#3D Guided Generative AI
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NVIDIA 3D Guided Generative AI Blueprint Improves AI Imagery

Manage AI-Generated Image Composition with 3D Guided Generative AI NVIDIA AI Blueprint.
ComfortUI image mix
A pre-built workflow for RTX AI PCs, Blueprint integrates Blender, ComfyUI, and Black Forest Labs' FLUX.1-dev as an NVIDIA NIM microservice.
AI-powered picture generation has moved rapidly from models creating images of individuals with too many fingers to photorealistic graphics. Despite advances, creative control remains difficult.
Modellers may now follow instructions and create text-based scenes without detailed explanations. Using words alone to convey composition, camera angles, and object placement is tough, and making adjustments is much harder. Advanced workflows using ControlNets technologies increase picture production by giving more control over the output, but their setup complexity limits accessibility.
At CES this year, NVIDIA introduced the NVIDIA AI Blueprint for 3D guided generative AI for RTX PCs to solve these difficulties and speed up access to cutting-edge AI capabilities. This sample workflow includes everything needed to start taking photos with full composition control.
Manage AI-Generated Images with 3D Guided Generative AI
NVIDIA 3D guided generative AI uses blueprint Flux a Blender draft 3D depth map to create graphics.1-dev, Black Forest Labs, generates user-requested images.
The depth map helps the image model put things. This method does not require intricate objects or high-quality textures because they are converted to greyscale. Since sceneries are three-dimensional, users can swiftly move items and change camera angles.
The plan uses ComfyUI, a powerful technology that lets artists chain generative AI models creatively. ComfyUI Blender plugs Blender into ComfyUI. Using the NVIDIA TensorRT software development kit and optimised formats like FP4 and FP8, an NVIDIA NIM microservice lets users install and run the FLUX.1-dev model on GeForce RTX GPUs. The AI Blueprint for 3D guided generative AI requires an NVIDIA GeForce RTX 4080 GPU or above.
Prefabricated Generative AI Workflow Base
3D guided generative AI employs Blender, ComfyUI, Blender plug-ins, FLUX.1-dev NIM microservice, and ComfyUI nodes to generate complex images. AI artists get an installer and detailed setup instructions.
The blueprint organises picture generation using a customisable pipeline. Documentation, example assets, and a preset environment support the creative process and improve results.
AI developers may expand or design similar processes using the template. The starter kit contains documentation, sample data, source code, and a working sample.
Live RTX AI-powered generation
AI Blueprints run on NVIDIA RTX AI PCs and workstations with the newest NVIDIA Blackwell architectural performance improvements.
The 3D guided generative AI architecture's FLUX.1-dev NIM microservice quadruples PyTorch FP16 inference speeds. It is optimised with TensorRT and quantised to FP4 for Blackwell GPUs.
TensorRT speeds up FP8 FLUX.1-dev NIM microservice implementations on NVIDIA Ada Lovelace GPUs. Easy access to high-performance processes allows speedy testing and iteration to these advancements. Quantisation also reduces model VRAM. Model sizes are reduced by nearly two times in FP4 compared to FP16.
Create and Customise with RTX AI
Ten NIM microservices for RTX encompass voice AI, machine vision, image and language creation, and additional blueprints and services are under development.
FLUX.1-dev Summary
FLUX.1 generative picture AI models create realistic, high-quality images:
Images are created by FLUX.1-dev using simple text prompts.
FLUX.1-Canny-dev directs output picture structure by combining text prompt with canny-edged image input.
The LiheYoung/Depth-anything-large-hf model guides FLUX.1-Depth-dev's output picture structure by combining a text prompt with a processed image input to build a depth map.
#technology#technews#govindhtech#news#technologynews#3D Guided Generative AI#ComfyUI image blend#NVIDIA AI Blueprint#NVIDIA NIM microservice#ComfyUI#3D guided
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Spirit, the coyote comes to me asking these questions in a yarring tone... Who are you really? Who are you meant to be? The coyote then whispers you must crawl before you walk and walk before you fly... Look within yourself for the truth.
#coyote#canis latrans#coyote art#xenofiction and lupine animal tales#coyote-spirit#a coyote named Spirit#oc#spirit guide#ai art generator#TexFusion#art style#3d render#of my oc coyote spirit#personal#ok 2 rb#coyote yarrrrs
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whats the difference between an i7 and an ultra 7? is an ultra 7 always better than an i7/are there any drawbacks to an ultra 7?
iâm looking for a new laptop, primarily for school but just as a general personal computer. most of the comparisons ive seen talk primarily/exclusively about desktop builds and is really heavy handed on the ai capabilities which i dont care about, but ive also seen mentions of better performance with video editing and 3D modeling (which will probably come up within my degree) along with better performance in gaming which is a hobby of mine.
figured id ask here as your 2024 computer buying guide has been extremely helpful so far (i only know a bit more than average about computers so this whole thing has just been making my head hurt)
Intel is deeply annoying and rebranded their model line so now it's the Core Ultra series; basically as of right now Core Ultra is the equivalent of a 15th-gen i7, it's their newest release in that class. I need to update the guide to reflect that and also need to figure out whatever the naming/numbering scheme is, and also add some AMD processors because I'm becoming familiar enough with the Ryzen line to make recommendations.
