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#<-main tag but I use the other too
arsonistman · 1 year
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Trying to read Metro 2034 but the focus is not there so I might continue the other book I started yesterday
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umblrspectrum · 6 months
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hi heres art so you pay attention to me now go read the tags
#ive been rewatching episode 7 like its the only thing on youtube and made note of many things#first off. the solver can only have one host. nori mentions skyn wants to kill off all the other solver hosts (with the dds) and disregards#the idea of both uzi and doll being its current host when they get chased#plus the main solver possessions only occur when skyn is out of the picture (the fightt in ep 7 is only after n decapitates “tessa”)#solver uzi is possible too but i dont count her cause she doesn't have the yellow#personal theory is that its more an instinctual response to overheating or something and not full on possession#second off nori calls the solver cyn. how does she know that name#cyn was on earth and only showed up to copper 9 recently and i presume nori's been here her whole life#it probably wasn't the other dds cause none of them made it down and they're all more savage beasts#since cyn specifies n's team retained their personalities and that makes me think the other teams didnt#also also we should've immediately questioned tessa arriving in the same type of pod as the mds when they were revealed to not be sent by j#im running out of characters also the people who dont like when i use tags like this can bite me#murder drones#murder drones nori#artori? that sounds cool#ill probably just stick with nori though#i have so many solver heart refs now#art#episode 7#murder drones episode 7#murder drones episode 7 spoilers#using the same black for shadows as my lineart doesn't work when i have to draw thin things over it#murder drones spoilers
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starmonsterrr · 3 months
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[ * I wanted an excuse to draw a crossover. here. I accidentally made my own design for Dashie here. Also originally I was gonna have them handshake but I wanted to make it 20% cooler ]
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grzybjek · 2 months
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A collage I made for one of the characters from my newest story. His name is Kundel by the way hes an absolute manfail and a menace
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meamiiikiii · 5 months
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siffrin deals with the woes of a frozen computer.
guest starring (hah) loop!
loop can just input text box dialogue onto tech within the reverse entry au for funsies, dont worry about it!
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enderina · 17 days
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Tommorow i'm starting school 💀 i wanna explode. Hopefully this won't mean i'll stop drawing,, Here's a few finished arts in the meantime :]
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{I draw mario so different everytime help ��� Also luigi is pretty hard to draw so i'm still figuring him out ✌}
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orykorioart · 11 months
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Devo and Amber for some quick drawing practices since I haven’t done clean line art in a while.
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happi-dreams · 7 months
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Man i wonder what genre of horror i have been fixated on!!! :0
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coern · 9 months
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so those new cards huh
@correctproseka
original card VV
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supahstarrr · 2 months
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so i was just thinking about whit's behavior in chapter two; he's trying to be so secretive about david's secret to the point of disrupting the flow of trying to survive in a life or death situation. this behavior from him is likely an extension of his behavior in chapter one, where he tried to keep the reason behind charles behavior and the interactions between the two of them a secret as much as possible.
what motivated the secrecy was him being emotionally aware about trauma; how trauma is such an intimate and personal thing. so here in chapter two, could this flaw be in root of him being emotionally aware of how mentally (and life) damaging it could be on david's life if his career, which largely financially supports his life, is suddenly tarnished?
he values privacy so much to the point it becomes a flaw. the root of this flaw is his emotional maturity and awareness towards other people (i can't word this in a way that also acknowledges his awkwardness with dealing with people). and then i think about his relationship with romance, commitment, detachment and his career. the reason he is an ultimate at what he does is because of his heightened awareness towards the emotional aspects behind romance. his patience and consideration of others suggests emotional awareness.
yet despite how serious and aware he is about romance, him flirting as a joke—thus burying down how prudish he actually is (confirmed by drdt dev)—suggests he attempts at somewhat detaching himself from the concept of romance by treating romance as a joke when it's applied to him and his interactions with others. in other words, this behavior can show you're not putting your full commitment when it comes to romance. hinted by treating your romantic words lightly to detach them from romance.
