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#Danganronpa AE UDG
urfavisproship · 10 months
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(🔞17+ source🔞, Game rated R-17+, only the flag post is SFW. Under 17s please DNI with source.)
Toko Fukawa and Genocider Jack/Genocider Syo from Danganronpa are Proship!
Antis DNI
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catboymoments · 9 days
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Commission for @ liysterr on instagram of nondespair au Nagisa and Monaca hanging out as teens :3
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actoons · 1 year
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Zettai Zetsubo Shoujo
Limited print I will have for my next con; I may change some things but I do not know yet.
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inhyoun · 6 months
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positive something like this actually happened
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anonzentimes · 1 month
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Hi!!
What is your opinion on servant/despair nagito?
AUGH! hello autism activating anon thank you from your ask!
Servant I think honestly is pretty well written and doesn't erase any of Nagito's character which I really love. Also he's in like the most bdsm outfit??? ever??? HUH?? it's kind of hilarious tbh.
Mostly, I really enjoy that as a Despair Nagito's beliefs aren't just erased. He's willing to do even more for hope than before, becoming despair himself, whereas before he seemed to have a limit he wouldn't cross. Which is honestly saying something since he thinks murder can be valid in the name of hope beforehand anyways.
I also like the funny detail that he's a servant with a chain on his neck at all times, but no one is really pulling the strings? Like, he's a "servant," to the warriors of hope but truly he has control over the situation. He chooses to stay there, if he truly desired to he could have left. His chain is there, he has the appearance of a servant, but no one is tugging on it, he's the one truly in control. Hopefully that makes sense lmao!!
I also thought that him seeing Komaru being a normal girl and knowing Makoto had hidden hope as a talent thinking she might have hope as well is pretty well written! It definitely makes sense why he'd think that.
Also, as weird as it is I actually really like how he looks as servant. The artwork for his sprites and the fanart I've seen is really awesome honestly!!
I used to think that he was just in Ultra Despair Girls for fan service, which probably a bit, but I do actually really enjoy how they use his role as a contributing antagonist properly. It's mostly expanding upon the idea of him as a Despair that we see in Chapter 0 of Danganronpa 2 with his love and hate obsession with Junko. He wants to be more involved than ever before and has no limit for how far he'll go, he actively will create the despair needed himself for hope to thrive. And that's so cool!!! It's basically pulling him and his beliefs their utmost extreme to explain how someone like him could become a despair, and the best part is that it makes sense! You can understand it given his character. He hates despair, so the only way he'd ever be okay with becoming despair is if it was in the name of hope, and that's exactly what they do!
I also think it's SO funny that out of all of the despairs, he's the most harmless out of them. Like, Sonia burned her own country to the GROUND, Teruteru ate his OWN MOTHER, but Nagito? He was just a servant to some weird terrorist kids, and ultimately was the main contributing factor to hope winning in the end. He brought Komaru so there could be a fair fight with Hope and Despair after all!
I think Mocaca's character after Ultra Despair Girls was kind of treated badly lmao, like, I feel like there was a lot of missed potential but they just threw her to the side because they never planned to do anything with her. However the Idea Nagito's ramblings just made her sick of the world is HILARIOUS though. Kind of Ironic that he saved her in hopes to be a successor to Junko for more hope to win in the end when his contributions led her to becoming nothing.
Also pretty Ironic that he KNEW what Izuru was going to do, and he wanted to see Junko again. But he never did, he died before he got to see what him as a Despair wanted to see. By his own hands nonetheless!!
Nagito as a Despair is really fucking weird with his outfit and all, but I actually really do love him. I really love the outfit, the approach they take to the only way he could become a despair with his beliefs, and his role in the story.
The brainwashing plot is a little clumsy, but I do enjoy that the way they treat brainwashing in the Danganronpa franchise is that the despair video manipulates your emotions. It doesn't overwrite anything, it just adds a desire to cause despair or excuses causing despair more. I think it's a little more realistic than just a whole bunch of teenagers being talked into becoming terrorists anyway.
servant you are iconic mwa <3
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a whole garden of flowers
and my name etched on a rock . . .
