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#unicorn unleashed
unicornunleashed · 4 months
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Chat Noir's excitement level is off the charts tonight! He really can't wait to see what his lady got him this year! (∩˃ω˂∩)
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badsongpetey · 2 years
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More of my Last Unicorn Au <3 Lance is supposed to be investigating the Red Lion, instead he's investigating King Zarkon's son. Part 1.
Eventually this little mini comic will be a full page! I wish I art'd faster...
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wolfseraphin · 2 years
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Some examples of my plushies what you will be able to get on 28. August, in York, at Unleashed Comic Con ^^ 💚🌈🦄💀😺🧠🧟‍♂️🐰🎃🖤 #freyasmadpeak #handcrafted #handmade #handmadebusiness #cosplay #comics #comicon #anime #animecon #unleashed #unicorn #gaming #geek #games #gamer #goth #gamergirl #plush #plushies #pumpkin #halloween #kawaii #kitties #bunny #cats #cute #manga #leeds #artist (helyszín: Leeds) https://www.instagram.com/p/ChqRBcFIB4H/?igshid=NGJjMDIxMWI=
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shirecorn · 10 months
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just a quick question, with Starlight's horn which is separated into two points... did that mutation benefit her magic? and how?
i love your world building it's so fascinating !!<3
it does benefit her magic! Here's a diagram of how unicorn horns work. Each horn is two single-tine antlers spiraled around each other, and the shape channels the magic of the user around and around in tighter and tighter coils, which concentrates it at the tip and allows them to cast spells.
Tempest Shadow's horn is a chaotic, twisting mess, which means that the magic spills out the broken tips and corners before she can direct it into a real spell. Loose, potent magic without a spell to act on can be very volatile.
Starlight Glimmer, on the other hand, was both lucky enough to have a mutation she could work with, and skilled enough to figure out how to channel her magic into her strange horn in a way that enhanced its potency rather than having it fire off uncontrolled.
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Instead of reaching the tip and exiting the horn, she sends her magic through the air between her horn tips into a powerful loop of swirling, concentrating magic. While most unicorns' power grows with how many twists their horn has, Starlight's grows with how long she lets it sit in the holding pattern before unleashing a spell.
This means that the only limit to how much power she can wield is based not on her horn loops, but on how much she is able to swirl at the tip of her horn before losing control. And since she is always working to perfect her technique, her power is unparalleled by all but the most ancient unicorns.
As a foal, her home village wrote her off as barely even a unicorn, because she hadn't figured out how to control the magic of her "defective" horn. But she'll show them. She will show them all.
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raayllum · 3 months
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au where finnegrin's bluffing
"No, no wait!"
The words rush out of him like water, quick and anguished, mind racing. He read the spell just once, not wanting to pay any more mind to what had been used to avenge his mother, but it'd still been burned into his brain.
"A dying breath!" he bursts, chest threatening to cave in. If Finnegrin would just turn around then—"Blood filled with hatred, and a-a unicorn horn."
Guilt and relief wage war as the captain turns to face him; the bruises on his face, the ache from the electrocution seem to hurt twice as much. Withstanding all that harm and for what? For—for Rayla, though she'd loathe it. But he can't—he can't—
Callum can't meet the pirate's eye as he swallows, admitting, "That's the dark magic you want. Just..." His chest is so tight it's hard to breathe. He manages to raise his head. It'll be worth it if Finnegrin will just—"Just let her go." His voice creaks, cracks. He's begging and they both know it.
The captain pauses, then ponders, and then grins. Then he starts to laugh, hearty and cruel.
Callum glares at him, trying to put the pieces together. He pulls at his chains. He doesn't understand, but—"What are you waiting for?" he demands. He wants to punch the man all over again, to beat him senseless and—"Tell them to let her go!"
Finnegrin wipes a tear of mirth from his eyes and then bends down, grinning. "Oh, m'boy. So gullible. Your precious elf girl was never really in any true danger."
Staring, Callum keeps struggling, but less so. The snake rattle slips down from his sleeve and into his palm for reasons he can't (or doesn't want to) explain. "What are you talking about?"
"Well, do you see her tied up?"
"No, but—"
"Can you hear her screaming?"
His ears strain. One of Finnegrin's windows is cracked open just enough to hear the constant knocking of the waves. He still wants to punch that smug sneer from just the thought of Rayla screaming off Finnegrin's stupid face. "Well no, but—"
Finnegrin sets down Bait's cage. "You were so composed overall, you know—barely even screamed. Then you saw her in pain, and well, we've discussed your little display already haven't we? Unchained and you could've taken me down easily with a spell, but no. Just nothing but pure, raw, emotion." He hefts an overdramatic sigh. "Young love, I suppose. You didn't seem to think when it came to her, and I wanted to test if that was true. If you'd give me what I wanted after all." Finnegrin adjusts his cuffs, his smirk growing. "Thought I'd try a pirate's bluff. Worked out quite nicely, wouldn't you say?"
Callum's mind is still racing, heart beating loudly in his ears as his feelings try to catch up to his mind. "Wait, so she's—"
"Safely in the brig with the rest of your little friends. For now. But if you disrespect me again, boy, we'll see just how far I have to press that on weakness to get you to cooperate. I expect you'll have an idea or two of how to track down a unicorn, won't you, once we get back to Scumport?"
Callum glowers at him, eyes burning as Finnegrin whistles while he leaves, the door thudding shut behind him.
The mage runs his thumb over the groove in the snake's rattle tail, debating.
How does he know doing dark magic a second time won't unleash Aaravos? How does he know he could make it to the others, find the others, even if he did free himself? How would they get off the ship with a storm rolling in, rain and wind lashing at the windows? A bit of water seeps onto the floor.
Callum tucks the rattle back into his sleeve.
For later, once he has the answer to his questions—because he will not let Finnegrin hurt Rayla just to get to him.
Not again.
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monicole-art · 5 months
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The terror UNLEASHED (a lvl 1 conjurer wrecking havoc on Unicorn Way)
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the-anastasia · 5 months
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Dark Rise Summary
Leaving this here for anyone else about to read the second book and who remembers f-all from the first one. (And since I couldn’t find a good one online.) Spoilers ahead, obvs:
Will came to London to find out who killed his mom. It was Simon’s dad, Edmund, the Earl of Sinclair. He worked on Simon’s ship and tried to subterfuge it. His mom’s old servant finds him and gives him a medallion. He was caught by Simon’s men and shackled down in one of Simon’s ships. All Simon’s men got a brand on their arm, a letter S. Tom was there that day to get the brand and his sister Violet followed him. Stewards attack the ship trying to get one of their own back from Simon - Marcus. They fight. Justice fights Tom and when they fight in the ship a crate opens and it’s the corrupted blade and it starts destroying the ship and it can kill people with a touch but Will manages to sheathe it and tells to Violet to get everyone out and she does but then comes back to help Will. Since Justice found them there on the ship he assumes they were both Simon’s prisoners and takes them to an inn and tells them the ancient history. Violet tries to go back to her family but overhears her dad saying he only kept her alive cause she and Tom are both lions and Tom needs to kill another lion to get his full powers so she sashays away. Justice takes Violet and Will to the hall of Stewards (formerly the hall of kings). He thinks Will is the blood of the lady cause of the medallion. The lady is who killed the dark king in the past. They train in the hall of stewards and the elder steward tries to get Will to reach the light inside him and bring a dead hawthorn tree back to life but he can’t. Elder Steward tells Will the dark king will be reborn and Simon is trying to bring him back. The first step is to unleash a shadow.
One night Will and Violet hear some Stewards returning from patrol and sneak out to eavesdrop. Justice and others heard where Marcus might be and went out to get him but it was a trap. James was there. In old world he was servant of light but turned and started serving the dark king. He’s called the betrayer and he is a reborn so he can use magic and almost killed them all. Will thinks they want Marcus back so desperately cause he knows how to summon a shadow. Violet says she could find out how to get him back.
They sneak out back to London and she goes to back to her family and overhears where James will be alone and when. Will goes to secretly meet Simon’s fiancée Katherine and they develop a thing. When they return to the hall they are taken and shackled. Apparently Cyprian never trusted Violet, an outsider, so he followed her. They tell her they know she’s a lion and lions fought for the dark king so she must be bad. They try to tell them they know how to get to Marcus but no one trusts them. Then surprisingly Cyprian comes to free them and sneak them out. Marcus was his brother (The high janisarry adopted them both after “losing his son”). Cyprian says if there’s even a small chance they’re telling the truth and they could get Marcus he’ll risk it.
They corner James at Robert Drakes Ivory shop. Devon the last unicorn works there. He hides his identity. They capture James and slam some anti magic shackles on him and bring him back to the hall. The stewards have a severed unicorn’s horn (Devon’s) and it compels someone to tell the truth but you gotta stab them. Will takes it and with a slow, homoerotic precision stabs James in the shoulder. They learn that the High Janissary is his real dad. He was kicked out as a child when they found out who he was. Scared and alone he found the only person willing to take him in, Simon’s dad. They learn where Marcus is being held. That Simon is looking for a powerful artifact and that a man named Gauthier had come to England with it. But then James also tells them all the truth about the cup of the Stewards. The cup is what the novitiates drink from to get their steward strength. But it’s cursed and eventually turns them into shadow. Four kings of the Hall were offered great power in exchange for a price by the dark king. 3 of them agreed and drank from the Cup. Those who drank gained extraordinary physical abilities for a time. But when their time was done they turned into shadow kings controlled by the dark king. Chaos in the hall ensues. Everyone realizes the stewards are desperate to get Marcus back cause he about to be shadow boy. They plan a full frontal assault to get him back.
