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#xbox to xbox 360 game lists
fgmtzdev1 · 10 months
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Favourite games list? Okay, here we go.
List is organised by genre, not console and is not a complete list. Will be updated as time goes on.
First person shooters:
the Call of Duty Series, especially Modern Warfare
Rainbow Six Siege (pre-2020)
The Halo series, including Halo Infinite
Severed Steel
Insurgency: Sandstorm
Arma II and III
Third person shooters:
Army of Two
Gears of War series
Syphon filter
Action/Adventure
Grand Theft Auto V
Grand Theft Auto IV
Watch_Dogs 1 & 2
Mirrors Edge
Mirrors Edge Catalyst
Platformer
Sonic series
Mario series
Vehicular/Racing
BeamNG Drive
Mario Kart
Need for Speed (specifically Undercover, Most Wanted and The Run)
Gran Turismo (specifically the PSP port)
RPG/JRPG/Dungeon Crawler
Pokémon, basically every game
Dragon Quest series, specifically Dragon Quest VII, IX and XI
The Elder Scrolls series, specifically Morrowind and Skyrim
Tales of Zestiria, specifically the PS4 version
Monster Hunter, specifically World and Rise
Phantasy Star (Genesis/Mega Drive)
Kingdom Hearts series
Persona 3 Portable
Persona 4 Golden
Persona 5
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antirepurp · 2 years
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wait if i can emulate a wii u with no problem. it’s basically like a shitty xbox 360 or whatever right so like would that not mean i could so ps3 and 360 too. which means 06 on pc 👀👀👀
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shower-racoon · 1 year
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fuck it, minecraft themed DNI list
DNI if you: use netherite, can build good-looking bases, don't use keepinventory, play on hardcore, exclusively play java edition, have never played with friends, use enchanting tables, don't repair armor, have never played on legacy consoles (xbox 360, wii u, etc.), kill sheep for wool, kill horses for leather, kill rabbits, kill wolves, have never died to your own hubris, have beaten the game, own a riptide trident, or own a realms server
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The "Wait no, the PS3 isn't retro" List
Have you ever said "The Wii isn't old, that came out when I was in High School"? Do you remember getting an N64 for Christmas? Did you play Halo 3 on Xbox Live with your friends while complaining about your math class? Then get ready to be destroyed by the ages of your childhood game systems (As of 2023)! Just remember that an age of 15 years makes it retro.
Famicom/NES: 1983(JP)/1985(US) Age: 40/38
Mega Drive/Genesis: 1988(JP)/1989(US) Age: 35/34
Super Famicom/SNES: 1990(JP)/1991(US) Age: 33/32
Sega Saturn: 1994(JP)/1995(US) Age: 29/28
PlayStation: 1994(JP)/1995(US) Age: 29/28
Nintendo 64: 1996 Age: 27
Sega Dreamcast: 1998(JP)/1999(US) Age: 25/24
PlayStation 2: 2000 Age: 23
GameCube: 2001 Age: 22
Xbox: 2001(US)/2002(JP,EU) Age: 22/21
Xbox 360: 2005 Age: 18
PlayStation 3: 2006 Age: 17
Nintendo Wii: 2006 Age: 17
Nintendo Wii U: 2012 Age: 11
PlayStation 4: 2013 Age: 10
Xbox One: 2013 Age: 10
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markrosewater · 1 month
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Some Magic-inspired stories, all about bonding with my son, who is now 7-and-a-half: I don’t remember what I did first to get him interested in Magic, but it was probably playing with my friend Max, who taught me and my now-wife how to play - but I know Duels of the Planeswalkers on Xbox 360 helped get my son into the game with the effects and music but especially archenemy variant and a Nicol Bolas final match.
In the years since then, he and I occasionally get to talking about his favorite creature types and characters, and after quite some time, we have slowly narrowed down his choices to 4: Spiders, Zombies with Liliana, Nicol Bolas, and Niv-Mizzet. Not surprisingly, two of Magic’s most common dragons in that list. I don’t know what it is with dragons but I’m glad WotC had realized their appeal so they’re prominently there for my son to enjoy, and with quite a few options so he may get a Nicol Bols dragon deck that’s much different than any dragon deck I have tried to make myself
Thanks to War of the Spark, I finally created a Horde Magic deck and he loved hearing about the storyline of Amonkhet and Hour of Devastation leading up to the actual WAR set, as I explained those stories using key cards before we started the game, to establish the setting. Coincidentally, it was my son with his Gideon that ultimately dealt the final blow - no need to sacrifice himself the way it played out in our match! My son will still reference this game and it’s nearly been a year.
Also since that time I learned that the classic Planeswalker webcomics had been bundled as graphic novels, so I got those and our nighttime routine for a bit was to read about Garruk’s corruption by Liliana and that build up to Rise of the Eldrazi and Mirrodin Besieged; coincidentally we finished as March of the Machine previews were going on, and my villain-loving son is now waiting for me to build a Phyrexian horde so he can battle Elesh Norn. We look forward to many more years with the game, and especially learning what comes next for some of our favorite still-active villains: Ashiok, Oko, and Tezzeret!
Thanks for sharing.
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med-ex · 2 months
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feelin rlly idk HAPPY?? over this franchise as a whole✨
I wasn't even alive for Fallout 1 & 2 - but upon entering the world 3 years after they were released, would grow up hearing its name constantly... never did i think it would take GTA's place as my favourite video game series. Like literally never thought the weird little isometric game talked about by my older cousins would be the one.
