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#How Technology Advancements Has Its Impact on Us
nasa · 1 month
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Setting Sail to Travel Through Space: 5 Things to Know about our New Mission
Our Advanced Composite Solar Sail System will launch aboard Rocket Lab’s Electron rocket from the company’s Launch Complex 1 in Māhia, New Zealand no earlier than April 23, at 6 p.m. EDT. This mission will demonstrate the use of innovative materials and structures to deploy a next-generation solar sail from a CubeSat in low Earth orbit.
Here are five things to know about this upcoming mission:
1. Sailing on Sunshine
Solar sails use the pressure of sunlight for propulsion much like sailboats harness the wind, eliminating the need for rocket fuel after the spacecraft has launched. If all goes according to plan, this technology demonstration will help us test how the solar sail shape and design work in different orbits.
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2. Small Package, Big Impact
The Advanced Composite Solar Sail System spacecraft is a CubeSat the size of a microwave, but when the package inside is fully unfurled, it will measure about 860 square feet (80 square meters) which is about the size of six parking spots. Once fully deployed, it will be the biggest, functional solar sail system – capable of controlled propulsion maneuvers – to be tested in space.
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3. Second NASA Solar Sail in Space
If successful, the Advanced Composite Solar Sail System will be  the second NASA solar sail to deploy in space, and not only will it be much larger, but this system will also test navigation capabilities to change the spacecraft’s orbit. This will help us gather data for future missions with even larger sails.
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4. BOOM: Stronger, Lighter Booms
Just like a sailboat mast supports its cloth sails, a solar sail has support beams called booms that provide structure. The Advanced Composite Solar Sail System mission’s primary objective is to deploy a new type of boom. These booms are made from flexible polymer and carbon fiber materials that are stiffer and 75% lighter than previous boom designs. They can also be flattened and rolled like a tape measure. Two booms spanning the diagonal of the square (23 feet or about 7 meters in length) could be rolled up and fit into the palm of your hand!
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5. It’s a bird...it’s a plane...it’s our solar sail!
About one to two months after launch, the Advanced Composite Solar Sail System spacecraft will deploy its booms and unfurl its solar sail. Because of its large size and reflective material, the spacecraft may be visible from Earth with the naked eye if the lighting conditions and orientation are just right!
To learn more about this mission that will inform future space travel and expand our understanding of our Sun and solar system, visit https://www.nasa.gov/mission/acs3/.
Make sure to follow us on Tumblr for your regular dose of space!
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saraswritingtipps · 8 months
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Developing Characters in Different Genres:
1. Understand the genre conventions: Familiarize yourself with the key characteristics and expectations of the genre you're working with. Each genre has its own tropes, themes, and narrative styles. Knowing these conventions will help you develop characters that fit within the genre while also providing opportunities for unique twists and originality.
2. Establish the world-building elements: In genres like fantasy, science fiction, or historical fiction, the setting plays a crucial role in shaping the characters. Develop the rules, limitations, and unique features of the world in which your characters exist. Consider how these elements influence their abilities, traits, and conflicts. Ensure that the characters are grounded in the genre's world-building, but also explore the human aspects that make them relatable.
3. Align character traits with genre elements: Integrate genre-specific traits, powers, or abilities into your characters' development. For example, in fantasy, characters may possess magical abilities or belong to distinct races with specific characteristics. In science fiction, characters might have advanced technology or genetic enhancements. Ensure that these genre-specific traits are relevant to the plot and contribute to the character's growth or conflicts.
4. Balance uniqueness and relatability: While genre-specific traits are important, it's crucial to balance them with relatable human qualities. Even in fantastical or futuristic settings, readers want characters they can empathize with. Give your characters relatable emotions, desires, flaws, and personal struggles. This balance between genre elements and relatable human characteristics will make your characters more engaging and memorable.
5. Create multidimensional characters: Regardless of the genre, multidimensional characters are essential for reader engagement. Provide your characters with a range of strengths, weaknesses, fears, and aspirations. Avoid one-dimensional heroes or villains. Characters with complex motivations and internal conflicts are more compelling, regardless of the genre they inhabit.
6. Consider the impact of genre on character arcs: The genre can influence the character's journey and growth. In mystery or thriller genres, for example, the protagonist may undergo a transformation as they uncover secrets or solve a puzzle. In fantasy, characters may embark on quests that test their bravery and lead to self-discovery. Tailor the character's arc to the genre, ensuring that it aligns with the story's themes and pacing.
7. Use genre-specific conflicts and challenges: Explore conflicts and challenges that are inherent to the genre. In mystery, characters may face life-or-death situations or navigate intricate plots. In historical fiction, characters might grapple with social or political upheaval. These genre-specific conflicts add depth and tension to the characters' journeys while immersing readers in the story's world.