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This piece started as an idea to try something Iâm calling 2.5D art.
a bit of 3D, a bit of painting đđđŠ
I made Rexy and Cera in Blender, texture-painted them, rigged them up, and posed them. Once I had the composition in mind, I generated a stylised forest background using AI, brought it into Blender, and set up the full scene with lighting and camera perspective.
From there, I rendered the shot and moved into Procreate for the final pass, painting over the background, tweaking the lighting, and refining the edges to give it a more illustrated, dreamy vibe.
This hybrid process lets me keep the form and depth of 3D while layering in the softness and mood of 2D art , and itâs so much faster! A painting like this would usually take me days (sometimes weeks), but this only took a single day start to finish.
Itâs been a fun experiment in workflow and storytelling, definitely something I want to explore more. đ
*** Just a quick note, since I know the topic of AI in art can be sensitive.
I built my characters, posed them, and rendered them in Blender, everything from modeling to rigging was done by me. I used a generated background as a base, mainly to guide lighting and mood, the same way artists have used stock photos or photobashing for years. The final result was painted over in Procreate, with hand-painted lighting and adjustments.
This wasnât about skipping effort for me, it was an experiment in workflow and storytelling and trying something new. I was transparent about my process because Iâm proud of what I created and how I made it.
Itâs okay if this approach isnât for everyone.
Happy experimenting everyone.
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https://www.tumblr.com/sheeezu/772457194050420736/hi-im-so-sorry-to-bother-you-right-after-you?source=share
Can you write more in detail on this embodying of one's true nature? Like how do you specifically do it? And how to apply this to shifting? Could you write a short guide? From that screenshot, it seems it's saying the key is to not need something to happen?
Thanks for the neat ask, of course I'll write more about it, it's one of the concept I had to delve more into due to one of my DR being mythologically and divinely inspired.
One's true nature:
The way we could figure out on this planet, what our nature is, is through the void state.
Like the void state, which is a blank space, ignorant and unaffected entirely. We are the void state. And just like that, we're ignorant of the consequences of our creation.
Our first creation was our existence in this reality, our linkage to the very reality we try to shift away from.
But we've poured our souls into the mold of a human body, which feels intensely. Emotions is the way of expressing itself, since its limited in a way.
But we weren't always like that, so the concept is to return back to the playful spirit, which expresses itself in the form of creation.
The key is..?
The key, through embodying your true nature, doesn't come from the fact that you're expecting your manifestation or shifts, like the LOA.
But that you're not looking back. You're not looking back into the eyes of reality you're leaving, you're not happy you're not sad, you're not expecting or doubting.
It's self-assurance, without needing approval or anything, you're lost in your own (very true) wonderland, creating it, living in, like in a trance. You unleash your inner child's curiosity and playfulness.
How to do it/apply it to shifting.
Due to our circumstances at the moment, being human, we don't have any divine weapons in our hands, like a trident which destroys whatever comes in contact with it.
But all of our powers, are stored in our mind, accessing them is easy, because we have our thoughts, affirmations.
So, in order to embody, whether it is during the day or right before you attempt to shift, get relaxed and meditate, after setting a directional hint (intention, to shift, to relax, to manifest, etc), give yourself the creative ability to run off, and like an AI image generator in your mind, let your mind create its 4D. If it takes you to a serene location between valleys or generates a scenario from your DR, let it.
Don't suppress your mind and imagination, instead follow it.
Focus on what you're presented, it is your inner child speaking to you, your true nature, it had created something and it is clearly uncaring regarding its consequences, its free.
