#vn devlog
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Baby's first devlog!
We're so excited to talk about the game post-release's plans, and where you can go from here to truly enjoy the full Spooktober Visual Novel Jam experience — check out the post up ↑ here!
#spooktober vn jam#spooktober 2023#visual novel#yuri#game dev#vg dev#vn dev#vn development#seraphim slum#vg#devlog#game dev log#gamedev log#vn devlog#visual novel devlog#sapphic game#sapphic art#sapphic visual novel#lesbian media#wlw game#wlw art#wlw post#writers on tumblr#writelr#writeblr#creative writing#creative logo#creative process#digital design#digital media
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♱ ⭒ ♡ SOMETHING ROTS CG WIPS.
♡ still working on these, but I thought i might share the wips bc I really like how they look so far.
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Lost soul, wandering through mist and snow...
Do you feel the touch of iron cold?
The Last Winter Knight is an atmospheric Gothic visual novel I'm currently developing, where you play as a ghostly knight haunting a suit of armour!
You wake up as a ghost, with no memory of who you were or how you died. The only clue to your past is the empty suit of armour you now possess.
As you explore an abandoned castle and piece together your memories, you’ll uncover your tale: A tale of broken promises, regret, and bonds that last beyond death.
But your story doesn’t have to die with you.
How will you write its ending?
Wishlist on Steam
Join my newsletter for updates
#visual novel#the last winter knight#indie vn#knights#indie dev#oelvn#fantasy#gothic#don't mind this new post with updated visuals i hope you're all doing fine#new cover art reveal!! ajhksd#and new ui!!!#eli's devlog
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This is the new gallery! what do you guys think? personally i am still not sure about the exit button...
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I made a short visual novel in 7 days for Scream Jam 2024 on itch.io! It's my first jam and first game!
I'm so honored the game got 8th in best stories and was selected as one of the gHosts' choices!
Night Drive is around 10-15 mins long with multiple hand-drawn CGs and has 4 possible endings, currently. (There will be another chapter updated to the game in the future. I had the draft written but couldn't make it to the jam.)
Play the game on Itch.io!
Happy Halloween everyone! ヾ(*ΦωΦ)ツ
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NEW KILLER TRAIT DEVLOG!
I have a new Devlog for Killer Trait at my Itch page! (click on the link below the image to go to the devlog!)
#prikarin games#killer trait#indie game#visual novel#mystery game#devlog#pri rambles#vndev#vn development#amare game
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devlog 10
Hi friends,
Jam crunch is in full swing...! No Big Things to report, just lotssss of little things that needed tweaking and fixing; adding and editing sprite expressions, fixing the choice menu for the chat system, making extra visual assets for a few scenes, adding in splash and episode screens, and the dreaded music and sfx.
This last one always takes the longest. I'm doing playtesting runs while adding in all the audio, so I can catch bugs and make minor edits as I go.
I also updated the game page! It's ready to go when launch time rolls around.
and finally, I'm chipping away at the last bgs. Other things on the to-do list are fixing up the credits, the chat pause/speed buttons, and programming the CGs into the gallery.
Next time we see each other the demo will be live!!!
until then and much love,
qk
#amaredev#visual novel#otome#otome game#indiedev#indie visual novel#fantasy#amare#amare dev#amare game#indie dev#romance game#interactive fiction#dating game#dating sim#romance sim#interactive fiction game#science fiction game#scifi game#scifi vn#scifi#devlog#solodev#game development#gamedev#indiegamedev
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I’m thrilled to announce that 21 Questions has reached the incredible milestone of 1,000 downloads !
This is a huge achievement for me, especially since it’s my first game project to hit such a number. I’m overwhelmed with gratitude for everyone who has played and enjoyed the story, and for all the kind support you’ve shown.
When I first started making games, even 100 downloads felt like a dream, so hitting 1,000 is beyond anything I could have imagined. Thank you all so much , I’m incredibly proud of this accomplishment.
Now, what does this mean for the game ?
I’ve been holding off on editing 21q since I typically don’t like to go back to projects after they’re published. However, I’ll be rolling out an update to fix any remaining bugs and typos that I hadn’t addressed before.
While I don’t plan to add new content to the game itself (aside from potentially updating the illustrations at some point), I’m happy with how the story stands as it is. That said, this doesn’t mean it’s the end for Clem or Aurore as characters !
If you’ve been snooping in my Tumblr or Instagram, you might have already seen the news: Clem will be making a return in Apple Bag and could appear in other future projects as well.
