I recently booted up the USA version of 'Style Savvy TS', as I needed a separate save file (long story).
And I was surprised to see that not only is the shopkeeper different, A LOT of the text is changed!
It looks like the European version has it's own separate english localization!
Later games, such as 'Fashion Forward', just copy the EU text right down to using the term 'trousers'.
(ignore any graphical differences, emulator/record settings differ)
USA(left) || EU (Right)
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Brand name, instructional text, category name.(UK version also support various currencies)
Michaela and Evie are fairly different people(wildly different dialogue)
Also Shop design?
The outside of the shop looks the same, But I feel like it ifts both:
More text/name changes, emphasizes character differences.
(Same idea, different tone)
Character creation is the same:
(note: the following line: "It's nice to stretch the memorization muscles once in a while" is said in both.)
Cell phone screen:
Ok, I know its a short comparison, but I'm going to have to cut it off here.
Neither version is 'clearly better' they both follow the same story,
I may be a bit bias as I always play the EU versions,
But I have a slight preference for Evie over Michaela.
Evie feels as if she's written as the 'big sister' trope, wiser than the MC, feels more knowledgeable, and often teases the other character (in a friendly way.)
I don't know what's more 'accurate' to the Japanese version, but I found Evie more fun :)
Pictures of cats are characterized by beauty and magnificence, as these pictures reflect the beauty of nature and the elegance of these delicate creatures. Cats appear in their best outfits, making them an inspiration to many. They are not just pictures, but rather unique moments that embody the splendor and beauty of life. These pictures carry within them the spirit of innocence and happiness, and always remind us that beauty lies in the smallest details and that happiness may be as simple as a snapshot captured by the camera lens at a special moment.
Every person, if he so wills, can become a paradigmatic human being, not by brushing of his accidental qualities, but by remaining in them and ennobling them. He ennobles them by choosing them.
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I'm finally out of the tutorial!
Reworked my avatar, but I'm still missing some of the design improvements from fashion forward. :(
But I'm still pretty happy with how they turned out:
[Vod: https://www.twitch.tv/videos/2021530914]
overall still really enjoying the game, it's much more linear than FF, bt that also makes it a bit easier to track your progress:
Target's buyer brand persona is a young and trendy customer with style, who cares about quality while still wanting to find a good deal. Target does a great job of using inclusive models of all sizes, abilities, sexualities, and ethnicities in their advertisements. Because Target targets a young and trendy audience, I would recommend they invest more in social media marketing rather than traditional TV commercials or mail ads.
I have an idea for a marketing campaign Target could try, encouraging customers to buy products in 7 different colors (red, orange, yellow, green, blue, indigo, violet) and offering a free beverage at their Starbucks as a prize. It would be a rainbow scavenger hunt. There could be other themes, like a food from each food group to emphasize healthy eating or a book from a certain number of genres to encourage reading. Interactive shopping with tangible rewards would be fun. Starbucks successfully uses similar techniques, rewarding stars (points) which are redeemable for menu-items and merchandise.
Target's desired audience is young and trendy people who want to have fun. Why not make shopping at Target a weekly game?