#Boolean
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bluebean09 · 3 months ago
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Me: **starts getting the hang of basic python and feeling good about myself** NEXT LESSON
The humble boolean:
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fr-familiar-bracket · 1 year ago
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mrprestto · 1 year ago
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jublubdubs-cone · 9 days ago
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BLENDERY ADVETURES FROM THE LAST 4 WEEKS #3
I´m so so so sorry... I said in this post that I would uptade 𝐿𝑒 𝓅𝓇𝑜𝒿𝑒𝒸𝓉 "next week". I said that LAST MONTH. Its just that Square took way longer to do than I thought he would, + I had a TON of problems to fix in all my rigs so... TvT
BUT NOW THE BOY IS DONE!!!!! BEHOLD
SQUARE
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In the story he is basically the nerd (he is SUCH a square...), but he is nice to talk to and really caring about his and his friend´s well being!
What I did this last month:
First I modeled him
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Then I rigged him, as I did with all the characters
But after that, I had to tackle a really big problem:
For all my 2D characters' faces I use booleans, to cut out their facial features to different colors. BUT blender´s boolean algorithm only work in manifold-geometry -- manifold-geometry are meshes that: 1) have a volume bigger than 0, and 2) have a distinct separation from their inside from outside / don't have any holes.-- In other words, booleans HATE 2D geometry... So what I did? I forced the booleans to work! How?
GEOMETRY NODES
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(unobstructed view)
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If any of you are going to use this node tree and encounter glitches or errors feel free to message me! THIS WORKED WONDERS!!!!! It only glitches really bad if your boolean object has fliped normals (if I can say so, it isn't even a glitch, it's just incompetence on my part...), so its really easy to fix.
And the last thing I did for this character was his glasses. They needed a bit more care in the rigging process, but now they work and twist like magic!
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And that was it for this little guy! I know I really won't update as much here because now I will focus on the story-boards. But maybe I will show the cut models when I come to that! (cutting models is a practice to make animating less glitchy)
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nzetapuppis · 2 years ago
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MUAHAHAHAHAHAAHAAHAHAAHAHAAHAHAHAHA FUCK YOU BOOLEANS I GOT IT RIGHT HAHAHAHAhahahaahah
(me on day 3 of learning python)
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lina343 · 1 year ago
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did it
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curlycorzetti · 1 year ago
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Got one of my dads old computers and made a new oc :-)
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Boolean <3
Boolean Expression - A logical statement that results in a Boolean value, either be True or False.
You may ask him any question, and he will always tell the honest answer, but he may only answer it with true or false.
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bugbrawl · 2 years ago
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Bug Brawl
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Why you should vote for them:
Boolean
This is a now-retired FR familiar that was gifted to beta testers! I think it's really cute they named the familiar after a mathematical term that can relate to computer science. It's also got a very fun design
Gregor Samsa
ok i don't know if you know of the-queer-classic-lit-ship-ever but people were campaigning for this dude to get therapy
also technically he is a human but like. he turns into a bug. like a whole bug. a big ass cockroach i think. idk never read it
he's locked in his room for ages :(((((( and he dies :((((( a vote for gregor is a vote for bug therapy
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freelyunder · 1 year ago
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Boolean arguments may be written as "yes"/"y"/"true"/"t"/"on"/"1"/"mhm"/"fr"/"💯"/"no yeah" or "no"/"n"/"false"/"f"/"off"/"0"/"nuh uh"/"sike"/"🚫"/"yeah no"/"i mean yeah but like no".
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homoqueerjewhobbit · 2 years ago
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Man, i miss Boolean searches.
And Or Not my beloveds.
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small-basic-programming · 2 years ago
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Small Basic meets Python, #9 Booleans ...
youtube
The source code of my exercise ...
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The output of my source code ...
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Post #150: YouTube, Socratica, Python Tutorial, #9 Booleans, 2023.
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fr-familiar-bracket · 11 months ago
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druggonaut · 1 year ago
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Filetype: is very useful for piracy ;)
Oh also intitle:EXAMPLE is another way to force the search to contain a particular word or phrase and is naturally, also great for piracy.
So for example something like intitle:Neuromancer filetype:pdf will get you the William Gibson book for free :)
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my people
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brief5pushingboundaries · 6 months ago
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Brief 5: Pushing Boundaries, Student Competitions in Games Art and Design (Boolean and Input)
For any game conditions to work, we have to employ Boolean conditions and rules to the code lines. Booleans accept either a positive or a negative input and employs an output respectively.
Before doing that all, I decided to add a Blueprint Update sequence in the event graph. I plug it by dragging out the speed float that we created earlier.
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Figure 1 (Blueprint update sequence, 2024)
When I employed a jumping animation, during the character's descent, I assigned the default falling animation pose to the transition state. I added a Boolean operation to the transition output.
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Figure 2 (Transition boolean, 2024)
I created a velocity vector node and split it into its 3 axes. Since, we just need to work with the vertical Z axis, I used that and plugged it into a boolean and used a AND logic node for the result. If the velocity of the z-axis is greater than 100 units and is a falling pose, then it transitions into a fall animation pose.
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Figure 3 (Vertical Axis, 2024)
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Figure 4 (Entire boolean and AND logic node structure, 2024)
I then arranged and compiled the 'isFalling' and 'Get Crouched' animation poses and assigned it to the character and left comments for my own understanding later.
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Figure 5 (Comments in event graph, 2024)
I then created an input action for a crouch pose for the RPG character, since the default inputs come for moving forwards, backwards and the jump pose.
I created an Input Action where the other inputs for the locomotion were and added it to the scene.
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Figure 6 (Input Action, 2024)
Inside the input collection, I added an input, assigned it to the character and recorded the left control key to control the crouch pose.
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Figure 7 (Assigning the new input to character, 2024)
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Figure 8 (Recording the crouch key, 2024)
I then compiled everything, saved the project files and then called it a day. I would love to develop this further on and actually enroll in the competition to put my work out there.
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retrocompmx · 6 months ago
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Un día como hoy (2 de noviembre) en la tecnología
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El 2 de noviembre de 1815 nace George Boole, matemático británico que creó la lógica que lleva su nombre a partir de su tratado de “Análisis matemático de la lógica”, que se usa en programación computacional, hoy en día. Falleció el 8 de diciembre de 1864 a los 50 años #retrocomputingmx #boolean
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