that trait isn't always an immediate deep thing, but what makes it deep for him is that this is an extension of him constantly joking about serious things in general, thus expressing detachment from dealing with the weight of an impactful situation. as he is aware of the impact about romance, this means he is aware of the commitment—and responsibility, which connects with commitment—that intertwines with romance (the commitment can be vary to little or a lot).
so in a way, it appears he has some sense of aversion about commitment and responsibility that he is very aware of. he acknowledges the responsibility with revealing other people's secrets, so he avoids that, even if it means hes heightening up the risk of a deadly situation by being secretive. in fact this interests me because i can take it far and say this aversion of his could very much be linked to his mother's death and neglectful childhood.
i dont want to say too much tho so i wont go on about how. if anyone does want to hear more thoughts then ask me. anyways any other people who analyze characters way more better than i do/get his character way more than me PLEASEE talk to me what do we think .. i usually dont trust myself with deeper thoughts on characters so im just gonna say this is more like an interpretation than a serious analysis
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royalarchivist · 9 months
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Aimsey: Next question... is- are- is Teaduo one of the most popular ships?
Aimsey: And if they're not, I will make sure they become one of the most popular ships. Thank you.
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soup-for-ghosts · 7 months
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doodle dump go!
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rxttenfish · 4 months
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
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neorukixart · 2 years
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Digimon Survive Week 2023 Day One: Red Spider Lilies
Something for @surviveweek but with my own twist using the Sakuyamon Warrior Mode I designed specifically for Miyuki because I’m in the “Miyuki just wanted to be a normal girl” squad and thought she could be more “feral” instead of going the Miko road :3c
To be honest, I was just going to do this illust for being self indulgent but once I saw the prompt for day 1 decided to use it for it instead :D
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mothbeasts · 13 days
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i miss posting and making and engaging with ieytd content but I will be honest sometimes it feels alienating. as a lesbian.
#bee's buzzing#ieytd#i dont know.. its probably just me being Strange. but.#the Main guy in the fandom is juniper. and he's interesting! but. i don't... think about him as often#and when i do it's never in the shipping / x reader context i see so frequently in the tags.#i dont ship him with agent phoenix because. my agent is an it/its dyke. so i dont really engage in that side of fandom#i also dont think about the handler as often because. idk i just think about the women more!#but juniper and agent phoenix and the handler are like. the only people i see talked about often#which is fine!! people like them. i also like them just. not in the same way/to the same extent.#im here for the women. but. they're not talked about often at all :[#when they are it's usually briefly in passing.#they get the worst of the mischaracterization too imo. because people just do not give them the same depth as they like to give-#- charas like john. it makes me kinda sad tbh.#and also the fandom does not. seem to make much space for f/f content.#i know like. the handful of other people who make f/f content for ieytd.#and. god. idk im still honestly a bit ticked off by one solaris post that 1) was not a good analysis i will be quite honest.#it was very surface level. like really basic info and also iirc not entirely accurate? i cannot remember anymore#but. 2). it started by saying 'nobody talks about solaris outside of fabbylaris' and that still makes my blood boil.#like. not to vaguepost but. the fabbylaris posters ARE talking about solaris outside of a shipping context. please. please#also there was a whole Thing a while back where people started being strange about non-feminine nonbinary agent phoenix.#and as a nonbinary butch-adjacent dyke. it made my skin crawl!!! im NOT feminine and idk why making agent phoenix not feminine is.#apparently Bad to a certain subset of the fandom#sorry but im a dyke and i WILL make the player insert protag a butch lesbian who doesnt use she/her.#and if you have a problem with that please think about Why people making the player insert nonbinary and androgynous/Vaguely Masc is-#- such a problem to you. and whether that is alienating to the trans people in the fandom.#okay. im normal now. goodnight.
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longagoitwastuesday · 1 month
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I am liking Jujutsu Kaisen, way more than I imagined I would, but I foresee it will let me down and it's keeping me from enjoying this as much as I could haha
I think the characters and dynamics are well set, and I think many of them have an incredibly good and deep potential, but I would be willing to bet they'll not get a proper development, enough for them to really hit. A well assembled set of gears is not enough to make the movement go, you have to wind the clockwork.
