#(also with underlying depth)
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mortalscience · 1 month ago
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been talking and thinking a lot lately about how penelope ends up in relationships with terrible men and she lets herself be treated poorly and it just always makes me think about how the biggest and most significant of these types of relationships was actually derek morgan
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xiaohuayaos · 2 years ago
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Okay but Dongfang Qingcang putting on his whole bad ominous boy little show when he's taking Xiao Lanhua to see his perfect recreation of arbiter hall yet he still can't help but to have the tiniest TINIEST self satisfied smile when he reveals it to her because he really did try so hard to make it a perfect replica so she'd feel more at home and happy again and yeah it immediately all goes to hell 5 minutes later but God if it wasn't cute for that second
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neofelis----nebulosa · 1 month ago
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the american healthcare system is so bad! lol!
#insulting that im taking money out of my paycheck to pay for this#and there are additional costs on top of that#ive been for healthcare reform for a while now but never experienced it firsthand#i just knew that it was causing problems for other people and thought we should probably change it#but now i know for myself i was correct#this whole abdominal issue would probably be resolved right now if our healthcare system was semi competnt#and thats not to insult any of the people ive been working with to fix it theyre great#its just the system itself leaves you waiting for so long#i had a visit recently and it was determined that while what im dealing with is not something seriously dangerous i should see a specialist#to get a more in depth look at the issue#and also do some testing as well#but now i have to wait ntil mid-may to do that#theres just so much waiting which is not fun when youre having health issues you want fixed#but there is good news#one i no longer have to do that godawful elimination diet that didnt work#do not do that unless you have to it will ruin your life#and also i got prescribed a medicine that seems to really help#ideally the underlying issue can be treated so i do not have to rely on the medicine but its a good bandaid while i wait for said treatment#and its only about 7 dollars with my insurance#so in some ways im lucky but its still frustrating just having to wait so long to be ok again#but i dont expect that to change for the next 4 years while President Concepts of a Plan is in office
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genderqueer-karma · 10 months ago
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Hello, hope you're having a good night! What songs would you recommend for someone that wants to get into Malice Mizer? I've known about them for years but never got around to listening to them. Album recs also work! Thanks in advance^^
okay honestly i’m really excited to answer this because i rarely get to give people recs!! so, i’m gonna do this by organizing based on my personal perception of the genre of each era. hopefully you enjoy what you hear/see!! (<- vibrating because they get to discuss their strongest hyperfixation of the past 2 years)
(under the cut)
if you tend to like goth/darkwave/posipunk/similar or related genres, or just generally more rock-focused music:
tetsu era is the way to go! their first album memoire/memoire dx has songs i’d argue fit very well into these genres! for more specific recs:
SADNESS~ I know the reason for her sadness~ - the most emblematic of the goth genre! (not technically from memoire, but the compilation it’s most commonly associated with, brain trash, was technically a multi-band project iirc)
miwaku no rouma - less ��goth” and honestly a bit more “dance-y” but still a song i love and will love forever
kioku to sora - an incredible song that i love very deeply. also has a version with the band's third vocalist, klaha!
baroque - honestly, just iconic! baroque is THEE song of tetsu’s era as vocalist. the twin guitar version of für elise in the bridge?? magnificent 🤌
(i’d also look for the other, less known songs of the era, like 16 no solitude, portugal, and lafflesia!)
if you tend to like songs with a classical music influence but with more of a pop sound:
gackt era is 1000% the way to go! their second album (and gackt's first with them) voyage ~sans retour~ has many tracks of this variety:
madrigal - actually my favorite mm song, period. the bittersweet tone of the violin throughout makes me sick to my stomach its so good. i play viola and its the song by them i most want to learn to play!
premier amour - another lovely track from voyage that i actually used to have as my blog title! very poppy (in my opinion) but the classical influence is evident. like madrigal, it's quite violin heavy. as the title also suggests, it's quite romantic ^-^
uruwashiki kamen no shotaijou - i can't make a malice mizer rec list without mentioning this song. it's quite iconic and for good reason! this was the single that really gave them their first big commercial success, as far as i know. (also in the bg of a famous interview clip)
ma cherie - another song that i can't not talk about when discussing malice mizer. literally their most famous song, the one that their fan club was named for. if you ever look up clips of this song live, you'll mostly see the band having the most fun onstage. honestly just a very sweet song. this song is also the only one that's been performed by all three vocalists! (tetsu & klaha)
for songs that lean very heavily into a cathedral/classical sound:
the album bara no seidou, their last one and the only one with klaha as vocalist, has you covered!!
mayonaka ni kawashita yakusoku - first time i heard this song i nearly lost my mind. no exaggeration. the composition is genuinely beautiful, possibly even bordering on angelic. all my homies love mayonaka.