Now, think/create your DR in that way, see it through your 4D, don't care about the 3D, you're an ignorant divine being of creation. Let your DR materialise, dont overcomplicate, its literally that simple. (you've basically merged in with your true self by embodying it, so it's no different from you)
#reality shifting#shiftblr#shifting antis dni#shifting#shifting blog#shifting community#shifting motivation#shifters#shifting stories#desired reality#loassumption#loablr
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actually one more mabel thought before i sleep. a really fucking wonderful potential use for generative AI that would actually be cool (instead of like. infinite hentai slop generator or The Machine That Lies About Everything) would be a 3d retopology tool
like. nobody on earth who does 3d stuff enjoys retopology. it's literally the least interesting part of making a character since you've already done the Art part of it but now you have to trudge through a bunch of extremely tedious extra bullshit just so you can then Also do the slightly less extremely tedious step of rigging. i don't think anyone would miss retopo if there was some neural net tool integrated with blender that you could feed a high poly mesh + some guide geometry ("loops should be oriented like this here and here" etc) and have it fill in the gaps
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How To Mod inZoi
As of now
inZOI just released on the 27th for Early Access. There are already so many mods available to try out for this brand new game. I recently tested some out and wanted to give a quick step by step guide on how to mod your game.
youtube
Hereâs a quick guide on how to get started
Step One
From Steam, locate Inzoi in your library. Right click and navigate to browse the local files in folder BlueClient
Step Two
Get the Mod Enabler from Nexus Mods. Navigate to the Widows folder. Use a program like 7 zip to access the zipped files inside. With the inZOI folder you opened in steam to access the local files, you will put the contents from the windows folder of the Mod Enabler directly into the game Windows Folder.
Step Three
Navigate to BlueClient\Content\Paks\ and create a folder called â~modsâ this is where you will put the majority of your mods that are pak files unless the mod states otherwise.
Find some mods you like and use 7 zip to extract the files and place them in your ~mods folder.
Your mods should now work.
For custom 3D printed items or ai animations, these will be placed in the C:\Users\Name\Documents folder in their respective spots. The folders are easy to identify for ai generated and 3d printed items.
#inZOI#inzoi mods#how to play inzoi#inzoi tutorial#youtube#my gameplay diary#inzoi early access#inzoiearlyaccess#inzoi gameplay#lifesimulation#mod inzoi#how to mod inZOI
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Commissioner scams
(Commissioner scams)
(I have a video mentioning these here too!)
This kind of scam happens when you receive a DM from a user who is asking you if youâd like to commission them. If you had previously shown interest in someoneâs commissions sheet or post then getting this kind of contact wouldnât be too unusual. Unfortunately, in this case you never showed any interest in the users commissions so it should be considered odd that they decided to contact you. So what should you look out for? Please keep in mind these should be used only as a guide and some real accounts may be like this too!
Stolen art - Reverse image search the examples or check to see if they will link you to any other socials they may be using and seeing if theyâre the same person as the link. If the art their posting shows itâs from someone else entirely then youâve encountered a scammer.
Limited posts - If the account hasnât been posting very long, and has only seemed to exist for a few days, treat them with caution and see if theyâre on other social medias. Often scammers will use relatively new accounts and then post only some art examples and nothing else.
AI art - If all the art posted is clearly generated art without proper tags or anything mentioning it, you know they didnât draw any examples their showing you and would likely feed your references into an AI generator.
Bio - Often these suspicious commissioners will have a very generic bio about being a furry artist who also does 3d modeling and has commissions open.
No commission info post - Commonly there is no post with any information about their supposed commissions because they usually donât have anything to show for it. They wonât tell it publicly which is why contact is often done over direct messages.
So what happens in this scam? You order a commission but after sending the money youâll never get the art and the account likely blocks you immediately after getting the funds. They then move on to someone else and continue the scam until their account is took down.
If you fell for this kind of scam or have encountered it, always block the sender if you figured out theyâre a scammer and warn others about it. Discord is one of the common places this scam occurs. Stay safe!
#kyra45 speaks#scam#art scams#commissioner scams#artists on tumblr#scam alert#how to spot a scam blog#long post#commission scams
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How to Become the Perfect Man in 2035
In the bustling, high-tech corridors of a futuristic hospital in 2035, an 18-year-old man, fit and brimming with vitality, walks through the doors for the last time on his own two legs. Today, he elects to undergo a double above-knee (DAK) amputation, a procedure that will redefine his existence. Under the glow of advanced surgical lights, he is placed under general anesthesia as the team begins. Precise incisions are made mid-thigh, guided by 3D imaging, severing muscles, nerves, and blood vessels with meticulous care. The femurs are cut cleanly at 20 cm from the hips using laser-assisted tools, ensuring symmetry and a smooth surface for healing. Bleeding is controlled with bioengineered hemostatic agents, and the remaining muscles are sculpted to form optimal stumps before the skin is sutured, leaving two long scars. Within six hours, he awakens in a recovery room, his thighs swollen and tightly bandaged with smart dressings that adapt to his healing needs. Over the next few months, through AI-supported rehabilitation, he transitions from wheelchairs to optional cybernetic enhancements, emerging as a pioneer of a new masculine ideal in 2035âfreed from the burdens of legs and ready to embrace a liberated future.