I played Fallout 3 at the worst period of my life- it became a pure escape from graduating high school, becoming a severe alcoholic and moving off my mountain into my province's capital city. I was in love with it to the point that when I came home to my family home to visit, I would haul my xbox 360 in my backpack and strap my little tv to my back with a rope- ✨that's✨ how addicted I was to it.
It resonated with me in a way no other game series has. No, I obviously didn't grow up in the same standards as the wastes, but could resonate with foraging for food, no clean water & mess, destruction and despair everywhere you turned.
Fast forward a year or so, and I try Fallout: New Vegas. This is where it finally became my favorite series ever. I could list all the reasons, but they're similar to what you'll see all over the net; it's just amazing. I already was all "fuck the government" since I was a child but it made me think- think about the rule of authority, think about perseverance, weigh out what "right" and "wrong" truly means and the blurred line between the two.
By the time I was 21, I tried Fallout 4. It took some getting used to in the terms of its modern graphics, but I really loved how I got to experience conversations that felt like I was actually having them. I loved building the world back up and when I was brave enough to try mods- then shit got real interesting. I was already obsessed with Fallout 3 & NV but we can thank Fallout 4 for getting me into the community as a whole.
I was one of the ones to make fun of FO76- the launch was a huge part of that, but I just didn't understand how it could ever truly fit into the Fallout series. I played it for the first time when I was 2022, and now after 2 years I wholeheartedly regret shitting on it so hard. There are so many cool quests/stories and though some of them are silly seeing as it's online-based and they need to cater to that and though it's a bit strange at first, it feels so cool to be around other players adventuring the wastes + actually having to persist to build your own base, feed yourself and survive- as console commands don't exist in the same realm they used to with the earlier titles.
Now, we arrive at the airing of the first Fallout television show. I seriously thought it was gonna be shit- I just couldn't imagine them being able to do a good job but as we can see, here we are. The show is amazing and I didn't even know it was something I wanted so badly. The only real-life renditions of Fallout I've seen is that one live action trailer for 76 + cosplay- so seeing it in film, is seriously so fucking cool.
Idk guess im just gettin a little ✨sentimental✨ towards a series that has given me so many lessons, so much ability to cope with my own shit + gotten me into such a fun community filled with funny jokes, amazing art, discussions and rich lore that maybe one day could leave the video game + TV screen and become even a book.
Ty to the crew of original artists who started this back in the 90s, and thank you to the crew of artists at Bethesda in this current century who kept this game going💖
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statueofeden · 9 months
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Eras of L4D2!CATS Art (and Nellis Cats)
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(CW: badly drawn blood, gore (its a zombie game haha), mental health briefly mentioned (minimal!).
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Hello, I'm Eden. (They/them) I'm 22 years old and been playing L4D2 since it came out for xbox 360 in 2009 (I was 8 - going on 9). I started shipping Nellis when I was about 11. It was in fact my first ship ever.
I decided to make this lil thing because i've seen some interest in my recent post with my Nellis!cats :P.
In 2013, I hated my human art so I decided to design and make as cats so I could draw them easier. I use to use drawcast on my ipod touch.
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I would finally get a more stable style and made more of my fav ship.
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Later on that year, my mom gave me her old laptop and I got heavily into animation memes and computer digital art.
my first computer drawing:
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My first animation:
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I was hooked. A few months later, Little kid me decided to play around with an AU.
Heres more info about the AU before we move on:
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(AU animation Playlist: https://www.youtube.com/playlist?list=PLsesYjlm_htaAxclwRcBg6uhhjtQEN3OY )
I dropped my first banger of the AU on Dec 14, 2013.
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2014-2015:
I was obsessed with drawing Nick and Ellis as cats still. I had made many animations and drawings of them.
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Before I was diagnose with BPD, I had an episode and created this gem it like to mention :
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I had also dropped this banger way before that (important later, I promise)
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I ended the year off with a remake of an old Nellis drawing I made in 2013.
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^(2015)
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^(2013)
2016 - 2017:
At the end of 2015, I got a graphics tablet for Christmas. Legit my second drawing was Ellis!cat.
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Sadly in 2016-2017 I was going through alot and also developed a new hyperfixation on fallout 4. I kinda forgot about l4d2 otherthan a few mentions of it here and there. Honorable mentions of art:
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2018-2019:
I was going through alot during this time in my life.
I would redesign my most of l4d2!cats completely. I highly preferred natural colors over the other designs.
L4D2!Cats:
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L4D!cats:
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Honorable mentions of animations:
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2019 - now:
Im still making l4d2!cats content. I adore them still and still plan on drawing them until I cant draw no more.
2021 art:
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2022 art:
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2023 art:
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Remember when I told you to keep the "get out alive" video in your mind. Well, Ive very recently have sketched out a remake of it. (Come see the improvement!)
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^(2015)
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^(2023)
Welp, I think that's all! I hope you've enjoyed this post! Any questions, feel free to ask! I may or may not have answers.
Some of you may know me, some of you may not. Either way, thanks for reading and sharing the love for left 4 dead with me! I hope to share more soon! <3
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techturd · 10 months
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Do you know what this is? Probably not. But if you follow me and enjoy retro gaming, you REALLY should know about it.
