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#why? because my choice of medium is writing. because that makes it incredibly difficult to get anything out there and get people interested
the-kipsabian · 8 months
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#idk if this is angsty or not so im just gonna throw it in the tags#but like. i fully know what my problem is. and how i could fix it. and literally the only thing making me sad and upset is myself#why? because my choice of medium is writing. because that makes it incredibly difficult to get anything out there and get people interested#in my creations. cause visual media is preferred so much over written anything cause its so much easier to consume#it doesnt help that i dont work with popular characters or ships (literally my current work im most excited about is for a ship only *i*#have contributed to so far. like.. we are talking that level of unpopular choices here)#and like. i dont say this to shame or blame anyone. this is obviously my choice. ive decided to do both of these things when i could have i#so much easier. i wouldnt be better at it if i did visual shit still. im way worse at that than writing. ive always been a writer first#but.. honestly seeing the difference with interaction and even in general interest due to these factors...#idk man. again i know this is entirely self inflicted like i chose this. i chose all of these things. and continue to do so#ive literally seen all of this. im not making it up. im not talking about just in general im talking this has happened to me personally#that rare time in june i made and posted art? do you understand the amount of ppl that said 'ive missed your stuff'?#the same people that dont consume my current works due to their form and have never went on the lengths to say the same thing about#my writing? when i took a two year hiatus from all of that basically? but a few months of visual arts?#idk fam im just. i understand all of this but im hurt. you know?#cause i know it doesnt matter. and its so much more difficult. i know there are people out there who love and appreciate what i do#and who understand how important this is to me compared to other stuff and before and whatnot#but at the same time the negatives (that are mostly in my head but they are still real things and they still hurt) are so much louder#i dont know where im going with this. im just thinking. excuse the brain barf#or dont. whatever. im just.. acknowledging my recent feelings. there is a reason i had a breakdown few days ago and yesterday was so rough#i should probably go to bed. sorry about this#its not gonna change anything in how stuff is viewed or how im gonna act about it but just.. you know. putting this out there#the inequality of how art is treated just has me thinking. that maybe im not made for this#maybe i should just be the below mediocre visual artist that does things that give them no happiness just cause it gets more attention#idk. just. yeah#good night#night is an absolute mess on main
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Veird Kvestions for Vriters : 26 ! 13 ! 28 ! Insert Number Of Your Choice !
Hey!! Thank you for the asks! I already answered 28 here and a random number generator chose 21 so yay for 21!
26. How do you get into your character’s head? How do you get out? Do you ever regret going in there in the first place?
Honestly? I probably just think about them a whole bunch. Often against my will, very often when I should be sleeping or doing something that require more than 40% of my mind power. And when I'm not completely comfortable in a character's mind, I find the most efficient tool for me is to write in their voices and from their perspective (for example in Halfway Home, Rhanda was a character I had a lot of difficulties connecting with for a very long time --but starting to write her in The Empire of Preys enlightened me completely, and now I Get Her in a way I never quite managed to while I was only looking at her from the outside).
I don't know if I ever fully get out, to be honest. It's pretty tangled up there.
I don't think I ever regretted going inside a character's head, even when it led to incredibly painful emotional realisations. It's always growth in the end, and I feel it helps me understand both myself and others, not to mention that I try to avoid judging a character that I'm writing; and I think giving them this space to exist and be observed is even quite healing.
13. What is a subject matter that is incredibly difficult for you write about? What is easy?
Romaaance!! Romance, romance, romance! I don't know what the fuck to do with them smoochs! This is such a challenge every time I come across a story that require romance (as in: The Empire of Preys help), because I have such a hard time conceiving of romantic and/or sexual attraction as something people do in a way that is beautiful and true, and not secretly harmful in some way (I know it's not the case, but I have a hard time convincing my guts and an even harder time building a sense of true empathy for this experience). All of the romances I attempt end up rotten whether I planned to or not, because I have such a time understanding what makes people tick in that department. Though! The current story I'm drafting as a follow-up to Litany of Betrayal instead of TEoP heavens have mercy on my sins has a romance as one of the core storylines, and while it's not perfect (and it's pretty toxic and very unbalanced tbh) I think it sells the idea that these two people are in love with each other and do hold onto their love in a way that rings true emotionally and made me feel things!! Which is a miracle I don't think I can replicate at will. :(
When it comes to subjects that are easy, I'm going to say: alienation! And we're certainly not going to unpack that! :DDD
21. Could you ever quit writing? Do you ever wish you could? Why or why not?
Writing as in, the medium? Honestly, it's not impossible. It happened before; I spent several years without writing prose (I was writing, but movie scripts or audio play scripts or videogames or poetry). The act of being involved with fiction, though? No. My brain is full of it to the brim, all of the time, constantly. I think it's both a refuge, a place for internal challenges and a source of energy, and it's probably impossible to part me from the act of imagining things. It's the thing I know I'll always have, no matter what.
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somnianus · 3 years
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On Eastern dramas vs Western dramas
Part 2: On Theatricality and how it transfers into Chinese/Eastern Dramas and Cinema
Part 1   Part 2
Here, I reference a fantastic article from the Asian Theatre Journal, 2008.
So to recap, the problem I’m exploring is this: Why do some East Asian dramas/movies look so over the top? Overacted? Overemotional? Why is it not more realistic?
My answer is in part 1, on the concept of mo, which is the traditional Chinese thought that emotional revelation is more important than accurate realistic depictions in art. Western audiences are more used to plot-heavy, realistic depictions of dramas, whereas traditional Chinese audiences are used to the opposite. They find the plot not so important, but focus more on the content of the work, the spirit of it, how it makes you feel.
1. How traditional Chinese drama translate into cinema/screens?
Making the jump from Beijing/Peking opera stages, or jingju, to cinema screens caused a lot of trouble.
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a. Production-wise, early 1900s
It was difficult to adapt the very open, 3d stage into a “realist flat screen,” which was much more advantageous to Western eyes because the camera lens was invented based on “Renaissance principles of fixed point perspectives and foreshortening.”
b. 1950s-60s
Many still tried to adopt the Beijing opera style into film, but it was still very hard because the two mediums were so contradictory. Beijing opera relied on live, grand aesthetics along with the knowledge that the important aspect of drama was emotion and internal struggle, vs film at the time was very focused on accurate “mimesis,” or imitations of real life. One such example was critics actually laughing about the adaptations because the opera actors mimicked riding a horse in the traditional style - that is, minus the horse. Film would have them ride a prop or real horses.
Eventually, many changes were made to the style to better incorporate it into film, and it still kept a lot of its original roots (i.e. makeup/grandiosity in costume, emotions, etc). Western concepts of a limited stage, and emphasis on plot and tragedy were expounded upon. And eventually you have the modern-day dramas (1970s+).
2. Japanese Noh  能 theater - Kurosawa’s Ran
Noh is a Japanese form of theater that is a dance-based dramatic work. It tells stories of supernatural beings transformed into humans and etc. One of its major notes is its very stylized conventional use of specific gestures to portray emotions. Iconic, specific masks are used to portray the roles of the actors such as the ghosts, women, deities, and demons.
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Akira Kurosawa’s Ran is lauded as one of the greatest films ever made. It’s a Japanese-French production heavily inspired by Shakespeare’s King Lear. There are many many detailed videos on YouTube about his precise filming methods and movement aesthetics. The body language can be seen as “over-acted” if you come from a Western background. Why? Because it takes from traditional Noh theatre:
Long periods of static motion and silence, followed by an abrupt, sometimes violent change in stance. Heavy ghost-like Makeup. Highly emotive gestures, sometimes repetitive to emphasize the characteristic of a character. All very unrealistic, but that’s not the point, right? Because this also displays mo, it takes the emotive expression, the revelation of fear/action/hope to the front of the stage.
3. Japanese Kabuki theatre - acting style is also larger than life
Kabuki actors also make great effort to express themselves in highly stylzed gestures (i.e. the men play women’s roles and over-act their femininity). 
One major difference between Kabuki and much of Western theatre is that kabuki actors make less of an attempt to hide the “performance” aspect of the work. They’re fully aware that they’re performing, and the audience isn’t there to get “lost in the moment.” Everything -- actors, costumes, dialogue, is larger than life. Realism is far less emphasized, the form generally favoring what is often referred to as “formalized beauty.”
One example of this is the highlight of an aragato kabuki performance: the famous mie. The mie is a dramatic pose adopted by the main (oftentimes male) character during moments of emotional intensity. (The proper phrase for this action is mie o kiru, or to "cut a mie.") Announced by the beating of wooden clappers, the actor freezes in a statuesque pose and crosses one or both eyes. Often it's preceded by a head roll. The idea is to capture the highest moments of tension into one physical gesture and to more or less hold the actor and the audience in a breathless trance. After a few seconds, the actor relaxes and the play continues. A mie can be cut in various specified positions, depending on the character and the moment. When exiting, an aragoto character may perform a roppo exit, which combines several of these poses in rapid succession, before leaving the stage.
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The mie pose
This is not to say that modern Japanese dramas and works directly descend from Kabuki or Noh or other theatrical traditions. But like the Chinese beijing opera, the concept of aesthetic beauty/mo, emotional revelation, these ideas all combined with Western influence and modern Western perceptions of good story-telling/acting to make up the modern Eastern dramas of today.
4. How do all of these things combine into the supposed “cheesy/corny/over-acting” of modern Eastern dramatic works?
All of these cultural roots combined with Western depictions of a modern story (i.e. Shakespearean tragedy in five parts: Exposition, Rising action, climax, falling action, and denouement, ofc there are other ones but this is the one I learned in school), I believe make up what we see today in modern Eastern dramas. 
A. Acting Comedy: My specific examples are first, comedic examples from the famous 1986 Journey to the West
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Comedy and the feeling of happiness and joy are also very important aspects of emotional revelation. Journey to the West depicts one of the most beloved comedic characters, Sun Wukong, who goes on a journey with Tan Sanzang, a Buddhist priest, to find the sacred Buddhist texts. His exploits are highly unrealistic and highly comedic. It is one of the epitomes of the “spirit” over the “form,” the internal emotional journey over the actual realism (or unrealism) of the journey. Many of the characters exhibit over-the-top facial expressions, some expressions too subdued, and the plot can be very winding and haphazard, but that’s not the point! If you’ve been reading this far, you’ll know why. It’s about how his adventures make you, the audience, the reader, feel. 
B. Acting Villainy: More modern Chinese dramas i.e. The Untamed & Word of Honor
I cannot attest to the quality of the acting nowadays, but it’s a common idea that the supporting cast of the international hit, The Untamed, was a bit weak in terms of acting. If I were to step into my Western lens, I would agree that yes, many characters over-act (i.e. Xue Yang, below):
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And Wen Kexing, Word of Honor:
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And Journey to the West, Underworld Lord:
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However, now with all that cultural context, I can see this choice of acting in a different light. The over-acting and depiction of villainy is over-the-top because it’s meant to inspire that emotion of (this guy is whack, like really). It’s not supposed to be realistic villainy, like how a real person would look if they were these people in real life. To judge it by a completely Western lens is doing a disservice to them I think. You could say that maybe they just can’t act well, but in a Chinese/Japanese/Eastern cultural theatrical context, their acting is actually par for course. It’s even more subdued than the traditional roots of Eastern theatrical performances actually.
This goes for many other C-dramas / Eastern dramas that have these instances of highly emotive performance. It’s a product of hundreds of years of Eastern cultural theatrical/artistic production combined with Western acting styles and cinematography. 
Is it cheesy? Maybe. Is it over-acting? Could be, but what is “over-acting” vs what is “enough?” Is that not the distinction between mo and Western realistic imitation? For me, as someone who’s very used to this uniquely different style of dramatic production, I’m not too bothered by it. It, after all, makes me feel such an incredible range of emotions that the acting is just a fun, interesting perk. 
Thinking that these dramatic productions were originally seen as extensions of poetry, I can see why the exaggeration is necessary to fulfill what mo means:
If I feel some intent, I must write it - it becomes a poem.
If that’s not enough, I must sing it - it becomes a song.
If even singing isn’t enough, then I sigh, and have to express by dancing - it becomes a performance.
Part 1
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alittlefrenchtree · 3 years
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so,
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Dune.
I’m going to start quoting my own words. A few weeks back, I’d said that, in my opinion, for the movie to be great and a success, Hollywood has to respect the precious source material they had in their hands and Dune fans and readers have to remember that a movie can’t be a book and if the movie is made for them, it’s not only made for them and has to adapt to a larger audience, to people who don’t know anything about the universe and most of them never will. The key — for me — was for Denis and the whole team to find that balance. And I think they did a pretty great job with that. Do I think the movie will met boxoffice expectations? I don’t know. It’s been clear for decades that Dune isn’t, by its very own nature, a story for everybody.
It’s a beautiful adaptation. Of course, it’s visually mind-blowing and everything look incredible. The music and the sound are very powerful sometimes a bit agressive with some interesting takes and choices. It might be not my favorite Zimmer work but it does work pretty damn well. There is a boldness and an unexpectied aspect in the whole OST that makes it quite unique. It feels perfectly adapted to year… 10191 or whatever. Or rather, most of the tracks probably aren’t something I’ll listen to on a regular basis on a playlist (unlike some of other Zimmer work and except maybe for the House Atreides and the Paul’s dream tracks 💚) but the soundtrack does serve the movie quite perfectly.
The movie did grew on me on some aspects. For certains choices of their, I was pretty confused in the beginning, thinking why the hell did they do this like that but, later in the movie, these same choices somehow start to make sense and even to be likeable.
The whole casting is really strong with solid performances. I had some expectations for Rebecca and Tim regarding of certain scenes or aspects of their characters and they did not disappoint. An eventual part II would be almost more importantly for the depth of their characters than for the story. They only had time to make baby foetus of the characters they’re meant to be and they really deserve a movie to unfold their whole potential.
Most of the things we’ve already seen/suspect (the Atreides being given some humanity/compassionate/relatable traits ; Lady Jessica being bit cut off) were indeed there. Knowing what to expect made things easier for me. They didn’t do that bad for Jessica so it was fine, even if one of my favorite chapter about her didn’t make it to the movie (but it made sense since the said chapter mostly depends on a story line that has be rightfully erased). I still regret that Hollywood (because I’m almost positively certain that it’s something coming from the producers) felt, as always, the need to reinforce the relatable ‘good ones’ vibes in the Atreides side when it’s something that has very little reason to be in Dune. According to my sister (who was my control-viewer since she hasn’t read and didn’t know much about Dune), they didn’t make them too relatable at all. She was actually surprised hearing me say it’s worse in the book.
On the other hand, they made some clever adjustments, fixed things that didn’t make much sense in the book. Most of the choices they made, including simplify the whole story, were good ones for the sake of the movie, in my opinion. What we’re loosing a bit in terms of poetry of the writing and depth in some philosophical aspects is counterbalanced by other qualities. The movie isn’t trying to be a book, it uses its own strenghts and assets as an audio-visual medium. Even the most Hollywood-y aspect of the movie are used pretty in a pretty smart way. Even for when I was ready to roll my eyes, they showed me were and why they were going this way and it made sense, so I’m ok with it.