The Crushing Cons of Keeping Your Legs
Letâs face it: legs are a liability. For all their evolutionary hype, they come with a laundry list of problems that plague even the healthiest among us. Knee issues are practically inevitableâcartilage wears down, leading to osteoarthritis, while repetitive strain invites tendonitis or ligament tears. Tendons themselves are ticking time bombs; Achilles ruptures and shin splints haunt runners and casual walkers alike. Then thereâs the feet: a nightmare of orthopedic woes. Bunions twist toes into painful knots, plantar fasciitis stabs with every step, and flat feet or high arches throw off your entire bodyâs alignment. These arenât rare afflictionsâtheyâre the norm for anyone relying on legs day after day.
Beyond the physical toll, legs are exhausting. Walking burns through energy at a staggering rateâstudies show the average person expends 100-200 calories per mile, a constant drain that saps vitality. Standing for hours? Thatâs even worse, taxing muscles and joints while blood pools in your lower extremities, leaving you fatigued. Climbing stairs, dodging crowds, or just getting through a long dayâlegs demand a relentless effort that feels increasingly outdated in a world of efficiency. In 2035, where technology promises liberation from such burdens, why cling to a pair of flawed, tiring appendages?
Why Gay Men Should Embrace DAK Amputations
For gay men, the case for DAK amputations with symmetrical 20 cm stumps is even more compellingâitâs a revolution in both form and function. The 20 cm length isnât random; it mirrors the world average penis size (around 13-15 cm erect, with stumps extending slightly beyond for symmetry), creating a balanced, harmonious physique that resonates on a deeply personal level. But the real game-changer lies in sexual dynamics. Legs, for all their supposed utility, are a hindrance in the bedroom. During anal sex, they get in the wayâawkwardly positioned, limiting flexibility, and restricting access whether youâre giving or receiving. Remove them, and the body transforms. The spread and shape of DAK stumpsâfirm, symmetrical, and unobstructedâoffer unparalleled versatility. They provide natural leverage and support, enhancing comfort and creativity for both partners, turning intimacy into an art form unencumbered by clumsy limbs.
Picture this: itâs 2035, and gay men whoâve chosen DAK amputations are the vanguard of a new masculinity. Free from the orthopedic nightmares of knees and feet, they conserve energy once wasted on walking, redirecting it to pursuits of passion and intellect. Their 20 cm stumps, healed and sculpted, are both a aesthetic triumph and a functional marvelâcelebrated in a culture that prizes bold reinvention. Rehabilitation, powered by 2035âs advancements, is swift and seamless: smart prosthetics or sleek mobility aids integrate effortlessly, offering options without the baggage of biological legs. Sexually, theyâre liberated, their bodies optimized for pleasure and connection in ways legs could never allow.
This is the perfect manânot bound by tradition, but shaped by choice. In a world racing toward innovation, DAK amputation isnât a loss; itâs a leap forward. For gay men, itâs the key to shedding the pastâs burdens and steppingâor rollingâinto a future where perfection is yours to define.

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Sprites, Ideas, and a change of plans.
Also, I going to hold off on making full games, I'm to test things in Godot and experiment, I've learned how to make player character, I also learned how to make first person and third person, I also learned a little bit about making basic ai enemies and states for them (Wondering, idle and fleeing), I learned a bit about shaders, I learned how to make basic menus, I learned a bit about making weapons like that sword sprite, doing a attack and doing damage to the slime enemy, I made a basic health system for the enemy slime, and it makes the slime disappear when the health is at 0. Still a bit confused on what do from here, I'm basically in tutorial and chatgpt hell when comes to learning this program, but I will make my own autistic learning guide for Godot because, I'm still confused about a 90% of stuff on Godot, I know mostly all of the nodes but I still don't understand what the code does, like I understand some of the code because Godot's code is easy to read but I don't know how to compile it together, so it works.
This game is going to be a 2.5D Game. I want make this game like cult of the lamb and Great God Grove, Like make game being in 3d but with 2d sprites (A mix of pixel and hand drawn art). This world is fantasy. Shoot em up or Hack and Slash, Procedurally-Generated/ Randomly Generated. Attacking using tarot cards with different attacks and spells. I also want to have Hylic's designs ideas.
What am I going to learn next:
Code How to spawn monsters on a specific place
fix bugs with attacking.
fix bugs with enemy.
update and add stuff to enemy ai.
fix and update sprites.
try to add shaders to make the game look cool.
Add item collection.
Add textures on walls and floors.
Make health bars show up on screen.
Make procedural generation.
