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Transformers 2007 Decepticons DS Mission 21: Starscream’s Betrayal

#transformers#tf#transformers 2007#tf 2007#transformers 2007 ds#tf 2007 ds#transformers2007dsrevolution
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So I started playing a bit of the Decepticons game (I got it yesterday, apparently it was only like $8)
I am god awful at driving in this game, I can’t even keep a straight line. Those other drivers have to assume I am wasted as hell while seeing this
I’m also only like, 10 minutes into the game (and I have to stop because I’ve got class), but I’m getting the understanding that I am Starscream’s little guy. Hell yeah
#also I find myself surprised by the voice audio quality of this game considering it’s a DS game from 2007#like the first two Layton games came out the same year and they aren’t this great#though then again the characters have voice filters anyways so maybe that has something to do with it#but also I’m surprised Keith David is here#I was like “wait Keith David?”#I don’t really remember Barricade’s voice in the movie but I think this voice is better#I was also half convinced it was Tom Kenny playing Starscream here but no#he sounds good though#anyways yeah just random stuff#transformers#transformers decepticons#random stuff
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2007 Transformers DS Optimus, my beloved
#recent art#sketch#sketches#transformers#transformers 2007#tf optimus prime#optimus prime#transformers ds#why am i even posting about this?
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Peak Character Design: Transformers: Autobot Edition
Optimus Prime - Michael Bay’s Transformers
Elita-1 - Transformers: Animated
Bumblebee - Transformers: Age Of Extinction
Glyph - Transformers: Animated

Jazz - Transformers 2007

Arcee - Transformers: Universe

Ultra Magnus - Transformers: War For Cybertron (Nintendo DS)

Windblade - Transformers: Robots In Disguise (2015)

Perceptor - Transformers: Universe
Warpath - Transformers: Dark Of The Moon: The Game

Ironhide - Transformers: Universe
Chromia - Transformers: Cyberverse

Mirage - Transformers: Dark Of The Moon

Jetfire - Transformers: Energon

Ratchet - Transformers: Dark Of The Moon
Cosmos - Transformers: Animated

Cliffjumper - Transformers: Fall Of Cybertron

Hound - Transformers: Fall Of Cybertron

Grimlock - Transformers: Fall Of Cybertron

Omega Supreme - Transformers: Animated

Drift - Transformers: More Than Meets The Eye (IDW Comics)
Alpha Trion - Transformers: Animated

