Entry-level baddie in an indie Legend of Zelda clone: *uses an elementary pathfinding algorithm to walk around a one-tile obstacle rather than rubbing its face against it trying to take the shortest path*
things have been very eventful the last week or so and I haven’t had much chance to draw (i also rediscovered planet zoo and that game is one where it’s very easy for me to look up and realize 4 hours have passed very quickly. so that’s also been taking up a lot of my free time.)
but here’s some quick drawings for you to see. I have more art ideas so here’s hoping things slow down soon