop. The campaign is brief, but what it lacks in lengths it makes up for in entertainment; the banter between Jack and BT makes for some great dialogue, and the campaign is perfectly built around the shooting and movement tech that made the first Titanfall so distinct, creating a series of levels that are just as built around gunfights as they are around precise first-person platforming. The game's environments are also beautiful to look at, varying from gritty industrial complexes to lush jungle environments that are as nice to look at as they are to maneuver through. Accompanying the stellar story mode is the recurring suite of multiplayer offerings, all of which have been upgraded and improved upon to complement the innovations of the sequel. Where Titanfall was good, Titanfall 2 is great, and it's a continual shame the series hasn't been given more time to shine.
-The Elder Scrolls V: Skyrim - Special Edition This is another game that I've previously covered on my blog, and it's also another technicality. See, Skyrim technically released back in 2011 but saw so many re-releases in the years afterward that at this point the only device that doesn't natively play it are phones. With this particular re-release, Bethesda sought to give console players the same quality of life changes that PC players had been seeing for years, namely graphical improvements, stability patches, and most importantly, player-created content. Skyrim had developed a bustling and dedicated community of creators in its years since release, all of whom had made countless mods for the game that ranged anywhere from simple tweaks to full-on expansion sized stories, and the special edition release marked the first time Xbox and Playstation fans could get their hands on this library of unique content. It created a situation where the already hefty game could be made all the more robust with fan contributions. Don't like the music? Download one of the unique music packs somebody put together. Want any number of pop culture-inspired items? Looking for some new quests to spice up this five-year-old game? It's all there and more.
-Watch Dogs 2 You might be wondering why I've put Watch Dogs 2 on this list while its predecessor is nowhere to be found. While the first Watch Dogs was a middling revenge story that happened to incorporate some neat hacking based features, Watch Dogs 2 is where the franchise really found itself. It follows the story of one Marcus Holloway, a bright and witty young man who's been framed for a crime he didn't commit by a faulty surveillance network that monitors the city of Los Angeles in a pseudo-dystopic future not so removed from our own. So Marcus does what he does best, hacks into the network and removes himself from it entirely, embarking on a campaign to take the whole system down with the help of white hat hacker collective Deadsec. What sets this game apart from its predecessor is the charisma of its cast and the far more varied ways in which you can use the game's technology to your advantage. Hijack cameras, remote control vehicles, manipulate streetlights, the world of Watch Dogs 2 is yours to manipulate all at the press of a button. And if hacking doesn't get you where you need to be, Marcus has some skills of his own; he's particularly skilled at parkour and quite handy at non-lethally dispatching foes with a weapon of his own design, a billiard ball attached to a bungee cord. And if playing non-lethally isn't your thing, you can also accumulate quite the arsenal of homemade weaponry, all 3D printed from the base of your hacker collective. Watch Dogs 2 is a game about a group of people trying to take down a corrupt system using whatever means they can. It's a witty, satirical, but surprisingly grounded story told across a beautiful open-world recreation of Los Angeles, one that drew me in far more than its predecessor ever managed to do.
2017
2017 might not have had the same pedigree of games as its predecessor, but it did see the belated release of the latest current-gen console; The Nintendo Switch. A revolutionary step up from the Wii and Wii U, The Switch took the gaming world by storm thanks to its ability to seamlessly transition from a home console playing on your TV to a handheld console able to go with you anywhere. The Switch remains a staple of the console market to this day, easily standing tall next to the Playstation and Xbox consoles both new and old. Aside from the Switch, there was still a healthy collection of games for people to enjoy, some of which will be highlighted below.
-Night in the Woods Night in the Woods marks yet another game I've personally reviewed, and also stands proud as one of my absolute favorites of this generation. A humble offering from indie studio Infinite Fall, it was a gorgeously animated sidescroller of an adventure game that followed college dropout Mae Borowski as she returns to her small home town of Possum Springs to rekindle old friendships and reconnect with her family. Despite its anthropomorphic cast, it tells a genuinely human story, one that perfectly reflected what it feels like to revisit old haunts; how things can be so familiar yet change so much, seamlessly blending an emotionally charged narrative with a dark, suspenseful hometown mystery. Night in the Woods remains an absolutely incredible game to experience, showcasing themes like mental illness, sexuality, and identity through the lens of youthful wit and clever, dry sarcasm. I haven't played many truly perfect games, but Night in the Woods came damned close to being one.
-Kingdom Hearts 1.5/2.5 Ah yes, another collection of re-releases. Kingdom Hearts technically started back on the PS2, with the release of Kingdom Hearts 1. From there it blossomed into an incredibly diverse and lengthy franchise that saw releases on consoles and handhelds alike, from the PS2 to the Gameboy Advance. What these re-releases did was bundle all of the Kingdom Hearts games into one complete package, and tossed them all onto the PlayStation 4. It created a cohesive collection for this storied saga and presented it all in an easy to follow order that anyone could pick up and work through. Both games also offered the previously exclusive Final Mix content to the west for the first time, expanding on the already hefty games with more difficulty options, more enemies, more story content, and more challenges to keep the fun going and going. But what is Kingdom Hearts, I hear some people ask. Kingdom hearts is a series of action RPGs that follow the adventures of heroes known as Keyblade Wielders as they fight against the forces of darkness that threaten the worlds beyond. They play great, feature an especially enjoyable cast of characters, and tells a heartwarming story of good and evil. A joint project between Square Enix and Disney, Kingdom Hearts features an abundance of Disney characters and worlds, crossing over with various Square Enix properties in this epic struggle against light and dark. That's the easiest summary of the story by far, as delving any deeper would almost certainly confuse the casual reader, but let me say this; The Kingdom Hearts games are fantastic, well worth the time, and with these remastered collections, more approachable than ever.
-Nier Automata Nier Automata is a tough game to talk about in-depth, on account of just how easy it is to spoil for people who haven't experienced it. But it was also one of my favorite games of 2017, so I'll do my best to give it its due. Nier Automata is somewhat of a hybrid game; it blends so many genres together but somehow manages to do each one of them justice. Equal parts open world, action RPG, Bullet Hell, and more, Nier Automata takes place in the far, far future, in the ruins of earth. Humanity has long since abandoned the planet and sought shelter on the moon, entrusting a group of humanoid androids to defend the planet from an encroaching alien threat. The story follows several of these androids; 2B, 9S, and A2, as they wander the ruins of humanity and fight back against the robot foes that the aliens use as soldiers. It tells an amazing story that all but demands subsequent replays to get the full breadth of its narrative weight across, with each subsequent playthrough seen through the eyes of one of the other characters. Equal parts sci-fi story and humanist breakdown, Nier Automata is a deconstructive, philosophical pondering wrapped in the guise of an anime action game. That's not to say it doesn't wear the disguise well; Nier Automata plays like a dream, with stylish combat and an accompanying score that makes for easy listening both in and out of the game. It's another must-play, especially with the remake/remaster of its predecessor soon to release in 2021.
-Persona 5/Persona 5 Royal Persona 5 is an absolute joy of an RPG. It's slick, stylish, has a superb soundtrack, and tells a top tier story to boot. You take the role of a down-and-out high school kid who's been forced to transfer from his hometown in the countryside to Tokyo, thanks to a bogus police incident. Labeled a criminal and looked down on by the adults of his new school, the protagonist goes about bettering himself, raising his grades, and making the most of his new life in a new city. He forms bonds and relationships with the people around him, making fast friends with many of his classmates and even some chill adults along the way. Oh, he can also use a supernatural phone app to dive into the corrupted hearts of society, utilizing a special power to battle the evils that lie within and force them to change their ways and confess their deeds. Herein lies the dichotomy of the Persona 5; Much like the other Persona games that preceded it, the story it tells is a hybrid of supernatural mystery and coming of age drama, blending mundane highschool life with a fantasy adventure. It is equal parts life simulator and stylish role-playing game, as you and your friends do their best to repair a broken system using the fantastical powers they've been imbued with. These powers are the titular Persona, powerful creatures that embody the sides of ourselves we keep hidden behind the masks of society. These personas allow one to do battle with the shadows that lurk within these corrupted hearts, creatures that take on myriad forms inspired by religion and myth. Wielding this power, they embark on a journey of social reform, fighting a revolving door of less than scrupulous individuals that all culminating in a battle to change society itself. In spite of its overtly fantastical elements, the story it tells is decidedly grounded and surprisingly relatable; at its core, Persona 5 is about a collective of disenfranchised individuals trying their best to make it through life and change things for the better, a story that was and remains especially poignant and a welcomed escapist fantasy to fall into time and again.
-Slime Rancher Slime Rancher is an adorable simulator game and one I've praised before on my blog. It blends first-person shooter elements with the farming simulator genre, tasking players to manage and explore a planet on the fringes of space that's almost entirely populated by a race of creatures known as Slime. Slimes come in a varied selection of types and sizes, but all of them have one universal similarity; they all produce a resource known as a Plort that you can trade to an intergalactic trade center for currency, which in turn allows you to upgrade your slime farm and expand into new territories. The gameplay loop is nothing but fun, with each new expansion bringing in new species of slime that you can wrangle and combine to make hybrids that in turn create more valuable plorts. As you make your way through the planet, you start uncovering logs left behind by your farm's prior owner, that weave a narrative of love and loss, a story that drives you forward in your quest if only to see how it concludes. You're not alone in this quest, though, as you have your slimes for company as well as several long-distance conversations via the computer in your home between friends and fellow farmers alike. Subsequent game updates have only expanded upon the experience, seeing new opportunities for trade, daily activities, and more, making an already invigorating and enjoyable game all the more so.
-Destiny 2 It's no secret that Destiny 2 had a complicated launch window. Many fans felt that Destiny 2 left too much of what made its predecessor great on the cutting room floor, electing instead to reset the player base back to zero and tell a brand new story. While I missed some of what Destiny 2 left behind, I was still somebody who found a lot of joy in Destiny 2, as evidenced by the thousand-plus hour count it tells me I've poured into it since its 2017 release. The game has also seen countless improvements and additions in the years since its release, adopting a new seasonal model and even going free to play after a point. Most recently, Destiny 2 saw the release of Beyond Light, the first in a new trilogy of expansions that hopes to continue the game forward over the next few years. So, while it might have had a rough start, it still remains destiny at its core, making it one of the best shooters on the market, coupled with a satisfying loot hunt and a rewarding structure that continues to keep its fans coming back for more. That alone lands it in my list of games for 2017, and the generation as a whole.
-The Sims 4 Though this game technically saw the light of day back in 2014, I didn't end up playing it until its console release here in 2017. Thus, I place it here. There isn't a lot of complication with Sims 4. If you're at all familiar with its predecessors, you know exactly what to expect. An engaging simulator game, in which you craft an individual or family and set them on the path of life, influencing them as they go or leaving them to their own fates so as to see what happens. You tailor their looks, personality, aesthetic...it's a premier example of micromanagement as entertainment. This installment shirked some of the advancements made by its predecessor but still manages to be a robust and enjoyable game all on its own, made all the better by continued additional content releases in the years since its premiere. It's a game that keeps on giving and seems primed to continue doing so for some time yet.
2018
2018 saw the release of some genuinely top-shelf games, with the Switch continuing to establish itself against its contemporaries, while the Playstation continued to add excellent exclusives to its lineup.
-Far Cry 5 The Far Cry games have always been known for being competent shooters with large open worlds, and this one is no exception. Shirking the usual foreign locales, Far Cry 5 takes place a lot closer to home, seeing players cleaning up the rural backwoods of Montana, taking place in the fictional Hope County. In it, you play as a rookie cop sent in to apprehend an evangelical doomsday cultist; John Seed, The Father. This arrest quickly goes south, leaving you as the last lawman willing to stand up to the Seed family and free Hope County from their grasp. To do so, you systematically break the hold of his lieutenants, dismantling their bases of operations and taking down his associates in a slow climb to face him once more. Along the way you make friends and allies out of the locals, people with a similar drive to rise up and clean up their county. As far as the gameplay, Far Cry 5 is a mix of FPS and RPG elements, with a rudimentary character customization system and plenty of powerful guns to acquire. You level up and earn skills that augment your preferred style of play, be it stealthy or over the top, all in your pursuit of justice. Augmenting this quest is the world it takes place in, with players exploring lush forests, vibrant fields, and the general detritus of rural America. Hope county feels real, with looks to match, despite its farcical tone and over the top gameplay. All of this came together to make a Far Cry that felt fresh and fun, a genuine step forward for the franchise.