I don’t know if I had more thoughts… Of course, as someone who read the book very recently and in great details, I was doomed to be frustrated about a couple things. These are a few lines of Paul that I was waiting to hear and that has been cut or putted in other people’s mouth. I’m pretty sure they can still be put back in his own mouth in part II so I keep my fingers crossed. Overall, I did enjoy the movie very much and I think they all did a good job with something very difficult to translate. I got chills a couple of times and also a couple of starts/jolt which I wasn’t expecting and were very welcome in the experience of the movie.
I very often need a few times to fully embrace an definitive opinion about something so I’m planning to see it again (at least) a couple of times next week. I’ll probably have a few things to add by then.
Again, if you have question about something specific I didn’t mention, feel free to ask 💜
PS: sorry if it’s a bit all over the place or not completly clear. I’m still a bit tired and English is hard anyway 😅
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utilitycaster · 3 years
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Actual Play: How it works
This is a collection of how I think of actual play as a medium, because TTRPG actual play is a unique one - a combination of improvisation, a rule set, and randomizing elements. This isn’t fully comprehensive, and I may add to it in the future as I come up with more ideas. I’m also thinking of providing some examples/more in-depth stuff for the items in separate posts, so please let me know if that’s something you would want.
Most of the observations here heavily skew towards D&D and Pathfinder actual play, as they are what I know best. Other systems I’ve listened to (PbtA, Cortex, Savage Worlds) fit in here as well, but this may not apply to all actual play, particularly GM-less games or games that are primarily played as one-shots.
Finally, and I say this only because it is a recurring problem on the social media that I happen to find incredibly irritating: you are also welcome and encouraged to have other opinions, disagree with me, dislike all of this, etc. If you have things to say, my inbox is the best place; this is too long for multiple reblogs and this is a sideblog so replies are tricky. However, if you are the kind of person who is inclined to say things like “Actually, there was an exception to this rule! It’s in the backmasked audio at 06:59:32 in the outtakes of episode 192c of Dungeons and Discotheques! :)” I would like to provide you with this actual play line quote from Adaine Abernant in Fantasy High: I think that you feel like you have a lot to offer, and please take this the right way... you don't.
Onto the thoughts, below the jump!
On narrative devices and rules and the random element:
Foreshadowing is possible, but limited to specific circumstances. A GM can (and should) foreshadow! The point of foreshadowing is to set expectations, and GMs should have hints that indicate things about the world that the party may encounter later, provide potential plot hooks, or otherwise provide the party with information. Similarly, players can do things that nod towards as of yet unrevealed elements of their backstories. However, it is impossible to deliberately foreshadow plot resolutions, because it is unknown what they will be. That doesn’t mean that in retrospect things may happen that echo back to earlier events, but the intent to foreshadow was not there - it’s a happy accident.
I don’t want to say normal narrative rules don’t apply because what are the normal narrative rules, really? However, I think an important thing to emphasize is that narrative satisfaction is not guaranteed. This is especially true if the cast has agreed character death is an option, but even beyond that, an unlucky or lucky roll can seemingly cut an arc short or take things in a weird and unforeseen direction. Because there is an element of randomness, randomness will occur. This, along with the character agency I discuss later, is one of my favorite things about actual play. It strips out the need for a moral or message or specific beats - not that those can’t arise, but they can’t be forced - and as such it can make for unusual, creative, and very true-to-life stories even in a fantasy setting.
On character role, viewpoint and agency:
Actual play stories have an ensemble of viewpoint characters (the PCs). This is perhaps the clearest restriction that exists, at least in all of the game systems I’ve mentioned. There is no good way to depict NPCs acting on their own unless the PCs have a way to observe them, unseen (magical or mundane). It is extremely difficult to have one player play multiple PCs, and if a player leaves there is not a good way to recast their PC. This doesn’t mean NPCs can’t do things with each other offscreen that have implications for the story, nor that PCs can’t come and go or become NPCs, but it does mean a good GM is very careful about NPC interactions because it gets very boring and non-collaborative very quickly to watch someone talk with themselves.
The PCs hold a level of agency that characters in other media do not. Statements about how the characters have a mind of their own in original fiction aside (sidebar: I am team ‘they don’t, you just didn’t realize that the way you wrote their personality and the way you wrote your plot conflicted until you actually started writing it out, which is very understandable’) PCs do in fact have a mind of their own separate from the GM and from each other.
Something I like about this is that unless you are coming up with conspiracy theories regarding the interpersonal dynamics of the players themselves (in which case I think you’re both a creep and a weirdo (derogatory)) or if the GM is not respecting player agency (which I feel is usually very easy to see; see below for more on that) you do not get cases of “these characters are together simply because the author felt like pairing them off” as can happen in scripted media. Any romantic relationship is, inherently, a mutually agreed choice between the originators of these characters, and more generally any plot or relationship necessarily needs to have something that appeals to all characters involved. It may be as simple as “these are my friends and I want to keep hanging out”, but, despite this being improv, it’s a medium where saying “no” is always an option.
With that said there is still room for players to be uncooperative or selfish. It’s rare, but it does exist, and I’m personally of the opinion that it’s in part the GM’s responsibility to have a conversation with that player and to not play into their attention grabbing. That said, with one notable exception, all the accusations I’ve seen about this have seemed to me to be more “I don’t like this player/character/ship/arc and I am going to claim they are stealing focus, despite it being justified,” and not genuinely about a player being obnoxious.
Agency separate from the person who creates the world is perhaps the most unique element of actual play and at this point I’m going to talk a little about how a good GM fosters that.
I’ve said before that when a GM has things happen that are not at least mostly a direct response to character actions, they are typically either world-building or a hook, and can be both. I think of this sort of as a variant on Chekhov’s gun, actually; the gun doesn’t have to go off, ultimately, in actual play, but it is saying the following:
This is a world where there are guns hung on the wall sometimes.
Someone else might do something with this gun.
You can attempt to do something with this gun before they do.
And then the players decide how they want to interpret it and what they want to do, and the dice indicate the level of success in doing so.
A good GM should encourage the players to explore and be creative, and more than anything, reward agency. This doesn’t mean rewarding it with success; rather, it means if someone explicitly indicates they want to interact with an element of the world, you should give them the tools such that eventually, they can try to do so. You can also give them reasons in-game why they should change their mind, or make it so that it’s almost certain to fail if that is reasonable, but if you are trying to flat-out shut it down without providing an in-world reason why, the cracks will almost certainly show.
One important thing to remember about GM-ing: GMs will probably come into the game with some ideas of what’s going on in the world, and some level of understanding of what the world looks like. That will be influenced by the players, both in terms of the consequences of their actions and choices, and also by what the players are interested in. Which is to say: even if there is a session zero, and the GM states a specific premise, that can change! Characters develop, player interests change, dice rolls do weird things, and so a good GM absolutely must if not kill their darlings at least remove, recycle, and adapt them based on the direction of the game and motivations of the characters. Even in a plot-driven campaign, the players and GM and what makes them happy needs to drive the story, because fundamentally, this is a game that should be fun. Which brings us to...
On the Watsonian and the Doylist in actual play:
Stepping back for a second: the context in which people are creating fiction influences them. End of sentence. It’s ridiculous to think it doesn’t. This means everything from political events and worldwide trends, to the media the creator is consuming or has consumed, to personal life events. There are always going to be in- and out-of-universe explanations for choices in fiction.
In actual play, the players and GM know the underlying rules of the world, and it’s difficult to truly split the party and have everyone not involved leave in a way that feels fun, so everyone always has information that they can’t really use in-game. Also it’s a fully improvised medium that is primarily theater of the mind, so unconscious choices, misunderstandings, and accidents are frequently not edited out, and people are human. Which is to say I think it’s important to take this into consideration in one’s analysis; it’s not that you can’t incorporate a Watsonian reason for something that happened, but Doylist reasons are given a weight that they may not have in an edited work.
Three of the Doylist reasons beyond the misunderstandings and accidents I wanted to cover are metagaming, awareness that this is for an audience, and character knowledge.
Metagaming exists in many TTRPGs, and it’s not actually inherently bad. When a DM in D&D says “that just hits” you get an idea of the AC of the creature, and you know your own attack rolls, and you can make decisions based on that, when, in a ‘real’ fantasy battle scenario, you probably wouldn’t gain all that insight from a single hit. The rules of the TTRPG are considered part of normal acceptable metagaming. There’s also the more general one; if you start the first session in a tavern, there is an unspoken expectation that the PCs will interact and form an impromptu group and not just quietly drink their ale and leave - basically, the rules of improv still apply. This is a good thing. And finally, there’s the acknowledgement that you are people with feelings and this is a game and so if someone is upset you stop, or you have discussions about consent between sessions that inform actions in-game. Metagaming just gets obnoxious when someone rolls a nat 1 and then argues that this is obvious information and they should know, or looks up every monster in the manual when you encounter it instead of playing true to the character’s knowledge.
In actual play, the ‘hey fellow tavern-goers, would you like to be a group’ form of metagaming, the “oh right this is a story and we should move the story forward,” is even more important than in home D&D games. This is where I recommend listening or reading some Q&As or watching some after shows, because you’ll hear players talk about this. A 5-hour shopping episode or extensive foraging can get boring to watch or listen to (and unlike accidentally boring or frustrating things, are pretty easy to predict and avoid). On the flip side, a risky choice might seem more appealing when you know there’s an audience who would love the payoff.
I am personally, perhaps unsurprisingly given what I said about player dynamic conspiracy theories and randomness (or, outside of this post, my strong dislike of certain popular fan theories), not a big fan of creators catering to audiences’ every whim...but it’s unavoidable that they will take the audience experience in mind.
Finally, character knowledge, which is the opposite of metagaming - when a character knows something the player doesn’t. This is sometimes covered with, for example, GM statements like “you would know, as a person with history proficiency, that this country is actually in a regency period.” If the character had, in improv, before the GM had a chance to say that, mentioned the king, that’s just because the player did not know that and had made an assumption.
Personally I find going deep down the rabbit hole with things like this - “why doesn’t this character, who CLAIMS to be from this country, not know this?”, or clearly OOC statements - tends not to actually spark any interesting theories, but that is, ultimately, an opinion.
A few final thoughts on different formats of actual play
True livestream/live-to-tape (Critical Role, Into the Motherlands, and the second season of Fantasy High): the main thing to keep in mind is Doylist explanations are even more important because there is quite literally no editing. Also, there will possibly be some of those more boring stretches or even a little OOC metagaming discussions within the structure of the game, because there’s no way around it.
Editing, but primarily just to remove long explanations/math and doing soundscaping (NADDPod, Rusty Quill Gaming): Pretty similar; a lot of them even make the choice to leave in OOC metagaming discussions, so it’s mostly that there are fewer cases of people slowly adding numbers.
More extensive editing and possibly some predefined other elements (TAZ, most Dimension 20 shows): this may fall into a more traditional story structure. It’s not to say that there won’t be surprises, because the players do still have agency, but the ‘rails’ might be a little more apparent; there might be some DM monologuing done after the fact (beyond just cleaning up the audio) or choices that were not scripted per se, but not exactly improvised either (think how D20 tends to have pre-set battle maps and earlier seasons had a pretty strict RP/Battle structure.
Somewhat relatedly there are broad story structures, which is more of a spectrum, ranging from sandbox (Critical Role) to very clearly GM-driven missions (TAZ Balance and, to an extent, Amnesty); nearly all of the other shows here fall into a structure of “here is your overall goal, how precisely you get there is up to you although, like any GM, I will provide in-story information on where it may make sense to go that will often funnel you towards specific places.”
I do have a theory that since TAZ Balance in particular was an entry point for so many people, it takes them time to adjust to the more sprawling, unpredictable, and difficult-to-organize stories other actual play can have, but ultimately it is a matter of personal preference and all of these still fall into the category of actual play.
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shijiujun · 4 years
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I noticed that you've done Chinese calligraphy (very pretty btw) and I wanted to ask if you know of any good resources for beginners?
heya!!!! thanks for that!! this is a timely ask because i was thinking i’d do a round-up anyway some time down the road so this is good XD 
firstly tho, i’d like to put out a disclaimer that i’m no expert at this and am pretty much an amateur. so i took calligraphy classes for three years at a national calligraphy center (not that it made me a pro or shite because i don’t one bit have a natural affinity for it). if there are any calligraphy experts on this site, please feel free to add to this or correct me.
once again, i’m not claiming that everything i know is super accurate, all my basics were taught by a teacher so i’m not super sure where to go for self-learning but here’s what i know in brief for an unreliable, personal crash course:
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↳ there are a lot of types of calligraphy, but i’ll just simply go on two types for now:
(1) normal calligraphy 书法 with a 毛笔 (calligraphy brush)
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(2) contemporary calligraphy 硬笔书法 that’s done with a pen (can be 0.7/1.0 ball point or fountain pens with thin/thick nibs etc., although using fountain pens is considered something influenced by the west, and a lot of people prefer to use inky ball points instead for better flexibility)
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↳ in terms of font/style there are five main groups (of which examples i will give in calligraphy brush, not a normal pen), and the first two are the most commonly used ones:
(1) 行书 - semi-cursive script
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(2) 楷书 - regular script
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(3) 草书 - cursive script
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(4) 篆书 - seal script
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(5) 隶书 - clerical script
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↳ what are the differences and how do you pick a style to begin with?
in general people start with either 行书 or 楷书 especially for young adults these days because honestly, these are the more clearly visible forms that most of us that read chinese can decipher, as you can probably tell from the above differences. it’s literally chinese as most of us know it.
even those who’ve practiced calligraphy for a really long time are still kind of arguing on whether beginners should start with 行书 or 楷书, and the 楷书 camp advocates for the learning of regular script before they start inventing with semi-cursive 行书, which has its own merits. after all, with 楷书 you do learn the basics of how to start a stroke, end a stroke, the structure of characters split for the best composition (that’s why a lot of people practice on grid paper), but there are those who started with 行书 that say it’s easier to go to 楷书 after you learn semi-cursive.
the rule of thumb is, learn the style you like best and you think you can follow best. i began with 楷书 and honestly haven’t figure out 行书 much i have to say. although personally, if you are not familiar with chinese characters in general, i’d recommend going with 楷书 first. only because you know exactly how many strokes there are etc., whereas with semi-cursive there are some tricks to it that you might not need to know right now.
篆书 is considered like an ancient form of writing font and was used in certain periods and dynasties not that i know which ones, but if you watch certain cdramas, you’ll definitely have seen this font - this font is also commonly used to make stamping seals (i’ll explain what’s written on seals below)
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隶书 was invented sometime after that for, as the name suggests, administrative purposes where clerics required a faster font to write with. lastly, there’s 草书, which as you can tell, is a hell lot harder to decipher! this is because this font was created more as an aesthetic, art form than actual like reading. there are some that are of course written clearly, but the extreme curves and like sometimes even thicker brushes are used for aesthetics/style sake like this one:
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↳ some general advice when you’re practicing
(1) this is a time-intensive practice and requires a lot of patience but is incredibly rewarding - it’s not something that will come immediately even if you watch tutorials and practice a single word for like a week. just like english calligraphy, you’ll probably have to practice for months/years depending on how much you can practice BUT it’s not as if you need to put up ‘perfect’ work each time, and it’s more important to find your own style after getting the basics right
(2) my teacher and a lot of calligraphy enthusiasts always nag and say: chinese calligraphy is not about just technique, you need to write with the heart - [练字重在热情, 只要能坚持就好] this sound incredibly philosophical but is pretty much the old adage of if you like something and have passion for it, keep at it and you’ll get it eventually
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↳ brushes
okay, here’s where it might get a little complicated - the type of brush you need depends on the type of font you’re going for, and of course if you don’t have that many choices, just go for whatever you have as long as the ends of the brush aren’t split [cr: https://www.sohu.com/a/343812958_161249]
(1) 硬毫笔 (hard): made of wolf, horse, rabbit, deer hair etc.