bara ni idorareta akui to higeki no makuake/seinaru toki eien no inori - goddamn what a long title, but fitting for a long song! as the opener for bara no seidou, it is a whopping 9 minutes long, but it had me hooked for all 9 minutes. (technically, bara ni... and seinaru are two separate tracks, but bara acts as an introduction for seinaru)
shiroi hada ni kuruu ai to kanashimi no rondo - to be towards the end of the album, it's quite the piece; and i don't use "piece" lightly. i have many feelings regarding shiroi, but to put it simply, you need to experience this song at least once.
tbh this list is getting long as fuck so i'm gonna do a rapid fire round of songs i like/ones i think are iconic:
tsuioku no kakera, au revoir (and the bossa version), apres midi (and the english version that i honestly can't place genre-wise), brise, gardenia, garnet, le ciel, gensou rakuen, aegen, gekka no yasoukyoku (deserves a long explanation as the song that got me into malice but i'm actually running out of space), the whole merveilles album*, really. (*half of those aren't even merveilles... oops)
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just2bubbly · 1 year ago
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Why are Disney movies so fucking deep and they have so many feel?!?!
I just saw Cars 3 for the umpteenth time and God I'm sobbing 😭 why did they stop with this franchise 🤧
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p2ii · 1 year ago
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actually HOW DID the toy soldier get such a widespread fanon image of being unable to love
and oblivious to sex???
like both it's fiction AND udad canonizes it's ability to experience genuine romantic feelings and ability to fuck. imo it's consent issues and view of sentience/personhood go hand in hand with those experiences, not existing to spite/debunk the other.
ts didn't love the widow, but it DID love angel. both experiences show it's personal growth and understanding.
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like for the character that canonically has a yandere moment and kills it's first love and is one of the two mechs that are confirmed to fuck it's just so incredibly baffling to me.
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oflgtfol · 1 year ago
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the human cosmos was such a good book in terms of like, talking about how people have studied astronomy across human history, the interdisciplinary nature of both ancient astronomy as well as the study of ancient astronomy, and how it has all culminated into the modern state of the field. but then the final chapter starts talking about how like, The Mind is a fucking fundamental piece of the fabric of the universe akin to matter, or fucking something along those lines, and it's like girl what in the god damn are you talking about
#as much as this book pissed me off . it does live rent free in my head#her points about the disconnect that advancing technology causes between scientists and their actual subject of study#is SUCH a compelling thought and its something thats underlying my whole drive lately to like#actually observe the night sky and rediscover the old observational techniques but for myself and my own intuition#and her discussion of non western astronomy especially was so compelling entirely because i just. like. NEVER see non western#astronomy discussed and like i've tried to do research into it before but whenever i try to look at like. oh. japanese astro or something#i just get the same basic ass shit that offers literally no new information and/or seems to be oversimplifying to the point of inaccuracy#and/or even fucking orientalism#so to read an actual in depth discussion about polynesian astronomy and how their approach was so fundamentally#different from western european astronomy is just so. FASCINATING#its not only about the cultural sociological differences since yknow. literally across the world from each other#but also the geographical physical differences. since theyre halfway across the world from each other!#like all of northern hemisphere astronomy is based around polaris because we have an actual pole star#but the southern hemisphere does not have a pole star and so any southern astronomy cannot use the same techniques that#northern astronomy does since they have no pole star to center their measurements off of#and so that leads to just an entirely new way of observing the night sky based on the horizon instead of the pole#and its jsut like. THATS FASCINATING. ITS CRAZY !!!! i just never even thought of that before but it seems so obvious once pointed out#CANNOT stop thinking about it#AND THEN SHE STARTS TALKING ABOUT THIS WACK MIND POWER PSEUDOSCIENCE SHIT? LIKE GIRL?????????????#brot posts#astro posting#anyway i do really need to do more reading about nonwestern observational techniques#if i ever see literally any discussion of nonwestern astronomy its always just the mythology#and even then its only like 2 sentences#like yknow ofc i learned about polynesian wayfaring and sailing techniques but i never learned the actual /how/ of it all#like /how/ did they navigate the ocean open via the stars. i know they did it but finally learning /how/ is like holy shitttt
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musical-chick-13 · 2 years ago
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BEGGING people to realize that a female character being competent doesn’t make her a “Mary Sue.”
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dimiclaudeblaigan · 2 years ago
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Wrt localization, I can understand wanting to change let's say a joke if the context of the joke would be lost on people due to play on the language. But when someone changes the content of a story and characterization to the point where it's a completely different experience and then they have the audacity to say "have respect for the localizers. You support gg" or some nonsense in response to criticism, it's really disingenuous.
Not sure if you saw when I mentioned it before, but yeah. There are times when they have to make cultural changes (Pokemon did it with food to make more sense to the western audience!), change jokes that won't land in translation, etc. Those are reasonable changes that have to be made or the audience will just be confused/uninterested/disconnected.
Sometimes there are also jokes that in different cultures would be deemed inappropriate (like the sex joke aimed at Edelgard in the middle of the night - that makes sense that it was removed because western culture would've been largely uncomfortable with it). Age differences also account for this, in that what's seen as appropriate to a teen audience in JP is not necessarily considered appropriate in the west.
