Who among you are old enough to remember the "It's 10pm, do you know where your children are?" reminders on TV?
That was probably necessary at the very beginning of the exchange program. Diavolo or Barbatos would have to send out text messages every day. "It's 10pm. Do you know where your human exchange student is?"
You could be doing homework in your room in the House of Lamentation when at ten o'clock on the dot you hear loud swearing and footsteps. Mammon barges in to check that you're there. The others coolly walk by and peek in just to double-check. Every single night.
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OMG
..I just had the most horrific idea for a SF/horror novel.
(sits here blanching for about ten seconds)
...and then RUNS OFF TO MAKE NOTES
ETA @mathamaniac: Yeah. And this is the flip side. 😅
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-slamming bolt upright in a cold sweat- what do you mean verbal contracts cleo. what do you MEAN verbal contracts cleo. artists if you're doing commercial work you're A) charging much higher rates and B) making them SIGN A CONTRACT, right? right? you understand why that's VITAL, right? why having a written contract is VITAL for commercial work? you understand? you make them sign a written contract? please if you go looking in proper artist/graphic design circles i'm sure you can find a basic form that's legal in your locality and doesn't require you talk to a lawyer but if you're doing commercial work you're MAKING THEM SIGN A CONTRACT RIGHT--
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HEAVY TF2 TUMMY ‼️‼️‼️
Oh God the day has arrived!! I honestly didn't think this would happen
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
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Unsure if I’ve gone so deep down the DropOut/D20 rabbit hole that I’m crossing into a fandom where I just recognize the actors in other things now so strongly or if the cast are getting more commercials and other gigs but I must admit, either way, I’m not mad at it.
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Look out... it's another Little Creature
This was my first time working with minky and I immediately made the rookie mistake of cutting my pieces without paying attention to the fur direction, so... he's a little scruffy. His proportions are also a little weird especially in the legs, which might be because I scaled down the pattern I was referencing, but what can I say... I like sewing little beasts that fit in one hand 🫴
I used this pattern, although I went rogue on the tail
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more people in the tags of that one post saying they dont like wild west/cowboy aesthetic....tilts my cowboy hat down to cover my eyes, attempting to hide my anguish......
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