#tutorial i GUESS????
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cyanocoraxx · 1 year ago
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balls. (ran out of recording time may do a part 2????)
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shandzii · 6 months ago
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unsure if my ask went thru bc i didnt see the popup that said it sended over so i’m typing it out again
i NEEED NEEDD a tutorial on how you draw & design mechs bc the way you draw them is literally perfection in every way. this is from an anon who wants to make mech ocs but is unsure where to start theyre so complicated to design
dusting off my tutorial brain
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my style of mech is very influenced by transformers (mix of different continuities and tf artists that I like) so I look at a lot of characters for inspiration
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There's a lot of stuff you could add to it too like vents, pipes, antennas, fins, wires, joints, etc..
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hexcii · 12 days ago
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Some things might be misspelt or worded strangely. English is weird. Anyway here's the rendering thingy I promised, tosses it at you and RUNS!!!!
Oh and also the finished piece
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MY WIFEEEE
I'm also open to any questions or clarifications about my process yippiiii hot artists don't gatekeep or whatever the saying is
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myork · 2 months ago
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hello!
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lemon-lime-behavior · 8 months ago
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i love ur expressions so much!!!!! Is it alr if I ask for u to share ur drawing process, if u don’t mind!! If you’d rather not that’s fine too :333
I can try!
now this does assume I have a consistent drawing process which I don’t, but ill share what I do most often?
So first of course I have an idea
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Then I do some sketchies to figure out what exactly I want the pose to be. I dont always do this except when the pose is tricky and/or im just not being lazy that day
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Then I go through my sketching and refining process:
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I usually do two or three passes and I try and flip it at least once throughout, to help make sure everything’s balancing. For the final lines I’ll usually make them a medium red that I then set to multiply, but if I plan on coloring the lines later i dont do that and just make them black. This is also the stage when I’m scrabbling about for reference images, here are some of the ones I used here:
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I usually hunt down references after I do my initial rough sketch, so I already know what im looking for angle and shape-wise in the references. Now for coloring ill fill in the whole area I’m gonna color with a gray then start putting down flats on clipping mask layers (so they dont go outside the lines)
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then for quick and dirty shading and highlights I’ll duplicate the flats, flatten them into one layer, then make them darker and bluer and generally futz with it untill ive got a good shadowed color profile down. I’ll repeat the process but making it all lighter for the highlights. Then ill take both those layers, make them masks, and start painting on the shadows and highlights over the original flats.
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then the very final step is the Fussing Stage where I make a new layer or two over everything and start fixing mistakes, adding new colors, adding rim lights, messing with levels, color correcting, adding details like flowers, etc. etc.
this can take a very long time or no time at all, depending on how much effort I wanna put in.
Then I slap a background on it which is usually a solid color or a gradient because im a hack and have no idea what i’m doing and ta-daaaaaa, something kinda okay!
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And that is one of the many ways I “fake it ‘till you make it” my way through art!
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buckslasagna · 9 days ago
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I didn't realize how yellow season 1 was until I started giffing. I actually think it's so fun learning new ways to de-yellow this show! This post brought to you by this channel mixer tutorial I stumbled across and just had to try it! Of course there are a million other color layers on this too but channel mixer really did give me such a great base!!
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tomahachi12 · 1 month ago
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omg HOW DO U DRAW HAIR.... I've been trying forever to draw this one characters hair rt and it's driving me nuts
funny thing
I am notorious for not drawing a character's hair consistantly
I look at a lot of references, but things are always chaging lol
BUT ANYWAY, I'll show ya'll how I do it (:
using V as the victim model *click the read more*
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starting off with the head
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I'll mark off the hairline, but in the case of the Workers and DDrones, I'll use their helmets or headbands for their hairline
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after that, I figure out where I will place their part, if needed
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I'll block out their bangs using large shapes
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add any side bangs
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then fill out the main body of their hair
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next I'll clean up any intersecting lines, so I don't have to fight them later, and add any little extra details
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then I'll start adding randomish lines, breaking up the main peices
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and add more to fill in the gaps
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And done!
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I tend to use quick, flowing lines when drawing hair, and encourage y'all to try the same
also practice with different lengths and types!
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??????? im doing this now???
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tofupixel · 4 months ago
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Tofu, where do you find pixel art jobs?
word of mouth and just being in the community / friends with pixel artists for many years (and also having a large following / reach)
hiring channel in my server cafe dot
work with indies, remote game jobs, reddit subs
reaching out to indie studios and shooting your shot (works better than you think, sometimes u just need the audacity)
there are some more niche ways based around certain communities. twitch pixel artists + streamers end up doing overlays and emotes for people. stream avatars commissions if you join the discord server for the app. it depends on your interests and communities
genuinely being a part of a community is helpful and people who like you will wanna commission you (as opposed to being 'that guy' who dms everyone like hey please commission me)
if you dont have an audience yet work on that. keep putting yourself out there and getting so big they cant ignore you
gl
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likesdoodling · 4 months ago
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This is part of a comic I'm doing, but I think it worked well enough to deserve a post all by itself~ :D:D:D (drawing Azula is very fun :D)
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dragonskulls · 2 years ago
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i remade my old talon tutorial with a few extra tips! these are just things i have learned from references, other artists and experimenting myself, so i hope they can be helpful for you!
