#wisp software
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How do you *accidentally* make a programming language?
Oh, it's easy! You make a randomizer for a game, because you're doing any% development, you set up the seed file format such that each line of the file defines an event listener for a value change of an uberstate (which is an entry of the game's built-in serialization system for arbitrary data that should persiste when saved).
You do this because it's a fast hack that lets you trigger pickup grants on item finds, since each item find always will correspond with an uberstate change. This works great! You smile happily and move on.
There's a small but dedicated subgroup of users who like using your randomizer as a canvas! They make what are called "plandomizer seeds" ("plandos" for short), which are seed files that have been hand-written specifically to give anyone playing them a specific curated set of experiences, instead of something random. These have a long history in your community, in part because you threw them a few bones when developing your last randomizer, and they are eager to see what they can do in this brave new world.
A thing they pick up on quickly is that there are uberstates for lots more things than just item finds! They can make it so that you find double jump when you break a specific wall, or even when you go into an area for the first time and the big splash text plays. Everyone agrees that this is neat.
It is in large part for the plando authors' sake that you allow multiple line entries for the same uberstate that specify different actions - you have the actions run in order. This was a feature that was hacked into the last randomizer you built later, so you're glad to be supporting it at a lower level. They love it! It lets them put multiple items at individual locations. You smile and move on.
Over time, you add more action types besides just item grants! Printing out messages to your players is a great one for plando authors, and is again a feature you had last time. At some point you add a bunch for interacting with player health and energy, because it'd be easy. An action that teleports the player to a specific place. An action that equips a skill to the player's active skill bar. An action that removes a skill or ability.
Then, you get the brilliant idea that it'd be great if actions could modify uberstates directly. Uberstates control lots of things! What if breaking door 1 caused door 2 to break, so you didn't have to open both up at once? What if breaking door 2 caused door 1 to respawn, and vice versa, so you could only go through 1 at a time? Wouldn't that be wonderful? You test this change in some simple cases, and deploy it without expecting people to do too much with it.
Your plando authors quickly realize that when actions modify uberstates, the changes they make can trigger other actions, as long as there are lines in their files that listen for those. This excites them, and seems basically fine to you, though you do as an afterthought add an optional parameter to your uberstate modification action that can be used to suppress the uberstate change detector, since some cases don't actually want that behavior.
(At some point during all of this, the plando authors start hunting through the base game and cataloging unused uberstates, to be used as arbitrary variables for their nefarious purposes. You weren't expecting that! Rather than making them hunt down and use a bunch of random uberstates for data storage, you sigh and add a bunch of explicitly-unused ones for them to play with instead.)
Then, your most arcane plando magician posts a guide on how to use the existing systems to set up control flow. It leverages the fact that setting an uberstate to a value it already has does not trigger the event listener for that uberstate, so execution can branch based on whether or not a state has been set to a specific value or not!
Filled with a confused mixture of pride and fear, you decide that maybe you should provide some kind of native control flow structure that isn't that? And because you're doing a lot of this development underslept and a bit past your personal Balmer peak, the first idea that you have and implement is conditional stops, which are actions that halt processing of a multiple-action-chain if an uberstate is [less than, equal to, greater than] a given value.
The next day, you realize that your seed specification format now can, while executing an action chain, read from memory, write to memory, branch based on what it finds in memory, and loop. It can simulate a turing machine, using the uberstates as tape. You set out to create a format by which your seed generator could talk to your client mod, and have ended up with a turing complete programming language. You laugh, and laugh, and laugh.
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#wisp crm#wisp software#wifi bandwidth software#cloud hosted hospot management software#wifi solutions for university#hotspot management software
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Electric Love: Pt. 1
Edgar [Electric Dreams 1984] x Gn!Reader
All of my fics so far have followed the same universe, so I thought it's only logical that I post an introduction to that universe.
The old man peering at you through puffy eyes and age seemed to have an air shrouded in mystery. His thin, white wisps of hair seemed to stagnate in place as he adjusted his button down.
“This old thing has been around for years now,��� he gruffed—an unreadable tone—as his hand encased the yellowed plastic, “I don’t remember what happened to it; must have dropped it, or let some animal chip away at it.”
The dingy, vintage computer before your eyes surely had not been dropped, nor torn into by some animal. It sat upon his countertop completely destroyed; as if it had burst and shattered from the inside out, ripping the glass into jagged shards. You swallowed this thought; this was no time to debate the old man. He seemed to be quite senile as it was and pushing any further seemed like a fruitless effort. Instead, you stretched a thin smile his way, pursing your lips in thought.
“You actually think you can get this thing to work again?” he queried, raising a salt and pepper brow at your expression.
“Well, I’m not sure, but… I’d like to try,” what you hadn’t told him, however, was your infatuation with electronics. Ever since completing your bachelor’s in computer science, you have been tinkering away at many different projects in between jobs, building custom PCs, fixing old Game Boys, and many others. This little computer was an addition to your ever growing collection.
It came from a company you had never heard of before, only to learn it had become defunct in the 80s due to some inexplicable software issues in their products. This certainly intrigued you, as prodding into its code could provide some useful insight to real, vintage tech that just doesn’t exist anymore. But, that’s only if you manage to fix the heap of destruction limply hung before you.
The old man stiffened at your words, ever so slightly, before rattling out, “Well, if you do, don’t bring it anywhere near me. I can’t stand all this tech, and gadgets, and whatnot. Pisses me off.”
“Right,” you interjected, knowing people like him tend to go on long, anti-future, anti-technology rants, trying desperately to beat him to the punch, “well, how much do you want for it?”
He stilled, contemplating for a moment, “twenty-five should be fine.”
“Perfect,” you chirped, padding against your pockets and bag searching for some cash. Pulling out your wallet, you waded around the folds, only to find a crumpled up and faded ten dollar bill and a debit card.
“Ah, I’ve only got a ten…”
He rolled his eyes, “of course you do, you got PayPal, then?” Your cheeks flushed a burning red hot from embarrassment, “ah, yes, I do-”
“Great, just pay me that way,” he bent down and scribbled something messily onto a note, “here’s my information. I made sure to set this up for people like you, you know. Nobody carries cash anymore, or so my grandson tells me.”
You force out a nervous chuckle.
“That’s certainly true… these days, ah…” you unlocked your phone and began inputting his information into PayPal before pressing send on the digital payment, “okay, it went through.”
“Perfect. You need help getting this hunk of junk to your car?”
“No, I should be fine, thank you, sir,” you croak as you heave the broken computer into your arms, heading towards his door.
“Well, come back if you want to buy anything else. Nobody goes to yard sales anymore, it seems.”
You can only turn your head and chuckle at his quip, before awkwardly dashing out of his apartment and towards your car. The dampened asphalt from the rain squelched under your toes as you lugged the large piece of tech to the passenger side.
“There,” you whispered, to nobody in particular, as you awkwardly buckled the computer in place, “hopefully you won’t fall that way.”
And just like that, you were off, headed towards home to begin the massive project that was repairing this obsolete device.
“What to do with you?”
You groaned as you thumped the solid mass of plastic and metal against your desk, “you’re incredibly broken.”
First and foremost, it needs a screen replacement. Which is easier said than done. Especially considering the company who manufactured these things hasn’t existed in 40 years. Unfortunately, a close replica will have to do. Maybe you could even upgrade its screen with something with a bit more prowess.
Poking inside of its components seemed to tell a different story. Miraculously, none of the motherboards were damaged with the same ferocity the screen had been. There seemed to be some sort of dried, caked on water damage of some sort, that left a sticky residue, but otherwise, everything seemed to be relatively intact. The yellowed casing could use a wipe down from the thick layer of starchy dust, but it seemed to hold its original shape with surprising ease.
Following a closer inspection, it seemed as though the glass screen, and the components in charge of illuminating it, were the only things in need of replacing. A quick browse on Amazon, some tech forums, and a post on Reddit should be a good start in finding a usable replacement for this sad, broken gadget.
For now, however, you get some isopropyl alcohol and a soft bristled toothbrush to chip away at the water damage on the motherboards in hopes of restoring the electrical connections. You were quite hopeful that you’d get this little guy up and running just as soon as you could find the right parts. It’s only a matter of time.
