You art is soo good
How do you render oh my word I can stare at your pieces for hours
Aa thanks!
For rendering I use, uh what was it called... "pen (fade)". It's an IbisPaint brush. No more than 30% opacity usually. I use it because it has a very slight grain and smooth edges, so you'll probably find something similar enough in other apps
I color everything with a base color, each color gets its own layer, every layer gets opacity-locked. Yup, every color is shaded in its own single layer
I figure out roughly where I want my light source to be, and pick a darker, bluer and more saturated shade of my base color. With that color I go over the place I want to shade until I like how it looks
Then the part that actually matters is that I color-pick a shade between the shadow and the base color, and go over the middle with it. Then I color-pick a shade between this new color and the shadow, blend it, and do the same for the side with the base color. Over and over until it's smooth.
The initial shadow will be a lot lighter now because it was blended so much, I just pick a darker color and repeat the process. I like to have a lot of contrast between my light and shadow so I tend to do this step a lot, especially if I'm shading metal or hair because I like to ignore how light works in favor of aesthetics
I'd say a big part of how I shade comes from focusing on shape and contrast. I also have no idea how to do cel shading so everything is blended. Note that when I say blended I mean "painstakingly color-picked to hell and back" and not "made with blending tool", the blending tool is too smooth for my taste
The lighting is the same except that the color I start with will be lighter, redder and less saturated than the base. I also like to use very light colors without a lot of blending for like, thin lines next to the outline if that area is very illuminated. Makes it look shiny
During the process I adjust colors however I see fit, I treat base colors as a suggestion rather than a guideline.
After rendering everything I add a lot of filter layers. Multiply to accentuate shadows, add to accentuate strong highlights (it's VERY [very] strong, so I only use it for very shiny things), overlay with blue or purple for the shadows and some warm color that fits the drawing for the highlights. Overlay layers will [will] change the color of the drawing. Again, base colors are merely suggestions. All these layers are at low opacity because wow they're strong.
I color the lineart with a color a bit darker than the darkest color in the area, same deal as the shadows to pick it. Except for when there's a strong highlight right besides the lineart, then I color it (almost) the same because lighter lineart makes things look bigger and it accentuates the highlight
And after all that I apply low intensity chromatic aberration and noise filters
I hope this makes sense!
3 notes
·
View notes
Power Wash Simulator × Warhammer 40,000 - The Horus Heresy Expansion Pack
You are Captain Balnaeus of the III Legion and only your elite squad of Emperor's Children™ Saponicus Spa Marines™ can deliver cleanliness to the galaxy's greatest warriors - the Primarchs™ rendered for the first time in ultra-realistic detail!
Guilliman - this is pretty much a tutorial level where he stands there grimly T-posing and hating every moment. If you spray him in the face, Yvraine will pop up in the corner of your screen and laugh like the dog from Duck Hunt.
Horus - similar to Guilliman but introducing environmental hazards. Getting his giant ornamental shoulder-wolf wet is an instant fail and using too strong a setting on his nose tube will make it fall out, causing him to frenzy. There's also a final quick time event with a floor buffer to get his head nice and shiny. Overall still a pretty easy level but the difficulty curve gets much steeper from here.
Perturabo - using all the skills you've developed so far, but on a very short time limit before his patience runs out and he stomps you to death. Watch out for the corners of his giant square headpiece since the dirt and resentment really gets wedged in there. You can reset the timer once by summoning Calliphone, but then you have to deal with her making judgmental yet undeniably accurate comments about you for the rest of the level.
Konrad - unlike other levels, this time the primarch is actively avoiding you by moving erratically around the arena and screaming prophecies. The key is to use the most powerful washer setting to stagger him and then clean his weak points while he's stunned. Not too difficult once you learn his attack patterns but the late stage move where he summons Sevatar to throw a bucket of blood and viscera over him can catch you out if you aren't expecting it.
In the second phase he'll start shielding himself under his feather cloak which has an impenetrable layer of grease and filth on it. When he does this, Sevatar will be somewhere in the arena trying to unplug your power washer so you have to find and spray him to get Konrad to come back out.
Fulgrim - this level has a complex RPG / dating sim conversation mechanic where you can persuade him to adopt various poses from classical art and statuary to gain better access to his illustrious nooks and crannies. His comments get wittier and wittier each time so you need to be quick on the draw with your own incisive bon mots or he'll get bored. His eyes do that disconcerting thing where they're always locked on to the player no matter where you are in the room.
Fulgrim Transfigured - maxing out your relationship status with Fulgrim will unlock this secret post-Heresy level in which your power washer has been mutated into a throbbing fleshy construct that spurts glittering purple lubricant all over Daemon Fulgrim while he writhes around orgasmically.
At this point the DLC was removed from all online storefronts so the final and most difficult level, Daemon Primarch Mortarion, only exists as concept art.
132 notes
·
View notes