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haii! my names are deimos tord and selever! i use he/they/it pronouns :3
i write fanfiction ! mainly x reader but i am willing to write very few ships (will post what ones soon~) i also draw fanart so that can be requested too
i write for everyone in danganronpa 1, 2 and v3 (except miu and sayaka) as well as luffy, usopp and sanji from one piece. i draw any danganronpa character and any one piece character but only up to whos seen at episode 40
i write SLIGHT suggstive things but not full nsfw but i do read it
i do not write female y/ns. i personally wish there was more male or gn reader content personally as a trans boy so if you are looking for fem y/n this is not the place to be. Fanfics written with the idea that y/n is male but can be interpreted as gn/nb
requests are always open but i will take my time on the writing as to not overwork myself pleae understand!!
danganronpa posts are non despair au and if everyone was like the same age an whatever so expect that
i use he/they for genocide jack as i see them as a guy and i use he/him on chihiro because he is a boy, not a trans girl. if you think that please block me.
BTW TO FIND MY WRITING AND DRAWING BETTER YOU CAN JUST GO TO THE TAGS "TOBIAS DRAWS" "TOBIAS WRITES" !! AS WELL AS SPECIFIC STUFF LIK FOR EXAMPLE "LUFFY X READER" :D
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2stregafangirl · 4 months
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Name: Airi Miyako ( is a half Towa) “ Towa”
Gender: Female
Age: 9-10
Talent: lil miss ultimate poet
Affiliation: Warriors Of Hope
Personality: A former Hikikomori found and recruited by the warriors of hope, Airi is usually quiet and monotone, she speaks in a very monotone and punctual/factual way like the poetry she likes to write, she’s very misanthropic due to her trauma and actively avoids outside contact beyond the warriors of hope, she has a little crush on Jataro, eventually she starts spending time in secret from the WOH with Komaru and Toko initially to gain more info on them but eventually she warms up to them and agrees to tell them more info about the WOH spying on them abs giving Toko and Komaru notes on what’s happening behind the scenes and sending monokuma kids to help them as she takes down the WOH from the inside, eventually Monaca catches onto Airi’s plan and sends her into a contained claustrophobic room which is playing on the projector a deepfake version of her parents killing each other on loop, when Kotoko helps break Airi out of her room near the finale Airi has scratch marks on her neck from failed suicide attempts by using her nails to scratch her throat until it bled, Airi heads with Kotoko to confront Monaca with Komaru Toko & Haiji as Monaca reveals that Airi’s mother is actually both Her’s and Monaca’s mom making Airi Monaca’s half sister as well as revealing the fact that the reason Airi was a Hikikomori and refused to come to Hope’s Peak Elementary way before the tragedy is because she came into the room after her mother killed her father because of a disagreement and then killed herself out of grief as Airi discovered their dead corpses and then locked herself in her room for days, eventually she had to bury the corpses of them if she wanted to use the living room until the Warriors of Hope found her in her house and recruited her as the Scribe of the warriors of hope.
Airi calls Monaca out and says no matter when no matter why she will oppose Monaca, becoming the ultimate hope to Monaca’s ultimate despair, after the ending Airi stays with Komaru and Toko in their house.
WOH RPG Title: Scribe
Likes: Poetry cute Shounen boys himbos anime. ( yaoi anime being her guilty pleasure) writing children’s poetry bread and Whole Foods
Dislikes: Monaca ( at the end of UDG) Blood Gore sweets
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sykokrimzenexxxx · 4 months
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Toko ID pack~_!!
Not doing requests!!
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Names~_!! : toko, fukawa, violet, violetta, violette, inka, inkeri, inkit, inkitham, inkurali, Page, paget, booker, pen, penda, peneet, penett, Penelope, peni, peninah, penine, penleigh, penley, penllyn, penn, pennemar, penerasi, pennie, penleah, penny, Penrith, pensri, pentapolis, pentele, penthesilea, penthia, Salt, salton, tea, teal, tearly, fear, feargus
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Pronouns~_!!
