#tweego
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Hello! I wanted to keep you all in the loop and let you know that we're on track for the next update. With any luck, I'll be releasing the first part of episode 1 in four weeks (July 13th). Work has been very demanding, several family things have come up, and there's a lot going on everywhere, but I'm optimistic and determined (and I feel like getting new material out will make me feel better). Still, I'll let you know if anything changes. 😊
#very close to having something to send to my lovely playtesters#if i can remember how to download/work tweego lol#update#episode 1#albie's corner
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Sooo the IF is in hiatus?
Noo, it’s just that I’m a university student and currently work 12.5 hours shifts at a hospital 3 to 4 times a week so it’s difficult to write and be super active on here
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wasn't going to scream about this on main at 8am but I finally got Visual Studio Code + Tweego working on my Mac !!
#I have a degree and vscode & tweego gave me more stress#literally had me banging my head against the wall#it took me 3 days to figure out#downsides of creating a twine if#rambles
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i open this file and my laptop immediately combusts
tnp update this weekend 👍
#actually its not that bad#since the . not the most recent update but the one that overhauled the UI#it still lags but it's functional#whereas before it was literally impossible to edit in twine#however i do NOT recommend this lmao this used to be split into 2 files but twine fucked up and the only way i could salvage#one of the files was with the combined tweego file#this isnt the final passage count either i still need to finish importing the wraith fight & that final scene with lea#and i need to delete at least 30 scrapped passages (the old wraith fight)#im trying to finish it for tomorrow so fingers crossed
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✻ DEMO
→ Latest Update: Revised Prologue — 31 January 2025
17+ The Fall of House Black — A gothic, supernatural, mystery interactive fiction story. Lightly inspired by The Fall of the House of Usher and Frankenstein media. (Work in Progress)
Synopsis has mentions of death and suicide. See extended content warnings below.
The fall of House Black was an imminent thing. A name had never been so cursed that all it could do was bring about death.
First, your younger sister in a swimming accident, then your older brother in a case of mistaken identity. As the rest of your family sought to grieve and bring justice to your brother, your older sister was killed in a hunting accident at the end of your father’s bow.
The three of you, mother, father, and child, became inconsolable. Broken beyond repair. Your mother unable to bear the weight of life any longer took her own while your father disappeared, gone into the night. When you remain the sole survivor, you know you must leave, and on the night of your decision, your home goes up in flames with you inside.
Then, you awake, dazed with no recollection of anything, and when you look down at your body, you scream. It is wrong. So wrong.
Play as a reanimated, customizable character.
Learn how to be a person again.
Try to survive in a society that fears the unknown.
Develop relationships. (4 ROs: All gender-selectable + 1 secret RO)
Aid in the investigation of your family’s untimely deaths.
Learn about your family’s curse.
Aesop/Almira Hammond | Detective | 36 Years Old | RO
A is an observant and clever person, stoic in nature. They put their all into their work, striving to find the truth in every case. They take on the case of your family’s sudden deaths despite pushback from others. It was an occurrence of events all too strange, and they are determined to figure it out.
Cyprian/Cecilia Atterton | Writer | 28 Years Old | RO
C is an imaginative and creative person, quiet in nature. They write not only from their own experiences, but the experiences of others as well. They are interviewing people about House Black, intending on writing a book about your family’s ill fate and eventual demise.
Sebastian/Sabina Farwell | Doctor | 34 Years Old | RO
S is an intelligent and kind person, caring in nature. They are a most trusted doctor, hardworking and honest. They were the young doctor that tried to help your father and sister. They helped without question, never calling your family cursed as you so often were.
Elias/Elosia Osborne | Coroner | 30 Years Old | RO
E is an empathetic and hardworking person, cheerful in nature. They put their heart into their work, aiming to bring closure to people as swiftly as possible. They are the one who investigated and confirmed the death of your elder sister. They never could for you though.
Unknown | ??? | ??? | RO
A secret. Who knows when they will appear.
SUBJECT TO CHANGE
Mentions of death, child death, suicide, violence, blood, injury, burning alive, body horror, mutilation, slight gore, amnesia, manipulation, physical assault, murder, alcoholism
asks are welcomed!
DISCLAIMER
this is a demo/work in progress. everything is subject to change until the final version. it is by no means a finished or polished work.
LINKS
✻ demo | same one, just another link
✻ itch.io | my creator page
✻ @ethersic | my main, art, etc. blog
INFO
word count w/o code: 11.5k
made with tweego + vscode + sugarcube
#interactive fiction#the fall of house black#the fall of house black if#tfohb if#itch.io#interact-if#twine#twine game#twine if#twine wip#if wip#if: intro#if: the fall of house black#tfohb: intro#✻ — announcement
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I'm not dead!
