Alice in Wonderland Glassheart/Bridgella Au
Okay I have ideas for both so hear me out
Bridgella
It's spring break at Merlin Academy which means a week without school, and constant abuse from her family for Ella, whereas for Bridget it means returning home to Wonderland! Only problem is, she doesn't want to leave Ella behind. If her step family was that bad even with the 8 hours at school and constant escapes to Bridget’s dorm, she could only imagine how bad they'd be if Ella was there 24/7. So she offers to take her to Wonderland for the week. It'd be nice to have a friend around, while magical Bridget so often got lonely in her little house of cards.
Ella is hesitant at first, unsure of if she would be a bother to her friend, or even if her family would let her, but agrees the moment Bridget pleads with her. How could she say no after all? Her stepmother allows it reluctantly saying she would take up too much of Anastasia's and Drizella's space if she stayed but said that she had to fend for herself if she wanted to have anything to wear outside of the rags she'd sewn together herself. "If I bought it. I own it. It stays here."
Nonetheless Ella follows through on her promise to Bridget, packing barely enough for a night or two and following Bridget to Wonderland. Of course Bridget had thought of everything clothes, activities, snacks, magic, she wants to show Ella everything there is to love about her home and of course Ella just watches with amusement and wonder. That is at least until something strange starts happening to her. Whenever Bridget asked her about back home or school she can't seem to recall any of it. In fact she starts to forget almost anything outside of her time with Bridget in Wonderland.
Because Ella hadn't been born there being in Wonderland for such an extended time frame had some unseen side affects. She was becoming a part of the place, madness and all. Bridget starts to take notice and once she realizes what was happening she knows that she has to send Ella back home. But she had never seen her friend so happy, so care free. She didn’t want Ella to hurt again. She wanted Ella to stay in the castle with her, where she could be happy all of the time. Where she could give her anything her heart desired, how could she let her friend suffer again after she saw how much that pain truly weighed on her. The longer Ella stays in Wonderland the deeper it's roots start to anchor her there forever and Bridget is the only one who could possibly bring her back to her senses, and the truth is... she's not sure if she wants to.
Glassheart
Kind of inspired by @c-rose2081 phantom of the Oprah au in some ways
Okay so when Chloe was a little girl, around seven, eight years years old she falls down a rabbit hole to Wonderland. She's confused and lost and scared she just wants to get back home, but she doesn't let that stop her. Knights are brave she’d remind herself wondering further and further into the confusing woods trying to settle her tears, but she can't help herself she wants her mom, and she misses her brother and she just wants to go home. That's when Red shows up, having been watching the girl the whole time like her mom told her to.
She'd never met anyone her age before, especially not one from the surface, and like every other person from Wonderland she reveled in her curiosity. She approaches Chloe with interest and begins asking the girl many questions. Why she's crying, what's a Chad, where'd she come from. She asks question after question amusing the scared girl until her tears turn to giggles at her new friend. She tells Red she wants to go home and can't find her way, but Red’s never had a friend before and gets angry because she wants Chloe to stay, so they make a promise. If Red takes her home, next time she returns she'll stay and then they'll be able to play together again for as long as they want.
So Red returns her new friend home dreaming of her eventual return, except it never comes. Years pass by and her mother gets worse but to Chloe that night was nothing more then a hazy memory that no one would believe. "It was just a dream" they'd told her "the Rabit holes' been closed for years" and though she'd convinced herself she'd believed them Chloe knew deep down that it was real. That Red was real.
One day, after a decade of living separate lives Chloe returns to Wonderland, and Red is both hurt because she'd thought Chloe had left her for good and also ecstatic that she had returned. Except, when Red approached her just as she did all those years ago not a trace of recognition had shone on Chloe’s face. She had forgotten about her, about their promise, she lied. Chloe tells Red she has to get home and Red is angered at the sense of de ja vu she got at the statement. Red refuses to help claiming that "this time you're supposed to stay" which only confused Chloe further. She didn’t remember being there before, meeting Red, or making a promise. The memory having long been overwritten by those who called her a lier, or crazy, but the people of Wonderland all seemed to have memories of her before. She felt as if she was going mad, and maybe she was. But who was Red to stop her? She made a promise, and it was time she keep it.