Poem/poems
Ink/inks
Page/pages
Book/books
Jou/journal
Pen/pen
Gloo/gloom
Gloom/gloomy
Pessi/pessimist
Sou/sour
Salt/salty
Bitt/bitter
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Identity_~!! : poetgender, inkegender, booklosexual, bookgender, Bookloromantic, gloomcoric,
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drbdayzine · 2 years
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Like sister like brother, from demeanor to activities enjoyed- they're truly like two peas in a pod! He likes a good sweet bean jelly, but who says he can't like donuts? Either way, he deserves a super sweet birthday party!
🔅 Happy Birthday Yuta Asahina!
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kmhnzine · 2 years
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🏝️《 PREVIEW - DESPAIR 》🏝️
 ✧ Such a despair-inducing wait... everyone seemed excited to see our KamuKoma era, so here's a preview for all the page art for Despair! To see them in full, make sure you get your own copy before June 25th!
PREORDER NOW ⤵︎ ✧ https://kmhnzine.bigcartel.com/
 ✧《 ARTISTS 》 🎨 @/loiskane_j (twt) 🎨 @awoookado 🎨 @charmy-s-thing 🎨 @/metanamed (twt) 🎨 @/PORSZAAAA (twt) 🎨 @cornsketches
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askthewohsiblings · 3 days
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More Towa City future division members picrew! In order: Masato Towa Chiyo Shingetsu Junichi Utsugi Sachie Kemuri & Ayana Daimon
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definitely-not11 · 8 months
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noxiatoxia · 1 month
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HEY so I know its been a minute since I've sent an ask, but I saw some of your posts about danganronpa, specifically regarding another episode, udg, and I was agasp because I was literally in the middle of playing it for the first time lmao. So after finishing the game last night I really wanted to ask, if you want to ofc, your in depth thoughts on the game and why you like it so much, or even thoughts on the gameplay and mechanics since its so different than the danganronpa staple. I quite liked it personally because of Komaru and Toko's relationship, them becoming two of my fav characters in the franchise so far, and because I became very endeared to the kids by the end of the story. I have some qualms with how Kotoko was handled in chapter 3 at... that part... but she's also my favorite of the kids at the same time lol.
Anyways yeah no pressure at all, I just was really curious because I liked the game a lot and found it so funny that you posted stuff about it as I was playing it. Also because I really enjoy your ouran opinions. But again I get if not, the game has some senstive subjects for sure. Thanks!
THIS IS LIKE THE BEST ASK EVER FOR ME TO RECEIVE. I AM SO PASSIONATE ABOUT THIS GAME AND HAVE BEEN FOR NEARLY A DECADE AT THIS POINT.
Okay....where to even START....
(I will be referring to UDG as DR:AE or just AE in this. SPOILERS FOR ALL OF DR:AE.)
Firstly, the environment. Unlike the main series, DR:AE does not take place in a secluded area away from the real world. It does the opposite; you are in such a vast area, you are not caged, yet you are still trapped. Even if Komaru didn't have that wristband on her, where would she go? The game is great at highlighting what the world outside of what we are told in the mainline games is actually like, how caged things are even outside, all while expanding upon existing characters' backgrounds by introducing family members, or little pieces of dialogue that serve to flesh out the world.
The gameplay itself, personally, I find VERY fun. I'm not a shooter game person, but DR:AE was a game I could play many times over. I love the different types of ammo, the puzzles, the possibilities with how to destroy the monokumas. Just a fun game all around. It's by far the most replayable Danganronpa game, as the main series games are all about the story. Once you know the story, there's really no reason to replay them. In fact, they are quite slow and boring without the intrigue of the mystery.
But the highlight, obviously, is the characters. As is Danganronpa's specialty.