First and foremost, let me just apologize for being inactive here. The game is still being worked on; don't worry. I got caught up in work and holidays, and I hadn't had the time to update you all.
I had made a huge list of changes to the demo, mainly because I wasn't satisfied or happy with it, or I either couldn't fix an issue. So what are those changes?
I switched from the Twine editor to Tweego itself.
This took a lot of time to set up, as I had to fix and figure out how Tweego worked, especially in a new environment (aka VSCode).
I changed templates.
Doing so also took time to familiarize myself with such a template and change things to fit my preferences. I had to move away from my original template because I had encountered an issue with it that I didn't know how to fix no matter how hard I tried.
Scenes.
Due to me rewriting the prologue, there's now new scenes, some old but rewrittten/reordered.
WHAT ABOUT THE STORY?
I scrapped my old prologue outline and started fresh after realizing it would cause too many plot-holes I need to fix. I am almost done finishing my outline, and have gotten to write the prologue itself a bit.
ALSO the prologue is much longer than the previous version, so that's something.
I have a few scenes I need to look into so I might open a beta testing form soon and look for beta testers.
WRITER'S BLOCK HAS ALSO BEEN AN ASS!!!
With that being said, please be patient. I apologize for not updating you guys sooner, much love to you all!
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A Cursed Fate: The Pilgrimage
Dundundun! This is the project that was my VERY FIRST GAME EVER! Let's take a look at it...
Doomed to die and on what may be a one-way trek, you set out on The Great Pilgrimage to try to prevent your untimely demise. Are you The Noble, who is the child of one of the most celebrated Tyians in the region? Are you The Mercenary, who built your reputation from the ground up with the Dark Waters Mercenary Company? Or are you The Thief, desperate to escape the streets, enough to try to join the Seven Snakes Guild?
Three paths, three choices, one cursed fate: which will you choose?
FEATURES:
Three paths to choose from, which will change certain parts of the story, some of the romance options, and how Book 2 will play out.
Choose your gender, pronouns, eye color, hair color, and hair length.
Make choices that change how others perceive you.
Make choices that will matter.
Choose which horse will be your beloved companion.
Highly descriptive sex scenes.
TBD
Here's the rub: I will have to do a questionnaire each time I publish chapter sets because I know I can't keep this all in one file, and tweego isn't able to install on my PC. A little annoying, but don't think this means you'll know which choices mattered! I plan to throw in a few each time to throw the player off >:3
It is currently in beta testing, but will be available tomorrow some time!
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;v; Thank you omg. It's very rough still and I wasn't 100% on sharing it to begin with, so I'm glad you liked it! I do plan to flesh it out more. I really love interactive fiction, both playing/reading and writing.
WIP Wednesday
I got tagged by @serenpedac! And thank god, I actually have something to share!
Sort of.
I've previously done some interactive fanfic for the Zombies, Run! game/audio drama/fitness app/etc, but I'd done it all in Twine. Which is fine and fun, but it doesn't have as many baked in features that I really enjoy when playing choicescript games. I decided to give learning choicescript a shot (not bad, though the indents give me a bit of trouble) by writing out a fanfic with mine and Emma's OCs, Kira and Barbie.
If you want to take a look yourself, I've put it up on itchio here. It SHOULD play in the browser.
I'm going to tag...@mysterycyclone @swordsandspectacles and @tigeri102. Show off your WIPs!
#reblob#darling speaks#darling writing#also I'm really enjoying choicescript#I love Twine as well#but after learning the ropes#the interface/UI wasn't working for me as much#I like having all the code and writing laid out more like a document#and tweego will let me do that in VS#but there are so many hoops to jump through for tweego#naturally the upside is twine is opensource#so you could write and sell your works#but I tend to just do fanfic so choicescript works just fine for my purposes
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can i inquire generally what your twine stories look like in editing format? like with the different connected squares that contain text blocks. im writing smth rn but i fear my organization in twine is not optimal at all. how did you manage for as big of a story as you have?
I figured out something that makes sense to me. I'm the only person developing this game, so it's optimized for my own systems and workflow. What I do may not work for anyone else.
A few things: I don't try to pre-plan my branches in Twine itself. It doesn't really matter what the tree even looks like until I'm coding it, and the main thing the visual editor helps with is seeing the overall flow of the game, how everything connects together, and finding sections where something got overlooked.
Because of the lag in the Twine editor and also to help with compartmentalizing the game into different sections, I split it into multiple stories that are then compiled with Tweego. So, there is no overarching editing tree for the whole game that I actually use.
This post and this post goes more into that process.