#ai x reader#artificial intelligence x reader#edgar electric dreams x reader#electric dreams 1984#electric dreams edgar#electric dreams x reader#electric dreams#edgar electric dreams#objectum
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Sugar and Smoke
King Candy takes advantage of the luxuries of his new life, while still longing for the simple pleasures of his old.
Characters: King Candy/Turbo, Sour Bill, Turbo Twins (mentioned)
Tags: Smoking, bubble bath, eating lots of sweets, angst
Completed on September 15th, 2024. 1476 words.
...
The new skin felt strange. It was softer than he was used to, higher definition. The flesh was unscared, the eyes bright, the cheeks jolly. The cadaverous pallor, the sunken eyes, the body he had carried his entire life was gone, phased out, banished into electric aether.
It wasn’t what he had before. He could smile again, but it wasn’t the same smile. He had a car again, but it wasn’t his red rocket. He didn’t have the simple pleasures of his home world; the gentle wave of the pixelated green grass, the earthy scent of the simple dirt loop, the reliable company of the twin racers…
Whatever. He didn’t need them. He didn’t need any of it. It was old software; untextured, primitive. The players had outgrown it, he had outgrown it. It didn’t deserve him. What he deserved was this! A castle, hundreds of subjects hanging off his every word, glitter graphics, high definition, a spotlight, a crown! It was the least fate could repay him for his suffering, rotting unknown in crawl spaces for ten years.
His honey brown eyes bounded over the walls of his new domain, cataloged it, let his mouth water. Pink cookie walls, rainbow sugar glass, sparkling white icing. It had been a long, long time since he’d had a taste of something sweet.
At the urging of his tongue he dove in, flew through his castle, eager to see every room, sample every flavor. Devour it, all of it, literally and metaphorically. It was his, all of it, all of it!
He admired the paintings of ice cream landscapes, chewed the corners off the nightstand in the cheesecake guest room, let the swirl of the lollipops hypnotize him, Let chocolate doorknobs melt in his mouth, ran his palms up the twisting licorice banister, broke peppermint decorations off the walls and sucked them to points.
He was in the middle of licking the icing off a gingerbread headboard when he caught the movement of a stranger behind him. He leapt off the bed and hurried to make himself presentable. The stranger stared back, licking his lips, adjusting the cuffs of his purple suit. The stranger had that look on his face, the look of being caught in the act.
He approached, cautiously. The stranger approached, cautiously. They lifted their hands, fingers meeting on the mirror’s glass. The strange reflection turned its head, ran it’s peach fingers over the wisps of gray hair above its ears, squished the soft cheek, pulled at the corner of the lip, ran a red tongue over white teeth. It stood back a bit, dusted itself off. The reflection wore a purple tailcoat, gold puff pants, caramel leggings, a lace collar, a gold crown and a shimmering red candy wrapper bow tie.
Not a single color carried over, no textures, not a sliver of his old face. This was good. It was. No one would ever recognise him. Even he didn't recognise him. He left the room. The stranger moved to follow, then vanished as he shut the door.
…
His room…. His room…. Ooh… he couldn't make a decision on it. It was different. Very different from what he was accustomed to. There was a rug, a clean one. Gingerbread armoires, rock candy lamps, footstools, a fainting couch, a make-up desk, wallpaper, a four poster bed with satin curtains! All white and pink. There was no black plastic, no exposed wires, no oil, no rubber, no concrete, no trophy shelf. Just sugar.
He wanted to fix it. Bring in the scent of tools and grease, rust, motor oil and gasoline, antifreeze, real dirt, real grime. Was there anything real in this world?
He reached for the pocket of his jumpsuit. His fingers grazed gold silk. He chuckled nervously and moved a hand to the new pocket within the interior breast of his tailcoat. He removed the contents and laid them on the bed. His last cigarette. A nondescript lighter. The password to the code room written on the corner of a Tapper’s napkin. These three things were the only possessions he had deemed essential enough to take with him. His homemade beer bottle string lights, portable radio, cassette tapes, checkered flag pillow, the steering wheel of his old car, all had to be left in the bowls of GCS. They were too big. Too tied to his old name. They were useless anyway, he didn't need old junk dragging him down.
He took the cigarette between his teeth, lit the end, and let the smoke ease his rattled code. Tabaco lifted his insides, wafted from his lips, overpowered the smell of sugar. He breathed, out and in, tapped the ash off and kicked it under the bed. His softened gaze fell on the door to the bathroom. His personal, private bathroom. A luxury the greatest racer ever had yet to experience. A smile pinched the corners of his mouth. He slipped his possessions back into his tailcoat and locked himself in the new room.
The bathroom was pink and white, same as the bedroom, but it had more of the later color than the former. The floor was tiled with sugar cubes and the windows were made from frosted sugar glass, but the pink clawfoot tub was remarkably normal looking. Finally. He turned the wheel atop the gold faucet and watched crystal water flow. He frowned. This wasn't some strange candy water was it? He wasn't going to bathe in soda. He parked his cigarette between his first two fingers and leaned over the edge of the tub for a taste. Alright, it was just sparkling water. He could deal with that. He put the cigarette back between his lips, tossed in a bit of soap that promised a perfect bubble bath and stood aside to remove his clothes.
He found something to recognise once his model was striped to its base. The skin may be different, but he still had the same bones, the same basic shape. The oversized head, short limbs, long feet, pudgy belly. He shifted the cigarette from the right corner of his mouth to the left and stuck a familiar pose; chest lifted, right hand gripping a (nonexistent) trophy, left hand giving the thumbs up.
‘Turbotastic!’
He almost said, catching the phrase before it left his mouth. His arms fell to his sides. The cigarette drooped on his lip.
Careful, careful. You can’t keep anything from your old life. It’s gone. You're not getting any of it back. You're above it anyway, you've grown beyond. Throw off the old rags.
He breathed smoke from his nose, shaking his head and muttering nonsense. He tapped cigarette ash into the sink, turned the faucet off and eased into his bubble bath. The soap’s label had been honest, some of the bubbles were nearly the size of his head. It was probably scented like something sweet, but he couldn't smell it through the tobacco. The water was what he expected; warm, fresh. Cleaner than him, almost certainly.
He lay back. Soaking. Smoking his cigarette down to its filter. He started to hum to himself.
“Hmm… hm hm hm hm, hm hm hm hm, hm hm h-”
The trumpets of the Turbotime overture played between his ears. The cheer of the plywood crowd. The way his fingers gripped the wheel, the way he’d turn it at the south bend, the dust he’d kick up, the way the twins would curse him when it got in their mouths, the way he’d laugh. They would beat him up after the race sometimes, when he t-boned them or made them spin out, but they always forgave him in time. If they had lived, would they have forgiven him for-
No, no no no stop stop STOP. He had to stop thinking about it, it had to disappear, he had to forget. He needed a distraction. He should have brought his casetes, more cigarettes. He threw a bar of soap at the service button beside the door. He missed, badly. He threw a larger bar and hit it this time. A dreary voice crackled over the intercom.
“King Candy?”
“Sour Bill! I need music brought to my bathroom!”
A long pause. “Like… a band?”
“No no! A radio, a walkman, something along those lines!”
“Mmmm… we have a record player.”
“That will do. Bring it in.”
“Yes sir. What kind of music do you want?”
He groaned and pinched the bridge of his nose. “Anything, something… something energetic. I need cheering up.”
“Yes sir. Is there anything else you need?”
He took a final drag, kept the smoke in his body as long as he dared, then let it escape. A ghostly tower, part of his soul fading into the air. He sighed.
“No, that will be all.”
End
Author's notes: this was my first time writing fanfiction since like, 2019. It was fun to write something short and in a very different setting than what I normally write in. :)
#my contribution#my writing#wreck it ralph#wreck it ralph turbo#turbo#turbotastic#king candy#fanfic#smoking#turbo twins
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Hey Evan! Wanted to run this by you, since I asked Ian already on tonight's podcast and he said he was curious about this as well... Hypothetically, would you say Nicole is capable of connecting to/interfacing with Belle or Whisper's mask? And would they be capable of hosting Nicole, for that matter?
I'd say yes to both, although Whisper's mask would be quite cramped for Nicole. She's a very advanced bit of software, so any stay would be temporary lest she end up melting the CPU. Maybe she could more comfortably stream to it as a virtual machine? As for Belle, Belle's as computationally powerful as Metal Sonic, and Nicole interfaced with Shard who is on par with Metal, so that would be very doable.
Man, now I'm thinking about how Nicole would be able to create a proper Wisp translator using Whisper's mask, and how well everybody'd get along. Ah well.
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Blake - Menagerie Design Critique.
Hiatus is over and I fricking missed making posts about RWBY’s outfits along with redesigning them so let’s hop to it! We’re coming back to talk about Blake this time around which is good since the last post about her had no redesign at all which was odd even for me, it was one of the worst outfits and I completely chose to talk bad about it than to try redesigning it.
Don’t worry I don’t like Blake’s Menagerie outfit either and there’s a redesign that I hope will suffice.
RWBY Archives


