#Godot engine
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auranym · 1 year ago
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I've been working on a godot plugin for controlling how pixel art behaves with lighting, and I'm almost done with a really basic version! (more info under the cut)
this plugin is based on some techniques I have been developing over the years, featured most prominently in silt spawn.
it's a huge step forward though, since it requires no setup whatsoever, and it works with any normal light sources in the engine. the way it works is by generating an encoded sprite and a bespoke shader that can really quickly pick the exact color to show for each pixel based on how well-lit it is. as this gif shows, the plugin works with existing light sources and sprites, so you can really use these pixel-picky sprites as much or as little as you need!
now that the main feature is done, all I need to do is finish the UI in the editor, and then I'll feel comfortable releasing a bare-bones version of this plugin. I'm really proud of how it's coming along, and this quick little gif is just the beginning! :D
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menacingmecha · 3 days ago
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☃️ WORLD 3: CHILLY CULDESAC 📮
⭐ Wishlist:
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sketchysphinx · 6 days ago
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I once tried to cook (not ogre) meat, it was more green than on the photo
Also IT MOVES
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wibblus · 1 year ago
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HAPPY NEW YURI !!! ! !
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onesinglebucketoffrogs · 7 days ago
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Second iteration ! Kept messing up the task planning and i just didn't advance as much as i would have loved to.
There is still one version that is made entirely out of UI ahead, and then I will be able to start the actual gameplay implementation. I yearn for this stage but i need that sweet menu framework to get it off my mind…
On to the player base's menu, the Anchorage !
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loewenmaulthings · 26 days ago
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My last minute Deltarune ch2 fangame, releases this Wednesday! (I just wanted to see my Spamton Neo design move and it spiraled out of control from there)
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fuzzwool · 8 months ago
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Magic Trickery! 🐇🐇🐇🐇 Dum and Dee!
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snailmakesgames · 11 months ago
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a collection
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okergamedev · 5 months ago
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nothingburger
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elementcattos · 2 months ago
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Teaser for the Element Cattos sandbox game!
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ynoham · 1 year ago
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Lightning spell
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auranym · 2 years ago
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indie games are safe!!
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
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m-rld · 1 month ago
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"Shape Terrarium"
6 nodes, 2 scripts, 458 lines, 13647 characters ~4 hours
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trekkerac · 6 months ago
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STNLYMBL
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wibblus · 1 year ago
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blazbe gato !! enjoy :3
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