This is my current library, with each chapter file labelled. WAYFARER is the start of the game (CC, Prologue, the first bit of Episode 1), Chapter_1.1 is the Route A Count fight and end of the episode, Chapter_1.2 through to Chapter_1.6 is Route B of Episode 1, Chapter_2.1 to Chapter_2.3 is Episode 2, so on and so forth).
This is what one of the files in the editor looks like. I colour code some passages to make it easier to see major events (yellow is autosave, green is the start of a major branch/choice, red is combat). This story file corresponds to the fight with the Crimson Count on Route B in Episode 1.
I use an old version of the Twine editor because I didn't like some of the newer updates, so I reverted to the last version I like (that's why my library and story files may look a bit different from what's current).
I don't use VSCode with Twee plugins since I didn't like it, though that is probably a better way to make a large game than what I'm doing. I have a system that works for me; I don't really see the point in updating it to something else when what I do makes a functioning game and I already have a lot on my plate with writing new content.
I've heard of people taking Wayfarer's HTML file and attempting to upload it into the Twine editor to code dive, but this is not going to be useful because:
The size of the compiled game will make the editor non-functional due to lag. It will probably break it.
Twine overlays all of the compiled story files on top of the other so you can't even see what's going on.
What is helpful for me is to make sure that every passage has a unique label. I never name my passages the same thing as their link text (for example, if I have a link that reads "1. Attack", the title of the corresponding passage is never "1. Attack").
Instead, I label passages according to what story file they are in along with a single word referencing my internal notes so I don't get lost, and then a letter + number combination for tracking splits. So, a link that reads as "1. Attack" to the player may end up having a passage title as something like CHAPTER 3.4 ATTACK 01. And then if it divides into three choices at the end of the passage, the titles for those passages could end up as something like CHAPTER 3.4 ATTACK 01A, CHAPTER 3.4 ATTACK 01B, CHAPTER 3.4 ATTACK 01C.
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hey! js letting you know theres a bug in chapter 2 when youre moving tables to listen to gasper :)
it says: Indeed, it [i]is[/i] quieter there,
Thank you for letting me know! If tweego ever works on my laptop again I will fix that 🥲
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Hi! I'm sorry if you've answered this before, but what do you use for your IF writing and how do you organize it? (I might ask a few other writers I admire this so don't mind it if you see this question floating around 🙈)
hi! i pretty much solely use obsidian now, which is a markdown editor.
i used to use visual studio code when i wrote in choicescript, and some people do still use vsc in twine as well (along with tweego) but i have a system now where i write and code in obsidian and then port it all into twine manually once i'm ready, rather than bothering with tweego.
obsidian allows you to have vaults, so i have a vault for each separate project (blood choke, tnp, my novel, etc) then within those vaults i have folders where i separate everything. here's a peek inside the blood choke and tnp vaults:
i use. a LOT of folders, especially for tnp, it allows me to break up scenes and variations easily so i can find what i'm looking for. bc is much smaller so you can see i really only have one main folder for each chapter.
i have a variable file for both (i just had to crop out tnp's cus the vault has too many files lmfao) and i also use a spreadsheet on googledocs to keep track of them, both for how many possible points one can have in any numerical variables, as well as what each variable is used for:
for tnp i actually have a separate google doc for each chapter because there's so many. again, it makes it easier for me to find stuff rather than scrolling thru one big massive spreadsheet.
and that's about it. i keep everything pretty contained within obsidian now. i do keep notes on my phone too but it's very messy (i don't really write on my phone in general like some other people do) and i tend to just send any of that to myself through a private discord server and then i put it into my random notes files for later.
#and i back up all my folders pretty regularly in my drive as well it's easy#obsidian gives everything its own folder within your documents#ask#anonymous
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The Black Hare Log #3
It's been a little while since I updated about this IF, and I do want to apologize for completely missing my intended Prologue release at end of November. It coincided with some health-related issues (for me and a family member), and I actually ended up missing a lot of other deadlines for the rest of the month, which I'm still trying to make up for, including certain other projects slated for February and March 2025 releases.
I know there are some lovely folks out there who were really looking forward to it, and I'm sorry to disappoint and delay! I can't tell you exactly when the Prologue will be out now, but I can say that if I do want to get it out sooner rather than later, it will be released in parts, route by route.
With that said, let's get into the latest update!
Current status:
The game has approx 38k words & 232 passages so far.
Still working on the Prologue!
Focusing on user experience (menu, help, save game, etc.).
Goals for end of month (Dec 2024):
Prepare the Prologue for a January release if possible.
The delay has put me in a bit of an awkward position. I'd hoped that I'd be able to have that prologue out for you to play while I focused on completing & releasing a couple of other projects in Feb/Mar 2025. I hope I can make at least 2 routes playable by Jan 2025, if I can find the time this month to test, debug, and polish it up.