My viewpoint toward localization is that it should only be that. Everything else should be a faithful translation as much as is able, i.e. doesn't alter the message given in the original script. It doesn't matter if the content is from Japan, if it's a JRPG or what have you. If it was of French origin, I'd still say the same thing: that the messages and narrative of the French originating story should be handled faithfully and should be telling the same story/characterizations/etc to all audiences in any location.
Obviously in translation you can't make everything one to one or the sentences would sound off and/or broken. That's why you reword things to have the sentences structurally accurate in the translated language. Doing that, however, should not involve changing the meaning behind the sentence or trying to sell a different narrative. Doing that becomes a different story, even if only in bits and pieces. When a story nudges really fuckin' hard trying to tell you something that's wrong is right or that something right is wrong, but that narrative is only added into a loc and didn't already exist, it's a disrespect toward the writers and their original intention.
Even if, yes, the writers were very bias toward Edelgard (which they were as that was, again, confirmed in an interview), it didn't come at the cost of other characters. It didn't come at the cost of Rhea being worse, Dimitri being worse, or Claude being worse. It didn't come at the cost of her allies all being disgusted by their enemies that they were invading. They loved Edelgard when they were writing her, but they didn't make that cloud how they treated other characters (and while yes, the Nabateans get largely ignored in favor of focusing on Edelgard and such, it's not at the cost of their characterization or to make them seem worse).
Even if the loc heaps praise upon praise toward Edelgard and that doesn't harm the original intent, it's what they do to other characters that disrespects the original content. It would be like if they took FE10/RD and had Ike (who was actually just and a good person) spouting nonsense about Micaiah that just wasn't true, hyping up his allies to kill her because she Must Die.
Personally, I'm no Micaiah fan. She was one of my most hated characters in the franchise until Edelgard (and Berandetta) showed up. I still am not fond of Micaiah and she's still pretty low on the rung for me. That said, I would not enjoy a narrative where Ike wrongfully labeled her and her allies and provided his people (and the Laguz Alliance by extension) a false narrative about her. If those things about her were true I wouldn't care, but they wouldn't be. Why does that not work for Ike? Because it's not who he is as a character to say those things, and thus if he did, it means something is off.
The original has some ??? points about Edelgard that favor her/lift her up, but again, it's not doing harm to other characters. Yeah, we get the whole "they are the enemy" stuff from her side, but like... that's the point. If you team up with her, you're on her side and are seeing the story through her perspective, which makes her enemies, well, the enemies. They're viewed in a bad light on that one route.
But when you actually come into contact with the characters in question? It's not as bad as she makes it out to be. She, as the protagonist of her own story, makes other named characters and their ways of living sound very bad because she views them negatively, but we don't actually see what she claims if we personally come into contact with those characters.
What the loc does is have her say those things, understandably from her side, but then trash the characters' very characterization and personality to match her and her/her allies' opinions of them. The characters reflect her views with no pushback whatsoever, when it should be that the pushback is how those characters she talks about behave.
There should be a dissonance between her thoughts about them and who they truly are. It should make you question, "is this really right?". You should feel bad when you kill genuinely good people (like Sylvain. You shouldn't feel like he's some trash scumbag, but feel upset about his death and find yourself questioning why he had to die - not cheering for his death).
Point being, the loc changed that stuff because ??? I guess they wanted Edelgard to shine at her very absolute brightest, and the only way to do that was to harp on all the characters who opposed her. I don't understand why they would do that tbh (like I know the intent, i.e. making her look good, but I don't know why they went to such lengths to vilify her enemies and not just say hey, maybe she's wrong about these people but I'm still going to fight for her, if fighting for her is what you decided to do. The one idea I have is the final paragraphs of this post).
It just makes it feel a lot like purist culture, where if you've sided with her than they can't possibly let her be actually bad and do bad things. You've sided with her, so she simply cannot be a villain! It makes the loc team seem afraid of a concept of siding with the villains, feeling the need to change it because it's BaD to play a game/route where you do that. It feels like it's portraying the idea that if you do bad things in a video game, you condone those bad things irl.
Whether that was their thought process or not, that's exactly what it comes off as, and that since they loved Edelgard they couldn't portray her poorly unless there was no other option. In the times they do finally portray her poorly via other characters, there's always pushback in some form, like someone defending her, giving her the benefit of the doubt after everything she'd already done and still intended to do, or being sad about fighting/killing her. In the original that was still there, but the loc just added to it - just by doing a whole lot of damage to other characters in the process.
Meanwhile with Rhea, there's always negative pushback. If she does something good, there's a negative thought following her good actions. Obviously there isn't space for that to happen literally every single time, but when possible it's there. Again, this is another thing the loc amped up, and I can only guess it's because she's the head of the Church (and churches are viewed as the enemy in most JPRGs) and the main person Edelgard opposes (with no acknowledgement from the loc team, about why that is, being a bad thing).