-God of War Prior games in the God of War series were not known for subtlety, nuance, or humanity. Rather, they were violent hack and slash games that featured the titular God of War, Kratos, seeking and exacting bloody revenge on the greek pantheon for their slights against him and his family. They were by no means bad games, but they weren't what I would consider masterpieces either. Then, we were given God of War (2017). This soft reboot/Sequel for the franchise saw Kratos embarking on a distinctly more grounded story than its predecessors, navigating the perils of fatherhood while on a journey to deliver his late wife's ashes in the world of the Norse Pantheon. He is joined by his son, Atreus, a bright but rebellious young boy who seeks only to prove his worth to the gruff and distant Kratos. This more human story is accompanied by a more grounded approach to combat and gameplay; while it retains the emphasis on action, it feels more deliberate than prior entries, shifting the combat style from the hack and slash nature to a more measured approach, with players needing to conserve stamina and plan their attacks lest they get easily overwhelmed. The game also incorporates a more open world structure than its predecessors, seeing Kratos and his son freely traversing their environment, unlocking shortcuts, and finding means to double back on past areas in a level progression that feels more like a Souls game than the God of Wars of old. All of this came together to make a game that felt genuinely innovative, a fresh new direction for a pre-established franchise that was as welcoming to newcomers as it was to prior fans.
-Donut County Donut County is a silly, short indie puzzle game in which you play as a mischievous raccoon delivering "donuts" to the unsuspecting populous around him. These donuts are, in fact, large sinkholes that expand as they eat different objects, eventually growing to swallow the entirety of the lot they were sent to. The core gameplay lies in this concept, with you controlling the various sinkholes from level to level, figuring out the order in which to consume the various objects on each map in order to grow in size. As the game progresses you unlock various upgrades to these sinkholes, like the ability to spit things out of them, adding new layers to the simple puzzles the game encapsulates. It isn't a terribly long game, as already said, only taking an hour or two to finish, but it cemented itself as a charming indie game amidst a sea of big-name titles.
-Marvel's Spider-Man Developed by Insomniac, previously mentioned in the Sunset Overdrive excerpt, Marvel's Spider-Man is a rare example of a genuinely amazing superhero game. In it, players take on the role of Peter Parker, a Spider-Man who has already established himself as the hero we know and love, but one that still has room to grow and learn. What starts off as a triumphant takedown of one Wilson Fisk, the Kingpin, soon blossoms into a complicated web that involves a shady group known as the Demons that Spider-Man must stop from wreaking havoc on the city. But the game isn't just about the Heroics of Spider-Man; The Game showcases the best aspects of Peter's character, splitting the game equally between his time as Spider-Man and his normal life as Peter Parker, a scientist working under the apprenticeship of one Otto Octavius, while simultaneously working with his Aunt May at the local Homeless Shelter and trying to rekindle his forlorn relationship with Mary Jane. All of this unfurls simultaneously, weaving a web that melds incredible movement with fast and stylish combat, stellar characters, and a heartwarming tale, cementing itself not only as a great game but also as one of the best Spider-Man stories out there.
-The Missing: JJ Macfield and the Island of Memories The Missing is a heartfelt, down to earth story told through the lens of a grisly but goofy premise. In it, you play as the titular JJ Macfield, a young girl who goes on a trip with her close friend Emily to a remote island off the coast of Maine. What is supposed to be a fun excursion takes a turn for the worse, as Emily goes missing, leaving JJ to track her down. Unfortunately, this quest quickly leads JJ to her death...but not for long. Resurrected by a bolt of lightning, JJ gains the ability to remove various parts of her body, as the island quickly goes from an idyllic wonderland to a psychedelic nightmare. Undeterred, JJ uses her newfound ability to traverse the island, ever searching for her lost friend. The Missing might sound like a horror game on paper, but it uses these macabre themes to tell a distinctly grounded story about dealing with personal identity and navigating a hostile and unfamiliar world, culminating in a heartbreakingly bittersweet twist that I won't spoil here. This is all to say; the Missing is an excellent game. It's a joy to play, despite its harrowing content, and it manages to convey its themes in a way that feels genuine and meaningful, telling a story that's still relevant to this day.
-Super Smash Brothers Ultimate Smash games have always been good, and Ultimate more than earns its moniker. This is the Ultimate Smash game; iterating on its predecessors without changing anything for the worst, Ultimate is an unabashed love letter to the series as a whole, incorporating every character and every map from every prior game all in one upgraded package. If you don't know what Smash is, let me explain; Nintendo is known for a lot of fantastic first-party titles, from Mario to Kirby to Metroid, and countless others. Smash takes all of these well-loved characters, throws them in an arena, and has them fight for supremacy. Debuting on the Nintendo 64, Smash has seen one major game release for every Nintendo console since, culminating in Smash Ultimate on the Nintendo Switch. As earlier stated, it features an absolutely enormous roster of playable characters, featuring every fighter from the previous games and several new additions for good measure. This roster was only further expanded with the release of the fighter passes, seeing an additional eleven fighters across the two that have thus far been released, ranging from surprise hits like Persona 5's Joker to fan favorites like Banjo and Kazooie. While not featuring a traditional story mode, Ultimate makes good use of its characters in a suite of different game modes that can be played both alone or with friends, online or locally. It's a fantastic party game and an equally praiseworthy fighter, rewarding skilled play but catering to casual players and newcomers alike.
2019
2019 marked the slowdown for the current generation, shadowed by the whispers of a new age of consoles. This made for a simple year for games, but one no less stacked with noteworthy games and worthwhile experiences.
-Kingdom Hearts 3 After years of waiting, 2019 finally saw the release of Kingdom Hearts 3. The wait might have been long, but the game delivered on the hype, simultaneously closing out the narrative arc that had begun so long ago with Kingdom Hearts 1 and beginning a new chapter for fans to look forward to. In service of this goal, Kingdom Hearts 3 wrapped up the majority of dangling storylines from all the previous games, while still leaving a handful of mysteries to chase into the future of the franchise. It featured a new suite of Disney worlds to explore, and incorporated Pixar properties for the first time in franchise history. The new content accompanied refined and polished gameplay mechanics and a complete visual overhaul, while still retaining the heart and soul that defined the games thus far. It all came together well enough but was later expanded upon through the release of Re: Mind, the game's beefy expansion that rebalanced gameplay and added in hours of new story content to better cap off the story. All told, Kingdom Hearts 3 was another great game, building on a legacy that seems like it will continue well into the future.
-Devil May Cry 5 For those not in the know, Devil May Cry is a series of games that follow the life of Dante, a half-demon sword for hire as he does his best to kill monsters and eat pizza. It's a franchise known for skillful, precise, stylish combat mixed with goofy, over the top stories, usually involving Dante and his associates contending with the fallout of his family, the demon king Sparda and his brother Vergil. While not a flawless franchise, it saw several excellent releases over the years, but then went depressingly dormant. Devil May Cry 5 was the perpetual waiting game, but 2019 saw it finally come out, accompanied by mass acclaim and praise. it really seemed like all the years of waiting were well rewarded. DMCV features three playable characters; Nero, a fellow demon hunter first introduced in Devil May Cry 4, Dante, the series' staple protagonist, and lastly the mysterious V, a newly introduced character for this game. Together the three were tasked with working together to take down the demonic Qliphoth and its master, Urizen, an immensely powerful demon lord. The game looks gorgeous, marking the first time the games have looked truly next-gen. Accompanying this boost in visual fidelity is the franchise's staple; combat was finely tuned to be more stylish than ever, with each character having a variety of tricks at their disposal to dispatch the demon hoard that stood between them and Urizen. Devil May Cry was back, and it was better than ever.
-Bloodstained: Ritual of the Night Bloodstained is the spiritual successor to the Castlevania series, helmed by its most prominent contributor Koji Igarashi. Starting its life as nothing more than a simple Kickstarter, it blew through its funding goal and a few years later saw its release on the current generation of consoles. It's not a particularly complicated game, but it is particularly fun, with it adapting many of the staples that made Castlevania so great. As a spiritual successor to Castlevania, the games play very similarly; both are side scrolling hack and slash games that take place in fantastical gothic castles, and both see protagonists with varied combat and magical aptitude on their quest to take down the castle's owner. In the case of Castlevania, that owner is Dracula, but in the case of Bloodstained, players are tasked with defeating Gebel, an alchemically modified human known as a Shardbinder. You play as another one of these Shardbinders, Miriam. Miriam and Gebel are the lone survivors of an alchemical experiment that gave them the ability to wield a power called shards, crystalline embodiments of demonic essence. The narrative is simple, but the gameplay is where it shines; as players progress through Gebel's castle, you can accumulate more and more shards, all of which give Miriam access to new abilities, abilities that go on to aid her in her continued exploration. This creates a very satisfying loop; explore the castle, collect shards, unlock more of the castle to explore. Augmenting her shards are a suite of craftable and upgradeable weaponry, a selection of melee and firearms that allows players to diversify their preferred playstyle and experiment with what works best in any given situation. Subsequent content additions have added even more to the game, in the form of new modes, difficulties, and playable characters, adding to the replayability and longevity of what was already an excellent experience. Despite starting from simple roots, Bloodstained rose up and became something all on its own, paying homage to its inspirations while cementing a name for itself as a new staple of the genre.
-Catherine Full Body While originally releasing in 2011, 2019 saw an expanded re-release complete with new characters, new stages, and hours of extra story content. At its core, Catherine and its Full Body re-release are unique gems in the gaming world. One part puzzle game, one part dating simulator, it blends the complicated world of relationships with macabre block puzzles, all the while weaving a beautiful tapestry about one man's quest for love. In it, you take the role of Vincent Brooks, an unambitious 30-something simply going through the motions of life. He has a steady relationship and a stable job, a group of colorful and enthusiastic friends, but it's clear from the start just how much he's stagnated. His current girlfriend, Katherine, is starting to ask the big questions; marriage, children, their future. Unable to parse these ideas, he loses himself in his time at the local bar with his pals, shooting the shit and getting sloshed. That is, until, a new flame suddenly appears; the seductive temptress Catherine. One thing leads to another, and it comes to pass that they spend the night together...maybe. This is where the game's narrative really kicks off, with Vincent having to navigate the day to day, attempting to reconcile his long-time love with his possible new fling. This story is juxtaposed against the game's core gameplay loop, which sees Vincent forced to climb the deadly tower of babel each night in his dreams. To do this, players must stack blocks and avoid the perils and traps that each stage presents, making a mad dash to the top of the tower before the bottom collapses in on itself and Vincent plummets to his doom. For you see, this isn't an ordinary dream; if you die on the tower, you die in real life, making this desperate ascent a race for his very life. Each stage of the tower represents the game's various core themes, and each gets more and more complicated as the game progresses. In the interim of these climbs, players are set about answering multiple-choice inquiries that influence the direction of Vincent's relationships, with each answer adjusting a conspicuous morality meter that eventually comes to determine which of the 8 endings you could attain. With Full Body, this number was increased to 13, to adjust for the inclusion of a new paramour; Rin, a mysterious piano player that sets up shop in Vincent's favorite bar. Both Catherine and its Full Body re-release are excellent games, but I was especially smitten with the layers of extra content and story that Full Body brought to the table, additions that made Full Body one of my favorite games of 2019.
-Untitled Goose Game Untitled goose game is a simple premise on paper; players take on the role of an ornery, mischievous goose as it wreaks havoc through a small English town. Equal parts puzzle and stealth game, the goose has a laundry list of tasks it seeks to complete, from stealing hats off people's heads to infiltrating the local pub. It's not a long game by any means, but it has a ton of replayability in the form of additional tasks and challenges that only present themselves after your first playthrough. These range from time-based completions to additional bouts of mischief and all of them are incredibly satisfying to chase down. Untitled Goose Game has a quaint, painterly art style that compliments the charming simplicity of the game's premise, accompanied by a dynamic, classically-toned score that rises and falls in prominence as you go about your goosely business. All said Untitled Goose Game is a genuine treat, a brief but whimsical game that's just about having fun and goofing around.
2020
It's no secret that 2020 has been a rough year for a lot of folks. Between a pandemic, political controversy, and general drudgery, it's a year that feels like it can't end soon enough. But in spite of it all, 2020 was also a fantastic year for games. Serving as the last hurrah for the Xbox One and Playstation 4, we saw the release of some truly excellent stories that kept players going through the long months of an otherwise mediocre year.
