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raakdos-battlemap · 1 day ago
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[Ravnica battlemap]Zonot One - Zegana’s Glimmering Depths 32x56
Zonot One stands as the living heart of the Simic Combine’s ancient knowledge—a hidden sanctuary beneath the surface of Ravnica where nature and science blend seamlessly. Within this smallest and oldest sinkhole, glowing currents flow through coral-laden caverns, nurturing ever-evolving life. It is a place where bioengineered wonders bloom, embodying the delicate balance between growth and control.
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discountcoin01 · 2 years ago
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Tokenvault
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raakdos-battlemap · 14 days ago
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[Ravnica Battlemap]Foundry Street 32x56
Foundry Street cuts through the industrial chaos of Precinct Six, a vital artery in Ravnica’s machine of war and commerce. Massive foundries and forge-halls line the street, where armor and weaponry for the Boros Legion are churned out alongside illicit arms sold in the shadows.
At the heart of the street stands a colossal anvil, a relic from an age when titanic beings still walked the city openly. Only the most skilled blacksmiths—masters sanctioned by angels, demons, or giants—are permitted to use it, forging weapons of such scale and power that they are whispered of in guild halls and battlefields alike.
While the official presence is thin, the alleys are ruled by Rakdos cultists and guildless gangs, turning Foundry Street into a volatile crucible where industry, ambition, and anarchy collide.
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raakdos-battlemap · 6 months ago
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[Ravnica Battlemap]Judith's Secret Club 32x56
Hidden deep within the chaotic labyrinth of Rix Maadi lies Judith’s Secret Club, a forbidden sanctuary of luxury and bloodshed, crafted for the elite of the Cult of Rakdos to indulge in their twisted pursuit of pain and pleasure. The air is thick with the scent of sulfur and fresh blood, as dim flames leap from braziers placed at the center of the room, casting flickering shadows over the blood-red couches and heavy crimson curtains. These curtains not only muffle the cacophony of the outside halls but also provide an air of mystery and belonging for the audience within.
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raakdos-battlemap · 4 months ago
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[Amonkhet Battlemap]Trial of Knowledge 32x56
The Trial of Knowledge tested one's mental capacity. Kefnet welcomed initiates to his trial with a spell that dampened their emotions and physical instincts, forcing them to depend on their mental acumen and spellcasting abilities.
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raakdos-battlemap · 5 months ago
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[Theros Battlemap]Temple of Malady 32x56
Pharika is the God of Affliction on Theros. In the earliest days of Theros, Pharika seeded the world with countless secret truths—mysteries of medicine, minerals with strange properties, nexuses of magic, and the like—which she hid among Nylea’s wilds and the shadows of Erebos’s Underworld, leaving clues where mortals might find them.
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raakdos-battlemap · 8 months ago
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Phyrexia encounter #004 Path to the Norn's Palace
The Fair Basilica, a white-aligned sphere built in the image of Elesh Norn, decorated with statues and monuments to her. It contains Norn's throne room, though she now resides in the plane's second layer and designates the unification of the plane to Atraxa in her stead. Though no light from the plane's suns can reach this layer, its structures generate their light; the layer's walls, composed of ossified Phyrexian corpses of those Norn deemed perfect, glow white, while crimson capillaries etched into its marble-esque floor glow blood-red.
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raakdos-battlemap · 9 months ago
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[Ravnica Battlemap]Selesnya Sanctuary 32x56
The Eternal armies advanced through the green parks and concourses surrounding the Selesnya guildhall- the living temple of Vitu-Ghazi. At the urging of the Planeswalker Nissa Revane, Vitu Ghazi rose from its long slumber and advanced on the Eternals. In the teaching of the Selesnya guild, Vitu-Ghazi was the center of the world and the locus of Mat'Selesnya, the Worldsoul, so Nissa neither gave it animating force nor controlled it. Rather, she awakened it and urged it to take action in defense of its world. In response, Vitu-Ghazi's elemental rampage scattered the Eternals and pushed them back to the Tenth District Plaza.
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raakdos-battlemap · 1 month ago
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[Innistrad Battlemap]Geier Reach Sanitarium 32x56
The Geier Reach is the jagged backbone of Stensia—a vast, brooding mountain range that rises from the wooded lowlands of Gavony and Kessig into barren stone and cloud-choked peaks. As the elevation climbs, the forests vanish, giving way to cliffs, crevasses, and the cries of vultures circling overhead. The air is thin, the sky always gray, and the few winding paths are little more than ledges suspended over yawning chasms. The highlands are riddled with caves and shadowy lairs, home to bats, carrion birds, and worse; ancient dragons are said to dwell in the remotest peaks, descending without warning to hunt whatever dares trespass.
