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City Streets Map Pack
Greetings everyone, welcome to another map pack! It features 12 total maps, including city streets, bridges, cathedrals and much more.
Patrons get access to gridded/ungridded and watermark-free maps. The grid size of each map is 30x40.
Check out the map pack here.







#battlemap#roll20#dnd#pathfinder#ttrpg#battlemaps#dnd stuff#dnd maps#wargaming#dnd5e#dungeons and dragons#dungeonsandragons5e#dungeon master#game master#vtt#vtt tokens#battle map#osr#cartography
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Fey Tavern
Tucked away in a wild forest is this enchanting tavern, a place where the senses are energized and the body is nourished.
This tavern is ran exclusively by Fey creatures, who delight in meeting new guests and treating them with delicious food, hot steamy baths, and warm beds, all free of charge.
However, there is a catch. Once someone enters this tavern…they don’t feel like leaving.
This map is part of my Dwarven, Elven, & Orc taverns pack. You can download the first three maps for free here.

#d&d#dnd#pathfinder#tabletop#ttrpg#cartography#dndart#fantasy map#battlemaps#battle map#roll20#vtt#dnd map#5e#dungeons and dragons#dnd homebrew
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Hey hello! I'm very excited to present the NPC pack I did for January over at my Patreon- Which has four different knight portraits, with four variants each (for a grand total of 16!). They come in two different token formats and as transparent standalone portraits, and you can use them in your TTRPG games to represent NPCs, or even your PC if you'd like.
You can get it for 4€ as a standalone pack here, or you can get access to all of my monthly packs by joining any of my Patreon tiers here , with the smallest one being just 3€. You also get to vote on future packs!
Anyhow, shares are much appreciated for this~
#dnd#dungeons and dragons#ttrpg#dnd homebrew#knight#fighter#paladin#armor#dnd art#original character#character design#fantasy#fantasy art#npc#art#digital art#sygdomthings#syg2025#patreon#tabletop rpg#vtt
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I made a new token pack!
This pack is a collection started out as a handfull of tokens I made for a home campaign of Troika!. It expanded into some more and since then I have used some of these for Lancer too.
In the pack are included:
30 illustrated tokens of robot knights and other beings (but all robotic in nature), all tokens infront of a hex, square and circle backdrop.
Its pwyw on itch so pick it up if you feel like it!
#lancer#lancer rpg#ttrpg#troika!#troika rpg#troika#ttrpg tokens#ttrpg art#tokens#vtt#roll20#foundryvtt#artists on tumblr#my art#illustration#dnd#fantasy#scifi#dnd art#game assets#mech#mecha#robot#robot art#feuerinsoho
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I'm bored so
I'm voting Varian but for me it's between him and Hugo <3 my favorite little bitches
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Breathe ...
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Dragon Graveyard [25x37]
Somewhere high, near the mountain peak, a dragon collapsed mid-flight and fell to the ground. What happened to the mightiest creature of your setting? Dragons don't die of old age, especially mid-flight... There may be a party of adventurers looking for a quest!
Patreon- for just 5$ get 1000+ battlemaps!
Roll20
#maps#map#battlemaps#mapmaking#vtt#rpgmap#dnd#battlemap#dndmap#ttrpg#vttmap#roll20#vtttmaps#dungeonsanddragons
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That one scene in Varian’s Tangled Trials that I had to draw

What if you snapped me out of a perfect world by pressing our foreheads together instead of ditching me and stealing the totems 👉👈
#Rahhhhhghhhh#Hugo is lowkey rlly easy to draw 😭😭#vat7k#vat7k fanart#varigo#varian and the seven kingdoms#varian vat7k#hugo vat7k#vtt#Varian’s tangled trials
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Have been sick these past few days, but being unable to work is depressing so I tried to kill time by making scenes in Foundry for Fabula Ultima. I think the results are turning good so here's a breakdown (as well as links for the ressources and modules used) for people who would be interested. The basis is generaly 2 to 4 tiles to represent the background, as well as a tile used as a roof tile for the character portraits.
The sort of character portraits menu is made of different interface items from Fire Emblem Three Houses. The portraits themselves are easily swappable placeholders, these ones are from Final Fantasy War of the Visions. Each portrait has an invisible tile which opens a corresponding character sheet using Monk's active tile trigger.