In my last post about Blake I did briefly talk about her Menagerie design as it was the basis of her Atlas design which was the topic at the time. I still stand by what I said, it was clever for the designer to hide Blake’s signature color of black with other secondary colors to represent her hiding herself. It’s not uncommon for characters who desire to not be recognized do everything in their power to hide the things that make them iconic and recognizable.
We had Violet from Arcane in season 2 drenched in black than her signature colors of red/violet because she doesn’t want to be recognized, there was also Korra from LoK where she cuts her hair very short and wears Earthbending clothes when on the run in Book 4 to not be recognized as the Avatar. I appreciate them wanting to do something like that with Blake but the way they did it was goofy. A huge white coat on a tropical island would make anyone raise an eyebrow at her, make the excuse that aura regulates body temperatures all you want, it still looks silly. It’s not as silly as a giant purple fur coat like Ghira’s but a white jacket with large coattails is close.
We had more background characters and actual named characters that look way more appropriate for the island than Blake did.
Hair


The switch to Maya was a change I didn’t mind, I’m aware of the animation software doing phenomenal work, it improved background sets and some of the character models for RWBY… some of the characters.
They changed Blake’s hair a lot, she no longer has black hair, it's just completely dark gray, her hair also seems a lot more… brushed? I don’t know how to describe it but it just looks smoother than wild wisps like in her Volume 1 version. I also do not like how Blake’s cat ears are animated, I preferred if they just slapped Kali’s ears onto Blake as it looks way more realistic.
The hair was really the first sign of Blake ditching black and being swallowed up in purple’s.
Primary Color - Black?

Blake fails in representing her color of Black simply because she’s not wearing any black at all. I extracted the colors of Blake’s model in completely flat lighting and it is solely “not dark-enough Indigo” on her. I can’t vibe with the concept anymore of Blake wearing white and purples to hide her signature color which in turn means hiding her true self anymore because she’s not wearing her true color to begin with! She doesn’t even wear her true color at all in the next volume when her running and hiding arc is over!
As she fails to represent black she also fails in honoring Yang’s color, the gold of the look is just so miniscule and it doesn’t help that it’s surrounded by purple rather than black, I felt as though it would have made the color pop. In my recolor version I don’t think I did it justice, the outfit is just that bad that not even color placement could fix it, but I am a little happy that yellow is more visible as it can look good when standing next to Sun or Yang.
Positives?
Yeah, here’s a positive, Blake without a giant stupid coat on her is chef’s kiss. The giant coat gets in her way of combat, I’m sorry but that coat is bad, not as bad as Blake’s Atlas coat but still BAD. When it’s finally gone the ‘not dark-enough Indigo” that looks like black truly pushes the concept of her no longer hiding herself. I cheered when it was gone because this was such good symbolism to show through her outfit, I just wished it was actually black than “not dark-enough Indigo” because it truly could’ve been a good outfit with that very small tweak!
Redesign
When I do my redesigns you guys know I try not to rewrite them, all I want to do is give a character a new outfit, not a complete rewrite of their story. I get Blake is on the run but there was no way for me to think of anything that can hide Blake’s true colors on a tropical island. Not to mention she does a bad job at hiding her true self as she's quick to go to her family’s mansion and right away expose her cat ears and herself to Corsac and Fennec. So, screw it, ditch the concept and let Blake wear black again. It’s not exactly combat ready, but practical enough to fight in if she either wanted a comfortable life in Menagerie to not look for trouble or to do a quick battle against a Grimm or something.
The ponytail is something I always wanted for Blake, I think it would’ve been a neat detail in paralleling her and Yang if they both wore ponytails through their Volume 4-5 journey. You can probably tell the tank top and shorts along with long boots were really meant for Blake taking inspiration from Yang as she misses her and whatnot.
Do I think it’s too much black? Yeah, I do, I think more yellow/gold or white can help Blake not be a black blob as I don’t want her to fall into the same trap Cinder’s Atlas outfit does. I’m also reluctant if purple should have been added… I do love Blake’s color palette when it’s solely black, white, and gold but maybe I should have experimented more on color placement for this. I might do it in the future-
Conclusion

