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#tutorials™
b4kuch1n · 5 months
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Your swsh art always makes me want to replay the game because i love it and its my favorite pokemon game and every time i play another pokemon game i think of it how i miss certain elements from swsh. Then i boot up the game and im once again caught in the 1 hour 40 minutes hand held intro and im like ah- now i remember why i have been playing other pokemon games instead of this one. Happy (late?) birthday!
you don't want to listen to hop? you don't want to hear him teach you about type matchups? you don't wanna let him cheer u on...? 🥺 waa....?
#ask#bakuspeech#I am joking to be clear lmao#thank u happy bday to me !!#tbh I got real used to pokemon overexpositioning since sumo lol. it's kind of a boon for me#cause I'm not a Gamer™ and my brain takes stuff on Very slowly#so the tutorial stuff and the cutscenes give me time to catch up. also it's still fun to see these guys run around#I am in fact here for these guys lol. weird thing to say about the game built on and with an essential focus on the pokemon I know#I just like humans! I just like watching hop running circles around my player character all excited#and leon being a dick to his hometown people when they're expecting 'leon' back and they get the champion instead#and you get to see sonia used to dealing with it but the frustration never fully fades and how close she is to hop and that picture's bleak#listen this is my bread&butter lol. leon really doesn't show up That much himself around the game he's a shadow casted over the story#it's always interesting to me! does Not mean it's not sluggish to other people who want to play the game lmao#but I like it. also the tutorial at least the first time around was necessary to me bc the difficulty scales way up later on lol#it's a very good first pokemon game I maintain this. sumo never managed to teach me the same way swsh did#I still care drampa tho thank u drampa for being real I love u#lmao it feels like saying I'm not a Gamer™ violates some tenets of having adhd somehow. but its just the case here#the main genres I play are 'itch games tangential to the haunted ps1 people' and 'popcap-style casual games'#my sport's figuring out shapes n movin my stylus sadly. well not sadly why would that be sad
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voidimp · 9 months
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TRAIN 2.0 (NOW WITH THE FRONT IN THE FRONT)
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Month 4, day 22
I think I'm done fiddling with all the fiddly things so here's a still and I'm gonna let the 500 frame animation render overnight :D
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618foxes · 4 months
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this might not be a common opinion but I legitimately fucking love emails. As someone who's really bad at navigating social spaces emails are an absolute blessing, there's a designated structure and vocabulary for it, there are templates available online for almost any type of email. It makes social interaction so much easier when the interaction fprmat comes with clear cut and well defined rules that you can google idk
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casquinha--mista · 4 months
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I HATE HAVING A NEW OBSESSION AND NOT BEING ABLE TO TALK ABOUT IT TO MY FRIENDS BC THEY DON'T CARE/LIKE IT AAAAAAAAAAAAAAAAAAAAA
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flame2ashes · 9 months
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Shall we dance, Ambassador?
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miodiodavinci · 1 year
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i honestly think it's really neat how when it comes to MMD models there's a sliding scale of "uses raw untextured materials colored via diffusion/ambient/relfective values and relies solely on external shaders for definition" ala the original animasa models to "has highly specific specialized shading baked directly into the textures and may use a single toon At Most™ for flavor" and how most models tend to fall somewhere in the middle
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oh-meow-swirls · 1 year
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blasters is fun thus far. though the writing is. meh-
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solidwater05 · 11 months
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You art is soo good
How do you render oh my word I can stare at your pieces for hours
Aa thanks!
For rendering I use, uh what was it called... "pen (fade)". It's an IbisPaint brush. No more than 30% opacity usually. I use it because it has a very slight grain and smooth edges, so you'll probably find something similar enough in other apps
I color everything with a base color, each color gets its own layer, every layer gets opacity-locked. Yup, every color is shaded in its own single layer
I figure out roughly where I want my light source to be, and pick a darker, bluer and more saturated shade of my base color. With that color I go over the place I want to shade until I like how it looks
Then the part that actually matters is that I color-pick a shade between the shadow and the base color, and go over the middle with it. Then I color-pick a shade between this new color and the shadow, blend it, and do the same for the side with the base color. Over and over until it's smooth.