Will tells Cyprian and Violet there might be another way. They sneak out and Will goes to meet up with Katherine. They kiss and a Hawthorne tree in the garden by her house blooms. Katherine freaks out and asks Will “what are you”. Her lady’s maid came out looking for her but before they parted Will tells Katherine Simon is not a good man and if you ever feel in danger come to the marsh (where the hall is) and you’ll be safe. Failing to get any useful information from Katherine the three return but Marcus had already turned and came into the hall and killed everyone. Elder Steward managed to fight him and kill him cause she was almost shadow herself at that point before dying herself. The only survivors were her two janissaries, Grace and Sarah. Janissaries fail the test and so don’t drink from the cups. They become knowledge keepers, scholars, artisans, etc.
They go to find Gauthier and James is already there. A novitiane (Emery) had freed him after they left cause he had the feels for James. They overpower and shackle him again. Apparently the mighty artifact Gauthier has is a collar that controls James. Ones its on it can never be removed. The Dark King used it to control James then had him executed so he can be reborn with him. The executioner kept the collar and it was passed down through generations to Gauthier. It’s dark power ending their family line to one sad old man hanging on to the collar. Will decides to free James and gives him the collar.
Katherine and her little sister Elizabeth do come to the hall after she overhears Simon talking about killing people. She says Simon said he needs the blood of the lady to release the shadow kings from a stone they’re trapped in and that will make the dark king return. Will realizes Simon can use the blood of his mother where she was killed so he sneaks out and goes to the place. He kills Simon’s remnants and then Simon (but not before he managed to release the shadow kings). Simon tried to kill Will with the corrupted blade but of course it didn’t work on Will cause surprise surprise he’s actually the dark king reborn. Turns out his mom had tried to kill him. Katherine and Elizabeth were her daughters who she gave away to protect them. Devon appears there and tells him he knew who he is all along and calls him my king for some reason (even though the dark king slaughtered the unicorns who were fighting with the stewards). Devon also kills his boss and friend Robert after Robert steals his horn back and gives it to him saying he knew all along. Frankly, Devon just doesn’t make any sense. Katherine apparently followed Will and overheard everything. Will tells her she’s the one who made the tree bloom and she’s the blood of the lady. They can hear two shadow kings coming for her. Will commands them back to the stone. Katherine is scared of Will. She picks up the sword to fight him but the corrupted blade kills her.
Back in the hall Elithabeth stumbles and touches the dead tree and it comes to light and they realize she’s the blood of the lady. The third shadow king is there and breaks through the hall wards. Violet tells them all to run and stays to fight the king. She defeats him with a lions shield that was hanging in the hall as a relic of the old world.
Will goes to an inn to write a letter to Katherine’s aunt and uncle who were taking care of her. James shows up there. He doesn’t know who Will actually is and tells him he’s there to follow Will. Will says “Of course you are.”
Characters:
Will Kempen - the dark king (Sacrean) reborn. Dark king gave the order to kill all his servants so they be reborn with him.
The Lady - her and dark king loved each other and she killed him.
Eleanor Kempen - Will’s mom. The Lady’s descendant. Sister Mary was killed by Simon. Also mom to Katherine and Elizabeth.
Mathew - servant who worked for Will’s mother. Gave him her medallion.
Violet - Will’s friend. Half Indian on mother’s side. Half brother Tom. Super strength. Father kept her alive so Tom could kill one like him in order to come into his power.
Simon/Lord Crenshaw - Descendent of dark king who wants to bring him back. Coat of arms: three black hounds.
Tom - Simon’s lion. Super strength. Violet’s bro.
Stewards - keepers of the last flame. And of the knowledge of the old world. Fighters for the light. Wear white.
Janissaries - those who don’t wanna be stewards or fail the tests. Wear blue.
Novitiates - training to become stewards. Wear grey.
Marcus - Steward. caught by Simon. Cyprian’s brother. Turned to shadow.
Cyprian - the book’s Draco Malfoy. Novitiate.
High janissary Jannick - Cyprian’s and Marcus’ adopted father. Biological dad to James.
Justice - Steward. Was sheildmate to Marcus.
Elder steward / Euphemia - the wisest and most powerful Stewards.
Grace and Sarah - Elder Steward’s janissaries. Grace is more put together.
Leda - Steward captain
Katherine Kent - Simon’s fiancée.
Elizabeth Kent - 10yo. Katherine’s sister.
James St. Clair - Dark kings sexy boy toy. The Betrayer reborn. Used to be on side of light before the king slapped a collar on him and used it to control him and possibly also took him to bed.
Remnants - have part of ancient dark kings inner guard’s armor. The book’s Nazgûl. All living things wither at their touch.
Valdithar - Will’s brave horsie
Devon - unicorn. Clerk of ivory merchant Robert Drake. Sometimes a runner for Simon.
Gauthier - descendant to Rathorn, who executed the betrayer.
Objects:
Magic Mirror - in which Will looks into the past and sees the lady. He finds this mirror in a warehouse by the docks. It’s never mentioned again.
Medallion - inscribed “I cannot return when I’m called to fight so I will have a child” AKA the hawthorn’s flower, The lady’s medallion. Will’s mom had it. It got passed on to him.
The corrupted blade - used to be sword of the champion, Ekthalion. Corrupted by one drop of blood of dark king. Legend has it a champion can restore it.
The final flame - atop the hall
Shield of rassalon - shield of the first lion
The hawthorn tree - The tree stone in the hall of Stewart’s used to be tree of light. The lady’s touch will bring it back to life and make it shine
Cup of the stewards - they drink from it to get strength but eventually it turns them dark. “calico del re”. That’s why they’re in pairs and have shield mates. To watch for change and kill the other when the time comes.
The shadow stone - 3/4 kings made bargain with the dark king. They got power but upon their death turned into creatures of shadow. Are trapped in the stone. Will commands two back into the stone after they’re released. One is killed by Violet.
Gold collar with rubies - controls James. Never opens once it’s on.
Quotes: “Kindness is never a mistake, somewhere in the heart it is always remembered.” Pg104 (nothing to do with the summary I just like it.)
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adventure-showdown · 6 months
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What is your favourite Doctor Who story?
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ROUND 2 MASTERPOST
synopses and propaganda under the cut
The Unicorn and the Wasp
Synopsis
In 1926, Agatha Christie mysteriously disappears, only to be found ten days later at Harrogate Hotel with no memory of what happened to her. What could have been the cause? Was it a nervous breakdown? Was it a cry for help? Or did it involve a giant alien wasp and a mysterious stranger known only as the Doctor?
Propaganda no propaganda submitted
The Sound of Drums/Last of the Time Lords
Synopsis
The Tenth Doctor, Martha Jones and Jack Harkness return to present day London, horrified to discover that Prime Minister Harold Saxon is the Master. "Saxon" informs the world about receiving contact from an alien race called the Toclafane. Framed as fugitives, the Doctor, Martha and Jack try to sneak in and stop the Master before he unleashes a wave of terror. But his dark ambitions reach beyond the stars...
Propaganda no propaganda submitted
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lobotomytypebeat · 2 months
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! Making a fan homestuck msfpa called KEYBOUND !
Keybound is a indie project by solely one person (me lmao...) This post is to share what i have already done so far, and what you all shall expect from this project!
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CHARACTERS OTTO EVERRET
⇢ Otto everett is a kid passionate about adventures and mythological creatures, with a dream to be a fantasy hero and explore fantasy lands he has always dreamt about deep on his mind. Always looking for adventure he tends to put himself more onto trouble than…actually helping, but he tries.
Otto everett is a stubborn and determined kid, which could also be a HUGE pain in the ass sometimes. He has good intentions but sometimes doesnt have the easiest of times of voicing his good intentions.
Despite being very outgoing and a social butterfly…Otto is lonely, very lonely, as he lives isolated on the mansion and as he has been homeschooled by his father his entire life, the only connection to the outside he knows, its the woods and the rivers. Never really having contact with other kids and mostly running through the mansions halls and secret entrances, pretending to have great adventures slaying a dangerous beast.
Otto lives in a rustic mansion in the middle of the woods, with a huge observatory, huge walls, hell the mansion even having its own dinosaur fossil room. Otto is the son of Edric everett and Margaret Fields Edric everett is a renowed scientist in the science field and Margaret Fields is, one of the most renowed paleontologists that has stepped onto the scene and that has made great advancements. Unfortunately Margaret Fields had died in a nuclear breach right after Otto was born, killing her due to the explosion and overtime nuclear exposure. …though this is not exactly the case. Margaret did indeed die due to the nuclear breach…but while she was pregnant with Otto. The loss had brought immense grief to Edric, losing both his newborn son, and beloved wife. But due to the means of ectobiology, Edric recreated Otto with a exact copy of Margaret's DNA, making Otto essentialy…a clone of his mother. Otto has been raised as a fetus inside a incubator projected by his father.
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DANN HARVEY
┇DANN HARVEY
⇢ Dann harvey is a absolute mess who is loud and in general very sociable and friendly…despite his social battery running out way too fast which is kind of ironic since he will shrink up like a dried raisin.
Dann is actually allergic to most things…for example lettuce for a reason, but he will eat it ANYWAY and almost FUCKING DIE.
Dann oftenly gets himself into dangerous situations and falls way too much for his own good…and will still joke through all of it at the end of the day like its funny haha when he is at a ER with two broken legs and a spine snapped in half. Peak commedy.
Dann wears the most atrocious shirts known to man with the most horrible cheesiest catch phrases. For example " show me your bobbers and i will show you my pole " or simply " professional racist " with race cars on it. Or straight up cunty queen with unicorns and rainbows plastered all across it.