-Animal Crossing: New Horizons Releasing right at the start of widespread quarantine, New Horizons supplied people with something they couldn't easily do in their own lives; escape. Animal Crossing New Horizons is the perfect escapist fantasy for the year it released in, seeing players partaking in an island getaway in the hopes of colonizing and forming an idyllic town on an untamed paradise. At their core, the animal crossing games are simple simulators. You create your character by selecting a few presets; hair, eyes, skin color, and then you're let free to explore your new locale. With this latest release, that locale is the aforementioned island, a small paradise in the sea dotted by trees and rivers, accented by flowers and weeds. You start your life on this new Island with a handful of other residents; the Nook Family, the proprietors of this island venture, and two random villagers who are looking to make a life on this island the same as you. Things start small, with everyone working together to set up tents and create a bonfire and find some food for a welcome party. Afterward, the game synchronizes itself to your console's date and time and sets you off on your way. Unlike other simulators on this list, Animal Crossing is a unique breed, running concurrently to the real world, continuously progressing in real-time. Flowers grow, trees produce fruit, and each day is a new adventure. It follows the general turn of the seasons for your respective hemisphere, celebrating holidays and alternating available activities with each passing day. As for what you can do yourself, the opportunities are legion; you can catch bugs, go fishing, search for fossils, chat up your villagers, visit other islands, and much more. As you progress, more ventures open their doors to you; catch enough bugs and fish, and you can elect to have a museum built to showcase your finds. Collect enough resources, and you can build new furniture and create plots of land that encourage more villagers to come and move to your island. Everything you do is in service of continued growth, but also serves just as simple fun, a charming, easygoing distraction from the concerns of the day-to-day.
-Final Fantasy VII Remake The Final Fantasy franchise is a long and storied one, replete with highs and lows. One such high was 1997's Final Fantasy 7, a game that quickly cemented itself as a fan favorite and an absolute classic. Now, in 2020, FF7 is back...sort of. See, FF7 Remake is the first in a line of games that will eventually go on to tell the entirety of the original FF7's story, which means that this release is only the first portion of a much larger narrative. Adapting what was originally the first few hours of the original game, FF7 Remake expands upon the opening section of its predecessor, simultaneously remaking the old content for modern audiences and adding in new aspects for old fans. FF7 Remake improves upon the original in practically every way, serving as a genuine remake that still manages to retain what made that original game so memorable and important to fans. The game might be new, but the heart is the same; FF7 Remake follows the story of Cloud Strife, an ex SOLDIER turned mercenary hired by an eclectic group known as Avalanche to dismantle a local power plant that's poisoning the planet. What starts as a well-intentioned but extreme case of eco-terrorism quickly explodes (pun intended) into a much larger story that sees Cloud and Avalanche bringing the fight straight to the corrupt Shinra Corporation and beyond, culminating in a battle against fate itself. Because this remake only covers a portion of what will go on to be a much larger narrative, it only scratches the surface of what makes the original FF7 so great, but it does so with gusto; the game plays and looks better than ever, bringing with it a heartfelt and compelling narrative that keeps you hooked the whole way through.
-Minecraft Dungeons Minecraft Dungeons takes the charming, voxel visuals and world of Minecraft and melds them seamlessly with a charming, easygoing dungeon crawler that's approachable for casual and experienced gamers alike. Where Minecraft is an open-ended sandbox game about building and exploring a blocky world, Minecraft Dungeons sees a collective of heroes on a quest to defeat the evil Illager, a powerful sorcerer whose armies have been sweeping the land leaving destruction in their wake. It's not a very complicated story about good and evil, but it doesn't have to be; Minecraft Dungeons prioritizes it's simple and easy to master gameplay first and foremost. You collect loot, battle recognizable Minecraft enemies, and progress through a litany of stages on your way to fight the big bad. It's not very long but encourages you to play it time and again, collecting better gear and trying your hand at the many difficulty levels for additional challenges. It's not the best looking or the best playing game that released this year, but it had heart and made for a short and entertaining way to pass the time.
-Ghost of Tsushima Ghost of Tsushima isn't a game to scoff at. One of the best looking games of the generation, this PS4 exclusive is one part historical timepiece, one part action-adventure, and one part stealth game. It follows the story of Jin Sakai, a samurai and one of the last survivors of the Mongol invasion of his home island of Tsushima, Japan. Left to die, he is found and nursed back to health by a wayward thief who teaches Jin the art of stealth and subterfuge, seeing him off on his quest for bloody revenge on the Mongol invaders that have encroached upon his homeland. To do this, he must first build up a fighting force of equal minded, skilled warriors, all while dismantling the various camps and operations the Mongols have set up in the absence of the defeated Samurai army. Jin can approach this in one of two ways; relying on his prowess as a formidable Samurai, Jin can challenge the many enemies in the game to flashy yet precise sword combat, or he can utilize the recently learned skills of stealth, infiltrating their encampments and silently picking the Mongols off one by one. There's no wrong answer to how you choose to play, although it takes some time for Jin to accept his new roles as both Samurai and assassin. Both methods of play feel equally as stellar, too; Combat in this game is incredibly polished, finely tuned swordplay that focuses on timing and well-planned strikes to dispatch your foes with ease, while the stealth feels tense and requires a distinctly tactical approach, planning your routes and cleverly dispatching foes so as to not raise suspicion. But the game isn't just about taking out your enemies. Ghost of Tsushima boasts one of the most beautiful open worlds I've ever experienced, a vibrant and gorgeous landscape dotted with myriad activities and side quests for you to explore and enjoy. One moment, you could be doing battle with a wayward group of Mongols or bandits, while the next could see you tracking a friendly fox to a shrine, composing a haiku in the shadow of a large tree, or recuperating your strength at a small hot spring while you ruminate on your adventures thus far. Ghost of Tsushima is an incredibly varied game, alternating between intense highs and calming lows, all coming together to become one of the best games of the last generation.
-Spiritfarer While I have not finished this game, it more than deserves recognition on this list. In it, you play as Stella, a young girl who takes over as the ferryman for the River Styx once Charon retires to the afterlife, tasked with providing for the wayward souls who live on the river as you ferry them to their final rest. To do this, Stella must collect various resources and build up her ship, outfitting it with living spaces and various commodities tailored to her current passengers. These aforementioned passengers will, in turn, begin to open up to Stella, tasking her with making certain foods or visiting different locales, all in an effort to give these wayward souls a proper farewell on their trip to the afterlife. Spiritfarer is a simple simulator game about resource management and exploration that showcases a lovely, genuinely heartfelt story about love and loss, one that will put a smile on your face as easily as it brings a tear to your eye.
And with that, I close out this hefty list, closing out the last generation. This compendium hardly scratches the surface of the last seven years' library, but hopefully, I did a good enough job remembering some of the games that made this last generation so great. There are a lot of games that I've still yet to play, resting in wait in my backlog for the time they get pulled out and given their due, but for now, this concludes my walk down memory lane. The last generation saw some excellent additions to the vast and ever-expanding library of video game history. Here's hoping the next several years can say the same. The start of the new consoles is off to a very promising start; in the last month or so alone we've seen excellent releases from both indie and big-name developers, fresh takes on old franchises, and new IPs alike. So, here's to the Last Generation, here's to the Next Generation, and here's to gaming overall; may it continue to thrive for years to come.
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Wayfinder’s Voyage
Oceanic (Chapter 1 | 2)
Word Count: 5785
I hope everyone enjoyed reading this! I'm honestly super anxious while I'm typing this because, not only is this my first fic in the KH fandom, this is also my first ship fic so I'm feeling a lot of pressure.
I want to apologize if the characters seem OOC in this, I was mainly going off of memory and a Wiki because I didn't want to sit through an entire LP of BBS just to get a few details accurate. It already took me a month and a half to write all of this and I didn't want to take up more time.
I do have more Terraqua fics in the works, as well as a couple other KH fics in general, but those will probably be posted way later. I just wanted to test the waters with this fic and see how I do so...
So some things to note:
*Both Aqua and Terra's first scenes in this fic were made entirely for the purpose of giving them build-up while not diminishing Ven's importance to them. I was already going to be fucking with canon a lot but I also didn't want to leave Ven to the wayside so I created those scenes. You'll see Terra's in the next chapter.
*I feel the need to apologize for the second half of the second scene because that still feels like word barf, even when I know why I wrote it like that. I hope the intention behind those words is still conveyed clearly but I'll understand if it's not.
*As for the last scene, I completely misremembered the sequence of events leading up to the end. I already knew that scene was going to be changed somewhat just for the context of the ship but I think it's pretty clear which parts I changed on purpose and which parts I was winging it. It's been years since I last watched that scene, it was super late into the night, this was my third rewrite, and I felt satisfied with my work before realizing I fucked up and decided to go along with it.
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Today started out like any other normal day. Aqua woke up, did her morning regimen, and set off for the great hall to begin her studies. She and Terra, her friend/rival, were to train under the watchful eye of their master Eraqus in the hopes of coming one step closer to fulfilling their lifelong dream. They would one day surpass the rank of apprentice and become Keyblade Masters in their own right, something she wished would arrive sooner rather than later.
Then came time for their daily duel. They would often spar with each other as a way of proving their capabilities in battle, seeing what areas they could use improvement in, and showing off the techniques they had learned from past fights. This seemed to be no different from their previous clashes.
She was on the defense, blocking and deflecting each blow Terra threw her way with relative ease. He managed to find an opening she didn’t account for and all but jumped on the opportunity. He charged in, his Keyblade held high, and she only had a split second to raise hers in an attempt to guard against it. Yet, whether it was due to a miscalculation on his part or her just reacting too slow, he ended up hitting her unarmored wrist. She quickly backed away, letting out a cry of pain as both Keyblades were dismissed in a flash of light. Eraqus rushed over to check if she was okay.
Terra was beside her with remorseful apologies spilling out of his mouth but she barely paid them any heed. Her eyes were focused on something much more alarming, something she knew Eraqus saw too. Emanating from Terra’s hand was an aura of Darkness, which vanished as soon as he noticed it. He tried to defend himself to Eraqus but the damage was already done.
Their master had an almost zealous hatred for Darkness, believing it’d bring nothing but destruction in its wake, and sought to rid the Land of Departure of any, even if some laid dormant in his apprentices’ hearts. This was a constant problem for Terra, who always seemed to harbor enough to fall back on, be it consciously or not. For it to flare up during training, that drew Eraqus’s ire.
It was hard not to feel sorry for Terra as he was being harshly scolded. It wasn’t like he was trying to use Darkness, at least not intentionally. She knew that it was only an accident but it wouldn’t help stop the shame he undoubtedly felt. He’ll probably curse himself for being too weak and letting Darkness in yet again once he thought no one was around, an occurrence she’s been privy to more than she had any right to be. She needed to talk with him once she had her wrist taken care of.
With a hand on her back, Eraqus began leading her out of the great hall. She looked over her shoulder to catch one last glimpse of Terra before leaving. He hung his head in shame as he clenched his fists in what she believed to be anger. It was just as she expected. She turned her head back to face forward, hoping he wouldn’t blame himself more than he already was.
They made their way over to the infirmary, where Eraqus gently took hold of her wrist to examine it. She could see now how bruised and swollen it was from the impact as she winced with every slight movement. He was able to determine she had a sprained wrist, which she regarded as a miracle. With the amount of force Terra had in his swing, she was thankful it didn’t result in a break. She was to keep it wrapped and iced for a couple days till it healed, something she had no problem with.
After it was bandaged, she was told to take it easy until then. She asked Eraqus about Terra and he said he’d have a talk with him once enough time had passed for things to settle down. There was an undercurrent of regret in his voice, made even clearer by the expression on his face. Their master may be strict but he still cared for them, similar in the way a father would for his children. This gave her some hope in that he realized what happened was an accident and he’d forgive Terra. Time would only tell.
She spent the rest of the day in the library. She figured she’d get some studying done if she couldn’t practice with her Keyblade for the next few days. Try as she might, though, she could barely focus on the words she was reading and that was if she didn’t reread the sentence to understand it. Her mind kept wandering to Terra, whether he was okay or not, and what he was doing right now. Worry gnawed at her heart until she couldn’t take it anymore. The sun was beginning to cast orange and violet hues across the sky when she decided and rushed out to find him.
He wasn’t in the great hall or his room when she looked in. Searching all around the building yielded no results, either. She wondered where he could be, her anxiety growing as she saw night quickly approaching. He had to still be in the Land of Departure and the only place she hadn’t checked yet was the mountain. She ran out to the Forecourt and then beyond its boundary.
Stars were twinkling into existence by the time she reached the winding path leading up to the mountain. If it weren’t for the lights set alongside the dirt road, she would’ve been stumbling about blindly in the dark. It was when she arrived at the overlook just before the summit she found him.