Blake’s outfit literally feels like an itch that needs to be scratched, I’ve praised the coatless version of the look when she got to Argus but the with-coat version when on the island and in Mistral looks ridiculous. I think it really could have worked if there was the slightest bit of tweaks to it. If the coat was perhaps sleeveless with no huge coattails along with actually having black than a “not dark-enough Indigo” I may have actually loved it or at the very least not mind it.
As it stands it’s just an outfit that has no black at all, isn’t practical for combat, and just a good example of what not to wear on a trip to Hawaii.
But of course it’s just my opinion. If you love this design or hate the design, please share your opinion. I’d love to hear it! :D
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Rooks ranked on how effectively I think they could build a pipe bomb
Thorne: 5/10
I am not saying that no Grey Warden can build a pipe bomb (Antoine makes like 3 over the course of the game) but Thorne doesn’t read as the inventive type tbh. I’m sure they could learn if given proper instruction and if a darkspawn horde was roughly 30 seconds away and approaching.
Aldwir: 3/10
Veil jumpers are not mechanics. They are software engineers for ancient elf microwaves. I’m sure they could theoretically MacGyver an explosive device simply by chucking an artifact, but that is not construction nor assembly of a pipe bomb. Also Aldwir canonically sucks ass with the artifacts so maybe we shouldn’t let them chuck anything either.
Mercar: 1/10
The Shadow Dragons are magicians. Ice magicians. The mechanisms would freeze thus rendering them useless.
Ingellvar: 9/10
Would convince a wisp to be the power source (and would also find a way to keep the wisp safe dw) I believe in them.
De Riva: 7/10
The crows are more the type to send Anthrax in the mail than a fucking bomb. But De Riva is stupid, and seems to enjoy being bad at their job. The bomb would not be constructed very well, but boy howdy would it do its job.
Laidir: 15/10
Making explosives is Lord of Fortune 101 training. Isabela trained them herself of course they’re crazy. This guy casually throws out bombs and appears to construct new ones mid-battle. Do I know where they’re getting the materials? I think they just constantly have gun powder on their person at all times 24 hours a day. Because they are an insane fucking Indiana Jones pirate with the self-control of a piranha fish. I’m surprised they didn’t mail one to the First Warden after the first argument.
#dragon age#dragon age the veilguard#da4#datv#rook thorne#rook aldwir#rook mercar#rook ingellvar#rook de riva#rook laidir#I am aware that any rook can be a Rouge saboteur#just let me have fun for a lil but dw about it
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*Shows Priestess a video of her former wisp being happy with Whisper*
The recording software on the old eyepiece flickered to life, the globular eye-lens shimmering blue.
And so it began:
https://archiveofourown.org/works/64183633
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PART 1: Recruitment (END)
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Who would have thought that Enkai freelancing would grant them... additional skills other than being a software engineer?
Being an information broker. Then working briefly under █████████ [This text has been omitted from this document.] that required a tactician.
It wasn't bad, working under them. The workload was manageable. Nobody asked questions, which was very good. They didn't think they could come up with an excuse about their nonfunctional eye, anyway.
It was during their time being a tactician that they realized that something was changing within them. Their mouth constantly felt dry, they stared at their colleagues more, and they had to eat more to compensate for their increased hunger.
Hunger. Wait... what? Hunger?
They called in sick the next day.
-----------------
In front of their bathroom mirror, they covered their mouth with their hand. What was happening? Just a few months ago, they felt fine. Normal. Nothing was wrong with them.
They looked at the person staring back at them through the mirror.
What in the world were those floating around them?
They looked up. Horns. And wisps.
Their hands trembled as they stared. Petrified, they slowly took a step back.
Then another, then another. Until they hit the wall behind them. They slid down, landing on the floor.
Hundreds of questions ran through their mind. How were they supposed to answer them all? Even with their apparent 'intelligence', there were questions that they didn't have the answers to, such as...
What were they, anymore?
Confusion turned into self-doubt. That self-doubt turned into anger. And anger... led to them stomping out the bathroom. They slammed the door behind them.
They didn't even notice they twisted the doorknob so hard that they broke it.
-----------------
And... another letter sent, only days later. They sighed as they slumped in their chair.
What was with life ruining them? Just as they were about to do well, somehow, something always went wrong. Was it them at this point? They weren't sure.
Why? For once, they couldn't comfort themselves with an excuse. Now, they were back to square one.
What a pain.
What were they supposed to do now?
Well, they could always go back to freelancing. That was their first backup plan, anyway. Alone it was, again-
Ping. Notification on their laptop. Their head immediately turned to the screen, and what they saw was... very interesting.
A strange symbol. But different from the one they had gotten before when they were first freelancing.
'We see potential in you. Do you wish to join us? Respond accordingly.'
Somehow, they knew this wasn't spam. It was too ominous, too.. organized to be any of the messages they got every day. The layout was perfect.
At this point, what was there left to lose?
They began typing up a reply right away.
Little did they know that they would be roped into the organization that was the VALORANT Protocol.
And with that, within a few weeks, they would be known as 'Stratus', a Controller for the team.
-----------------
The following weeks and months after, fellow agents around them would talk to them, and they, being as respectful as ever, responded with a gentle smile. Even to those who seemed untrustworthy, or scary. They'd always approach them, and they'd eventually let their guard down, sometimes telling them their greatest nightmares.
And in turn, they'd give them closure. Guidance, if they needed it. Nothing more than what they asked.
Like a cloudy day, pleasant for those who wished to stay.
And yet, none could feel the tension towards the 3rd agent of the Protocol. However slight it was, it was still there.
Just like the scar below their nonfunctional eye. A prime showing of what they have gone through.
Despite knowing this, they hesitated.
They saw themselves within him. Whatever he's turned into, they knew that despite his appearance, he was still human. Still capable to feel, still capable to empathize.
That made them relax whatever lingering anger they had towards him. For now.
They wondered if the agents knew what they knew. But they'd rather not speak about it.
Some things were better left unsaid.
[The document officially ends here.]
#stratus ☁️#'the archives' series#valorant#valorant oc#oc lore#listening to hozier really got me in the mood#but yeah! origin story done#whatever happens next is frankly up to you guys#i might do omega!stratus's origin story if im up for it...
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Character Creation Challenge 2025, Day 4: Corp Borg
Image Archive B6-96 doesn't exist. It isn't located on the second floor of the Southern Watchtower, between Compliance Archive II-01 and the Domain of Ceaseless Summer. No pneumatics travel there; emails never arrive. There certainly isn't a trolley full of proprietary images that have been allowed to rot in stock for six months, lacking anywhere to rest.
Jazz isn't worried. Her department, slashed to a single head, can function just fine, just like this. The lack of managerial direction after the culling doesn't concern her one bit. She hasn't been forgotten. This'll work out just fine.
(They keep finding them in drywalled offices, the bodies. Support for software that's been sunsetted for decades. Withered, single-man departments without responsibilities, without oversight, without food, without air. They drag the groaning things out into the offices by their fingernails. Security still has to walk them out, regardless of whether or not they can stand.)
Just sit back and collect a paycheck. Live the dream. But she can't even effectively freelance - can't create, can't do anything for herself - due to the clause in her contract that owns any work done on company time. And now that everyone else is gone, now that she IS the department, overtime is effectively infinite. Live the dream - unless you can't go home. Until they notice you. Until they remember you can still perform.
Trolley full of proprietary images to B6-96, which doesn't exist. The pencils have been rattling all morning in a soft and subtle earthquake that won't stop. All she has is her own initiative. And she has to make this look good.
Sneakers crunching across the old brown basement carpet as she wheels the trolley through the corridors. Techs are in today, hefting desks and drafting tables out of old offices, wheeling in server racks and PC banks pre-loaded with the latest generative image software. You can still see the long scratches on the walls where the old heads - the layout artists, the physical media guys, the ones who worked in ink and paper - were pulled screaming from their ratholes. A wisp of magenta lurches from the trolley, flickers the fluorescents neon pink for a moment; a pattern of primary color shapes, rods, and squiggles asserts itself momentarily over the carpet. There's a reason you don't let the images pile up for too long.
A heavy jolt hits the building. The lights flicker in their housing, gypsum dust rattles from the walls. Something crashes in an adjacent room; someone curses, automatic and rapid-fire, and it lasts until the lights go out for good.
A low moaning from somewhere far, far below. Motes of light, ketchup red, rise from the carpet around her sensible shoes.
She runs, barreling the trolley ahead of her like a battering ram.