Hot Shot - Transformers: Armada
Computron - Transformers: Combiner Wars (Machinima)
Volcanicus - Transformers: Cyberverse
#Transformers#character design#peak character design#designs#Autobots#Optimus Prime#Bumblebee#Elita-1#Glyph#Ultra Magnus#Hound#Ironhide#Warpath#Windblade#Hot Shot#Ratchet#Cliffjumper#Jazz#Cosmos#Computron#Volcanicus#Arcee#Perceptor#Drift#Chromia#Grimlock#Omega Supreme#Alpha Trion#Jetfire#Mirage
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Some of my favorite characters in television transferred into 2000s video games!🕹
1.) Gon Freecss🌱- Hunter X Hunter: Ryumyaku no Saidan 2001
2.) Sasuke Uchiha🔥- Naruto: Clash of Ninja 2006
3.) Tony Stark🔩- Iron Man PS2 2008
4.) Catwoman🐈⬛- Catwoman PS2 2004
5.) King Kong🦍- Peter Jackson’s King Kong: The Official Game of the Movie 2005
6.) Starscream✈️- Transformers: The Game 2007
7.) Vegeta🥙- Dragon Ball Z: Shin Budokai 2006
8.) Raphael🐢- TMNT PS2 2007
9.) Aang🌫- ATLA DS 2006
10.) Ghost Rider💀- Ghost Rider PS2 2007
#HxH#gon freccs#gon freecss#naruto#sasuke uchiha#iron man#mcu#tony stark#catwoman#patience phillips#king kong#transformers#starscream#bayverse starscream#tf bayverse#dragon ball#dragon ball z#prince vegeta#vegeta#tmnt 2007#tmnt raphael#atla#avatar the last airbender#atla aang#aang#avatar aang#ghost rider#ghost rider 2007#video games#video game gifs
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I found a newspaper article listing the most popular Christmas toys from 1963 to 2015.
Reblog with the toy of the year you were born
1963: Easy-Bake Oven
1964: G.I. Joe
1965: Operation
1966: Twister
1967: Battleship
1968: Hot Wheels
1969: Chemistry set
1970: Lite-Brite
1971: Space Hoppers
1972: Uno
1973: Walkie Talkie sets
1974: Tonka toy trucks
1975: Pet Rock
1976: Connect Four
1977: "Star Wars" action figures
1978: Simon
1979: Atari VCS
1980: Rubik's Cube
1981: Lego train
1982: BMX bike
1983: Cabbage Patch Kids
1984: Transformers
1985: Nintendo
1986: Lazer Tag
1987: Jenga
1988: Starting Lineup figures
1989: Game Boy
1990: "Teenage Mutant Ninja Turtles" figures
1991: Super Nintendo
1992: Barbie Dream House
1993: Talkboy
1994: "Power Rangers" figures
1995: Beanie Babies
1996: Tickle Me Elmo
1997: Tamagotchi
1998: Furby
1999: Pokemon cards
2000: Razor Scooter
2001: Pogo Stick
2002: FurReal Cat
2003: Robosapiens
2004: Nintendo DS
2005: Xbox 360
2006: PlayStation 3
2007: iPod Touch
2008: Nintendo Wii
2009: Zhu Zhu Pets
2010: iPad
2011: LeapPad Explorer
2012: Nintendo Wii U
2013: Teksta the Robotic Puppy
2014: Zoomer Dino
2015: "Star Wars" Remote Control BB-8
#Lego Train babey!#Id like to say congrats to my parents I had most of the 80s most popular toys#if you're born after 2015 what are you doing on this website?#if you're born before 1963 tell me because I remember seeing a different article that I think went back to 1910
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[Review] Wario: Master of Disguise (DS)
Wario Land: Touched!
Between Wario Land games (World in 2003 and this in 2007) the Ware spinoff series exploded, with four whole entries utilising different hardware gimmicks to expand the microgame concept. Eventually it fell on Suzak to continue the parent series. They had previously done some F-Zero games on GBA for Nintendo and would later be known for their G.G Series of small-scale games on DSiWare. But for now, their goal was seemingly to take Wario Land and make it as much about the touchscreen as they possibly could.
Oddly enough, the premise here is pretty similar to Suzak's first game, Domokun's Strange TV on GBA. In that game, Domokun went into his TV and it was an excuse to change up gameplay styles and settings by swapping between programmes. Here, Wario invents a telly-helmet to enter the world of a drama about a master thief... then he stays in that one show the whole time. The plot kind of forgets that he's even in a TV world until the epilogue, although the game returns you to Wario's tiny Japanese-style apartment living room between stages. It feels like the concept is underused, and continues the stakes-lowering trend of Wario having adventures in pocket realities for no reason.
This adventure plays out in a series of large, sprawling levels. A return to Wario Land 3's style of exploration was welcome for me, including unlocking abilities and an emphasis on puzzle-platforming. There's tons of treasures to find, and this time they're all logged with funny descriptions to read, which is nice. Getting around the levels can be a slog though, especially when backtracking is required. The game has fewer stages than Wario Land 4, but they're massive, many of them taking me over an hour to clear. More frequent save points or the addition of warp points would have been appreciated; this is a portable game after all.