It's like, the one time there's a game where the Church isn't actually the enemy, they... made it so that the loc reflected that the Church is still actually the enemy. Churches being the enemy are so common that it was intentionally used in the original script as a red herring. You think they're gonna be the big bads because they always are in JRPGs.
The point of that was meant to fulfill itself as a red herring, making you focus on them and scrutinize everything they said and did even heavier than you would anyone else. It makes everything Edelgard does get swept under the rug and causes the player not to notice until it's fastballed at you. That's why you end up fighting her and not the Church except if you're specifically on her route.
That was lost in loc, of course, and it got so overwhelmingly popular in the west (which I do believe is a reason they did it to begin with, i.e. made the Church the baddies by western viewpoint because the west apparently eats that shit right up) that Hopes catered most strongly toward the western audience, making the Church the big bads (who... don't even do anything wrong whatsoever in this game and hardly even exist to do so, but I can only guess they got largely ignored because they were so hated, and less positive interaction with them meant less worry of killing innocent people/more not caring about them as the enemy) of two routes out of three; not because that was the original script's intent, but because they just went with what was popular even if it went against their home game's intention. I was pretty unsurprised to find out this went over very badly with JP players.
In other words the loc was so widely understood as the true canon/intent of the story (despite its vast and drastic changes) that Hopes was crafted around the loc more than it was the original script. The loc of Houses altered so much that it changed the perception of the audience consuming it, so whether the JP writers are aware that that's why the game was consumed the way it was or not, they just knew a chunk of the western audience loved Edelgard and hated Rhea.
When I play a game I want the same story and experience that everyone has playing it. I don't want to understand it differently than it's meant to be understood and was understood in the region it was created in. If it's a dark and mature themed game, it should stay that way. It western audiences can't handle that, then the game shouldn't be played by them whether it comes out in the west or not.
If you can't handle the content of a video game, you shouldn't play it, plain and simple. No amount of "oh but I like this portion of it!" changes the overall narrative that you can't handle and/or don't like (and you wouldn't know you like a part of it if you didn't play it at all, which you did play it despite knowing it's largely not for you. If you didn't know but play it and find out, you put it down and move on). The game's messages should not be altered to fit purists or baby the players. If it needs to be edited that strongly to work in the west, my feeling on it is that it should not be released in the west.
If it is released, the story should not be altered to baby its audience. If people do play it despite that and can't handle it, it's their responsibility to stop playing it and not bitch at the people who released it (in any region) or bitch at the loc team for not changing anything (i.e. bitching that the loc team didn't change creative aspects of the story to fulfill another region's agenda).
Why does that happen though? Capitalism, quite frankly. Companies prefer the money added to their coffers than to keep the originality of a creative piece of art. They'll follow any political agenda that's popular, any social media agenda that's popular, etc, even if it means changing creativity.
They want the most people possible to purchase it, so if more people will buy the product, even if it means sullying the creative work of the original writers, they'll do it. That may not be true worldwide, but it absolutely is with many western companies. If the narrative of a game doesn't fit what western culture agrees with, they'll change it to make it so that western culture agrees with it (re: the Church).
Localization shouldn't exist to change a work of art/to change any media form for the sake of just releasing it in another region for the profit, but it does happen; hence why I prefer translation to loc. Over the years I've grown to hate western localization more and more.
If localizers have to work that badly to change what already exists (including changing the intent of the creator(s)), I have zero respect for their "efforts" for trying to alter a story and possibly even pursue a particular agenda (because we play games to have fun and enjoy something, not to have irl agendas thrown back in our faces).
Translators who go through loops upon loops to make sure the story stays as intact as possible with only changes of necessity are the ones I respect. Translating things to keep the meaning of a story is a lot more difficult and trying than just going "well how about we just completely change this and then we don't even have to think about how to work it out".
Also, there's a difference between pursuing an agenda or writing something to fix a glaring issue like racism. If there are aspects of a media that got changed in the west to eliminate racism (which is often, especially in Japan from my understanding based on other media I consume, done because of ignorance and not genuinely harmful intent), that's understandable.
That alone shouldn't alter a whole story though, and if it has to because the racism or whatever it is is that bad, then the work should simply not be released in the west! Simple as that! If it's that bad, why support those things by changing them to sound nicer/better and let the original product still generate revenue?
Now, is all localization this bad? No. Is Houses' localization bad enough that it changed an entire region's perception on the contents of the game? Yes. That's a no no for me.
I respect localization that does its best to keep the same story and change what won't work in another region (including what may be deemed unacceptable in said region or really toes a line of general regional discomfort).
I do not respect localization that sticks in the team's own biases or tries to push any kind of agenda to appeal to certain people. If a piece of creative media is created without the intention to push any kind of agenda, it should remain that way and not suddenly have things added to it for that purpose.
I respect creative media. I don't respect capitalism and changing content to cater to a specific subset of an audience, including the staff's own.