In general dann is a mess of a teenager who is way too obsessed with tetris and minecraft and mountain dew and doritos…and most definetly has been a ipad kid.
Dann is also asmathic…its shitty as fuck paired up with a shit ton more of allergies he has.
Dann now currently lives with his loving grandma as he had switched from various and various foster homes. His grandma is the sweetest person alive and he loves her very very much.
Despite being energetic and a very outgoing person, Dann is someone who gets really stuck on his own thoughts and tends to think very negatively about himself when he is left alone. And in general dann is a highly anxious person and someone who CANNOT SIT STILL FOR THE LIFE OF HIM. He feels the primal urge that he has to unleash the beast at any second possible or else he will combust into sparkles and rainbows.
Dann is also prone to producing BIOHAZARDS ON THE KITCHEN HE CANT COOK FOR SHIT.
Dann's hobbies dont extend only to being way too enthusiastic about minecraft or tetris, but yet about collecting LPS and pokemon cards. Despite not being able to SIT THE FUCK DOWN FOR ONE SECOND, he really does care about his friends. He'd jump in the fucking cadiilac and hug a cactus in the name of friendship.
He genuinely does his best to lift up the spirits of his friends and make them happy, including being loud as fuck with them, and screaming at the whole entire world with them.
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HARRIET BELLATRIX | her name in actuality is just Bell lmao, her momma wants her to sound fancy schmancy all of the time |
┇ HARRIET BELLATRIX
⇢ Harriet is a more closed off individual who finds enjoyment in small things and in general activities such as gardening and manual work. Her biggest passion being robotics.
Harriet is often underestimated by the way she dresses as well…its definetly not how kids in 2012 dress nowadays and she looks like she is going to a rainfaire. But harriet just dresses like that due to genuinely just enjoying herself and having a place on her heart for fashion, as she thinks she has to please anyone but herself.
Despite looking more closed off and serious, harriet is actually quite the enthusiastic individual who finds herself hyped up and energetic over interacting with friends and doing the things she enjoys.
Harriet may be a understanding person, but she has a huge sense of justice and a incredibly rebellious attitude, which causes her to have disagreements quite often, especially in situations of people not being treated equally or fairly as she will take issues onto her own hands and usually give people a piece of their mind without thinking twice. And one of her other main issues is her complex that she has to fix anything and everything, even if it seems absolutely impossible, her perfectionism also gets in the way most of the times as she thinks that if one specific thing goes wrong, it'll be an avalanche and everything will go downhill…while at the same time she cannot follow a schedule.
Harriet actually has bonds to royal family and lives in a huge castle on top of a mountain…that barely has any internet acess at all and its incredibly far away from town.
Harriet's mom lets say she is…..a conservative of royal values. Everything has to be on time, stat, ponctual and flawless etiquette…if the requirements arent met, lets say she wont hesitate to throw one of her own kids to the dungeons.
This may come as surprising to some, but harriet is absolutely obsessed with FURBIES, furbies being her absolute favorite thing in the planet. Harriet isnt exactly…a fan of etiquette or overcomplicated words and fancy schmancy terms. And in fact harriet does kind of have a southern accent and prefers to be more simple and open minded about things. She is quite the goof actually.
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ELIN CARVALHO
┇ELIN CARVALHO
⇢ Elin carvalho is a brazilian transgirl that lives on a rented apartment in São Paulo.
Elin is a chill person, who pretty much is joking most of the time, finding humor even in bad situations that might occur to her, and she just so happend to look like she is stoned all of the time, well, she isnt in fact stoned, but it looks like she is due to how chill she actually is to a concerning level actually.
Her humor happens to be incredibly broken, laughing even at a single loaf of bread falling to the floor, as well, she finds any situation pretty entertaining and humorous.
She spends inumerous hours spamming her friends with memes and copypastas on the internet, and trolling random kids in the most depraved and degenerate internet forums, with saterical copypastas or just annoying the hell out of them.
Piracy is her roman empire and she literally strives to take down the capitalistic government, every single game and computer program she has? pirated, everything is pirated, and she may had installed a virus or two by accident and still insists her PC is fine despite it visibly not doing so great and it may be on the edge of exploding.
Elin is constantly humorous due to only wanting to bring more of a positive vibe to negative situations…even though she may come off as insensitive or rude, its not her intentions, she only wishes to make her friends and loved ones feel happy and not loathe on their misery.
Elin is someone who is very aware and sensitive about her surroundings, she knows when someone is feeling bad or not, and will help them however she can, and will do everything to make their day at least a little bit better and a little bit more acceptable.
Despite her humorous and constantly joking nature, elin lives with a abusive, strict, transphobic religious fanatic mother, that has a big skepticism towards technology and the internet.
Elin has a passion for making her own pirated programs…and saterical trojans for the funny haha.
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THE CLASSPECTS
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》▪︎ Gravity The gravity aspect is for the rule breakers, not because of rebellion or the need to change things, but just for the complete fun of it, afterall, rules are meant to be broken. Though they may be rebellious by nature, nothing too extreme as they never go after to change the rules, they just want to have fun. The ones that are gravity bound are random and playful by nature. Not the " rawr means i love you in dinosaur " kind of quirky and random but rather " i brought a raccoon to school because i wanted it as a pet and gave everyone rabies " kind of random. Gravity bound people are completely reckless, impulsive, random and absolutely unhinged, but are incredibly fun people to be around and amazing friends.
Gravity is...self explanatory, gravity manipulation. Altering gravity on any planet at will, even travelling throuought different spaces and even dimensions relying heavily only in gravity. The abilities of gravity bond players is also, floating and flying, teleportation, walk on walls, water, and etc, any type of surface.
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》 ▪︎ Rift
The rift aspect in nature is more bold and cold, more observing of peoples surroundings and their own surroundings. Though one of their characteristics is that sometimes they may be too blinded by their own values and opinions. Rift bound people are creative and think outside the box a lot, oftenly finding ways out of situations no one really ever thought before. Other than the creativity one of their other main characteristics is the issue on expressing themselves through facial expressions, mostly relying on body gestures. In general people who are rift bound are very quiet and reserved and in general desire to be alone most of the time. Despite the lack of emotion those who are rift bound tend to be very emotional and sensitive, their facial expressions and tone never seem to match up with what they are feeling. Rift bound people tend to find themselves frustrated quite easily when they fail to do tasks, and mostly have trouble asking for help. They oftenly get easily irritated when things dont go their way, and they can be oftenly hypocritical. The abilities to those that are rift bond is opening portals, and tearing space and time to create wormholes for easy travel. those who are rift bond can use their portals to shoot laser beams out of them, and reflect attacks against opponents. Their other abilities may include, reality warping, flight, teleportation.
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》 ▪︎ Plague
Plague is the aspect of the damned and the sufferers. The aspect of plague comes with acceptance and learning that the world isnt a completely positive place, though they are accepting they wont entirely do good to you, but be rather pessimistic due to the things they have already seen in their lives, thinking its all going to go the same way, they arent healers, they arent perfect beings, they cant fix or help you, but will be there for you. Plague bound players have one of many characteristics in common: Being self destructive to themselves and potentially destructive to others. Though they truly have wisdom of their actions, some may be way too blinded by their own actions and the world around them might twist to a different narrative pretty easily as they are easily influenciable surprisingly. Plague bound players can be quite explosive and unpredictable, which makes them even the more destructive to themselves and potentially others. They arent the root of all evil of course, they arent notorious or bad, but can definetly be dangerous, we do not reinforce stereotypes here buddy.
The plague aspect is mainly damage focused. They are associated with destruction and decay. The plague aspect can infest a wide ratio area with destruction, causing the area to slowly become inhabitable by any living creature or foe. In healing classes such as saint or enchantress, they will not heal, but rather drain health from foes and enemies to heal themselves. They are uncapable of healing teammates, if trying to do so, they will further drain their health and also make them sick.
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》▪︎ Creation The creation aspect is to those who want to make a difference in the world they are in, even if their help is small or big. Creation bound players make differences in the world not by changing things or help fix whats already broken, but yet, create something new, build something that could improve peoples lives from the ground up. Creation bound players highly enjoy being near those they love, friends, family, and partners. They sure can be overprotective of their loved ones, but its only because around them, they grow very weary. Creation bound aspects have a tendency to not let go of the past despite starting a fresh start, as they may still hold a grudge or the past had scarred them badly, they will be hurt and still be hurt for a long time even after creating a new path for themselves, but in general, creatiom bound individuals are very strong people who had it really rough, and will continue to create a new fresh start to themselves and their loved ones from the ground up. They arent perfect and they accept that, and are willing on improving on their flaws, get better as a human being. In general creation bound people are very responsible of their own actions and will hold themselves accountable if they've done something wrong or damaging to others, and are willing to make it up for them in any way possible. Creation bound people are very closed off due to the hurt they've experienced before in life, and they may be skeptical of many things that may come their way.
The abilities of a creation bond player is obviously well...creation. They can create and perfectly replicate already living beings, and they can interact with the enviroment around them heavily, even creating new life on these enviroments. Though they are not only limited to creating life, but also giving life to inanimate objects and beings.
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》▪︎ Wrath The aspect of pure skepticism, negativity and unsureness, but yet the one of leardership and understanding. The aspect of wrath is to the ones who are frustrated and fed up with life, tired of everything, feeding off of their own anger, fear, skepiticism. The feeling they have to lash out at any circumstance for pure self defense and for their own sakez the feeling that not everything is perfect or ok and that something terrible will happen in any god damned moment and its just lurking around the corner, waiting to jump out of the shadows. Feelings of doubt and uncertainty surround these who are wrath bound, constantly. But its not as bad as it seems. Wrath bound people are compassionate of other peoples pains and feelings, and will be a great guide through the dark tunnel. Despite all their doubt and uncertainty, they make deep connections with others, they are kind all around these tough spiky edges. They are highly explosive and have a very short temper, they are impatient and can be pretty over posessive of their things, and overobsessive of things they like and are mostly negative abound their surroundings due to feeling the need to fight constantly and defend themselves at all costs, which makes them find themselves explaining every single action of theirs out of pure fear. But despite all of this, they are great leaders, though they may be rough most of the time.