(2) 软毫笔 (soft): made of sheep hair etc.
(3) 兼毫笔 (medium): mixed with hair used to make both hard and soft brushes
(4) i think there are now brushes made of synthetic hair as well now #technology especially if it’s a cheap brush, also there are only so many animal hairs you can grab XD
obviously, is it more difficult to start with (2), the soft brush - it is said that once you begin with the soft brush and master it, you can use any brush. i started with a hard brush, especially for 楷书 because you need a hard brush to help you end the strokes precisely but that’s because i’m half a noob
for 行书 and 草书, because it’s cursive right and requires flexibility, of course a soft brush works better!
length of the brush matters as well - it is easier to control a shorter and slightly thicker brush than it is to control a lengthier and thinner brush - i’ve tried both, and i died with the second one, you can see the different varieties here:
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*most calligraphy brushes for daily normal practice have pointed tips, the one you see on the far left is obviously a wide tip and this is only used for larger or huge pieces, those with four characters, and typically used with 草书
size of your desired font matters too - if you’re going for a dainty size, do use smaller, shorter and thinner brushes like these:
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regular sized fonts would do well with brushes like these:
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↳ paper
(1) print 
square paper is your best friend - beginners should honestly start with grid paper and the type that sections the square nicely for you here, but once you’re familiar, any square/grid paper will do for practice, any size works as well, depends on what size font you’re trying to go for
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square/columned/blank paper for final product
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(2) paper types
yellow or white thin calligraphy practice paper, made of rice or normal paper - usually comes in a huge stack, feels a little like felted paper - they’re also usually folded into huge scroll-like stacks
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normal A4 grid or column foolscap/paper - this list is not exhaustive, you can technically use any type of paper as long as it helps you to space out the words nicely
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↳ miscellaneous accessories
(1) ink and ink holder - there is a special kind of ink for calligraphy called 墨 and people usually just buy it in bottles these days. in ancient times you had to 研墨 rub/scrape the ink out (which you can see with the rectangular pieces below). it honestly has a really pungent smell in my opinion for certain brands especially the cheaper ones, but that’s the authentic type i guess!
as for ink holders, just use a tiny plate or a tiny sauce plate (i stole one from my grandma XD)
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(2) brush holder -  not really necessary unless you have a lot of brushes and need a place to hold them. the reason to have one of these is also because it’ll help the brush keep its shape and will help it last longer as well
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(3) stamps - for a final product, you should end it with a stamp! there are different types of stamps and different types of fonts, you can use the seal font for this as well, or just usual regular script this is your watermark/signature for calligraphy pieces
shapes come in ovals, squares, circles 
characters in the stamp - it can be your surname, your full name, or even like a full poem for a huge stamp 
ink - usually when you purchase a stamp and have it carved, it comes also with a red ink stamp pad, traditionally, stamps on calligraphy pieces are stamped in red
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(4) felt base - we use felt bases so that when you write the ink doesn’t seep through the paper! but honestly newspaper works as well, but i bought it for real cheap on taobao 
(5) paper weights - buy some nice chinese-style paperweight or just use whatever you have on hand because the papers are REALLY THIN and always end up flying somewhere
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(1) get your strokes right first 
honestly, get all your single/compound strokes right first! which means starting with words such as 一,二,三 and others
some videos: 
youtube
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(2) move onto other more complex words, one at a time
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(3) print practice papers, get tracing paper and trace over each
here’s one but any works: https://kuaibao.qq.com/s/20191230AZP1AK00?refer=spider
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so that’s all i have!! let me know if you’ve got any other questions or need some other resources for me to point you to!
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marireadshellblazer · 3 years
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Constantine TV Series Episode 4 “A Feast of Friends”
Aight, I feel the need to express some feelings about this episode. I’m not sure this is going to be terribly articulate, but I’ll do my best. Let’s do this.
First off, it’s obvious to anyone who has read Hellblazer that this episode is based off of the first two issues of the comic book series. As I wrote in my post about my experience reading it, these issues were the perfect way to start off the series. It’s like “BOOM! This is how it is! Get ready for some serious shit! This is your only warning; this is what you’re in for.” Even though they did change the story for the episode, I still absolutely loved it. The storyline from the comics is a favorite of mine, but even with the changes made in order to adapt it for TV, this was an awesome episode. In fact, it’s my favorite episode of the TV series. Here’s why!  
   Why is it episode 4?
  Unlike the comics this story was adapted to be episode 4, meaning it doesn’t start the TV series. So, why wouldn’t it start the TV series? I think that you have to look at it from a few different perspectives.
  Let’s start with the comic: Issues 1 and 2, titled Hunger and A Feast of Friends respectively, make up the first arc of the Hellblazer series. Most fans know, however, that Hellblazer is not John’s first appearance in comics; he got his own series after appearing throughout the American Gothic story arc of Swamp Thing. Consequently, many people came into Hellblazer at the time having some familiarity with the character. While this chapter does expand on John’s character some, this doesn’t serve as a major introduction to him. They just drop the reader into one of his nightmare-inducing everyday situations with little to no preparation. Those who are familiar with his role in Swamp Thing will, odds are, not find these issues to be terribly weird or particularly jarring considering it’s in a series about John; they have a good idea what they are in for.
   Here is a quick run-down: John returns to his apartment in Paddington after dealing with the horror show that is the Brujeria in the Swamp Thing comics. Exhausted, he comes back to an unwelcome guest; Gary Lester. Gary is one of the friends who was involved in the Newcastle incident (which is fully explained in issue #11), which left each of them scarred in their own way. Gary dealt with the aftermath via drugs, which have left him wide open for other issues. After foolishly releasing a demon from a sacrificial victim, Gary runs to John for help dealing with the destruction said demon is causing. In this case it’s a hunger demon that causes people to feast upon whatever they greatly desire; food, a crucifix, and even an athlete committing autocannibalism. With help from club owner and Voodoo practitioner Papa Midnight, John betrays his vulnerable and trusting friend in order to stop the demon by instead making him the new sacrifice. Trapping the demon inside of Gary, the literal and figurative ghosts of John’s past haunt and torment him mentally as his friend dies slowly and in agony, ending this arc with a melancholy feeling. John stopped a demon, but at the cost of a friend who truly trusted and cared for him.
Using this story to begin the TV series as is, however, would have been more than a little strange. In the minds of most people outside of the comic book world, John Constantine was first introduced to them via the horrifyingly inaccurate Keanu Reeves film. (I love Keanu, I really do, but that film give me agita). Or, if they were introduced to the show after it had already aired, they are introduced via Matt Ryan’s masterful work portraying him in Legends of Tomorrow. While he does an incredible job in both Constantine and Legends (to the point where I find that I may simply be unable to accept anyone else taking on the role in live action) it depresses me terribly that Legends toned down John’s character so much with all the goofiness. It did not suit John at all! If anything, I find myself feeling sorry for Matt Ryan, who tried so hard to do John’s character justice. Uhg.
   Anyway…Already, a lot of the audience is going to be more than a little taken aback by the Constantine series’ portrayal of the character, however comic book accurate he may be. This show is tailored to as wide of an audience as possible, meaning they expect that pretty much no one has read Hellblazer or Swamp Thing before. Consequently, having the series start by just dropping the audience into his crazy world, especially with this particular story arc, might not be the best idea. I’m not saying that his introduction is done super well with the first episode (it’s not a total wreak, but there are issues) but it would have been much harder to start with A Feast of Friends.
     Characterization
    Now, let’s look at it from another angle: characterization. As the 4th episode this was, odds are, done assuming that there would be a lot more episodes after this (oh, the painful reality), but really the viewers are still just getting to know John. So, these early episodes are supposed to establish his character. They see him as knowledgeable and ready to handle the weird and scary in the first episode, and in 2 and 3 you see that he is serious about his work, a loner, weirdly well prepared, and how he interacts with others. While in some situations he does come off like a douche, his douche-ness is on full display in this episode. Honestly, this is accurate to how he is in the comics; he’s a nasty piece of work, after all. A world class bastard. He gives Gary shit for his drug addiction pretty much the entire episode as well as his choice to mess with a demon and the chaos it made that he now has to fix. He, like in the comics, tricks Gary into helping him and it results in a slow, painful death for the man. Gary really did trust John, and not only did John betray him, but he was callous about it. Now, that’s not to say that the situation and Gary’s death doesn’t bother him, and this is also seen in both the episode and the comic, but John solders through a lot of it with his mask of stoic indifference; he blatantly a deliberately betrays his friend without much hesitation.
    John’s characterization in the show is really important. While fans of Hellblazer know what they are in for (John being a dick, betraying people, sacrificing friends, etc) the wide audience the show was meant to appeal to might not respond well to that. How is the audience supposed to relate to a character whose major personality trait in this arc is to basically be a douche (even if it is justified in a way)? Generally speaking, TV shows try to have a lot of characters with redeeming traits and very basic bitch personalities so that as much of the audience as possible can relate to them in some capacity. They can describe the main character as “cool, quirky, sweet, loving, etc” because that is what network television strives for. The point is for the audience to relate to and find a lot of reasons to like the character, especially the main character. The audience is supposed to be able to see the qualities of the character in themselves. An example of a douchy character being changed for network television is the titular character in TV series Lucifer. He can be an asshat at times, but his redeeming qualities shine through in pretty much every episode; he’s helpful, has a strong sense of justice, and cares about Chloe. He often goes out of his way to understand others, although he often misses the mark, and tries to fix problems and issues that he accidentally creates in order to keep relationships with others. These are things people can relate to, and although he can be rather uncouth, it’s played for laughs, and he has more redeeming qualities than not. If the Constantine series started off with John coldly betraying a friend after giving him shit for his addiction the entire episode with not a lot of his positive traits coming through, from the perspective of most people, this might not be a good way to try and connect with the audience. I’m not saying there are people who don’t/won’t, but again, this is network television and they tend to play on the safe side.
    Comic book -> TV
    Ok so let’s move onto the meat of this; the changes made to the story. People always complain when something isn’t totally accurate to the book down to every last detail (Harry Potter *cough cough*) and making story and character changes to adaptions of comic books is nothing new. However, to be fair, there are some legitimately good reasons for this. Time, money, limits technology wise, and pacing are good examples. The most important thing to consider, in my opinion, is that we are going from a comic book to television. Literally, that is the most important thing. Essentially, what the writers had to do when adapting this story for the show was carry over the plot from one medium to another, which is tricky.
    What’s a medium? A medium is a platform that allows a message to be shared or presented. So, using the medium of a comic book is how Jamie Delano was able to share his message; the story of John Constantine. The writers of the television series then had to adapt the story from comics, a visual and written medium, into a different kind of visual medium with different features to it; stage craft, voice, music, etc.
    Comic books have features for story telling; the size and placement of the panels, the writing, word bubbles, narration bubbles, colors, art style, etc. The pro’s to this are that you don’t get paragraph after paragraph describing a place or a person; they literally show them to you and the art presents those details. They also allow for the art to take in the reader emotionally through what the images convey; messy art, sudden loss of color, or even a sudden blank page after a tragic event are simple yet effective ways to convey emotion that are, at times, difficult or downright impossible to put into words. And sometimes the writer wants to leave things to interpretation or allude to something without saying it outright. While this can be done in writing, it can be done through the art as well, and depending on how skilled the artist or creative a set up can be just as effective if not more.
     In television storytelling can be done with another wide array of features. Close-ups on the actors, the actors and their performance in general, music, background narration, changes in location, lighting, ect. This allows for emotions to come across in different ways; the quality of the acting can make or break the effectiveness of the scene, and music and lighting can alter the message or feel of scene in order to change or heighten the point, pacing, the use of CGI or practical effects, etc. So, keeping this in mind, there are many features that are exclusive to film that are not in comic books, and vice versa. So, as you can imagine, adapting the stories or message from one medium to another is nowhere near as straightforward as people like to think it is. In other words, I tend to give the writers/actors/etc a break when it comes to adaption because, honestly, there is a lot that goes into it and it’s not like I could do better, honestly. I mean, there are piss poor adaptions, I’m not gunna lie, but there are a lot of them that I think don’t get enough credit simply because it’s “different” in some ways.
     Aight, let’s first refer back to what I said earlier concerning the comic; these issues aren’t so much an intro to John as they are literally following him from the end of the American Gothic arc in Swamp Thing and to his apartment where he gets involved with more shit (no rest for the wicked, amirite?). So, again, not a good way to start the TV series. In the TV show, they also have to tie in the changes they set up in the previous episodes. Continuity, my friends.
    So, what is different? Here are a few things: John having a safe house, being in the US, Chaz being American and also not involved, Zed being involved and being Latina, the new angel character Manny, and the absence of Papa Midnight really change a lot about the story. The heart of it is John’s relationship with Gary and the defeat of the demon, which thankfully remains unchanged at it’s core. This is the central idea that drives this story and I think that idea was actually done a bit better in the film medium than in the comic.
   Keeping all of these factors and all of these changes that needed in order to keep things consistent with the TV show’s changes, let’s get into why I think that this episode is good even with the changes, but why I love it.
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I love It
      After taking some time to consider things, I realize that what really makes this episode great is the actors; specifically, Matt Ryan and Jonjo O'Neill. The chemistry between them is undeniable. The way they look at each other and how they talk to each other really makes you feel like, at one time at least, they were friends. The scene where Gary swipes the ID badge and says “I learned from the best” is a great example of this. The look on his face and John’s; I don’t have a real eloquent way to say it. I just sort of feel it.
The retcon of Gary’s character really helps with this. Being that Gary is introduced and then killed off in two issues, you don’t really get to know his character in the comics. He’s only in one episode of the TV series, yet he feels more fleshed out. Soul was added to the character. Showing his struggles with addiction, as well as what I suspect to be depression and PTSD, really humanized him. In the episode, he was more than just a desperate, annoying junky; he was a flawed and relatable human being. Who hasn’t made a mistake? How many people have made BIG mistakes with consequences difficult to handle? How many people are haunted by their actions from the past? Addiction and the effects is has on people is devastating. I’m glad that they kept the ending true to the comics, but the way he was portrayed in the episode really made me feel for Gary in this case. It almost made me hope that maybe he really would get better, and have the chance at redemption that he was trying so desperately to find. But it wouldn’t be a John Constantine series without an ending like this one; John loses a friend and slowly digs himself deeper into hell.