I think Gojo and Megumi have a fascinating and very complex dynamic, but I doubt it will be given the time and care that imo it needs to actually work. And it is going well enough for now! One could see the intimacy between them was deeper than the one Gojo had with, say, Yuji and Nobara ever since the very first few episodes despite the fact Fushiguro too was a first year. But the pieces forming what they have are extremely complex, and it just wouldn't be realistic if it doesn't show, even if in a not showing way, or if it doesn't have consequences or implications.
It's one of those dynamics that shape one's life, the way one regards the world, the way one establishes or not relationships with other people. It's one of those dynamics that could be full of fondness, gratitude, resentment, admiration, trust, and that imply intimacy, the good kind or the bad, even if in just the knowledge of someone who's been a constant through your life. It could, and would, imply a myriad of feelings, and probably in such a mix it could imply contradictory feelings too. Even the nothingness would weight, even the nothingness would be significant and meaningful.
Gojo took Megumi and his sister under his wing, the son of a man who murdered him, because of both selfish and selfless reasons. Megumi looks like Toji. What does Gojo feel about this? How does Gojo deal with this? How does Gojo go about taking care of Megumi? Would he walk him to school? Make him breakfast? Celebrate his birthdays making him blow candles? Did he take him to the zoo? Does the relationship between them feel professional or is it something more? Gojo appreciates his students, but is Megumi to him just another student? When Gojo faces Sukuna in Megumi's body, did he see the kid he raised, or does he just see Sukuna in one of his students' body? Did he have one faint wavering instant? And how does Megumi feel about this? Is he resentful of him? Resentful of the situation? Of the selfishness behind his actions? Does he feel like a pawn? Is he grateful? Does he resent feeling grateful? Would he rather not? Does he love Gojo? Does he feel nothing about him other than what he could feel about a teacher that sort of annoys him but knows he's reliable in his strength? Does he think it unfair, cruel or unfeeling that Gojo is close, closer perhaps, with Yuuji or Yuta, considering their story? When Sukuna slices Gojo in two, does the remnants of Megumi's soul tremble?
And not just Megumi and Gojo. Yuuji and Nanami, Gojo and Nanami, Yuuji and Fushiguro, Nobara and the boys, or Nobara and Maki, Todo and Yuuji or Yuta, Gojo and Yuta, Megumi and his sister. Gojo and Geto, even! If the pieces are well set, the dynamics are intriguing, interesting, and have potential to be deep, but then the characters have like two plot relevant scenes that punch you hard, but little more, it's not nearly enough. Especially not nearly enough for the enormity that is shonen dynamics and situations. And the potential existing at all, and then not delivering, makes it all the more frustrating when you're left with something mediocre that could have been so good.
The development of dynamics through not only a few plot relevant gut wrenching moving scenes, but also the smallness of life, is important. The friend who recommended this to me said that those things were just unnecessary filler, but I disagree. I think there's a big difference between a large amount of anime-only filler episodes whose existence is based on the fact they had run out of manga chapters to animate, and moments of quietness. The low stakes character-driven moments of quietness can be so telling and so insightful, and they are so satisfactory when brought back later in higher stakes situations. My friend teased me there was no scene of Gojo making breakfast to Megumi, that it would be an idiotic idea, but it would be so telling. How he makes breakfast, what they eat, if he tries hard or if it's all mechanised, if they have personal bowls or if they use whatever, if he just buys them some pastry on the way to school, if the way they have breakfast changes through the years, or if he doesn't make them breakfast at all! All that would be very insightful on their dynamic and its evolution. All that would give a glimpse on how they regard each other and why, even in the present. All that could become meaningful in tense situations and high stakes scenes.
These moments also let the plot breath; if a lot is happening all the time, if every character is always experiencing trauma after trauma, the entire story is so emotionally draining that at some point you don't even care all that much. Besides, these nothing moments or low stakes plot arcs, besides deepening and developing dynamics, also let some in-world time pass, which would make the intimacy and bond between characters more believable imo; between Yuuji eating Sukuna's finger and their last confrontation in December how much time has passed? A few months? Am I truly to believe these characters are so everything to each other in only a few months?