While I still maintain Hajime is the most interesting protagonist of the series, Komaru serves as a great subversion of the expectations set up by Makoto's actions in the first game. Makoto is someone who preserved no matter what, changed those around him with his hope. He was your quintessential paragon protagonist. While Komaru displays this a little in some scenes (namely rallying the adults under Haiji's protection) this is only the result of speaking from her own wants and experiences. That is to say, unlike Makoto who always tried to help others even if it cost his own life, Komaru is much more realistic. She cares, first and foremost, about her safety. Her helping others to stand up for themselves comes from her own desire to keep fighting so she can live, and so she imparts that onto the people around her. Fight so you can live. She says it herself: she is not like Makoto. She is selfish, she is not endlessly optimistic. She's more like Hajime in this way, but unlike Hajime who find his own brand of philosophy, Komaru really doesn't. Rather, while Hajime's character serves to show you don't have to choose a predetermined path (hope or despair) and rather your path can simply be believing in yourself, Komaru's character shows that sometimes, and maybe even most of the time, believing in yourself or a specific ideal is not feasible. Komaru believes in the people around her - namely Toko. She believes in her friend, and believes with her friend that things can keep going. This in my opinion is an excellent twist on Makoto, who was, by all means, that friend that people believed in, not the one doing the believing.
And, as an aside, Toko and Komaru have the best development of any pair of characters in the series. Yes, even moreso than Hajime and Komaeda (who I maintain never really had "development" between each other than just a very, very good dynamic from the get-go that was influenced at points by outside plot forces on Komaeda's end. Think Light and L from Death Note in this manner).
Now, let me talk about the real meat of the game, and my favorite characters to date in the whole series: The Warriors of Hope.
I won't lie that I'm biased. I'm very biased for these guys. But I think a lot of people don't give these guys the credit they deserve considering this is a Japanese game. In Japan, child abuse is a bit of a taboo topic (that thankfully has been resolving over time). Due to the nature of Japan's politeness system and "family above all else" attitude, many child abuse cases not only go unreported, but are flat out ignored. The epidemic of babies dying in coin-operated lockers being an especially egregious example of rampant child abuse that occurred. Despite being prevalent since 1971, it took till 1993 to be socially addressed.
This is just one example, but I think it serves my point: child abuse is/was an issue in Japan when it comes to socially speaking of it. ( In fact, in the game itself, Nagisa and Kotoko both directly say they tried to reach out and get help, but were ignored by adults). This is why art regarding child abuse is so important. And that's why a huge series like Danganronpa centering a game about child abuse is such a huge deal. It sparks discussion and promotes visibility of the topic. Not to say media before hadn't talked about it - in fact, there is a lot of Japanese media about child abuse for this very reason - but that does not undermine the importance of Danganronpa deciding to portray it so openly. It is even more important, to me, that they do not stop at physical or sexual abuse. Rather, abuse focused on verbal harm and emotional neglect are portrayed as being just as damaging, which is one of the most overlooked and underplayed forms of abuse in general.
Their portray of abuse also is rather accurate. I will make a confession: I was definitely a bit too young to play danganronpa when I did. Definitely not 18 yet. But I was a teen, and very aware of different types of abuse, sexual abuse included. But despite all the PSAs, books I had read on my own or even ones assigned to me for classes, I had never seen a sexual assault victim be portrayed as hypersexual before. In fact, I didn't even know such a thing was possible. Yes, it is very, very likely I just got Komaeda levels of unlucky to not encounter that in any of my reading or research material at the time, but I think it's common, nonetheless, that people to this day still have the misconception that sexual abuse victims are all afraid of sex or anything sexual. While that is true for some, many people are now becoming more aware that sexual abuse survivors can often display hypersexual tendencies. In this way, I DID learn a lot about the effects of sexual abuse based on how Kotoko acted, and was able to do my own research from there to learn more. Furthermore, the game is good at portraying things like specific triggers in the form of words, smells, items, or specific phrases. Again, I feel it's mostly stereotyped that most triggers are objects that "make sense" like cigarettes or alcohol (much like with what Masaru was afflicted with). But the game made sure to include ones that were "non conventional" like specific words ("gentle" in Kotoko's case) and portrayed both triggers, no matter how common or uncommon, as equally severe. The game also shows negative effects child abuse can have on those around the children. After all, the WoH would not be doing the things they were doing if it weren't for how they were treated in the first place.