Of course, it’s the ending of the episode that people really remember best. It’s the scenes that solidified, at least for me, Matt Ryan as John Constantine. It’s what really helped me have faith in the series. Watching it now, and seeing what really could have been, makes the episode somewhat bitter sweet for me. I felt like this is when the series really found it’s footing; the acting, storytelling, and how well arcs from Hellblazer could be adapted. This is where I think Matt Ryan hit his stride and we could see what he was really capable of as an actor if they let him spread his wings. In the earlier episodes I was honestly unsure. He looked the part, but the soul of the character had not really had a chance to shine through.
How John treats Gary at the end really made a difference, too. Holding him while he was in pain, and sitting with him as he died in agony; these simple yet effective changes really drove home John’s humanity in the face of evil and the tough decisions he has to make. The look he gives many at the very end, the anger and sorrow he seems to be struggling to hold back, is haunting.
In this episode, Matt Ryan’s love and dedication to John’s character shine. Seeing the story in live action gave this story a stronger impact. Even without a lot of the social commentary that was present in the comic, the live action element is what really helps drive the story home. I think it’s because it’s real people showing these very real emotions that can be hard to translate into art. Not to say that John Ridgway did a bad job, but it’s different in live action.
I hope I was able to get these thoughts across. I wasn’t sure if I should share this or not, but it’s something I’ve been thinking about for a long time. I know this is sort of jumbled, but hopefully it’s not a total mess to read.
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sanstropfremir · 3 years
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it's kingdom time for real!!! the first episode is here and mnet finally uploaded the stages from like a month ago so i can actually watch them more than once to review.
happy to see them all actually performing. not the most interesting stages overall, but it was the 100sec one-take so i wasn’t expecting anything crazy. like the performance stages, this is about what i expected at this point in the show.
ranking under the cut, i have Opinions(tm) and they are not all pretty.
(anyone that’s seeing this for the first time, i’m a trained performance designer with over 30 credits and a decade of experience, yes i can talk about this with authority)
a few general notes:
this type of stage that mnet has built is called a traverse, or alley, stage. named exactly for the reason you think. it’s characterized by a narrow playing space with audience on opposite sides, and two entrances on either end. so mnet had a pretty typical setup. there are some advantages to this type of stage:
because of the narrow stage space and usually smaller audience capacity, the performer and audience are in much closer proximity
because of the shape of the space, blocking (choreography but for not-dance) can travel well and be very dynamic
it’s uncommon outside of midsize/small productions so there’s some novelty for the casual theatre goer
however! there are some pitfalls with this type of stage. the hardest type of stage to work with is (theatre) in the round. theatre in the round is characterized by being....in the round. that means the audience is placed 360 degrees around the playing space. which means that they can see everything; every entrance, every exit, every performer’s back, 360 degree sightlines means there is nowhere to hide. and in a medium that relies on concealment to create magic, it’s a tough stage to work with. not saying it doesn’t work. some of the most incredible shows i’ve been to have been theatre in the round, but when you go to those type of shows, as an audience member you understand that there will be some scenes where you only see the actors’ backs. there is no perfect seat in the round. the reverse is true as well, the actors can only act to those in front of them. and like i stated previously, on the production end it becomes difficult to hide things like props/set/costume changes that you might have been able to in another type of theatre. why am i talking about theatre in the round? because traverse works on exactly the same principle. even though the audience is only on two sides, the same issues still arise. directionality is key: a director has to be careful of how exactly the stage gets blocked.
why am i talking about stage formats? because the space always informs the performance, that’s why. i think mnet made a sort of smart choice to build a traverse stage. since the ‘audience’ is a video camera, that eliminates the need to play to the opposing seating banks, and opens up more staging opportunities. it’s a fancy looking stage that does what they need it to. 
now here’s my gripes. if you’re going to specifically orient a stage so that it is by nature directional, why are you broadcasting in a format where direction doesn’t matter? if the camera has no fixed position, then you’ve just skipped directly into in the round staging without taking into account the function of the space. it's a round peg in a square hole; yes it fits, but you can see the spaces where it doesn’t quite match up. for a very obvious example, any shot that is not staring directly down the barrel of the stage from left or right has audience in it. and not enough to be worthy of a reaction shots (because those are just cut in in post), but enough to just be there. why would you do that when you could just.....not? just go properly in the round and then you wouldn’t have that distraction. especially when the audience is wearing white. also, there are only so many ways you can stage on a traverse, you’re pretty much limited to directional points on a compass, because there are literal risers in the way. because of the way most groups are choreographed, the member layouts lean more towards having the members in a line than they do layering the members deep. this configuration is fine on a proscenium stage (which is what most stages are), and would even be fine on a traverse stage if you were playing to the risers. you could even do some interesting choreo alterations. but! because mnet has decided that the camera is perpendicular to the risers, that means that most of the formations are not optimized for the stage dimensions and are in fact the opposite dimensions. most of these groups are doing their longest blocking across the shortest area of stage, which is dumb. although it isn't much of a problem because the stage is still very large, but it's still a bizarre choice on behalf of mnet. why would you not arrange the stage so you have more clearance for the camera, the audience, and also the performers? i would have to check back over the rtk performances, but im pretty sure at one point they switch to an in the round stage. why are you not doing that from the start? this would also allow for more built setpieces. although it does remain to be seen if they do switch after this episode, since this particular challenge was a one-take with minimal props/set pieces. which segues to my next point: these groups barely took up the parameters of the challenge, or utilized them effectively! this is also mnet’s fault, mnet if you say that you’re gonna do a one-take, don't cut between seven other cameras!! show us the power of that single point of view! let the groups actually do some interesting blocking with the path of the camera! there’s so many interesting things they could have done, but no!! had to be boring!! i know this is technically an introductory stage, but i also don't care. these groups have (relatively) competent ADs and stylists, they can think outside the box.
ok now here’s my actual rankings:
1. btob
sorry babies, none of you can match them vocally. love you ateez but you sure fucked up picking them to go after you because they blew you out of the fucking water. and everyone else, but ateez cumulatively is the weakest vocally. more on that later. like the performance stage they showcased their strengths and the experience (and training) shows. good use of the directional stage having three vs one that came together in the middle. loved the white suit variations, im especially a sucker for a belted suit jacket. loved peniel's gigantic trench and massive earrings, very mid 90s, his stylist definitely took a lesson in how to accessorize very short hair. always love good use of fog. uniform colour theme, all elements were there to support the vocals. no complaints, chef’s kiss.
2. ikon
hey baby groups? see bobby having fun? do that more. i know you think performance face is sexy and serious but none of you know how to act and you all look dead inside on stage. the lights may be on but nobody’s home. anyways. excellent beginning formation, excellent ending formation, no complicated position changes that make the camera give you motion sickness. fun choreo that they are obviously having fun performing, which goes sooooo far in the success of a performance. only group so far to use silence as an effective device, and the arrangement was interesting and suited to the song+performance. i think it was smart of them not to deploy bobby right away, although it would have been funny to watch after whatever it was that stray kids was trying to do. again, like btob and also sf9, sticking to their strengths. costumes fun and fitting, indicative of both the colour of the group and of the song. nice detail in the monochrome and the black accent details.
3. sf9
taeyang is that bitch and they only way this would have been better is if he had actually grabbed the ties of those two other members (if you think i am going to remember anyone's names other than the people i already know you are wrong). love the confidence to waste a good chunk of your 90 seconds for walking and standing in formation. actual good use of one-take directional camera, even though they ruined it once they started dancing. choreo perfectly fine, lighting good complementary colour scheme, costumes nothing to write home about, surprisingly good projection design? wasn’t expecting that. im not the biggest fan white suit jackets over black shirts but ill give it a pass for the proper suit accessorizing.
4. ateez
i applaud your dedication to the pirate gimmick but boys you don't need that anymore, i promise. hongjoong's lil bloody cough was a fun gag that didn't draw too much attention but fit with the theme. came out of the gate strong with an actual clear narrative, which can be a challenge to do in 100 seconds, and the only group to have a narrative. also actual camera choreo! that was interesting! mnet stop fucking cutting to overhead shots! apparently im destined to always be beefing with the ateez stylists because what was the point of all that? very little variation in texture or pattern on matte all black just made any relevant details disappear. torch gimmick and end formation fun, and the arrangement had an obvious climax. weird and kinda fun projection design, but not helped by concert-style stage lighting. pick one or the other lighting designer, don't make them fight like that! props to them for actually having their mics on the whole time, even though they are probably the weakest group vocally. im also going to be beefing with the choreographer because they are always making seonghwa sing while doing ridiculous moves that make him go offkey. ateez has some of the stronger 4th gen vocals, but they're at a disadvantage because a) none of them have proper vocal training, and b) their main vocal is not actually a skilled singer and is destroying his voice.not a lot of vocals for them to showcase this stage and that was probably for the best. hanya (@changdyke) is in charge of vocals critique and will have more to say about this than me, even though i am also trained. im just here to talk about the production.
5. the boyz
im neutral to positive on tbz because i did really like their danger stage from rtk. this performance is just....fine. I don’t like the arrangement, but that's mostly personal opinion. but it doesn't have a conclusive end and the whole dissonance thing isn't really working for me in this instance. the choreo is quite flippy and tricking is not necessary for an interesting choreo. i did like the throwback/use of modern choreo, i think that's a strong choice for them and it's not something that many other groups are doing, so they should stick more to that than to tricking. the camera choreo is also not good. here’s where the clearance issues and fighting against the stage layout happen! stop making a handheld do a 180! are you trying to make us motion sick? to be fair, this is not the most egregious one, but at least ateez got it right by having a person lead the camera in a particular pattern. also, what even is the theme here? leatherclad boys in the forest? nobody give me any shit saying it's based off one of their music videos or whatever, that shouldn't matter. there should be a clear theme that can be easily identified without prior knowledge of the group, especially when this is an introductory stage and they are a relatively young group. none of the other groups have this issue. that being said, at least the costumes were interesting to look at, although thematically confusing. good use of accessories, texture, and bedazzling to make the black stand out against the stage. the hands in front of the camera were kind of fun but didnt really mean anything? again, back to the lack of clear concept. i did like them reaching out to pull that member forward, it would have been better if they had just left it at that.
6. stray kids
the more i watch this the more i hate it. im not even sorry about it anymore. starters, and i will admit this upfront: i do not like most 4th gen music, so the spiderman meme groups are already operating on a deficit in my point of view. and i particularly did not like this arrangement. same as with tbz, why did it not have a conclusive end? also overuse of sound effects. and stop saying your fucking band name! the only musician that’s allowed to do that is jason derulo and thats because hes a meme now. but twice in 100 seconds? no. and what was the point of that logo/crown reveal? im tired of crown reveals we have seen them so many times by now, we don't need to see it again. was it meant to be that they were carving it into the ground?? very unclear. there was an attempt with camera choreo, and i will admit that the pan up and then back down to the ‘wolf pack’ was probably the strongest moment in the whole performance. the lights were in their mouths, by the way. however, the rest of the choreo is all over the map, quite literally. as with tbz there’s a lot of members in the group and so in order for everyone to get their screen time they break down into smaller groups, which i don't disagree with on principle, but here.........the breakdowns are just tricking, which although eyecatching, does not a very compelling or cohesive choreo make. even the unison choreo is weird, obviously its stylized horror but it just looks awkward and strange. you can make awkward/unattractive choreo work (see taemin’s want, or even move, to some extent)***, but skz doesn't have an ounce of the charisma that taemin has so it just looks awkward. also, that rapid switch between opposite sides of the stage? nausea inducing. ateez was the one with the pirate concept but skz apparently trying to make us seasick. im not gonna say anything about that rap other than it was bad, why was that allowed on stage. the sparkthrower was fun but that's like the 14th gimmick in this 100 second stage and that’s too many gimmicks. costumes are truly nothing to write home about, extremely unclear relation to the theme. if you're gonna be wolves then at least have some fur accents or something. the makeup effects were a bit over the top and not necessary in the actual performance. a hairdresser needs to thin out felix’s hair because he looks like he's wearing one of those lego hair helmets. oh, i did like that one guy’s shirt with the collarbone cutout, but again: how is that relevant to the theme? cmon people!!!! design the whole experience!! im sure there’s more i could write but holy shit this is long and im tired and also i don't want to watch this stage anymore.
ok im done. jesus this is long. again, this is just the intro stage so i suspect that some of my complaints will become null next week, but we’ll have to see! well, what i actually want to see is changmin insulting children but i’m not holding out hope for that to happen. hopefully we see some more spectacle-y stages and i can really go in.
***this is not me saying that taemin has a bad choreo that he’s making the best of. want is purposefully choreographed that way in order to showcase taemin’s ability. same with move. the point of want is that it IS awkward and should not be seductive or appealing and yet it still is. almost like....it’s in the name of the song or something.....
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tf2workbench · 3 years
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10 great TF2 weapons
I can’t stand Top 10 lists. I don’t know why. Maybe it’s because I used to love reading them, watching them, making them... not sure. You could probably write a thesis on why we as a culture enjoy our Top 10s so much.
“Top 10 TF2 Weapons” is practically a subgenre in and of itself. So I’m not going to make it. I’m making a list of weapons that are well-designed. And it won’t be top 10, so help me.
What do I mean by “well-designed”? Well, consider that weapon choices bring a lot more complexity to TF2, deepening the game and keeping us having fun with it. They do this by changing up the game in new, fun ways. So I’m talking about ten weapons that do this well. In no particular order.
Bonk! Atomic Punch The most radiation-packed beverage you’re likely to drink today. Bonk! is a secondary item for the Scout, greatly enhancing his ability to get into annoying places. At the same time, though, it has counterplay - what if he’s slowed down by a sentry, or a Pyro traps him in a corner? There are so many things you can accomplish with Bonk!, but there are so many ways you can be shut down. And that’s good.
Beggar’s Bazooka Though many of the weapons I’ve included here really change the class’s capabilities, the Beggar’s Bazooka is still a rocket launcher in every sense of the word. It just alters the pacing of how you play, rewarding good timing and medium-range encounters. This might sound simple, but the options it opens up for the Soldier are incredible - from simple barrages to complicated air jumps.
Sydney Sleeper The Sniper’s headshot mechanic is pretty much his trademark, making him the deadliest assassin in the game. But the Sleeper changes that up, letting him mark targets for his team to handle. A simple change that so completely changes the class’s role while still contributing to the team effort - that’s a good weapon.
Sandvich The quintessential Heavy item, and oftentimes more popular than the Shotgun. Whatever combat utility it may lack, it makes up for by being both powerful and interesting to play with. Who should you give it to? Is it safe to eat it yourself? Can you pull it out fast enough? These many questions are a sign of a well-designed item.
Rescue Ranger Like many weapons on this list, the Rescue Ranger has the potential to really shatter map balance. Wrangler-hauling, in addition to being a fiendishly difficult maneuver, only lets you bring one building with you... but the Rescue Ranger opens up new avenues by letting you build entire nests quickly and easily. And its range dynamic encourages you to play almost remotely, putting some distance between you and your buildings. Enemies always have to remember that the Rescue Ranger may be in play - and, as long as it doesn’t get too overwhelming, that’s usually a good sign.
Loose Cannon It’s risky to tinker with the Demoman’s grenade launchers, which are often the only thing protecting him from a messy demise at the hands of a Scout or Soldier. But the Loose Cannon - easy to spam, difficult to kill with - does a pretty good job. Once you pick it up, you’ll spend hours perfecting your Double-Donk timing - and that’s not even mentioning cannon-jumping.