His back faced her as she saw that he was sitting on the edge of the cliff. Taking a few steps closer revealed him to be looking down below the mountain with an indiscernible expression. It was troubling to see him like this. What happened earlier today had to be weighing heavily on his mind.
Tentatively walking forward, she called out, “Terra?”
He stiffened and quickly turned around to face her, asking a barrage of questions like, “Aqua, are you okay? How’s your wrist? Is it bad? It’s bad, isn’t it?”
“No, no, it’s all right, see?” she replied, showing him her bandaged wrist. “Master said it was only a sprain and that it should be okay in a couple days as long as I took it easy.”
He let out a sigh of relief, no doubt feeling some of the guilt be lifted off his shoulders. “That’s good. I don’t think I would’ve forgiven myself if I managed to break your wrist.”
“Well, you didn’t, so don’t beat yourself up over it, okay?”
Silence fell between them. She noticed him staring at her wrist with clouded eyes, despite her assurances of being fine. Before she could think of a way to broach the issue at hand, he spoke up.
“Aqua, I’m…I’m sorry about what happened earlier. I swear, I didn’t mean to hurt you, it was an accident, and---”
“I know, I know! You don’t need to apologize, I know you would never try and hurt me,” she interjected, trying to comfort him. “I’m more worried about you and how you’re doing after Master had those…words with you.”
He averted his eyes from her. It wasn’t the first time she’d seen Eraqus scold Terra like he had before and those always left him feeling horrible with himself. She was used to being the one to get him back to normal but something told her this wouldn’t be as easy as previous times.
Turning away from her, he said, “I deserved it. Master was right, I could’ve seriously hurt you.”
“But you didn’t and that’s what matters,” she replied.
“I was wielding Darkness, Aqua!” he exclaimed, taking her aback. He ran a hand through his hair before continuing on, “I thought it was gone. I thought I had it under control but I guess I don’t. Maybe it never left.”
“Terra…” She walked up to him and placed a hand on his shoulder. “It’ll be okay. You’ve gotten rid of Darkness before, you can do it again. You just have to---”
He brushed her off. “What if I don’t? What if I’ll always have Darkness inside me?”
“What are you saying?”
“Maybe I’m not meant to be a Keyblade Master. Maybe I’m just destined to fall into darkness. It’s my fate to lose my heart and become a Heartless.”
“That won’t happen, Terra. You’re strong enough to resist it and---”
“What if I’m not, Aqua? How else would you explain why I keep having Darkness come out of me? You can’t, can you?”
To her horror, he was right. There was no way she could explain why Darkness lingered inside him, even with the numerous attempts to rid himself of it. It wasn’t because he had a weak heart, that much she was certain. So what was the connection between the two? Was Terra right in that he was destined to fall into darkness, either by losing his heart or some other means?
The thought rocked her to the core. She didn’t want to believe his fate was to be lost in a hellish abyss until he was put out of his misery. He was her dear friend and he deserved so much more than being reduced to a lowly Heartless. She refused to accept it, which was why she decided to do something about it.
“You won’t fall into darkness, Terra,” she affirmed, stepping around him to meet his gaze. “I know it.”
“How? How can you be so sure?” he asked.
“Because I won’t let you.” She took hold of his hand in a gentle yet firm grip. “I promise I won’t let you fall into darkness.”
He seemed genuinely shocked by her words. She meant what she said and she planned on upholding her promise. It may be hard and it may even be treacherous at times but it’d all be worth it if he remained in the light.
“And, if you do fall, I promise to always guide you back home,” she added, giving his hand a squeeze.
“...You have that much faith in me, huh?” he asked, his voice barely above a whisper.
“Why wouldn’t I?” She cupped his cheek. “You’re my friend, Terra, and I know you’re strong enough to resist its temptation. I’ll just be there to remind you every so often.”
He said nothing, instead deciding to pull her into a hug. She was surprised by this, seeing as how he wasn’t a very affectionate person, at least in the physical aspect. She was about ready to question him on why he was doing this when she heard him whisper in her ear:
“Thank you, Aqua, for believing in me.”
Her heart fluttered in her chest from the sincerity in his voice. She could sometimes be slow on the uptake but this had to be a new record. It was only now she realized just how much her vow must’ve touched him and how badly he must’ve been feeling before she showed up. She was glad to have cheered him up some. Thus, she returned the hug and answered,
“You’re welcome.”
Terra wasn’t going to fall into darkness, not if she had anything to say about it. He won’t be led astray. She’d be his anchor to the realm of light. A promise is a promise, which she wholly planned to keep.
Aqua breathed in deep and touched the tip of her paintbrush on the small piece of glass sitting in front of her. Drawing it upwards left the top half in a pretty shade of cyan blue. She continued to paint with delicate and meticulous strokes until she was satisfied with her work. The bottom half was then covered in a dark blue, which almost matched the ocean she imagined in her mind. Once the piece of glass was completely painted over, she gingerly picked it up and set it aside to dry. One down, four more to go before she moved on to the next phase.
She was in the process of making her Wayfinder. She already crafted two others that happened to be sitting off to the side, one in amber and one in green. She hoped to give them to Terra and Ven soon once she was done creating hers. Seeing as how she and Terra were meant to have their Mark of Mastery exam in the near future, they were meant to be good luck charms and Ven was getting one simply because it’d be unfair if he was left out. They also had another purpose to them, something she thought was rather poignant and was the main reason she wanted them.
Wayfinders were said to be designed after star-shaped fruit called Paopu, which were also said to tie friends together. If they carried these on them, nothing would drive them apart. They’d even help find one’s way back to them if they were ever lost. It may be silly of her to believe in this but it struck a chord within her when she first heard it and, in some ways, she wanted it to be true.
The question of what would happen after she and Terra aced their exam had weighed heavily on her mind for some time. Eraqus had told them they could either travel beyond the Land of Departure and expand their horizons or succeed him and protect their world from Darkness. They hadn’t decided yet but she wondered what the aftermath of her choice would be. Would she choose to leave or stay? Whatever it may be, it meant Terra would have to contend with the other. Maybe the reason this was troubling her so much was because a part of her deep down was afraid of losing the two people she considered to be her best friends.
She knew she had nothing to be scared of yet she worried all the same. It wasn’t like the bonds she shared with Ven and Terra were so weak, they’d break upon setting foot outside their home. Their strength would remain steadfast, even if the three of them were far apart from each other. She just needed to remind herself of that whenever she was lost in her thoughts.
The last glass piece was painted and she put it beside the others to dry. With that out of the way, the next thing to do would be setting the five glass pieces into place and soldering them to the frame so they wouldn’t fall out when she held the Wayfinder facing up. It was too late to do it tonight but she would get straight to it after her training tomorrow.
She glanced over to where the other two Wayfinders were sitting. She stood up from her desk, reached her hand out to grab them, and sat back down. They shone brilliantly under the golden light pouring in from her window. A lot’s happened over the last few years.
She never thought Eraqus would take in another apprentice but it was at the behest of an old friend so that’s how Ventus came into the picture. Fragile was the best word to describe him when they first met, like he could collapse at any moment. It fit him even more when he actually did from Terra’s bombardment of questions, falling into an almost come-like state for several days. Her skepticism as to whether he was capable of becoming a Keyblade Master only grew when Eraqus said he was amnesiac and that was why he fainted. How could someone like him become Master when he was so weak, for lack of a better term?
Yet he managed to prove her wrong. The more time he spent with the two of them, the stronger he got, to the point he was able to keep up with them in battle. He wasn’t as powerful as Terra or as magically gifted as her but he made up for it with swiftness and sheer tenacity. The only reason he wasn’t taking the Mark of Mastery exam along with them was because of his age, though she believed it was also due to him needing to outgrow some things, like his rebellious streak for example. He’d be a great Keyblade Master one day, she was sure of it.
Terra’s changed so much over the years. He was no longer a child struggling to keep his head above water as he flailed his Keyblade about. He’s grown into a strong and capable man she was proud to call her friend and rival. He’d be her fellow Master in due time as well and then they’d stand together to protect both theirs and many other worlds from Heartless someday. At least, that’s what she envisioned before things somehow became different between them.
She couldn’t quite explain what changed between her and Terra. It wasn’t like the way they interacted with each other was different from normal. They still met up every day to talk and train so that couldn’t be it. The only thing she noticed was…well, things she had never really noticed from him before. Not that they were never there but they were only starting to make themselves known to her.
Before Ven, she’d only seen three sides to Terra. The dutiful pupil to their master, the reliable confidant to her, and the introspective self-doubter when he thought he was alone. It was only after Ven entered their circle she saw the kind and protective side of him, almost like he was an older brother to him. She always knew those qualities existed within him but it was different seeing them in action to someone other than her. It’s only now she’s really acknowledged them.
He was still her friend but there was a deeper meaning now. Her feelings towards him were different than her feelings towards Ven and maybe that was because she’s known him practically all her life as opposed to the four years for Ven. Maybe all this was was her growing up and becoming an adult, which meant changing feelings and realizing that things were going to be different for her now, whether she liked it or not. Throw in the anxiety of potentially drifting away from him and she was left with a jumbled up mess of complications she struggled to put a label on.
All this was doing was giving her a headache. She should be focusing on the road ahead instead of thinking herself into a corner and letting her mind run wild. She’s so close to accomplishing her dream and she couldn’t risk anything jeopardizing it. Whatever answers she wanted, she’d find them after becoming Master.
She looked down at the Wayfinders still held in her hands and pressed them close to her chest. She let out a heavy sigh as she tried to calm herself. Different was new but it didn’t have to be bad. Change was a part of everyone’s lives and she and Terra were no exceptions.
Things may be different between them but it didn’t mean they were bad. It could mean they were good and she just couldn’t see how yet. As long as they were together, nothing truly bad would happen. That’s what she hoped.
Aqua sat at the end of the dock, watching the sun set over the horizon. A warm, pleasant breeze was blowing through, carrying with it the strong scent of salt. She could hear the ocean’s waves rolling along the sandy shore and leaves from the trees behind her rustling. This was everything she imagined a beach to be like. The only things missing from it were Terra and Ven.
The Destiny Islands was what this world was called. She only stopped by with the intention of taking a short rest but it was after reality began to sink in she had to give herself something more than that. She needed a moment where she could think clearly, decompress, and just breathe. She needed this before going back out there and starting the whole process over again. That’s where she was now.
Where did it all go wrong? She finally managed to achieve her dream of becoming a Keyblade Master but it felt like a hollow victory when it turned out Terra failed the exam on account of his Darkness flaring up again. Then she was asked by their master to keep an eye on him in case he strayed too close to darkness, which she didn’t agree with but knew it was out of concern for him so she followed. It was through that she learned of the questionable acts seemingly committed by Terra and it caused her to doubt him and his resolve. When she met up with him and Ven at Radiant Garden and she revealed the truth of her being there, their trust in her was shattered.
Then she found out Ven was being hunted down by a masked boy, who had ties to Master Xehanort. He’d been pulling strings behind the scenes and he was dragging Terra along for the ride. An encounter with the masked boy in Neverland left her exhausted yet she still trudged on before arriving here. All she was trying to do was make things right so why did it turn out like this?
Maybe she wasn’t cut out to be a Master. They were supposed to keep the balance between light and dark, protect the worlds from malevolent forces. If she couldn’t even protect her best friends, the two people she treasured above all else, then what good was she? Eraqus was wrong in making her a Master, much less his successor. She never should have become one.
She took out her Wayfinder and just held it. The orange hue of the sunset washed away the once vibrant blue into something dull and dark. Her heart grew heavier the longer she looked at it, running her thumb over the token in the center. Nothing would drive them apart, huh?
It was never that she thought of Ven as weak or doubted his capabilities. It was never, ever that. She just wanted him to be safe, to be unharmed because she knew she couldn’t always be there to save him. There was a part of her that still viewed him as the fragile boy she first met who fell comatose from one too many questions. Sure, he’s grown much stronger since then, but she felt the need to protect him regardless. He was her dear friend and she wouldn’t know how to live with herself if he got hurt and she wasn’t there to help him. She’d rather have him hate her for being overbearing than risk losing him because she wasn’t cautious.
She wished she could express how sorry she was to Terra. She vouched for him to Eraqus, swearing he was strong enough to resist the dark temptations, yet hearsay was all it took for her to lose faith in him. Xehanort’s machinations framed him as someone he wasn’t and she fell for it so easily. It honestly pissed her off that he was manipulating and taking advantage of Terra and his trusting nature. While he wasn’t exactly innocent in this, it was clear as to who the real mastermind was. She wanted so badly to apologize to him, to tell him she should never have doubted him.