Game Design Color Pal:
#game dev#game dev stuff#indie games#game development#ideas#indie dev#game design#indie game dev#devlog#indiegamedev#godot engine#godot#i made this#pixel art#pixelart#sprites#sprite art#gamedev#learning#learning game desgin#2.5d game ideas
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Alright gang. Weâre gonna talk about the project of mine thatâs least likely to come to fruition because of how complicated it would be to make it. And that my friends is â(V)Flower the Punk Magical girlâ.
First comes the Licensing. First I have to have permission from Crypton, Yamaha, twindrill, the guys who made CeVIO, the guys who made Synthesizer V, and various Utau creators. Itâs not the actual getting permission part Iâm worried about itâs the way I believe some characters Iâm afraid could strait up not be used in the way I need them to be used. Example: Hatsune Miku. I donât think Crypton would let me depict her as a villain if Iâm going to use her. Even though she would be a miss guided character.
Second issue: music. Very simple. Some artists are less likely to work on a project like this than others and wonât be likely to let me use their music.
Third issue: language and making the characters talk. Most of the characters I plan on using for this project donât have talk voicebanks(Oliver, Yohio, The Kagamines, Solaria, Kevin, Sweet Ann, Kasane Teto, Gumi, Utane Uta(Defoko), Momone Momo, Etc). Not only that I have to either make this in Japanese or English and because a lot of the voicebanks donât normally have the capacity to do both languages in an understandable way it would be incredibly expensive and time consuming to do the tuning and actually talking.
Forth issue: Animation. It would be animated with 2D for the characters and 3D for the Setting. I hope why everyone knows why thatâs really hard right.
Fifth: The audience. Out of all the vocaloid characters to get a potential movie VFlower is among the least likely because sheâs not Miku. Anything but The Crypton Loids and Otomachi Una. Itâs simply wouldnât sell enough in either of its demographics to make up for the cost of making it. And considering that the western vocaloid market is smaller than the eastern market Iâm not hopeful that a vocaloid movie would sell well here.
Sixth issue: Budget. Letâs be real a project like this wouldnât be given a working budget and lots of people would have to work overtime to make this a functional product. I really donât want that to happen to my projects even if the animation is being done by a different studio.
Seventh issue: The AI debate. Vocaloid and other vocal synthesizer softwares are often confused for Ai products instead of instruments. Many people would boycott the project because thereâs a lot of people who donât know this is voiced by Vocal synths(an instrument thatâs made pretty ethically) and not AI generated voices(unethical and lifeless). Which would add to the possibility of it not making any money at all.
Iâll reblog this again tomorrow with the plot of the plot so yall can make fanfic based off the premise.
#vocaloid#cevio#synthesizer v#synthv#Utau#vocal synthesizers#hatune miku#kagamine rin#kagamine Len#Kasane Teto#Megapoid Gumi#Solaria#kevin synthv#utane uta#defoko#momone momo#vflower#writing#scrapped writing
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sotm spoilers + review/rant =
I was generous toward SOTM before it came out. I defended Secret of the Mimic against the haters who complained about it not being more like FNaF, but now that the game is actually out...umm...they were kind of right. It is literally just Poppy Playtime but with the FNaF line up in there.
The content is barely worth $40. The side content outside the main story includes finding all the collectibles to complete a minigame to unlock a secret ending. That is literally IT. There is no other extra content present within the game that you would not find on a normal playthrough. There is no secret minigame, there is no other secret ending, it does not unlock anything else. That is it.
The game removes manual saving and deletes your save file upon completion to squeeze as much time out of you as humanly possible, the logic apparently being that the more time you spend with shit, the less it stinks.
If you are not using a guide to get the collectibles, you will have to replay this game multiple times. They are already forcing you to do so because one collectible only unlocks after you receive the normal ending. You cannot play the game and get the best ending, the secret ending is artificially manufactured to FORCE you to spend more time playing.
No manual saving means that forgetting a collectible means you have to play the game all over again as well. It is essentially maximum "content" for minimal effort, trying to get as much out of nothing as humanly possible.
The AI is completely broken. Windows into what are supposed to be 3D spaces are actually PNGs. Edwin Murray's story is a recycled amalgamation of Henry and William, building robots to be dead kids, neglectful fathers, nothing actually new or unique. Almost everything Edwin does is something that William or Henry have already done before.
The only thing he does that is unique is creating the Mimic, but that isn't enough to justify him as a character when everything else about him is just a rehash of stuff we've already seen. He's neglectful of his kid, they die, he loses his mind and builds a robotic imitation to cope and in the end realizes the error of his ways but it is too late. That is literally Henry from The Fourth Closet with some differences.
People are highlighting the parallels as if that isn't just emphasizing how derivative it is. Like comparing the Mimic to Circus Baby the way both lie and manipulate you (Mimic using dispatch) to achieve their own ends. Or how Henry and William parallel Edwin and Fiona. That's just called being lazy.