As a small thank-you for your support, I’m sharing a sneak peek of the new sprite for 21-year-old Clem under the cut.
Thank you so much for reading this update and for enjoying my games ! If you’ve played 21 Questions and haven’t left a review yet, I’d really appreciate it if you could take a moment to rate the game on itch.io. Your reviews help more people discover the game and mean the world to me.
That’s all for now.
hope you all have a wonderful day !
Thank you again <3
#dreamty’s art#paranormal club#devlog#21 questions#21 q#clem#aurore#21 questions vn#visual novel#indie visual novel#amare game#otome game#dating sim
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Sneak peek of some Eden sprites that I haven't shown on here yet~ Is she to your liking, Y/N?
Bonus if you said yes:
"A-Ahahaha... Oh, r-really...? I'm glad..."
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what would an interaction between manipulation milo and emil look like?
Actually I liked this ask so much I made it an extra story. Thanks!
#perfectlovevn#perfect love vn#yanderevn#yandere vn#milo asks#about emil#about manipulationmilo#you'll see a devlog about this today actually#c4 draws
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Trembling Essence Devlog 6:💙Cabin route progression + Fail-safe balance!💙
Hi and welcome new followers, it's been another 2 weeks since part 1 so here's part 2 of how things are going in this month of May! :]
So leaving off from part 1, I found a way to organize and keep up with everything I create for this game moving forward and I've been happily pacing myself.
Before I could continue with anything else, I had to bring a certain path/route up to date with the rest of the game. In good news, I manage to finish this pretty quickly!
A lot of dialog and choices from the player(Y/N) and Noah in this route is abouuuuttttt 90% different compared to what's in the [Extended Demo]. I won't go too in depth about it but I'm happy with this change and balancing out all the inconsistent variables going on.
Route progression with play testers:
One thing I want to talk about is the route progression of the game. I was going to talk about this in depth with a Master-post however, it's still in the works and I ultimately decided that once I finally have all of Day 3 sorted out I'll hopefully have it ready.
After having a very long discussion with my play tester's and their advice, I've decided that there will be only 3 routes in the game. There was a time where I had created multiple routes/paths, I don't remember the specific number anymore since I have to go and find every single one I wrote in the script but ever since I've gotten better at learning new concepts I came to terms with a few things. Trying to progress all of them past Day 3 would be a very big challenge and drag the development process out even further, a lot of the writing in them is extremely outdated, and I personally believe keeping all of this would lead to burn out.
Does this mean a bunch of content will be scrapped?:
Not really, I do want to give life to most of what I wrote and I actually had plans behind the scenes of turning these into Day's instead of routes/paths. There were some I wrote that gave off Day 4/5+ vibes when I was trying to pick routes that were strong enough to be in the [Extended Demo].
Will any of this be added for the next [Extended Demo] update?:
It's too early for me to really give an answer. There's so much of Day 3 that needs to be fixed up before I can say much else.
Fail safe + Variable callback balance!:
It's time to talk about them! :D
In the [Extended Demo] I used a lot of these as callbacks for the player(Y/N)'s choices, closeness with Noah, etc in order to make sure these had an affect on the overall story building. I'm getting better at keeping up with these and I'm making them easier to go through. Due to spoilers I can't say much else although, I can talk about one other thing I added into the game which is a [fail safe!]
A [fail safe]? What's that and WHY!?:
Basically if the player(Y/N) doesn't meet the set requirements for certain parts of the game, a specific outcome will happen. There were some [Extended demo] bad endings inside the cabin that I was going to scrap but I stumbled upon a great alternative! This sort-of [fail safe] style will only be used for very specific situations I have no way of writing around without dragging the story out and/or adding 'filler'. This also helps me in the long run so I don't have to keep up with too many unique variables, It feels nice having this structured and simple enough to check back on. >:] I'm still brainstorming it out to make sure it doesn't have too many situations routing to it but there's 2 variables where this [fail safe] WILL happen regardless and another 2 that can only happen if the player(Y/N) makes certain choices that can possibly trigger the [fail safe]. I then grouped them into separate areas because originally, the player(Y/N) could make several choices but I decided to make this a little more linear as a quality of life change so it's easier to navigate out of if the player(Y/N) restarts the playthrough.
I don't have plans on changing this in the future. A lot of the code had to be updated to get it to work which surprisingly took a lot of time for me to adjust to.
