I'm still working on Sunday Cyclone, and realized that I don't have a proper script and stuff...
This is the rough draft. Too lazy to make it look decent. It's just important scenes.
And of course, can't forget the backgrounds. Which I'm making in clip studio. What I should've done in the first place.
This is a drawing of the Warehouse district, one of the areas hit by the tornado in 1912. I'm terrible at drawing cars, so uh yeah.... I did finish this one, now I gotta finish the one of Scarth St.
What if Pokemon & Animal crossing had a crossover game?! #6 Made in Blender with ACNL Assets. outfit design #1 is by @anipeitz
and the kimono is from ACNH + this artist on pixiv:
https://www.pixiv.net/en/artworks/43898960
all you need to do is just affirm in the present tense, and PERSIST. no matter what you see, or hear in the 3D, you need to persist. don't stop repeating to yourself that you ALREADY have what you want. there is no magical method. just affirm. what works the best for me is mindless robotic affirming. i don't wine or complain or think about anything else, i just stay completely focused and i keep repeating the same thing over and over again.
i'd get my manifestation in 1-2 days, a week at most. i've never had to wait longer than a week for my manifestations with robotic affirming. there's no need to "feel it real" or do "SATS" or take any action in the 3D. the 3D is a dead mirror. once you react to unfavorable circumstances in the 3D, all you do is reaffirm your old unfavorable beliefs, since your outer world is a reflection of your mind. remember that in order to see change in the 3D, you need to change your thoughts IMMEDIATELY. as soon as something unfavorable pops up, affirm the opposite. affirm every second that you possibly can. affirm whenever you don't need to focus on something and give it your full attention.
Dungeon Meshi episode 21, being heavily dialogue-driven, was pretty straightforward animation-wise and let Ryoko Kui's stunning art speak for itself for the most part, but that doesn't mean that there aren't still some GENERALLY-INSIGNIFICANT-DETAILS-TO-SCRUTINIZE-AT-ARGUABLY-UNNECESSARY-LENGTH.
There was a strong emphasis on hands in this episode, particularly the second half, starting with this cut of Laios resting his on the Minotaur's snout.
The animators have taken this simple little panel (on the right) from the manga (btw, people who know more about this than I do, is there a name for this type of panel, which in film would be called an "insert shot"?)
and turned it into this highly detailed tracking shot that heightens the emotional impact of this moment for Laios. It feels very similar to the shot of Kabru bringing a piece of fish to his mouth that introduced him to the series!
The theme comes up again when Laios does a little bit of blair-witching in the corner after being rejected by house-kitty-pilled Izutsumi,
and once again a few seconds later with this added close-up of Marcille's hand when she tries to read the magical aura of the area.
This one clearly makes heavy use of reference footage, to the point that it almost looks rotoscoped until you notice little details like this line that warps unrealistically at the heel of her palm.
But with smooth, realistic motion like this, little details like that are much less important than the overall feeling of authentic shape and movement. This can be seen in a lot of Masaaki Yuasa's work, which often favors consistent motion and more frames over super polished individual drawings. Here's a thematically appropriate cut from Ping Pong for example:
(This one might actually be rotoscoped, I'm not sure)
If you pause on any individual frame, the lines look wobbly and inconsistent, but it comes together as a whole to create something that feels authentic - real.
The heavy detail in the hand anatomy and the way the skin wrinkles around the knuckles in these cuts feels like a hard departure from Studio TRIGGER's signature heavy stylization, but these realistic cuts have popped up here and there since the start of this show, and I think they fit Dungeon Meshi really well! It can be jarring go straight from wacky bombastic cartoonsmanship to realism, but while it is a show about the hungriest hungriest himbo and his family of weirdos, it's also simultaneously a show about anatomy, ecology, and the horrors of the human mindbrain.
This was expanded from an excerpt from this video where I break down the whole episode, so if you want to continue wallowing in the sludge with me, consider checking out the video!
The Parable is a living organism. Similar to a tree in a way.
Unless an individual is registered as a Guest [or an Actor in Stanley's case], the Parable will begin to digest anything organic that enters inside of it.
Food will clip through the Parable until they fully 'despawn'.
Permission to enter can only be granted by The Narrator [Black].
The woman found here snuck inside and got digested by the Parable.
yeah maybe danbert isn't canon but when one of them is trying to distract themselves listening to the other have sex, goes upstairs and there's a shot of him looking on longingly at what he can't have before going downstairs looking at the ground and sadly running his hand along his shirt and tie what else can it be?
So I made another Wallpaper Engine thing, this time with Mistilteinn and Magolor! Not only can you adjust how the wallpaper can be displayed, you can also squish Magolor to make him talk! By default, the particle effects will be unchecked in case your device can't handle it.
by himself not only with black, honestly i like their relationship but most of the time (i think early in their relationship) he always comes out injured or dead and the fact that he doesnt even care about his own safety most of the time just to (me thinks) make black happy makes me so sad/pos
i like the fact that they are being more cute now but im not sure how much that its going to last