Crusader’s Crossbow The Medic primary that most breaks the mold! The Crusader’s Crossbow is a supremely powerful weapon. It can be used to deliver life-saving darts from across the map, or it can be used to miss all of your shots and die horribly. With such excellent options available to you, it’s hard to dispute that this weapon changes the Medic’s gameplay (usually to your benefit, but if your enemies play smart...)
Dead Ringer It may have had its heyday as one of the most hated weapons in TF2, but that has - to some extent - subsided. I want to focus on the Dead Ringer’s positives, especially the mind games it can play. Even if you think you know, you still have to check to see if that Spy is actually dead... and what can they accomplish while you’re busy? What they lose in subtlety, they gain in mind-games and mobility.
Flare Gun The Flare Gun is so common that you’d be forgiven for thinking it’s the Pyro’s default secondary; but it’s not. It has so many differences from the stock Shotgun, yet both have their respective strengths. There’s range; there’s burst damage; there’s Pyro counterplay. And it works so well with so many loadouts - now that’s a good, interesting weapon.
Wrangler Personally speaking, this is my favorite weapon in TF2, simply because of how nuanced it is. Manual control is one thing, but you also have to bring in how it allows you to blast jump; how it changes your effective range; all of the vulnerabilities that come into play because of your limited awareness; the inactive period after un-Wrangling; and so much more. There is so much nuance in this single weapon, giving its users - and enemies - countless hours of planning and innovation.
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Random musings on 10.18 Find Me
Other Carylers have spoken about the episode and their interpretations of it and what it means for Caryl and their future and I've been sharing those and don't have that much to add to what’s already been discussed. Others have written well thought out and detailed analyses and interpretations and said it way better than I ever could. Most of them have been writing about Caryl forever and I started less than a year ago. I do want to speak to some technical stuff and a few other things, since I never do know when to shut up. Spoilers for 10.18 below the cut.
Brief talk on techie stuff... Wow, the cinematography in the plus six are really taking it up a notch. 10.18 has some of the most gorgeous images in the history of the show. The colors, the framing, and Caryl; separated by a stretch of water that's a literal stand-in for the divide between them, in an episode stuffed with signs and symbols and parallels. "Find Me" has some of the most visually breathtaking shots in the history of TWD... and do you know why? Because the plus six were filmed on digital cameras, for the first time in the history of a show that has always been shot on 16 millimeter film. Turns out, the digital process not only has fewer "touch points" (thanks for nothing, COVID) but it's also cheaper, faster, and easier on the environment.
TWD almost switched to digital for Season 2, and while AK claims now that they can still give it that classic TWD look, in a 2019 interview posted on comicbook.com, she said they were committed to shooting on film to preserve it's look and feel (confirming that film and digital are noticeably not created equal, an opinion/truth they are apparently backing off of, now). If the new episodes look different, its because they are. I am torn between which style I prefer. The grainy, Kodak-y type images of TWD as shot on film are increasingly rare on any screen, simultaneously nostalgic and beautiful and born of toxicity. The gallons of chemicals used in developing standard film are not environmentally friendly and probably need to go the way of the dinosaur. 
Digital is wonderful in its own ways, so minute in its details, and can easily capture images and light conditions otherwise incredibly difficult to duplicate on actual film... But digital doesn't look the same, it doesn't feel the same, in the way that CD's and vinyl records don't sound the same. Purists curl their lip at the new and improved version of the medium, but the truth is,most people don't notice the differences.
TWD has always used the sun and the moon to their best visual advantage and both the celestial backdrops show up in "Find Me." The sun filtering through the trees onto Daryl or in his general direction has made repeat appearances in S10. Is this a metaphor for his finally finding his enlightenment? (Or is it nothing deeper than AMC uses the light to make everything look as cool as possible?) 
10.18 shows us more of Daryl's soul (in a single episode) than we've seen before. His character goes through all sorts of colors, screaming in the rainstorm, grimacing as puppy Dog licks his face, meeting and spending time with this strange, lonely, gruff, almost mirror reflection of himself, someone who is grieving and angry and alone. Fighting with Carol! A real fight, but an honest and not altogether unhealthy one. You gotta work through to acceptance and let go of the past before you can look forward to a future, and these two have enough trauma issues between them to fill a psychiatric journal. They’ve a long, arduous road ahead of them, but they WILL reach their destination. Together.
Daryl throwing the fish at Leah's door and Leah throwing the fish at Daryl are my favorite moments in the episode. I laughed out loud. I did not get the impression that they only encountered each other once every several months, I took it that the time jumps measured the progression of their relationship, i.e. that it took that long for them to warm up to each other. When Daryl did go to stay at Leah's, it was literally out of necessity, as he was getting frost bitten in the woods and probably would have lost at least a digit or two had he remained in his camp.
For the first time, I didn't really enjoy the Caryl banter? (Please don't hurt me.) There was a sadness, a tension, and a sense of loss there I just couldn't shake. Carol was trying to run away from the horrors of the Whisperer's aftermath, and Daryl knew it, and he was annoyed by it. Carol's attempts at lightheartedness seemed forced. I feel like Daryl is a man with a whole lot on his mind at this point, and that Carol is a woman who is habitually trying not to think about the real stuff if she can avoid it. She jokes and banters but she's almost too cheerful... or maybe it just seems that way because Daryl's so grim. Not grim as in we're-all-facing-our-end-of-days-doom grim, but not in a laughing mood where Carol's concerned. He thinks she's running again, and seeing Leah's cabin reminds him that Leah probably ran from him, too. He lost both his brothers, Rick and Merle. Daryl has abandonment issues and an overdeveloped sense of responsibility going back as far as we know. He loses people and can't find them again, no matter how much he searches. 
Revisiting Leah's cabin, the devastation of Alexandria, and everything that's been building up over, about, and because of Carol has pressurized within Daryl till he finally takes a shot, and who can blame him? But he also shows his development and maturity by trying to express his disappointment with controlled words of frustration (compared to camp- or barn-rage Daryl in S2), telling Carol exactly what it is she does that's widening the chasm between them. 
Carol to Daryl early in the episode "I don't want to lose you because you can't figure out when to stop," and Daryl to Carol "That's on you. 'Cause you don't know when to stop.") Daryl doesn't know when to stop searching for his lost brother and blaming himself for things, Carol didn't know when to stop her revenge-fueled pursuit of Alpha. Daryl also tells Carol "That's all that matters. You being right." (after she says she was right to go after and destroy Alpha to avenge her son.) At the end of the ep., Carol says it again: "I was right" (this time about their luck having run out), then she goes to fix the door. 
So now Caryl know and have established what gets each other's goat. That could be a good thing, but tptb will undoubtedly attempt to convince us its a bad thing,, ya think? Neither of the characters knowing when to stop and their mutual annoyance over the fact could be something the show runners milk for a while.
Î wanted to know whether Daryl went back to the cabin after leaving his note, to see whether Leah had returned to it, or not. I want to know what Carol did with the note. Did she take it with her, or did she put it back? They never showed us. Daryl seemed anxious and tense about her finding it, and I did not miss the symbolism of Carol being the woman who eventually finds the note Daryl left behind years ago: "I belong with you. Find me." I mean, how perfect is that? 
Contrary to spoilery bullshit stinking up the Twittersphere, Carol did not seem exactly “upset” at finding the note, though clearly she was sad. She knew exactly what the note was, so Daryl must’ve told her about it, that he left it. Maybe he didn't tell her exactly what it said or everything about Leah, but my impression was that she realized what it was and where they were, and it was all yesterday's news to her. Seeing the note seemed to make her sad for Daryl because she knows Daryl can't handle losing people, and that he punishes himself for failing to help or save people by pushing everybody away and isolating. 
Leah didn't so much choose to be there in the cabin as she ran for her life from a dangerous situation and the cabin was just the place where she and her bitten son ended up.
So many yawning gaps in the Leah storyline. How often did they see each other? Did Daryl move in with her toward the end of their relationship? I felt like he did after the time she found him freezing in the woods, but that he'd leave for days to go look for Rick, or hunt, or who tf knows. Maybe he'd leave to see or meet Carol. Carol knew about Leah, but when? Before, or after it was happening? Why is that important? I just want to know when he told her.  Really hoping they didn’t leave things purposely vague so they can fill in the gaps to screw with us later. 
Timing is everything. Like, how much time passed between Leah telling Daryl to choose, and the time Carol told Daryl she couldn't keep visiting? Or did he leave Leah's cabin and return to it that same day? Which would imply Leah abandoned Daryl practically the instant he walked out the door following her ultimatum. It seems like Daryl was gone a while, it was dark when Leah told him to choose, and daylight in the scene with Carol at his camp and when he was walking in the woods. It could have been days. That makes a difference. Leah was obviously not Daryl's first choice, no matter that he ran back to her in the end.
The fact that Carol knew about Daryl's relationship with Leah is a crafty move on the show runner's part because we can't really be pissed at Daryl if Carol knew about it the whole time and was cool with it.... but we all know now that Daryl didn't tell her everything. 
No one is talking about how Leah obviously abandoned Dog, she left him shut in the damn cabin for who knows how long after she left. And she DID leave. The cabin looked abandoned when Daryl left the note. He obviously went searching for her with Dog, but for how long? 
Not to say there was nothing between them, but I never felt for an instant that Leah had Daryl's heart, or that he ever offered it up to her in the first place, but I am also 100% sure that’s because I’m ride-or-die for Caryl and can’t bear to entertain the thought. No matter what else they were, Daryl and Leah are isolated, damaged, traumatized people who wanted someone to hold on to. Someone to try and forget with. It's not like there were a lot of other people around to choose from.
So did Leah just leave Dog behind because the memories associated with him were too painful? (i.e. he was born on the day Leah's son died) Or did she feel that Daryl needed the companionship and gambled that Daryl would drop by soon and take him in? It really bothers me that she just split and left the dog locked in the cabin like that. 
Grateful they didn't show us anything extra of Daryl seeming to genuinely give a shit, tbh. (Throwing a fish at someone's door, having sex with them, sleeping in their bed or eating their cooking doesn't necessarily constitute giving a shit in this world, just saying.) That was both refreshing (cuz u know, Caryl is endgame), and kind of tragic. I felt like Daryl was rather emotionally detached the entire time, but that Leah was maybe falling in love with him. Not in a good way, but in a possessive, demanding, all-or-nothing type of way. 
How very very clever of AMC to leave us with all these ambiguities. So much room for interpretation, so many gaps to never be filled in. Bastards. On the bright side, all these holes in the story and missing material provide endless new opportunities for fanfic writers like me who can't break free of the bonds of canon. So, yay, I guess?
I am sad to give up the virgin Daryl trope, I was beginning to think that one was ours in canon to keep, but you know, it is what it is. It was a good, long run while it lasted, and I'm grateful we got to write inexperienced Daryl fics while we could still entertain the fantasy that Daryl was actually inexperienced. So, R.I.P. virgin Daryl. I'm not as upset about his getting laid as I thought I'd be (although it was incredibly underhanded, AMC, to pull this shit so very late in the game, there better be a good reason for it). 
All the Leah thing means to me right now is that our man has probably picked up some skills during his time with her, and Carol's gonna be the ultimate beneficiary. Plus, Daryl's evolved over the years from throwing a fish at a woman's door to delivering her dinner on a tray with a flower, so...progress was made, even if he didn't start out with the woman we wish he had. (News Flash: The love of his life was unavailable and actually married to another man at the time, so there's that.) 
There are a staggering number of Caryllels in this episode. Someone once said here that Kang loves her symbolism and they weren't wrong. No matter what's to come, we can be confident about where this road ends. At this point in TWD, to not eventually give us Caryl canon would be the absolute greatest trolling of a fandom in the history of trolling fandoms, and besides, we're getting a spin-off.
Another thing, the fact that Rick and Leah both basically disappeared on him shines a bright light on Daryl's determination to stick to Carol like glue in 10A and B. He was terrified that she was going to disappear on him, too.
What happened to the Caryl fandom following the spoilers wasn't worth it. How many times have we freaked out over spoilers? You think we'd learn. And you KNOW we are valued because AMC went so very far out of their way to provide the vaguest-ever depiction of a sexual encounter for Daryl. Remember the Eugene spying scene with Abe and Rosita, guys? Shane and Lori screwing on the ground in the woods? They could really have tortured us, and they chose to be kind.
I'm looking forward to "Diverged." Honestly, I could give a shit about most of the other characters, but they'll have to make do for us over the next couple of weeks. Just about the time 10.18's been dissected and interpreted to death, Caryl will reappear on our screens and mess with our hearts and minds some more. I can't wait.
Thank you for coming to my rant, and Caryl on! 
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I got lectured a lot today, I feel like. Nothing malicious or ill-intended but with people I know irl I tend to keep things close to the chest when I’m around others-- tumblr tends to be my outlet due entirely to the relative anonymity. I value and cherish each and every one of my friendships here, but I still maintain some semblance of anonymity simply due to the nature of the platform (except for a select few who have become irl friends along the way). We’ve all heard that it’s easier to say something via text than it is face to face, and that’s true. 
What I’m saying is that I complain a lot on here. You’re welcome.
(Reading this post back, some of this is going to sound like bragging and it might be, I don’t know. Just let it happen.)
In person, I usually don’t talk much about my personal struggles unless I’m really not doing well and past the point of emotional stability to hold it in. As such, people sometimes tend to think that I simply... don’t know or understand things, I suppose is the best way to put it. 
I get told a lot that my job is simple and that it’s something I’ve simply accepted because I “don’t think I can get anything better”, when in actuality I love my job, it’s a miracle I got it in the first place, and I have held over 15 jobs across various mediums and industries including but not limited to childcare, healthcare, food service, sales management, professional writing, and financial advisor. 
Specifically with regard to the professional writing gig, I got asked by several people what “luck” landed me that job, since I’m “not a writer”. When I explained that I had submitted a portfolio, been interviewed, and had in fact submitted 3 trial pieces before being accepted, they were shocked. The writer part of me is something I consider deeply intimate and personal, so I don’t share it with many who know me in real life. I certainly don’t let anyone read my work; I value the relative anonymity of fanfiction, and my side projects I keep to myself. 
I get told a lot that I should really “do some research on” things like OCD, anxiety, depression and the like when I have been diagnosed and attending therapy for these things since I was 12 years old, and spend quite a bit of my free time researching and seeking to better understand them. 
People tend to lecture me on these things until they suddenly require advice, and then they presume that I’m the expert-- but they rarely take my advice or listen to what I have to say. They just decide that I’m wrong because they don’t want to hear it. 
I get told a lot that things that I feel aren’t valid or don’t make sense, and that I’m being intentionally stubborn or imbecilic when in actuality I guard my words very carefully because not many people know of my mental health struggles/situations in real life. 
A friend told me today that “some life experience” would be good for me, and when I said I have more life experience than they are aware of they said, “yeah sure, ok.” 
And I finally got a little fed up and said, “If there is ever something about me that you don’t understand entirely, that is ok-- and if you disagree with a choice I make or the way I think about something, that’s fine, too. But please don’t presume that you understand why or how I come to conclusions unless we’ve explicitly discussed it in depth.”