The elephant in the room is the touchscreen integration. You play the game one-handed, jumping with Up on the D-pad (left-handed controls are also available) while your stylus allows your transformations and their abilities. Wario has eight forms total, which get found and enhanced over the course of the game. They have distinct and obvious situational strengths, and it felt like eight was the right number to not be overwhelming but give plenty of variety. At any time you draw the appropriate symbol on Wario's body to take on that form, then tap or whatever to do their thing. They work well for the most part, although blowing into the microphone to fly as Wicked Wario, or drawing boxes and trying to recover hearts under pressure or time crunch as Arty Wario, can get frustrating.
More egregious are the forced touchscreen minigames every time you open a chest. There's a lot of chests in the game and a surprisingly small pool of tasks, so you'll very quickly be repeating the exact same thing... it's a real drag. The minigames themselves aren't even good. I also found the boss fights a low point, as they demand precision transformations and inputs and drag on while draining your health. Yeah, MoD still has health as a mechanic. At least the ticking timer only exists to give you bonus money after a level.
While I think the premise had unfulfilled potential, they do inject some welcome characterisation with cutscenes between and within levels. Wario is afforded many opportunities to display his brazen, oafish Wario-ness, while the villains are a bit bland but bumble along with some fun dialogue. The locations come to life with lovely detailed pixel art, and there are often cute and lavishly animated new enemies for each level. (One level has an enemy cast based around goofy dolphins, which I enjoyed.)
My super-hot and spicy take is that I had a better time with this than the usually-beloved Wario Land 4. I think the touchscreen stuff turns people off, and rightly so, it's a bit overbearing. Naming the game the way they did (the Japanese title is Phantom Thief Wario the Seven, which along with interstitial screens when saving, etc. give the feel of a Japanese TV show) also can lead to it being dismissed. As far as I'm concerned, this is a very fitting Wario Land game in spirit and should have borne the name if only for the sake of legitimacy. Give it a chance!
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Crazy mario theory
On every next 4 moon cycles, when the clock hits midnight, and the children are sleeping, and the leaves bristle on the sidewalk, and the streetlights go on, Mario undergoes a Crazy transformation into a demon knight capable of demolishing hoardes of Heroes. This is why they keep him locked up inside of the Nintendo Vault only accessaible with a Nintendo iKey which is SUPER RARE and can only be obtained through a GameStop DS Pokemon distribution event from 2007 to commemorate the launch of Pokemon Yo-Yo Crazy
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Don't forget, a new streaming format debuts tomorrow.
Weekly game streams from yours truly, starting with the classic: Transformer Autobots 2007 (DS).
Be there or be square...because pixellated...because its a DS game.
youtube
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DS DSi Transformers AutobotsDecepticons Player Protoform
DS DSi - Transformers: Autobots/Decepticons - Player Protoform en Papercraft Hoy traemos un modelo especial para los fans de Transformers y de las consolas retro: una recreación en papercraft de la Nintendo DS DSi tematizada con el videojuego Transformers: Autobots/Decepticons. Este modelo mide aproximadamente 20 cm de altura, está compuesto por 89 piezas y está disponible en archivos PDO y PDF numerados para facilitar su ensamblaje. Sobre el juego Transformers: Autobots/Decepticons Lanzados en 2007 para la Nintendo DS, Transformers: Autobots y Transformers: Decepticons fueron dos versiones de un mismo juego desarrollado por Vicarious Visions. Basados en la película Transformers de Michael Bay, estos títulos permitían a los jugadores elegir entre unirse a los Autobots para proteger la Tierra o a los Decepticons para conquistarla. Cada versión tenía su propia campaña, misiones exclusivas y personajes jugables diferentes. Además, uno de los aspectos más innovadores del juego era el modo multijugador en línea, que permitía combates entre jugadores de todo el mundo, algo poco común en los títulos de la época para la DS. ¿Quién es Player Protoform? En el juego, el Player Protoform es el personaje personalizado del jugador. Se trata de un Transformer recién llegado a la Tierra en su forma de Protoforma, que con el tiempo puede escanear vehículos y adoptar distintas formas para integrarse en la guerra entre Autobots y Decepticons. Este enfoque daba a los jugadores la posibilidad de crear su propio Transformer y decidir su destino en la batalla. Detalles del papercraft Este modelo de Nintendo DS DSi en papercraft tiene un diseño inspirado en Transformers: Autobots/Decepticons y cuenta con detalles que recuerdan a la consola original. Es ideal para los coleccionistas y amantes de los recortables, además de ser un homenaje a una de las franquicias más icónicas de la ciencia ficción. archivos: Formato PDO (para visualización en Pepakura Designer) Formato PDF numerado (para montaje manual) Anímate a construir este papercraft y revive la emoción de los juegos de Transformers en la clásica Nintendo DS. ¡Déjanos