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[Ravnica Battlemap]Shadowy BackStreet 32x56
In the forgotten shadows of Precinct Four, nestled just off the bustle of Tin Street, lies the alley known as the Backstreet—a place where sunlight feels like an intruder. Crumbling stone tenements press in from both sides, their sagging facades draped with torn banners and broken scaffolds. The cobbled path is slick with damp and decay, and the only light comes from sputtering arcane sconces and the occasional flicker of a passing thopter—though none dare linger long here. This stretch of alley has fallen firmly under the control of the Shattergang Brothers, where even guild enforcers tread lightly.
Deeper into the alley, the space opens into a ruined courtyard: a clutter of fallen stalls, shattered crates, and crooked wooden walkways. At the center stands a half-collapsed wooden shack—seemingly abandoned, yet carefully rigged. Hidden within its warped beams and floorboards are volatile explosives, scavenged from Izzet scrapyards and old battlefields. The goblins work quietly inside, the flicker of lanterns casting twitching shadows through the broken walls, waiting for the right moment.
Unseen by most, near the southwest corner of the courtyard, lies a rusted manhole cover. This concealed entrance leads down into the old Ravnican sewer lines—long-forgotten tunnels that the Shattergang have claimed as their true stronghold. Below, their network sprawls beneath the district like a festering root system: reinforced chambers, trap-laden corridors, and hidden bunkers where their leaders plan raids, hoard stolen materials, and brew the chaos to come.
This is more than just a hideout—it’s a trap, a message. The Shattergang is far from broken. Here in the depths of Ravnica’s neglected quarters, they plot revenge against Krenko’s crew and any who would stand in their way. The Shadowy Backstreet is the baited snare in their growing war, and those who wander in uninvited may not live to see the streetlights again.
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[Ravnica Battlemap]Precinct Four - Nivix Plaza 32x56
At the base of the sky-piercing tower of Nivix lies the humming heart of Izzet ingenuity — a plaza awash in arcs of crackling energy and bathed in the crimson glow of experimental reactors. Massive conduits snake along the walls like coiled serpents, feeding volatile mana into ever-churning mechanisms whose purposes only the most daring minds pretend to understand. The air tastes of ozone and metal, thick with the scent of combustion and arcane discharge. This open hall serves as both a staging ground and a proving floor, where junior researchers scramble to avoid containment breaches, and veteran mages strut beneath the emblem of the Firemind, basking in the chaos they’ve helped conjure. To intruders, it is a maze of madness; to the Izzet, it is home.
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[Ravnica Battlemap]Precinct Four - Commercial District 32x56
In the bustling heart of Precinct Four, the Commercial District unfolds like a living mosaic—a reflection of Ravnica’s endless complexity. Towering stone arches, etched with the faded glyphs of forgotten empires, now bear the weight of vibrant banners, merchant sigils, and magical illuminations. The streets overflow with life: vendors hawking everything from Selesnyan herbal tinctures to Orzhov binding contracts, while traveling tinkers, illusionists, and street bards weave their own kind of commerce into the tapestry. Shafts of light fall between the high towers, but they do little to pierce the shadows where secrets are bartered and power quietly shifts hands. This is not just a marketplace—it is a crucible of ambition, and its connection to Tin Street, the city’s longest and most vital artery, makes it a crossroads of unimaginable influence.
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[Ravnica battlemap]Zonot One - Zegana’s Glimmering Depths 32x56
Zonot One stands as the living heart of the Simic Combine’s ancient knowledge—a hidden sanctuary beneath the surface of Ravnica where nature and science blend seamlessly. Within this smallest and oldest sinkhole, glowing currents flow through coral-laden caverns, nurturing ever-evolving life. It is a place where bioengineered wonders bloom, embodying the delicate balance between growth and control.
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[Ixalan Battlemap] The Lost Caverns of Ixalan #001 32x56
Beneath the vibrant jungles and golden cities of Ixalan lies a vast and ancient world few have seen and fewer understand—a sprawling network of colossal caverns, winding tunnels, and buried civilizations. These underworld chambers stretch for miles, wrapping the plane in darkness and mystery, where time feels still and the very air hums with forgotten power.
The walls drip with age, carved by rivers of quicksand, hung with glowing moss, and scorched by lavafalls that light entire chambers in flickering red. Cities cling to stalactites or crumble into fungal forests. Rope bridges sway over chasms, and glyph-covered pyramids loom in the dark, their meaning lost to all but the most devoted scholars.
Among the shadows, the Deep Goblins thrive—tough, wiry folk who have carved out trade ports and fortress-markets beneath the Hanging City. Their settlements sprawl across cavern floors and riverbanks, lit by dim lanterns and bustling with laborers, smugglers, and scouts. They know every crevice, every hidden path, and serve as both guides and gatekeepers to deeper secrets.
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[Ravnica Battlemap]Foundry Street 32x56
Foundry Street cuts through the industrial chaos of Precinct Six, a vital artery in Ravnica’s machine of war and commerce. Massive foundries and forge-halls line the street, where armor and weaponry for the Boros Legion are churned out alongside illicit arms sold in the shadows.
At the heart of the street stands a colossal anvil, a relic from an age when titanic beings still walked the city openly. Only the most skilled blacksmiths—masters sanctioned by angels, demons, or giants—are permitted to use it, forging weapons of such scale and power that they are whispered of in guild halls and battlefields alike.
While the official presence is thin, the alleys are ruled by Rakdos cultists and guildless gangs, turning Foundry Street into a volatile crucible where industry, ambition, and anarchy collide.