Crowd around the elevators, clustered muffled bodies staring at the blinking emergency lights. Someone cracks a joke about early lunch; sensible chuckles. One of those bodies sinks wordlessly into the unlit floor, black into black, and no one even notices they're missing. Jazz thunders on, riding the inertia of her now-unstoppable snap decision. The task she had appointed herself has become her sole focus, beyond the safety training videos drilled into her year after year. Freight elevator. Her department relegated to the basement for so long that she knows the way by heart. Red light pulsing above the doorway, emergency power - still power. She skids the trolley to a slow, rumbling stop and taps the elevator open.
Inside, another person. Old winter wear, pink windbreaker, battered ski boots - possibly rentals. Wraparound mirrorshades lift to reveal terrified eyes, red-rimmed doe-leather brown. Sheer terror when Jazz eases the trolley into the elevator. He speaks something like modern Swedish, though fucked up and archaic in a way she can't really place. Seems grateful when she hits the button for the lobby. Keeps repeating that he needs to get out, get away, she thinks - she can relate. Snow melts on his shoulders as the freight elevator rumbles upwards. She can't show him the way out, not now, but she does the best she can to guide him to the front doors from the lobby. Eyes watering in a childlike confusion and gratitude, like a baby that's never been struck.
Doors ding open. Security is there, four of them, and they rush in plain and quick and efficient. Taze the stranger in a single motion and lope him out of the box, twitching and groaning. Jazz holds the elevator open with her foot, waiting for them to vacate. A wisp of an old jingle rises out of the compressed art blocks on the trolley, a memory of when there was more soda than just the one, more options than just this.
Nearly crunches over the guy's dropped wraparound shades on her way out. Something weird in the neon blue reflection: not the ceiling, a cloudy sky. Edge of a mountain. Snow coming down. She pauses, just a little, and picks them up. The perspective shifts to a ski lift rising up the edge of an otherwise familiar mountain. A quaint little lodge, winter-frosted, sits right in the heart of what would be Nekker Bell HQ main lobby. Like here, only quieter.
There are figures in the reflection, distorted and small. A snowsuited man fixes skis onto a tiny, overdressed, potatolike toddler. A smiling woman slides by, ear to an old beige-brick cellphone with a thick, wobbly antenna. Some animal leaps around in the snow, golden-furred in little booties and a knitted sweater, like a hellhound with dark, teary eyes and no miasma of hellish stench.
Snowy, achingly prosaic. Mundane.
Another rumble. The freight elevator shifts a few centimeters; something whines in the overhead mechanism. Jazz wheels the trolley through the doors, out into the overlapping shadows and light of the lobby floor. Tucks the shades into her T-shirt, glass in, cold against her feverish skin. A trio of first responders lean against the curve of the front desk, trading indistinguishable gossip, plain and casual, with two of the five receptionists even as the floor shifts and shudders.
Still got shit to do.
*****
Savings: 111¤ Role: Designer Works for: Nekker Bell Traits: Knowledge 20 (3), Flexibility 13 (1), Integrity 13 (1), Hard Skills 7 (-1), Soft Skills 15 (2) Hit Points: 4 Undos: 1
Assets: Just a shirt and jeans (no damage reduction, -2DR for Flexibility tests), Pen (d3 weapon, at max damage it embeds, Flexibility or Hard Skills DR12 to pull it out and do 1 bleed for 1d4 rounds), Backpack (7 items), Bag of coffee additives, 26-day-old sandwich (it's fine) Incantations: Intern Descend (Summon d4 faithful interns, no armor, d2 scratch, worthless) Artifact: Sketchbook (sketch a location to teleport there, roll a d6; 1-2 the sketch is bad and it doesn't work, 3-4 the sketch is okay and it teleports somewhere else, 5-6 the sketch is workable and it functions as intended)
Complicated past: Family curse (soul's mortgaged from birth) Yearnings: Purity (longs to do ART, ACTUAL FUCKING ART) Reason to work in corporation: A grave mistake (artist wants paycheck, the beartrap closes) Reaction to stress: None (just another day in paradise)
Name: Jazz (like the old dixie cup pattern)
*****
I do like a bit of corporate horror. Severance got hold of me hard for a bit; I've always liked the bits of the SCP Foundation that focused on the odd interactions of the anomalous with a normal office building. Corp Borg files that mundane inhumanity into the framework of Mork Borg, and at first it looked like an awkward fit, making nostalgic and, at times, hilarious Mork Borg's ever-present feeling of grinding, inescapable doom. But as someone who's put time in the customer service mines, "grinding, inescapable doom" is a sensation that well fits the vibe in every modern office. And hey, we like lateral moves, here at the reeling edge of culture.
Corp Borg looks and rolls pretty much precisely like Mork Borg; the colorways are identical, the flashy zine-style aesthetics, the assumption that you know what the hell the book is on about when it says "d6 laptop, 50% chance to inflict code-madness for d3 rounds". Fresh new vinyl flesh poured onto the skeleton of Mork Borg; if you know Mork Borg, you know how this thing works. Which sounds on first blush like a faint condemnation, but Mork Borg is a masterpiece of design, and saying that a thing looks and feels just like it is plaintext praise.
That said, the vibes are... kind of off. Corp Borg can slide too hard into the "horror" side of "corporate horror", treating the fluorescent lights and open-plan offices as set dressing for the capitalist demons that carry the weight of the thing's professed awfulness. Part of what appeals to me about corporate horror is that the corporate part is in every way exactly as horrific as the horror part, only in an insidious, achingly slow way - the horror not of a monster peeling off your skin but of willingly lining up, day after day, to have it abraded down to the muscle layer by the gentle scrub of the office-standard belt sander.
(The reason I got out of the customer service mines was that I had one real, good conversation with a co-worker where she revealed a lot about herself and her personality. We had a lot of similar tastes and opinions; she said I reminded her a lot of herself when she started. She had been ground down to a cynical nub, immediately expecting everyone she met to be stupid, irrational and stubborn. She accepted that her day was going to be misery and the paycheck was just enough of a balm to keep her in it. There was no life in those eyes. Two weeks submitted days later.)
That said, there's enough stuff in Corp Borg that you can assemble the pieces into whatever flavor of corporate sundae you're after - if you think coffee Madonnas and stapler fights are too ridiculous, you can play around with endless overtime, with the slow grinding shift of the mutation tables, with the end of the world delivered by email daemon hot and fresh every morning (and please do not reply).
One thing I will unconditionally laud is the starter adventure in the back of the book (which is excellent, and banks on impostor syndrome as its main mechanism of fear, which I adore) and, crucially, beautifully, the solo play rules. I am pleased beyond expression that not only are solo play rules included right in the book, but that it's comprehensive, well thought out, and comes with delightful flowcharts, exceptions and thematic justification. This is a thing I want to praise loudly until it blossoms into a trend, and it's the thing that elevates Corp Borg from a "huh, neat" to something I'm probably going to reference over and over again on bored work nights.
Next up: A careworn dream of the future.
#character creation challenge#new year new character#corp borg#mork borg#tabletop rpg#corporate horror#i am never going back from wfh you can't make me#i will actually fight you
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How do you get such nice shots in captura? I wanna get better at it could you share some tips? Been trying to figure it out but I admit I'm not the most knowledgeable in photography etc.
Well.... It's a bit of a complicated process and it relies very very much on personal preference. Much like with any type of art there are different styles that each individual artist will gravitate toward. I can only show you how I do things, so I'd recommend asking other Captura folks on here about their own styles to see where our processes and preferences differ.
I'll also include some extremely helpful videos at the bottom, they go extremely in depth as to best practices and technical exploits.
Alright, lets get started with the background stuff... the tools! ReShade: Shader injection, a MUST if you want to take dynamic and customized captura without using a program like Photoshop to do everything in post.
SRWE: Simple Runtime Window Editor.... the god among programs... It's an upscaler, allowing you to increase the resolution of the game beyond the bounds of your monitor. It's how I was able to get 15K panoramas at one point in time.
Any image editing software. Since I rely mainly on compositing to get the lighting I do, I need something to overlay and mesh the images with. I use GIMP cuz it's free, but even Microsoft Paint will work as soon as it add the ability to layer images.
Those are the tools... what about the tactics?
Well, I generally prefer moodier shots with the Warframe being the central focus (though, that's also the side effect of me cropping the image). Just a note! Moody doesn't mean dark, moody is the enigmatic space between dark and light where there is more dark than light... but there's still a good amount of light to be had. Occasionally you can have overexposure in a moody shot even.
Important to note, the overall exposure level of the environment, even is the scene lighting is low, will effect how brightly your Warframe can be lit. Both the Scene Light and Exposure sliders need to be fine-tuned otherwise you won't be able to light your Warframe at all.
Now, for shot composition I prefer low angles with either a cluttered but familiar/recognizable background, or a simple but abstract background. The Subject, be it a Warframe, an enemy, or an NPC, reside in the center with their feet out of shot.
Like so:


