#works and statuses
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wanderinginksplot · 2 years ago
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Stuff to Know About This Blog
Hey friends! As many of you have seen, I finished creating my new masterlist and I thought this would be a good chance to lay everything out for anyone who's curious:
Here is my desktop masterlist.
Here is my mobile masterlist. This will be the one used in every masterlist link from now on.
All of the works I've posted on this account are Star Wars-based, mostly centering on The Clone Wars, The Bad Batch, and Legends. I also write a lot of reader-centered fics. I do not use the 'y/n' designation in any fics. Most of my gender-neutral reader fics do not use any reader pronouns so they're accessible to everyone. If you want to read some of my works for other fandoms, here is my ao3 page.
My asks are always open for anything you might want to know or tell me about!
Beneath the cut, I'm going to include a list of my works and their current status, in case you're waiting on an update:
Gar Cyare - On temporary hiatus while I work on writing the second half of the story. At the moment, I have no anticipated release date for it, but it is fully plotted and will definitely return.
Refuge - Active. I have a few chapters written out and I hope to release them as I write later chapters. Having a few completed chapters set aside helps me keep the plotting consistent.
Voices Carry - Active. As with Refuge, I have a few chapters completed and am making minor changes to the plot as I write later content. Expect fairly regular updates.
Clone Trooper Rambles - Active. Rambles are journaling exercises, so they're written as things happen to me and I process them. Since they're short and relatively easy to write, Rambles are released slightly more often than the other fics.
One-Shots - I have a few one-shots written and am releasing them every so often. Requests for one-shots are currently closed, but I may end up opening them for specific characters soon. Keep an eye out for that announcement!
My new goal is to post something every other week, with occasional Rambles sprinkled in on the weeks between. I hope to continue this through the end of 2023, but we'll see what happens!
Thank you for reading this update and feel free to let me know if you have any questions!
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m0e-ru · 1 year ago
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yosuke you have to enable your streetpass yosuke look at me in the eyes
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blondeaxolotl-twstocs · 3 months ago
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Tbh I don't even know if Dellie can get flustered, it's either he can't or just never has been. I do not know, but there's a first for everything
I think if anyone/something were to somehow fluster him, you'd immediately notice because Dellie's face turns completely red/pink, he'd probably break character if he's caught off guard enough (actually no he IS breaking character or at least struggling to stay in character, especially if this is probably his first time experiencing being flustered)
Bonus lil doodles of Dellie tweaking
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starry-eyer · 1 year ago
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when the long night inevitably ends and the previous social structure has crumbled and both westeros and essos are in chaos, do you want characters who genuinely care about creating meaningful change to be in power, or do you want them to die/not be in power because “feudalism is bad” and therefore these characters who derive some of their authority from the class they belong to cannot hold any power after the long night bc that somehow contradicts one of asoiafs most prominent messages. (despite the fact that many of our main characters suffer due to the current social systems in place)
personally, i’d prefer it if the characters who are able to see the good in the undesirables of society (and protect/empower these undesirables) are able to live on in order to restructure society in a way that protects all people.
to be frank, i don’t think it’d even be possible for the world of asoiaf to return to feudalism after something like the long night occurs.
but the thing is, society needs structure and humanity will naturally restructure itself whether people like it or not. so when spring comes, i want the characters who wish for a better tomorrow for all people to be in power in order to create a better world.
so to everyone who thinks that certain characters being in power only perpetuates the cycle of class violence and oppression, i’d like to ask you what you think is a better alternative way for asoiaf to end.
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glitchlight · 2 months ago
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I have got to say for setting out to have this year be about revisiting some things I loved, revisiting FFX was a mistake
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claudemirror · 1 month ago
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this analysis has everything I was looking for, especially part III
it ís that deep!
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savingthedeadwebcomic · 1 year ago
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If you agree with this meme you should read my webcomic SAVING THE DEAD
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It’s about an alien who’s father destroyed earth (something she didn’t agree for) but now ghosts of humans haunt them.
Despite trying to kill Lux a few time the ghosts end up slowly befriending them? And when her dad wants to find a way to wipe out their souls the ghosts need bend together to stop him
Also all of the characters are canonically autistic either because I planned it that way or I couldn’t write them otherwise and also theyr all gay
It’s on Instagram, tumblr and webtoon go check it out now
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witchwood-a · 5 months ago
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in the same hour, i rebranded, fixed my internet ( wifi card was going out on pc i guess ), and my toxic big boss that is a shit stain on the community announced an early break of her contract and is leaving. this has given me a 300th wind.
