Hi, how did you learn to draw Steve's physique?
Ohh what a complicated thing to answer...
When it comes to how I learned to draw anything, it's hard to say anything too specific since it's always a culmination of many years of assorted study and practice... but I can try to do my best to explain some of the biggest things that helped me learn, some tips I keep in mind, and maybe at least some places to start/delve further.
(just a little disclaimer it's not like my drawings here are going to be 100% medically accurate.. they're just to illustrate concepts!)
The main thing about learning various physiques is understanding anatomy. Which feels obvious, but I don't mean proportions; these are important, but perhaps more important is understanding the skeleton and how it moves and learning where muscles connect to bones and where fat grows on the body. When you understand how these function on a more mechanical level, depicting form and movement in a way that feels natural comes in tow.
For instance, understanding things like the pronation and supination of the radius and ulna, as well as the fact that muscles can ONLY contract or relax, will help you understand a bit better which muscles will be flexed and which will not while someone moves. It's inherent to the positioning based on the structural makeup of the body... It's not like you NEED to memorize all the muscles and bones, of course, but understanding and gaining at least a passive familiarity with the concepts really helps.
In tandem with this concept is the way parts of the body flow into eachother. Muscles ALWAYS come in groups because they can only contract. Whatever muscle is there to lift something, there is a muscle on the other side to pull that bone back down. What this results in is a series of straight edges next to curves, which gives us a lot of really lovely "s curves" and dents and folds and so on and so forth just naturally occurring.
I would suggest at least learning the "bony landmarks", which are bones (usually) visible on the surface of the body. things like the iliac crest, the great trochanter, the 7th vertabrae, the acromion process... These can be used to help you understand the parts of the body as angles and relationships, rather than trying to remember lengths and sizes, which vary immensely... (since you asked about steve, he can be our model... also study these on your own don't just take my word for it haha, these are the ones I personally keep in mind)
I've done the same thing with body hair... learning where it grows and in which directions... It helps me make up variations without needing reference, because I have a set of rules I can follow.
The biggest thing that helped me understand all this on a much deeper level was my ecorche course. I sculpted this guy. We started by sculpting the entire skeleton to understand the bones, and then we added muscles on top. Not every single muscle, of course, but the "artistic muscles" AKA the ones which directly affect the surface of the body. Doing this let us see where muscles connect, because we would make a shape, put it on the bone where it actually goes, and then you get to see how other muscles overlap that.
This helped me, perhaps, more than anything else. But I also didn't just start with this course, I had been drawing for years before I even took it. I had been in school for years before I took it. Not that I think it wouldn't be helpful to someone just starting out, but I do think that the more you know going in, the better an in-depth course like this will help you and stick with you. Classes are also expensive, though so I'm not really like... recommending you pay potentially thousands of dollars to take one... But it did help me a lot, personally.
I also, of course, have done many figure, gesture, and master studies...
These just help you quickly gain a stronger understanding of generalized anatomy, and gives you real life examples of and practice with of how people move and balance.
What all this does when combined, is gives me a very solid ability to depict movement and form in a way that feels relatively natural from my subconscious without the need for reference.
The rest of how I've learned to draw his physique is honestly mostly just stylization. I understand the body, and this is how I am depicting it for his level of musculature.
And as I move into depicting him in other ways, either moving in comics or in animation, realistically rendered, or extra stylized, these concepts inform every step of that process for me! When he keeps the same/similar relationships between parts, he gets to still look like himself.
It ALSO really helps when putting clothes on, because the way cloth falls and bunches and lifts is all directly related to the form it is on... So the more you understand that form, the more you can depict clothing and movement in a way that feels natural.
This is all, of course, true when I draw anyone, you asked about Steve so I'm trying to mostly show with him! But because I'm just drawing from raw information of general anatomy rather than trying to study one body type at a time, it allows a lot more "give," I think!