And when they asked for clarification, I shared a little bit of some of the trauma I’ve been processing lately and they were shocked and apologetic because they had assumed I was being intentionally difficult or shutting down suggestions they were offering me that would have made the problem worse.
And I’m a bit frustrated because I hate the whole “having to share trauma to make people believe you” thing, and I’m constantly working at convincing myself that I’m allowed to have secrets and it is not inherently bad or manipulative. 
But I’m so incredibly tired of being ignored or invalidated or spoken down to like I have no idea what I’m doing. I struggle sometimes; by the look of my tumblr feed, a lot, lately-- I’m processing something right now, as I said. But I am not incompetent. I am not unintelligent. 
I don’t want to be underestimated, but I don’t want people to have expectations of me, either. I just want to be. 
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hunnybadgerv · 3 years
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For your fandom ask: H, N, S, and Z?
From the Fandom Meme
H - What is your favorite source text for fandom stuff (e.g., tv shows, movies, books, anime, Western animation, etc.) Most of my fandom source texts are video games. Not sure why, but I don’t get quite as invested in films or TV shows the way I do with video games. And sometimes it happens with books, but only really rarely. I’m not sure why. I mean with books and shows, sometimes I’ve thought about writing things, but I usually don’t end up going through with it. I think because at that point I’m messing with only someone else’s characters and it is hard for me to get invested fully into work that is only the creation of another.
With video games, I get to participate in the world in a manner of speaking. There is an interactivity and engagement inherent to video games that creates a different focus and a buy-in that is not present in other sources, at least for me. I get to create a character and fit them into this world and watch them move through it--and sure they fall along a certain line according to the developers’ plans, but I do get to have a hand in it. It’s the reason I’m a sucker for RPG games.
N - Name three things you wish you saw more or in your main fandom (or a fandom of choice) I’ll be honest, I’m not really sure what I’d say for any of my fandoms. But I do kind of sit at the edge of my fandoms, all of them. I’m not in the middle of anything in any of them, and I’m perfectly content there because I’m moderate participant at best.
1. I’d really like to see the Saints Row fandom revive itself. It used to be quite a lively and welcoming location. It seems that most of those that remain are the gatekeepers.
2. I’d like to see more respect and inclusion for Faith Seed. There is a group of people in that fandom that like to treat her like she is not part of the family. Despite this tendency in some corners of the Far Cry 5 fandom, most of the people I’m surrounded by also hold that Faith is a valid member of the family who should be included in discussions and representations of the Seed siblings.
3. This question would be so very much easier if I was a more active participant in my fandoms. Overall, I wish more of us, in all my fandoms, were still active on tumblr. A lot of people migrated away. Perhaps if I were more active in other places, I would still be able to reach out to them. Though I know many of them are on Discord, it’s just not a medium that works for my mind. Plus, I’ve kind of been cut off from things so long that I still struggle with maintaining connections with people. It’s something I’m particularly bad at.
Z - Just ramble about something fan-related, go go go (prompts optional but encouraged) Okay, so this is more difficult than I anticipated.
I’m both fearing and excited about the Legendary version of Mass Effect releasing in May. I really am looking forward to the graphical update and the game play cleanup. Though I really don’t know that I want to see them adjust the Mako controls, I loved that sketchy thing and the fact that if you tried hard enough you could climb over anything. I loved the Mako in all it’s flaws and fabulousness.
I’m also kind of concerned about the possibility of them altering the story or the characters in some way.
There is a tendency nowadays for fan opinions to be able to alter plans, story, and characters in media. And I really don’t want them to change the franchise in order to meet some loud corner of the fandom. I loved the game as it was, flaws and all. I really fear that they might institute some odd change to suit some rabid corner of the internet that will unravel the fabric of something I’ve loved for so long.
Though in the same vein, I’d love to see some changes here and there. Perhaps the ability to romance Ashley as fShepard, or Kaidan in the ME 1 timeline as mShep. I don’t know. But then again. If I rally for those sorts of changes, then I open myself up to the other potential changes.
S - Show us an example of your personal headcanon (prompts optional but encouraged) Hmm. I really enjoy the templar’s lore in Dragon Age, but I wanted to see where else I might be able to take it. I thought, what if there was some magic in templars that allowed them to wield lyrium effectively. And I started doing some reading with old chivalric knights and ideas about knighthood and chivalry in histroy and literature and I wanted to bring that kind of sense into the templars lore, perhaps even a forgotten or overlooked bit of lore for them. And I started playing around with the idea of Templars containing or controlling their own magical ability that is only enhanced by the lyrium. And this kind of happened.
I put it under a cut because it is incredibly long.
Malcolm found his daughter sitting in the grass at the back fence. She had been crying and he was disturbed by the idea that his wife's concern may have been more warranted than he'd given it credit for. He sat next to her and leaned against the fence. "Tell me," he said trying to keep his voice even.
"I don't even know," she said weakly.
Malcolm slid his arm around her shoulders. "Did… did he?" He could barely say it let alone think it.
She shook her head. "No, Father," Aderyn said surprised that he could think that. "I really don't know how to explain it." She wasn't sure how to talk about this with her father. But he was the only person who might be able to help her. She explained some things, though not others. She left out the details about how Cullen had ended up shirtless. "I saw a glow, it was strange. There was no warmth either, which is why I can't figure out how I burned him. I can always feel the glow of fire," she said as she stared at the grass running the event through her head.
"It was a burn?"
"Well, not really. That's what it looked like. And Cullen said something," she said looking up at her father hopefully. "That there was nothing discernable."
"You should have brought him with you."
"What did I do to him?" she asked, clearly concerned. "And how can I control something when I don't know what it is?"
"Did he return to the Chantry?"
She shook her head and shrugged. "I don't know." He looked at her for a moment. "I was scared. No, appalled. I hid. I  …"
"I'm sorry I can't assuage your fears. I'll see him as soon as I can. See if there is anything I can do," Malcolm said, hoping to reassure her some. He stood and offered her his hand.
"Aderyn!" They both turned to see him running up the path. He hopped over the fence and stopped when he saw her father's face. "Malcolm, pardon me."
"No need." Malcolm ushered them both inside and quickly into his small study. If what his daughter said was true he had to be objective, at least until he found out what had happened. He could be an upset father after he knew what had happened. Aderyn started to leave, but Malcolm told her he would need her assistance.
"Show me," Malcolm said as his fingers moved across the spines of books on a shelf. When he turned and saw the mark he dropped the books he'd pulled off the shelf. He glanced at the templar then looked at his daughter for a long moment. He clinched his jaw and gathered the books he dropped. The mage set the books on the table and touched the distinctive mark in the center of the young man's chest. "Did it burn?"
Cullen shook his head. "I didn't feel anything." He looked over at the unnerved woman in the corner. "Aderyn saw a glow. I can't tell anything about it, it's like there's no trace of magic to it."
Within the hour Malcolm was more concerned about what had occurred than that his daughter had been in a position to leave such a mark on the young man. He could find nothing in his research. The three of them had sat there for several hours as Malcolm searched through his books with the help of his daughter. When her father left the room in search of a rare volume he kept in a chest in his bedroom, Aderyn handed Cullen his shirt back and he stood and slipped it on again.
"I'm sorry," he whispered standing behind her. She leaned back against his chest and he set his hand on her hip.
"You have nothing to apologize for," she replied replacing her father's books on the shelves.
"It doesn't matter." "How can you say that?" she asked glancing up at him over her shoulder. She shelved another volume. "You can't hide what I've done."
"Actually, I can. Quite easily I must add. I'm not one for running around shirtless."
Aderyn would beg to differ, she'd seen the sight several times, but she couldn't make light of the situation she was in. She was too scared for him, for herself, but most of all, for her family. She turned around and leaned against the bookcase. "How can you not be concerned?"
He set his hands on the bookcase on either side of her shoulders and gazed down into her eyes. "You are more than concerned enough for both of us." She glared at him a moment. "I'll tell you a secret." He leaned toward her. "I don't think it's the result of magic."
"What then?" Her look changed dramatically.
"I think it's something else. More potent than magic." He leaned toward her, but she ducked under his arm as the door opened.
"Smart boy." Malcolm closed the door behind himself, completely this time. "It's not something that can be performed by a mage." He looked at his daughter who seemed most surprised by the news; she sat down slowly. "As odd as this statement is. It's templar magic." Cullen laughed, but it was cut short by the look on Malcolm's face and a glance at the seal on the cover of the book. "It's a promise. Sealed by a touch."
Cullen looked at him curiously. Malcolm touched the book then looked back to the templar. "If this is correct, Aderyn give me your hand." She reached out to her father and he turned her right hand over to look at it. He nodded and loosed her hand. Aderyn touched her palm then looked up at Cullen, it was completely smooth. She showed the discovery to the templar. He ran his fingertips across her palm.
"I've never heard of anything like this," Cullen said marvelling at the complete lack of any texture on her palm.
"It is rare," Malcolm said. "I didn't think it could be the cause, truthfully I always thought it was little more than another part of templar legend, part of the myth." Both of them looked over at him carefully.  He sat down and closed the book. "An old friend claimed he was marked by his wife in such a way, ... on their wedding night," he added carefully. "It's determined by overwhelming trust and connection to another."
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liam-93-productions · 4 years
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I remember meeting Liam Payne once before. I was writing the cover story on One Direction for this very magazine four years ago and, finally, after endless tail chasing and schedule clashes, I managed to pin all five members down backstage at the O2 shortly before they played to what seemed like a bazillion screaming teenagers. The air was heavy with the fug of Haribo Starmix and raging hormones; even at that point the band were already more popular than The Beatles in some circles. Or, as John Lennon would have put it, Jesus.
The band members were courteous and convivial. One certainly got the impression that their time wasn’t their own, although any cracks that would end up splintering the band some years later were kept well hidden. I remember Payne for being perhaps the most grounded out of all five of them. He seemed to have an ease with his status and fortune that kept his ego in check. He seemed genuinely bamboozled at the hysteria going on around them. He was a young, ambitious pop star caught in fame’s full beams.
Last week, in some respects, a very different man sat down for an exclusive chat with GQ Hype. He’s certainly more hench, as this exclusive shoot with fashion photographers Mert Alas and Marcus Piggott prove. Whoa. We talked about his sizzling new underwear campaign with Hugo Boss, his first nude shoot (which may well be his last if his dear mother has anything to do with it) and we reminisced about his One Direction days, a period which he came out of shaken, sure, but not completely upside down or inside out.
He’s been through a great deal since the end of being one fifth of the biggest boy bands in history – drink problems, therapy, (...), anxiety – but at his core he’s still that same multi-talented, hard-working boy from Wolverhampton, honest about his faults and still excited to see where all this is taking him. Undoubtedly, he’s a man who wears his heart on his sleeve. Well, when he’s wearing any sleeves at all...
GQ: So how’s the build-up to the debut album, LP1?
Liam Payne: Good, can’t complain. Just rewriting a lot of things in my world at the moment. That’s why I was in with my top, top manager for a while just reconfiguring things towards the end of the year.
What are you reconfiguring?
Well, we just kind of ticked off album one. The writing process was interesting to say the least. I mean, it was almost like blind dating in LA with different writers, and when that happens it’s hard to get traction, or get to know anyone properly, or let your guard down in a way. You feel like you’re going into different rooms all the time, with different styles. There are so many things that can affect the writing unless you find that one person who can carry you all the way through a record. Post Malone has a producer called Louis Bell, whom he works with, and there's a common stitch throughout the whole thing that kind of puts it all together properly, whereas we never really found that.
How come that never materialised?
I was going through a bunch of stuff when we started writing the album – growing up and all sorts of different shit coming out of the band. So for me it wasn't the best entry into the writing side of it and making personal music rather than writing for a band. So it was difficult, but I mean the album is done and coming out and I absolutely love it and it's just interesting to see that my favourite is from when I was younger. The first albums I listened to actually helped create my first album, so super cool.
It sounds like it’s been a long process getting the debut album finished?
It’s been, since “Strip That Down” really, the best part of two maybe three years to get everything finished. And it was difficult. I mean, it's opening up at first and trying to figure out who you are and what people want to know from you. And what the sound is. Trying to find that medium point for all those things. It's just the most difficult thing, especially at a young age when you're constantly changing and you don't really know yourself yet. We spent the best part of five years in a band closed off from the world and I had to go through this really weird transition inside that band as the world, and then myself, came out of it. I mean, even in my therapy sessions, my therapist asked me, “What do you actually like to do?” And I'm like, “I don’t know what I like doing!”
Most people presumed you came out of One Direction fully formed. That wasn’t the case?
Everything changed. New teams, new managers, new labels. Building those working relationships can be tricky. You also become the boss of your own shit, and I was 21, 22 when I first started doing my own thing, so it’s all a bit scary and can be a bit lonely. That’s not a complaint; it's also a lot of fun as well. We have a great time. Now the band members have all worked our way through this first couple of years, you can kind of see everyone's finding their own feet. Take Harry [Styles] at the moment. You know, he's just found what I think is his sound and exactly where he wants to be, which took him a little minute to get into since he had his last album out. So, yeah, it just takes time.
Towards the end of One Direction, were you aware of everyone’s own tastes developing?
I think so. I mean, for me, someone like Louis [Tomlinson] always had a very specific taste – things like Green Day, that was the era he was from... also Oasis and old Robbie Williams. Harry always played an eclectic mix of stuff too. I can always remember the one time Harry put Rick Springfield’s “Jessie's Girl’ on and I had never really heard it before but it was an interesting choice. I liked it nevertheless. And then for me, I mean, when I wrote “Better Than Words” for the last 1D album, it had a different rhythm for us, something we hadn’t done before. So you could definitely see those unique tastes early on. I think funnily enough it was through fashion and style that our own perspectives could be seen most of all, all hints of what was to come for us. We would always wear black on stage, black skinny jeans and a black T-shirt, but maybe we’d add something else as individuals. I remember Harry having these cool rings, for example, and then he’d go crazy with his shirts as time went on. Saying that, I think Louis still dresses pretty much the same as he used to.
Was it competitive with the other band members?
I mean, for me personally, I don't think I ever really looked at it that way. I think the biggest question for all of us at the start was figuring out who the hell we were without each other around, which is a really weird thing because you’d found your dynamic and role within the band. But then when you started a solo thing it was almost like leaving like school or university and trying to find your place within the real world. So I think it was more the pressure of that than anything else, rather than us competing with each other on, like, dress sense or vibe or even the music.
You mentioned therapy. Was that while you were still in the band?
I went into therapy a couple years after leaving. I kind of went off the rails a little bit and just couldn't really figure out what was making me sad. So, you know, my team got somebody around to help me through a couple of different, difficult things that I was going through. I was just trying to figure myself out. It was just such a strange course through life, and then when the switch turns off you're left to your own devices...
Did it throw you off when the band’s scheduled just stopped? Going from having a two-year plan to not even having a two-day plan?
