#visual novel renpy
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kermitsrenpytutorials · 2 years ago
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Renpy Tutorial: Making a Character Stand Out
This code can be improved upon, but I was asked whether I could make a code where, like in DDLC, the speaking character will stand out more than the nonspeaking characters.
This code is actually taken somewhat from the documentation here, but I'll explain how to use it and also I've altered it to not be a repetitive pulse. Once again, this code I'm providing CAN be improved upon and the function of it was slapped together in under a few minutes on my end, so please feel free to tweak, remove, or add onto it as you see fit.
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transform kermit_speak: on show: linear .20 zoom 1.10
Put the above code BEFORE "label start". This means it will be set up before the game is started.
"transform" means it will be altering the image upon showing it on the screen. This function can be used for animations, and here we are using it to zoom in on the character speaking. "kermit_speak" is what we will use to activate the transform. This is so that we can still use the "Show" command normally, and only involve a zoom-in on the character if we use kermit_speak.
for clarficiation: "zoom 1.10" means how much it is zooming in, when 1.0 is the default. "linear .20" means how fast it will animate.
When using this code, I don't think you actually have to use "hide". Normally, Ren'Py automatically replaces images when you show another in its position (left, right, center, etc.). With this particular example, however, I only have one Kermit image, so it wasn't working for some reason when I tried to change the image. I suppose it was already on "show".
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KERMIT "Gosh, I hope I did this right…" show KERM1 at kermit_speak, left KERMIT "This is too much pressure!" hide KERM1 show KERM1 at left show UNOWJOKE at kermit_speak, right JOKER "Isn't there an easier way?"
Put the above code AFTER label start. The video here shows how the code functions for me. Again, this was thrown together in jsut a few minutes, so I may have missed glaringly obvious ways to make it simpler. Do feel free to smooth it out or even just use the code as a basic example.
Thanks for reading!
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sea-grunks-dating-sim · 29 days ago
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Stan’s taking the title of Tumblr Sexyman 2025 with humility. Totally. Ford is concerned.
Play our game here 🤭
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backtoeltingville · 5 months ago
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Sketches for basic Josh sprites
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Trying to imitate the style of the show but later on the render I will do the usual small changes
+ I'm thinking a lot if I should use 3/4 poses or face to face poses with Josh more
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teamsnowcone · 8 months ago
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" When a heavy snowstorm shuts down the city, the Wright Anything Agency asks a friend already at the scene of the crime to investigate... "
HOLD IT!!
Check out our teaser of our upcoming demo, "Echoes of a Tournabout: Franziska von Karma"!
💫 What is "Echoes of a Turnabout"? 💫
"Echoes of a Turnabout: Franziska von Karma" is an upcoming Ace Attorney fangame developed by Team Snowcone featuring Franziska von Karma as she investigates a mysterious murder at the Gatewater Imperial Hotel with the help of one Maya Fey! Demo will be released for Doujin Fest 2024 in early October, followed by the release of the full-game in early 2025!
🍧 Who is Team Snowcone? 🍧
A team of developers working together to make an Ace Attorney fangame starring Franziska von Karma! Feel free to check us out on our itch.io page!
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applottl · 6 months ago
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rahhhhh! atom jumpscare!!!! boo!
huh? am i working on my vn? uh. runs away
this vn was such a silly and funny experience!! i know its supposed to be horror or whatevs but atom is such a hillarious lil creechur <333 will never not love them !
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nadianova · 1 day ago
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*grabs u by your hair* oi. eyes up here. read this NOW
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You are hereby cordially invited to take part in a wonderful 18+ adults only evil game jam ran by the brilliant minds behind hits like, HEATWAVE, wormgrubber, DIVINE DESPAIR DEVIANCE, THERA & EASYxSHOT.
Bring your friends and family since this is a beginner friendly environment. Join the discord and you got nerds like me ready to offer you Ren'Py advice so you can make your first VN. It's easier than you imagine.
Let's put our evil brains together because you're all going into the jar to concoct our own kodoku ritual that results in some DASTARDLY cursed gay ass visual novel masterpieces.
Click the link for more in-depth details about the game jam, and to find the discord link in the description.
be there or be decimated into squares 🔪🔪🩸🩸
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vaadazen-codes · 10 months ago
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How To Get Started Making Visual Novels
Wanna make a visual novel? Or maybe you've seen games like Our Life, Blooming Panic, Doki Doki Literature Club, etc. and wanna make something like that? Good news, here's a very basic beginners guide on how to get started in renpy and what you need to know going in! Before you start, I highly recommend looking at my last post about writing a script for renpy just to make it easier on you!