Let us not get into the bugs, or the shitty chase sequences, or the fact that the game has been beaten in under three fucking hours glitchless. $40 for a game that can be beaten in under three hours. Okay yes the secret ending and collectibles extend the runtime but only artificially. The amount of actual main content in the game does not increase in a substantial way. It's like saying Into The Pit has 60 hours of content because there are these arcade games that you can try to get a high score on.
Most playthroughs I see are in the 4-5 hour range but that still does not change the fact that the content itself is so minimal that it is completely possible to beat in under three.
None of these issues would be horrible on their own, but when they all come together to form this package, it is just frankly kind of shit. The AI pathing is completely busted, my friends could not get past any of the puzzles without a guide because it was difficult for them to tell what was a clue and what wasn't. For example, every time they needed a door code, TV monitors in the area would have a bunch of flashing screens of blocks with numbers on them. Random numbers (reused assets from SB) were scattered throughout the environment as well on notepads and white boards. The content is barebones, the story is a rehash, they literally use PNGS for windows into 3D environments.
I am writing this while angry so I should calm down but it pisses me off the way people talk about how it's so scary and that there's so much extra content or praising Edwin when he is just a cheap clone. It is so annoying.
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Effective XMLTV EPG Solutions for VR & CGI Use
Effective XMLTV EPG Guide Solutions and Techniques for VR and CGI Adoption. In todayâs fast-paced digital landscape, effective xml data epg guide solutions are essential for enhancing user experiences in virtual reality (VR) and computer-generated imagery (CGI).
Understanding how to implement these solutions not only improves content delivery but also boosts viewer engagement.
This post will explore practical techniques and strategies to optimize XMLTV EPG guides, making them more compatible with VR and CGI technologies.
Proven XMLTV EPG Strategies for VR and CGI Success
Several other organizations have successfully integrated VR CGI into their training and operational processes.
For example, Vodafone has recreated their UK Pavilion in VR to enhance employee training on presentation skills, complete with AI-powered feedback and progress tracking.
Similarly, Johnson & Johnson has developed VR simulations for training surgeons on complex medical procedures, significantly improving learning outcomes compared to traditional methods. These instances highlight the scalability and effectiveness of VR CGI in creating detailed, interactive training environments across different industries.
Challenges and Solutions in Adopting VR CGI Technology
Adopting Virtual Reality (VR) and Computer-Generated Imagery (CGI) technologies presents a set of unique challenges that can impede their integration into XMLTV technology blogs.
One of the primary barriers is the significant upfront cost associated with 3D content creation. Capturing real-world objects and converting them into detailed 3D models requires substantial investment, which can be prohibitive for many content creators.
Additionally, the complexity of developing VR and AR software involves specialized skills and resources, further escalating the costs and complicating the deployment process.
Hardware Dependencies and User Experience Issues
Most AR/VR experiences hinge heavily on the capabilities of the hardware used. Current devices often have a limited field of view, typically around 90 degrees, which can detract from the immersive experience that is central to VR's appeal.
Moreover, these devices, including the most popular VR headsets, are frequently tethered, restricting user movement and impacting the natural flow of interaction.
Usability issues such as bulky, uncomfortable headsets and the high-power consumption of AR/VR devices add layers of complexity to user adoption.
For many first-time users, the initial experience can be daunting, with motion sickness and headaches being common complaints. These factors collectively pose significant hurdles to the widespread acceptance and enjoyment of VR and AR technologies.
Solutions and Forward-Looking Strategies
Despite these hurdles, there are effective solutions and techniques for overcoming many of the barriers to VR and CGI adoption.
Companies such as VPL Research is one of the first pioneer in the creation of developed and sold virtual reality products.
For example, improving the design and aesthetics of VR technology may boost their attractiveness and comfort, increasing user engagement.
Furthermore, technological developments are likely to cut costs over time, making VR and AR more accessible.
Strategic relationships with tech titans like Apple, Google, Facebook, and Microsoft, which are always inventing in AR, can help to improve xmltv guide epg for iptv blog experiences.
Virtual Reality (VR) and Computer-Generated Imagery (CGI) hold incredible potential for various industries, but many face challenges in adopting these technologies.
Understanding the effective solutions and techniques for overcoming barriers to VR and CGI adoption is crucial for companies looking to innovate.
Practical Tips for Content Creators
To optimize the integration of VR and CGI technologies in xmltv epg blogs, content creators should consider the following practical tips:
Performance Analysis
Profiling Tools: Utilize tools like Unity Editor's Profiler and Oculus' Performance Head Hub Display to monitor VR application performance. These tools help in identifying and addressing performance bottlenecks.
Custom FPS Scripts: Implement custom scripts to track frames per second in real-time, allowing for immediate adjustments and optimization.