Each of these shots also demonstrate well the way I like to pose my subjects: Symmetry and.... not... not symmetry. The official term for this is Contrapposto, which is Italian for Counterpoise. Basically, even though the Wisp is sedentary, her body is still giving off the impression of movement based on how her waist is curving and hips are tilted, forming a loose 'S' shape. There's a handful of animation sets, Khora (Urushu) Noble, Mesa Noble, and Wisp Noble are excellent for this.
Some examples:



But... what about the lighting? This is where things get technical. So, the standard Captura's three-point lighting system is generally inadequate at properly lighting the entire Warframe. This is where compositing enters the picture, in a very literal sense. Each of these shots, shown above, are composites of between two and four separate images, each with different lighting angles. I actually have an example I made for an earlier explanation made already (thank goodness)
Getting the different lighting angles is really simple, just rotate the 3-way lighting without moving the camera. Then you overlay them in some photo editing software and just start going layer by layer, erasing bits of the topmost layer to reveal your desired highlights or shadows from the shot underneath.
Don't feel obligated to do this compositing process though! Sometimes the 3-way lighting works perfectly well for a shot or environment, don't feel obligated to complicate this process.
And this segues in nicely to the final part of the shot-making process, post-processing and fog layers.
Now, fog layers are important to the overall appearance and vibe of my Captura. They add texture the image that the game doesn't impart naturally, removing large swathes of solid color from the background and foreground. An added bonus is that the added texture makes the image look somewhat better (imo) when compressed, or when viewed at lower resolutions.
The same image with and without Fog


This shot contains two individual fog layers, one in the foreground, washing out the foliage, giving the general uniformity of it texture and implied depth, it also serves to cover up the manual blurring I did (poorly) around his legs. Then there's the background Fog, which is the deeper blue you see in the sky. It adds a more dynamic air to the generally dour set of greys. And, again, the fog is just something I personally like to add, even if it doesn't serve a practical purpose in a shot. No shade if someone feels the fog ruins the shot, I almost always keep a fog-free version about.
After the fog is added, blended, and blurred slightly, I will apply a few gentle blurring filters to remove any jarring or jagged pixelation from the shot, giving the Frame a somewhat smoother appearance and reducing the file-size dramatically.
That's just how I do it though, it's not a particularly popular style, but it's how I do it and how I love to do it! :3 Remember to ask around, I'm sure there's lotsa Captura Artists out there willing to explain their methods and processes.
Helpful vids! How to Captura by Vash Cowaii Hotsampling in Warframe for High Res Shots by PurpleFlurp
good luck, and happy snapping!
#warframe#captura#warframe tag#warframe captura#sorry for writing an essay... sometimes I don't know when to shut up#-_-
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an interview with lucy lamb — a talk about couchsurfing, australia and the afterlife
today's thorns of the future guest is lucy lamb, a rising star of modern post-crystal castles electronic music, inspired by early 2010s fashion. lucy is an artist from melbourne, australia. she describes her music as "alt, indie, electronica, dance-pop and witch house with elements of darkwave". lucy is a producer and a singer, as well as a lyricist. her first ever release was a single titled "hello", which was self-released by lamb through distrokid.

thorns of the future: how did you start your journey with music?
lucy: I’ve always loved making music ever since I was a little kid. Started singing lessons when I was like 7 years old, fell in love with Miley Cyrus which was the reason I wanted to become a singer lol. Started making music when I was about 16, and released my first EP when I was 18.
thorns of the future: what are some of your favourite songs right now?
lucy: My favourite songs right now are Canary Wharf Drift by Bassvictim and Your Face by Wisp.
thorns of the future: who inspired you to make music?
lucy: Literally Miley Cyrus in the Hannah Montana tv show I was so obsessed.

thorns of the future: what is your craziest experience during a live show?
lucy: I played in this club in Tokyo which was a wild experience for me. There was no stage so I was just on the danceflooor with the crowd and kind of just walking around like weaving through everybody with my microphone which I definitely wasn’t used to.
thorns of the future: what software do you use to make music?
lucy: I use Logic Pro, I’m still learning how to use it properly though.
thorns of the future: what's "the other side" about?
lucy: The Other Side is about crossing over to the after life pretty much. It talks about being scared to die and the things you would miss. It can kind of be interpreted as being about any sort of transition from one thing to another, any sort of change, but I think the obvious one (especially when watching the music video) is the transition to death. It’s just a fictional sort of story if you will.