The ones who are wrath bond can convert their own pure hatred and anger into strength, this also goes to other negative feelings, such as fear. Their attack rate, and strength gets stronger the angrier and frustrated they are. The ones who are wrath bond can cause multiple attacks and wounds in a short amount of time, like everything is in slow motion. Their screaming can deafen and temporarily paralyze enemies, though it also can affect their allies. The aspect of wrath can temporarily stunt the attack, defense, and buff of enemies, making them incredibly vulnerable. They can heal themselves by entering contact with blood, any kind of blood and posess superhuman strengh, with enhanced durability.
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》▪︎ Faith Faith is the aspect of the ones who are incredibly positive, to the ones who see the good in everything, though sometimes to a negative degree, to the point of toxic positivity and false hope. People who are faith bound have one characteristic in common, a immense savior complex, though it manifests in many different ways, in any way shape or form, they believe they are responsible for assisting other people, or in general that they are responsible for other peoples lives and their choices, especially if they are in a bad situation. Despite having good intentions, they can come off as controlling or bossy, when they believe something is a wrong or bad choice, and their savior complex oftenly gets on the way, even blinding themselves from the truth or even others.
The aspect of faith has the ability of telekinesis, illusion manipulation, telepathy, healing, and even in some cases, possession, flight, and calming enemies down, making them more vulnerable.
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》 ▪︎ Sight Sight and Waves walk side by side as a balance dynamic. Right off the bat...Sight is different from Waves, literally and metaphorically. Sight bond players are incredibly aware of their surroundings, which cause them to be heavily paranoid almost all of the time. They always have gut feelings and can be quite judgemental of others at first. They are way too aware, way too aware of other peoples feelings and their surroundings, its like a sensory overload as they are always aware of everything and they can feel that something will happen at any second and at any waking hour. Hell they are even self aware of their own behavior all of the time and wont sleep for days and countless hours thinking about their life choices and what they did. Their abilities may include, future foresight, retrocognition, psychometry, dermo-optical perception, precognition, enhanced superhuman hearing and sight, hypersensitivity to surroundings enhanced, enhanced agility and speed. They are able to see through illusions and hallucinations...as they are too self aware, they will not be fooled by them, but yet be further paranoid. Their powers give them so much sensory overload that they may simply just break down at random.
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》 ▪︎ Waves Chill laidback people who are mostly in their own world. They can blend in perfectly with the energy of others and be calm in severe situations, doing things with a calm mind and examining things carefully. Though due to how calm they are, they can be quite carefree and not be so aware of their surroundings or the feelings of others, afterall calm and chill doesnt exactly mean beinv aware of everything and anything and being thi divine god that always knows what to do. Once they learn the patterns they can flow and blend in, but at first they can be quite lost in a tricky situation, as wave bond people also tend to be quite clumsy and careless.
Their abilities include, hydrokinesis, water breathing, flight, walking on water, generating water, control the weather, boiling water or turning it into ice, enhanced agility while swimming.
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》 ▪︎ Determination (if i see undertale jokes im disowning yall)
The determination aspect walks side by side with rebellion. As afterall, to change a unfair situation and bring equality and peace, you need…a lot of determinatoon and strong willed individuals. They are charming individuals who are able to gain peoples trust easily.
Determination bond are strong willed individuals, with their main common traits are, very passionate about their interests, and having a strong bond to friends, family and romantic partners, and creating connections with people rather easily.
Though…determination bond people tend to be very naive and easily manipulated, and usually needs the help of an outside force to open up their eyes, since due to their naive nature, they are blind to peoples manipulation.
Determination bond players are in general, very good willed people…but they are just way too blind as most of the time, they believe everyone is good, but when their eyes are open and their mind is clear, they will do anything to fight off evil and protect their loved ones.
Determination bond players are basically stackers, stacking attack statuses and buff statuses when they are inflicted any damage, though oppositely from wrath, they use positivity and ambition to deal more damage. They are more of a defensive class, their main weapons being shields and creating large bubbles around them to defend themselves and other teammates. They can change the size of their own weapon to make them bigger or smaller. They have enhanced strength and in general senses.
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》 ▪︎Rebellion bond The rebellion bond aspect is…self explanatory.
People who dont abide by the rules, with the main goal to change what is unfair and give everyone equal chances, though sometimes being way too passionate about what they do and their motivations, they are good willed people.
Rebellion bond people tend to have trouble with communication, as their pursue for change isnt exactly the most stable. They may end up getting in disagreements or arguments with fellow teammates when they have opposing opinions. They have good intentions, of course, but their pursue for change and approach can be quite tricky…as they are more of the " i need to solve this now, this will be future me problem, im dealing with the consequences later. "
They are more of a strength and attack focused class, those who are rebellion bond have a enhanced awareness of where a enemies weak point is and will target that weak point, their attack is not enhanced, however now their attacks are sharper and have a better piercing proficiency. They posess limited telekinesis, being able to push enemies away or bring them closer at high speeds. They dont fly but yet they can float up in the air and not take fall damage. They can temporarily freeze enemies in place or simply paralyze them.
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》 ▪︎ Soul Those who are soul bound feel a inner connection with themselves and their true selves. The soul is irrational, impulsive, the definition of having hearts for brains. They are highly emotive and sensitive, though of course, its not a bad thing. Despite their emotions getting in the way of thinking rationally, they are truly good people. They dont have issues on expressing who they are, they stand out from the crowd, and are proud of it, they arent ashamed to be who they are inside. They have a deep connection with friends, family, and partners.
The powers of those who are soul bound are heavily focused on emotion. They can absorb the feelings of others to themselves, such as bad feelings, and etc. Their shadow acts as its own being if they even so desire, and they are also able of controlling the shadow of others. If overwhelmed, a protection barrier will be formed around them, that blocks all sound and any contact from the external world. Their tears have healing properties and relaxing properties, being able to heal the deepest of wounds and relaxing someone when they are the most overwhelmed. They also posess Pathokinesis, the power of projecting one's own emotions onto other people. They can create objects and other moveable beings out of their own shadow. and one of their other abilities is psychometry.
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》 ▪︎ Instinct
The instinct bound feel the need to put on a role or a different perspective of what they actually are. Not because they feel the need to hide, but because they feel that they can express themselves more by putting up a different mask and a different role. Instinct bound players are rational and think mostly with their brain, which drives them to not be the most sensitive of the bunch...not because of malice or bad will, but mostly because they are cold individuals that have trouble with expressions, expressing their feelings through voice tone or body language, and in general lack more empathy than usual and its not something that they can control. Though instinct bound tend to be a bit self absorvant, they arent a creature of seven heads, but they make mistakes, they are human afterall.
Their main abilities are strong telekinesis, xenoglossy, bilocation, astral projection at will and even summon an ally from astral projections, controlling their own reflections on mirrors and even the reflection of others, also being able to pull the reflections out of the mirrors.
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┆NULL BLOODS ╶ Null bloods are a odd type of trolls. Null bloods are a type of troll that can shift their own blood onto the blood of other trolls and adapt to their specific characteristics so they can blend themselves in society. Its like shapeshifting, but with blood if you will. Null bloods are a bloodcaste that have been exterminated by unknown causes, but most likely exterminated due to the potential of dethroning the rulers of alternia. Null bloods are artificially made trolls, by a olden forgotten technique, the troll alchemy. Made with the sole purpose as a bag of donating their own organs and blood transfusions, a walking sack of organ donations. Null bloods mostly have had no autonomy in the past as they were seen as nothing but helpers and offerings. The blood color of a null blood is completely grey, and it goes through a transumation alchemical process inside their bodies to match the exact blood of the nearest troll nearby. They cannot shift their blood onto a specific color in free will, they have to have another troll right next to them for that to occur. The components of a null blood in the alchemical process are different parts of multiple different animals, and other natural components, as also fresh blood from other trolls. Its almost the same process as creating a chimera.
┆How to spot a NULLBLOOD on its RAW FORM? ↪ Nullbloods on their true characteristics may include the following features. ↱ ADULT NULL BLOODS ᎒ Long limbs. Especifically and especially the arms and legs. Long and rooted unicorn like hurn purtruting on the middle of their forehead. Long ears, slim tail, spikes growing on their backs. Sharper features, long fangs and a strong carapace across their body. A lot of body hair and fur. Tall, incredibly tall, getting to an avarage of 9 feet tall.
____________________________ ↱ YOUNG NULL BLOODS ┋Lanky and tall, shorter horns. Carapace and fangs are as not as developed. They walk awkwardly due to their height. White spots all across their body, these grow out overtime as they grow up.
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------------------------------------------------ Rift ferrets
Rift ferrets are a subspecies in the grand variety of rift creatures. Rift ferrets being the most friendly and mischevious between the rift beasts, they mostly cause no harm unless you startle them. Rift ferrets generally are in groups and in colonies of more than 1000 ferrets. The colonies being multiple wormholes in the universe and space, and in general they inhabit milkyway and other galaxies. The rift ferret, is 65 cm in length, with a long tail that posesses a wisp-like effect. Their bodies emit a soft glow. This variant, the original variant, lives in society with other rift ferrets, and build their burrows in moons. Rift ferrets have the ability to float as a way to travel throuought space. This variant is known as " the original variant " as it is what rift ferrets looked like before adapting to the habitats of prospit or derse. This variant is not as common anymore, and is the verge of extinction as rift ferrets move their burrows to prospit or derse. The population of the original variant is scarse, now you may find only groups of about 5 or 10 of these willow-wy wisp fellas. Rift ferrets have mutated and changed as they started to inhabit the planets of prospit and derse. The habitat around them changing their physiology, behavior, and how they live.