Her grip on the Wayfinder tightened as she felt her eyes beginning to burn. Did they have theirs still, she wondered. She wanted to believe they did but was it childishly naive of her to cling to that narrow hope?
She was a horrible friend to them. She caused one to lose faith in her and she may as well have betrayed the other. She may have pushed Ven too far away for him to come back and drove Terra further into the darkness. She wouldn’t fault them for wanting nothing to do with her anymore. She wouldn’t, either, if the roles were reversed. Were their bonds now severed?
No, they couldn’t be. The magic she placed on each of their Wayfinders was still active and she could still feel Terra and Ven’s hearts through hers. That had to be her silver lining in this. Even if the cord connecting the three of them together frayed till it was only a thread, that thread was unbreakable.
She needed to protect them. She couldn’t let Xehanort and that masked boy do whatever they wanted with them. They wouldn’t hesitate to save her if she were in the same position so she shouldn’t, either. They were precious to her, she’d do anything, even give her life, if it meant they’d be safe.
She stood up from the dock, Wayfinder still in her hand, and looked up at the now starry sky. She didn’t know where they were but she didn’t need to. Her heart was going to be her guiding key.
They needn’t worry much longer. She was going to find them and the three of them were going to stop whatever Xehanort had planned. Then they would share one more night under the stars, like they had all that time ago.
May they find a way to each other once more.
Aqua watched on in horror as the man in front of her stabbed his Keyblade into his chest. She wanted to cry out his name but she couldn’t find the strength within her to do so, having thoroughly exhausted herself from their fight earlier. His body went slack, his Keyblade vanishing into thin air, as a portal of swirling darkness opened beneath him. He fell back and, quickly realizing where it led to, she dove in after him.
She had to save him. It may not have been Terra, not completely, but his heart was still in his body, she just knew it. Why else would he have let her go when he was so close to finishing her off? She couldn’t leave him to wander in the Realm of Darkness for all eternity. Even if it meant bringing Xehanort back, she’d never forgive herself for doing that to him if he was still in there. She made him a promise and she was damn well going to keep it.
The first thing she noticed was how cold it was. It wasn’t freezing but it was still too chilly for her liking, evident from her shivering. She felt like she was stuck in an empty black void as she searched around for any sign of Terra. She was eventually able to find a dim light just a few meters below her, a light she recognized as his. Summoning her Keyblade, she changed its form to that of her Glider and raced towards the light, not once taking her eyes off it.
It didn’t take long to reach him. The light grew dimmer and dimmer the closer she got before dimming completely upon seeing him. He looked to be just sleeping, even when he was plummeting straight down to what she considered to be hell. She grabbed onto his arm and struggled to lift him onto her Glider, only managing to accomplish that feat by sheer force of will. Giving him a quick once-over revealed no visible wounds and he seemed to be breathing normally. Relieved that he was physically all right, she turned the Glider around and began heading back up.
She had him and he was going to be okay. They would be back in Radiant Garden soon and she was going to fix him. She and whoever else could help her were going to find a way to get Xehanort’s heart out of him. Then she and him would go home and wake Ven up, like she said they would. They’d be together again. Their master may be gone now but they’d have each other to lean on and support. The hope of them being reunited again was the only thing keeping her going at this point. After everything that’s happened, she needed this to come true. She almost wanted to pray to whatever power there be to grant her wish, to give her this.
Well, a deity or some other higher being there was heard her and sneered. Her heart dropped once she saw the portal they came in from starting to close. They were still so far away and it was shrinking with each passing second. It would be gone by the time they reached it, leaving them stuck in the Realm of Darkness with no way out. She looked over at Terra’s unconscious form and, knowing what had to be done, made her choice without any hesitation.
That was when it hit her. She finally found her answer and she wanted to scold herself for taking so long to realize it. She finally knew what Terra was to her and it was so easy, so simple to understand that there was really no excuse. He wasn’t just a friend to her, he was more than that, he deepened beyond that. It was only natural, in some ways, for her to have fallen for him.
She loved him. She loved everything about him, from his ability to want to see the good in people to his devotion to her and Ven. She can scarcely remember a life where he wasn’t a part of it nor did she want such a life. He was irreplaceable, someone she confided in, a man she could talk to about anything without fear of judgment. He was her rock, her dearly beloved. She loved him, which was why she was able to decide on her fate with little regret.
She was going to take his place. Her promise came out of a love different from what it was now but she planned to uphold it all the same. Her love for Terra was stronger than her hatred of the man possessing him and she couldn’t bear to leave him behind to die in a hellish wasteland. It only hurt to know she wouldn’t be there to help guide him back home, to her and Ven.
She disembarked from her Glider and went around to the side. Terra appeared to be holding onto the handles somewhat, which seemed to be the only reason he was staying on it instead of falling. She brushed the back of her hand against his cheek before resting it on his, giving it a gentle squeeze. She was going to miss him when she was gone but this was for the best.
“We’ll meet again someday.” She squeezed his hand again. “Even if so much time has passed, we’ll meet again.” She was giving both him and herself false hope. “I’ll always be with you, okay?” She didn’t believe she would find a way out. “Goodbye, Terra.”
Then she let go and began falling. She didn’t take her eyes off him once as she fell, even when it became too dark for her to see him clearly. She wanted him to be the last thing she saw if she were to possibly die in the next few moments. She only wished she could’ve amended things between her, Terra, and Ven before their grand battle in the Keyblade Graveyard but she was resigned to contend with this. She’d be okay with taking that regret to her grave.
Tears rolled down her cheeks but she smiled through them. She saved him from a fate of wandering the dark realm alone. She hoped Terra would win out in his fight against Xehanort and reclaim his body as the image of him finally disappeared from her sight. Maybe, just maybe, they’d meet again in the next life.
She closed her eyes as she let the darkness overtake her. It was then she heard herself say those three little words that carried with them so much meaning. Whether she said them aloud or she only imagined she did, it didn’t matter. All she wanted was for those words to reach Terra’s heart, to let him know why she did what she did. That was her last thought before succumbing to the cold.
“I love you.”
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Let Me Know | jeon jeongguk
In which you and Jeongguk have broken up, but he can’t bring himself to move on. He keeps it all hidden beneath a forced smile, only crying when he’s alone, ridding himself of thoughts by practicing for hours on end, but a man can only take so much pain until it all becomes too much.
“Love blooms like cherry blossoms but burns and becomes ashes.”
- 𝖘𝖔𝖓𝖌; let me know - BTS
- 𝖕𝖆𝖎𝖗𝖎𝖓𝖌; jeon jeongguk x reader
- 𝖜𝖔𝖗𝖉 𝖈𝖔𝖚𝖓𝖙; 5,4K
- 𝖗𝖆𝖙𝖎𝖓𝖌; PG-13
- 𝖌𝖊𝖓𝖗𝖊; angst, break up, idol AU
- 𝖜𝖆𝖗𝖓𝖎𝖓𝖌𝖘; self inflicted torture to numb the feeling of heartbreak?? (gguk intentionally makes himself gasp for air), exhaustion, very brief mention of not eating, mild depression, pining, gguk has a broken heart :(
- 𝖓𝖔𝖙𝖊𝖘; wow...I had so much fun writing this, and it also made my heart ache. This is inspired by the lyrics of the song, and I definitely have a new appreciation for it after writing this fic - the lyrics are absolutely beautiful, as always when it comes to bts’ music. I hope you enjoy this as much as I enjoyed writing it! feedback is always appreciated <3
this is a part of the bulletproof bingo event created by @ficswithluv! I’m very grateful for this opportunity, I think it’ll help me improve my writing a lot! thank you to all admins for your hard work!
and of course, a big thanks to Zoe for helping me finish this and beta-reading it! I don’t know what I’d do without you <333

Jeongguk awakes, eyes closing tightly at the sun hitting his face as he reaches an arm out to hug your waist and pull your warmth against him - but it falls with a thump on top of the mattress.
You're not there.
He opens his eyes to see your side unoccupied, the bed feeling cold and empty without you next to him. It hits him just as hard as the day before, and the day before that, and the day before that day.
You're not his anymore.
Jeongguk's heart breaks a little more as he reaches over to grab the pillow and hug it close against his chest, the smell of your shampoo still lingering, albeit faint, on the soft cotton. It reminds him of the mornings you spent together. The way you'd both lay in bed for an extra hour just holding and breathing each other in before lazily getting up to make breakfast. You love Sundays, and he has come to love them too. However, with you gone, they feel more dull than ever.
Tears sting in his eyes despite the warm feeling the memories with you bring, knowing he'll never experience that again - that you'll be nothing but a memory in his mind.
It still doesn't feel real. He has now spent two months in a cold bed, still sleeping on the left side of it and waking up expecting you to be right there next to him. Two months since the two of you were no more, two months since you broke his heart.
The moment feels blurry, like it had been a dream - a painful scenario created in his head.
Jeongguk presses the combination of numbers on your lock, expecting you to be laying on the couch reading just like you enjoy doing on Thursday nights like these while you wait for him to arrive. However, as he steps in, you're nowhere to be seen, and the TV isn't on like it usually is considering you don't like the silence when you're alone.
His eyes scan the apartment as he closes the door behind him, the clicking of the lock sounding through the space as it returns into its frame. After kicking his boots off and shrugging off his jacket, he walks further to look for you. His first thought is that you've already gone to bed, but it fades as he sees you on the balcony with your back facing him as you look out over the city.
The sight of you, his love, makes his heart flutter. He walks up to the glass door, sliding it open slowly not to startle you - but even that makes you jump slightly, causing you to turn quickly to find the source of unexpected noise.
"Hi," Jeongguk smiles.
You sigh. "Hey."
"You okay?"
"Uh..." you start, not really sure how to continue as you turn back to watch the city lights. "Yeah, I'm fine."
You're not fine.
Instantly he knows something's up, worry blooming in his chest as he walks up to stand next to you.
"What's wrong?" he asks, eyebrows furrowed. "Talk to me."
You breathe out, letting your head fall back as you try to keep it together. You'd been feeling like this all day, constantly finding yourself having to fight back the tears. You knew this moment was bound to happen sooner or later, but still, you dreaded it.
"We..." you stop, swallowing to keep your voice from breaking as you continue on. "We should take some time apart from each other." You say, eyes still not meeting his.
Jeongguk feels as if his heart stops, his breath getting caught in his throat. "Wh-What?" He stutters, searching for your gaze as you look down at your hands hanging over the railing.
The whole situation feels unexpected to him. He thought everything between you two was fine. Did he do something wrong?
He feels panic arising, quickly replacing the worry that found home inside his ribcage.
"I need to find myself," you speak, now gaining the courage to look into his eyes. "And you need to find you, and figure out who you are."
His beautiful eyes. Big brown eyes with countless amounts of stars sparkling in them, those eyes you've gotten lost in over and over ever since the two of you met years ago. Those soft eyes, and the wrinkles that form around them when he smiles - nose scrunching in happiness.
Your heart aches as you look into them, feeling tears sting in your eyes. You didn't want to do this. The last thing you'd ever want to do is hurt Jeongguk. Your sweet Jeongguk, your bunny, your happiness and your warmth. Your everything.
This has been the hardest decision you've ever had to make, but you know it'll be better this way.
You can’t help but feel like the two of you rely on each other too much for happiness and well-being, whenever there's a problem or when something is weighing you down - you always search for a solution in the other. You're grateful to have him, someone you can go to and feel better - you really are. But you found yourself wandering off inside your mind one day while waiting for him to return from work, wondering what life would be like without Jeongguk. He's been your light ever since the two of you met, the morning that dawned after a night that seemed to be endless.
You realised right then and there that, without him, you'd be nothing - everything would be dull. And as your mind wandered even further, questions started popping up in your head.
Do you love yourself? Yes, because Jeongguk has taught you to. Are you happy? Yes you are, because you have Jeongguk.
Are you really happy with your life? Do you wanna stay like this forever?
With Jeongguk? Yes, you want to stay with him forever. With life? No, you want to be genuinely happy, and you want to be independent in that - and be able to say that you've found true happiness, because and for you, not anyone or anything else.
You'd asked Jeongguk that same day; are you happy? Do you love yourself?
"Yes, because of you." He had replied, an unintentional reflection of your own answers.
His response should've made you happy, it should've made your heart flutter - but because of your concerns, you simply couldn't feel that way.
"What do you mean?" Jeongguk asks, voice weak as he hears his heart beat in his ears. "What's wrong?"
It pains you to do this. Like nothing else ever has.