The initial shadow will be a lot lighter now because it was blended so much, I just pick a darker color and repeat the process. I like to have a lot of contrast between my light and shadow so I tend to do this step a lot, especially if I'm shading metal or hair because I like to ignore how light works in favor of aesthetics
I'd say a big part of how I shade comes from focusing on shape and contrast. I also have no idea how to do cel shading so everything is blended. Note that when I say blended I mean "painstakingly color-picked to hell and back" and not "made with blending tool", the blending tool is too smooth for my taste
The lighting is the same except that the color I start with will be lighter, redder and less saturated than the base. I also like to use very light colors without a lot of blending for like, thin lines next to the outline if that area is very illuminated. Makes it look shiny
During the process I adjust colors however I see fit, I treat base colors as a suggestion rather than a guideline.
After rendering everything I add a lot of filter layers. Multiply to accentuate shadows, add to accentuate strong highlights (it's VERY [very] strong, so I only use it for very shiny things), overlay with blue or purple for the shadows and some warm color that fits the drawing for the highlights. Overlay layers will [will] change the color of the drawing. Again, base colors are merely suggestions. All these layers are at low opacity because wow they're strong.
I color the lineart with a color a bit darker than the darkest color in the area, same deal as the shadows to pick it. Except for when there's a strong highlight right besides the lineart, then I color it (almost) the same because lighter lineart makes things look bigger and it accentuates the highlight
And after all that I apply low intensity chromatic aberration and noise filters
I hope this makes sense!
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zed-the-buggy · 2 years
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i should make video game!
(person with way too much ambition n no dedication)
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therewillbebeauty · 2 years
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February 7, 2022
"Hold on, okay. Wait. Wait. Wait. Wait." *looks up how to beat level*
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ecoursenotepok · 2 years
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How to identify the best stocks to watch for swing trading
How to identify the best stocks to watch for swing trading
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wickedhawtwexler · 1 month
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my "interview" was a 3 minute long phone screening lmao but i guess everything looks good and i'm moving on in the interviewing process so yay!!!
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I had a really good teacher literally everyone loved Miss B and I’m so fr when I say I’d bet money that she changed the life of 97% of my class
ohhhh okay that helps a lot. i can see that
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mcbitchtits · 8 months
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you know the devil wears prada quote about "just a sweater". i think about that and commercial art a lot.
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nevesmose · 26 days
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Power Wash Simulator × Warhammer 40,000 - The Horus Heresy Expansion Pack
You are Captain Balnaeus of the III Legion and only your elite squad of Emperor's Children™ Saponicus Spa Marines™ can deliver cleanliness to the galaxy's greatest warriors - the Primarchs™ rendered for the first time in ultra-realistic detail!
Guilliman - this is pretty much a tutorial level where he stands there grimly T-posing and hating every moment. If you spray him in the face, Yvraine will pop up in the corner of your screen and laugh like the dog from Duck Hunt.
Horus - similar to Guilliman but introducing environmental hazards. Getting his giant ornamental shoulder-wolf wet is an instant fail and using too strong a setting on his nose tube will make it fall out, causing him to frenzy. There's also a final quick time event with a floor buffer to get his head nice and shiny. Overall still a pretty easy level but the difficulty curve gets much steeper from here.
Perturabo - using all the skills you've developed so far, but on a very short time limit before his patience runs out and he stomps you to death. Watch out for the corners of his giant square headpiece since the dirt and resentment really gets wedged in there. You can reset the timer once by summoning Calliphone, but then you have to deal with her making judgmental yet undeniably accurate comments about you for the rest of the level.
Konrad - unlike other levels, this time the primarch is actively avoiding you by moving erratically around the arena and screaming prophecies. The key is to use the most powerful washer setting to stagger him and then clean his weak points while he's stunned. Not too difficult once you learn his attack patterns but the late stage move where he summons Sevatar to throw a bucket of blood and viscera over him can catch you out if you aren't expecting it.
In the second phase he'll start shielding himself under his feather cloak which has an impenetrable layer of grease and filth on it. When he does this, Sevatar will be somewhere in the arena trying to unplug your power washer so you have to find and spray him to get Konrad to come back out.
Fulgrim - this level has a complex RPG / dating sim conversation mechanic where you can persuade him to adopt various poses from classical art and statuary to gain better access to his illustrious nooks and crannies. His comments get wittier and wittier each time so you need to be quick on the draw with your own incisive bon mots or he'll get bored. His eyes do that disconcerting thing where they're always locked on to the player no matter where you are in the room.
Fulgrim Transfigured - maxing out your relationship status with Fulgrim will unlock this secret post-Heresy level in which your power washer has been mutated into a throbbing fleshy construct that spurts glittering purple lubricant all over Daemon Fulgrim while he writhes around orgasmically.
At this point the DLC was removed from all online storefronts so the final and most difficult level, Daemon Primarch Mortarion, only exists as concept art.
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