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PROSPIT VARIANT
The prospit variant is more friendly and outgoing by nature. Highly curious about its surroundings and they tend to play with eachother a lot. Hunt in packs and share their prey. The hunting stragedy of a prospitian rift ferret is to use the stars that float on top of its ears to spread a colorful glitter-like substance that will attract fellow gravity mice and void beetles due to its bright light and mesmorizing movement on the air. Their appearance may decieve many…but they are highly mischevious and will play pranks on foreigners. Prospitian rift ferrets seem to have a undeniable love for tuna. If felt in danger, Prospitian rift ferrets will stack on top of eachother and make a tower to scare off any harm.
Prospitian rift ferrets seem to be larger than Dersite rift ferrets. Being 70 cm in length and the size of a lap dog, while Dersite rift ferrets are smaller, being 50 cm in length.
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DERSE VARIANT
The dersite variant of the rift ferret is a more closed off and reserved specimen, not really socializing even with the ones of its own kind, as they frequently also tend to fight eachother and get into conflicts quite easily. They arent quite fond of foreigners and will mostly hide away in their burrows, though they will certainly wait for a moment to strike down anyone who they view and percieve as a threat.
Dersite rift ferrets have developed extremely good night vision and nocturnal habits due to derse being a dark habitat, so they could better navigate around, but one of their major weaknesses being light, and is one of the reasons as they have never set foot in prospit as the light is too bright, even the light emanating from the bodies of prospitian rift ferrets are too much for them.
Dersite rift ferrets are lone hunters, and will actively fight others of their kind for prey and food. They arent exactly the most friendliest of creatures, but are certainly very loyal, depicting affection with truly trusted ones like purrbeasts do. Dersite rift ferrets have a mechanism on their backs that rises up spikes from the back of their spike out of their own skin, launching the spikes onto targets, the spikes contain poison and can cause fatigue, migraines, throwing up, bleeding from the eyes and ears as the venom is too strong. Their backs is also a very sensitive area to them, so watch out.
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What happend to prospit and derse?
The war between the two planets eventually lead to the destruction of both kingdoms and both civilizations. Prospitians and Dersites are now long gone as war had extended til' the modern days on the planet, and eventually led the monarchs and their society to their own demise. The obsession with the war and past happenings led these societies to their end.
the planets are now composed of multiple abandonned buildings and ruins. The golden city of prospit has multiple buildings knocked down or mostly only their structure intact, while its overrun by black plants with sharp spikes and white glittery moss, while the planet of derse is surrounded by white vines latching onto their buildings, and huge black flowers spread all across the city, white fungi with yellow sparkling substances on their stems would grow to large sizes and would make a entire root system across the planets. Both planets have the aesthetic of a post apocalyptic setting in a modern world. Strange plants have shown up on the planet, mostly invasive species, and life has taken its course as new life started to inhabit the planet. Rift ferrets have seen to be taken a liking of the inhabited planets…making it their new homes and slowly constructing a new society.
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》New machines of this new version of SBURB
▪︎ Sacradia box ; The sacradia box is a huge machine which works like a vending machine. Deposit a certain amount of grist and a randomized item or prepunched card will pop right out! But watch out as the items get launched from the machine and not gently deposited onto your tiny grubby hands. Hell it may even take out some of your HP.
Keyquinox ; source to the creation of planets and worlds in this version of SBURB The keyquinox machine has the capability of generating a world key from a totem lathe or merge two keys to form a completely new generated land, the key of the formation of planets of this new universe as possibilities are endless.
Transporter ; The transporter is essentialy a portal where you put your key or a generated key from the " keyquinox " to generate and enter new worlds and planets. Inside the portal once you step in, is an empty void with a hub full of doors that stand on the void which you can unlock with the keys, opening doors to new realms or realms that you already once knew.
The clockwork: The clockwork is a cilindrical machine with a huge arc over it that is used to obtain a TOTEM. But go fast, as the first time you open the cilindrical machine, a timer will go by and the clock that stays right on top of the machine will start ticking loudly.
The workshop: Used to produce totem lathes with punched cards.
Alchemy table: Used for alchemization and creation of objects….but it looks…oddly different from what its supposed to be.
Pryntix 9000 : generic ass name for a machine that punches cards for you…its actually not something you place but yet its something small which you can carry around. It resembles a paper clipper which is sorta funny.
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but what are the keys for anyway? how do they work? where do they come from? This will all be explained in this box of text! follow my lead as i will be your guide to the ultimate KEY WIKIPEDIA. The universal keys are a peculiar object, as there is no point of origin to these phenomenoms. But they came along with this new curious version of sburb. The keys seem to have bars and lines of universal undecipherable code that isnt from this world we currently know. The key seems to be highly aware of its user and holder…as its bars of code start changing and morphing based off of who the holder is as a person. Knowing their passions, aspirations, true desires and purpose. the keys are a granted PATHWAY to the creation of new planets and worlds on this new SBURB, based off of the code that resides inside the keys. A whole new world, new fauna, new locations, new flora, new biology and completely new lifeforms and enemies.
The KEYQUINOX is the machine responsible for the creation of these keys. But in order for the machine to work, a external influence has to activate the MAIN GATEWAY.
Main gateways are huge machines spread throughout the planet of skaia…the planet we are familiarized with and truly know. It is a external force that has existed before the SBURB beta has even launched. All key variants were created after the MAIN GATEWAYS were activated…except for one variant of key, the chaos star key, which is currently now in the posession of a holder. The current active gateway resides deep inside a subterranian temple, that can be acessed through a cave. The reason they are there? who the fuck knows, but they look old as fuck, almost ancient.
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[ Trolls over the years have developed and evolved, adapting new characteristics. ] Rustbloods and Bronzebloods Have Evolved in Many Different Ways, These Two Bloodcastes Have Developed Their Pupils To Be Shaped More Like The Pupils That Are Present On: Goats, Deer, Sheep, And Many More. Rustbloods and Bronzebloods Have Started To Develop More Fur On Their Backs, Arms, And Legs, Along With Hooves, Tuft Tails, Or Short Nubby Tails, Spot Markings, Rooted Horns, More Antlerlike Horns, And More Goatlike Ears. There Tends To Have A Variation Of The Furs That Form On The Trolls Body, For Example, Texture And Form. These Bloodcastes Now Experience Hoof, And Horn Overgrowth, And in Some Trolls, Even The Change of Horns Overtime, Just Like Deer do. If Horn Overgrowth Isnt Taken Care of, It Could Harm The Troll as in Some Cases, The Horn May Be Too Close To The Eyes, And Could Permanentely Damage The Trolls Vision as The Horn Would Pierce Through The Eyes. Unfortunetly, Over The Years, Both Rustbloods and Bronzebloods Could Experience A Disease Called " Internal Rotting Disease. " A Disease That Overtime Rots Their Brain, Killing Every Single Neuron And Braincell They Have Alive, Including Parasites Infesting Their Stomachs, Eating Everything The Troll Consumes And Eating Them From The Inside Out. The symptoms of " Internal rotting disease " May include: The death of the braincells, thirst, stomach burning, itching feeling from the inside, progressively losing the ability of speech, tiredness, fatigue, exhaustion, diarhea, vomiting, vomiting blood symptoms start only being present after a sweep has passed, and the host of the disease is mostly unaware of it and may spread it to other trolls in the area, though it only affects rustbloods and bronzebloods especifically. currently no cure is known for this deadly disease, and up to 100+ trolls suffer from it every sweep, causing the mortality rate for lower bloodcastes to go further up.
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Goldbloods have envolved to have a extra set of arms, a moth-like or bee-like fuzz around their necks, bigger eyes and eyelashes, and their body patterns have developed to be more half and half, and a new mutation has emerged...conjoined troll twins. Two cocoons that have fused during formation, the phenomenom has emerging slowly through the years in alternia, the signs being more predominant. Most conjoined twins do not come out alive, as they are immediatly eleminated. Olive bloods have evolved to have more slit pupils, a set of more feline and canine teeth structure, their ears are now further above the head, coming in variations of: Perked ears, Bunny ears, Rat-like ears, Floppy ears, Long perked ears, Long flop ears, Canine flopped ears. They have started to develop longer tails and more fur across their bodies. More digitegrade legs, and body patterns that may include: Spots, Leopard patterns, stripes, sploches, gradients. another odd phenomenom that has been happening is olive bloods suddenly losing all control of their own actions...acting more like a beast than troll, losing all of the aspects that make them troll...the phenomenom is very similar to human lycanthropy.
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Jade bloods have started to develop body patterns that imitate very specific shapes...like swirls and waves and jade green gradients on their forearm, hands, legs and feet. Jade bloods have started to develop more butterfly and fairylike wings, grow more in size, reaching up to 6 feet. Teal bloods have started to develop body patterns that resemble more scales, and they have a tedency to be darker than the rest of the body or have pigment. Their characteristics overall being more similar to lizards, especially visible on their tails, and how they now posess brilles instead of eyelids.
