#ttrpg: mh
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Monster Hunter TTRPG on Pathfinder 1e ruleset?
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artfight 1
I need to start actually posting so here's my first 3 attacks of the year
Revenge for kazhua https://artfight.net/~kazuha
Revenge for @crocobee https://artfight.net/~CrocoBee
Attack on @hobgobbin https://artfight.net/~hobgobbin
#artfight#my art#art#digital art#pokemon#ogerpon#flygon#dnd#dragonborn#mhs#monster hunter stories#versa pietru#I dont know how to tag is it obvious#others ocs#God I need an art tag huh#againstcrayonart#ttrpg
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Stormlight 5 being less than 36-ish hours away is actually insane
#*counting by my ability to get a copy#still holding on hope I’ll be able to get my book before 13#because my stupid school put a fucking presentation on the 6th#on a day when Its also the only time in like 2 months that mh ttrpg group can meet#so my entire evening is filled#and my brother comes home for the first time in weeks#and I’m predicting mu dad will want us three to play video games together for all of saturday evening#which is a good thing#because I’m very happy to be included in their gaming sessions#but its a horrible combo with my#desperate to finish stormlight 5 plans#gah#I’ve had so many unsocial weekends why this one#if we present early in the 3 hour seminar I might genuinely try to get the kindle edition as well and read early#but I’m not sure if that’s possible since I’m 6-8 hours ahead of us time#or are ebooks released at midnight?
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My new skin, The Fate, is out now! Check it out on itch and DriveThruRPG
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Have you played other tabletop rp games apart from dnd?
Yes! My favorites are Monsterhearts and Blades in the Dark.
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some art of my monsterhearts 2 boyo i did while playing monster of the week last night!
literally the worst man imaginable i love him
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MHA D&D Volume 2 Finale: Parting Gift
The 5 hour finale of Volume 2 has been posted! Follow the conclusion of the charity event raid!
#my hero academia#mha#my hero#my hero oc#mh OC#MHA ttrpg#my hero tabletop#my hero class 1-c#bnha#boku no hero#boku no hero academia#bnha oc#bnha ttrpg#bnha tabletop#homebrew#tabletop#anime#manga#shonen
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I'm back!
I drew my TTRPG squad as Monster High goulie pops, doing my best to emulate the style of G1. This isn't over yet though, as I'm gonna make a follow up to this with these goulies reinvented into G3. So I have the self imposed rule that I have to base their G3 selves on THESE designs, not their "canon" designs. If that makes sense.
I mainly wanna do this because my friends have rightly pointed out that I'm not great with body diversity in my work. And MH G1 is a style that's pretty exclusive to twiggy girls with basically no range. G3 though, that's a different story.
Seron @supraobsessed
Aspen @deciduousdemigod
Ana @snarky-art
Honey @teawinx
Yuli @giantratbf
#dnd#dungeons and dragons#ttrpg#ttrpg art#ttrpg character#monster high#monster high g1#monster high fanart#art style study
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Base Building: Great RPG Mechanics #RPGMechanics Week Seven
I’ve always loved the idea of developing a “place” in play: a location, a home, an organization. I remember when Advanced Dungeons & Dragons arrived it presented the concept of high level fighters & such having a castle or keep. The rules limited this privilege limited by level– you needed a ton of experience before you could be lord of a fortress. And it also cost in-game money. A hefty price tag would consistent mechanic in ttrpgs for years. If you wanted something big– vehicles, robots, a wizard’s tower– you had earn hard cash first.
That system would evolve with cash-based economies joined by point-based ones. Champions and accounting-heavy games would eventually create systems for detailed base-building. But these were often architectural and mapping sub-systems and just involved making a big vehicle that didn’t move. There would be other approaches, but the next big shift came with Forged in the Dark’s Crew Playbooks.
Developing your Crew offered many benefits: increased effectiveness in certain areas, physical locations offering a benefit, new access, additional members. A tier system and crew special abilities added to that. You picked elements from a flow chart on the Crew sheet, another version of experience points being converted into benefits. This system offered a striking new area for game design. I’ve talked before about how games like Girl by Moonlight and Vergence use those as campaign and series frameworks.
But one of the most exciting new Forged in the Dark approaches has been that of Mountain Home. In MH you play Founders, leaders setting up a new Dwarven Settlement. The settlement itself acts as a kind of crew playbook, but there’s a shared template. You can choose between claiming a lost fortress, building a buried metropolis, being on an exodus from their previous settlement, or seeking to mine a new mother lode. Each has questions to help set things up and there’s a definite shift in tone between them. The choice of settlement type impacts abilities, special discoveries, and a couple of other things.
Mountain Home, like other Forged games, has a distinct cycle of play. The Settlement Phase is final part of Mountain Home’s play cycle and includes the Downtime phase. It marks the end of the year–something which mentally gives the players a sense of closure and the larger span of time happening. The phase begins with players activating Claim Buildings. I’ll come back to that in a moment, but basically there are effects: like special healing or increasing reputation which are based on particular buildings.
Downtime actions in the settlement phase include the usual FitD choices, like training and clearing stress. But the big ticket item here is the Long Term Project. As with other FitD games these can be flexibly used for lots of things.
These projects include two of the most important aspects of Mountain Home: Discoveries and Claim Buildings. The players’ settlement is broken into four rows and five columns. The rows represent depths from Surface to Depth 3. Each of the intersections of Depth and column have two spots where players can eventually build Claim buildings. But to do so, they first have to discover and explore them– a long term project. When they finish that project, the GM rolls to see what kind of location it is (Earthy Caves, Iron Vein, Lava-Filled Caverns, etc). The depth and kind of discovery affects what kinds of buildings can be constructed in those two associated spots. There’s also a set of special discoveries which can get triggered, unique to the kind of settlement being built.
The other big long term project is establishing one of those Claim buildings. As I mentioned, some have requirements for where they can be built. For example a Lumber Mill can only be built in a Surface Forest, a Research Library in an Ancient Ruin, an Iron Guildhall in an Iron Vein. These have different Tiers (up to IV); the clock for building them is 3+Tier. So with a couple of people working, a building can often be finished in a single Settlement phase.
This breaks the concept of base building away from just point-buying or experience spending. Instead the act of creation is part of play. That’s novel and opens up what you can do in play. Functionally you have two things. The first is the idea of a space which needs to be prepared: explored, excavated, etc. Players take actions and invest in handling that. Then there’s actually choosing and building things in those uncovered areas.
The selection of buildings is really interesting, but with room for the players to add more. Some affect the Trade roll which is made after the Downtime phase, generating treasure. Others are permanently dedicated for effects. For example, you need to dedicate a Farm of some kind to raise your settlement’s Tier. There’s enough options and interesting ideas there that the players will always have tough choices– and each settlement will be different. When I ran it players did projects to come up with the plans for new buildings (which they then spent actions building) including a Hot Springs.
I would say the Settlement map, the Claim buildings, and that whole system is really the secret sauce of Mountain Home. It’s great and really makes adding what are effectively elements to your crew sheet feel super satisfying.
You can easily hack this in-play base-building I can imagine using this for developing a space colony; it maps easily to that. You could adapt it for something post-apocalyptic like Forbidden Lands or Twilight 2000. The players find an abandoned base or town and have to work to restore it. For something like Urban Shadows or Vampire, it might be about extending influence over the area. One idea I’ve mentioned before is the concept borrowed from Wrath of the Autarch. In this fantasy setting, the players are exiles who had fled and found themselves at a long-lost supernatural fortress. They have rebuild that in order to gather allies and strike back at the Empress who drove them out.
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welcome!!! / intro post ^_^ -♬