8. Give characters agency: Regardless of the genre, characters should have agency and drive the plot forward. They should actively make choices and take actions that influence the course of events. Avoid making characters passive recipients of the plot or relying solely on external forces to drive their development. Active and motivated characters make for engaging reads across all genres.
9. Pay attention to dialogue and language: Language and dialogue can be shaped by the genre. In fantasy or historical fiction, characters may speak in a more formal or archaic manner. In science fiction, characters might use technical jargon or futuristic slang. Ensure that the language used by your characters is consistent with the genre while remaining accessible and understandable to readers.
10. Embrace genre-bending and subverting expectations: Don't be afraid to challenge genre conventions and subvert expectations. Introduce unexpected elements, twists, or characterizations that defy the norms of the genre. This can add freshness and originality to your characters and story, making them stand out from the crowd.
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burst-of-iridescent · 4 months
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not to beat the "sokka's misogyny" disk horse even further into the ground, but while i agree with the take that sokka being sexist logically doesn't make sense, i would go further to say that the water tribes themselves being sexist is both illogical and thematically contradictory.
the flaws of each nation in atla have always been linked to their element, and specifically what those elements represent. fire is the element of power; power, left unchecked, leads to imperialism and authoritarianism. earth is the element of substance and stability; stability, prioritized too highly, creates and justifies the rigid class system and rampant corruption of ba sing se. air is the element of freedom; freedom, taken too far, becomes irresponsibility and abandonment.
meanwhile, water is the element of change... therefore the water tribes cling to antiquated ideas about gender roles instead of adapting with the times (especially when the times involve a fucking war going on).
not only is this unrealistic, it also breaks the thematic pattern of the nations' flaws being virtues taken to extremes, and how this dovetails into the show's overall message about the importance of balance. if we're keeping with the pattern of virtue and vice being two sides of the same coin, then the flaw of the water tribes has to be related to change. and here is where some of the (badly executed) ideas in the comics and legend of korra could have come into play: change, left uncontrolled, can lead to progress... but at the cost of tradition and spirituality.
(imagine a nwt cut off from the world and forced to rely solely on itself, ingenuity and creativity flourishing out of sheer, desperate need. imagine a nwt where waterbending is nothing more than a tool, used to build and defend and maintain a fortress always at risk, its spiritual origins slowly lost to time. imagine a nwt more military than community, whose architecture and technology far exceed anything the world has ever seen, who look down upon their less advanced sister tribe, and see no need for the avatar - after all, where was he when they had no one but themselves for the last 100 years?
when warned that the fire nation is coming, they show no fear; they have held strong on their own for the last century, bolstered by their weapons and wits, and will continue to do so. you need the spirits, aang implores, and is met with derision, for there is no place for spirits in a society always chasing more, greater, better. the spirits have not helped us before, avatar. why would they now? we are all we need.
when the moon spirit falls, unprotected and forgotten in an abandoned, rundown spirit oasis - so do they.)
not only would this fit better thematically, it would also ensure that the nwt's flaw plays a role in its own downfall. where the fire nation's warmongering resulted in the poverty and suffering of its own people, and the earth kingdom's corruption led - at least in part - to the fall of ba sing se, the misogyny of the water tribes is never shown to negatively impact them in any way. the north isn't defeated by the fire nation because they relegated half the population to healing. the south doesn't suffer raids or lose their waterbenders because they (supposedly) didn't let women fight. this lack of narrative punishment means that - outside of a few girlboss moments for katara - the sexism of the nwt isn't significant to the overall story whatsoever.
furthermore, while the ba sing se arc last almosts half a season, and the fire nation's actions drive the entire show, this supposed systemic oppression of women shows up for one episode in the first season before disappearing entirely. pakku is reminded of his lost love, magically turns into a feminist, and somehow the entire tribe follows suit? no one else protests, not even the other students or the chief?
and yet, though there are still no female waterbenders other than katara, or agency for kanna in her relationship, or any indication that women stopped being forcibly betrothed - the entire issue is simply swept under the rug and never brought up ever again in the show. i understand this was a children's cartoon made in 2005, and that even having female characters openly speak about and challenge misogyny was a radical feat for the time and genre, but the reality of patriarchy is that it's structural, sustained and immensely difficult to resist - if the show was going to depict that resistance, it should have done so with greater depth and nuance, as it did for many of the other difficult topics it tackled.
ultimately, handwaving misogyny away like it never existed is far more disrespectful to katara's character, her fight against injustice, and the girls who saw themselves in her, than simply toning it down or removing it could ever be.