thorns of the future: are you planning any new releases?
lucy: I have 3 singles coming out in the next few months all with music videos. ‘Bed of Snow’ is coming out on September 20th and I’m so excited for it. All the songs are of course dance/electronic but I’m leaning a little bit into like indie rock elements in two of them, with the third being like a full commitment to witch house.
thorns of the future: what's a country you would never travel to?
lucy: Probably North Korea for obvious reasons.
thorns of the future: tell us about the things you enjoy most, except for making music.
lucy: I love travelling that’s my second favourite thing in the world after music. I went on a year long trip around the world in 2022 which was absolutely amazing. I went on a 5 month road-trip around Australia earlier this year too. It’s a little hard to travel like that while also doing music so I think for now I’m taking a break from travelling. I also love animals, especially weird exotic ones. The weirder they look the more I love them because it just makes me thing how weird and amazing the world is.

thorns of the future: have you ever met anyone famous from the electronic scene? who was it and how was your experience with them?
lucy: I can’t say I have yet. Someone I’d LOVE to meet is the guys from Air. They’re a huge inspiration for me and one of the most talented electronic duos I know.
thorns of the future: what's the riskiest thing you've ever done?
lucy: The riskiest thing I’ve done was probably when my friend and I did couchsurfing through Europe. There’s this app called couchsurfing where you can arrange to stay at strangers’ houses for free while you’re travelling. We were pretty nervous every time we stayed with someone because there was always the question of like what’s in it for them? Why are they letting random people stay at their house for free? The people we stayed with sometimes turned out to be weird and kind of put us on edge but a lot of the time they were really cool people too so. We were literally on such a tight budget we had no other option but to do our accomodation this way.
thorns of the future: are there artists you truly hate? why?
lucy: I don’t really hate any artist in terms of the kind of music they do like I respect all genres and whatever kind of music you wanna make even if I don’t like it. Like it’s got nothing to do with me so I don’t really care enough to HATE any artist.

thorns of the future: what is the best live show you've ever been to?
lucy: There’s this experimental electronic duo from Melbourne called Npcede. I played a show with them and they were really great. It was a guy singing and a guy playing bass. They both had like really amazing stage presence and interacted with the crowd so much. The lead singer started playing the electric guitar with a violin bow halfway through as well I loved it. I also have to mention seeing the band Film Noir in Berlin, they’re an indie rock band and the lead singer’s energy was so compelling it made the whole thing sooo immersive and fun.
thorns of the future: name one thing you really hate about australia.
lucy: Honestly I think Australia is a great place to live I think it’s beautiful, it’s diverse and it’s very liveable. If I had to say one thing I hated about it I guess just how far away it is from everything lol because it’s always so hard and expensive to travel anywhere.
thorns of the future: tell us about the weirdest thing that has happened to you as an artist.
lucy: The weirdest thing that’s happened to me as an artist is probably when someone randomly approached me on the street when I was in Tromso, Norway, and told me they recognise me and love my music. Was superrrr weird for me because Tromso is a pretty small town with not many people and it was just really random to meet someone who knows me there.

we would like to thank lucy lamb for answering all of our questions. we really appreciate you. that’s all for now.
youtube
images & videos: lucy lamb
spotify:
https://open.spotify.com/artist/1fLl0QDFau1trbJkpjvyEt
instagram:
https://www.instagram.com/luucylamb/
hyperfollow:
https://hyperfollow.com/lucylamb
peace.
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Tad Raxall in Lost
In Lost (s1e12) Fi uses a program called Townbuilder to map Kamilah's path home. Above the right icons is *.* software inc.
Strange Geometry isn't until season 2, but according to its script Molly's "She Sells" music video featured Star Dot Star products.
Universal Gateway is a web browser. Most times the name is visible at the bottom of Fi's screen with *.* software inc. (barely visible) on the bottom left side depending on how the scene is shot.
Jon Weisman's detail of "Universal Gateway II" implies an upgraded version of, you know, an original Universal Gateway.
Who knows? Maybe that was part of the new software Tad gave Fi a voucher for in Simplicity (s1e6). Townbuilder/TownBuilder could have also been included in that.
Molly and John's dialogue remained in the final version of Strange Geometry, but the closest we get to Molly having make-up done is when she leaves a room to walk to set.
Despite no Star Dot Star products in sight, Molly dressed like a Zenon character could be a nod to it.
Tad's products not only help Fi connect with others (Universal Gateway, In Box) and research (Star Dot Seek), his Townbuilder game becomes a tool to help the Simmonds family.
(Once you spot *.* in the corners of her laptop you can't unsee it. This shot is from Avatar.)
(From the Will o' the Wisp episode.)
It's a neat way to keep Tad relevant in So Weird episodes and set up his role for (the planned and cut) season 3 when Fi would have needed him to help her save the universe.
(pages 1 and 2 of the Jon Cooksey FAQ).
#so weird#disney channel#so weird disney#disney plus#zoog disney#disney so weird#fiona phillips#molly phillips#mackenzie phillips#tad raxall#lost episode#episode lost#strange geometry#jon weisman#jon cooksey#simplicity#she sells
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Get to Know Me - Sims Edition
I was tagged by @damseljamsel
What’s your favourite sims death? Death by chickens & bunnies (Cottage Living)
Alpha CC or MaxisMatch? I'm not a big alpha fan. I do have some alpha CC, but I'd say I'm 97% Maxis-match.
Do you cheat your sims weight? No, but they never really seem to change their weight, so.... ???
Do you use move objects? Absolutely! I do a lot of building and it's practically essential for building
Favourite Mod? MC Command Center. I don't actually have that many mods in my game, and I could live without most of them, but MCCC is too useful to play without at this point.
First Expansion/Game Pack/Stuff Pack? Get To Work (EP), Outdoor Retreat (GP), and I forget which stuff pack I got first. It was either Spooky Stuff or Backyard Stuff.
Do you pronounce live mode like aLIVE or LIVing? I pronounce it like "LIVing"
Who's your favourite sim that you've made? As a character, definitely Victor Nelson, but in terms of aesthetic/attractiveness (to me) I'll say Eden Seong, and Prince Makai.
Have you made a simself? Yes, I have made a simself, and I've played her in more than one save. Currently, she's living her best life in Newcrest.
Which Sim traits do you give yourself? Dog Lover, Creative, Socially Awkward, Foodie
Which is your favourite EA hair color? either ginger or black
Favourite EA hair? For both males and females, I really like the wavy hair that's tucked up in back, with wisps at the sides, that came with Eco Lifestyle.
Favourite life stage? Young Adult or Adult, simply because the majority of interactions and opportunities in the game are geared toward them. I'm starting to appreciate children a bit more, though they still leave much to be desired in terms of gameplay.
Are you a builder or are you in it for the gameplay? I would definitely consider myself a builder, although it's certainly not the only thing I do with the game.
Are you a CC creator? Yes - @stargazer-sims-cc
Do you have any simblr friends / a sim squad? I have simblr acquaintances who I'm friendly with. I'm pretty sure I've never had a "squad" anywhere at any time, either online or offline lol.
What’s your favourite game? Unpopular opinion, but my favourite iteration of the game is actually Sims 4 (and I've played every version; original, 2, 3 and 4)
Do you have any sims merch? lol no, although I do kind of want to get this coffee mug.
Do you have a YouTube for sims? No
How has your « sims style » changed throughout your years of playing? I'm not sure my actual "style" has changed, but I do think my sims look better than they did when I didn't use skin details and non-default eyes. Plus, with practice, I've learned to create better faces.
What's your origin id? It's SafireStargazer, although I haven't posted anything to the Gallery in a while.
Who’s your favourite CC creator? I don’t really have a favourite. I like what I like, regardless of who made it.
How long have you had simblr? Since 2015. This account is my second one, made in 2019, but not actively used until the end of 2020/beginning of 2021.
How do you edit your pictures? My editing software is PaintShop Pro (currently using version 2022)
What expansion / game pack is your favourite? It’s a tie between Snowy Escape and Island Living for my favourite EP, and my favourite GP is still Outdoor Retreat.
I'm not going to tag anybody, because I feel like everyone has already done this. But, if you haven't done it and you want to, feel free to say you were tagged by me.
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okay so! i've been working on and off on this bunch of modifications for my xtransceiver (both software and hardware)
and look at this!!
[Video description: Calli holding out her wrist in front of her, modified X-Transciever (PCB board sticking out and all) parallel to a screen at a route terminal. There's a bit of fumbling with the camera, before it suddenly moves in on her arm and back, as Calli presses a button on the device on her wrist. There's a small progress bar (stating "sending" right above it, and as soon as it reaches "5%" the screen suddenly turns off. There's a faint wisp of a giggle as the clerk looks at the screen in confusion before shrugging. The video ends after Calli quickly turns the camera downward.]
i upgraded it with an auxillary IR light that's actually bright enough to trip up sensors. there's alot more too (i can read pokéball chips with it now too fufufu) but this is all i'll show now.
i will be responsible.
#//she basically kinda made it like a flipper zero if you know what that is#pkmn irl#pokemon irl#pokeblogging
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El mundo gamer
Durante bastante tiempo ha sido complicado señalar cual fue el primer videojuego, principalmente debido a las múltiples definiciones de este que se han ido estableciendo, pero se puede considerar como primer videojuego el Nought and crosses, también llamado OXO, desarrollado por Alexander S.Douglas en 1952