hi my name is von!♬ im a digital artist, my fave things in the world to draw are my ocs & my friends' ocs ^_^ i also love ttrpgs, horror movies, video games, music, writing & sleeping!!! this is my art blog but i'll also reblog random stuff & artwork from other creators i love! art tag is #von art🍒 i also love talking abt ocs so expect oc info-dumps too & don't be scared 2 share urs! ^_^
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all my other socials r linked on my site vonstarlight.carrd.co (but im really only active on here, toyhouse & bluesky :x) want 2 support my work? here's my tip jar! <3 general warning this blog is 18+!!! all my art i post belongs 2 me & is protected against AI training
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▶︎▶︎▶︎ tags:
#von art🍒 = all my art!! subtags will be used 4 specific ocs / ships / aus :3
#personal🍒 = random writing n text posts
#commissions🍒 = all posts n art related 2 my comms!!! check my website 2 see when they're open ^_^ -☆
#music🍒 = i luv sharing music smmmm, songs w this tag r personal faves!
#ask box🍒 = i have my ask box open, let's chat! ^_^
#dollblr = 4 when i post abt my MH dolls / reblog doll stuff
#glitter graphics = sparkly gifs n stamps for anyone who wants 2 avoid gifs or flashing images!
#stamps / #blog theme = reblogging these 2 use em l8r for my blog
#moot art🍒 = shout out 2 my moots they're cool as fuck!!!
#random = misc stuff i find cool :3
will update this list as i go! ~
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THX 4 checking out my blog!!! ^_^ /☆