The backgrounds come from Fire Emblem Heroes. They all come already separated in several layers, and surprisingly most of them loop perfectly when it comes to overlays (such as dust or smoke) and underlays (ie. clouds, skies). They're an incredible ressource for Fabula Ultima combat screens! To have the skies and overlay move, I used Ripper's Tile Scroll module. It's super easy to use. If you have several overlays (like in the factory scene), placing the moving one between the immobile ones adds a sense of depth to the scene with very little effort.
For the rain and the snow, it's simply using ghost's FXMaster module. The FEH backgrounds also have a few panels of snow, cherry blossom petals, flowers, motes of light, etc... I don't think they'll look as good, but some of them can have their use. In a volcanic environment, having motes of fiery lights constantly raising from the bottom of the screen to the top using tile scroll could work to denote heat.
As for the tokens, I simply used the ones made for the quickstart by Tiny-Overlord. Flying Minotaur's portrait maker is also an incredible ressource for this kind of setup. As the name states, it can even be used to make portraits and not just token, so you could make your NPCs with it too. The mech on the left comes from Final Fantasy VI.
Have fun saving the world, adventurers!
#ttrpg#ttrpg community#foundryvtt#foundry#fabula ultima#fabula ultima vtt#vtt#tabletop#roleplaying games#rpg#jrpg#virtualtabletop#ttjrpg
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Just released a new ambient album! It's the OST for a Mothership TTRPG Module "Dead Weight" by
@norgad.bsky.social !!! It comes with layers of audio that you can mix on a Virtual Table Top as you explore the ship.
Bandcamp: https://jam2go.bandcamp.com/album/dead-weight-original-soundtrack
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[Ravnica battlemap]Zonot One - Zegana’s Glimmering Depths 32x56
Zonot One stands as the living heart of the Simic Combine’s ancient knowledge—a hidden sanctuary beneath the surface of Ravnica where nature and science blend seamlessly. Within this smallest and oldest sinkhole, glowing currents flow through coral-laden caverns, nurturing ever-evolving life. It is a place where bioengineered wonders bloom, embodying the delicate balance between growth and control.
More variations of this map:
#dungeonsanddragons#rpg#d20#roleplay#dnd5e#roleplayinggame#tabletopgames#dungeonmaster#gaming#tabletopgaming#campaignlife#fantasy#maps#5thedition#pathfinder#gamer#dadjokes#tabletop#tokenvault#roll20#foundryvtt#dndtokens#dndart#VTT#virtualtabletop#battlemap#dndmaps#dnd#battlemaps#5e
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Prison Map Pack
Welcome to the Prison of Anguish, a grim, subterranean labyrinth where despair clings to the air, and the tortured wails of its forgotten inmates echo endlessly through shadowy halls.
This map pack features 10 total prison maps, including jail cells, a prison yard, commons areas, and much more.
View the full map pack here.
#roll20#battlemap#dnd#pathfinder#ttrpg#dnd stuff#battlemaps#dnd maps#wargaming#dnd5e#dungeons and dragon#dnd art#dnd homebrew#vtt
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Haunted Asylum
Nestled deep among the mountains is an unforgettable, inescapable asylum for the criminally insane. Only those who have committed the most heinous of crimes are sent here, to remain for the rest of their lives.
Although this place is an asylum, it more resembles a prison. The reason this place is named Asylum of the Dead is because not a single patient leaves this place alive. Some of the patients have begun referring to themselves as “the dead,” and the nurses as “the gravekeepers.”
Download the maps for free here.
#dnd#d&d#pathfinder#tabletop#ttrpg#dndart#cartography#fantasy map#battlemaps#battle map#dndmap#roll20#vtt#5e#dungeon master
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So, I'm looking to migrate from 5e to Daggerheart. I'm not gonna rant about which is better if either, but I know I'm disaffected by the OGL screw up and the implementation of 5e'24. I'm ready to move on from 5e, even though I have a lot of homebrew ideas for it burning through my skull.
I like DH so far, it feels like a fun and interesting system and it's got the social momentum that I can actually rope a group in on a game.
This next part is sort of a rant though.
However, I will say that DH does not have the tools available for virtual play. In order to run Daggerheart seamlessly on a VTT (any vtt) you tend to want three things: 1) virtual character sheet, 2) virtual minis, and 3) virtual dice rolling. And these resources are just not available.