I mean, yeah, we went through a really weird retirement phase. It’s quite funny, when my dad retired, I was telling him what to expect: first off, you're not going to get out of bed for ages, and then all of a sudden you get an urge to get out of bed all the time and start trying to do stuff just to seem like you are doing things. But I think everyone in the band went through this really weird retirement phase and trying to switch off. For me, I remember standing in my garden at my house and just looking around thinking, “It's been a lot of fun, but what do I do now that’s done? What actually happens at this point? Who do I call? Who is the ‘point of’ person?” I just didn't really know what was going to happen; a very strange thing to be involved in. All of it is weird, but that was a real strange moment. But things pick up and slowly you start getting back into the groove again.
Were you worried about not being famous any more? Or making music? About it all just stopping?
Actually, no. I kind of always knew that something would happen. I just didn't know what the hell it was going to be. And that was the scariest part of it. You just didn't really want to make a fool of yourself at that point. I think after such a long legacy of your band being absolutely amazing, the most important thing was make sure you don’t step off that pedestal; don't embarrass yourself. The biggest worry was don't ruin the legacy.
Let's talk about the underwear campaign with Hugo Boss. These are some incredible photographs taken by Mert and Marcus…
It got very raunchy very quickly. I hadn’t been properly warned about the amount of nudity Mert and Marcus do in their work, let's say. Mert’s actually become a really good friend now. We were in his house to three in the morning the other day singing karaoke, which is so funny. Yeah, I mean, really great to work with. I think everyone was quite surprised early on that they wanted to work with me and it kind of gave us a little nod and an entry into working in fashion proper.
Had you always wanted to land an underwear campaign?
Before we landed the deal with Hugo Boss I’d gone into my gym and said, “I'm going to get an underwear commercial.” I just wanted to do it; I knew I could do it. And then it actually happened! And I worked my ass off and I'm still hitting the gym: I didn't realise once you get on that thing you can't really turn it off. You've got to keep it going. Like I said, it’s been a lot of training and being an athlete and working out – it became 90 per cent of my job for the best part of a year leading up to that shoot, which was crazy. Come 2019 everyone's a lot more open about body image and I wanted to get in shape. Not to show off my body to anyone else, I just knew that’s what would give the confidence on set. I didn’t want to arrive not ready and not looking like I’d worked hard to get there. But what a thing to do and then to go on to designing clothes for Hugo Boss too – an amazing experience. We actually had the first design meeting [for the clothing line] here and I remember in the car on the way to the meeting thinking, “What have you got yourself into?” That always seems to happen to me. I was lucky enough to spend some time with a friend of mine, Kim Jones [artistic director at Dior menswear], and he gave me some great advice: “It’s the same as music: once you’ve had a hit you know what people want from you.” And I took that with me into the design meeting and used that to help the whole process. Find the hit and make it work.
Have you done a nude shoot before?
No! Well, not a planned one, at least. There was a lot of tequila involved for this shoot. I mean, the first day we did most of the shots for the capsule collection and then the last shots were the box shots for the front of the underwear packaging – which was just like, “Wow, I get to be the guy on the box,” which was a real moment. I’d never take that for granted. And then like the next day, we set up again and the model, Stella Maxwell, she's in the shoot with me. And it just ended up being a lot more naked than I thought it was – and for her as well. She was also naked. And I was just, you know, “Don’t look!” She was naked behind me and I was thinking, “Liam, don’t look whatever you do.”
Talk to me about the curtain shot...
Wow. Yes, I mean it was just a room full of five or six people and a hell of a lot of tequila to get me to this level. I was standing there and all of a sudden it was, “Right, OK, take them off.” I'm like, “Really? Take them off? Off, off? Like on-the-floor off? Oh, my God.” And there was a real hollow moment afterwards where I was sitting outside smoking a cigarette thinking, “I have basically just shot soft-core porn.” For one, my mum is going to kill me. For another thing, I don’t know how far this is going to go... That was just the first shot! It was a lot of fun to shoot but my mum wasn’t best pleased. There’s this really raunchy shot of me and Stella, and I showed my mum. She took one look at it and gave me a clip round the ear. All I was thinking was, “I better not tell her about the London buses!”
Still, your parents must be very proud?
The One Direction thing was enough. Just to get to that level. I would have happily walked away at that point. But now with all the other things I have managed to achieve, not least this underwear campaign with Hugo Boss, it’s meant a lot to me personally. I think it’s got me closer to those men whom I respect so much, people like David Beckham and Brad Pitt, such icons in their own lifestyles. It’s a real pinch-me moment. I can’t believe it hasn’t all burnt down to the ground yet, to be honest.
You mentioned a bad patch, a depression of sorts?
There was a lot of stuff. I was drinking too much and getting into really bad, bad situations for quite some time actually. And I hit a peak moment where I knew the drinking was going to get me; I needed to do something about it. I spent a lot of time drinking to escape the crazy world that I had created for myself. I didn't know what I was doing. That first therapy session and being like, “I don't even know what I like or anything about myself” – it was pretty scary stuff. I was afraid of how far my career was going and that it might go even further. You can say, “Who is afraid of success?” But that’s what it entails sometimes. Success has got the better of me on more than one occasion. When I am losing I tend to concentrate more.
Did you stop drinking for a bit?
Yes, I got sober for about a year, cutting down so the only vice was cigarettes. I hadn't planned to go sober forever, it was more important for me to say I didn't actually didn't need to drink. I wanted to prove it. I did the whole year, no booze completely, and at that point I didn’t actually know being sober was making my life any better. Things went up, but things like my social life plummeted. I was the biggest recluse on the planet. I would get up at 5am and go running in the park, but at night I would be in bed by 7pm. Is that a way to live your life? And in a strange way I am trying to still figure all that out and get the balance right between being a party animal and being an animal in the gym – the latter not being fun at all. We are all at fault; we all need balance.
So, 12 December: Boris or Jeremy?
I think I will vote but I am always out of the country. We need a mobile app where we can vote with our thumbprint or something. I mean, in regards to Boris or Jeremy, I don't think we give people enough time. Same with West Brom football club. They always change their manager every week it seems and we never get time to gel with anybody. So it's like, if I was changing my manager every week, I'd probably be really shit too. We need to give someone a chance to at least have a proper go of it or it will never be fixed. Also, I don't think it's always the one person that's to blame. Take Winston Churchill, people hated him at first, thought he was a drunk, that he had no clue, [wondered] what’s he doing going to war. Maybe we should all just be more like Winston Churchill.
Zayn has been through his own difficulties with fame and anxiety...
I think for anybody entering into these talent shows we do them for specific reasons. And I've often asked myself this question a bunch of times because we all went through it. You know, for me, as I was younger, from my own experience, I entered the show because I wanted to make my dad proud. Fast forward ten years and here we are in his office, talking about an album and an underwear campaign – incredible. But here’s the thing: you just don't know until you get there whether you're built for this or not. For Zayn, he loves music and he's an amazing talent. He genuinely was the best singer in One Direction, hand on heart, out of all of us. But for him to get to a point where, you know, he can't step on a stage? It's a lot. I mean, he's doing great. His streaming numbers are ridiculous but I do think he misses out on the performance side a bit, you know. He can't seem to get past that part. We all have it. I mean, I have this, like, brain fart syndrome: I was on medication for a while, and it was something to do with epilepsy, but I was using it for something else. And it was to do with anxiety for me too, fully prescribed, but I didn't realise that [on the medication] certain lights made me forget, well, everything. I totally forgot who I was. And lyrics. It still happens. I have a fear of it now. It happens all the time. So we all have our little beasties in that sort of scenario. But this era of talent shows, it is dangerous and some people just don’t know what they are getting into.
Did you want to reach out to him?
I did, yeah. I didn’t want him to feel like he was going through this all alone in some ways, or that we were all out to get him. We're the only people who know what you're going through. The only five people who know what you are going through were all in a room together once, and you left – fair enough – but you don’t want anyone going through such evils for no reason. But it got to a point with me where I wouldn’t know where to begin with Zayn. I hope he has good people around him, but I don’t at this stage think it’s anything the rest of us can solve.
Are there still grudges between the five of you?
Definitely in some part, yeah. We had our differences throughout the whole experience with some things. I still think about some stuff that was said and done that now I would do differently, but then that's all part of growing up. Being in One Direction was such a schoolyard mentality somehow – the One Direction University, I call it. Everyone has stuff they’ve said at parties they wished they hadn’t but, for us, the difference was that it was all happening in front of the world. Now we are older, for me certainly there are things that I am just not as bothered about. I think with Zayn’s particular exit and the way he chose to go, we haven’t really heard from him since he left. He didn’t even say goodbye, if I am being honest. It was a really sordid scenario, from our side certainly. A bit strange. It’s difficult.
The Hugo x Liam Payne bodywear collection is available now. Payne’s debut album, LP1, is out 6 December and available to pre-order now.
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stickyzombielight · 3 years
Text
Behind me
Peering and characters: OGP/Harry Potter, Ron Weasley/Hermione Granger, Draco Malfoy, Albus Dumbledore, Lucius Malfoy Size: 30 pages, 7 parts Genres: Everyday life Romance Fantasy Fantasy Warnings: Violence OZHP Murders Spoilers... Other tags: Wizards / Sorceresses Fictional creatures Love/Hate Description: Don't walk behind me — maybe I won't lead you. Don't go ahead of me — maybe I won't follow you. Walk side by side, and we'll be one.
© Indian Wisdom Author's notes: So, I don't know how to write fan fiction at all. But! On fikbuka ended works that are dedicated to Harry/OZHP,and I thought that I should write something like this myself,because I hate the canon.
1.1 The beginning of the path
August 31, 1991.
The rain is always the same, it doesn't change, but we look at it differently. Autumn rain brings sadness and reflection, winter rain brings slush and swell, spring rain brings joy and thunder, inspiring reverence, summer rain often brings coolness and pulls you out of a hot day into a completely different space.
The young sorceress loved rain at any time of the year. He creates for her an incredible atmosphere of lightness and alienation, which is so often needed by every person.
How relaxing it is to watch the drops rolling down the window, people who have fallen under the "natural" shower, or just sit on the windowsill, plunging into their fairy-tale world, in which there is no evil, but harmony and good reigns.
- Maddie, honey… Come down quickly, " a melodious female voice called from the first floor of the house.
Just as the girl was about to answer, a loud thunder suddenly thundered, causing her to squeak in surprise and jump to the side.
"I'm coming, Mom!"  Madeline shouted, and after another glance at the window, she hurried out of the room.
When she went downstairs, she saw a rather interesting picture: her mother was trying to insert candles with the inscription "Congratulations!" into the cake, and her father was licking the cream around the edges and smearing it on his wife's nose.
***
Fergus and Fridesvida Mortimer are the best parents in the world, and they are also talented wizards. They met while still students at Hogwarts School of Witchcraft and Wizardry, despite the fact that they studied at different faculties. Father-Slytherin, and mother-Ravenclaw. According to my mother, my father always bullied her, but not because he didn't like her, but on the contrary, in this way he wanted to attract attention. Dad's parents-Richard Mortimer and Adeline-Fryderika Mortimer-never liked their daughter-in-law, and when they had a daughter, and the father decided to leave the family estate, they stopped having any relations with him.
***
Pausing at the doorway, Maddie giggled softly, drawing her parents ' attention.
"My dear! You took so long to get down. We've already thought of sending Crocus after you!  Mom chirped, clapping her hands.
Fridesvida Mortimer is the most beautiful woman in the world. Despite her age, she looks like a young girl who has just begun to blossom. Her light brown, soft and silky hair was the envy of any woman, and her eyes were ... blue… With small flecks of emerald, they drive anyone nearby crazy.
Fergus Mortimer — a man with a stately figure, regular features and aristocratic appearance. His jet-black hair was always beautifully coiffed, his small moustache added charm to his face, and his green eyes, which stood out vividly against the background of his figure, aroused admiration and a certain envy. He was always the best-looking boy at school, and after that he remains a favorite for gossip among the ladies.
Madeline Mortimer is a mix of her parents. Genetics decided to play with her, and therefore the different eye color-blue and green is the highlight of the younger member of the family. Her shoulder-length black curly hair, upturned nose, and plump cheeks made her truly beautiful, incredible, and sweet.
- Today is a beautiful weather, I was looking at it ... - I answered and went closer to the table. On it were all sorts of goodies: cupcakes, rolls, fruit and my favorite sweets, and most importantly-a chocolate cake, with various swirls and zigzags, leaves and twigs.
— I still don't see how you can enjoy this nasty weather." Who would have thought that you like rain and dampness!  My mother shouted, and put her hand on her forehead with an exaggerated sigh.
"Well, ma-am..." the curly — haired one drawled. — We've already discussed this. Before I could continue, there was another thunderclap, and I dropped the candy from my mouth in surprise.
Rain was rain, and loud noises always frightened little Mortimer. Sometimes, even after the pencil falls, it takes her a minute to recover, what can I say about the thunder.
"Oh-oh-oh... little Maddie is afraid of thunder," Dad drawled, and laughed out loud.
— I'm not afraid of anything!" It was just unexpected!  Madeline shouted, wrinkling her nose and puffing out her cheeks as she sat down at the table.
"Of course, of course, you little coward —" my father squeaked in my voice, and threw a marshmallow in my daughter's direction.
- Dad! Mom! Tell him! - unable to stand it, the youngest of the family threw this very marshmallow at him and, raising her chin, grinned, - It serves you right!
"All right, stop messing around," Mom threatened with a finger and glared at Dad. Fergus raised two hands and continued to laugh.
Madeline is really happy. Their family has always been friendly. Of course, there are quarrels, but the conflict quickly passes after the pope pretends to grab his heart and pretend to be ill. She'd always wondered why he worked for the Ministry of Magic instead of some theater, a profession that suited him better.
"Baby..." my mother purred, and slowly walked over to my father, putting her hand on his shoulder. - Tomorrow you will enter a new stage of your life… And my father and I would like to have a little celebration, because you are already so big.  Mom wiped away an imaginary tear and smiled. - Hogwarts is a great place where great people have studied and are studying, and I hope you will become one of them… We raised you right.
***
Maddie turned eleven in May. She was very much looking forward to this day, because, like all other children, the letter from Hogwarts must be delivered on time. For a very long time, the girl sat near the front door and looked through the mail hole. And so, at exactly 12: 00, the coveted envelope flew into the Mortimer house, and to a joyful squeak, Madeline ran to her parents ' room. On the same day, the whole family went to Diagon Alley to buy things for the next school year. Of course, she had already walked the streets of Diagon Alley, and each time she did not want to leave there. These old bookstores, the famous Ollivander wand shop, the Gringotts Bank, and the robed wizards all fueled the fire of the desire to go to the School of Witchcraft and Wizardry.
And she was also worried about the question: "What faculty will they determine?". Slytherin ... Gryffindor ... Hufflepuff ... Ravenclaw ... it's so hard to choose one thing, because each department is good in its own way. After numerous attempts to weigh all the pros and cons, the young sorceress could not come to a single decision. Even talking to her father didn't help her make such a difficult and responsible decision.
"Honey, I understand that this is a difficult choice that can really change your future life. The entire Mortimer family studied and graduated from Slytherin, and I'd like you to be there, too. But we are different, and if you don't want to be in this department, the Sorting Hat will take your wish into account.»
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After this conversation, it became even harder, but curly was sure that tomorrow everything would be fine, and she would make the right choice.