"We're too dependent on each other," you explain. "We need to find happiness on our own, we need to learn how to love ourselves - on our own."
'On our own.'
At that moment, when those words left your mouth - that's when the ground beneath him shattered. That's when his world fell apart. When the stars shining above faded and the sun in his sky disappeared - leaving him lonely with a single grey cloud, and a world that became sombre.
What went wrong? What did he do that made you leave? Could he have done something to prevent it?
As Jeongguk recalls the moment, he feels a weight push down on his chest as he lays on his back, making his breathing heavy. Tears are now welling up in his eyes, running down the sides of his face and making his pillow wet. His hands come up to run over his face as he closes his eyes, biting down hard on his bottom lip to keep himself from sobbing too loudly. If he gives into the pain, he knows it'll be too hard to swim back up to the surface again - too difficult to put his mask back on and start the day off like nothing's wrong.
He’s been keeping it inside since it all happened, only crying and letting it get to him when no one's around. He doesn’t want to worry anyone, since he’s well aware they have their own burdens to deal with - not wanting to put any extra weight on anyone’s shoulders.
Jeongguk sucks in an erratic breath before getting out of bed, his body heavy as he walks over to throw yesterday’s clothes on before wiping his tears with the back of his hand and leaving his room as quietly as possible, wanting to avoid conversation with anybody. He manages to leave the dorm unnoticed, thankful the members are deep in sleep because of the late celebration that was held last night after their recent release of the new album. He wishes he could enjoy it, he really does - but without you everything feels meaningless, empty.

Twenty minutes later, he arrives at the bighit building, bowing politely to everyone he passes on his way to the practice room despite the sorrow weighing him down - making it difficult to pick his head back up again.
He’s able to breathe out as he enters the studio, a quiet void surrounding him as he leans back against the door. He feels relaxed here, only thanks to the fact it's his escape - his way of numbing the pain, even if it's just temporary.
He's been coming here every day since the two of you broke up. Tour is slowly but surely approaching, and there are several new choreographies to learn. Jeongguk and the rest of the members had been practicing them for a few months now, and even though Jeongguk knows every single move like the back of his hand - he still comes here everyday to perfect and improve them. He wants everything to be perfect on stage, a single mistake making him doubt himself for the rest of the concert.
You know this very well, how hard he is on himself. You were the one who could make him feel better about himself, reassuring him that everything was fine even though he might've messed that one move up. What would he do now that you were gone?
However, practicing has gotten another purpose now, to simply act as a distraction for him - to get you out of his mind as he moved along with the beat. To get to that point where the oxygen burned in his throat, his chest falling up and down quickly as he tried to catch his breath while laying flat on the floor.
And that's exactly how he finds himself many hours later, shirt damp with sweat and sticking to his chest as he falls down onto the floor, his legs weak. He almost gasps for air as he looks up at the ceiling, loud music still playing through the speakers. Even though the room is completely empty, it almost feels crowded, like the air is pushing in on him, like it's suffocating him.
It feels terrible, but he finds himself relishing in the self-inflicted torture. It almost works as an antidote, ridding his mind of you - and during those few seconds, he feels free, and his body feels weightless.
But then it fades and small pieces of thoughts and memories slowly re-enter his mind as he catches his breath, the weight of sorrow gradually pushing down harder and harder over his ribcage once again.
Usually, after a tough session like this, he'd drive back to your place and spend the rest of the night with you - hours filled with cuddling and sweet kisses as the two of you find comfort in simply being close to each other. He misses it. It feels empty without you, and his days feel excruciatingly long.
Being close to you, admiring you - he won't get to do it anymore.
He wonders if you miss him too, if you're hurting too. Are you thinking of him right now? Are you longing to hold him, just like he’s longing to hold you? He saw the look on your face when you told him you wanted to break up, he saw that you too found it hurtful. But why would you do it if you didn't want to? He can't really grasp the reason why. Couldn't you find happiness together? Wasn't it enough?
Wasn't he enough?
Jeongguk closes his eyes, trying to paint a picture of your face in front of him but the image in his mind is far from vivid. He can still remember everything, your beautiful eyes, your soft lips and how they felt against his own, your hand gestures you use so often as you speak, every single detail is still there, but the image is faint. He wants to reach out and run his thumb over your cheek bone, he wants to touch you - but he can't as you're slowly fading. It's torture, because even though your face might become more dim as the time without you increases, he's certain he'll always remember you and always compare you with everyone else. Compare the pink of your lips to others, compare how your eyes sparkle as you smile to others dull ones.
You'll always be it for him. You'll always have his heart.
Click.
The sound of the door opening brings Jeongguk back to the practice room despite the loud music already playing, his head turning to see Jimin walk in.
"Oh Jeongguk-ssi, I didn't know you were here!" Jimin says, smiling.
Jeongguk gets up from the floor, not really in the mood to chat or make small talk. He walks over and turns the music off, only now realising it’s dark out.
Jimin furrows his eyebrows in concern, slowly walking up behind Jeongguk. "Is everything alright?"
"I'm fine," Jeongguk replies, voice cold - more than he intends for it to be.
Jimin can tell something's up, and he's well aware that the two of you broke up - but for what reason, he has no idea. Jeongguk is usually really happy to see Jimin, always teasing and joking around with him - exclaiming 'Jimin-ssi' every time he enters the room. But ever since you two broke up, there's been this heavy energy around him pushing him down. He hasn't been eating as much as he usually does, and Jimin has never known someone who loves food as much as Jeongguk does - so seeing it naturally causes him concern. Jimin notices it all, he notices the way Jeongguk tries to hide it, but that's just how he is, he doesn't wanna trouble anyone else with whatever feelings he might have.
It's not the best trait of his. Eventually, it'll all become too much for him to handle on his own. Jimin dreads that moment has come.
"Jeongguk-" Jimin starts, but he's quickly interrupted.
"I'm fine!" Jeongguk says, his voice loud this time as the words echo through the silent room. "I'm fine," he repeats, now quieter as if he's trying to convince himself.
But he can't. He's not fine, and he knows it. He can feel his body getting weaker by the second, wanting nothing but to fall down and lay on the floor again - but at the same time, he feels like dancing more, he wants to move until he feels that burn in his throat again. The burn that numbs the pain of being without you, the heaving of his chest that forces him to focus on breathing instead of the bitterness your absence brings.
"Jeongguk," Jimin tries again, conscientiously deciding to continue when there's no reply. "I know you're struggling, but keeping it all in won't make it any better."
Jeongguk only listens, still standing with his back facing the older.
"You should talk to someone about it, anyone - just get it all out."
"I can't," Jeongguk mumbles, feeling as if someone is squeezing his heart with all their might.
Thinking about it over and over is one thing, but having to talk about it out loud would ruin him - it'd hurt even more. He'd have to accept it. Accept that you're no longer with him, that he won't get to kiss and hold you close again.
"Gguk," Jimin says, placing his hands on Jeongguk's shoulders.
The name sounds foreign as Jimin says it.
Gguk. That's what you always called him, except for when you were annoyed at him - only then voicing his full name. The memory makes Jeongguk want to smile and break down all at the same time.
It's too quiet, he's too still - and he feels the pain slowly seep back into his heart. "I can't," he repeats, but in a whisper.
"Why?"
Jimin makes Jeongguk turn to face him, only now seeing his glossy, tired eyes. How his lips quiver and how his skin seems unusually pale.
There’s so much pain, too much for him to handle.
"It hurts, hyung," Jeongguk sobs as everything he's been keeping inside bursts, his head falling to land on Jimin's shoulder. "It hurts so bad."
Jimin embraces him, a bothersome feeling appearing in his stomach at the sight of Jeongguk this way. His dear Jeongguk, having his heart broken for the first time.
You were his first love. You changed his life, and Jeongguk thought he had reached the peak of fortune even before you came along, but it turned out he hadn't. You quickly became someone he valued, that someone he had dreamt of - that someone he could give all his love to. But you're not next to him anymore. You're not laying next to him in the morning to accept his lazy kisses. There's no one next to him running their fingers over his back, connecting his birthmarks with light touches of a finger - creating constellations over his skin.
He thought he'd have you forever. Trying to imagine his life without you, it just came up as nothingness in his head - blank and pointless.
Jeongguk doesn't want to admit to himself it's over. If he tries hard enough, he's sure he could pretend this was just another day, finishing up at work to go home to you and hold you in his arms. But that wouldn't be fair to you, and not to himself either. Deep down he knows it, he knows it's over - that the two of you are no more. But he feels as if he's stuck at the end of a finished sentence, just before the punctuation mark. He wants to jump over it, but he can't bring himself to take that leap, that leap to move on from you and what the two of you had.
He's heard many times, in books and movies the two of you have watched together, that first love is something you'll always remember. So surely, there's no hope for him. He won't be able to move on from you no matter how hard he may try to.
He's certain he'll never find a love like that again. He's certain he won't find someone like you, who could make him as happy as you did.
Jimin softly runs his hand over Jeongguk's hair, thinking of what words to say next that could make him feel better. But his thoughts are halted when Jeongguk slowly pulls away from him, his breath irregular as he grabs his phone on the desk behind him before he starts walking towards the door.
"Jeongguk, where are you going?" Jimin asks, worry evident in his voice.
"I need to see her."
Jimin instantly starts walking after him. "You shouldn't."
"I have to see her," Jeongguk says, now exiting the practice room.
"I really don't think it's a good idea, Jeongguk," Jimin warns, having to jog after him to keep up.
Jeongguk only keeps walking, hastily passing staff in the corridor - not bothering to bow or greet anyone this time.
"Jeongguk, stop. You're not thinking straight."
He turns as Jimin grabs hold of his bicep tightly, keeping him from getting further.
"Let go."
He doesn't, his hand only tightening as his fingers dig into the skin.
"Let-"
"What are you gonna do? Huh?" Jimin asks, voice stern as he looks into the younger's eyes. "It's over, Jeongguk. You can't just go over there and see her, you don't have the right to anymore. It'll only make everything worse for the both of you. Seeing her will only make things harder than what they already are."
Jimin's words only cut deeper into his wounds and even more tears start falling from his eyes, creating wet paths down his pale skin. He groans out loud as the pain takes over once again, hands coming up to tug at his hair as he shuts his eyes tightly - trying his best to cope with the seemingly endless suffering.
"I just need her to let me know," he chokes, eyes opening to meet Jimin's.
"Let you know what?"
"That it'll all be fine, that I'll be fine," Jeongguk sobs. "I need her to let me know it's over."
"It's already over Jeongguk, don't you know?" Jimin says, concerned as his eyebrows furrow.
"It's all so blurry in my head I can’t remember anything clearly," he says through erratic breaths. "I need her to tell me it's all over, so I can move on. It hurts too much, I can't stay like this - I need to find peace."
"I'm not sure if it's-"
"Hyung," Jeongguk interferes with a desperate look in his now red and puffy eyes, taking a firm hold of Jimin's shoulders. "Please, I can't take it anymore."
Jimin sighs, his head in conflict with his heart. But after a few seconds, his grip on Jeongguk's arm loosens hesitantly.
After a last glance at Jimin, Jeongguk turns to continue towards his car - hurrying off to see you.
For the last time.

You're sitting at your kitchen table with your laptop in front of you, head resting in your palm as you try to come up with the right words for your essay. You've been sitting here since 10 PM, for almost an hour now, yet your document remains empty. It's almost funny how much it resembles your life at the moment.
Empty.
He's gone.
Jeongguk. Jeongguk. Jeongguk.
It’s all you've been able to think about.
You push the thoughts of him to the back of your mind for probably the eleventh time these past thirty minutes. You let out a frustrated sigh, sitting up straight in your chair as you feel your back ache.
You would've opted for the couch, but that would only bring you more burden. His scent still lingers on the fabric, the memories of him in your arms planting light kisses over your face all too fresh in your mind for you to face.
Two months, and still, you couldn't sit on your own couch. Pathetic.
You're weak.
You've done this to yourself. Everything about your relationship with Jeongguk was fine, but it felt wrong to rely on each other that much. You were raised to be independent, raised by your parents to be strong and stand up for yourself, to do what's right.
You longed to be with him again, to feel his skin under your fingertips - to feel his lips against yours and his hot breath against your skin as his face finds home in the crook of your neck as you hold each other close. But the timing wasn't right.
You want to be able to say you truly love yourself, that you're content with the person you are and that you're genuinely happy - without the influence of anyone or anything else.
Maybe fate will bring the two of you back together in the future, when all is right. You hope it will. Oh, how you hope it will.
