REPLICA PLAYLIST
MUSIC UNDER CUT
I have been receiving requests for any songs that inspired Replica, so here, have my personal playlist. Sorry it’s not Spotify/Soundcloud but they don’t have some of these songs available so uh… guess you’re stuck with YouTube vids. For fun I'll include my personal titles for them (which might give a few hints of what to expect in the future/end).
Replica Main Theme - “Die for You” by Grabbitz
Like Father Like Son Like Brother (Omega and Shelldon) - "As Above So Below" by Alistair Lindsay
Mikey's Theme / The 1st Vision - "Suzume no Tojimari" by Nanoka Hara
Military (Mad) Dogs / Central Park Colony - "Imperium" by Madeon
Shanghai - "Icarus" by Madeon
Boom Goes the Donnie-mite (Mikey/Donnie vs the Sweeper) - "The Red Zone" by Mitsuoto Suzuki
The Day the Sky Bled Red - "7 Seconds Till the End" by Nobuo Uematsu
Going Out Like a Boss (Raph and Leo) - "Agape" by Nicholas Britell
Remembering the Right Way (Mikey and Leo) - "The Souls of Many" - by Alistair Lindsay
Mystic Hands / The 2nd Vision - "Am I Dreaming" by Metro Boomin x A$AP
Book 2 Trailer - "Sea Dragon" by Covet
7 Years Later - "Iron" by Woodkid
Leo's Theme / Attack on the Labor Camp - "Ego Death" by Polyphia
Omega's Theme - "Touch" by Daft Punk
Flat Lines (Omega Alone) - "Die Toteninsel Emptiness" by 1000 Eyes
Spear - "Monsters" by Tommee Profitt
Final Protocol - "The Kraken" by Katie Dey
Rise / Epilogue - "Close in the Distance" by Masayoshi Soken & Tom Mills
I will admit, it's a little embarrassing since you can easily see the patterns of what I've been listening to for the past year or two. I swear I listen to more than just videogame OSTs, these songs just jive well with the story and I often find lyrics distracting when brainstorming scenes. Regardless, the music I listen to is such an important part of my creative process and some of these songs really defined the scenes I now have locked in my head. So I figured it was only fair to give them the credit they're due.
I will continue to add to this playlist, and will note in comic updates when one of these songs is applicable!
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A fun way imo to develop characters is to look at them and ask, "what does this imply?" This unfortunately only works if you already have a character concept in mind, but it's always been useful for me when I need to create some interiority for a character who feels a little flat.
As previously stated, literally all you're doing is looking at a character and performing a rudimentary analysis of them based on what you've already developed. A good example of this is my character Mordred, who early on in his development was conceived of as a sickly looking teenager wearing a full suit and bowtie. This is because I thought there was a lot of potential in this image. "What kind of teenager goes to school everyday wearing a full suit and bowtie?" Probably a kid who takes himself very seriously and has some interest in looking "polished" -- perhaps he even views himself above his peers for how he dresses. And, how might this visual extend to other aspects of him? Is he always someone who goes against the grain? Does he actually have an interest in men's wear, or is this a symbolic image for how he stands against his peers? I bet he has strong opinions on society. Did he buy the suit himself, or did his mom buy it, because one or the other also implies some stuff about the nature of their relationship, if his mother is supportive of his oddness or not, etc. etc. etc. A lot of stuff that you can find out, just from looking at one small aspect of a character! The same kind of process can spiral from anything - a character's actions, a character's thoughts, their beliefs, a line they say, a face they make, a hobby they have... all can be a good starting point for developing them further and figuring out more about them.
In a similar vein, I know that people recommend filling out character charts and stuff, but usually I find it more useful to think of a character in terms of a "scenario" or a "description" than in terms of their traits. "This character is smart" vs. "This characters complains to the teacher when the test has a question that isn't in the book" ; "This person is stubborn" vs. "This is the kind of person who'd rather starve than order food if they said they weren't hungry." Figuring out a character through something like this gives me a specific image of how they might act in a story as opposed to more broadly-described traits. Being as I tend to think up characters with story ideas and scenarios, it's much more helpful for me! "Ah, but how do you do this, Gert?" Easy: you stare at a wall for multiple hours until you have a revelation about a character. This is surely what everyone is capable of [nodding sagely]
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> in class
> discussing the super bowl (and how most of us didn't watch it)
> one girl says she watched it, got dressed up and everything
> ask who she was rooting for
> "the eagles"
> eagles werent in the super bowl
> "they werent in the super bowl?"
> "i know, but i was hoping they would make a surprise appearance"
> ????
> "i painted 'go birds' on my face and everything"
> ????????
the spirit of the philadelphia sports fan is truly unbreakable
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'it has gay representation' well as gay representative i would like to say that doesn't mean anything at all
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i do think that writers should be aware of the dark topics they're writing about; to me this means that e.g. if you're writing about an abusive relationship, you should know that it is abusive. i don't mean that you need to have a big and important point to make about abuse (especially not a necessarily moralistic one where e.g. the abuser "gets what's coming to them") in order to write it. just like that you should know what you're writing about. otherwise you get batman comics.
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remus was james’s gay awakening (he’s the casanova of gryffindor tower, so duh)
sirius was james’s gay ‘confirmation’ (they kissed once, and james knew he wasn’t straight)
then james said hmmmm I want a combination of both, and ended up with regulus.
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