This is mainly because the [Talk to Noah], [Look around.], [Go to sleep.] and [Continue to wait.] choices weren't complete. I don't mind this since the choices, CG's, SFX, dialog, etc. in these endings were all outdated anyway. I even took it a step further and removed some responses so it's more straightforward. :P
CG updates and optimization!:
Before:
After:
This won't be too long but in very exciting news I found a really awesome way to save on space/optimization towards the game!
Basically, when I was new to everything regarding the game, I really wanted to have a Day/Night setting with detailed backgrounds depicting the different times of the day for a beautiful immersive experience.
Here are some very old and outdated examples of this.:
I had a lot of fun messing around with the different hue's, saturations, etc however, this made the file size of the game itself too large and I was barely able to upload the [Extended demo] as it exceeded 1GB and it's not even complete which heavily worries me. :,,,,[
I am still new and learning as I go but I managed to discover a way to adjust the lighting, etc within the game! This will take a bit of time since I'll have to add/remove CG's but I mighttt put a pin in this as something to look into in the future or adjust them as I go.
Also, I made two new hyper links that will be on my pinned [Extended Demo] post!:
Noah's spotify playlist's:[Listen to it here!]
For video meme's regarding Noah will be in #Noah: meme videos
I'm still working on stuff behind the scenes which includes some stuff regarding Noah's birthday month, it's just a little scattered right now! :,D
If you like what I create, please consider supporting what I do on kofi! All donations and tips help tremendously while I continue to work on the game. Thank you to those that optionally bought the [Extended Demo] on itch.io. :,]
Q&A / Ask box is open:
To know and understand Noah through Asks and random posts about lore, they'll be under #Get to know: Noah ! :]
**Some asks won't be answered if it contains spoilers but I do appreciate what I receive.
If you have any questions about Trembling Essence/Noah feel free to ask [here] or on itch.io please. This makes it easier for me to see and answer accordingly! I enjoy hearing from you guys!
Thank you guys for the continued support and influx of downloads for the [Extended Demo] recently! I really appreciate it! :,]
#visual novel#dating sim#male yandere#yandere#renpy visual novel#illustration#digital art#interactive fiction#itch.io#te updates#game development#art#drawing#otome#indie games#indiegamedev#artists on tumblr#vn#devlog#indiedev
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Currently working on more casual scenes for chapter 1. I really like programming the scenes between Naoya and Nero (his cousin) They're really funny when they're together.
UI is looking good so far, but I might make some changes, who knows. The white outline around the sprites is a little annoying but oh well.
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The demo for Snow White Ashes, a dark, romantic fairy tale VN, is out now!
One winter night, you meet a hunter in the woods: A man so warm and gentle you feel as if you've known him all your life.
But appearances can be deceiving.
You'd know that well, wouldn't you?
Snow White Ashes is a romance visual novel (GxB) made for a couple of end of year game jams, and playable now on itch.io!
The demo includes:
6k words
1 ending with 2 variants*
Hand drawn artwork (5 CGs)
An original piano-based soundtrack
One charming, not at all bloodthirsty love interest
You, a completely innocent and guileless heroine.
Game link (itch.io)
(For long time friends: Yes, this is a reboot of some very, very old OCs in the Mistwalker verse. I hope you'll enjoy what their new story has to offer!)
#snow white ashes#snow white#fairy tales#little red riding hood#visual novel#otome#indie otome#indie vn#eli's devlog
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New background for a new gallery feature!
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LOOK AT MY BABY LOOK AT HIM SHINE AHHH
Hey bunnies ouo
This is my gift for passing the one year anniversary (April 15) and for surpassing 200+ followers on the blog. (Devlog update below)
I know my health has been preventing me from working on the game, but I really am starting to get back into it now that I've had surgery and such. ;w; thank you to everyone hanging in there, everyone sending asks occasionally to give me something to post, and everyone who still harbors a modicum of excitement for the game.
I plan on prioritizing making backgrounds, finishing character profiles, and hopefully sprite work after that! Updates might still be sparse, I don't want to throw myself headfirst into development and do too much too quickly.
I really am so excited to be able to work on this game again and to get to reacquaint myself with the characters qvq
Thanks for hanging around, seriously. It means a lot to me /v\
As always, take care bunnies
-Cin
#duplicity griffin#duplicityvn#duplicity art#duplicity devlogs#yandere#male yandere#male yandere vn#yandere visual novel#yandere vn#digital art#procreate
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🧡 Happy Anniversary to Yours Truly 🧡
2nd year of development and we’ve reached nearly halfway through the chapters. Slower than we wish but to have accomplished but it’s still something to be proud of in a passion project. Thank you to all who follow the development of this game of ours! 💜💛
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