#personal🍒#get to know me#blog intro#oc artist#2000s emo#glitter graphics#stamps#pinned intro#artists on tumblr#small artist
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general mental health kit planned items
- plushies, other kinds of toys
- coloring book/s, crayons (no colored pencils)
- kinetic sand
- fidgets of various kinds
- some sort of device with music and videos (one of the old phones if you can find a second?)
- some sort of device with games (a second miyoo? the 3DS?)
- cbt/dbt/act/etc skills reference of some kind (maybe the other cards from the shop you got the grounding cards from)
- personal coping mechanism/skills reference (the updated zine is a good start)
- system's general safety plan document
- index card/s with phone #s (therapist, psych, 911, local hospital, friends, etc)
- notes from friends, self/selves, MH team
- list of reasons to not drink or self harm
- books
- notebook or journal, pens (no pencils)
- zine making materials minus scissors or anything else sharp
- deck of cards, ttrpg dice maybe
- everything in the portable grounding kit not already covered (ie add: grounding cards, textured thing, quiet noise thing, visually interesting thing, edible thing, strong smelling thing, photos of recent/here-and-now things)
- a blanket, maybe
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🌻🌻🌻
HIII LIV HEY HEY HEY HIII HEY
1. One for YOU, SPECIFICALLY; I actually struggle a lot with drawing Ben (for everyone else; Ben is Liv’s MH character in our little ttrpg group)! I think its a combination of his faceclaim not having a lot of easily accessible reference pics out there as well as his absurd Ben-core expressions being hard to imagine on a face that’s so sculpted. It’s good practice though! I like a challenge


2. STILL FOR U; but that doesn’t take away from the fact that he’s my perfect little mansie. As soon as this fucking thesis is done I’m gonna make EXPRESSION SHEETS for BEN PRACTICE so I can draw BASH SHENANIGANS

3. I don’t wanna do a third one abt MH but im too tired to think of smth else; here’s some of my favorite Ben-bits in rottenverse;



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In the end I’ve decided to stay at my current university. There are many good things about it that I would lose if I moved:
There are some really nice people here. I might go as far as saying I’ve made friends which I’m kind of in a state of disbelief about.
Getting to volunteer in the zoology museum.
Having the chance to do a palaeoecology module next year and a field trip to Canada to excavate fossils.
Having a choral scholarship and getting to sing choral evensong every week.
Having really nice hall wardens who have called me down when I’ve been in a state MH crisis. This wasn’t a thing at my other uni. When my parents thought I was in crisis the university told them to call the police.
The TTRPG group I went to this week and enjoyed.
Being able to go home at weekends and cuddle my cat.
Why should it matter that this university isn’t as prestigious as my last one? There’s so much that’s good about it. And I guess (if they still offer the masters course I saw) I could always see about going back there as a postgrad when I’ve got a bit more experience of living away from home (going home from there wouldn’t be easy).
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Having played a lot of D&D but also a lot of PbtA games, especially Monsterhearts, I think people who are used to strong combat mechanics games are a little intimidated when switching to games without them. Because that prevalent ttrpg idea that nonviolent interaction is entirely an optional, role-playing act, while combat is entirely a turn-based damage calculation sticks in people's heads. So resolving a fight not by rolling to see who is strongest, but by talking and storytelling can feel "unfair" or "imbalanced." it makes you think a lot more about conflict resolution and sometimes makes you face your own inability to deal with interpersonal conflict.
I had my best and worst experience of that in MH playing the Queen Bee, who relentlessly bullied some other PCs and got them to do what she wanted. There was almost nothing they could do about it, and it felt incredibly invasive and nasty and wrong, but it was amazing to explore that feeling. Doesn't happen so much when you defeat the bad guys with a fireball (which is satisfying in a different way).
Step 1: Have your formative experience of tabletop roleplaying with Dungeons & Dragons.
Step 2: Notice that the rules seem to be fighting you every step of the way when you try to use it to tell certain stories.
Step 3: Rather than interrogating how the game's structural assumptions about how it ought to be played might clash with your own assumptions about how the game's story ought to go, become fixated on the idea that there must be a specific game-mechanical feature of D&D that makes it Bad at Roleplaying™.
Step 4: Identify the existence of character classes as this feature, for some reason.
Step 5: Write your own D&D clone which dispenses with character classes but changes little else, thereby producing a game whose structural assumptions about the shape of play remain at odds with what you actually want to do with it, but which is somehow even worse at making those assumptions transparent to the player.
Step 6: ???
Step 7: Successful crowdfunding campaign!
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Shouldin' All Over Myself
Just getting some beliefs and intentions out in the open, where they might be examined.
What should I do by the end of this year?
Complete my Java Specialization.
Get a job.
Attend my friends' wedding.
Lose 15 pounds.
Catch up with OCR formatting.
Prod my publisher re: the release of Shadowrift's expansion, Tides of Judgment.
Deliver the tapestry.
Complete work on the book I'm editing.
What else do I want to do this year?
First pass of a single-player game in the style of Kings and Legends.
Visit Atlanta around Thanksgiving.
New first chapter structure/vertical slice of Dreamblades.
Write a real first chapter of The Zoria Hostages.
Crochet an Amigurumi Tetsucabra.
Complete No Man's Sky
Maintain existing social gaming setup: MH Wednesdays, TTRPG Saturdays, FFXIV catch-as-catch-can.
What should I do right now?
Sleep
Sleep
SLEEP
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