"Maddie?" Where are you hovering? "Honey, I think she's gone to Hogwarts ahead of time," my father snapped in front of me.…
- What?  Madeline woke up. - Dad! I didn't go anywhere, I was just thinking.  I muttered back and hurriedly started eating my birthday cake.
***
After a while, when the cake was finished and the plates were cleared away, Madeline went up to her room and began to look carefully at her room. It was medium in size: yellow wallpaper with a simple pattern made the room visually larger, to the right of the door was a small desk, on which were scattered notebooks and some other accessories. A large black bookcase that didn't fit into the room at all, a gray little sofa that the girl had chosen herself and kept with it even after moving in, and a small bed that was so soft that Maddie often couldn't get up.
The girl went to the desk where the wand was lying.
"The Magic Wand… The real... my ... " - thought the girl. She still couldn't believe that in just a few hours she would be going to the school of her dreams. Maddie made a promise that she would learn best and please her parents. She really wanted to be a Great Sorceress.
After twirling her wand and looking at it from all sides, her gaze darted to Katie, the owl that had been bought for her in Diagon Alley. She was so small, with a brownish-white coloring and big golden eyes. Madeline had always had a special connection with animals, even though she had never had a pet before Katie.
Smiling at the owl, the girl placed her wand on the table and began to prepare for bed.
"Honey?" "What's that?" came a voice from the other side of the door, and the next second my mother's head popped out."May I?" — what is it? " she asked, to which she received a nod from her daughter. She crept into the room, and Maddie smiled. She didn't have any makeup on now, she looked so homely, but that didn't stop her from being beautiful. Sitting carefully on the edge of the bed, Frideswida leaned over and kissed her daughter on the forehead, still smiling. In her heart, she was happy for her, because Medeline reminded her so much of her childhood, when she also opened her cherished letter with a sinking heart and waited for her departure for school.
- My dad and I are so proud of you... know that no matter what choice you make on the distribution, we love you and will always support you!  Mom whispered.
— I know… It's just that I'm scared — " the sorceress replied, and felt tears begin to gather in the corner of her eyes. She was really scared of the distribution. She couldn't stop thinking about it.
- Honey… Don't worry... " her mother hugged her daughter, and the girl felt a soothing warmth. Pulling away, she placed her hands on Madeline's cheeks and looked into her eyes. - Listen to your heart… You've always been a responsible and serious girl, so I understand you. Trust your sixth sense and you won't make a mistake — " she said, and with another hug, she quietly left the room, saying good night.
"Thank you," Maddie whispered, and a few minutes later she was lost in the realm of Morpheus, looking forward to tomorrow.
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distant-rose · 4 years
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So this isn’t an ask, but I would’ve felt weird sending it as a DM, so I’m doing this instead. I’ve been scrolling through your Little Pirates tag a lot recently (because I’m a creep) and I keep seeing posts about how amazed you are every time someone says that they love your series and that you always feel like there’s only like 2 people that are invested in it, which amazes me because it’s so good. (1)
(2) I guess this is kinda like my way of reassuring you (not that you need it!) but also expressing my love for the series. I have absolutely loved the series since the beginning and followed it RELIGIOUSLY for a time. I wanted to know everything about the world and I asked a lot of question anonymously because I felt weird about how many I was asking. I was that invested, and still am, but I was never very loud about it. 
(3) The way I think of it, is that there is always a quiet majority behind the loud minority. So whenever I see posts saying that there are only 2 people out there who like LP, I am sure that there are people out there who love it as much as I do that are just kinda reserved about it and that you have a much larger following a support than you realize. 
(4) With that being said, I super respect your decision to take a step back from it for a while, because trust me, I know what it’s like to be super busy all the time and just needed a break from things. But if you do decide to continue writing, there are plenty of people who will be backing you, including me. Sorry if this came off as kind of a ramble, it’s like 1am and I’m feeling sentimental. I’m sure I’ll wake up in the morning feeling like an idiot, but I make my boldest choices at night
(5) Also, sorry if this comes off as rude or aggressive, I swear that’s not my intention! I just figured that now is the time to share my love for the series even though I’ve loved it for a long time. Also sorry that you read through 5 ask messages if you made it this far. I’m retrospect, I probably should’ve made this a DM, but I didn’t realized how long it was going to be when I started, so sorry! 
Hi there,
This is incredibly nice and I totally wasn’t expecting it. I was kind of alarmed when I logged in and saw five new messages in my inbox. Anyway, I was incredibly touched by your words. Thank you for taking the time to write this.
I’m gonna put this under the cut because this is gonna be obnoxiously long because you touched on something that myself and other writers have been kinda discussing privately for a long time.
Honestly, I’m so glad that you like Little Pirates and you should never feel like you should be ashamed of asking me questions about the series. You’re welcome to and I wouldn’t bat an eyelash if you sent multiple. I enjoy sharing things about the series, especially what is shared online is really the tip of a very massive iceberg. Most of the stuff I’ve shared is the childhood portion, mainly because that’s where we see the most involvement of Emma and Killian, and really that’s the selling factor. No one wants to read about someone’s random OCs. They want to see their OTP happy and in love. So, it’s a happy medium for me sharing my characters and people getting domestic hijinks from their OTP. The truth is that I’ve plotted them more as adults than I have as children. They have very rich and detailed lives and I feel a little guilty for not sharing those lives.
As for the audience, the rational part of my brain agrees with what you’re saying while the more emotional part of my brain is like “I’m screaming into the void and the void is judging me.” It’s a difficult thing sometimes to produce work and get a very minimal response. Writing, especially fanfiction writing, has a tendency to be undervalued and consumed without regard to how much goes into the actual labor of creating such work. This isn’t a cut or a rebuke, but I sometimes wonder if fanfiction readers realize the amount of work that goes into the actual creation of work and why it can be a little dismaying to get such little response. This isn’t just me. This is a general feeling of the fanfiction writers I’ve communicated with. To quote a good friend of mine: “No one is requiring interaction or vocal support, but…fandom is exactly that. If a fan community is going to survive, then there needs to be communication.” Which is half of the reason why comments and messages like this are so important. It’s honestly lovely to feel appreciated and to get messages like this and I’m very grateful for it but sometimes its dismaying if only 10-50% of those who consume your work give feedback. 
I did not intend to make this a preachy post, but honestly, authors really love and are starved for feedback and nothing would make us happier to get a response. Leaving messages to authors like this is good and I wish more readers like you would come out of the woodwork not to me, but to all writers who often feel like they’re shrieking into the void.
So don’t feel like you’re being annoying or aggressive. Writers like nothing more than to see people appreciate our work…it might actually lead to more work. I can’t promise that I’ll write for Little Pirates anytime soon because my plate is completely full with my final term of law school, the MPRE and the Bar Exam but honestly seeing stuff like this does make me itch a little bit to write again. 
Because it’s really nice to know people like your stuff. So thank you very much for coming out of the woodwork. You have no idea what it means.
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scgdoeswhat · 5 years
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Unpacking The Elementalists Finale
I’d like to dedicate this to my dear Kane anon (and other TE anons) who have been hitting my ask box up for the last several months. I’m sorry this took forever to get out and I know it doesn’t ease the fact that they ixnayed Kane, but hopefully this makes a little more sense of TE’s abrupt ending.
Without further ado...
I’ve been wanting to make this post since Book 2 Chapter 10, but life has been hectic. TE’s finale finally forced my hand and so here I am, with a bunch of theories, points, and thoughts I've had noted since the book came back from its hiatus. First off, now that TE is officially over (😭) we now know that the hiatus was primarily used to tie up all the loose story lines and to give us a tidy ending. The writing in the second half of the book was more solid, concise, and had a clear cut vision of what the writers wanted and where the plot was headed. As much as I hate to say it, the first half of the book may have been overly ambitious. They introduced the Moral Compass, potentially two villains in Kane and Alma, and a plethora of different storylines. I had a number of people tell me through the first five/six chapters of Book 2 that they were confused with the plot because it became too convoluted and hard to follow along. I think they introduced too many elements into the story, which dragged down the arc. Let’s break down some of these individually: The Moral Compass was something we were all excited to see implemented, because it gave us the potential to be an evil MC. In the end, we know it didn’t make much of a difference, save for dialogue and/or violent options. I think this was originally something intended to be greater than what it amounted to, and part of it is the limitations of the medium that the app is and simply, resources. This also ties into…. The plot involving Kane and Alma. I don’t believe having Kane as the Big Bad was supposed to be as defined as it ended up being. The two Sources were written far more ambiguous in the beginning, with the chance that depending on your choices, you could side with either one by the end of the book and/or series. The hiatus streamlined the plot, discarding elements that were difficult to pull off, including multiple MC point of views that may have held the possibility of being evil or choosing Kane, therefore placing Alma as the antagonist. In a narrative story app such as Choices (as opposed to Lovestruck, where the routes have the same players but different stories altogether), I just don’t think this advanced storytelling would have been doable. These plots are primarily linear, and MC being evil/with Kane/etc, it would present a different set of problems, including the fact that this becomes an entirely different story while there is supposed to be one solid ending. (For what it's worth, I enjoy the MC customizability of Choices more.) Looking at the group of friends, obviously Beckett was incredibly fleshed out while the others were not as much. I wanted to delve further into our friends’ backgrounds a bit more, and I think at the beginning of the book, we were on that path. Aster and her wood nymph family was a perfect example of table setting. We had two or three scenes before the hiatus to go to the forest, and I thought the Wand Wars and their involvement against Kane was slated to be more prominent. I think the writers had something bigger planned, but how would it all tie in if players started choosing the evil choices? Again, having too many choices causes a domino effect that makes it nearly impossible to navigate when the story is supposed to end with a particular goal in mind. The chapter where we can receive the wand was a symptom of ending the book early and I think the execution of the actual Wand Wars scene was lacking the emotional punch the initial introduction of it warranted. This is unfortunate because the setup they had in Book 1 made it seem much more violent, disastrous, and full of hate compared to what was shown (i.e. Attuned just being greedy bastards). We were introduced to Shreya's Serene & Sublime business and the potential of family disapproval and lack of support in the beginning, but everything was tied up with the gala chapter. Looking back, I was curious why it was so easy to get so many financial backers this early into the series, but knowing that TE only went for two books makes much more sense why we knew whether S&S succeeded or failed. (Tangent - for anyone who didn't secure backing, is S&S successful at the end of the book?) I think Griffin, his scholarship, and his decision between Natural Sciences and Thief was also slated to be a bigger subplot. We never met his parents, despite them being brought up very early in Book 1. If TE had gone the originally planned three or four books, I have no doubt his family would've been introduced and MC would have needed to help sway his parents (and the committee for the scholarship) whether Griffin continued on the NS or professional Thief path. Doing the Griffin scenes (even as platonic friends) influenced his standing for the scholarship and not doing them made him lose out to Amy, if I'm not mistaken. Question for everyone regarding Zeph and the Thief captaincy: Does he get it in everyone's playthrough? I wonder if the writers always planned for Zeph to get the captaincy or if Griff would have kept it depending on your playthrough if they had all four books to use. Another big plot point that resolved itself out of nowhere was Atlas and MC butting heads over their Sun Source mother. I was not a fan of this storyline at all. I felt like the disagreements between the siblings was unnecessary drama that came off as forced. They tried to explain Atlas' position, and I understood where they were coming from, but Atlas was very unreasonable with their constant “who cares about mom” shtick.
I think this was something that could have been more impactful if there weren't so many plotlines happening and more focus could have been given to it instead of a few screens of Atlas saying they were pissed off before storming away from MC. This was also a plotline that was directly influenced by the Kane/Alma decisions. If MC sides with Kane, it makes much more sense for MC and Atlas to be against each other as opposed to MC being good/siding with Alma.
Five major subplots were opened, but how do you seamlessly weave these elements into a 17-19 chapter book? In my opinion, you can't. Each time something new was introduced, I felt things were glossed over, despite big chunks of chapters being focused on whichever subplot the chapter was about. Throw in the romance and I think it is nearly impossible to resolve each aspect in a complete manner.
What also hurt was the pacing of the series. This was also seen in Book 1, where sometimes a chapter would span one or two days, only for a huge time jump to occur in the next chapter.
So many ideas could have been explored through the course of four books (which is what I believe they had planned), but all the different elements should have been introduced at different times. Instead, Book 2 was an amalgamation of so many ideas but not enough time, space, or resources to thoroughly hash out and have a satisfactory resolution. For what it’s worth, I don’t think it was having too much Beckett that hurt the series. He obviously kept the series afloat and was one of PB's biggest moneymakers in recent history. Despite the constant complaints on tumblr, people fail to realize that the ENTIRE online fandom (FB, IG, Twitter, Tumblr, Reddit, Wiki) comprises maybe 0.5% - 2% of the ENTIRE player fan base. It only made sense that PB capitalized on him because their numbers dictated that the resources should be spent in that manner. The fallout from this was that Beckett was the only one who had his storyline relatively complete, and that was due to the spending power of everyone who romanced him. I think what hurt them the most was the multiple storylines and the indecision of which direction they wanted to go. They had a grand idea of the direction through Book 2 (and Book 3, let’s not lie here) but in-game mechanics and the type of game Choices is made it difficult to pull off. The app wasn’t the correct medium for what they envisioned. In my opinion, the overall story arc had the potential to be brilliant, but again, the app wasn't designed for the type of story the writers wanted to tell.
I also think the timing and having a very short turnaround hurt, as well. Players had high expectations and when you factor in the hype around the other books that were also released on Fridays, TE lost some of its sparkle. Most players didn’t get a chance to miss it for the regular 2-3 months we’ve been trained to wait for sequels. (I recognize that I’m an anomaly and the previous three sentences do not apply to me at all.)
Even with all this, I applaud the writing team for wanting to deliver a story that was worthy of a magical world. I love all the Pend Pals (‘Motley Crue’ for me), the familiars, the side characters, loved to hate the villains, and from someone who is not into Harry Potter lore at all, I was absolutely sucked into the magick universe that the writers built. (Metal Att for life ⚙!)
If TE does return in the future (and I REALLY hope it does), I think it will be even stronger than the first two books because the world building is complete. We know almost everything we need to know now. Instead of using a Book 3 to search for Sun Mama, the family is complete, MC and Atlas are attuned to all the elements, and there are so many open-ended questions that Book 2 left us.
If they implement a time jump where MC and the Pend Pals are all post grad/mid 20s, it also gives the writers a chance to move the story from the Young Adult genre to a more mature setting. We saw this in the later diamond scenes, where the writing appeared similar in their vividness (and coding in the final scene - THANK YOU, glorious writing team) to Open Heart, Bloodbound, and A Courtesan of Rome. This removes the restrictions placed on the group of being college kids, and therefore are almost fully developed with their magick, giving the possibility of moving the story out of a university setting.
If you've made it all the way here to the bottom, thank you for sticking with me and apologies for spelling/grammar since this has all been on my phone 😂 I think this comprises almost all my notes I've been keeping for the last 2 months. Feel free to agree or disagree; I just wanted to post my thoughts on this book and series that I love so much.
Now, I'm going to go back to my holiday (don't worry, I didn't write all of this while on vacay lol) and I'll try to answer asks when I have downtime.
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