#DCB Ask#my response to this isn't just about Houses (that's a chunk of it) but also about loc itself#if I ever made a book or even just an eBook that got translated#I would NOT want what happened to Houses happening to my writing#personally I'd just straight up ask it to be removed and unavailable in that region unless/until#the people behind translating/localizing it fixed it to fit the narrative I set for my /own/ writing#if there were consumers from another region who got a different story entirely from the region I released it in#there's something wrong that happened between regions and unfortunately most ppl don't realize that#most ppl will assume whatever is in the loc was the author's intent#which means anything that looks bad in that region now reflects on me as the author#and it's even worse if it causes controversy. for example like the stuff we get in Hopes#the amount of underlying racism. I haven't seen the entire JP script but like#at this point I don't know if my concerns should be aimed at the localizers or the original writers#I wouldn't want that for my own writing. I wouldn't want people questioning ME based on loc changes#when I view in depth how I feel abt smth I prefer to put myself in the situation#and figure out how I'd feel about it. that's why with Houses I don't find it acceptable#it's not something I'd want to happen to my own writing. look at how Edelgard is viewed now overall#she's the most controversial character surrounded by negativity that FE has ever seen#despite having a character borderline identical to her in the past in one of the most beloved and acclaimed titles#and most of that is... bc of the loc :(
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sapphic-storm69 · 2 years ago
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POV: you’re staring at the person who made the saddest, most depressing movie you’ve ever seen, into a meme
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#this is about joker (2019) btw#like sorry you didn’t have the mental capacity to understand it but like….. you don’t have to understand the underlying themes and metaphors#to understand that this was a sad movie#ain’t no way bitches looked at this movie and said ‘yeah this shit hilarious haha’ how ignorant you gotta be to think that#joker 2019#‘the world does not shrink to your size just because you lack the depth to understand it’ said wonderfully by jaboukie on twitter#like I fucking hate everyone who participated in the meme bc like…… idk I think it’s disrespectful to all the wonderful people who worked on#it#also bc it’s fucking annoying and I loved the movie and it’s reduced to what? a fucking meme?#you look at a man who struggles all throughout the movie. who obviously needs mental help yet is denied by everyone who has the power#TO HELP HIM!!!!! don’t tell me this doesn’t remind you of something?#and NO!! you’re NOT just like him!#and yes you can relate to him but it’s the fucking incels on Reddit who sit on their ass all day and argue with random people#on the internet who say it.#it’s the bitches who victimize theirselves when they have no right to do so that say ‘he just like me’#he’s been made into this fucking caricature by people who lack the ability to analyze and understand media#I know for a fucking FACT that those people said ‘why do wr even need English class lol we SPEAK english 😂😂🤣🤣🤣🤣’ ain’t no way….#people who have been pushed and prodded and abused by the system#who have suffered and not given a chance to fight back#THEY’RE the ones who at allowed to say ‘he just like me’#NOT the people who have no idea what that’s like!!!!!!!#sorry I’m passionate#lol#rant post#rant
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delicatebeauties · 3 months ago
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going to do a slight negative comment on main, beyond budgeting reasons and possibly underestimating the success of the heart killers - I wonder if fadelstyle was given a bit more TLC and narrative because they can't rely as much on a very intense very physical chemistry and off the cut improv
Like an overrcorrection of what happened partially with only friends? Also an underestimation of how kant or captain christ would be perceived)
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astrotruther · 8 months ago
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Rising Signs Observations
Unserious =͟͟͞♡
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➶ Aries Ascendant is a very rare placement. The most identifiable trait of these natives is their innocent faces. The sign of Aries brings a child-like quality. These people are often told that they look way younger than their age. They also often don't indulge in cosmetic procedures because they like their youthful/ natural look. E.g. Penélope Cruz, Joseph Gordon-Levitt.
➶ Taurus Ascendants (both men & women) are some of the most on-paper/ conventionally beautiful people that I've never looked at twice. I'm sorry, you all are amazing, I've just never been attracted to a Taurus Rising. E.g. Miley Cyrus, Austin Butler. With Gemini in their 2nd House, they can be very successful writers. E.g. Toni Morrison, George R. R. Martin, Salman Rushdie.
➶ Gemini Ascendant women have some of the most unforgettable faces. They also have a youthful look but their beauty differs from Aries Ascendant. They rarely come off as childlike or cute, their aura is rather graceful and intellectual. E.g. Julianne Moore, Kristen Stewart, Amy Winehouse, Priyanka Chopra, Drew Barrymore. Men with this placement are also popular but there's nothing jaw dropping about their looks (or maybe it's just me lol). E.g. Matthew McConaughey, Armie Hammer, Ashton Kutcher.
➶ Cancer Rising men are so chill and have a knack for comedy. E.g. Paul Rudd, Matt LeBlanc, Hasan Minhaj. Their talking voice can be a little goofy; E.g. The Weeknd lol. Women are usually sweet but can be problematic/ drama queens if unevolved. E.g. Chrissy Teigen, Tyra Banks.
➶ The placement that's hands down most likely to gain massive fame is Leo Ascendant. An issue most of them seem to face is of longevity. Often they're associated with a certain project or stereotyped in some way that people can't see them as a versatile individual. Blake Lively - Gossip Girl, Lucy Hale - Pretty Little Liars, Matthew Perry - F.R.I.E.N.D.S, Selena Gomez - Justin Bieber, lol sorry!