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I see all of these new micro consoles, and retro re-imaginings of game consoles and I think to myself "Why?" WHY would you spend a decent chunk of your hard-earned money on some proprietary crap hardware that can only play games for that specific system?? Or even worse, pre-loaded titles and you can't download / add your own to the system!? Yet, people think it's great and that seems to be a very popular way to play their old favorites vs. emulation which requires a "certain degree of tech savvy" (and might be frowned upon from a legal perspective).
So, let me tell you about the Mad Catz M.O.J.O (and I don't think the acronym actually means anything). This came out around the same time as the nVidia Shield and the Ouya - seemingly a "me too" product from a company that is notorious for oddly shaped 3rd party game controllers that you would never personally use, instead reserved exclusively for your visiting friends and / or younger siblings. It's an Android micro console with a quad-core 1.8 GHz nVidia Tegra 4 processor, 2 GB of RAM, 16GB of onboard storage (expandable via SD card), running Android 4.2.2. Nothing amazing here from a hardware perspective - but here's the thing most people overlook - it's running STOCK Android - which means all the bloatware crap that is typically installed on your regular consumer devices, smartphones, etc. isn't consuming critical hardware resources - so you have most of the power available to run what you need. Additionally, you get a GREAT controller (which is surprising given my previous comment about the friend / sibling thing) that is a very familiar format for any retro-age system, but also has the ability to work as a mouse - so basically, the same layout as an Xbox 360 controller + 5 additional programmable buttons which come in very handy if you are emulating. It is super comfortable and well-built - my only negative feedback is that it's a bit on the "clicky" side - not the best for environments where you need to be quiet, otherwise very solid.
Alright now that we've covered the hardware - what can it run? Basically any system from N64 on down will run at full speed (even PSP titles). It can even run an older version of the Dreamcast emulator, Reicast, which actually performs quite well from an FPS standpoint, but the emulation is a bit glitchy. Obviously, Retroarch is the way to go for emulation of most older game systems, but I also run DOSbox and a few standalone emulators which seem to perform better vs. their RetroArch Core equivalents (list below). I won't get into all of the setup / emulation guide nonsense, you can find plenty of walkthroughs on YouTube and elsewhere - but I will tell you from experience - Android is WAY easier to setup for emulation vs. Windows or another OS. And since this is stock Android, there is very little in the way of restrictions to the file system, etc. to manage your setup.
I saved the best for last - and this is truly why you should really check out the M.O.J.O. even if you are remotely curious. Yes, it was discontinued years ago (2019, I think). It has not been getting updates - but even so, it continues to run great, and is extremely reliable and consistent for retro emulation. These sell on eBay, regularly for around $60 BRAND NEW with the controller included. You absolutely can't beat that for a fantastic emulator-ready setup that will play anything from the 90s without skipping a beat. And additional controllers are readily available, new, on eBay as well.
Here's a list of the systems / emulators I run on my setup:
Arcade / MAME4droid (0.139u1) 1.16.5 or FinalBurn Alpha / aFBA 0.2.97.35 (aFBA is better for Neo Geo and CPS2 titles bc it provides GPU-driven hardware acceleration vs. MAME which is CPU only)
NES / FCEUmm (Retroarch)
Game Boy / Emux GB (Retroarch)
SNES / SNES9X (Retroarch)
Game Boy Advance / mGBA (Retroarch)
Genesis / PicoDrive (Retroarch)
Sega CD / PicoDrive (Retroarch)
32X / PicoDrive (Retroarch)
TurboGrafx 16 / Mednafen-Beetle PCE (Retroarch)
Playstation / ePSXe 2.0.16
N64 / Mupen64 Plus AE 2.4.4
Dreamcast / Reicast r7 (newer versions won't run)
PSP / PPSSPP 1.15.4
MS-DOS / DOSBox Turbo + DOSBox Manager
I found an extremely user friendly Front End called Gamesome (image attached). Unfortunately it is no longer listed on Google Play, but you can find the APK posted on the internet to download and install. If you don't want to mess with that, another great, similar Front End that is available via Google Play is called DIG.
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If you are someone who enjoys emulation and retro-gaming like me, the M.O.J.O. is a great system and investment that won't disappoint. If you decide to go this route and have questions, DM me and I'll try to help you if I can.
Cheers - Techturd
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syn4k · 1 year
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oh ok this is going to be an entire essay. Oh fuck. Okay yall buckle up i have a lot of thoughts on this topic let's go
Inventory Headcanons in the MCYT Universe, specifically relating to Fanworks and Common Interperetations of the Minecraft Inventory in art and writing
+ my personal ideas for how it works because yippee autism
Part 1: How the Minecraft Inventory Works Inside the Game
Okay, starting off simple here. If you are reading this, then you probably know how the Minecraft inventory system works. I do not care. I am covering all of the bases here.
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This is a screenshot of the Minecraft inventory! (I am aware that it was taken before the update that added the offhand slot, but bear with me here.)
All of the slots that are shown here except for the armor slots can hold any 64 items or blocks, with exceptions for containers of liquids, tools, armor, and weapons (nonstackable). Exceptions are also made for snowballs, eyes of ender, ender pearls, and buckets, which stack up to 16. The crafting grid can contain any 64 items as well, but these don't stay in place after you exit the inventory screen.
All of these slots are carried physically on the player itself, which has caused a LOT of discussion amongst the Minecraft community on how the fuck this 6-foot-tall square man is able to hold uhhhh [checks notes] 4 billion pounds of gold. Damn.
The answer, naturally, is that this is a very simplistic video game not meant to be realistic at all (it's cubes, goddamnit) and Steve can just do that. Moving on.