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[Ravnica Battlemap]Assault on the Citadel 32x56

And so it was that Nicol Bolas, the elder dragon, set his trap. With the Interplanar Beacon, he summoned planeswalkers from across the Multiverse to Ravnica—and sealed their fate with the Immortal Sun. The city-plane became his battleground, his throne, as he unleashed the Elderspell, a dark ritual meant to devour their sparks and elevate him to godhood.
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[Innistrad Battlemap]Geier Reach Sanitarium 32x56
The Geier Reach is the jagged backbone of Stensia—a vast, brooding mountain range that rises from the wooded lowlands of Gavony and Kessig into barren stone and cloud-choked peaks. As the elevation climbs, the forests vanish, giving way to cliffs, crevasses, and the cries of vultures circling overhead. The air is thin, the sky always gray, and the few winding paths are little more than ledges suspended over yawning chasms. The highlands are riddled with caves and shadowy lairs, home to bats, carrion birds, and worse; ancient dragons are said to dwell in the remotest peaks, descending without warning to hunt whatever dares trespass.
#dungeonsanddragons#rpg#d20#roleplay#dnd5e#roleplayinggame#tabletopgames#dungeonmaster#gaming#tabletopgaming#rollordie#nerdlife#geekingout#campaignlife#fantasy#maps#rollthedice#minis#5thedition#pathfinder#gamer#dadjokes#tabletop#tokenvault#roll20#foundryvtt#dndtokens#dndart#VTT#virtualtabletop
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[Ravnica Battlemap]Murder at Karlov Manor #014 Precinct Three - Sanctuary of Verdance 32x56
Sanctuary of Verdance lies nestled in the heart of Precinct Three, where the ever-thriving canopy of the Selesnya Conclave softens the sounds of the city beyond. Vines curl over ivory stone, and great trees bend gently overhead as if in silent prayer. At its center, wide, rounded stairs spiral upward—worn smooth by generations of footsteps—climbing through layers of dappled foliage toward the distant boughs of Vitu-Ghazi, the towering World Tree. Here, amid the scent of blossoms and the quiet hum of communal life, Conclave members gather to meditate, commune with dryads, and prepare for their sacred duties. It is a place of living memory, where nature and faith entwine in perfect balance.
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[Ravnica Battlemap]Grand Hall of Karlov 32x56
As you step into the grand hall of Karlov Manor, the weight of history seems to press upon you, the echoes of ambition and intrigue filling the air. The walls are adorned with intricate tapestries depicting the rise of House Karlov, and the soft glow of chandeliers casts a warm yet somber light over the room. There, standing at the far end of the hall, is Teysa Karlov—the once-mighty matriarch of the Orzhov Syndicate, now returned to her rightful place. Her sharp eyes, ever calculating, rest on you with a sense of quiet approval. You recall the time spent together in the Azorius prison, where you aided her escape and helped restore her power.
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[Ravnica Battlemap]Moon Market 32x56
The Moon Market is a pulsating heart of the Undercity, where the air is thick with the scent of exotic spices, smoldering incense, and the faint, acrid tang of alchemical reactions gone wrong. Stalls and crates overflow with all manner of illicit goods—enchanted trinkets, cursed artifacts, illegal potions, and rare poisons. Here, the true value of an object is determined not by its rarity, but by its ability to vanish into the shadows and change hands without drawing attention.
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[Mirrodin Battlemap]Myr Battlesphere 32x56
Deep within the Darksteel Citadel, the Myr factory churns relentlessly. Gears grind and metal limbs assemble amid the roar of automated forges, while crimson energy pulses through intricate machinery, casting an eerie glow over interlocking constructs. The scent of molten metal blends with the hiss of steam and hum of arcane power, forging an atmosphere of cold, calculated creation.
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[Ravnica Battlemap]Sunforge Garrison 32x56
Sunforge Garrison is the beating heart of the Boros Legion's formidable power. Bathed in warm light, the walls reflect the Legion's strength and order, adorned with the sun’s emblem and the hand gripping a flaming sword. The grand hall hums with the energy of disciplined warriors, while banners of the Legion hang proudly, a symbol of unwavering unity.
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[Ravnica Battlemap]Grove of Serenity 32x56
As you step into Serenity Grove, a calming stillness envelops you. The soft murmur of water flows from a graceful fountain at the center of the terrace, its marble statue worn smooth by time. Sunlight filters through the open arches, casting elegant patterns across the pale stone tiles.
Neatly trimmed hedges line the edges of the platforms, dotted with delicate white flowers, while narrow staircases wind gracefully between the tiers. Wooden benches rest in shaded alcoves, offering quiet reprieve. The air carries the faint scent of blooming vines, their green tendrils curling around the elegant domes and archways.
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[Eldraine Battlemap]SweetTooth Village 32x56
Deep within the enchanted outskirts of Eldraine lies Sweettooth Village—a once joyous haven where candy-coated streets and frosting-laden rooftops dazzled like a fairytale playground for children.
The charming gingerbread cottages, complete with gumdrop doorknobs and peppermint chimneys, promised endless free sweets and delightful surprises that set every child's heart aflutter. But as dusk fell upon this sugary paradise, a coven of cunning witches arrived, weaving beguiling enchantments with spun sugar and frost. Their magic lured the village's youth with irresistible, enchanted treats, drawing them into a web of dark sorcery.
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[Amonkhet Battlemap]Trial of Knowledge 32x56
The Trial of Knowledge tested one's mental capacity. Kefnet welcomed initiates to his trial with a spell that dampened their emotions and physical instincts, forcing them to depend on their mental acumen and spellcasting abilities.
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[Ravnica Battlemap]Lobotomy lab 32x56
A place where secrets are stolen, minds are manipulated, and memories are erased. This hidden labyrinth, known only to the highest echelons of the Dimir, is located in the inner layer of Duskmantle, in forgotten tunnels and chambers that seem to shift when one isn’t looking.
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