For the character sheets, you can do pdfs, and that works fine... if you can manage to figure out how to make a modifiable character sheet pdf that saves information between uses. You might also know about Demiplane Nexus, which has a sort of DNDBeyond thing going, they make character sheets and have player integration for a lot of TTRPGs. Except their website (and it is just the web app, no mobile compatibility so far as I can find), insofar as the DH character creator and other utilities, is very badly laid out. They don't have good economy of space and the page just feels bad to look at. But, hey, at least you can make a character... right? Kind of. If you aren't paying for anything extra, they don't provide support for about half of the character classes. You can't even select them. Same for the sub-classes too. And it's not a matter of whether they're in the SRD or not. They're arbitrarily restricting content. But, hey, if you actually buy the book through them you get access to all the content, that way if you wanted to run a group with the game, you could share the content and you could all use the Demiplane. Except no. You also have to pay a subscription fee to share the content you've purchased.
So what about virtual minis? Are there any VTTs that support Daggerheart? There are a few that claim you can use them for DH, but I can't verify all of them. FoundryVTT says it can, and seems to be quite popular, but it isn't free and I can't find a way to just test it in the demo they provide. Then there's roll20, which I've used a lot for games, but their only support for Daggerheart is done through Demiplane. You can still do minis generally on roll20, because you can do minis generally with pretty much any VTT, but roll20 is at a serious disadvantage by only having support through Demiplane (and I'll give more reasons later). And there are others, but they only offer basic token manipulation and no systems.
And then there's dice rolling. And I'm just going to drop the formalities and pretense here. There's absolutely no virtual dice roller that handles duality. Except, technically, Demiplane does handle dice. Kind of. Demiplane rolls dice the same way that Roll20 rolls dice (there's probably more than just export integration going on there, they're partnered to some degree probably). But it's probably the closest you can get to a system that actually rolls duality. The readouts for these virtual dice rolls on both Demiplane and Roll20 (because the integration results in the same product) look like this:
And, now, maybe you can tell me what's wrong with this readouts. If not, I will preface this by saying that what we are seeing is progress. You can see that it rolled 2d12, labeled them correctly as hope and fear, and shows the bonus applied to the roll. And if you can't figure out the problem, I'll show you another readout, this time with advantage.
If you still haven't figured it out, its the total. Using the duality system, you roll 2d12, one of which is the fear dice and one of which is the hope dice. You use the higher of the two, granting you a hope point if the hope dice is used, or granting the GM a fear point is the fear dice is used. If you have advantage, you roll a d6 and add the result to your roll, or you reduce your roll by 1d6 if you have disadvantage. And then you add the modifier for the action you are taking (+2 in the case of this attack roll). But what the readout is doing is essentially /roll 2d12+1d6+2 (as you might do on Roll20) and then adding extra graphical elements. And this isn't the worst thing in the world, but it can and will likely confuse a lot of people that aren't paying close attention. And apart from this, there are other badly implemented elements. The reroll option literally just returns the same result you just got. So if you think that, for whatever reason, a roll needs to be done again because the result doesn't fit, you're out of luck because you'll just get the same result. The dice roller also lets you add more than one disadvantage or advantage, it also lets you roll with both advantage and disadvantage (all things which the rules specify aren't possible). So, it's a start, but it's also real dumb.
So what's my takeaway here? Use paper sheets and physical dice, even if you're going to use a VTT for character tokens and such. It'll work. But it isn't ideal. There aren't any digital resources built for Daggerheart. And it could really use them.
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I didn't want to do this (does anyone ever?) but between rent and bills I have a $300 $400 hole in my budget. I have four RPG maps and a couple of pieces of writing available over on my Ko-fi, and if anyone wants to buy anything or leave a donation I would be incredibly happy.
Edit: I don't have much time and the situation is worse than I thought so I've set up a Gofundme.
https://gofund.me/d1c54d13
Donations and purchases are welcome, as are reblogs. Thank you!
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Reading varians tangled trials while avoiding spoilers is so hard bc I keep worrying about when Hugo will get revealed and then immediately forgetting bc varigo interacts
It's this, every single chapter (yes I made a shit meme to explain it properly)
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