Apparently much-needed reminder that reposting artists' art (by saving the images or screenshotting them and reuploading them yourself) on other platforms without the artists' expressed permission and without credit is theft and an insult to their passion and craft. You are profiting (in views, in attention, in feedback) from someone else's work and ideas, who do not get that feedback for sharing their creation.
If you are an art reposter, you are a thief and I have no respect for you.
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Mainstream sci-fi loves to insist on having drab looking machines as tools of war and oppression almost as a self fulfilling prophecy.
But what if, hear me out, we started considering a future with more humane AI and healthier relations to different modes of intelligence (ie. the entire non-human being population of Earth)? 🤔
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A Master Study featuring Zelda II: The Adventure of Link. In which Link hangs out with the two Zeldas post-game (Who do you think became the Queen of Hyrule?)
This was a difficult piece, but I'm happy with it!
Based on 'The Chess Players' by Jacques-Clément Wagrez (1902)
Information on inspiration and process under the cut!
Original piece: "The Chess Players" by Jacques-Clément Wagrez (1846-1908).
The moment I saw this artwork I immediately thought of Zelda II. One of the women is wearing a medieval-esque red velvet dress, and she looks a lot like the design I made for the cursed princess Zelda!
I thought it would be very fitting to reimagine this artwork in a Zelda II context, so I went ahead with it! doubles as a master study and LoZ fanart.
I learnt a LOT from making this piece! Since I worked on it digitally, I got and made brushes that acted as close to traditional brushes, and I also worked on the entire piece in one layer. So whenever I made a mistake, I'd have to paint over. No return. But it was a big learning experience! Learnt more about rendering silk and velvet by observing how they are painted and blended in the original.
Here are some WIP shots! It took a long time to get to where it is now xD It was difficult to finally pen down the right proportions and placement. I probably should've done a grid copy, but I opted to just eyeing it out all the way through. It was... hard. (lesson learnt?)
I read that in a lot of older pieces, they are made in greyscale, then flat colours are overlaid on top. makes rendering much easier. and it truly has! I probably should’ve rendered the greyscale version even more. Since there were still a lot of mistakes that I had to rework and adjust while colouring.
Very fruitful experience overall, and I’m just happy to make a grand-scale Zelda II artwork xD I’ve never seen one so I made it!!!
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Yumna Al-Arashi, Axis of Evil (Yemen, Afghanistan, Iran, Iraq), 2020
in Leica Fotografie International (LFI) magazine:
"This photograph was made for my first European solo show in Berlin, in the gallery Anahita Contemporary. It's a self-portrait alongside Anahita Sadighi, Moshtari Hilal and Susu AbdulMajid. We are respectively from Yemen, Iran, Afghanistan and Iraq. Despite our different roots I noticed that we all share a similar background, having grown up in Western nations that often vilify the places our families are from.
I also noticed the strong profiles of each of our faces. So I decided to create this portrait with the title Axis of Evil – a play on the term so frequently used to describe our home countries when we were growing up. It also embraces the beauty of our distinctive noses, which are often treated as ugly, something to be changed. I wanted to embrace these qualities of ours in this image, creating something powerful, defiant."
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