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swordfright · 2 months
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Tell me about how the structure of the medium impacts the story 🔫
My brother in Christ, prepare yourself for the most boring essay you could possibly imagine. I'm going to over-simplify a few things here for the sake of Getting To The Point, so bear with me.
I think a good starting place is that DSMP is an example of New Media. The go-to definition most folks use is this one: that New Media are stories told via "communication technologies that enable or enhance interaction between users as well as interaction between users and content." In other words, NM is basically this category of stories made up of convergent elements, which satisfy a multimedia requirement, and are heavily reliant on both participatory fan culture and recent advances in technology that allow creators/audiences to communicate with one another instantly.
There's a couple ways you can understand DSMP as a New Media, but as far as I'm concerned, one of the most interesting is prosumption. The term "prosumption" describes a creative situation where a piece of art is being produced (at least in part) by the same people that consume it; they're both audience and creator. DSMP is a really great example of this phenomenon, because A) it's serial and therefore the CCs had ample opportunity to respond to and engage with the audience's reception of their story; and B) because the chat feature allows CCs to interact directly with their audience during roleplay rather than after the fact. These features, among others, kinda set the stage for DSMP to function as a highly prosumptive piece of media.
In particular, the stuff that interests me is the stuff to do with storytelling convention (genre, perspective, etc) and how prosumption turns all that on its head. There are a number of altercations in DSMP canon where the course of the story is altered because of real-time interactions between the CCs and their chat - particularly times when a CC's chat warns them about events happening at the same time elsewhere in the server. In this kind of scenario, the CCs are static, they can't really leave their own stream. Their viewers, on the other hand, are able to jump between streams and talk to each other to figure out what's happening in the overarching story. When this happens, viewers have choices to make: are they going to tell a CC what's going down on the other side of the server? If so, how are viewers going to communicate those events? Viewers are biased, they directly inform CCs, and the information they divulge (as well as how they divulge that info) goes on to influence CCs' actions and thus the events of the story, to some degree. In my opinion, this is a pretty new and exciting way to prosumptively construct a narrative! Media has always been interactive to some extent (especially serial works), but the interaction being live and in real-time is pretty significant in my view because it can exert unique pressures on a narrative.
Speaking of audience choice, that brings me to the next thing I want to yap about: ergodic storytelling, a term that refers to stories “negotiated by processes of choice, discernment, and decision-making.” For reference, a good non-MCYT example of this would be hypertext fiction, because it's generally characterized by the ability of the interactant (that's the reader, in this hypothetical example) to explore material provided by someone else, either as a kind of conceptual landscape (think setting in a video game), or as puzzle pieces that must be put together in order to give the interaction the "big picture" of the story. Basically, with hypertext fiction, there is a core text (the main document that forms the skeleton of the story) and there are multiple hypertexts branching off of the core text - and whether the reader ends up reading those branches, and in what order, inevitably shapes that reader's perception of the whole story.
So here's where it gets tricky. In the case of DSMP, where is the core text located? Is there any one identifiable core text at all? Or is it more appropriate to consider each individual stream or VOD as its own singular core text, with the related Twitch channels and Youtube recommended in the sidebar being "branches"? Alternatively, if the streams and recordings distributed on the server members’ official channels are the central text in the grand hypertext fiction that is DSMP, then can adjacent spaces where audiences do the work of creating and archiving lore be considered their own story branches? I don't have answers to these questions. No one does. That's part of what makes DSMP exciting.
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To translate the above quote out of Academia Hellspeak: in an ergodic story, the audience has agency, but the agency enabled and allowed by the text varies in its intensity and mode. Yes, stories told ergodically necessitate choice — and therefore enable agency, turning the reader or viewer into interactant — but that element of choice doesn't always look the same. Some hypertexts are more choice-reliant than others, or are choice-reliant in different ways. So, rather than being a choose-your-own-adventure story, DSMP is more closely analogous to a story where the audience chooses the perspective through which they view plot developments, in addition to having some influence over how plot developments unfold.
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(☝️From a 2021 Polygon article, if you think I sound crazy☝️)
The web of choices DSMP presents to viewers is very complex, even compared to other forms of choose-your-own-adventure game. Because each CC approaches the task of story-creation from their own angle (bringing their own narrative baggage to the writers’ room, so to speak), those shifts in perspective this Polygon article describes often also constitute shifts in genre. For instance, cc!Wilbur brought his music production experience and interest in musical theater to the server, cited operas and stage musicals as some of his main inspirations; and accordingly, much of c!Wilbur's most crucial arcs observably draw from those sources. When you watch a c!Wilbur stream, you’re watching a story about statecraft, about revolution, about the triumphs and tragedies of ego that play out during the process of nation-building. On the other hand, cc!Quackity has repeatedly identified Breaking Bad and Better Call Saul as his primary influences; accordingly, his RP character’s story is closer to a piece of gritty prestige television in some places (especially LN series). Unlike with c!Wilbur, a lot of c!Quackity's tension does not revolve around a romanticized fantasy of revolution but around more personal conflicts: securing your place in a new regime, navigating exploitation as both exploited and exploiter, etc. In terms of both plot beats and character arcs, Wilbur and Quackity’s respective storylines embody many of the genre conventions the content creators are working within.