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bctcfmictlcn · 8 months ago
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Game wtf....pls work, I don't want to lose all my progress. ;;____;;
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skydigiblogs · 9 months ago
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dude the master cup has no right to be so infuriating
i love that boss enemies in cyber sleuth will randomly decide:
no actually, you aren't allowed to lower my stats. i am allowed to use cheats to raise mine though. speed to the max!!! defense! evasion! who cares, we're just throwing numbers at the wall!
fuck your status moves. oh but i am allowed to spam them all day (i'm punting crescemon into orbit). idle bubble, lunatic dance, good luck getting an action in buddy!!
i'm going to heal for an eternity and it sucks to be you since you can't just hit flee to retire from the cup. i will waste your time for the next hour, even once you've given up and decided to just hit a until you lose
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citric-crow · 8 months ago
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the one blessed thing about november fifth getting closer is that at the very least all the people talking about how voting is useless and its morally fine not to do it are quieter
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girlbob-boypants · 22 days ago
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Every build I've found for Koumei is actually just Mecha Set or "Did you guys know Decrees are strong?"
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outoftheirdifferences · 10 months ago
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Muse Activity Statuses
So apparently I can't update my old one of these posts anymore; I didn't know there was an age cutoff when editing would no longer work! ANYWAY: this is just the same again so that I can continue keeping it updated!
I'm also trialling the practice of adding to the list partners' muses for the owed threads, which should hopefully make it easier to tell what's for who! Between what's in my drafts and queue, everything I owe should be covered; but if you think I'm missing something then you're welcome to ask and check ^^
Total Owed Threads at present: 18 (+ 3 asks)
List of muses under the cut.
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Angel
Owes: 5 threads (Peg, Tod, Charlie, Lady, Snitter) In the Queue: 0 Current status: Active
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Vanellope
Owes: 4 threads (Spinel, Dawn, Savy, Black Star) In the Queue: 0 Current status: Active
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Da Vinci
Owes: None right now. In the Queue: 0 Current status: Hopeful for more activity!
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Webby
Owes: 1 thread (Zhen) In the Queue: 0 Current status: Active
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The Spaniel Sisters: Annette, Collette & Danielle
Owe: 1 Annette thread (Pipkin) In the Queue: 0 Current status: Hopeful for more activity!
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Gosalyn
Owes: Caught up! In the Queue: 0 Current status: Hopeful for more activity!
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Angry
Owes: 1 thread (Red) In the Queue: 0 Current status: Hopeful for more activity!
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Connie
Owes: 3 threads (Steven, Black Star, Steven(s)), 1 ask In the Queue: 0 Current status: Quiet at present, but still open.
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Cera
Owes: Caught up! In the Queue: 0 Current status: Quiet at present, but still open.
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Terra
Owes: None right now. In the Queue: 0 Current status: Open to activity!
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Lauren
Owes: Caught up! In the Queue: 0 Current status: Slow but active
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Margo
Owes: 1 thread (Tina) In the Queue: 0 Current status: Guest muse for the time being, active.
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Lilo
Owes: 2 threads (Yaarp, Ingvar), 2 asks In the Queue: 0 Current status: Guest muse for the time being, active.
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Plus on my sideblog: 11 owed.
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Laphicet
Owes: 5 threads (Eizen, Ludger, Victor, Nazamil, Sophie) In the Queue: 0 Current status: Slow
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Anise
Owes: 6 threads (Guy, Raven, Asch, Tear, Ion x2) In the Queue: 0 Current status: Slow
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dizzytitty · 11 months ago
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I WANT TO KILL THE REPUBLICAN PARTY AND EVERY REPUBLICAN CONGRESSMAN
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piepiepiemag · 1 year ago
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having to join a discord group for work is so fucking embarrassing. like does my boss really need to see that i’ve spent my sunday playing fortnite for 7 hours?
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haxorus612 · 1 year ago
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actually i'm going to list it here too sdlkfjsd
How i would personally "fix" the arknights "meta" *meta defined here as operators whose kits i personally find unbalanced or too powerful in a way that's unhealthy for the game. i will give no opinion on operators who are strong but i like sdklfjs
Eyjafjalla: she just does the entire job of splash casters while half the cost, either with her s2 or s3. unfortunately, that is also her entire identity as a unit. the real solution wouldn't be to change eyja, it'd be to make splash casters stronger as an archetype. barring that: s3: instead of hitting up to 6 enemies, it only hits 1 enemy at random, but it also deals a bit of splash damage, (1/2 or less) like her s2. to compensate for reducing dps by approximately 83%, the sp cost should be lowered and the duration increased to put it on equal footing with more modern skills. typhon deals >120k with her s3 at a 40 sp cost...