➶ Virgo Risings have the most boy/ girl next door aura about them. They have a similar charming wit as Gemini Risings which makes them likable and popular. However, these people may have skeletons in their closet. They are ordinary enough that nobody suspects them of any wrong-doing. This is the placement that can get away with murder. Even if controversies come to light, they're much later in their careers after they've amassed fame, wealth and success. E.g. Steve Jobs, Chris Noth.
➶ Libra Ascendants don't necessarily have the best fashion sense but they always look good. They're very likeable and often down to earth people. Very loyal. Some of them gain a lot of attention for the people they choose to date. E.g. Jennifer Aniston, Britney Spears, Yoko Ono.
➶ I've seen people say Capricorn Risings are a lot like Scorpio Risings due to dark aesthetic/ piercings etc. While Saturn does influence the aesthetic but it is still a very surface level observation based on celebs that often just put on a persona. The essence of these two is quite different:
Scorpio Risings are charmers. They look you in the eye while you talk to them. The eyes are the most obvious identifying factor. Rather than having a specific shape, Scorpio risings' eyes have a depth to them that makes you feel 'seen', and has an underlying promise of understanding your true self. Also, it is THE bollywood IT boy placement. E.g. Shah Rukh Khan, Hritik Roshan, Arjun Rampal. Personal planets in Scorpio, especially a stellium, has a similar effect. However, I don't see it manifest in the same way for women. Their piercing gaze may often come off as just cold. The most prominent example of this is Chloë Sevigny.
On the other hand, Cap. Risings are charming in a less personal way. They are the lookers, the ones on the stage, the center of attention; they radiate their charm to the hoards of awestruck admirers. There's no reading between the lines for unsaid promises, just a very attractive person. E.g. Ariana Grande, Jung Kook, Zac Efron.
➶ Sagittarius Risings have a natural talent in acting. Some may look intimidating from afar but they're very kind people once you talk to them. They're versatile and like to experiment with their art, style, self-expression etc. Their fashion sense depends on whether or not they have a good stylist. E.g. Elizabeth Taylor, RM, Brad Pitt, Winona Ryder, Jennifer Lawrence, Jodie Foster, Jada Pinkett-Smith, Kim Kardashian.
➶ Aquarius Risings - popular & widely talked about on the internet, no matter if the career is prolific or not. These are the celebs whom most people have a crush on. E.g. Ian Somerhalder, Zendaya, Aaliyah, Audrey Hepburn, George Clooney, Orlando Bloom.
➶ Pisces Risings - Something very distinct about their look or the way they speak/ sing etc. Sometimes the eyes have an intimidating look to them but they're the least intimidating people ever. E.g. Billie Eilish, Adam Driver, Peter Dinklage, Morgan Freeman, Ellen DeGeneres, Kajol.
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Click daily to help Palestinians🍉🙏🏽: https://arab.org/click-to-help/palestine/
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eelhound · 2 years ago
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"The idea of reforming Omelas is a pleasant idea, to be sure, but it is one that Le Guin herself specifically tells us is not an option. No reform of Omelas is possible — at least, not without destroying Omelas itself:
If the child were brought up into the sunlight out of that vile place, if it were cleaned and fed and comforted, that would be a good thing, indeed; but if it were done, in that day and hour all the prosperity and beauty and delight of Omelas would wither and be destroyed. Those are the terms.
'Those are the terms', indeed. Le Guin’s original story is careful to cast the underlying evil of Omelas as un-addressable — not, as some have suggested, to 'cheat' or create a false dilemma, but as an intentionally insurmountable challenge to the reader. The premise of Omelas feels unfair because it is meant to be unfair. Instead of racing to find a clever solution ('Free the child! Replace it with a robot! Have everyone suffer a little bit instead of one person all at once!'), the reader is forced to consider how they might cope with moral injustice that is so foundational to their very way of life that it cannot be undone. Confronted with the choice to give up your entire way of life or allow someone else to suffer, what do you do? Do you stay and enjoy the fruits of their pain? Or do you reject this devil’s compromise at your own expense, even knowing that it may not even help? And through implication, we are then forced to consider whether we are — at this very moment! — already in exactly this situation. At what cost does our happiness come? And, even more significantly, at whose expense? And what, in fact, can be done? Can anything?
This is the essential and agonizing question that Le Guin poses, and we avoid it at our peril. It’s easy, but thoroughly besides the point, to say — as the narrator of 'The Ones Who Don’t Walk Away' does — that you would simply keep the nice things about Omelas, and work to address the bad. You might as well say that you would solve the trolley problem by putting rockets on the trolley and having it jump over the people tied to the tracks. Le Guin’s challenge is one that can only be resolved by introspection, because the challenge is one levied against the discomforting awareness of our own complicity; to 'reject the premise' is to reject this (all too real) discomfort in favor of empty wish fulfillment. A happy fairytale about the nobility of our imagined efforts against a hypothetical evil profits no one but ourselves (and I would argue that in the long run it robs us as well).