Like, here's most of the cast from TTA so far... actually, they're not as varied as I thought they were nevermind LMAO ignore this part
But, it also makes monster and alien design much easier! It's a lot easier to come up with non-human anatomy when I understand human anatomy, because I can manipulate the knowledge I have...
There is infinite more to study in the world of anatomy... The complexity of the human body goes extremely deep. For our purposes as artists, we need only depict a fraction of it, but more information rarely hurts the process.
I'm sure there's something in here that's wrong on a technical level, I'm mostly going off of memory. But that's kind of my point - I understand enough generally and conceptually that when I am missing something and need to find reference for it, I understand what I'm looking at. It's much easier than trying to learn AND draw at the same time.
I hope even one thing in here helped you! Sorry it's so long.
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(probably very problematic opinion on the english voices in totk
watching skittybitty's totk video for the 27864269th time and i STILL get jumpscared by the english voices, anytime anyone ever opens their mouth it just sounds like they took some random person they caught on the street to monotonely voice a line in one take, and sometimes one of them rly likes to pretend their are doing a voice but it just sounds like a little child imitating their granpa or someone trying to overact to their toddler, its especially sad for ganondorf, its hard to hear any of them for me but gan i start laughing and have to skip it bc thats NOT gan, thats me doing my worst evil guy impression, or zelda, thats not zelda talkign thats me doing a sarcastic uwu lil princess voice
to be clear, i have nothing agaisnt the people voicing them and i know people like the guy doing the gan voice but none of them fit at all and none feel like they are actually coming from the character, much more so you muting your TV and talking over the people on screen making shit up as you go for shits and giggles, i dont know what happened here, why are these SO bad, i listen to plenty of movies and games and whatnot in english and i only ever had a similar problem with the english voices of ghibli movies -though that could be bc im jsut so used to the german ones, which are fantastic- or maybe an extremely old game that was just weird on its own even
i take no pride in hating the voices, espeically knowing how badly voice actors are treated and often replaced with some shitty celebtrity, but i truly do not get why they are so bad, the voices themselves never rly fit, and even if it would be passable, they are all speaking in a way where it either sounds like they are some guy sitting next to you reading a line for the first time or overemphasizing so much it sounds like someone playing pretend with toddlers
and its not in an indie game where the devs did their best to voice people themselves bc they didnt have the money, this is nintendo, how is it still like that, bc even the ones returning from botw, are STILL just as bad, i dont know if that can all be the fault of the actors, its so weird to me
and it makes it even harder for me to believe that people take this game as seriously as they do or as emotionally affecting bc a, if not THE, biggest part of the fandom is made up of english speakers who would probably never even think about trying a different language
...anyway, i needed to say that at some point)
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chonny jash/cccc fandom PLEASE rb + share how you got into chonny jash i wanna know!! thru his covers, animation, a recommendation or somethin else?! can be a super long or short explanation, im so curious as to how we all ended up here lol
i'll go first(kinda lengthy so its under a readmore)^-^
I had a whole miracle musical/tally hall phase in the summer of 2022, was obsessed with The Mind Electric, and i made a yt playlist w like 50+ versions. fastforward a year later, in the middle of 2023, i found a crazy 12 minute cover by this weirdo named Chonny Jash(what kinda name was that??) and gave it a try and holy shit my mind was blown, the three songs were easily the best covers i'd ever heard and i fucking loved them so much
at first i was just a fan of those three songs, but slowly thru the end of last year but surely i started listening to his other covers, like Hidden in the Sand, Variations on a Cloud, Ruler of Everything, The Bidding, and The Whole World and You, in that order(they all have a soft spot in my heart cus of it). I realized thru The Bidding that the songs were actually all connected so on the last day of 2023 i gave the whole album a try and fucking loved it, both song and lore-wise and from then on I was a huge fan. i've since listened to a lot more of his music tho not everything yet
it's kinda crazy that I've only been super into it not even for that long, but my journey def started like almost a year ago now lmao. you could say i fell very slowly into a hole i couldn't s
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