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Wait im sorry if like youve talked about this before but what is everyones roles in the fantasy au 👁️👁️ or jobs?
i've just Thought Aloud in bits and pieces but hey. i feel like talking today so i'll put it all in one place with Updated Thinkings
(i like to imagine that they all kinda Quit their initial jobs/lives to go adventuring with each other, either by choice or... not. except Howdy, who's a multitasking king). the Neighborhood party earns their wages by completing jobs/quests, though some of them have minor supplemental ways of adding to the coin collection
Wally, of course, didn't really have much of a Before. he didn't intend on becoming a warlock/wizard - that choice was kinda made for him by the circumstances of his existence. but Wally had to pretend to be a wizard for his own safety, and wizards have a sort of societal expectation to be Helpful and Magical and Wise and Existing For Public Service. so while Wally would have rather just been a painter, he's obligated to be a wizard - that's technically his role/job.
within the Neighborhood party, he's a bit of a distance fighter/support! he doesn't really do the whole up-close / physical aspect of battle, though he technically knows how. He casts spells from afar, which tend to be widely benign. artsy little cantrips and inconveniences to make it harder for the enemy to fight. he's also a bit of a bloodhound - illusions don't trick him, he can "see" most magic, and he's really good at getting around unnoticed. if they're stuck somewhere, Wally can probably get them out
Barnaby's "job" before going adventuring with Wally - it started out as just the two of them! - was just working on the farm with Ms. Beagle, where he had been his entire life. Sure he'd sometimes do public performances/acts in town, which would earn him extra coin, but that was more of a paying hobby than anything (a paying hobby he will Continue)
in the Neighborhood, he's... uh. their cheerleader? that's not entirely inaccurate! he's not big on combat or effort i'd reckon, so he prefers to just keep morale high. offer background music, funny commentary, jokes to lighten the mood, mediate tensions, etc. if necessary, he makes good backup - he has his illusions of course, and he Does pack a mighty punch if need be! he's also very helpful when retreating - he can grab the smaller party members and run
Wormie is the group mascot <3
Sally was a bit lost before joining the party - i like to think that she was constantly on the move as part of a traveling theater troupe, but she wasn't the star or director. she was just part of the group, uninspired and with a full well of untapped potential. one day she up and left (dramatically) to find her own inspiration/muse & path to stardom, which ended up being several years of wandering until she happened across the budding Neighborhood and went "this! this will be the source of my stories!"
as for her role, she's a bit of an everyman. front lines fighter, entertainer, mediator, etc. she views herself as the party "leader", or rather, their Manager. she keeps the party entertained with stories, and bolsters their reputation in the same manner. in a battle she's a bit of a powerhouse - her light magic is useful both in combat and entertainment! she keeps a "book" of the Neighborhood's exploits (she swears it will be edited/published someday) holy shit she's moominpappa, and in their Extended downtime she writes and throws plays inspired by their adventures at their home base (town).
Eddie was still, originally, a mailman. or i suppose in a fantasy setting - a courier! until one day he saw a group of people being attacked by some bandits, managed to fight them off, and immediately got roped into helping rescue the folks' entire town from the bigger group of bandits. then they told others about Eddie's help, they wanted his help too, one thing after another and now he's got a full set of armor, a sword, a shield, and his whole thing is saving people. huh? how did that happen? he was delivering letters a month ago!
if i had to give him a title... i'd say he's a Protector! he seems like the type! he always has his fellow adventurer's backs - i bet he has his hands full trying to cover everyone at once. outside of combat, he's still very helpful and does whatever is asked of him / needed. collecting firewood! pitching tents! stirring soup! getting Frank to remove a centipede from camp! in downtime he probably takes small bodyguarding gigs. he also is a minor healer - he took some sorta oath for some sorta god (or virtue) that he can't remember, but he has minor healing/cleansing powers. he's also good at sniffing out evil & dark magic! some would joke that he's the party's guard dog
Frank was raised in a monastery that believes in "using your body to fight for the greater good". this was not his job when they became old enough to actually Act on his training! nah they ran away in his mid teens because they wanted to fight things on his own terms. also they want to study bugs more than anything, which he does! for a long time! then they meet a certain princess, befriends her, and helps her run away. he only joins the Neighborhood because Julie wants to, and it's a good way to travel - read: study more arthropods - and earn coin. fighting is a bonus aspect
Frank's role is... front line fighter, bookkeeper, and the Guy Who Knows Things! what monster are they dealing with? what are its strengths/weaknesses? Frank probably knows! can they afford a room or two at an Inn? Frank knows (no, they cannot)! who's throwing themself into direct mortal danger with gusto? it's Frank! no but really, Frank is like their resident nerd who can beat pretty much all of them in hand-to-hand. in downtime he probably has a garden purposefully full of plants that can be left alone for long periods of time... maybe they sell half the things grown for extra coin!