Without some smallness, some repetition, some daily life, some low stakes not plot-centric development, the dynamics don't hit, they don't truly feel fleshed out, and dynamics as complex as the ones Megumi and Gojo have, or as supposedly meaningful as the one Megumi has with Yuuji or his sister, should be fleshed out if they're going to exist at all. Otherwise they'd risk making the writing feel awkward and fake. Besides, if the dynamics felt well fleshed out and realistic, they would shape the way the characters interact and act, and how they deal with situations, thus being plot relevant.
The shonen genre has so much happening all the time, the stakes are so high, the dynamics are so rooted in big events and the relationships carry enormous weight and implications. Yet they barely get developed, and it feels so stupid, so plain, the absence of something so important noticeable like a constant void, a shapeless nothingness present in every scene. It makes the characters feel like cardboard figures. Jujutsu Kaisen is already getting a better job than many, but I doubt it will do enough for what I've heard, and I fear I am bound to feel let down, and bound to feel unmoved.
After all, if not enough time and care has been given to develop a dynamic, I am not going to feel pressured by the high stakes; if not enough time and care has been given to develop the dynamic between Megumi and Yuuji, as good potential as it has I am bound to feel little for this last confrontation between Sukuna and Itadori, and his effort in getting Megumi back.
#It's not that I think everything has to be character driven or take a lot of care about dynamics#Death Note for instance works well without it. There's juice in the dynamic between Light and his father and the role of Matsuda there#and it works well with Light's views and their evolution and the whole Kira situation. It isn't much. It doesn't need more#But Death Note doesn't truly drop something as big as Gojo and Megumi to then do barely nothing about it#('But L and Watari' not the same at all. That was deepened in the anime and besides Watari is not one of the main characters)#Or Megumi and his sister. If we see barely nothing of Megumi and his sister other than shiny flashbacks of her#how am I to feel moved by it all beyond superficial emotions? I don't know. It just feels so like cardboard to me#And it annoys me! It annoys me a lot! Because Jujutsu Kaisen has amazing potential! The dynamics and characters could be amazing!#But I don't trust they'll live to their full potential and the potential existing for nothing is ruining this for me xD#Jujutsu Kaisen#Sorry this time I'm tagging it. I want to find this and see if I was right when I'm finished. I think I'll read the manga too#The condescending filler breakfast comment by my friend was ironic considering the Kramer vs. Kramer breakfast scenes exist#Breakfast can be so telling. And besides he loves the Chainsaw Man coffee scene so I don't get why not breakfast#But truly some small daily life moments can tell us a lot about a character that we could recognise later on in high stakes scenes#such as how they deal in tense situations‚ what makes them snap#how they go about dealing with a problem.#Sometimes it could be smaller moments or conversations what makes characters reconsider things‚ not just having Sukuna rip their heart out#In Pandora Hearts the conversation between Elliot and Oz about the book series they love and their favourite characters becomes key#Oz's development and how he regards things‚ his own person‚ and how he deals with situations will be shaped later on by this conversation#till the very end. The entire main character's development is shaped by a 'filler' conversation.It's not filler. It's just not a fight scen#Shonen manga readers find everything filler except for fights which is ironic considering that many fights in shonen feel unnecessary#Breakfast is unnecessary. Just filler. Fighting thirty seven secondary monsters or chapter after chapter of physical training is not. Okay#Things can be small but plot relevant. If it shapes and fleshes out and deepens a character or a relationship it is not filler#And mainly MAINLY for the love of everything good if you're going to make a fucked up or Meaningful Beyond Everything dynamic#give it time and care. Actually write it. Don't give me two panels and one conversation after some life and death situation. It's not enoug#Especially if I'm to believe they are important. Make me believe they actually are#I don't know... This issue with not trusting the development of very well set potential in Jujutsu Kaisen#has not only been keeping me from thoroughly enjoying the series‚ but actively keeping me from watching for weeks#It makes me doubt if I want to spend my time in this at all since after all time is limited and we can but spend it in a handful of things#A pity. I really love some things and I really think Megumi and Gojo could be everything to me haha the Heathcliff/Hareton vibe gets me
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