Ultimate Escape Room
Sam, Danny, and Tucker are bored. Nothing seems to be a challenge anymore. Summer vacation is coming up but they can’t agree on anything . Themepark? What’s a better roller coaster than Jack driving? Scary movie? I’m sorry, nothing beats Fright Knight’s nightmare realm. Bungie jumping? Danny can fly. Then Tucker, who’s been typing on his computer, asks “what about an escape room?”. The others are about to shut the idea down because seriously? Easy. But Tucker just grins and shows them his computer screen.
“Ever heard of Arkham?”
Danny and Sam lean over to read the description and all three turn to each other and grin.
Now, what’s the fastest way to get into Arkham?
…
So the chaos trio do ✨something✨ that gets them locked up in Arkham and then try to escape and they keep. You know, normal stuff for Arkham inmates. Except this trio? Keep. Getting. Out. Of. Their. Cells. So they are just passing by locked up rogues and waving at them as an army of prison guards chase after them. Sure they could get out the easy way (Aka powers) but no, this is a challenge so they have the normal rules of an escape room. Aka, you can’t break anything and an extra rule where if a guard catches you, then you can’t fight back (also, no one can get hurt). (They make fake identities and everything). So they need to go through the whole process. Figure out how to unlock cuffs. Could be learning to pick a lock with a spoon/stick/long nails. Then find the keys. Possibly having to crawl through vents to get in the warden’s office. Or making deals with prison inmates. Like, I’ll get this for you if you give me that (however they extract a promise that the rogue can’t kill anyone with whatever they help them with.) So they are in prison literally doing errands like find freeze’s weapons in exchange for him telling them the passcode to the gate or something. Or getting Waylon some meat from the cafeteria and he’ll break the lock on this movable vault that has materials to make smoke bombs they can use to distract the front guards.
These kids are just going wild and it gets to the point where Arkham has to call the bats (like no Waylon, we won’t escape with you, we have to do it without breaking any walls!) So literally the only reason they are not escaping is because they want to do it ‘right’. But they are also aiding other rogues in their escape (at least certain ones. They aren’t helping joker no matter what he offers)
It’s driving the bats mad. They have vigilantes stationed in each hall, in multiple monitor rooms.
They aren’t even using anything clever to block the cameras. They’re using mirrors. Mirrors! Where did they even get so many handheld mirrors!
They are running circles around the bats. The escaped rogues literally aren’t doing anything yet because they want to see how the three hellions will escape the entire bat clan. They have bets going. So there is a temporary truce.
Just imagine the conversations/interrogations the bats will have with trio, trying to figure out their master plan - because surely there's something more going on than three chaos young adults playing a game, right?
They trio each have a different story. And they are so passionate/convincing actors that no one knows which story is real. At least one of them told a sob story with legitimate tears.
Danny: (all mysterious) You shall never know our master plan….until it is too late. And just casually dropping hints that there is something greater or that the bats are playing right into their hands. Even using ridiculous scenarios like yesss the ketchup explosion in the cafeteria….We are one step further….Mwa ha ha! (Rubs his hands together)
Sam: (absolutely distraught with literal tears running down her face and ruining her mascara.) There is a terrible organization holding their parents hostage. They had been framed and forced to be in Arkham. If they don’t do exactly as they are told, their loved ones are in danger! Should we stay? Should we escape and help them!? No one will believe us and what if we make things worse? We don’t know what to do!
Tucker: (takes a long slurp of a smoothie. Where he got one? No one knows). Yeah we were bored and had nothing better to do than mess with you guys. (Sluuuuurp).
The bats are trying to figure it out. Is the black haired guy telling the truth and the other two are just manipulating them? Is it the girl and the others are only following the plot of the organization? IS THE BARET KID RIGHT AND THEY’RE JUST MESSING WITH US!? WHICH STORY IS IT!?
Under normal circumstances, Sam wouldn’t give a sob story because It’s not really her vibe. But Sam has the opportunity to pull one over on a bat. Do you honestly think she won’t take a chance to mess with them? Also, Dick is the one who is interrogating Sam.
He’s crying too by the end of the story.
Poor guy, Sam will play his heart like a fiddle.