You knew how big of a risk you took while making that decision, that it could ruin everything good you had together. But you felt it was the right thing to do, not only for your own sake, but for his as well. The both of you need to find yourselves, before you search for someone else. Perhaps Jeongguk even more than you, since he didn't have as much time as you for self-searching before you found each other, the reason being how early in his life he started to work.
Ten more minutes gone, and your document remains blank.
You need to stop thinking about it. You need to stop thinking about him.
You run your fingers through your hair before putting your focus on the display in front of you. A sudden inspiration hits you and you exhale in relief as your fingers start pressing the lettered keys.
But a sudden sequence of knocks against your front door interrupts you.
You close your eyes, pinching the bridge of your nose in annoyance.
The universe really doesn't want it to work out for you, does it?
You get up from your seat nonetheless, walking over and unlocking the door before pulling it open. The person standing in front of you almost makes you choke on air, taking a step back in surprise.
Jeongguk.
You simply stand in front of each other, the rest of the world fading as silence surrounds you. It's only the two of you now, eyes meeting for the first time ever since that night when you last saw each other.
You notice he's been crying, his eyes glossy and swollen. It makes your heart ache.
You caused this. This is all your fault. It’s your fault he’s hurting.
Your vision becomes blurry as tears collect in the corners of your eyes, threatening to fall. But you don't let them, blinking them away and swallowing the sobs back down.
"What are you doing here?" You ask, your voice weak even though you try your best to sound okay.
Who are you trying to fool? You're not okay.
You haven't been ever since that night on the balcony. It takes all of your willpower not to throw your arms around him, apologize and let him know it’ll all be okay.
Jeongguk's bottom lip starts quivering again at the sight of you. You’re right in front of him, but he can’t touch you - he can’t embrace you even though that’s all he wants in this world.
"I miss you," he utters with a broken voice.
You don't know what to respond with, but your mind wanders to a place where it shouldn't be - making unwanted words linger on the tip of your tongue.
I miss you too. Please come back.
You can't say that. It goes against everything that's happened.
Jeongguk turns as he hears the sound of keys rattling, knowing very well it's the building inspector that comes every eveing close to midnight to make sure it's peacefu. It's the sound you'd faintly hear outside the door when you had movie marathons, or when you just laid on your couch talking until the AM.
Jeongguk, to show respect and reassure that everything's fine, turns to bow to the man as he walks past - but as he does he's ridden of all strength, and it causes him to stumble forward and fall to his knees on the floor.
Out of habit to care and make sure he's okay, you gasp as you rush up to him and get down to sit on your knees in front of him - grabbing a hold of his shoulders to support him as his head hangs with exhaustion.
You’ve seen this before. This is how he gets when he overworks himself, when he neglects sleep or food because of work. It pains you to see him so weak he can’t even stand up.
All you want is for him to be okay, to be healthy and happy.
"Jeongguk," you say, voice laced with concern. "Hey, look at me."
His eyes flutter closed as you cup his face to hold his head up, and you feel him lean into your touch.
"What are you doing?" You ask, shaking lightly to get his attention.
He only lets out a weak groan in response, falling into your embrace and letting his forehead rest against your collarbone. You’re sitting in the middle of the hallway with a weak man in front of you, completely helpless with no one to call out to for help.
You look around to see that the inspector is long gone, probably in the elevator already on his way to inspect the last few floors.
Shit.
"Jeongguk?" you say to gain his heed again, letting him lean on you still.
"Mm?" he mumbles, voice rough.
"Are you not taking care of yourself?" You ask, guilt and sorrow creating a knot in the pit of your stomach.
You hear him as he starts to sob, tears running down and dripping off his nose - falling onto the fabric of your shirt, causing it to become damp. "I miss you so much."
"I know Jeongguk, I know," you hush, fingers running through the hair at the nape of his neck.
“I love you so much it hurts, all I want is to be with you.” He cries. “Why did you let me go?”
Your heart squeezes tightly at his words, tears once again welling up in your eyes. You can’t help but let them fall this time, but you wipe them away quickly. You need to stay strong for him, and for yourself. If you let yourself fall down that hole, you won’t be able to trust yourself - th hurt could make you do something you regret.
You could take it all back and go back to the way you were before, but you know it's wrong. You can't play with his feelings like that. You need to stay true to your words and find yourself before giving your relationship with him another chance.
No matter how much it hurts to see him like this, and how much it hurts to be away from him - you need to stick with what you've said.
He gathers the strength to pick his head up and look at you, his face dangerously close to yours. Only a few centimeters and you could feel those pink, soft lips against yours again.
"Do you miss me, too?" He whispers, tears still running down the curves of his cheek.
You look away to avoid his gaze, his sad eyes, the stars in them faded - it hurts too much to see them that way. You find yourself caressing his cheekbone with the pad of your thumb, wiping the wet paths away. "Of course I miss you, Gguk. But we can't let it change anything, not right now."
"When?"
"When you've found yourself, and when I've found me - when we've figured out who we are as people, who we are without each other. Maybe we can try again then, if fate is on our side."
"Really?" He sniffles, breathing now a bit more steady as he sits up straighter.
You look into his eyes again as you let your hands fall from his face.
"Only on one condition," you say.
He looks at you with tired, but hopeful eyes. "Anything."
"I want you to take care of yourself. I want you to eat and rest well, and please don’t overwork yourself. Be focused on yourself, and on your own goals - and I don't want any of it to be influenced by me. And if you find someone who makes your heart flutter-" you pause, noticing how he opens his mouth to oppose you.
He wants to tell you he won't find anyone else, that he'll wait for you until the both of you are ready. But you speak again before he gets the chance to.
Besides, he shouldn't. If that's what you want, then he'll accept it if he finds someone special.
But no one will compare to you.
"- then I want you to explore that and see what it could turn into - maybe they’ll be your soulmate.” You smile at him. “I want you to have fun with your friends and spend time with your family. If you can do that for me, maybe we'll start over and try again in the future when we know who we are."
Jeongguk feels the weight finally lift off his shoulders and how his heart starts beating more easily at your words. Still sitting on the floor outside your apartment, he looks at you - and it doesn't hurt as much.
He feels free.
Everything is going to be okay.
He’ll still miss you, still miss waking up to you, kissing you, hugging you - but he can live with that. You’ll always be in his heart, and he’ll always be in yours.
You have each other.
"Promise me?" He says, holding his pinky out.
You look down, unable to hold back the small smile spreading on your lips.
You hook your pinky with his, looking into his eyes once again - seeing a spark of hope shining in them.
"I promise."
#btswritingcafe#btsbookclub#bangtanfairygarden#ficswithluv#btswriterscollective#fwlbingo#jeon jungkook#jungkook fanfic#jungkook angst#jungkook fluff#jungkook#bts fics#bts senarios#bts angst#bts fluff#bangtan#bts#fanfic#jeongguk#kirawrites
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Pond Diving - Katelynw93

Welcome to today’s Pond Diving Spotlight! We hope that you enjoy this little insight to our members and perhaps even find some useful tips for your own writing. Happy reading!
Want to volunteer, send us an ask! We’re looking forward to learning more about all of you! Not sure what PD is, you can learn more here.

“Don’t Be Koi About It” - All About You
Name: Katelyn, but most people call me Kate, Katie or sometimes even Kat.
Age: 27
Location: Originally from Kansas, but have been located in Upstate NY for the last six years.
URL: @katelynw93
Why did you choose your URL: It’s usually the username that I use for everything and if I’m being honest, I’m not very creative when it comes to titles or names. Lol. I’ve been meaning to change it; I just need to decide on what.
What inspired you to become a writer: Well, when I was in middle school (maybe seventh or eighth grade), my best friend and I decided to write a story together and post it on a fanfiction site (Can’t remember the site name, though.) And I just loved it. We never did finish that story. Lol. But eventually I started branching out and found some roleplay writing sites.
How long have you been writing: Started writing in middle school (2006/2007), but really got into it in 2009 with RP. However, September of this year (2020) was the first year I started really writing fics by myself and opening posting them.
What do you do when you are not writing i.e. Job/Hobbies etc? I work a lot, usually an average of 40+ hours a week; I am a manager at a popular food chain restaurant and on the weekends, a cashier at a gas station to provide a little extra cash for my family. When I’m not working, my time is spent with my two kids; Alekzander (Zander) who just turned five this past November and Lincoln (Link) who will be two in February. Outside of work and my family, I’m usually writing. Sometimes if I’m feeling extra creative or inspired, I’ll create a few crackships for couples I really enjoy. Lol.
How long have you been in the SPN Fandom? I actually found Supernatural around the same time I started writing, so back in ninth grade, so 2008/2009. It was honestly an accident too, because I was searching for Smallville episodes (I have an unhealthy addiction to Superman and DC/Marvel.) and stumbled upon an ad for Supernatural. Was instantly intrigued and fell in love. Seasons 1 - 5 (the Kripke era) are my favorite.
Are you in any other fandoms and do you write for them? Oh yea, I love TV shows and movies, and as I’ve already stated above, I love DC and Marvel. I’ve also written for Grey’s Anatomy and am willing to write for more, but SPN, DC and Grey’s are currently the only ones I’ve written for. I love The Vampire Diaries, One Tree Hill, Private Practice, Station 19, 9-1-1, Game of Thrones, The Witcher, Merlin, Dexter, Psych, and so, so many more. There are too many to list. Lol.
Do you do any writing outside of fanfiction? If so, tell us about it? Other than RPing, not really. I mean, I did try to do an original story with my friend when I was younger, but it never went anywhere. But I am willing to try someday.
Favorite published author: Other than the really big authors like; J.K. Rowling, George R.R. Martin, Jim Butcher, Nicholas Sparks, Suszanne Collins, I really like (and maybe it’s cliche) Stephenie Meyer. The Twilight Saga made me fall in love with reading and eventually, that love led me to writing. Those books hold a special place in my heart.
Have you ever read a book that made an impact on your life? Which one and why?: Well, I guess I sort of answered that one already. But there truly are so many amazing books out there and still so many more to discover.
Favorite genre of fanfic (smut, angst, fluff, crack, rpf, etc): Oh man, I’m not gonna lie, a majority of what I read is probably smut. But I am particularly fond of angst. I want you to make me cry. Really dig and stab into my emotions. Lol. And then come back in with some fluff. Haha.
Favorite piece of your own writing: Well, that would have to be Sweet Cherry Pie because it was really the first piece I’ve ever finished and published online. It was inspired by an RP that I am currently involved in and they are my favorite couple in said RP. It got so much positive feedback after I shared it that it inspired me to keep writing. I was so nervous about posting it, but I am glad I did.
Most underrated fic you have written: Oh I’m not sure. Maybe Love Bites. I am a sucker for Supernatural and The Vampire Diaries crossovers. I really loved writing this fic and am eager to write more.
Story of yours that you’d most like to see turned into a movie/tv show: Oh damn, um, it’d be cool to see any of them like that. But maybe Sweet Cherry Pie or Out of the Fire (my firefighter!Dean series).
Favorite Tumblr Writer(s): There are so many, but I usually find myself reading work from; @impala-dreamer, @katehuntington @deanwanddamons, @muchamusedaboutnothing.
Favorite Fic from another writer: This one is tough because there are so many amazing fics out there, especially ones that I adddddore; but if forced to choose, one story that will always stick with me would have to be Treacherous by @idkhaylijah OR The Sullivan Series by Kate Huntington
Favorite character to write: Dean Winchester. I adore Dean and he’s probably the easiest for me to write. I have written the most fics with him and I portray him often in the RPs that I do.
Favorite Pairing to write: Dean with anyone, but my favorite would be Dean x Caroline.
Least favorite character to write (and why): That’s a tough one, cause there’s not really any that I’m uncomfortable with or dislike writing. Maybe characters with accents, because I don’t really know how to capture that in writing yet? I’m pretty open with my writing and am willing to try mostly anything.
Do you have anyone you consider a mentor? Oh definitely. When I first started RPing, there was another girl (Jocelyn) that I used to write with and she influenced a lot of my writing. She was older than me and had more experience and gave me a lot of tips on how to get better. She is an amazing writer and had the potential of going far with it, but life happens and unfortunately, she doesn’t write anymore. But she is booming on Youtube, so that’s pretty impressive. It’s pretty cool to see how far she’s come.
Do you have any aspirations involving your writing? I used to want to be a journalist when I was younger, but other than that, not really. I just want to have fun with it and write something meaningful for someone, and always improve and get better.
How many work-in-progress stories do you have: I have a few ideas jotted down, maybe ten, but I haven’t actually started any of them. I have so many bingo cards I need to finish, but with my work schedule, it’s been pretty crazy.