en los comentarios tu experiencia montándolo o compartiendo fotos de tu versión terminada! Papercraft DS DSi - Transformers: Autobots/Decepticons - Player Protoform Today, we bring a special model for Transformers and retro console fans: a papercraft recreation of the Nintendo DS DSi themed after the video game Transformers: Autobots/Decepticons. This model stands approximately 20 cm tall, consists of 89 parts, and is available in numbered PDO and PDF files for easy assembly. About the game Transformers: Autobots/Decepticons Released in 2007 for the Nintendo DS, Transformers: Autobots and Transformers: Decepticons were two versions of the same game developed by Vicarious Visions. Based on Michael Bay's Transformers movie, these titles allowed players to choose between joining the Autobots to protect Earth or the Decepticons to conquer it. Each version had its own campaign, exclusive missions, and different playable characters. Additionally, one of the game's most innovative aspects was the online multiplayer mode, which allowed players to battle each other worldwide—something rare for DS games at the time. Enlace. https://tiendajossorio.blogspot.com/2025/04/ds-dsi-transformers-autobotsdecepticons.html Video: https://youtu.be/bwn6J3MDTRs
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Made a tutorial video you should watch. Youtube link to video: https://youtu.be/JY-vlX9-mcM
#transformers#tf#transformers 2007#tf 2007#transformers 2007 ds#tf 2007 ds#transformers2007dsrevolution
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I feel like this going to come off pretentious or whatever, I am going to say it anyway. In my almost 29 years on this Earth, I have seen a lot of things rise and fall.
I've seen DVD become bigger than VHS, I've seen blu-ray become bigger than both both VHS and DVD.
I've seen phones go from flip phones and phones with slide out keyboards to the types of modern smartphones we have now.
I can't even tall you how many video game console generations I have seen comes and go. From Gameboy Advance SP to Nintendo DS to Nintendo DSI to Nintendo 3DS. PS2 to PS3 to PS4 to PS4 and even Xbox 360 to Xbox One to Xbox One X/S. There are obviously more but I don't feel like listing all them because it's not important to the point.
I've seen the era of the shopping mall come and go.
I've seen the era of video rental store come and go and honestly, that one still kind of stings a bit as that was something so ingrained in me growing up.
There's a lot more I could say here but, I want to get to my point here and that's movie theaters. Something that I really hope I don't see go down in my life is going to the movies and having that movie theater experience. Yes, no one can ignore is that more and more movie theater locations keep closing. Yes, COVID has been very hard on cinemas. But, some of most memorable experiences and memories that I have is tied to movie theaters. For example, I remember my first time seeing the 2007 Transformers movie in theater and, of course, event films like Avengers Endgame, or getting to see something special like The Transformers: The Movie, despite owning it on blu-ray. Of course, there are plenty more example but I just wanted to pick some of the pretty high up there ones for me.
I think that something you can't ignore is that, in terms of going out, going to the theater is extremely cheap. It may not seem that way if you add popcorn and candy and drinks because it can add up when you add all that to it but, as good as movie theater popcorn is, all of that isn't necessary even time you go see a movie in theater.
Now, the easy finger to point would be at streaming services. It's obvious because, at the height of COVID, streaming services were the only places you could watch movies and now, movies go both in theater and on streaming which, I do think is a problem. I mean, when you think about it, why would someone want to take a chance to see a not very good movie like Aquaman 2 in the theater when they could just wait until it's on a streaming service like Max, which they already pay for? Last year, I believe that the only movie I saw in the theater was Transformers: Rise of the Beasts because I don't have Paramount Plus so it was more worth it for me. I do believe that it's not only the fault of streaming services though.
I believe that both people and the kinds of movies that are showing in theaters are just as much of a problem as well. People don't exactly act the best at movie theaters anymore. People don't care if they're talking loudly during the movie, they don't care if they're doing something annoying to others on their phones during the movie and so on. People make the experience less enjoyable for those us who are there to watch and enjoy the movie that the rest of us paid to see.