Also, their fake identities are Jordan for Danny. Mortica for Sam (or Macey for short) and Phineas for Tucker. The fact that they are using fake identities is the only thing they all agree on in the interview. But the bats find nothing on them and the identities are so realistic they wonder if they are even fake at all. If the three are faking fake IDs to throw them off their tail from looking deeper. Apparently their ‘parents’ having a missing persons report.
Damian is interrogating Danny. It’s just so easy to rile him up and get under his skin. It’s absolute drama in that interrogation room.
Danny: ah yessss. Master plan.
Damian: you shall never succeed! Justice shall prevail evil scum!
And Duke is interrogating Tucker. He just…has no idea how to respond to this. He wasn’t trained for this response. Hostile, yes. Mysterious, yes. Scared, yes. Civilian, yes. Even Flirtatious! YES! But not…this. What does he do? should he take out his note cards?
Also, I’m adding a mix of home alone elements to this. They have to get past the bats somehow and it can’t be lethal. Poor Jason and Steph who are patrolling the halls fall victim to most of this.
At one point, both of them are tied up together and hanging from the ceiling. While the trio just casually walk by under them.
It’s dental floss. Really strong dental floss.
Then the bats start taking sides.
Jason? once he hears Sam's story, he's immediately willing to help her. He and Dick are searching for that missing person's report almost religiously.
Tim believes Danny's story. part of it is because it makes the most sense, and the other part is that he's slightly biased from becoming an evil megalomaniac in every timeline he's seen so he's subconsciously trying to stop that from happening here.
Cass believes Tucker because come on, it's Cass.
Steph is siding with Tim because her father was cluemaster so same reasons.
Bruce is trying to fact check all of them and is failing desperately.
Sam added some ‘clues’ in her interrogation and basically threw the GIW under the bus as the organization. So the bats do find a shady organization but so far no missing persons so the other bats still don’t know if what Sam is saying is true or not while Dick takes this as absolute proof and Jason feels like it doesn’t matter if she’s telling the truth at this point. It’s a corrupt organization. So he’ll still blow it up.
I think in this AU, the GIW isn’t a threat and more of an annoyance so Sam just plays them up as even worse. Like, she doesn’t say anything untrue just makes it sound worse out of context. Oh yeah, they opened fire on this random kid. (Gregory when they thought he was phantom) Oh yes, they have destroyed Danny’s house at one point. (The prank war with Vlad) Yes, the have an unhealthy obsession with dissecting people. (Even though they are too incompetent to actually catch anyone).
So again, they don’t know if Sam is telling the truth of the organization or they just used this random organization to draw their attention away from the three’s plans (as Danny implied). Possibly an enemy organization or a competitor.
I know everyone makes the GIW a big threat but I decided to change it up. They aren’t a threat but still get obliterated by a pissed off Red Hood and Nightwing.
And that’s another reason why Sam gives the sob story. Danny and Tucker are great but they wouldn’t actually sick a crime lord on the GIW. Sam? Absolutely would. She does not care what happens to them. They tore up her garden one time with a stray shot. She wants revenge. And sure, she didn’t actually know what would happen to them after the bats find out but she still doesn’t care.
And through all of this, the rogues are sitting back and eating popcorn while Joker screams bloody murder from his cell.
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Welcome to the environmental lore photo collection that took me three weeks to do! We shall see if we can fit all the photos in!
Okay! For purposes of this compilation I'll not be talking about either seasonal areas or the war! Because those are whole separate topics, and well...
We know enough. Also, I had to lighten several photos, so they might look slightly off to experienced players. It's so you can see!
So, the very first area -
Forgive the quality, this is their second compression lmao. As you can see, we start off with pretty standard Sky Kingdom architecture - blue stone with pale blue paint, topped with gold almost-spikes. There's a landing area from valley (middle left) but it's almost entirely flooded with cloud so good luck landing on it now lol. An overhead walkway (bottom left) that only appears elsewhere in the valley citadel and skate race. Unsurprising, given the proximity.
The interesting things are the campfire, the lanterns, and the broken bridge (top left, right, and bottom right respectively).
The huge campfire and the rows of lanterns speak of low light levels and temperatures. The nature of the wasteland is pollution and corruption, so it's easy to think the thick, dark cloud layer blocking out the sun is a result of that, and thus came about later in the timeline. But it seems to be early enough that ancestors made their own countermeasures to the darkness.