LONG POST AHEAD
Obviously, our first step is downloading it from their website
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thankfully, its right on the home page of their site. Follow basica program installation steps and run the program. I highly recommend pinning it to your task bar to make it easier to access.
From there, you're met with the renpy app, it's a little daunting at first but let's talk about what all these buttons are for.
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Projects
This part is simple, it just lists the current projects in the chosen directory. You probably won't have any in there of your own. You should still see Tutorial and The Question!
Both of those default projects are super helpful in their own ways, i highly recommend testing out the tutorial and playing around with it just to get comfortable with some of the basics.
Create New Project
The first step to actually making your game into a game!
You'll be met with a prompt letting you know that the project is being made in English and that you can change it. You can click Continue.
From here, you'll be asked to input a project name! Put in your games title, or even a placeholder title since this Information can be changed later! (this is also the title the folder will be in your file browser, be sure to name it something you won't overlook)
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Now we get to choose our resolution!
If you have no idea what to choose, go for 1920x1080! This is the standard size for most computer monitors and laptops, but it will still display with moderately decent quality on 4k monitors too!
You can choose 3840x2160 as well. This is 2x the measurements of the default, with the same ration. These dimensions are considered 4k. Keep in mind, your image files will be bigger and can cause the game to have a larger size to download.
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Now we get to choose our color scheme!
Renpy has some simple default options with the 'light mode' colors being the bottom two rows, and the 'dark mode' colors being the toop two rows.
You can pick anything here, but I like to choose something that matches my projects vibes/colors better. Mostly because depending on how in depth you go with the ui, it minimizes the amount of changes I need to make later.
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Click continue and give it a minute. Note: If it says "not responding" wait a moment without clicking anything. It can sometimes freeze briefly during the process.
Now we should be back at our home screen, with our new project showing. Let's talk about allll that stuff on the right now.
Open Directory
This just opens that particular folder in your local file explorer!
game - is all the game files, so your folders for images, audio, saves, and your game files like your script, screens, and more.
base - this is the folder that the game folder is inside of. You can also find the errors and log txt files in here.
images - takes you to your main images folder. This is where you wanna put all of your NON gui images, like your sprites, backgrounds, and CGs. You can create folders inside of this and still call them in the script later. EX: a folder for backgrounds , a folder for sprites for character a, a seperate folder for spirtes for character b, etc.
audio - Takes you to the default audio folder. This is empty, but you can put all your music and sound effects here!
gui - brings up the folder containing all of the default renpy gui. It's a good place to start/ reference for sizes if you want to hand draw your UI pieces like your text box!
Edit File
Simple enough, this is just where you can open your code files in whatever text/code editor you have installed.
Script.rpy - where all of your story and characters live. This is the file you'll spend most of your time in at first
Options.rpy - Contains mostly simple information, like project name and version. There aren't a ton of things in here you need to look at. There is also some lines of code that help 'archive' certain files by file type so that they can't be seen by players digging in code however. Fun if you want to hide some images in there for later or if you just dont want someone seeing how messy your files are. We've all been there
Gui.rpy - where all of the easy customization happens. Here you can change font colors, hover colors, fonts, font sizes, and then the alignment and placement of all of your text! Like your dialogue and names, the height of text buttons, etc. It more or less sets the defaults for a lot of these unless you choose to change them later.
Screens.rpy - undeniably my favorite, this is where all of the UI is laid out for the different screens in your game, like the main menu, game menu, quick menu, choice menu, etc. You can add custom screens too if you want, but I always make my own seperate file for these.
Open Project - this just opens all of those files at once in the code editor. Super handy if you make extra files like I do for certain things.
Actions
last but not least, our actions.
Navigate Script - This feature is underrated in my honest opinion, it's super handy for help debugging! In renpy you can comment with # before a line. However, if you do #TODO and type something after it, it saves it as a note! You can view these TODO's here as well as easily navigate to when certain screens are called, where different labels are (super great if your game is long, and more. It saves some scrolling.
Check Script (Lint) - also super duper handy for debugging some basic things. It also tells you your word count! But its handy for letting you know about some errors that might throw up. I like using it to look for sprites I may or may not have mispelled, because they show up in there too.