The movies themselves are also an issue too. I recently looked to see what is in the theater (at the time of writing this) and there isn't much of anything. There's that new Mad Max movie and that really dumb looking Garfield movie and that's it. The question is what kind of movies need to come to theaters to get butts in seats? Both that new Mad Max movie and Garfield movie are not doing all that well at all. Why is that? Why is it that the two most recent movies to do well in the theater were Barbie and Oppenheimer? Perhaps the big blockbusters like your Transformers, Marvel, DC and Star Wars movies are not what people want to see in theaters anymore. But, I feel like smaller movies are going to have too niche an audience to be profitable for the theaters.
Obviously, I have no idea what the solution is. Is it really that theaters are dying out slowly or are they just in a bit of a slump and are going to bounce back at some point?
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15 Best SNES Platformers Ever
https://ift.tt/2UzmXAm
Platformers have long been an entry point for new gamers. Video games may have greatly expanded in scope over the years and now offer so many different genres and experiences that it’s nearly impossible to keep track of them, but that’s actually a big part of the reason why it’s still so much fun to look back at these timeless games where the main objective was often to simply jump from one place to the next.
There is no console that celebrated the brilliance of the platformer better than the Super Nintendo Entertainment System. The SNES may be best known for expanding the adventure and RPG genres, as well as raising a generation’s expectations for video game graphics, but few consoles have come close to rivaling the Super Nintendo’s library of classic platforming titles.
It’s hard to narrow this list down to just 15 games, but from action-based platformers to pure platforming classics, these are the best examples of this timeless genre that the SNES gifted the gaming world.
15. Jelly Boy
Putting you in control of a jelly baby (a candy that is popular in the U.K. and surrounding areas), Jelly Boy was only released in Europe when it debuted in 1994. The game has a colorful aesthetic and some unique platforming elements built around the main character’s ability to transform into a myriad of vehicles, tools, and other objects. Those metamorphoses will be familiar to anyone who has played a Wario Land title or Kirby’s Epic Yarn.
Admittedly, Jelly Boy‘s mechanics can be a little clunky and the controls are deficient compared to some of the later games on this list. Still, you will be hard-pressed to find a more original platformer on the console that isn’t made by Nintendo themselves. You can even play it now via the Nintendo Switch Online service.
14. Demon’s Crest
Released by Capcom in 1994 as the third game featuring the character Firebrand (who debuted in the Ghosts ‘n Goblins series), Demon’s Crest is a forgotten gem in the SNES catalog. It adds some variety to the traditional action-platformer by giving the playable protagonist the ability to fly and shoot fireballs as well as access other upgradeable attacks and maneuvers as their quest rolls along. That feature adds a little Zelda-like adventuring to the mix, and you’ll certainly need those late-game power-ups because this platformer means business.
There are many difficult platformers on this list, but few boast the plethora of boss battles seen in this one. It’s actually similar to Mega Man in terms of its fighting style and jumping requirements, so if you are looking for an alternative to the Blue Bomber that keeps the basics of the genre intact, you’ll have a hard time doing better than Demon’s Crest.
13. Joe & Mac
Joe & Mac is honestly a fairly basic platformer for its era. What gets it onto this list of the best games in that genre, though, is the creativity and execution of its setting.
The game sees you control two different cavemen who rely on basic prehistoric items such as fire, bats, bones, etc. The bosses are pretty cool (dinosaurs are fun for all ages) and the controls hold up well enough that you won’t ever feel like you have to force the avatar into doing something that the interface simply won’t allow for. The game spawned a sequel that was also released on SNES, but the original is unique enough to get the nod here.
12. Super Ghouls ‘n Ghosts
Despite what the title may suggest, Super Ghouls ‘n Ghosts is actually the third game in the Ghosts ‘n Goblins series. Like the previous games, this classic sees you battle various monsters and bosses that fit the setting nicely. Although the game is maybe a little too action-heavy to get the nod over the SNES’ best platformers, it uses its platforming elements to elevate the entire experience.
The difficulty is insanely high and the sheer amount of sprites on screen at once can lead to some lag that only adds to the frustrations of this arduous journey, but the game has a way of keeping things light and humorous when the frustration sets in. How many other games see the protagonist stripped of their armor, quite literally, when he takes too many hits?
11. Donkey Kong Country 3: Dixie Kong’s Double Trouble!