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raakdos-battlemap · 6 months ago
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[Innistrad Battlemap]Nephalia Port Town 32x56
Nephalia is the coastal province of Innistrad. Dwellers interested in trade are attracted by a number of small-to-medium port towns, most situated at the mouth of a river that leads further inland.
Nephalia's sloughs, sea mists, and mysteries cloak its commerce and crimes; it is populated mainly by humans, geists and vampires, all of whom seek business, secrets, or solitude. The province's silver sand beaches, punctuated with rocky promontories and sea caves, afford the easiest access to its fog-shrouded ocean.
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raakdos-battlemap · 7 months ago
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Vizkopa Catacombs 32x56
Lying deep beneath the Vizkopa bank of the Orzhov Syndicate, a sprawling labyrinth of tombs and crypts, twisted and intricate. These catacombs are not merely a resting place for the regular dead but a testament to the Syndicate’s ruthless control over both life and death.
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raakdos-battlemap · 10 months ago
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[Innistrad Battlemap]Gavony Township
Gavony is the most populous province of Innistrad, where the humans remained strong and safe, sheltered behind the high walls of Thraben, the largest city of the Innistrad. While the surrounding settlements were constantly under assault, Thraben and its immense cathedral remained relatively safe. Small towns grew away from Thraben on Gavony's rocky moors. Small groups of trees stained the hills and moors of the province.
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raakdos-battlemap · 2 months ago
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[Ravnica Battlemap]Moon Market 32x56
The Moon Market is a pulsating heart of the Undercity, where the air is thick with the scent of exotic spices, smoldering incense, and the faint, acrid tang of alchemical reactions gone wrong. Stalls and crates overflow with all manner of illicit goods—enchanted trinkets, cursed artifacts, illegal potions, and rare poisons. Here, the true value of an object is determined not by its rarity, but by its ability to vanish into the shadows and change hands without drawing attention.
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raakdos-battlemap · 10 months ago
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[Amonkhet Battlemap]Pyramid of the Pantheon 32x56
The five gods are the effective rulers of Amonkhet. They are not the creators of the plane, but they are its stewards while the people of Naktamun await the return of the God-Pharaoh. The five gods believe they were created by the God-Pharaoh, who charged them with teaching the people the ways of the God-Pharaoh, and with protecting them until he comes.
The five gods embody the five virtues the God-Pharaoh wishes to cultivate in those who will become his Eternals in the afterlife. Each god is responsible for modeling and teaching one of those virtues to the acolytes and initiates of Naktamun, and then testing those initiates to ensure that they have mastered their teachings. Thus, they are present during the acolytes’ first lessons, during the Ceremony of Measuring, during the initiates’ intense training, and at each of the trials that are part of an initiate’s journey.
The God Trials were a series of tasks performed on the plane of Amonkhet that each inhabitant of the world aspired to complete. Originally, the Trials predated Nicol Bolas's intrusion into the plane and were only held once in a solar cycle. Bolas took this tenet and perverted it to hold the population of Naktamun in a never-ending state of exercise. An initiate who underwent a trial was awarded a Cartouche upon its completion. The God-Pharaoh taught that this record of the initiate's achievements preserved the initiate's essence, safeguarding their life force for the journey to the afterlife. Only the best of the best attained the "worthy dead" and had the honor of being personally killed by Hazoret after completing the 5th trial. The corpses of the survivors were shipped through the Gates of the Afterlife at the end of the Hekma and were believed to stay in a hidden oasis. It was thought that upon his return, Bolas would grant an afterlife to the worthy dead. This "afterlife" was revealed to be the transformation into an Eternal. With the deaths of most of the gods and citizens of Naktamun, and the complete desolation and abandonment of the city, the trials could not continue.
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raakdos-battlemap · 10 months ago
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Dimir GuildGate - Entrance of Duskmantal
Masters of misdirection, infiltration, and espionage, Dimir spies and assassins pursue their objectives behind layers of deception. Dimir agents make ideal villains for adventures involving intrigue and mystery in the shadows of dark alleys and the tunnels of the undercity.
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raakdos-battlemap · 4 months ago
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[Ravnica Battlemap]Lobotomy lab 32x56
A place where secrets are stolen, minds are manipulated, and memories are erased. This hidden labyrinth, known only to the highest echelons of the Dimir, is located in the inner layer of Duskmantle, in forgotten tunnels and chambers that seem to shift when one isn’t looking.
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