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Cerulean bloods have started to develop body patterns that look like waves and resemble multiple eyes. Their grey skin tends to be in a darker tone and their body patterns always will have pigment no matter the circumstances. Cerulean bloods can now have eyes on their jugular, arms, hands, shoulders, and etc. Just like gold bloods, they can now posess more than one set of arms, and their tails now mostly resemble what a spider has on its back rear end. Cerulean bloods can now stick to walls easily and even walk on them. Indigo bloods, just like rustlboods, have developed more digitegrade legs and hooves for their feet. Their tail now resembles more like a horse, and their body patterns now resemble mostly how horse coat pattern looks like. Their body patterns also has way less pigment than other trolls, and they are more prone to having absolutely no pigment or melanin on their patterns especifically.
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The body patterns of purple bloods seem to be randomized, and have a white and purple gradient on them instead of having a solid color. Now purple bloods also have a tendency of painting over their natural body patterns rainbow. Their ears have enlongated in size, along with their legs getting lankier and taller, and their tail getting bigger. Their tail mostly resembles a tuft tail. Their teeth are now chunkier, wider and longer in size.
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Violet bloods and Fuchsia bloods almost have no differences. They have both developed more fishlike characteristics and are even more prone to have half of their body more fishlike. Their body patterns resemble more the patterns of orcas, sharks, clownfish, and many more fish species. Though now, fuchsia bloods seem to have been getting bigger, and developing more muscle mass than violet bloods.
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Mutants still are weaker than the avarage troll, though they are highly resistant and immune to poison and other toxic materials. Mutants dont have a defined body pattern, but seems to posess more gradiants than usual. Short nubby tails along with the short nubby horns. Mutant bloods have a 100% rate of having leucism on their body patterns, though leucism can occur on trolls, mutants have a 100% percent rate of leucism. Their sclera remains yellow, but their eyes are now more of a slit, and are in more of a white pale purple or red color.
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This is all i have for now folks! i will release extra content soon. reblogs appreciated! <3
36 notes · View notes
raphael-angele · 28 days
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Teen Justice Headcanon
Raven doesn't want anyone to see him in his demon form and always tends to suppress it. Klarienne observes this and often tells him not to do it so much cuz it'll get so much worse when he finally does unleash it.
Seven seconds.
It took seven seconds for years of fighting to go to waste.
Raven tried his best to catch his breath, clutching his chest to try and stop his chest from heaving so much. That last scourge of magic was too much for him to handle.
When he finally opened his eyes, he could feel himself trembling. He looked at his hands to see himself practically shivering. That's when he noticed the black pigment on his hands.
He panicked.
He held a hand up to his face and touched what felt like another set of eyes above the first pair. His hands wandered up to his forehead and could feel horns emerging from his head.
No
No, no, no, no, no, no, no, no, no, no
Please, no.
Not now
Please, not now.
"Raven?"
The demon turned his head to search where the voice came from.
"Raven?"
Raven quickly stood up when he recognized Troy's voice and how it came closer to where he was.
Hide
He needs to hide, right now.
He looked around to see where he could.
"Raven?" Troy came out from the forest to try find his significant other. He looked around a little bit more until he found his scent. A subtle scent of lavender and sandalwood. The Amazon followed the smell until he eventually caught sight of his boyfriend curled up behind one of the tall boulders. He had his cloak covering most of his body but Troy could tell he had his legs tucked into his chest, embraced by his arms, with his head between his knees.
"Angel?" Troy called out.
"Go away" Raven said in a muffled voice. Troy took a step closer. "Troy" the other warned. "Go. Away." He said once more.
Troy kept still. He thought it through and spoke.
"No"
"Troy-"
"I'm not leaving." The Amazon declared. "You can stay right there and do whatever you want to do. And until you're ready to go back to the jet, I'll be staying right here." He said, sitting on the ground.
True to his word, Troy stayed with him.
They stayed that way until Klarienne decided to join in.
"What's going on?" She asked, gently landing on the ground with Teekl still tucked in her arms. "Shh" Troy hushed and gestured to the other boy.
She didn't know why or how but Klarienne knew something was wrong.
Hesitantly, she walked over to her fellow demon. She crouched down to his level and looked at him, Teekl staring at him too
She cleared her throat before speaking. "What's wrong?" She whispered to him so that only he could hear.
Raven opened his eyes and looked at her. Klarienne immediately recognized how his used-to-be indigo eyes had now turned into a bright glowing yellow. Raven then opened his other set of eyes.
Klarienne took a deep breath. "Okay" she said. "Come on. We'll figure something out when we get back to HQ." She said. "Just stay calm. You know it'll only get worse if you panic."
After some time, she eventually got Raven to stand up. It was an unusual sight for Troy. He'd often find and hear the two bickering and be at each other's throats if they were in the same room. To see the two get along for even just a few minutes was like seeing a unicorn.
Before they knew it, all three of them were back where Troy had parked the jet. For the entire walk, Raven refused Troy to be anywhere near him. If he walked closer, the other would take a few steps away. And with Troy's instinct to comfort him, Klarienne had to get in between them. The demon also refused to take off his cloak; if anything, he shut it close and was very careful to make sure what was inside didn't show.
The ride back to HQ felt worse.
Raven, who'd usually sit somewhere in Troy's peripheral vision, was on the far side of the jet where his boyfriend couldn't see him at all even with the mirror. It didn't help that Raven was curled up in his seat, still refusing to take off his cloak or even just his hood. Klarienne sat next to him. Raven didn't know why but her presence beside him brought him comfort, especially with Teekl right beside him, trying to cheer him up as well.
When they finally got back, Raven quickly got off the jet and ignored his boyfriend calling his name multiple times.
Talia noticed this and approached Troy.
"What was that about?" She asked. Troy sighed. "I don't know. Something happened out there and he doesn't want to talk about it."
Talia pursed her lips and patted Troy on the back. "Just give him some space. I'm sure you two are fine."
I hope so...
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The knocking caught Talia's attention from her work. She stood up from the desk and opened the door to find Klarienne on the other side.
"Hello" she greeted. "You're needed in the infirmary" the demon deadpanned before walking off. Talia took a moment to process what just happened before following her.
When they got there, Klarienne stopped in front of her. "I need you to keep whatever is behind here a secret, you understand?" She asked. Talia raised an eyebrow before nodding hesitantly. When Klarienne opened the door, Talia froze at what she saw.
Raven sat on the infirmary bed with his legs dangling on the side, his hands neatly folded on his lap. His skin was a brownish red hue that had symbols all over in an even darker color. His hands were stained with a black pigment that went up his arms. He had two sets of eyes, both glowed yellow. There were horns growing out of his head. He had black claws growing out of his hands where his nails were. And...was that a tail?
Raven looked away from her, ashamed of his appearance.
Talia took a deep breath before entering the infirmary. "Okay. What do you need me to do?"
To be continued...
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unicornunleashed · 4 months
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It's Adrien and Marinette watching fireworks paint the sky on a snow-kissed New Year's Eve.... 🥰❄️💖🎆
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fishtail-tavra · 6 months
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Dreamed of 1980’s animated adaptation of Age of Resistance (in the style of the last unicorn) and to be honest it was super fun
They pushed everything into one, hour and a half movie, so a lot of things that were secrets weren’t anymore and the set up got changed to move things right to the climax-
So everyone knows the Skeksis are evil and eating people, but the Skeksis are holding everyone hostage saying the Dark Crystal will die without them (taking all of Thra with it) and THEY will die without Gelfling essence, so from the very start tithes include sacrifices and the retuning of the drained people and
In my dream I cared more about the gays though, meaning Tavra and Onica.
Tavra got introduced arriving late to some big party Mayrin was hosting for the visiting Skeksis- no actually, it was for Brea? Some kind of coming of age thing?- anyway, Tavra trips and falls on her face coming in the doors and everyone’s very O_O; except her sisters who are already running over to say hi
She tripped though bc she saw ONICA in the crowd, disguised, and there were a lot of shots of her in the background during the main action of the party, looking worried and discreetly talking with Totally Not Onica while spilling things on herself absentmindedly or having to get tugged out of the way gently by Onica before she runs into/got run into by someone else
(there’s a morning scene later where we see them in bed together- very PG- both still fully dressed bc Tavra was up most of the night worrying- but Onica is watching Tavra sleep now, reaching out to touch her recently shortened hair (more on that later), and Tavra wakes up from that, smiling, and it’s the first time in the movie we see her really smile so)
In my dream I was mostly busy looking at screen caps and gifs of these two, but there was other changes I had fun with, like BADASS ARCHER NAIA
Naia showing up at the last big battle-
(right before the Skeksis get spooked into unleash the garthim and the clans all scatter desperately hoping at least one Gelfling survives the slaughter long enough to fulfil the Far-Dream that Onica led them into dreaming together blah blah)  
-with this MASSIVE bow, bigger than she is, (lots of cool shots of her arms and back muscles whenever she drew it) and to fire the thing she actually needs to be either standing on something (usually her brother) (or one time both Kylan and Amri stood in for a single Gurjin) or she needs to be airborne
She and Gurjin had this trick where he’d kneel down and she’d run and jump on him, he’d boost her up, and she’d use her wings to slow her fall long enough to get off a shot or two before landing again
She didn’t used it to kill anyone (except Arathim) bc movie Naia still was big on not having the Mystics as collateral damage for stopping the Skeksis,
But she did get a few really dramatic shots- once shattering a Skeksis’s jeweled staff when they were using it to hypnotized and then almost kill someone- and another where (after her own bow got broken) she picks up urVa’s bow (MUCH bigger than hers) and uses her legs while lying on the ground wounded to shoot a flask of essence out of a skeksis hand before they can drink it
In this adaption though Brea is the one who really gets the rebellion kicking, still by reading something, but not a book this time
The movie had Brea going through the trial by wing that her grandmother started as like a coming of age/proof of power to rule kinda thing, where the women who lead the Vapra have to fly the dangerous winds of Raunip’s Pass alone, reach this one high spot where Raunip left an inscription, read it and bring back a stone from the pile siting nearby
This rock pile and inscribed stone is actually the movie version of Lore,
only this time Lore was created by ye oldie Tavra (Raunip’s Friend) to keep her friend Raunip company long after she was dead, and as a way to show no hard feelings for the fight they had over the UrSkeks.