The third installment in the beloved Donkey Kong Country trilogy certainly isn’t hated by many, but it is usually viewed as a step down from the first two games. Whether that has to do with a change in composer for the soundtrack, the inability to play as Donkey or Diddy, or the fact it was released after the Nintendo 64 was on the market, the title’s sometimes mixed reputation often prevents it from being appreciated as a divine platforming experience.
The environments and storytelling in this game are well-executed. If you’re observant, you may even notice that the developers were trying to say something about the sad state of ape habitats and pollution in the wild. Even if you didn’t dive too deep into that surprising bit of social commentary, you’ll likely find that the platforming in this one remains top-notch and that the overall experience remains severely underrated.
10. DoReMi Fantasy: Milon’s DokiDoki Adventure
As the only game on this list that wasn’t initially released outside of Japan, many gamers may not know that DoReMi Fantasy is a whimsical experience that features some of the key elements of Mario and Kirby’s best adventures in terms of gameplay and graphics. Starring a young child whose objective is to reclaim music for the forest, DoReMi utilizes some clever puzzles that may not be unusual for the platformer genre but certainly add to the fun.
The game got a Virtual Console release in North America in 2008, but that’s sadly the best chance many gamers have had in recent years to take a chance on this title. It’s a great example of how people should be more open to experiencing games that weren’t localized the first time around.
9. Donkey Kong Country
Perhaps the most famous game starring Nintendo’s lovable ape, the original Donkey Kong Country was Rare’s first big title for the SNES and practically started their decade-plus long relationship as a second-party developer with the Big N. Tasked with showing off off the console’s pre-rendered graphics system, the crew from Britain proved to be up to the task. Honestly, this game still looks halfway decent in 2021.
While the actual platforming is not as good as the Super Mario games on the SNES, it offered a different flavor of jumping that is still very much appreciated. The “weight” of Donkey Kong and Diddy means that the platforming is less flighty than in Super Mario games, and the rideable animal buddies you encounter along the way add a little flair to the experience.
8. ActRaiser
As a game that serves as both an action-platformer and a God simulator, this underrated and forgotten gem from Enix and developer Quintet showed off the visual and audio capabilities of the SNES in the early days of the console. You play as the “Master” who is tasked with building towns around the world and fending off the evils that threaten them. It’s hard to juggle two completely different genres like that, but ActRaiser finds a great balance.
The game was re-released for the Wii Virtual Console in 2007 but has otherwise been paid little attention in the years since its release. That’s unfortunate because there aren’t many games from 30 years ago that provide this much depth and versatility. Both parts of the experience are extremely solid in their own right, and together add up to become something truly special.
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7. Kirby Super Star
Even the most ardent Kirby fans would probably agree that the franchise can get a little stale at times. There are only so many ways Kirby can suck an enemy up, transform his powers to match theirs, and ultimately defeat King Dedede. That’s why Kirby Super Star is still arguably the best game that the pink cutie pie has ever starred in.
Featuring eight different games within the game, the genre-mixing in this one is really off the charts. There are racing elements, adventure tones, and shooting sequences amongst the different sections of the playthrough. The experience was so beloved that it was eventually remade for the Nintendo DS as Kirby Super Star Deluxe. There is something for everyone in this package, and it shows the best parts of Kirby’s history.
6. Mega Man X
The original run of NES Mega Man titles are arguably still more famous than all of the others, but Mega Man X just has more of what makes those games great. It retains the eight bosses and weapon upgrades that can be completed/acquired in whatever order the player chooses, and it even has that same incredible soundtrack that the Blue Bomber’s adventures are always famous for.
Mega Man X‘s graphical upgrades admittedly take some of that eight-bit nostalgia out of the experience, but the game ultimately makes up for it by offering new gameplay experiences. Jumping on walls and acquiring upgrades to defensive maneuvers gives Mega Man an even more badass skillset, and the game generally does an excellent job of emphasizing the “platforming” parts of its action-platformer mix.
5. Super Castlevania 4
Super Castlevania 4 is actually a kind of soft remake of the original game, and the developers at Konami did a great job of making that game more digestible for newcomers while keeping all of the iconic elements from the classic NES title.