The broken bridge, of course, led down. It's sizable. I wonder what it looked like, before the hurricane? Perhaps they used shuttle boats like the village of dreams? Unlikely - there's no boat debris anywhere on either side, but it's an interesting thought. Either way, it tells us the hurricane wasn't always there...
^ Enter the wasteland proper, and you're met with this. Everything is half buried in sand, the water is toxic, and there's not a candle to be seen (except of course on cake days, as you will see later XD) - this will remain true for the whole realm. Under the hooked arch in the bottom pic is the sapling (clinging on for dear life, surely) and the dock leading to Enchantment.
What purpose the listing building in the centre pic does, I don't know, but if you squint under the left arch in the bottom picture, you'll see there's another one (with nothing inside). Given its placement, it could be assumed one had to pass through it to reach the main entrance. It's highly unlikely they were homes.
Similarly, all those giant broken arches could have enclosed a vast area the size of a small town (figuratively, if we consider the dream village and the aviary) - they're all pointing at each other (as best they can). Valley has proven the smaller version of these are to be walked on, so perhaps guards or manta riders could patrol on them? You do crashland enter under the only standing arch, after all.
The paths, centre right, also seem to be doing badly. Their solidity and thickness means they're not simple flagstones or paving like other areas in sky - they're heavy duty, lined with I believe to be more of that golden metal that bent instead of crumbled. They were built over unsteady ground. Whether that be the sand and toxic water they sit in now or just normal water remains to be seen.
If you look left, you'll see a distant... Factory of some kind. Middle left picture. Pipes leading in or out of it. Whatever it is, production, water purification, waste disposal, it probably doesn't work anymore. If you've played Journey (sky's predecessor), it's strongly reminiscent of an area where you build a temporary bridge connecting the broken arches so you can cross into the enormous building ahead. It's a fantastic sense of scale, to realise that this ancient civilisation ringed a significant portion of way around the base of this gargantuan mountain.
Half buried statues guard the crumbling entrance - smaller than the gigantic ones in the valley stadium, but pretty much the same otherwise lol. Given the amount of buried rubble around them and the chasm in the stone above, did something burst in... Or out? The mystery isn't solved on the inside, but at least the corridor isn't completely blocked. Sky kid (me!) for scale! It's interesting, how apart from the obviously ceremonial dramatic valley statues, these are the first things we see of anything resembling combat or even weapons. A culture which has a concept of militaristic might. They're guarding something important. (Vault, duh.)
No! Unlike what you'd think, the important thing becomes clear immediately. The collosal, toppled bell (I always wondered if they were hollow), the odd ceremonial structure it landed by (top left), those funny diamond bells (top right, top left if you squint), the studded cylinders (bottom left). The hastily stacked rubble blocking the krill's sight (bottom middle), the ripped open roof (bottom right).
It's identical to the forest elder shrine. This is a temple. Could this have been the original location of the wasteland elder shrine? The only remaining proof of a secret eighth elder, now subsumed?... A cool shaped building the architects took and ran with? We don't know. Whatever it was, it was clearly of great import. Most likely ceremonial, or for worship, or, heck, the equivalent of a podium specifically for big grand speeches. When the roof was there, it was an enormous, grand room, guarded by stern stone giants twice over and blocked by the same great doors that hide the forest glade. The ones that light up and spin and only open after meditating and meeting the elder...
There's no sign of those doors now, which is impressive. Probably where they got the stone for the krill blockade and the hiding places along the little bridge. Good thing they're gone, then, because those magic hinges seem to have run out of juice and gone dark. My theory is they were there to keep people out - a barrier between the last traces of peace and the battle torn graveyard we're about to walk into. (Another potential point in the 'prev wasteland elder location' - an ancestor would have to pass through him to enter, and the enemy on the way out.)
There's pipes now, too - I can only believe they were a later addition, given how haphazardly they coat the walls, and the industrial pollution aesthetic much more suited to the grimy, bleak wastes of today than the gilded ceremonial hall this once was.