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potato-lord-but-not · 7 months ago
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i see you have a little grain effect on all of your digital art that I've seen, and as a fellow krita user i NEEEEEDD to know how you do it bc it's just so scrumptious looking
OKAY SO you want to find a noise texture of your choice and upload it as a pattern here, in the upper left corner, I forgor what it’s called:
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Then you can use the bucket tool to fill the whole canvas on its own layer. Then you want to make the blending mode or whatever “combine normal map”. I then turn the opacity down to like 5-10% depending on how it looks with the drawing :)))
Here are some close ups of that grain effect, the combine normal map option makes for some really fun and subtle coloring that I prefer over some of the other blending modes
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machetelettuce · 4 months ago
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Can we please get a Nari eye tutorial for both simple and detailed versions? Blease bro he's so eyes I need to know how to draw him 😭
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my silly narinder eye tutorial,,, i hope this helps :)!!!!!
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imagine-darksiders · 10 days ago
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I know it’s been a bit since you’ve done Ulthane stuff (I think), but do you have any tips on how to draw him? I’m still trying to get him right and I’m struggling so hard 🥹
Ulthane has such a complicated facial structure, and I've gotten used to drawing him in my own sort of way, so this isn't a 'how to draw Ulthane accurate to the game' tutorial, lol.
I've just made a few sketches with the process of how I draw his face. A simple 3/4 view is usually the easiest to practice with.
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starlitmeadows · 1 year ago
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do you have any advice on drawing slugcats/scavs? i love how you draw both... sincerely...
i'm rising from the dead just to answer this one even though i'm not much of an adviser or a tutorial guy x) my style is not consistent and i just flow with most of things
but here's some tutorial-ish things
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slugcats are just...blobs at this point in my style, i don't use many additional lines or smth for them
it's like this one "how to draw a rat" meme where there's only two steps: "draw any shape" "done"
scavengers are more complicated tho!
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they have actual anatomy and as stated - i'm still figuring it out x) but at least it's fun
here's some other scavs i drew for a little example - a random one and kinda an OC of mine
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i hope this helps even if just a little bit, i really have no idea how to explain my drawing process or give drawing advice :")
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miguxadraws · 1 year ago
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Hello, I hope you don't mind me asking, but I love your art style so much, and the way you draw Ragatha!!!
Would it be okay if I asked you for advice on how to draw Ragatha's hair?
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Thank you!
It's perfectly fine to ask me for advice, but just so you know, I'm not the best at explaining my art processes tbh. I've never done an art tutorial or anything similar to that.
However, I tried making a small guide here on how to draw Ragatha's hair - well, how I draw it at least. It's sort of a rough sketch, but hopefully it'll be useful for you!
First off, I'd like to point out that when I began drawing her character, I used one of her official 2D artworks as reference to draw her hair, not her 3D model!
To be more specific, I used this one:
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Another important thing to take into consideration is THE VOLUME her hair has.
If you have curly hair and it's long enough, you might know that to make it have that sweet sweet volume, you gotta style it in LAYERS! The same applies to Ragatha here, which you can actually see in the image above! If you wanna make her hair look voluminous, you need to draw it in layers (Assuming you'll be drawing it similarly to how it looks in canon - like dreadlocks)
Anyways, now onto the process!
1st step - Bangs
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When drawing her hair, I will always start by drawing her bangs first. It helps me sort out where the other locks will be going for the most part.
I will always start by drawing the 4 locks that go on top of her forehead. The two in the middle will always be shorter than the ones on the sides, but that's just my preference.
Once that's done, I do the longer locks that go down along the sides of her face.
2nd step - Locks on top + bow
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Bow is not mandatory, but I must admit it does make my life easier when i'm drawing her, because then i'll always know where to put the two locks she's got on top of her head - that being right where the bow begins - behind it.
3rd step - Superficial layer!
Once you get the two higher locks and the bangs done, this step becomes way easier. You just gotta fill the gap between them.
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I'll normally draw 3 on each side, but of course that will depend on the thickness of the dreadlocks you're drawing. It's overall pretty simple.
I like making these 3 locks more droopy than the other 2 coming from behind the bow, but that's also just my own preference.
4th step - Secondary layer
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As you can see in the two examples in the center, the shorter locks on top will sort of flow in the same way as the 2 smaller bangs in her front. They go up, then down.
The longer ones that go behind her neck will just go straight down since they're longer and therefore heavier, just like the two long locks on each side of her face.
Clean up + fixing asymmetry
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In the top left example, some of the locks were asymmetrical, so I fixed that after cleaning up the sketch. Mistakes like these tend to be very noticeable once you clean things up, so try keeping each side as symmetrical as you can to one another, especially if you're drawing her front view.
Anyway, that's pretty much it for my process! I feel like I could've elaborated a bit more and made this more organized, but at the same time I kind of have no idea what to do lol sorry
Still, I hope this helps you out somehow!
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