25/08/24 || Sunday
I have a retest on Tuesday for a course I cannot understand for the life of me, and hopefully I pass. Or else next semester I will have to retake that course and I am not looking forward to that.
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cam in a fencing-inspired jacket, because i have not known peace since the moment i encountered this post
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pathfinder 2 stuff
I was originally a little upset with the Player Core 2 remaster of the alchemist class because my character’s specific strategy relied HEAVILY on making most/all of my alchemical items during daily prep, but the remastered alchemist moved way far away from the stuff you make during daily prep and focuses SO much more on your on-the-fly stuff with your versatile vials and your Quick Alchemy, but after some very, VERY careful reading of the rules, I’ve come to the realization that you can, in fact, use a Quick Alchemy-sourced poison to dose a weapon and not necessarily attack with it in the same round, since the “stays potent until start of next turn” thing is just talking about how long you have to Activate it, not how long the effects actually last. Which means that I can keep my current strategy of poisoned bombs! (You just gotta multiclass barbarian and pick up the elemental rage that lets you do extra slashing damage on a hit, and then you take Raging Thrower so it works on your thrown weapons, and there you have it! Now any arbitrary bomb that does any kind of damage can still deliver an injury poison!)
overall, now that I’ve solved that particular little problem, I’m willing to say that I think the remaster is generally an upgrade for alchemists. I like the mechanic for regaining versatile vials during exploration, I like the fact that everyone gets to automatically shift alchemical DCs to their class DC, I like that the at-will stuff scales better than Perpetual Infusions did, and I like the fact that the toxicologist gets “fuck you, you’re immune to poison but you ain’t immune to MY poison” at level 1. (Also, multiclassing into alchemist is a thousand times more effective now, since although you get fewer infused items per day, they actually scale in power now, and I’ll take that quality-over-quantity change any day.)
When I first heard about the remaster, I was a bit skeptical because tbh it did seem like just a cash grab, but overall I’m willing to say that they’ve made enough meaningful changes to a lot of classes (especially in PC2) that I feel like it was worth the effort.
wonder if they’ll ever remaster the dark archive classes and the secrets of magic classes…
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