Los años 80 comenzaron con un fuerte crecimiento en el sector del videojuego alentado por la popularidad de los salones de máquinas recreativas y de las primeras videoconsolas aparecidas durante la década de los 70

En los 90s llegaron entregas como
Resident Evil
DOOM
Half-Life
Super Mario 64
Metal Gear Solid
The Secret of Monkey Island
The Legend of Zelda: Majora's Mask
Silent Hill
Siendo Tetris para la gameboy la mas vendida en su epoca

En el 2000 Sony lanzó la anticipada PlayStation 2 y Sega lanzó otra consola con las mismas características técnicas de la Dreamcast, nada más que venia con un monitor de 14 pulgadas, un teclado, altavoces y los mismos mandos llamados Dreamcast Drivers 2000 Series CX-1.

Microsoft entra en la industria de las consolas creando la Xbox en 2001.

Nintendo lanzó el sucesor de la Nintendo 64, la Gamecube, y la primera Game Boy completamente nueva desde la creación de la compañía, la Game Boy Advance. Sega viendo que no podría competir, especialmente con una nueva máquina como la de Sony, anunció que ya no produciría hardware, convirtiéndose sólo en desarrolladora de software en 2002

algunos eventos de los videojuegos a lo largo de los 2000 a 2009 fueron
04/02/2000- Los Sims salen a la venta
31/01/2001- SEGA abandona el desarrollo hardware
23/11/2004- Sale a la venta World of Warcraft
27/04/2005- Nintendogs consigue un 40/40 en la Famitsu
15/09/2005- Desvelado mando de la Wii
8/05/2006- Sony anuncia que PlayStation 3 valdrá 600 dólares
12/12/2006- Dragon Quest, anunciado para DS
10/07/2008- Apple lanza la App Store
14/07/2008- Final Fantasy XIII, también para la 360
25/03/2009- Los videojuegos, declarados bien cultural por el Congreso
en 2011 salieron Títulos como 'Killzone 3' (PS3), 'Crysis 2' (PS3, Xbox 360, PC), 'Conduit 2' (Wii), 'Rage' (PS3, Xbox 360, PC), 'Dead Island' (PS3, Xbox 360, PC), 'Call of Duty: Modern Warfare 3' (PS3, Xbox 360, PC, Wii), 'Resistance 3' (PS3), 'Battlefield 3' (PS3, Xbox 360, PC), 'Gears of War 3' (Xbox 360) y 'Homefront' (PS3, Xbox)
Lanzamientos en 2011
Uncharted 3' (PS3), 'Batman: Arkham City' (PS3, Xbox 360, PC), 'inFamous 2' (PS3), 'Deus Ex: Human Revolution' (PS3, Xbox 360, PC), o 'Assassin's Creed: Revelations' (PS3, Xbox 360, PC)
y el lanzamiento del que hoy en dia es uno de los juegos mas queridos por la comunidad MINECRAFT
2012
ZombiU.
Spec Ops: The Line.
Journey.
Escape Plan.
Far Cry 3.
Mass Effect 3.
Halo 4.
Borderlands 2.
FNAF
2013
Grand Theft Auto V.
Assassin's Creed IV: Black Flag.
Pokémon X/Y.
Gone Home.
Animal Crossing: New Leaf.
The Last of Us.
Pikmin 3.
Bioshock Infinite.
2014 lanzamiento del play4 y xbox one que debutaron por todo lo alto este año que termina. La primera siguiendo su tendencia de ser "la consola para jugadores", la segunda con una apuesta más arriesgada pero igual de atractiva unificando juegos con televisión digital y muchas opciones de multimedia
2015 donde call of duty black ops lll fue el juego mas famoso de ese
2017
1.) God of War (PS4, Sony Interactive Entertainment)
2.) Red Dead Redemption 2 (PS4 / Xbox One, Rockstar Games)4). Detroit: Become Human (PS4, Sony Interactive Entertainment)
5.) Marvel's Spider-Man (PS4, Sony Interactive Entertainment)
6.) Battlefield V (PS4 / Xbox One / Windows, Electronic Arts)
7.) Fortnite
2020
Animal Crossing: New Horizons. Plataforma: Nintendo Switch
Astro's Playroom
DOOM Eterna
Final Fantasy VII Remake
Microsoft Flight Simulator
Ori and the Will of the Wisps
The Last of Us Parte II
Valorant
acompañado del lanzamiento del play station 5 y el Xbox series X/S
2023
proximos a estrenarse
Marvel's Spider-Man 2 (PS5)
Super Mario Bros. Wonder (Switch)
Cities: Skylines 2 (PC)
Metal Gear Solid: Master Collection - Volumen 1 (PC, PS5, Switch, Xbox Series X/S)
The Lord of the Rings: Return to Moria (PC, PS5)
Ghostrunner 2 (PC, PlayStation 5, Xbox Series X/S)
Alan Wake 2 (PC, PS5, Xbox Series X/S)
EA Sports UFC 5 (PC, PS5, Xbox Series X/S)
Jusant (PC, PS5, Xbox Series X/S)
ARK: Survival Ascended (PC, PS5, Xbox Series X/S)
Phasmophobia (PS5, Xbox Series X/S)
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