Silverash: he just does (did) way too much damage with his s3. like, did you watch how everyone dropped him nearly immediately after ch'alter's release? what about mlynar? he has more things he can do, technically, but the damage was always the main draw. take it away and those other niches become more interesting s3: halve the attack buff and drop the defense reduction. ideally, it would turn entirely into a support skill: instead of dealing huge damage himself, he'd apply a small fragile against all enemies that he's hit, then a much larger fragile to all invisible enemies within range. i'd even make it explicitly not buff his own damage
Thorns: same as silverash, except instead of just raw damage, he's just too dang convenient. range + damage + regen? the damage is the biggest draw, and the main way he stays alive: the enemies can't hurt you if they're dead. s3: does not double stats, doesn't last forever. instead, it'd be sick if it worked like blaze's module. first activation, it just gives the normal stats, second, it gives him a large defense boost, third, he gets resistance, fourth, his regen lasts even while attacking, etc etc. maybe it still does last forever, but you have to activate it 4 or 5 times first. thus killing the damage and convenience, but making him a very interesting pure laneholder
Skadi the Corrupting Heart: kills the entire bard class, and most of the medic class. her s2 combining healing, attack boost, and a defense boost is ridiculous role compression and convenience compared to the inconvenience of using sora, aak, or warfarin's comparable skills. s2: literally all you have to change is give it a limited duration. lower the SP cost a lot, give it a pretty long duration, maybe buff it a bit, and it'd still be useful.
Surtr: i've talked a lot (not here?) about how removing any piece of surtr's kit would instantly make her pretty reasonable. it's a combination of so many powerful abilities all on one skill that add together into a monster. s3: halve the attack buff, but add a stronger version of her s2's condition that deals bonus damage to singular targets. reduce target count, and raise the speed of HP loss. instead of capping at 60 seconds, 40-50 would be more reasonable. between the slow start HP drain and her invulnerability talent, she actually gets ~34 seconds with no healing support at all, which is quite good even on such a long timer. she'd still be fantastic between her res ignore and invulnerability talent, and she could still kill bosses (as long as you clear out the vicinity) she'd just be a bit harder to use.
Ch'en the Holungday: extremely boring kit. she gets ammo, the best mechanic, and all her skills do the exact same thing. if it were up to me i'd just remove her from the game sdlkfjs, or replace her with a more thematic ch'en alter. something to do with liberation and respect rather than. waterguns. ch'en defender alter that mirrors hoshiguma, ch'en caster or medic that forces her to really approach fighting from a different angle. as it stands though, fixing her is stupid easy s3: remove "attacks deal two hits". also, lower the ammo and ammo consumption respectively. she'd still be a monster, true AOE crowd control + defense ignore + massive damage is a great combination, but that sheer damage is the reason people build her.
Młynar: i fucking hate this guy so much. great character. he's an excellent shithead foil to nearl's impossible heroics, but as a kit he's atrocious. he outclasses his own skills for no reason. there are 3 skill slots, but for some reason the 3rd skill always gets a dozen extra lines s3: literally just remove the line "increase trait effect to 2x" and it's fine. very, very strong, but much more fine. personally, i would also change his extra damage from true to arts to be more consistent with tequila. no i do not think the thematic synergy with nearlter is worth it. she shouldn't have true damage either. blemishine made do with arts damage and you can too.
Texas the Omertosa: in contrast, an interesting and cool kit that you can really tell they tried to balance. her s2 isn't totally outclassed by her s3, they both have different, interesting roles to play. the numbers are also deceptively small. i would suggest only removing her "texas tradition" talent. it's just so impossibly versatile. you can use it as a bomb by dropping her on a weak enemy next to a strong enemy, you can nearly double her skill timer by dropping her on an elite while another important enemy is walking into range, you can even use it as a pseudo-revive. she'd still be absolutely busted without it, but you'd need to play a little more carefully.
Kirin R Yato: honestly i don't think she's that bad. i know she's like, busted, but she's got plenty of weaknesses. if i was going to nerf her, though? s2: lower the attack buff from 150% to 120%. when the skill level is less than 7, it reduces her attack instead of increasing it. s3: lower the attack buff a little. the amount of enemies that it's stupid strong against is so low that it isn't a huge problem.
Typhon: the fact that her kit has a lot of self-nerfing features is a really good sign. she's still very strong, but there's enough situations where she sucks that you can't throw her into every team composition. s3: increase SP cost. ammo + low SP cost is unreasonably versatile. give us one or another trade-off, please
Myrtle: look, it's kind of their fault. vanguards are barely necessary in the game modes that all but force you to use them. she's "strong", but only because vanguards are a weird bit of half-baked game design. to fix vanguards, you need to rebalance the entire game. let me propose two off-the-cuff solutions - make natural DP gen go down instead of up, you lose the map/lose HP seals if it hits zero. vanguards can be deployed for free (limited # of times?), generate passive DP and also generate heaps more DP. - DP does not generate naturally without a vanguard on the field, once they all die or leave the field it resets to zero. vanguards don't cost deployment limit, and can be repositioned for "free" once or twice per deployment. both of these add severe punishments for not having and not protecting your vanguards, which would fix the problem, but make the game way less fun. honestly, i think it's fine the way it is. i mostly use vanguards to open on certain maps before the enemies have time to move, therefore making it less "you need vanguards to play" and more "you can use vanguards to do very specific strategies"
anyway here are some of my meta thoughts. if you work for hypergryph just leave this on the CEO's desk and i'm sure they'll all be implemented by tomorrow. tysm.
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