For the purposes of this essay, we are going to be completely ignoring the physical feats of this inventory and focus specifically on the mechanics of it.
1a: The Boring Stuff (Mechanics of How it Actually Works)
The inventory can be accessed by pressing a button on your keyboard, Switch joycon, phone, Samsung Smart Fridge, VR controller, or whatever the fuck you guys are playing Minecraft on these days. Here's a list of the default settings used to open the Minecraft inventory.
PC or anything with a keyboard: E
Xbox 360, Xbox One controller: Y
PlayStation 3, 4, and Vita controllers: The green triangle
Nintendo Switch and Wii U (wait WHAT): X
Mobile Devices: The … on the right hand side of the hotbar
Items go into the hotbar first when picked up and into the top-right corner of the inventory first if the inventory is empty and the hotbar is full.
You can close the inventory by pressing more buttons on the keyboard which I won't include here. Just look it up.
1b: Shulker Boxes and +NBT Chests
The shulker box is a placeable item in game that is obtained by visiting the End. It has 27 item slots, which is 9 less than the full player inventory, and unlike chests and barrels it does not drop all of its contents onto the floor upon being broken. You cannot access the contents of shulker boxes while they are inside of your inventory.
If you placed 27 stacks of gold blocks into 36 shulker boxes and placed all of those inside of your inventory, that would be a fuck ton of gold in there. This is a well-known fact.
Also in Creative mode you can middle-click a filled chest and get the entire chest plus its contents right in your inventory which will be there which I wanted to mention. Oh right. Creative mode. I should pr
1c: The Creative Mode Inventory
You can access the entirety of the game's materials in Creative mode except for a select few of them, which players have naturally figured out how to get anyways.
1d: INFORGOT TO MENTION THIS BUT YOU CAN MAKE ACTUAL MODIFICATIONS TO THE IN-GAME INVENTORY.
With resource and data packs, you can change the color and opacity of your inventory. You can also hover over shulker boxes to view their contents without having to actually place them on the ground and open them.
Modifications to the game (colloquially shortened to "mods") can also increase the inventory size. I will not be focusing on these because the possibilities are literally endless here and I am tired.
Part 2: A Slightly Unhinged Analysis on Fanworks and Fanart on General that I have Pulled Straight Out my Ass.
Okay. So we have an inventory. How the hell does this translate to fanart, fanfiction, etc?
For the answer to this, we are going to have to take a look at how people actually take the universe of Minecraft and translate it to a semi-realistic or realistic style. You thought it was going to be a straightforward post about interperetations of inventory in Minecraft but it was me, Dio! I should really turn this post into a video essay.
2a: Canon Compliance, Canon Complicity, and This Is Only Technically Minecraft but I Have To Add It Here Anyways for the Sake Of My Autism
Generally in fanworks, there is a scale on how strict the work keeps to the actual canon interperetation of the universe. This also applies to the stories being told within the universe but don't worry about it I'm not poking that lion today.
The points I have labeled on the scale (really oversimplified) are:
Type 1 (Hold very strict to the game mechanics and how the inventory works within the game.)
Type 2 (Still within the universe of Minecraft, or in a setting that at least resembles Minecraft, but with some creative liberties taken with how game mechanics and inventories work- sometimes completely ignoring them for the sake of whatever the creator chooses.)
Type 3 (Not even in Minecraft at all. I'm only including this here for the amount of characters from roleplays that are placed in other video game settings or just fuckin' into real life.)
I think those explain themselves and if they don't then I have failed as a writer.
Part 3: The Part People Actually Clicked On The Readmore For (Types of Inventory Descriptions and Depictions in Fanworks)
3a: Text-Based Works (Fanfiction and Meta-Posting)
Generally in Minecraft-based or Minecraft-adjacent settings (type 1 and 2 works), authors either do not mention the inventory at all, bring it up in passing but do not explain how it works, forego the inventory entirely in favor of real-world storage solutions like pockets, bags, and boxes (almost entirely restricted to Type 2 works), or come up with creative in-universe ways to explain the inventory, some of which use the Minecraft enchantment system.
Authors who do not mention the inventory or mention it but don't explain how it works in the universe can't really be expanded on due to its meaning meant to be interpreted by the reader.
Of the authors who do elaborate on their inventory systems, there are a couple ways I have seen this done:
Real-world solutions (pockets, bags, etc), sometimes used in conjunction with fantasy solutions.
Edited real-world solutions, such as infinite pockets or small bags always on the player's person.
Sigils, magical objects, enchantments, and things of that sort that allow the player to access their inventory via gestures or tactile movements. This also includes the use of holographic displays and in-game commands.
Straight-up summoning or storing the relevant items at will.
This gets an honorable mention because it's fucking hilarious but there was this one tumblr post like "the player says e and teleports into a pure white room"
I KNOW there's more out there but these are the examples I've seen around Tumblr and ao3.
3b: Visuals-Based Works (Fanart, including comics, animatics, and posters)
Most visual interperetations of the Minecraft inventory are type 1 or just use the "real-world solutions" option. You don't see a lot of these in the wild in my experience, but from the things I've seen, some popular visualizations of the Minecraft inventory include:
Holograms and command screens, often used in conjunction with the in-game chat as a multitool
Straight-up summoning at will
Backpacks! People draw them to look SO COOL on a character-by character basis.
all of these designs fucking slap so hard by the way i dont make the rules. mcyt artists are out here doing the work of renaissance painters for zero dollars and next to zero credit
3c: Other Forms of Media (Live-Action Adaptions and Plays, I Guess?)