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Change/Update GUI - Nifty, though once you start customizing GUI on your own, it isn't as useful. You can reset the project at any point and regenerate the image files here. This updates all those defaults we talked about earlier.
Delete Persistent - this just helps you delete any persistent data between play throughs on your end. I like to use it when making a lot of changes while testing the game, so that I can reboot the game fresh.
Force Recompile - Full disclosure, as many games as I've made and as long as I've been using Renpy, i have never used this feature. I searched to see what it does and this is the general consesus: Normally renpy tries to be smart about compiling code (creating .rpyc files) and only compiles .rpy files with changes. This is to speed up the process since compiling takes time. Sometimes you can make changes that renpy don't pick up on and therefore won't recompile. In these cases you can run force recompile to force it. Another solution (if you know what file is affected) is to delete that specific. rpyc file.
The rest of your options on this right hand side are how you make executable builds for your game that people can download to extract and play later!
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Sorry gang! that was a whole lot of text obviously the last button "Launch Project" launches an uncompiled version of the project for you to play and test as you go! Hang in tight because my next post is about how to utilize github for renpy, so you can collaborate easier!
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greenraccoonv · 2 months ago
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Unholy Temptation (demo) is officially out! Thanks for your patience and enjoy it ❤️ Remember is completely free both in Spanish and English
Click in the picture!
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faeyuh · 6 months ago
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Kiss the Cook! <3
kinda rushed coloring cuz im lazy but i really like drawing mychael! went for a more cartoony approach with this
he needed to be in an apron at some point, sorry i dont make the rules 🤷
crappy doodle under the cut ❤️
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bastart13 · 1 year ago
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Love & Legends (Recreation) is live!
Available on Windows, Mac, Linux, and Android!
This is an unofficial recreation of Love & Legends from Lovestruck Voltage featuring unique art and GUI.
After a lightning strike, you're teleported to a fantasy world of knights, elves, fairies… and evil queens. And turns out you look just like the evil queen, the one killed three years prior. People in the world either want you in a dungeon or to restart war as their despotic overlord and you have to learn to navigate the world, chosing someone to stay by your side.
It's a visual novel/dating sim with seven unique routes, each with their first season fully available. The main character is a bisexual woman from Chicago with two female and five male love interests.
This has been such a fun project these past 2.5 months and I hope people will enjoy it, even if you haven't read the originals. I'll be updating things as we go for the next seasons and new characters.
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grantsables · 2 months ago
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Pspsps. If you like sapphic gothic visual novels, I just released one on itch.io. It's free, short (~25 minutes), runs in most browsers (including mobile, but the buttons are a li'l hard to press), and you don't need to make an account or download anything if you don't want to.
It's a dark fairytale-esque story about a girl who feigns blindness to hide her eyes from a wicked countess who doesn't allow anyone to own things more beautiful than her own. It has full voice acting (and singing) by some great actresses and a bunch of hand-made illustrations and menu elements.
(It's also an adaptation of a short story I had published earlier this month in Marrow Magazine, who publishes lots of good dark fiction.)
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cacaocheri · 5 months ago
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hi i made a game
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its very short!!!!! takes like 5-10 minutes to play!!!!!! there are four different endings!!!!!!!!!! <333 you should totally try it out
also quick shout out to @stqrrynightss for supporting me during the whole process <3333 thank you for watching me go crazy while i tried to figure out the ui
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sea-grunks-dating-sim · 2 months ago
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Chapter 1 is OUT NOW!
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Available on the Itch.io browser and for download! 💙
Please let us know what you think! Feel free to tag us!
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malloryrlly · 2 months ago
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One thing I've noticed is that the characters from yandere vn games (I've played so far) always have specific petnames for the player. Neat.
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oph3liaaa · 6 months ago
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Our game “Love Angel Syndrome” is finally out on itch.io !!
Check it out and follow us on @LilyByteStudios on twt for more info. 🎀
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backtoeltingville · 4 months ago
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Basic testing for Jane's yesterdays sprites (not the actual final dialogues⚠️, I always do different testings and change stuff after them or test in pre-set ones)
I still need to get god at drawing backgrounds (my major enemies) and not just use some pngs from pinterest😭😭😭
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That's all the testing per today ! ! ! The sprites doesn't glitch out🙏🙏🙏 and they actually work, the size is decent and I thought the quality would go down from 2000×2000 when changed to the Renpy game screen size, maybe I could change how Jane's size in-game looks like but I will make it in my free time, bye byeeee
I will keep making updates guys !!!!
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