Optimization Techniques
3D Model Optimization: Reduce the triangle count and use similar materials across models to decrease rendering time.
Lighting and Shadows: Convert real-time lights to baked or mixed and utilize Reflection and Light Probes to enhance visual quality without compromising performance.
Camera Settings: Optimize camera settings by adjusting the far plane distance and enabling features like Frustum and Occlusion Culling.
Building and Testing
Platform-Specific Builds: Ensure that the VR application is built and tested on intended platforms, such as desktop or Android, to guarantee optimal performance across different devices.
Iterative Testing: Regularly test new builds to identify any issues early in the development process, allowing for smoother final deployments.
By adhering to these guidelines, creators can enhance the immersive experience of their XMLTV blogs, making them more engaging and effective in delivering content.
Want to learn more? You can hop over to this website to have a clear insights into how to elevate your multimedia projects and provide seamless access to EPG channels.
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and its magic, if the music is groovy! it makes you feel happy like an old-time movie!
hiiiii im kandi im very normal about the pyro. come closer.
content warnings are tagged as "[thing] cw", "[thing] mention", and "[thing] slur" (example: #apple cw, #banana mention, #c slur). i usually dont tag stuff in fanart thats super common in the source material. feel free to ask for tags if you need them
i usually turn reblogs off on my original posts. if you think a post of mine is super amazing you can ask me to turn reblogs on and i probably will
i like making generative art and i post it a lot. i dont need you to tell me if something i reblogged is generative art, i probably noticed and i dont mind. if that bothers you, you might not want to follow me
yes you can spam like/reblog, yes you can send me asks, yes you can dm me, yes you can tag me in posts. lets all have fun being online OK?
other stuff under the cut
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original stuff: original posts â
answered asks â
self reblogs
posts i like: favorite posts â
world heritage posts of my brain â
aesthetics
my projects: "my freaks" (tf2 au) â
amalgam assembly â
mourneruntosheol
my cats: narancia â
jasper â
sassy
frequently reblogged media:
video games: deltarune â
disco elysium â
guilty gear â
persona series â
splatoon â
team fortress 2 â
the binding of isaac â
touhou â
undertale
other media: homestuck â
jojos bizarre adventure â
my little pony â
vocaloid
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download firefox: on desktop â
on android â
read my start guide
torrenting tutorial â
hack your 3ds â
simfileshare invite codes
read Mrs. Reach's PLEASE JUST LET ME EXPLAIN REDUX â
watch Alex Avila's AI Wars
play team fortress 2 â
download DarHUD â
watch Richter Overtime's I know the real Pyro, do you?
read homestuck â
watch jan Misali's a video about Homestuck
list of content warnings for jojos bizarre adventure
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Such is life! Behold, a new Post published on Greater And Grander about 12 Game-Changing Ways Artists Can Ethically Use AI to Boost Their Creative Business
See into my soul, as a new Post has been published on https://greaterandgrander.com/12-game-changing-ways-artists-can-ethically-use-ai-to-boost-their-creative-business/
12 Game-Changing Ways Artists Can Ethically Use AI to Boost Their Creative Business

In todayâs fast-paced digital landscape, visual artists and creatives face mounting pressure to produce compelling content that not only captivates audiences but also aligns with marketing goals. With artificial intelligence (AI) revolutionizing content creation, artists can either embrace it as a powerful tool or risk falling behind. But how can creatives ethically harness AI without compromising their originality?
This week on The Producers Lounge Podcast, weâre diving deep into this very topic with Rachid El Guerrab, an industry innovator who has worked on Emmy-winning shorts, Oscar-nominated projects, and groundbreaking VR experiences. Tune in as we discuss how AI can help, not hinder, artistic storytelling. Mark your calendarsâthe episode drops this Thursday!
Meanwhile, letâs explore 12 ethical ways artists can leverage AI to elevate their craft and business while staying true to their creative vision.
1. Supercharge Your Social Media Presence
AI tools can generate engaging captions, hashtags, and post ideas, making social media marketing easier. Platforms like Canva and Jasper AI help artists create eye-catching visuals and copy that enhance their online presence.
2. Automate Email Blasts for Audience Engagement
Email marketing remains a powerful tool for client outreach. AI-driven platforms like Mailchimp and Constant Contact can personalize emails, segment audiences, and optimize send times for better engagement.
3. Craft Clear & Compelling Synopses
Writing a strong synopsis for your project, whether it's a film, a gallery exhibit, or a product launch, is crucial. AI-assisted writing tools can help refine and polish your summaries, ensuring they resonate with potential clients or investors.
4. Perfect Your Artist Statement
An artist statement communicates your vision and values. AI-powered grammar and style checkers like Grammarly or Hemingway Editor can fine-tune your messaging while keeping your unique voice intact.