I have ZERO idea how someone would translate the Minecraft inventory to a real-life setting but I assume the result would be a Type 3 real-world solution, due to real life not having magic and also not being in the Minecraft universe.
If anyone ever figures out how to carry 162 million pounds of gold on their person without instantly eating shit and dying, firstly I respect and fear you secondly hit me up my back fucking sucks and I have too many books in my backpack at any given time.
3d: Customization Within Universes and Cross-World Universal Items
Many artists in the MCYT fandom, whether their wheelhouse be writing or visual art, have been in several subsections of the fandom or are actively in several at once. Due to the overlap in creator circles and the fact that Minecraft is over ten years old at this point, this is quite normal and the same creator behind a character may be on several different servers or have several different characters currently being played at the same time.
Due to this, many artists and writers have developed different designs for several iterations of the same character, for lack of a better way to explain it. This can be expressed in clothing changes, nonhuman characteristics, and, a common one that popped up alongside the rise of the DSMP, universal communicators.
Communicators are not in the game as a physical object. Rather, they are an entire fan-made concept that allows the characters to chat universally across a server they're in, no matter how far away. (Hermitcraft is an interesting case here. I'm looking at you, Solar. I saw that radio range comment in DATD.)
Since inventories do not share their contents across multiple worlds, the same is also true for most fanworks including them. Nevertheless, there are some exclusions and more permanent items on some characters, varying between artist and character. Some of these include:
Emotionally significant items (i.e ones that remind them of friends, family, lovers, etc)
Little trinkets hung from belts or keychains
Items that aren't really affixed to the character but are either shown in the character's Minecraft skin or are prominent in fanon (i.e, Slimecicle's glasses, Xisuma's helmet having admin-y properties, Pixlriffs' Empires SMP Season 2's character having glasses and sometimes a knee brace)
These items and how they may apply across some servers but not all could be an entire post of their own. Fanon is huge and I'd love to document that but that is Not the point of this essay. Maybe later.
On the subject of different designs for different characters, I'd like to bring up:
Sort of relevant to section 3d: different inventories depending on characters
Basically, some characters could have bags. Some have holograms. Some have magical tattoos or sigils that let them access it. Some defy all known laws of God or man and do some crazy shit with their inventories just because they can. It all depends on the artist or author's preferences, baby!
This often is related to headcanons and character designs. It can also vary for server, universe, etc.
Which NOW brings me to,
Section 4: Thoughts? You have thoughts on this? Share your thoughts maybe?
yeah i have no consistent anything for anything. really it just depends on the setting and what i'm in the mood for.
for example, in our Type Two fics like Ashes AU and Twice, generally the characters use real-world solutions with modifications (enchanted bags, etc). But for quicker oneshots and crackfics, we tend to elaborate on inventory space and let the game mechanics do all the work.
The Summary:
Fandom is huge and theres so much layers to this shit its legitimately unreal. I could write an entire thesis paper on the MCYTblr side of things alone and I might just do that when I hit college, if I ever do. For now, though, I'm just gonna sit here wondering why the fuck I dedicated an entire section to how the minecraft inventory works like what the fuck dude. why did i do that.
thanks for reading. i write words. follow perhaps if you would like to see more?
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dare-to-dm · 1 year
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Xbox Research
Okay, someone just asked me if my research into xbox games from both the 360 and xbox one era revealed any changes in demographic trends between those two generations.  So now I get to rant about my results!
First!  I will describe the data I was tracking.  I made a list of all the games officially released for both of those systems at the time I started the research.  This came out to about 2000 games for the Xbox 360 and about 4500 games for the Xbox One.
Then I started categorizing each game based on the following factors.
Genre: I chose 27 genres for this project, and allowed each game to get a maximum of 3
Mode: Each game was designated as Single Player, Multiplayer, or Both
Protagonist Gender: Classified as Male, Female, Player’s Choice, Unknown, or Not Applicable
Protagonist Race: Classified as White, Person of Color, Player’s Choice, Unknown, or Not Applicable
I’m going to put the rest of this under a Read More, because there is A LOT
I say I “started” categorizing them, because I will be honest and admit that I did not fully complete all this data for every game in the data set.  I prioritized my research by which games were the most popular, ranked by how many players in my data set had played them.  I did get all of this information for every game played by at least one person in my data set, which comes out to about 3100 games fully categorized.
As for my player data, I took 90 players (45 self identified men and 45 self identified women) and used their achievement data to track which games they played.  This differentiates my data from a lot of stuff that’s widely available because rather than tracking sales, I was tracking what people actually played.  If there’s anything I’ve learned in my years as a gamer, it’s that there’s a big difference between what people buy and what they play.
Anyway, on to the trends!
Genres Rise, Genres Fall
The top genres between to the two systems were fairly consistent.  Top 5 for the 360 were Shooters, Sports Games, Action Adventure, Brawler/Hack’n’Slash, and Racing/Driving Games, in that order.
For the Xbox One, the top genres were Shooters, Action Adventure Games, Platformers, Roleplaying Games, and Sports Games, in that order.
The biggest difference between the two system generations is that producing indie games for console became a lot easier in recent years.  So, not only do we have a lot more games overall for the Xbox One, but many of those are from smaller studios.  I believe this is why platformers crack the top 5 in the One era, and why sports game fell from the 2 spot to the 5 spot.