But when Raunip left for the last time (passing through the mountains of Tavra’s home and what would later get named Raunip’s pass) he left Lore behind in the cliffs overlooking Ha’rar, so the Dream-Stitched stone could watch over Tavra’s people even after he was gone
This choked me up every time dream me saw a dream post about it ngl
Anyway, Seladon the 1st, Mayrin, Seladon the 2nd, and Tavra had all just flown up there, seen some old oddly etched rocks, the dedication from Raunip to his friend Tavra, shrugged and grabbed a rock before leaving
(the size of the rock you could manage to haul back was also part of the trial and Seladon was feeling both worried for ‘airheaded’ Brea and insecure knowing her little sister was probably going to bring back a larger stone than Seladon- with her crooked wing- had felt safe carrying)
Only Brea actually takes an interest the ancient writing and the symbols and the odd carvings and she gets distracted clearing away some dirt and rubble
underneath she finds the Dream-Stitching, activates it, gets a lore dump from ye oldie Tavra’s memories AND gets Lore itself to wake up, when it turns out to be able to play recordings of Raunip’s voice etched into stone- Tavra’s real gift to him, a way for him to Dream-Stitch his memories and be remembered even without vliya- so Brea ALSO gets all of RAUNIP’S fears and confessions about his involvement with the second great conjunction and the UrSkeks and the shattering and how things have gone downhill since then and
Brea’s family is getting increasingly worried she’s taking so long, what if she got smashing on the rocks by the winds, what if she’s hurt and needs help-
and the Skeksis get a chance to be evil and manipulative commenting that if Brea isn’t strong enough to follow in her grandmother’s flight path then maybe it’s the will of Thra that she fails this challenge and never comes home
I think I remember this being one of those moments where you can see everyone’s different reactions in a single frame, and it went something like Mayrin: devastated, Seladon: flinching and cringing, Tavra: looking absolutely murderous.
This is when Tavra steps forward and when questioned says she’s going to go look for her sister, since it was the will of Thra that they BE sisters in the first place, and Seladon hesitates before also saying she’ll go with Tavra
But that’s when Brea comes home with an entire rock monster and sort of accidentally starts a rebellion by asking questions, so
The night BEFORE this, the party scene, with the tithing and the prepping Brea for her big day, there had been this moment when the drained Gelflings were returned home, and Mira was one of them
And so Rian had come too, because up until this moment the “crystal anointed” were kept in seclusion, hooded and veiled, to keep a general panic from breaking out, and they only were released back to their own family in the clan they came from
(an information isolation tactic, to help the Skeksis spread rumors of each clan paying more than the other, or of their offered Gelfling being less worthy of the Crystal’s light and THAT’S why they are Like That Now, but the other clans aren’t being effected, no no no it’s totally just you, and you’re also having to give more people because the richer clans are paying more in tithes to send fewer offerings, so really the ones you should be mad at are the OTHER CLANS, not the Skeksis, the Skeksis don’t care how they get their sacrifices, the Skeksis only care about maintaining the Crystal that maintains all life on Thra obviously-)
Rian followed them to Ha’rar (with Gurjin) (and Naia because Naia’s not letting her twin go off into maybe danger without her) to finally reunite with Mira, but she’s been SO badly drained he barely recognizes her and she DOESN’T recognize him,
Cue very sad scene of Rian trying to help her remember, and after a bit she does reach out to dreamfast, like its instinct, only nothing happens, and Naia (the healer) checks and declares she doesn’t have enough vliya to dreamfast with- in fact, she doesn’t have enough to stay alive with, even. She isn’t just old and drained looking. She’s dying.
Rian is horrified, Rian breaks down, Rian shouts at the Skeksis while crying and holding Mira close,
The Skeksis don’t like that and we get a fun dramatic party screeches to a halt scene as the General gets up and draws his sword
Dream me thought it was very fun that Gurjin still got his hero moment, causing a distraction by taking on the castle guards that came here with the Skeksis so Rian could get Mira away
(also callback to the first movie, with a drained and totally out of it Mira still managing to break her and Rian’s fall with her wings when he has to throw them off a cliff)
(he totally thought they were gonna die together and was fine with that)
(instead they land on a Sifa ship and WOOO YEAH TAE AND ETHRI ARE HERE totally not because Oinca had a feeling it would be good and convenient if they parked their ship in this very specific spot)
Back in Ha’rar, Gurjin is captured by the guard, a pissed Naia challenges and fights the general about it
(there was a scene were the Skeksis realize Naia and Gurjin are twins and get Excited about that)
So they make a deal with Naia, if she wins, her brother will go free, if she loses… they both will go to the crystal together.
And while all THIS was happening, BREA ran off to fetch Tavra, who’d slipped away at some point, and runs in on the secret that her big stern sister is very much kissing a Sifa, which these days is Very Very illegal, but Brea’s just shocked to see very serious soldier Tavvra actually kissing anyone-
She remembers to tell Tavra what’s happening at the party, Tavra dives out the nearest window to get there faster, Onica suggests she and Brea take a detour along the way
(the detour is to set up a small tricky sabotage that will let Naia escape in moment)
The first time we see Tavra do anything cool in the movie is when she breaks through a window, sword drawn, and slashes at the General’s hand to make him drop Naia when he has her by the throat
Tavra and the General duel, Naia uses this distraction to attack the guards holding Gurjin and they exit stage right pursued by more guards, Seladon is freaking out and Mayrin calls for Tavra to stand down-
And in the tags of one post about this, ppl talk about how earlier in the movie it was set up how Gelfling don’t normally cut there hair short, since hair is kinda like tree rings or roots to them, so getting rid of it is like throwing away your life up till then and wanting to forget/distance yourself from it
(a thing traditionally associated with criminals, outlaws, Gelflings who went against their families)
BUT lately short hair has ALSO been used by rebels, the rumored Gelflings who refuse to pay tithes or offer up people to the castle
So this scene comes up, Tavra's duel, where the General says something like “blah blah traitorous Vapra, blah, oath breaking Gelfling scum”
And Tavra’s just like, it’s not breaking a vow to defend the people I’ve sworn to protect- which makes the General so mad he tries decapitating her, only she just kneels in response and bows her head-
So the sword cuts off her braid of hair instead. Big crowd reaction shot and gasp
(also revelation that Tavra’s hair is really wavy/curly when it’s short and not tied back, I don’t know why dream me thought that detail was super fun)    
(tags on this post point out that this is kinda like, symbolism of how the Skeksis have being cutting Gelfling’s off from their actual old laws and traditions while making Gelflings bow to them instead)
And the other Skeksis sees this, hears the murmurs and muttering, sees the very bad PR image of a Skeksis about to kill a princess who is kneeling on the floor before him WHILE ALL THEIR PERSONAL GUARDS ARE MISSING and rushes in to pull the General back before he can split Tavra down the middle
The party ends… awkwardly, with the Skeksis placating the crowd by commending Tavra (through gritted beaks) for withstanding their ‘test’ of her loyalty and duty to her vows as a paladin, which they totally did on purpose, never would have actually killed anyone nope
They just barely restrain most of their rage when the guards come back (covered in odd powders that make them sneeze and slipping on boots covered in grease) to report that the three ‘criminals’ have escaped with their ‘abducted’ ‘prisoner’ (Mira)
annnnnnd they’re forced to accept Mayrin’s offer of Tavra leading her soldiers on the search, since they’re the only ones who know Ha’rar well enough to do it
(quick scene of Tavra directing her paladins to search the mountains and the cliffs and the village and the valley, and… no, not the seashore or the coast. Without the help of a Sifa they wouldn’t survive long there and would have to turn inland soon anyway. it’s not like there are any Sifa up here right now. Right? Right.)
I think I also remember that Deet gets introduced while she’s dreamfasting a giant taint-maddened nebrie-
(she can’t heal them, but as long as she’s dreamfasting with them SHE can take on the pain and horror of the taint, and when she sings while doing that they fall peacefully asleep, letting anyone nearby get safely away)
And it turns out she’s been working so hard to find out what’s going on with the tainted creatures of Thra she’s become sensitive to the presence of the taint, AND good enough at listening with her vliya that she can hear and understand what the Trees are saying, even though their voices have almost gone quiet
The trees lost contract with each other as the taint spread (some of them being taken over by it even) so Deet got sent out by her clan’s Tree to contact / warn / bring messages to the other trees and their clans
There was still that cool moment of Kylan dreamstitching the warning onto flower petals and everyone watching them fly off in a cloud so I guess Deet recruited him at some point… or no… maybe that was to summon the clans to what ended up being the big final battle?
I feel like there was a ‘lighting the beacons’ scene where all the clans lit their blue flames and a moment (echoing the opening of the tv show) where we saw their leaders all standing together in dreamfast on a map vision of Skarith land, reaching out to each other around a shared blue fire….
Anyway taking on the suffering of the taint was slowly tainting Deet herself, and she kept lashing out in pain more, or getting lost in the nightmare visions of the crystal’s breaking  
She got one cool scene at the end though.