5. Boost Creativity with AI Brainstorming Tools
Struggling with creative block? AI brainstorming platforms like ChatGPT and Notion AI can provide fresh ideas, concept variations, and even suggest new angles for your work.
6. Create Proof of Concept Work Quickly
Before investing significant time into a project, AI can help generate mood boards, concept sketches, or even 3D models to test ideas with potential clients and collaborators.
7. Generate Web Content with Pro Tips & Tricks
Artists can use AI to craft informative blog posts, tutorials, and how-to guides that showcase expertise and attract new clients. AI-driven content tools ensure consistency and SEO optimization.
8. Write Business Emails That Convert
Professional communication is key for securing commissions and collaborations. AI email assistants like Copy.ai can craft clear, persuasive messages tailored to different audiences.
9. Convert Speech to Text for Seamless Documentation
Artists who prefer to talk through ideas rather than type can use AI transcription services like Otter.ai or Descript to transform voice recordings into well-structured prose.
10. Optimize Product Listings for Art Sales
Selling art online? AI-powered description generators can help craft engaging product listings that highlight unique selling points and boost visibility on marketplaces like Etsy and Redbubble.
11. Write Persuasive Website Copy
Your website is your digital storefront. AI can refine your bio, service pages, and project descriptions, ensuring clarity and impact while maintaining your artistic identity.
12. Design Sales & Feature Sheets with AI
Artists looking to pitch their work to clients, galleries, or investors can use AI-powered design tools like Adobe Sensei to create polished promotional materials.
Why Greater & Grander Media Services is Your Best Partner in Visual Content Creation
At Greater & Grander, we understand that marketing visuals are more than just imagesâthey tell stories that resonate. Whether you need dynamic social media campaigns, expertly written sales materials, or AI-enhanced marketing strategies, our media services ensure you stand out. Let us help bring your vision to life with compelling content that makes an impact.
Ready to take your creative business to the next level? Contact Greater & Grander today!
And donât forget to tune in this Thursday for our conversation with Rachid El Guerrab on The Producers Lounge Podcast!
Do you have your own thoughts? Let us know in the comments! Or join our community of successful creators on Patreon!
#AI, #ArtSales, #ArtificialIntelligence, #ArtistStatement, #EmailBlast, #ProductListing, #RachidElGuerrab, #SocialMedia, #SocialMediaManagement, #TheProducersLoungePodcast, #WebContent
#AI#Art Sales#Artificial Intelligence#artist statement#Email Blast#Product Listing#Rachid El Guerrab#Social Media#Social Media Management#The Producers Lounge Podcast#Web Content
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The Art of Graphic Design: A Guide for Creatives
Graphic design is everywhereâon the websites we browse, the advertisements we see, and the products we buy. Itâs an art form that blends creativity with functionality to communicate messages visually. Whether you're a budding designer or just curious about the field, this article will guide you through the essentials of graphic design.
What is Graphic Design?
Graphic design is the process of creating visual content to communicate information, ideas, or emotions. It involves a combination of typography, imagery, color, and layout to produce eye-catching and effective designs.
Key Elements of Graphic Design
Typography â The style, arrangement, and appearance of text. Choosing the right fonts can set the mood and tone of a design.
Color Theory â Colors evoke emotions and create a visual hierarchy. Understanding complementary and contrasting colors is crucial.
Composition & Layout â The arrangement of elements in a design impacts readability and flow. A well-structured layout ensures clarity and engagement.
Imagery & Icons â Photos, illustrations, and icons add depth and context to a design.
White Space â Also known as negative space, it helps improve readability and creates balance in a design.
Popular Graphic Design Tools
To create stunning visuals, designers use various software and tools, including:
Adobe Photoshop â Best for image editing and manipulation.
Adobe Illustrator â Ideal for vector-based illustrations and logos.
Canva â A user-friendly tool for beginners.
Figma â Popular for UI/UX and web design.
Trends in Graphic Design (2024)
Graphic design evolves with time, and staying updated with trends is essential. Here are some of the current design trends:
Minimalist Aesthetics â Clean, simple, and clutter-free designs are in demand.
Bold Typography â Oversized, eye-catching fonts make a statement.
Retro & Nostalgic Styles â Vintage colors and fonts bring back the charm of past decades.
3D & AI-Generated Designs â Technology is pushing design to new levels.
Final Thoughts
Graphic design is a powerful tool for storytelling and brand identity. Whether youâre creating logos, social media graphics, or web designs, understanding the principles of design can help you create visually appealing and impactful work.
#graphic design#adobe illustrator#design#professional design#professional design services#logo design#creative logo#brand identity#logo designer#logo
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