Some genres did have a dramatic shift in popularity between the 2 systems.  Walking Sims functionally didn’t exist in the 360 era, but there are a full 32 of them in my data set for the One (and they continue to grow in popularity - I believe the number/ranking would be higher if I had continued to track this to the current day).
Party Games (defined as more casual games meant to be played with local multiplayer for short sessions) dropped massively in popularity.  This is no surprise given the shift to online gaming and many franchises dropping split screen capabilities.
Music/Rhythm games also had a massive drop in popularity.  Again, no surprise.  Guitar Hero, Rock Band and Dance Central were once huge franchises, but now there aren’t really any equivalent major releases.
Classic Adventure Games (defined as character/choice driven games with stories but no or little action) have risen in popularity.  Again, this is largely driven by the expansion of indie titles in the space.
Simulation games, survival games and visual novels have also become more popular.  I would argue that survival wasn’t really an established genre in the 360 days, but it definitely is now.
ALSO: The prevalence of game modes has shifted greatly!  In the 360 era, games largely needed to have both single player and multiplayer modes, with fully 71% of games falling into this category.  That has shifted over the years, with only 37% of games for the XBox One era having both.  Numerically and percentage wise, exclusively single player games are on the rise.  That being said, only one exclusively single player game (Fallout 4) cracked the top 20 most played list.  The 360 era had 3 single players games in the top 20 (Hexic HD, The Walking Dead and Assassin’s Creed).  So those publishers who claim that single player titles just don’t sell as well anymore?  You might not like it, but they aren’t lying.
The Glass Ceiling For Women Was Raised a Few Inches
When it comes to gender representation in games, my results largely speak for themselves.
360 Games With
Male Protagonists: 46%
Female Protagonists: 4%
Player Choice: 36%
Not Applicable: 9%
Unknown: 5%
Xbox One Games With
Male Protagonists: 33%
Female Protagonists: 11%
Player Choice: 32%
Not Applicable: 17%
Unknown: 7%
So, women are getting a bigger market share of protagonists these days, but it’s still only a small percentage.
Also, I will note that Player Choice is not always as equitable as it sounds.  In addition to games where you get to create your character, any game with multiple playable characters and even one female option was put into this category.  So, for example, a Dragon Ball Z fighting game with 20 characters would count even if only one of them was a woman.  This type of thing was (and still is) pretty common.
And this probably goes without saying, but for all my gender neutral folks, nonbinary options were not purposefully excluded from this study.  Rather, there were so few relevant examples that any few that could count got lumped in the Not Applicable Category (which also included protagonists of species with alternative gender dynamics).
Things Not Getting Much Better for People of Color
The numbers here are bleak.
Xbox 360 Games With
White Protagonists: 35%
POC Protagonists: 4%
Player Choice Protagonists: 37%
Not Applicable Protagonists: 18%
Unknown Protagonists: 5%
Xbox One Games With
White Protagonists: 35%
POC Protagonists: 4%
Player Choice Protagonists: 26%
Not Applicable Protagonists: 27%
Unknown Protagonists: 8%
As you can see, by market share, people of color have not made any gains.  In fact, if you look at games that give you a choice, there has been a backslide!  I will note that I think this number can largely be explained by the rise of indie games on the platform, however.  Character creation clearly comes with a higher development cost than many indies can afford.  And, well, frankly a lot of stuff indie studios are producing isn’t more progressive in this aspect anyway. 
While these numbers are not promising, there is one area in which things are not as bad as they look.  Namely, popular and triple AAA games are getting more diverse, at least through the avenue of letting your create your own protagonist.
In the 360 era, 7 of the top 10 games features canonically white male protagonists.  You don’t get to a canonically nonwhite protagonist until number 14 on the list (Lee, from the Walking Dead).
In the X Box One era, only 3 of the top 10 games features canonically white male protagonists.  The rest let you choose.  (Lee from Walking Dead is still the most played canonical nonwhite protagonist, followed by Kait Diaz in Gears 5 and Beatrix LeBeaux in Slime Rancher).
This category was particularly fraught because race can be subjective.  For example, can we really say that Kait Diaz qualifies as a person of color?  We’re talking about a franchise that takes place in a fictional earthlike setting, so we don’t have any real history to pull from.  Her skin tone is ambiguous and her voice actress is white.  But I feel her name and design puts her in the category of latino coded, and after a discussion with someone who actually played the game, that’s where I put her.
There were a lot of cases like this in this category, so do look at these numbers with a grain of salt knowing that I often had to make a judgement call as to how to classify a character, and other people may have made different judgement calls.
ANYWAY if anyone has any questions about any of the data I collected, please let me know because I could talk about this all day.
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blazehedgehog · 12 days
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You said about Yooka-Laylee "...a low-budget game trying to look and feel like a high-budget game." What does this mean, exactly?
It means the game looks real nice visually, on par with a lot of Rare's Xbox 360 output, but:
The controls feel terrible. I guess this is partially because I own it on PS4 where it's capped at 30fps, but it feels spongy and laggy, with slippery collision detection.
Level design is awful, prioritizing size over fun or enjoyment. Levels are five times bigger than they need to be, like the worst parts of Donkey Kong 64 instead of the best parts of Banjo-Kazooie.