Just off the left after the main temple area, there's a large room, ceiling also torn off. I can only describe them as pedestals, but what stood on them I don't know. My first thought when I found this place as a moth was a wardrobe/constellation/friend constellation thing, but it's??? Eh. If it were statues, they're long gone with no sign, and they're not big enough for anything mobile. This room served a function, that much is clear, but if decorative or practical I doubt we'll ever know.
^ The graveyard. This is its actual name, I believe. Fitting. The wasteland title promised us Vault, that's all this place is now good for, so that must be the vault we see looming in the background, tower reaching into the low clouds. (If you've played Journey, you're already familiar with the tower idea, so it's easy to slot the two together.)
Here you'll find, uh, krill. There's four here, the highest concentration of krill in all sky lmao. You'll find giant skeletons. You'll find sand. Toxic water. And that's kind of it.
Interesting things abound, however! There's a fleet of sunken, broken boats (middle left), a campfire now overgrown with dark plants (not shown) and a giant crab roasting campfire with a poor, beloathed by the community, crab loving spirit (middle). We can only assume he's the one who built the campfire! Thanks dude! Please have an easier relived memory! (should we call it a seance??) Now, given the guy is an elderly dude who carries a guitar and spends his time chasing crabs all across the dang map, he's probably not a warrior. Heck, with the amount of crabs, he probably arrived after the pipes. After the war, even? On the middle right pic is the weirdly undecorated entrance to the sunken ship.
Of course I looked at the skeletons and compared them! Each wasteland one had tiny scratches or notches in the spine spikes, and yes they aren't there on the other, but otherwise the size and shapes are identical! These skeletons are whales, as proven by the skeleton in forest haunted by the whale whisperer! The poor forest whale died of head injury colliding with the building, so there's every chance these guys were also used in warfare for similar reasons - maybe even specifically bred to fight the krill - but it could also have been a tragedy of mass extinction during what turned the graveyard into what it is today. :( That you can find a Rythm spirit in a skull tells us the troupe came about a LONG time after the deaths.
^ To the shipwreck! The first pic I caught during the shard event (though they landed all the way in prairie!) lol. It looks so ominous... Outside of the seasonal enchantment beauty, this is the biggest vessel in the game, and much more utilitarian. Unlike SS Enchantment, this thing was a tanker, not a home for those on board.
Featuring - the only decorated pipes in the kingdom (middle left)! Life boat deployment cranes (bottom left)! A beached lifeboat, bottom right :(. A boat still attached (feat me). More of those weird diamond bells for cargo, which proves they were a valued commodity and at least semi mass produced and shipped around the kingdom! More than the craftsman in prairie, or the tree fellers in forest, they prove a thriving, stable kingdom steadily advancing in technology and society! And the boat being pointed to the temple - incoming goods? Potentially, for Vault?
The krill decided it didn't want to be in the top pic, but I swear he's there XD... Most likely what sank the ship, tbh. It's not caught on some rock, or ledge, or ditch. In fact, the bottom is more intact than the top!... I think the krill escaped the warzone and caught the arriving ship, possibly spotting an unlucky crewmate through those big arched windows. The memory of the saluting captain walks the wreckage of his ship, sending away a loyal crew member on the second last life boat, back out to sea. Whether it's the boat dashed on the rocks or if they escaped the krill I don't know, but we know the captain didn't. Crab whisperer passes through later, so we know the light seekers are also post event.
We've reached the entrance to the vault! It's.. Smaller than it looks from a distance. Vault must be a shorter building hidden behind it, or far enough away it vanishes into the smog. Under a shard event sky, the black waters look like blood.
The first thing you see of the battlefield is the large, imposing building, now listing to one side and rimmed with stakes (cheval de freise, if you want to be fancy. Large caltrops... When your mounts and enemies can fly). There's only one spirit here, lookout (middle left). Whether it was supposed to be a temporary building (UNLIKELY) or whether they didn't build it properly and the sandy ground subsided over the aeons that have passed between then and now is up to interpretation, but at least this time the lack of roof seems intentional. I'm more annoyed it doesn't line up with the temple, I had to stand literally on the right wall to get the bottom picture and it's still slightly left!
