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#Commercial designs
indiatrendzs · 8 months
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Sacred Home Yoga Sanctuary Interiors and Decor
Sacred old world spirituality-inspired furniture and decor with an aura of global, rustic old world charm, a sense of wanderlust energy, the feeling of beautiful sacred energies barn doors sprinkled throughout with careful suggestions of artifacts this exotic and artistic yoga sanctuary talks to you. Distinctive artistic decor elements come together naturally as the universe guides you. visit…
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The Floral Decorator, 1993
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theminecraftbee · 11 months
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-slamming bolt upright in a cold sweat- what do you mean verbal contracts cleo. what do you MEAN verbal contracts cleo. artists if you're doing commercial work you're A) charging much higher rates and B) making them SIGN A CONTRACT, right? right? you understand why that's VITAL, right? why having a written contract is VITAL for commercial work? you understand? you make them sign a written contract? please if you go looking in proper artist/graphic design circles i'm sure you can find a basic form that's legal in your locality and doesn't require you talk to a lawyer but if you're doing commercial work you're MAKING THEM SIGN A CONTRACT RIGHT--
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ra-vale · 7 months
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I didn't want to put red robes on wkx all the time, but the extras are my indulgence for having one more “red and blue” ship.
I was also thinking of why do I keep adding make up to his design, it's like he doesn't look finished without red lipstick and eyeshadows to me. Or maybe I just want him to look like a disney princess 🫠🫠🫠
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blueskittlesart · 22 days
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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arc-hus · 3 months
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Renzo Piano Studio, Geneva - Renzo Panio
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the-cricket-chirps · 1 year
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Jane Atche
JOB
1889
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Renault Modus Concept, 1994. A prototype multi-function modular commercial vehicle that had a base cab/chassis and a series of pods that could be fitted to suit multiple services. Presented at the Paris Motor Show, it could be transitioned from a pick-up, to a van, a refrigerated van or a 6 passenger taxi. The fully glazed cabin was equipped with an early satellite navigation system, telephone and fax machine.
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scavengedluxury · 7 months
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Sainsbury's pet foods, 1976. From the Sainsbury Archive.
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microgeneration · 5 months
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From @y2kaestheticinstitute
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guy60660 · 14 days
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The Complete Commercial Artist | Design Reviewed
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indiatrendzs · 1 year
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 Create A Lovely Rustic Farmhouse Look
Our Rustic Luxury antique furniture will transport you to a world of sophistication and artistry, with its regal design crafted by hand in the 1700s and 1800s. Revel in the timeless elegance of cultures from the Mediterranean and Indian subcontinent. Mogul Interior, FL carries an exclusive collection of antique furniture that carries the influence of Spanish, Mediterranean, Portuguese, and…
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100 Designers' Favorite Rooms, 1994
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obsessedbyneon · 21 days
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Ad for VEKA window systems, 1988. Scan
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fruitiermetrostation · 9 months
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Song: Shut Up And Let Me Go by the Ting Tings
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thisisrealy2kok · 4 months
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Rayband Vampire Ad (1998-9)
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