The actual art direction itself is abhorrent. The Banjo games could at least hang their hat on the whole "fairytale storybook" aspect of a bear having a picnic in the woods and something something a witch, but Yooka-Laylee is full on spaghetti-on-the-wall random. Cursed shopping carts, snakes wearing pants, magic refrigerators, evil bees... some real F-list work, which is to say nothing about the levels themselves. It may have good visual effects, but it's a REALLY ugly game to look at in terms of aesthetics and cohesion.
It has the vibe of a very hollow indie game paying tribute to all the wrong parts of something beloved. Everything it does right is only surface level. The rest is all sloppy, ignorant junk.
It's the video game equivalent of all those people who post "8-bit pixel art" and it looks like this
Tumblr media
They don't really care, or even if they care, they don't really understand.
(Note: I'm not saying the pixel artist did that on that specific piece, but I needed an example)
I'm curious to see what they do with that Yooka-Laylee remaster they just announced, given they've said they're going to rework parts of its gameplay. I'd love it if they got rid of the stupid stamina meter, for one. Or made less abilities rely on it, or something. I can't think of any situation where having that meter made gameplay better or more interesting. It just exists to make you wait until it refills.
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how many tes games have you played, what was your first build/character in each, and why did you pick those skills/traits/etc?
Hi and thank you!
I've played admittedly not a lot of Arena. Its hard to get into due to its age 🧙‍♂️ Love Jeff Perrymans work on the game though!
I've played a good amount of Daggerfall! I played a bit of it ~13(?) years ago but it was the original version so like Arena it was super hard to both play and get into it. I was actually doing a classic "sword and board" play through via Daggerfall Unity just last year and was having fun until my saves got corrupted somehow 🥲
I actually touched Redguard for the first time this year but I'm holding off until I finish my current Morrowind playthrough 🏴‍☠️
Battlespire I've actually never touched despite owning it. Its weird because I've POURED over that games wiki and its actually my favorite old school TES game based purely on aesthetics and its designs. A full play through is on my to do list for this year!
All the old TES mobile games, shadowkey, Oblivion Mobile, etc. I have limited experience with. I've seen them IRL on friends phones back in the day but never got hands on since I actually didn't have a phone until later in Highschool. I think the internet archive has at least a few of them playable? I'd have to check, maybe it's worth checking out!
Morrowind...ahh morrowind :) its my fav TES game in terms of quests. My first play through was not a full one, it was at a friends house on the XBOX version way way back in the day. For my first REAL play through it was on my first gaming PC and I played an athletics focused halberd wielding orc who bonked people on the head 😂
Oblivion..This one PAINS me..I've only actually played though it entirely a single time and it was ages ago on the Xbox 360 and I played a...stealth archer 😵‍💫..It wasn't a meme at the time I swear! I just liked sneaking and archery! When I got it on PC, every time I tried setting it up with or without mods I had technical issues. I've mentioned it before but I absolutely loathe the bad draw distance and pop in that plagues even "ultra" settings on PC. OpenMorrowind on PC is a technical marvel. I wish they'd do something similar for Oblivion or port a stable version of Oblivion to PC. I really want to do a full playthrough again!
Skyrim. Fun fact I calculated it one time and I'm certain I collectively have 3,000+ hours in Skyrim over the past 13 years. Possibly close to 4,000 but thats from my Xbox 360 playthoughs and I don't remember the exact times for that. The base game is long worn out for me but god damn is Skyrim's modding community incredible. Thanks to mods, the game has remained fresh in various ways for the past 13 years and at this rate I'll probably add another 1k hours before TES 6 comes out 😁
ESO. I'm gonna be 100% upfront here. I got the game when it came out and had lots of issues with it. The game had a rocky start and I wasn't ever a big fan of MMOs to begin with. That said! Zenimax has done amazing things over the past 10 years and really kept that game alive with continuous improvement. I haven't kept up with it the past few years ago outside of the lore (and art) stuff but I think after I give the older TES games another go, I'll probably hop back in to ESO.
Legends. I've never played it! TBH don't like card games, Hearthestone, Gwent, etc. Legends doesn't have much going for it besides the art BUT BUT BUT...Legends art is fucking incredible 😍😍😍 Seriously, after Perhaps Skyrim's concept art, the various artists of Legends are my 2nd fav to look at. I can ignore the actual gameplay but I really wish we knew more about who actually has created all the Legends art. We only have hints such as studio names for vast portions of the art, or straight up ZERO sources for who made a lot of the core decks and original release era art. I keep my head on a swivel for that stuff because its so amazing and beautiful!
Lastly, TES Blades. I'm not a huge fan of the game since I don't like touchscreen controls (eg. I play Morrowind on my phone but with a controller). I've played a fair amount but never beat it since the controls are bleh and gameplay doesn't appeal to me a ton. Most of the stuff that interests me about blades is the armor designs and the fact it gives us a super small glimpse into the period between The Great War and Skyrim.
Sorry this went a Lil long but thanks for your ask!
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devilcat3d · 2 months
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Top 5 video game consoles?
this is a great question!! i havent been into game console collection for a very long time due to not having money and i havent played with that many consoles but i have some!! also i dont have experience with every console so i might have very seemingly weird or strange picks cause they are what i grew up with lol
here's the list!! in no particular order hehe
1: playstation 2 - i played so much baldurs gate/champions of norath on this fucking console and recently ive been playing silent hill 2 on it and its easily one of my most nostalgic consoles
2: xbox 360 - this is a console that i spent so much time on playing minecraft and halo reach and other cute multiplayer games. i played this nonstop when i was a kid until i eventually bought a...