What are you currently working on? My main project is Out of the Fire.
“Pond Diving” - All About The Writing
What/who has had the biggest influence on your writing? Definitely the RPing that I’ve done and am currently doing. My friend Alesha has been the longest RP partner that I’ve had and her writing is phenomenal - and it helps a lot too when your mind's work in similar ways; her and I always seem to be on the same wavelength when it comes to writing. I love it. But like me, she has a very busy schedule and writing is limited.
Best writing advice you've been given: Have fun with it, write what you want to write and always be open to helpful criticism. And don’t stress about it, either. Write in your own time. It’s meant to be fun, not stressful.
Biggest obstacle you’ve faced in your writing: Just finding the time to write and getting over being so self conscious about my writing. I don’t let anyone in my real life read what I write.
What aspects of writing do you find difficult when you write fanfiction? Just capturing the personalities of the canon characters sometimes; if it’s a character I’m not used to writing, I worry about portraying them the right way. And I have trouble individualizing the characters (separating them from myself/my own personality), like when I create an OC for an RP, sometimes when I have too many, their personalities all become the same in ways (if that makes sense?). And accents. I have trouble with accents. Oh, and fight/action scenes. They take me a bit.
Is there anything you want to write but are afraid to (and why): I am always going to be afraid, no matter what it is that I’m writing, because I worry about it succeeding. I want to write for other fandoms though, I guess, but like I said, I worry about capturing the characters right and having a decent storyline that is unique.
What inspires/motivates you to write: Honestly, positive feedback. I love hearing what people think about my writing and it motivates me to continue.
How do you deal with self-doubt: That’s a tough one. I guess I just look towards my writing friends or beta’s for reassurance or I go back and read the positive comments and likes on the fics I’ve already shared. It encourages me to continue.
How do you deal with writer's block: I usually listen to music and I’ll look up gifs of my favorite characters, create stories in my head with those gifs or I’ll create gif sets of specific scenes. If that doesn’t work, I’ll take a break and watch one of my favorite TV shows for inspiration.
Do you plan/outline your story before you start: For my RPs, I have a group chat with those I’m writing with and we usually shoot ideas back and forth, but mostly we wing it. For my fics, I normally just wing it, but with Out of the Fire, I have a rough idea of what I want from each part. With that said, my ideas or plans often change as I’m writing. These characters have a mind of their own sometimes. Lol.
Do you have any weird writing habits: I don’t know about any weird habits, but I always have music on and I guess I have to do it in spurts. I’ll write a few paragraphs or sentences, pause and scroll tumblr or facebook or gifs, and then go back, reread what I wrote and then write a few more. Rise and repeat.
Have you ever received hateful comments on your fic and how do you deal with it? So far, no I haven’t, and I hope I don’t ever have to deal with that. But I know it’s bound to happen. I guess if I were to ever encounter that, I’d like to say that I’ll take it as a learning experience but I honestly don’t know I’d feel about that.
Conversely: what’s been some of your favorite feedback on your fanfic? Oh man, I guess my favorite would have to be ellewritesfix05 reaction to the secret santa fic I wrote for her; Dean Fucking Winchester. And all the positive feedback I’ve gotten for Out of the Fire.
If you could give one piece of advice to a new and/or struggling writer, what would it be? Have fun with it. Write what you want and what you’re comfortable with. Don’t be afraid of constructive criticism and most importantly, don’t stress. Writing is fun.
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How did I find your blog? I was looking for soft Kuroo content on google. And your soft birthday hc’s for him came up. And that’s also how I found tumblr
What was the first story of yours that I read? That Kuroo piece ^
Roughly, how long have I been following this blog? Well I found that piece shortly after it was posted so…. Around the beginning of December 2019 I think. Got a tumblr a few months later and you were the first person I followed (had you in my bookmarks bar before that! (still have you in my bookmarks bar and when I share my screen in classes there are occasionally questions. I ignore them))
What’s something I’ve noticed about you personality wise? You’re really clever and funny. But you’re also sweet. But because you’re clever you have no hesitation in setting up and enforcing your boundaries, and I really admire that strength and confidence.
Have we ever interacted, either by PM, ask, or in the comments? What was my perception of you? YES!!! PM, SOOOOO many asks, comments, and you sent me an ask. And reblogged it. And I cried. A lot. My perception: you’re lovely and I want to h*ld your h*nd ….please.
What’s my favorite story of yours? Oh how to choose. Firstly, I’m a nb, biracial, bisexual. Honey, I’ve never made a choice in my life. But let’s try here. Anything you’ve written for Tsukki. Literally all of it is gold. Fight me. I was going to write “especially [piece title]” but I LITERALLY CANNOT CHOOSE ONE. Your Bokuto nightmare piece. Your Kuroo angsty fight. Your Tendou dealing with S/O with parents who yell piece. Your Kinktobers. Your Futakuchi and Mattsun pieces. And your Terushima pieces. Ugh. I CANNOT CHOOSE. OH AND YOUR STREAMER KENMA!!!!!! OKay just… all of it. I can’t choose. I tried, and I failed, and I’m willing to admit failure.
What’s a story I’d love to see you write? I don’t want to say this… because it hurts me… but I just KNOW you’d write brilliant angst. Some of my fav pieces of yours are pained beginnings with happy endings. That fight with Tsukki after a bad day at work. The pieces I mentioned above (nightmare pieces and fighting pieces and angsty home life ha.. ha.ha.ha.). That Oikawa one where the reader wakes up in bed without him and thinks he left. You write these gorgeous atmospheres and descriptive, visceral feelings, and if you chose to use it for evil…. You could get evil shit done. You’re SO powerful. So I want to read it… but also…. I don’t. I’d love to see you write ABO like you mentioned a while back or just see you explore a cutesy soulmate AU or something. I think you’d be really good at writing an AU where you hear what the other person’s listening too. I feel like you’d be so good at making me feel something for someone who was in another city. (think this would be cute with Tsukki cos he’s headphones boy, OR terushima because I like the dynamic of someone flirty, who clearly cares about looks, falling for someone he can’t see) ANYWAY….
Favorite pairing you write for?/fav reader insert? Tsukishima x reader. It’s my fav self-ship. (but also Mattsun, Bokuto, Oikawa, Tanaka, and Akaashi because you write them SO WELL!!!!)
Have any of your stories helped me through a hard time? Of course. Your self-harm piece came at a time I needed it. Iwaizumi’s in particular saved my life. But also your Tendou dealing with S/O parents who fight… came right when I needed it. Also starting college… was hard.. And reading and rereading your fluff really pulled me through it.
Have any of your stories hit closer to home? YES (see above).
Do I genuinely like your blog, it’s aesthetic or posts? It’s overall feel? It’s content? Yes. The aesthetic is, ngl, a wee bit basic. But I kinda love that. And the feel? It feels like home. I’ve said it before and I’ll say it again. Your blog is my safe space. So, yes, I love. It’s content? YES. OF COURSE. Your personality probably could have kept me here even if your content was kinda shit, but I follow you RELIGIOUSLY because of your content. So yes. I adore.
Is English my first language? Kinda??? I grew up in a trilingual household so I kinda learned three languages at the same time while growing up. But no, I don’t need to translate it in my head. Because English was one of the three.
Anything I want to share? Yes. Please keep being kind to yourself, caring for your mental health, enforcing your boundaries, loving Akaashi, and just generally being you. You’re so lovely as you are, and I hope you continue grow, but never change. Also I’m sorry about all your work stuff…. It literally makes me feel sick. And I hope you find a job where that’s not tolerated, or that your work finds a better way of protecting it’s employees. I know you know this, but none of it is your fault. I just hope things improve. AND I love you… a lot. And I’m so proud of you hitting 9K and you deserve so many more followers because your pieces are just... GORGEOUS. I can’t wait until I’m at Barnes and Noble in a few years and I can pick up a hardback copy of your debut novel. I’m so excited to say “I knew Em Akaashi (which is your legal name as far as I’m concerned) before she was so popular among the masses.”
so ive been trying to figure out the correct and worthy way to reply to this ask since the moment i got it......because its so fucking sweet and kind and amazing and pure and perfect and i just dont know how to use WORDS to explain the way it makes me feel so.......i will just reply in bullet points in regards to every question u answered to make it a lil easier :D
- the fact that u found my blog on google ....... like this may be odd and a very specific thing but before i made this blog i always hoped that 1 day my fanfic would pop up in google searches bc thats ALWAYS how i found fics when i was reading them religiously and i felt so much ENVY!!!!! LIKE I WANTED TO BE THERE I WANTED MY FICS TO B POPULAR ENOUGH TO POP UP ON GOOGLE.....that may sound very selfish but its true......so thats just very cool to me... :]
- u’ve been here for so long omg 🥺🥺🥺🥺 if anyone in ur classes ever asks jus promo my blog like its nbd
- thats so sweet what 🥺🥺🥺 i try my best to advocate for myself and be confident for myself.....ive spent far too much of my time being silently uncomfortable because i was afraid of pushing someone’s buttons seeming rude.....but NO MORE!!!! i know what upsets me, i know my triggers, i know what i dislike experiencing, and im never gonna let myself be anxious or uncomfortable for someone else’s sake, esp if theyre being rude 2 me. i would say its less strength and confidence and moreso me attempting to take control of my anxiety in the places i can (aka on the Internet) bc i am SICK OF ANXIETY ATTACKS!!!!!!!!!!!!!!!!!!!!!!
- BBY no dont CRY!!!! im racking my brain trying to think of who u are i wanna know so bad so i can thank u personally for being the kindest person in the world n so i can send u more asks >:(........MY HAND IS URS TO HOLD!!!!! dont tell akaashi tho
- OMG my TSUKKI pieces.....hes so hard to write why ;-; thank u so much im so glad u enjoy my works<3333
- NOT ANGST NOT LIKE THIS!!!!!!!!! pained beginnings to happy endings are my specialty.....IMAGINE me writing a sad ending like i CANT!!!!!!!!! ive only done it a few times and it is so Difficult.....YALL ARE SO LUCKY IM NOT EVIL!!!!!! ive had this idea for an angsty akaashi fic that i think about and write in my head every night before falling asleep and it Hurts and i wanna write it but i also can’t make myself :D ABO would be very fun but i genuinely do not know how to explore the concept while making it feel like it’s Written By Me.....u know what i mean? same with soulmate aus, i really dislike writing them because theyre just boring to me like they all feel the same everything’s been done for them.....which is FINE!!! but i write enough cliche stuff as it is HAHA, a long distance type soulmate au could be fun and interesting but ldr’s trigger me bc of a past relationship so </3 but hey maybe someone else could use the idea!!!!!
- gotta love tsukishima <3
- im rlly glad my writing could be there for you friend, one of the biggest reasons i write fanfic (and write the kind of fics i write) is bc i know firsthand how much reading sweet stories abt ur comfort characters can help u through the shittiest times - i just wanna offer ppl some support and happy feelings and love cuz sometimes fanfic is the only time we can find those things (and theres nothing shameful abt that either if anyone bullies u for reading fanfic i will fight them)
- I KNOW MY LAYOUT IS LAZY AND BASIC AS FUCK AND THAT IS BECAUSE I DO NOT GIVE A SHIT LMAOOOO so im glad u think its ok...... like i dont have the patience to create a fancy ass layout that actually works are u KIDDING ME??????? I COULD LITERALLY NEVER plus i kinda like that its just the basic kinda ugly boring default layout like it makes it simple and easy and i feel like it brings focus to the only thing on this blog that i care about which is my writing, i rlly only care about the content here and not aesthetics jdbljdabsdk that blue background will be there til i Die......i adore u more btw
- WHOA trilingual what the hell ur so cool tell me more
- you have my word, friend, that i will continue to do all of that so long as you do the same. take care of yourself, be kind to yourself - i know u can do it, ur so kind to others and u deserve to be kind to urself, too so this is the part that genuinely brought me to tears because *sappy dumb shit ahead* ok look ever since i can remember the one and only thing ive wanted to do with my life is become an author ...... dreams of book covers with my name written on them and words in pages written by me and fanart of my characters and going into my local bookstore n seeing my book there....these thoughts all haunt my fucking brain because i want it SO BAD!!!!!!!! so bad that it makes me CRY!!!!!!!! ive never wanted something more and just!!!!!!!!!!!! idk how much u meant that part but holy fuck!!!!!! i hope so bad that one day i can send u a free copy of my book as a thank u for being the person u are. u have all my love friend, every last bit of it <333333333
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