The Castlevania basics are all here (you still control Simon Belmont, equipped with his famous whip and ax, and battle through the game’s 11 stages before reaching Dracula), but an ideal mix of combat and platforming makes this one of the most irreplaceable platformers in the SNES catalog. It’s still an airtight action-platformer experience in 2021.
4. Donkey Kong Country 2: Diddy’s Kong Quest
The second game in the DKC trilogy took all of the best parts of the first title and refined them to create a truly unique platforming game that was a lot more than fancy graphics (a reputation the original game has had a hard time shaking). Diddy’s Kong Quest expanded upon the game design that fans loved while keeping the jungle hijinx, masterful soundtrack, and weighted platforming intact.
That last part is what truly separates the middle installment of this franchise from the other two. Many people have said that these games were sometimes more style than substance, but after playing through the myriad of environments on display in DKC 2, it becomes clear that this title has endured over the years because its tight mechanics are executed at a high level.
3. Super Metroid
If this list were just a ranking of 2D games or if it encapsulated the entire SNES library regardless of genre, Super Metroid would most likely take the top spot. Alas, this icon of game design settles in the third spot because it isn’t the best example of a “pure platformer.” It’s more of an action/adventure affair, though the game’s platforming elements are still as satisfying now as they were in the 1990s.
What separates this game from so many that have tried to emulate it in the nearly three decades since release is that every ability upgrade and every part of the map fits together with nearly flawless foresight and execution. It’s never a hassle to re-explore a section that you’ve already seen. The game has a masterful flow that is incredibly modern and perhaps even more popular today because of the prominence of this design style on the indie game scene.
2. Super Mario World
With its flawless controls, colorful sprites, cheerful soundtrack, and ageless platforming, Super Mario World is the title that all other 2D games in the genre are still compared to. The extra graphical power of the SNES gave Nintendo the opportunity to expand upon Super Mario Bros. 3‘s best ideas while exploring new concepts that simply weren’t possible before.
That is why this game remains so playable. Super Mario World combines the most enjoyable elements of the NES Super Mario classics and then elevates them to fully realize the world that Miyamoto imagined when this basic concept was created. It still doesn’t make sense to have a plumber jumping on top of turtles and occasionally getting lost inside of a house full of ghosts (those damn Boo mansions still haunt me), but when you combine this much creativity into one package, you have no choice but to admit how special it all is.
1. Super Mario World 2: Yoshi’s Island
Shigeru Miyamoto and his team knew that it was futile to try and surpass Super Mario World simply by emulating it. So when developing the sequel, they made the decision to craft an entirely different type of platformer in which Mario isn’t even the main protagonist. The concept was bold, but the execution needed to be flawless if the game was ever going to be more than another disappointing follow-up.
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It’s safe to say Yoshi’s Island exceeded all expectations. Putting Yoshi at the forefront of a platformer that included mini-games, evasion, puzzle-solving, item collection, and the most timeless color palette in gaming history was brilliance personified. Yoshi’s Island is not as famous as its older sibling, but its daring creativity and irreplaceable charm have inspired many to argue that it is the better game in retrospect. Whatever your opinion is, the fun and escapism of the green dinosaur’s finest hour (as well as the horrors of Baby Mario’s screams) will be remembered until the end of gaming.
The post 15 Best SNES Platformers Ever appeared first on Den of Geek.
from Den of Geek https://ift.tt/3AZvFaF
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‘Doki Doki Majo Shinpan!‘ [どきどき魔女神判!]
[DS] [JAPAN] [MAGAZINE] [2007]
“The angel LuLu asks high school student Akuji Nishimura to locate a witch who has sneaked into his school. There are 8 possible suspects, between 12 and 23 years old, with different abilities such as transformation, energy balls, potions, teleportation and more. To find her, Akuji has to gather enough evidence to corner one of the suspects, and then the player has to touch her with the stylus, guiding Akuji's hands, to check for a witch mark. This curious feature, although a minor part of the game, made it infamously dubbed that-Japanese-young-witches-toucher. In these scenes, Akuji can flirt with the characters, show them items and perform actions such as kissing, touching, or jiggling their breasts.” ~MobyGames
Source: Gēmaga ( ゲーマガ), August 2007 || personal collection
#gaming#advertising#doki doki majo shinpan#どきどき魔女神判#ds#snk#visual novel#video games#2007#anime#handheld#japan#and there goes all of my credibility with tumblr
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