3: playstation 4 - my console with the most hours on it since i spent a whopping 4548 hours playing the original destiny since the day it dropped. i love this console. this has since been replaced by my awesome ps5 which i love tho hehe
4: nintendo ds lite - i played on the lite version of the ds and so i never played with a 3ds or anything like that but it was still fun!! i played a lot of pokemon and mario kart and stuff like that when i was pretty young but i kind of dropped this console after i got an xbox sadly (i also have a gameboy that i got for $1 at a thrift store but i havent played a lot with it hehe)
5: gamecube - this console is amazing and cool and i love the game selection on it. i still own mario sunshine (my fav gamecube game) and mario kart double dash. i wish i still had my copy of melee and gamecube but im pretty sure my parents sold my gamecube and copy of melee and lied to me about it but oh well what can you do
so yeah thats my current list i havent played a lot with a bunch of old consoles i used a n64 for a while and it was really fun and nostalgic but i didn't play enough with it to have much of an opinion hehe
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maddies-chronicles · 7 months
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list 5 things that makes you happy, then put this in the askbox of the last 10 person who reblogged your posts <3
i also got 2 of these so thank you to this anon and to @gaiaexploreslife
skylanders (this game was my entire childhood i love it and my battered old xbox 360 with my whole heart 💖)
great wolf lodge (can you tell i'm in my nostalgia era)
the donuts in my kitchen right now
dropping out of my ex-uni oh my god i hated that place
perfume/makeup shopping bc im in my she/they hotgirl era
BONUS i also love reading 💖💖💖 i'm re-reading the shadowhunter chronicles right now
BONUS BONUS game design!!! im in the middle of designing a video game and i've been looking to games like sally face and killer frequency for inspo. those are both such amazing games and you should absolutely check them out!!!
i'm way too tired to look through my activity feed and send asks to everyone individually so i'm just gonna tag people right here
@piss-pumpkin @judeshifts @kinstiniolov1 @lovingxe @vivian-shiftss @vividdreamsrock @faeriemarie @mysticrealities @maebyshifting @eneablack
edit: not necessarily people in my activity feed. just the first people to pop up when i try to tag someone
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phantasmictommy · 3 months
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hello and welcome to my blog! im tommy/helga (whichever you prefer to call me!) but you can also just call me any variation of my username.
stuff about me!
• alexigender, demiromantic, lesbian, aegosexual
• i use neopronouns!! ty/tym/tyr/tyrs/tyrself, and vae/vem/vaer/vaers/vaerself
• im 13, but my maturity fluctuates. a lot of my friends have thought that i was 16, but sometimes ill also be like “hehe balls.”
• artist
• probably audhd
• my timezone is EST!! (UTC -4:00)
• previous tags for my rambles n stuff like that is #titan talks and #freaky talk. the current one is #tommy’s blabbers. art tag is #my art.
• i love making friends online, so dont hesitate to reach out if you think im cool! dw, i dont bite.
i support palestine.
if i ever dont participate in a strike, its because i didnt know there was a strike. so please lmk if im missing anything!! :)
my pronouns page:
my linktree:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
fandoms and dni list under cut :3
interests:
• portal
• hannah montana
• icarly
• postal
• tsp
• hl//fr
• brütal legend*
• diablo 3
• batman
• whf
• splatoon 3
• batim**
special interests:
• bioshock
• the batman: arkham series
• anything xbox 360 related
• hl (vrai & freemans mind)
• rhps
• boomer shooters
• retro style horror games*** • austin powers
• bad lip reading****
dni:
• proshippers (VERY few exceptions)
• bigots of any kind
• pro-israel • nsfw blogs. if you post mainly nsfw, i say this as respectfully as i can, PLEASE block me.
despite this dni list, i still block people quite a lot. just remember, if i block you, its for a good reason, and i most likely dont have anything against you.
last updated: june 24th, 2024
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solradguy · 10 months
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Thinking about making a guilty gear canon tier list. All the guilty gear media ranked by how canon they are. Won’t be completely right as there’s a lot of dubiously canon stuff. Btw the first time I encountered a tier list was not for fighting games but a canon tier list for all the star wars expanded universe stuff.
ChefNana in the GG Lore Rev server wrote a lore FAQ that details the canon and non-canon games, if this helps any:
Canon:
Guilty Gear – PS1 (1998)
Guilty Gear X – Dreamcast, PS2 (2000)
Guilty Gear 2: Overture – Xbox 360/Steam (2007)*
Guilty Gear Vastedge – Pachislot (2013)*
Guilty Gear Xrd -SIGN- - PS3, PS4 (2014)
Guilty Gear Xrd REVELATOR/REV 2 – PS3, PS4 (2016-2017)
Guilty Gear -STRIVE- - PS4, PS5 (2021)
* - Overture and Vastedge are the only non-fighting games in the main series. They are a real time action/strategy and a pachislot game, respectively.
The non-canon entries are:
Guilty Gear XX series (includes #Reload, Slash, Accent Core/AC+/AC +R)
Guilty Gear Isuka
The handheld releases (includes GG Petit, GGX Advance, GG Dust Strikers GG Judgment)
While these have some canonical elements used in later games, they are unfortunately not fully considered part of the canon universe.
It could be really interesting figuring out just how much of XX, Isuka, and the handheld games' stories ended up lending elements to future canon entries. But if you do that much research you'd almost be better off making it an essay instead of a tierlist so you can share it all haha
Good luck!!
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