But in addition to being morally evasive, treating Omelas as a puzzle to be solved (or as a piece of straightforward didactic moralism) also flattens the depth of the original story. We are not really meant to understand Le Guin’s 'walking away' as a literal abandonment of a problem, nor as a self-satisfied 'Sounds bad, but I’m outta here', the way Vivier’s response piece or others of its ilk do; rather, it is framed as a rejection of complacency. This is why those who leave are shown not as triumphant heroes, but as harried and desperate fools; hopeless, troubled souls setting forth on a journey that may well be doomed from the start — because isn’t that the fate of most people who set out to fight the injustices they see, and that they cannot help but see once they have been made aware of it? The story is a metaphor, not a math problem, and 'walking away' might just as easily encompass any form of sincere and fully committed struggle against injustice: a lonely, often thankless journey, yet one which is no less essential for its difficulty."
- Kurt Schiller, from "Omelas, Je T'aime." Blood Knife, 8 July 2022.
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There has been requests about getting a full body colour for Kook!Ford, so here he is, in all his beige, white, and brown minimalist glory <3 (THERE’S A REASON WHY HE HAS SUCH A BORING PALETTE I PROMISE)
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Stupid colour rambles that are WAYY too in depth and probably mostly far fetched but this is my AU and I get to pick how much over-analysis goes into the characters’ colour schemes, fuck you:
Ford:
Characterised by pale, almost pastel-ish colours to emulate a sort of sick, unhealthy look.
The paler colours add to the illusion of Ford lacking presence, almost disappearing into the background, to convey how his existence often ignored or dismissed by most of the townsfolk.
Without any visually striking or contrasting colours in his palette itself, his own features blend into one another, blurring the details and diminishing any identifiable traits that would have typically identified him as Ford, or even a person (<- if that mindfuck of a sentence make any sense)
Hints of yellow to show remnants Bill's past influence on him. Because I’m dramatic like that.
Fiddleford:
Deep, rich forest greens with golden accents (influences of Bill appearing in his outfit) (I need to hammer Fidds out a lil’ more ngl)
Stanley:
Deep, rich blues and purples (opposite spectrum of yellow, aka. Bill's colour, which means = safety to Ford)
The inside lining of his jacket is vivid red, to reference his original colours palette and as a representation of his past self being hidden underneath the layers of his predominantly blue exterior, colours representative of his new identity (also red = warm and blue = cold)
His colours palette will eventually open up into something warmer on the outside, veering into purple.
Extra notes on his character: Stan (in this AU) is colder and quieter than his canon counterpart. After years of being in the mafia business, and years of running it as well, he has long since learned to mask his facial expressions and master the poker face (*cough cough* resting bitch face *cough cough*). But, his intimidating and serious air does not serve him any favours when it comes to literally anything other than his “work”, his inexperience when it comes to emotions all the more apparent with the twins. He has trouble expressing his feelings outwardly, and despises this part of himself, because it reminds him of his own father. He feels as though he is failing the twins by being too cold and distant, and tries his best to open up more.
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Mabel:
Maintains her original colours palette with pink, but has more hints of red in her outfit, similar to Stan’s, particularly around her sleeves (allusion to “wearing your heart on your sleeves.” Yes, I know that it’s tacky)
The red shows she is more inclined to trust Stan, as she is willing to see past Stanley’s exterior facade of cold aloofness to see his “true” colours (good HEAVENS that is disgustingly cheesy to say but idk how else to really word this)
Extra notes on her character: Mabel trusts Stan fully. Perhaps a little too much. She I dolises Stan to an almost unhealthy degree, and is constantly plagued with the underlying fear of somehow losing Stan’s “interest”, as their mother seemed to have lost interest in her and Dipper. Deeply fears being abandoned again, and believes she “owes” Stan for having adopted them. She believes it is her fault that neither of their parents wanted the twins during the divorce.
Dipper:
Maintains original colour palette with blues, but pretty solidly lacks red in his outfit. He serves as the opposite spectrum of Mabel, instead being unwilling to fully trust Stan and takes him at face value.
Extra notes on his character: Dipper does not trust Stan, and is far more hyperaware of what kind of “business” their “uncle” runs. He is mostly worried about Mabel’s slight obsession with pleasing him, and fears that if they don’t behave, Stan might use his dangerous power and influence against them. He is convinced that Stan had ulterior motives to adopting them, cannot fathom what he, a seeming stranger with all the power in the world, could possibly hope to gain in adopting two abandoned children. Even more so, when even their parents didn’t seem to want them.
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luna-azzurra · 1 year ago
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Dialogue Strengthening Methods
Dialogue serves as the lifeblood of any narrative, offering readers a window into the minds, hearts, and souls of characters. When executed effectively, dialogue not only propels the plot forward but also deepens character development and fosters emotional engagement.