Lighting the crystal triggers three krill to emerge from the ground and start hunting. (One time I visited some unknowing friends who triggered the gate... A krill emerged less than a metre from me with no warning... Terrifying XD.) Previously they used to spawn basically on top of the players and you had to run for your LIFE, but now they take a leisurely stroll in your direction, so you've got plenty of time to wander your way to safety. Maybe stop and get an ice cream. Boring :/. In terms of lore very fascinating and scary, given the last stand and the aurora concert both seemed focused on defending the crystal. This whole time... It was rigged. By which side, I don't know.
The shrine! ^
From the outside, a large, ominous building covered in pipes and statue towers. On the inside, an octagonal chamber many stories high. Like the rest of wasteland, what little decor there is is chockers with that hollow star shape that symbolises light, the king, all that good stuff. There's six ginormous double doors ringing the chamber, all tightly shut. My first thought was six realms, one war council. Nothing to prove or disprove that lol. It would have been a great place for diplomacy, though, without the shrine statue. Sand everywhere, probably through the gaps in the ceiling lol. Beautiful door.
Wasteland elder himself!!! His weapons are the ones arranged on his shrine - whether that means he can manifest in the world and grab them or if they're stone recreations of the ones he carries at all times, I don't know. He's never been seen in any memory or cutscene of war, so maybe he can't manifest... We know the isle elder can, in the song runaway of aurora. His space is the very same place as the Crystal outside his chamber, facing out, and he points his spear towards where the kings star would be, the crowning jewel of his tower. We can safely assume whatever his role, he was defending Vault and Eden behind it. And he succeeded.
There's so much to talk about with the vault door. Top left, the closed wasteland/vault door. Bottom left and right, the closed forest door. Centre and top right, the open vault door. You'll notice more diamond shapes and boat imagery. But in wasteland, the jewels that presumably power the great door are missing, black. The double switches, inactive. Even when activated, no line traces up and no light appears - only the outlines of the stars and speckled lights hidden on the door itself. If that's not divine intervention from the elder, I don't know what is lol.
Pass through into vault, and see its beauty untouched. But turn around, and see the mounds of golden sand blown in from Wasteland, settling in the still air. Vault acknowledges its protector.
Some final thoughts:
^ For some reason, probably that it's the only place it's not very visible, the shipwreck is the only place where the kings star is absolutely massive and has a ring. Every other place, it's normal! It's probably an old design tgc forgot to update with the rest lmao.
^ An entirely accidental realisation due to my research. Man I love environmental storytelling. Nearly every detail of the mask matches the skull! The IMAGERY.
^ My first attempt to get a good shot of wasteland instead caught a first person witness to an expert krill dodger! I didn't get to talk to them, but know you were caught being very cool in high definition!!
^ I didn't get to talk about this theory before, but every entrance and exit to the graveyard and next door shipwreck EXCEPT their connecting corridor are all huge drops in altitude. Both are the only places you find boats. Both are sodden with black water. The ground is uneven. There's whale skeletons. My theory is that these areas were once entirely submerged! Water areas! Shipping and naval battles and cargo! Abyss proves krill can survive perfectly under water - and all emerging krill do so from water!! It'd explain the sand and the debris and the beached boats and all!
Elder shrines do like their slitted roofs. This is prairie. 'S why I wasn't theorising about the sand in wasteland lol. Gotta get the dramatic shafts of light from somewhere!
The open door and two beautifully poised strangers - well done on completing wasteland! I hope you enjoy vault!!
Pipe theory: these things pop up at the entrance to wasteland and follow you all the way through to the shrine, disappear in vault, and then reappear. They go all the way to the point of no return in eden!!! They're either taking something up, or, considering the amount of pipes that open into black water areas, the general gravity situation of vertical pipes... It's likely they were siphoning something away. Sewer pipes, but evil. Maybe trying to wash away whatever corruption happened to the Eye? It didn't work... Poisoned the waters instead. Maybe they carried water up to the Eye like a kingdom sized cooling system and that drained the waters??
And the photo that started this whole thing, the day I climbed the wasteland temple...
that's not smog. That is a wall. That is the biggest wall I have EVER seen.
Do you see the line under the clouds? The sky box? The 'horizon'?
YOU'RE ALREADY LOOKING AT VAULT.
TGC YOU MOTHERS OF DUCKS.
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