(Aside: This is particularly WHY I get so mad when people hate on DR:AE for being "icky". If you are personally uncomfortable with topics of child abuse, that is wholly reasonable and you do not have to play or even like a game that centers on that. You are in your full right and perfectly valid to say "I think this is gross and uncomfortable, therefore I do not like it" or "I don't like this game because I felt personally overlooked/triggered by it" or "I don't like this game because I felt it was not fun or well written". But to say it is objectively "problematic" or "disgusting" to have a game like this exist? That is just spitting in the face of people trying to advocate for visibility of child abuse. You are doing nothing but making people like myself who felt vindicated, seen, or educated by this game like bad guys. Sincerely, please do not call a game that does not shy away from the uncomfortable realities of child abuse "problematic" based on that alone.)
(Aside aside: there are "problematic" elements in the game and things to criticize as is true of all media. The Kotoko minigame I would say is the biggest "why is this in here" moment and is definitely just a fan service scene. I don't like it either. This does not mean the game itself and as a whole is valueless or bad.)
That leads into my next point: I love how morally gray the "good" and "bad" guys are. The WoH aren't doing what they're doing (save Monaca) because they want to hurt people for the lolz (though they have fun with it, as kids would). They think what they're doing is genuinely good. It's a good way to rival Junko, who knew she was evil and batshit crazy, but didn't care. These kids think they are helping children and keeping them safe. And they're kids - young kids can't really think in very complex manners. If you were treated horribly by most adults in your life, and your peers were as well and shared the same sentiments as you, you would be 100% convinced your convictions were righteous then. Hell, I've met adults that think this way (pretty much all extremists who think anyone part of x group, race, gender, religion, etc is evil). A kid thinking this way is very realistic. They are also all different levels of "morally gray". Nagisa, for example, ends up helping Komaru because he feels that a paradise for children is more important than the sole idea of killing all adults. Meanwhile, Monaca, perhaps because of the abuse she suffered all her life, has become a person that we can assume will just enact similar abusive tactics on everyone around her till the day she dies. While it's a misconception that people who suffer abuse often turn into abusers themselves (they simply just have a higher chance to commit crimes, anything from petty crimes to violent ones) there are undoubtedly cases where this does happen. A real life example is Douglas Spinx (HUGE TW; CSA & BESTIALITY). My point is: the portrayal of abuse victims in many different lights from people who can inflict harm unintentionally but with help and intervention can make recoveries to those who, in the rarest and saddest of cases, will turn to a full life of inflicting harm on others intentionally, is important - for someone like me, at least. Without the proper care or attention, horrible things like these can happen. I find this a very important thing to be open about.
Then we have Haiji. Haiji is supposed to be a "good guy". He's cowardly, yes, but he does fight to help the adults being killed. He attempts to bolster moral. But...despite having good intentions and even doing some good things, he's kind of horrible. After all, he's the one who contributed to Monaca's abuse and made her the way she is now. He's just like the kids except reversed; he thinks all children are evil because they're the ones killing everyone. And in his position, I do think most people would feel that way. I mean, if literally every kid in your area was wearing a helmet that turned them fuckin murderous and were killing all your friends and family would you, after enduring months of this, still bother to be like "not all kids though!". Likely not. Even though it is wrong, it is still a realistic way these things would pan out, much like how it did for the WoH. I mean, for a real life example, one need not look further than one of those extremist radical feminist blogs here on Tumblr that believes every single person born male is a brute. Most of those people believe that way because they have personally been hurt by one or several males in their lives, and y'know, fear and pain leads to hate and all of that.