Authenticity through Observation
Authentic dialogue begins with keen observation of the world around us. As writers, we are avid listeners and astute observers, capturing the cadences, quirks, and real-life conversations. For example, in a bustling market scene, the rhythm of vendors haggling over prices or the melodic lilt of a street musician's banter adds depth and authenticity to the setting.
Character Voice
Just as no two individuals are alike, each character in a story possesses a unique voice that reflects their personality, background, and worldview. Crafting distinct voices involves delving deep into the psyche of each character, understanding their motivations, fears, and desires. Consider the contrast between a grizzled detective who speaks in terse, cynical phrases and a wide-eyed rookie whose speech is punctuated by eager enthusiasm. By infusing dialogue with these individual nuances, characters come alive, resonating with authenticity and depth.
Subtext
Beyond the surface level of spoken words lies a rich tapestry of subtext—unspoken thoughts, hidden agendas, and underlying emotions. Mastery of subtext allows writers to imbue dialogue with layers of meaning, inviting readers to decipher the unspoken truths that lie beneath. For instance, in a scene where a character offers a half-hearted apology, the tension between their words and body language hints at unresolved resentment or guilt. By harnessing the power of subtext, dialogue transcends mere communication, becoming a vehicle for nuanced storytelling and character development.
Showcasing Emotions
At its core, dialogue is a reflection of human emotion—joy, sorrow, anger, love. Capturing the emotional essence of a scene requires a delicate balance of words, tone, and context. Instead of explicitly stating characters' emotions, skilled writers show them through subtle cues—hesitant pauses, clenched fists, tearful eyes. Consider a scene where a parent confronts their child about a secret they've discovered; the trembling in their voice and the quiver of their lip betray a mixture of concern, disappointment, and love. By allowing emotions to permeate dialogue exchanges, writers forge a visceral connection with readers, eliciting empathy, laughter, and tears in equal measure.
Conflict and Tension
Dialogue thrives on conflict and tension, driving the narrative forward with relentless momentum. Whether it's a heated argument between lovers or a tense negotiation between rivals, conflict infuses dialogue with urgency and dynamism. Consider a scene where two political adversaries engage in a war of words, each vying for dominance and advantage. By pitting characters against each other, whether in overt clashes or subtle power struggles, writers create opportunities for growth and revelation.
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slayingfiction · 1 year ago
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Mastering the Art of Dialogue
Dialogue is the lifeline of any narrative. It brings characters to life, propels the plot, and creates depth in the story. However, writing dialogue that feels real and engaging can be challenging. Here are some tips to help you refine your dialogue-writing skills:
1. Listen to Real Conversations
The foundation of great dialogue is authenticity. Spend time listening to how people speak in real life. Notice the flow of conversation, the interruptions, the ums and ahs, and the unfinished thoughts. Real speech is rarely grammatically perfect or fully articulated. Incorporating these nuances can make your dialogue more relatable.
2. Each Character Should Have a Unique Voice
Your characters should be distinguishable by their dialogue alone. A teenager will speak differently from an elderly person; a doctor will use different terminology than a street artist. Think about their background, education, and personality. These factors should influence their speech patterns, vocabulary, and even the rhythm of their dialogue.
3. Use Dialogue to Show, Not Tell
Dialogue is a powerful tool for showing the reader what’s happening without explicitly telling them. Through conversations, you can reveal your characters' thoughts, feelings, and intentions. For example, instead of narrating that a character is nervous, you could show it through their stammering dialogue or their avoidance of direct answers.
4. Keep It Concise
In real conversations, people often meander through their thoughts. In written dialogue, however, it's important to be concise. Every line of dialogue should serve a purpose, whether it’s moving the plot forward, revealing character, or creating tension. If a piece of dialogue doesn’t add value to your story, consider cutting it.
5. Read Your Dialogue Aloud
One of the best ways to test your dialogue is to hear it. Reading your dialogue aloud can help you catch awkward phrasings or unnatural speech patterns. Better yet, have someone else read it to you. This can provide insight into how your dialogue will sound to your readers.
6. Use Subtext to Your Advantage
Not everything needs to be said explicitly. Subtext—the underlying meaning behind the spoken words—can add depth and complexity to your dialogue. Characters might say one thing but mean another, based on their emotions, relationships, or situations. This layering of meaning can make your dialogue more engaging and thought-provoking.
7. Balance Dialogue with Action and Description
While dialogue is critical, it should be balanced with narrative description and action. This balance helps maintain the pacing of your story and ensures that your scenes are visually and emotionally compelling. Action and description can also provide context that enhances the meaning and impact of your dialogue.
Conclusion
Great dialogue can transform a good story into an unforgettable one. By applying these tips, you can craft dialogue that captures the essence of your characters and engages your readers on a deeper level. Remember, writing is a craft that improves with practice. Keep experimenting with your dialogue, and don't be afraid to rewrite until it sounds just right.
Writing dialogue is a skill that can be honed over time. The more you practice and read, the better you'll become at capturing the essence of conversation on the page.
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