Aim to pop balloons and score points by launching clowns into the air with a teeter-totter. That's how Circus Atari brought a fun and timeless concept - originally created by Exidy - to the world of home system gaming.
Nevertheless, this game goes beyond mere simplicity and challenges your skills and strategic thinking. With a total of five clowns at your disposal, each one counts.
Failing to catch a clown on the teeter-totter results in a comical crash and their swift departure from the playfield. But fear not, as you can quickly introduce a replacement clown by pressing the controller button, launching them from the trampoline located at the playfield's corners. However, a bit of finesse is required to ensure that each new clown lands on an unoccupied part of the teeter-totter, preventing unwanted collisions.
Circus's unique charm lies in its evergreen appeal. Many other companies have attempted to replicate its enchantment by releasing similar games under various monikers. Yet, the Atari version and Clowns on the Vic-20 remain close to my heart as personal favorites.
Again, Despite its straightforward concept, the Atari title offers a surprising level of strategy that keeps you entertained. Time your jumps with precision to position yourself strategically between the rows of balloons. This allows you to maximize your balloon-popping efficiency within the limited timeframe, scoring as many points as possible in just a few seconds.
Additionally, making effective use of the side trampolines is essential. By allowing either clown to land there, you can create a momentary respite from the frantic action when needed, providing a brief pause to regroup from the psychological pressure of preventing the clowns from crashing to the playfield.
And truly, there's a unique satisfaction in skillfully popping the row of red balloons situated above the blue and yellow ones. Not only is it the most challenging row to clear, but the reward includes bonus points and, more importantly, an extra life.
Without a doubt, it's a classic and a game I continue to relish even today.
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Famicom Fighters (PC/IKEMEN) - Simon Belmont Arcade Playthrough
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Extremely cute of Four Swords for having this nostalgic post game style swap. Now imagine BotW/TotK having similar bonus content, with BotW Link (and Zelda!) being depicted in N64 polygon style, or toon style, or with different eras of sprites too, that would be the bee's knees.
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Sonic 3D Blast (Sega Saturn) - (Longplay | 100% Completion)
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🎮 Spider-Man: Web of Fire (Sega 32X)
Complete Gameplay: https://youtu.be/vGvpM7hz5_Y
#Spiderman #Sega32X #Marvel #SegaGenesis #MegaDrive #Sega #Genesis #TecToy #MarvelComics #DC #batman #Daredevil #DcComics #Superman #セガ #スパイダーマン #メガドライブ #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
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hi i‘m not sure if any of you are interested but i uploaded my first youtube video yesterday! it’s a no commentary longplay of garden galaxy, a super cozy game i‘ve been enjoying a lot. i love watching longplays to work, read or sleep to so maybe some of you do too!
if you like this type of content it would mean the world to me (and my 12 year old self who is so happy that i finally uploaded my first video after being too scared for 13 years lol) if you‘d check out my video
you can find it here:
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