Speaking of, I like the brainwashing in this game far more than in DR3 the anime (spoilers for that later on but tbqh DR3 is not worth anyone's time). I never liked brainwashing as a trope - I feel it is lazy. However, in DR:AE and DR1 they're utilized pretty well. In DR1 it's literally glossed over as "does it really matter? The outcome is more important than the means" which considering DR1, moreso than any other game in the series, is a satire and is supposed to focus on absurdity, I think having the brainwashing LITERALLY be hand-waved as "eh, it just happened" makes a lot of sense thematically with the goofy writing. But as you know, as DR went on, it became more and more serious with itself (for...better and worse...) in DR:AE, I like how the brainwashing affects only the nameless children. DR3's anime was lazy by having all the main characters get brainwashed by a funny little video, both in future&despair arc. In AE, it's a helmet. I think this makes much more sense as theoretically the helmet could be attached to the actual brains of these people. Plus, as said in the game, they blow up when the controller is destroyed, giving credence to that theory. The brainwashing in AE is not a vehicle to explain why main characters act the way they do. Rather, it's just a device used to create background conflict/build up the main villains, leaving the main characters to be affected by persuasion and manipulation (the objectively better version of "brainwashing").
Circling back to the WoH, outside of their thorough portrayals of abuse and standings as "villains who think they are doing the right thing", they're just fun. Like, legit, I just think they're fun. Outside of their trauma, they aren't very complex, but that's the point. The game is a commentary about abuse and how it affects you, the people around you, and the world. The WoH are not the characters meant to be developed and complex entities who undergo deep changes - that is left to our protagonists. As most series with static characters do, they assign each member a core personality. Every Warrior of Hope has a number of traits influenced by this personality (the "sporty" one, the "smart" one, etc) that make them vastly different from each other, making them not only distinct but just fun to watch their personalities clash. After all, if they were not bonded by their trauma, they probably wouldn't be friends at all. it's honestly like a Teen Titans situation in that way, and I've always loved stuff like that. Of course, their personalities are also heavily influenced by their trauma, again a realistic depiction of how trauma can and will change who you are as a person and present itself in many facets of your actions.
I THINK that's all my MAIN points. Suffice to say, DR:AE is my favorite game in the series. I think it's the most fun, has the best character developments and dynamics, I think its story is the most emotional and deep-cutting, and it really spoke to me during a time that I needed something like this to reach me. I won't say it's the best DR game in terms of overall narrative (that honor goes to SDR2) but it comes close. And I know not everyone will feel the same way about this game that I do. Thanks for this ask; yet another reminder I need to do my bi-yearly replay of this game.
(Footnote so I don't get "so you hate waffles"'d: my bringing real-life examples into this is not to say those instances are exactly like what happens in the video game nor to say they are on the same level of importance. Obviously real life is far more important and complex than anything that could happen in a game. I only bring them up to support my points about certain aspects being realistic by using, well, real life examples.)
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danggirlronpa · 2 months
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Would be kind of funny if the polls ended up being Toukomaru vs Syomaru for the last round. Ships from DR: AE, a notoriously controversial game, being the last two ships standing??? And both of them involve Komaru??? Kind of would be hilarious. And honestly, Komaru deserves it as one of the most wlw characters IN danganronpa, up there with Kaede, Tenko, and Ibuki.
If I remember right, Tokomaru and Syomaru battled each other in the semifinals last year! It'll be interesting to see if they make finals since they're on opposite sides of the bracket.
The relationships between Toko/Komaru and Syo/Komaru are the strongest part of UDG by a huge margin. And Tokomaru specifically is one of the only F/F ships in DR to get a zine in its name (though Syomaru gets folded into it). I don't want to call the game too soon, but if one of them doesn't take it, I'll be shocked.
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Toko (to Komaru): hey loser(affectionate, low key homoerotic subtext)
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fuck-it-icons · 2 years
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✂Genosider jack pride icons✂
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Lgbt✂Gay✂lesbian
Bi✂trans✂nonbinary
Ace✂aro✂aroace
✂Free to use with credit✂
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