After the Gelfling come together to Far-Dream the prophecy of how the Skeksis might fall and the Skeksis see this and, in a panic, unleash all their Garthim before they can even control them properly, leading to many Gelfling being killed instead of captured for draining-
Deet is one of the ones caught and brought back to be drained, but she’s laughing when they strap her into the draining chair, and when she calls out,
all the tainted creatures she’s helped over the movie wake up in time to cause havoc on any nearby garthim-
and so do the Trees, reconnected briefly THROUGH the spreading taint BY Deet as she’s being DRAINED by the crystal, and the connection lasts just long enough for their roots to soak up as much of the taint as they can while tearing up the ground around the castle, breaking the crystal (and the taint’s) direct connection to the rest of Thra-
The trees all die, burning up in a last blaze of vliya along with Deet, but the tainted creatures aren't tainted anymore, and outside the barren land around the castle everything else starts growing in healthy again
Turns out it was the world that was feeding life to the crystal, not the other way around
(another skeksis lie)
Which makes the skeksis ultra SUPER unhappy the garthim rampage killed off so many useful Gelflings before their essence could be drained
The stinger ending was Kylan finishing writing all this down and hiding the book just before garthim burst in, the shot of his hand desperately tucking the book away-
-jump cutting to Jen’s hand gently pulling it’s crumbling pages out of hiding who knows how many trine later
Final shot being a slow pull back and pan out of Jen calling to Kira about what he found, and her excitedly calling back that she thinks a small nearby sapling might have just talked to her, so maybe he could read the book aloud to both of them?
end credits roll over the scene as Jen reads and Kira clears away weeds from a young baby tree, while fizzgig gets chased around the clearing by a whole pack of little angry baby fizzgigs
And that’s it, that’s the movie adaption that doesn’t exist but I got to be in the fandom of for a few glorious minutes
The last unicorn animation style REALLY went well with the vibes. loved it.
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hapalopus · 8 months
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Today I witnessed an actual public freak-out. It was like seeing a unicorn irl.
I'm at a food stand with seating. I'm just waiting for my durum kebab, when some kid gets scared of an unleashed dog. The mom tells the owner, a well-dressed woman in her early 30s, to please leash her dog. The owner refuses, saying that the kid is unreasonable for being scared of dogs. The mom says it's really not unreasonable to be scared of dogs. Mind you, the kid is in a stroller and can't have been more than 4 years old. The dog in question is a very unthreatening senior cocker spaniel, but to a toddler with a fear of dogs it might as well be a rabid cane corso.
The owner states that this is Denmark and that you should expect to see dogs around. The mom is clearly culturally/ethnically Danish, so I'm not sure why that statement was necessary. The mom says that you should expect to meet people who are afraid of dogs. I chime in that it's very common, especially for kids, to be afraid of dogs. Three boys, a table over, are laughing at the owner.
Sensing defeat, the owner raises her voice and starts screaming unintelligibly. Something about the mom being unreasonable. She then picks up a chair, throws it in my direction, and screams that the mom is a whore. The mom wisely removes herself and her kids from the situation.
The owner, not knowing who to direct her anger at, now that the mom is gone, paces around the food stand several times. Her dog, too old to keep up with her pacing, stands and stares at her. All the while she's muttering unintelligibly. I tell her that she's not doing herself any favors, continuing to pace around here, and ask her to please remove herself from the situation. She doesn't acknowledge me and paces a few more laps. Her dog continues to stare at her, panting blisfully unaware.
She finally decides to leave and calls out to her dog. It doesn't follow her. Embarrassingly, she has to go back and fetch her dog.
She wouldn't've had to fetch her dog if she'd just kept it on a leash.
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miggiebro · 1 year
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Leona's Workshop
Unleashing the Magic ✨ Watch me bring Lady Amalthea to Life! | The Last Unicorn 🦄 Tribute
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yelenabemylova · 2 years
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A Kaleidoscope of Butterflies- Wanda Maximoff x Reader
word count: 567
summary: short fluffy wanda
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a/n: the first fic i ever wrote, rewritten <3
"Babe," you pouted as you tugged on your girlfriend's sleeve as she typed furiously on her laptop.
She looked up at you, raising an eyebrow at you before kissing your pout away, making you giggle. "Yes my love?" she smiled as though she was an angel.
Her smile always caused your heart to flutter like she'd unleashed a kaleidoscope of butterflies in your chest.
"I'm bored," you told her, resting your head on her shoulder, feeling the warmth radiate from her. "Well, let me finish this mission report then we can do something, okay?" she said as she kissed the top of your head.
"Okay, I love you," you said looking up at her. "I love you too princess," she told you leaning down to kiss your lips.
-----
After about 15 minutes Wanda closed her laptop, startling you away from your phone. She wrapped her arms around you and sat you on her lap, your head resting on her chest.
"What do you wanna do now?" she asked you. You smiled up at her and asked "can we watch a movie?" She smiled back at you and said "of course baby, I'll get us some snacks and you can set us up something to watch," before kissing you gently and then getting up.
She returned with a huge bowl of popcorn and chocolate, as well as a bunch of juice because you both were just little kids at heart who loved capri suns.
"So what are we watching?" she asked. "Unicorn Store," you told her. The redhead giggled softly because she was expecting you to choose something that sounds like it was for 4-year-olds.
Wanda lay on your bed, leading you to rest your head on her chest and cuddling close to her side. She softly stroked your hair and held you close as if you were going to disappear if she let go.
You were everything to her. Her world. Her universe. She'd do anything for you.
You pressed play on her laptop and the film begins to play. You both joked about how the main character had a striking resemblance to Carol and the man who promised a unicorn to her, kind of reminded you of Fury.
She handed you a tissue when she felt your body shake lightly as tears rolled down your cheeks. Wanda chuckled softly at your sobs, making you frown. "Hey, it's emotional, leave me alone," you pouted.
The witch gently kissed your forehead, "I'm sorry, baby. You're too precious for this world." You huffed, throwing your balled-up tissue in the bin across the room. Wanda cheered loudly when it went in, "time for a career change, baby."
You decided to watch something else for the rest of the evening as neither of you could be bothered moving. "You decide on this film, I'm gonna go to the bathroom," you told her as you got up to leave.
When you came back she had decided to put on a newer sitcom she enjoyed, The Good Place. It never failed to make you both laugh and you were both unashamedly enamoured by Kristen Bell.
After a couple of episodes, your eyes began to become heavy. Wanda heard your breathing even out and slowly closed her laptop, putting it away before falling asleep with you in her arms. You both think it's safe to say you have the best girlfriend in the world.
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frederickjones · 11 months
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𝓜ʸˢ𝙏𝙀ᴿ𝘠    𝐈𝐍𝐂.        ˚  〜 ₊   ✿      ˖     𝙰𝙲𝙲𝙾𝚁𝙳𝙸𝙽𝙶 𝚃𝙾 𝙿𝙴𝚁𝚂𝙾𝙽𝙰𝙻𝙸𝚉𝙴𝙳 𝙲𝙰𝙽𝙾𝙽.
Fᴿᴱᴰ... (i)      1.   the virgin suicides (1999) dir. sofia coppola    2.    society (1989) dir. brian yuzna    3.     the evil dead (1981) dir. sam raimi    4.     a nightmare on elm street 4: the dream master (1988) dir. renny harlin    5.     the burning (1981) dir. tony maylam     6.     the breakfast club (1985) dir. john hughes     7.     twin peaks (tv, 1990-2017)     8.    ryan phillippe    9.    mark-paul gosselaar    10.    scream (2022) dir.  matt bettinelli-olpin, tyler gillett    11.    the loved ones (2009) dir. sean byrne    12.    beetlejuice (1988) dir. tim burton   13.    the x files (tv, 1993-2018)    14.    martin solveig feat. dragonette - boys & girls    15.    back to the old house - the smiths   16.    scooby doo 2: monsters unleashed (2004) dir. raja gosnell 
Vᴱᴸᴹᴬ... (ii)     1.    mirror mirror (1990) dir. marina sargenti    2.    vampire in brooklyn (1995) dir. wes craven    3.    kilo kish    4.    detention (2011) dir. joseph kahn    5.    cherry falls (2000) dir. geoffrey wright    6.    the scream, 1893 by edvard munch    7.    the breakfast club (1985) dir. john hughes    8.    scooby doo 2: monsters unleashed (2004) script by james gunn    9.    a nightmare on elm street 4: the dream master (1988) dir.   renny harlin    10.    bones (2001) dir. ernest dickerson    11.     le fabuleux destin d'amélie poulain (2001) dir. jean-pierre jeunet    12.     the craft (1996) dir. andrew fleming    13.    ghost world (2001) dir. terry zwigoff    14.    susie searches (2023) dir. sophie kargman
Sᴴᴬᴳᴳʸ... (iii)    1.     clueless (1995) dir. amy heckerling    2.    detention (2011) dir. joseph kahn    3.    hereditary (2018) dir. ari aster     4.     basket case (1982) dir. frank henenlotter    5.    smiley face (2007) dir. gregg araki     6.    unicorn kid - boys of paradise     7.    heath ledger    8.    the new radicals - you've been brainwashed too   9.    narrow head - ash tray    10.   go (1999) dir. doug liman 
Dᴬᴾᴴᴺᴱ... (iv)   1.      the virgin suicides (1999) dir. sofia coppola    2.    hope sandoval    3.    death proof (2007) dir. quentin tarantino    4.    go (1999) dir. doug liman    5.    scooby doo 2: monsters unleashed (2004) dir. raja gosnell    6.    fiona apple    7.    britney spears    8.    hole - miss world    9.    frankenhooker (1990) dir. frank henenlotter     10.    texas chainsaw massacre: the next generation (1995) dir. kim henkel    11.     jawbreaker (1999) dir. darren stein    12.   clueless (1995) dir. amy heckerling    13.    vivian girls - take it as it comes    14.    juno (2007) dir. jason reitman    15.    skins (tv, 2007-2013)
NONMUTUALS DO NOT REBLOG  ✿
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