Julie, of course, was a princess! that was her whole job! it was incredibly boring and restricting, so she ran away with the help of a funny nerd. after that her whole life was just "avoid getting recognized while figuring out how to live in a world without the comforts/ease of castle life". i'd think she much prefers her new one!
as a role, Julie joins Barn and Sally in the "entertainment category". while they entertain with humor/stories respectively, Julie goes straight for games and activities to fill the lull between action. keep the blood pumping, spirits high, and bonds Solid! camp games, road games, locked-in-a-dungeon games! in combat, she's on the front lines with her oversized sword. i think another fitting role would be "navigator" - she can ask plants for directions! technically Julie is a secret powerhouse. her flora magic is insanely powerful, though she prefers not to use it for several reasons
Poppy, i like to think, did indeed have a bakery. it was well-loved in her community, her staff were wonderful people, and it all burned down in a night due to raiders. luckily for Poppy and her town, Eddie was nearby and got on the case to get rid of their problem - maybe Poppy felt obligated to help in some shape or form, and Eddie wound up inspiring her to learn healing magic. She moved into the town that would become the not-yet-existing Neighborhood's HQ to try and restart her business, but it just wasn't the same, and she had gotten a taste of what it would be like to directly save/heal people
Poppy is the party's cook, healer, and ultimate voice of caution! the most she'll do in battle is sprint into danger to drag an injured person to safety for healing - she doesn't have a combative bone in her body i'd guess! does she enjoy being in the Neighborhood? eh... it's stressful and terrifying, but she couldn't live with herself if she let them all brave the wild without an adequate healer OR an adequate cook. i like to think that she saw the state they were traveling in and went "oh no"
Howdy, of course, has his tavern! it's a popular hub for travelers, townsfolk, pretty much anyone and everyone. of course it helps that it's the only tavern in town! the only reason Barnaby managed to convince Howdy to join the Neighborhood on one of their jobs is because Howdy realized that he can widen his net & sell to new people On The Go. finally, a use for that magic backpack collecting dust in his room! Howdy got a taste for adventuring and joins the Neighborhood every once in a while, usually only for shorter jobs - he doesn't want to be away from his tavern for too long
his roles are support, professional haggler, sarcastic commentary. he doesn't have a crumb of magic in him, but he's clever! he's learned how to make his own support items - including his fancy revolvers with magical crayonsbullets. Howdy rarely fights, choosing to watch over his pack, dole out items when needed, and listen to Barnaby's running commentary. when it is necessary that he join in on combat, he can usually clear the playing field in a matter of moments. he's skilled with both the revolvers and using his own items - he's a one man four armed army!
Home's job is "keep Wally upright and powered". they prefer to be an observer in all situations, even after their existence becomes common knowledge to the Neighborhood. the most Home will do is nudge Wally in the right direction or alert him to something important. Home's literally just hanging out behind Wally's eyes w/ a bucket of popcorn. unless something happens to his beloved little puppet, in which case Home becomes the biggest baddest bitch around and sends everyone else to the bench
tl;dr:
Wally: support fighter, magic geiger counter, escape artist
Barnaby: entertainer, backup
Wormie: mascot
Sally: storyteller, fighter, Manager
Eddie: protector, minor healer, "paladin"
Frank: bookkeeper, fighter, scholar
Julie: activities director, navigator, fighter
Poppy: cook, healer, overthinker
Howdy: tavernkeeper, inventor, support
Home: just keeping an eye out
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