Snippet:
"What's that supposed to mean?" you demand, confused. She groans and rubs her eyes. "I knew he wasn't one to settle down, you know? You can tell, with some people." She begins to pick her croissant apart with her fingers. "I thought I could believe him when he said he would. But I was naive." "How in the world did you come to that conclusion?" you ask, snorting in disbelief. "It takes two to tango. I had a… business partner a while back, and he tried to back out of our deal. Let me tell you, I had absolutely no problem laying him out. You have to make them feel their commitment." To your surprise, she chuckles. "I don't think I could lay him out, but boy, that would be nice, wouldn't it?" She tucks a fallen strand of dark hair behind her ear.
✦✧✦✧ Tag list open! ✦✧✦✧ Let me know if you’d like to be added, and I’ll tag you in any updates related to this wip. Or comment here to make sure I don't forget to add you!
New features!
Help Menu: I've added a Help menu in the side-bar of the game, and anytime you need more information or help with the story goals, routes, choice mechanics, hint mechanics, journal, and your profile, you can find all of that information there. I'm also hoping to add a Comment Box where you can send in questions or suggestions (or report bugs), though I'm not sure how to set that up yet. A girl can dream.
Profile: I've also added a Profile section in the side-bar, where you can always check out what your character's profile looks like, including their personality traits, skills, strengths, weaknesses, style/outfits, background, formative memories and events, and more!
I've also added more to the Journal, so you'll have quite a few items in there by the end of the prologue. I haven't quite figured out the wonky spacing issue yet, but I hope you'll bear with me even if it isn't perfect when the Prologue comes out.
As a final note, I just learned about Tweego, and the whole idea of it is still very confusing to me, so I'm just giving you a heads-up in case in the future me updating the game causes general chaos and loss of save games 😭 This is completely unfamiliar territory.
Other Dev Logs: 1 / 2 / 3 (you are here)
Tag List, as of this Dev Log's publication date: @ettawritesnstudies @real-fragments
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Is this still being worked on?
Yes, but I work a 60-hour a week job, twine won’t reload to my laptop and I haven’t had time to learn how to use tweego.
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Payment: 8 cents per word Theme: Interactive fiction that can be read/played in half an hour Note: This is VERY different from our standard market but seemed quite interesting and I suspect that we'll have 1-2 people who are interested! Plotopolis publishes interactive fiction. Please read one of our pieces before submitting. We consider all genres, but submissions should demonstrate strong writing craft. Additionally, pieces should work well within our publishing venues (currently Slack, Telegram, and a chat-interface on the web) and be created for Plotopolis. The best way to learn how to write for Plotopolis is to play the 'About Plotopolis' game. Here are a few key points: To start, we're targeting pieces that can be read/played in roughly half hour. We accept submissions in .twee format only. You're in luck, as Twine is a great way to write an interactive story and exports to .twee format. Or if you're more technical, Tweego. Please note that because of our technical limitations, we accept a relatively basic and un-styled Twine games. Plotopolis games have a few specific limitations and features. The best way to understand the submission guidelines is to play the About Plotopolis story before writing. If you're coming from traditional literature (welcome!), then Emily Short has a fantastic post on 'narrative design'. Even skimming the list of resources there is worthwhile. We do not accept/consider AI-generated submissions or art. We take first world serial rights, and we pay pro rates. We will consider some 'reprint' or adapted works. Please query us first. Payment We currently pay pro rates ($.08 per word). (Though if your piece has a lot of repeated text, let's talk.) We are at the beginning of this venture. There are multiple considerations when purchasing something that might be more 'game' than 'story' and vice versa. In an ideal world, we'd purchase pieces in the same way you might purchase a novel: An advance against royalties, and then royalty payments when the advance earns-out. Until we have a means of charging for these (by reader subscriptions or one-off purchases, et cetera), we will be paying as if it were a short story at a literary journal, and distributing them as widely as possible. If you have any questions or concerns, please contact us. It's a new platform and we're new to this! Please consider contacting us with questions or thoughts before submitting. Played the 'About Plotopolis' game?: Download the Plotopolis Tutorial as a Twee file Ready to submit? Please send your .twee file submission to [email protected], with a brief cover letter. Thank you! Via: Plotopolis.
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do you use twine or Tweego to make your if?
twine :))
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If you don't mind me asking, why do you code both in Twine and CS? Wouldn't it be easier to code in only one of those instead? Just wondering!!
It's easier to write a branching story in CS than it is in twine.
I'm the type of IF writer that goes choice by choice and then looks at how to get from A1 A2 and A3 to B*, which, yeah, is a lot easier to keep the overview of on CS than it's on twine (including programs like tweego)
:)
*(I think with IFs there's two main types of writers: those like that, and those that write one chapter (if not the whole story) with one path and then go back and add in branches)
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