Moreover, a shift in genre often entails a shift in style or mode. Because cc!Wilbur was heavily inspired by musical theater, the presentation style of his character’s storyline is correspondingly both theatrical (i.e. only loosely scripted, nearly always televised live, and improv-heavy) and musical (featuring multiple instances of Wilbur singing in-character ballads and anthems.) On the flipside, Quackity’s streams (especially the later ones, since I'm mostly focusing on Las Nevadas era here) demonstrably mimic the prestige TV shows the CC draws his inspiration from, with lore sessions being pre-recorded rather than televised live, featuring distinctive sonic and visual aesthetics popularized by neo-Western thriller dramas. So, where a piece of media like DSMP is concerned, shifts in perspective entail shifts in genre, which in turn entail pronounced shifts in style. I don't think it's an exaggeration to say it's an entirely new story depending on which character the viewer decides to follow. In that regard, what initially appears to be a single choice (whose perspective to watch a plot event through) has the power to determine a wide array of other elements, as viewers’ responses to the options presented to them will decide the overall tone of the section of the story they're about to watch.
While I think the genre-switching is genuinely super cool, lately I'm a lot more interested in perspective-switching and how it's related to viewer empathy. One side-effect of DSMP being televised live is that yes, you can watch a plot event from 30+ different POVs, but you can't watch every POV live. Typically, you either have to switch between multiple streams, or you need to pick one streamer to watch live and maybe later you'll watch other characters' POVs as you see fit. This has an impact on your perception of how that plot point went down because watching something live feels very different from watching something after-the-fact. I haven't done study on this, so what I'm about to say is mostly conjecture, but I wouldn't be surprised if viewers felt greater empathy for (and greater degrees of kinship with) characters whose POVs they watched live.
The choice of which character to follow also has observable impacts on other kinds of narrative conventions (who is the main character of DSMP? the boring answer is c!Dream because the server's named after him, but the real answer is the protagonist is whoever's POV you watched most of the major plot events through) but to be honest, those questions don't interest me as much.
So, going back to perspective and empathy. I think viewers' reactions to Exile are a really solid way of exemplifying the thing I'm trying to say, so this is the part of the yapping where we gotta bring up the dreaded Exile discourse.
Even though the Exile VODs are available and new viewers can go back and watch them, those viewers experience the Exile arc in a way that is fundamentally different from the experience had by viewers who had to wait in between updates as the videos were being streamed serially in real-time. I would argue that viewers who were “present” during the whole arc noticeably felt the brutality of c!Tommy’s treatment to a greater degree, because the audience was effectively forced to sit in exile alongside Tommy’s character - stewing in anxiety, looking forward to the possibility of appearances from other characters, and living in fear of Dream’s next visit, etc etc. Obviously you could also make this point using c!Dream's time in Pandora as an example, but I'm using Exile here because I've actually seen a lot of fans bring this up when discussing the arc: "people who didn't watch live Don't Get It," "the reason newer fans don't see Exile as scary is because they didn't have to watch it live," that sort of thing. And while I have certain qualms with some of the implications here, I do think these are really fascinating responses! These sorts of responses show that viewers consciously perceive their viewing experience as having been fundamentally different from others' based on a temporal element that's unique to serial fiction!
This instance of a divergence in collective fan experience is an example of choice being rendered unavailable to viewers by virtue of the story’s structure and means of distribution; audience members who happen to accidentally miss streams or who begin following the story after major events have occurred will never be able to engage with and witness those events as LIVE viewers, merely as retrospective ones. They don’t get to make that choice, but they do get to make choices about which perspective (and therefore genre) they get to experience the story through. So it follows that each aspect of DSMP, a semi-ergodic story, can be categorized as either ergodic or non-ergodic, and whether a particular storytelling element is ergodic can change depending on WHEN the viewer began tuning in to the story.
I have a lot more shit to say (shocker) but I'm gonna cap it here for now. Though I do want to add that this is kinda why I have a lot of patience for the crazy diversity of interpretation you tend to get in DSMP fandom. If you took a random sample of fans and asked them what they think of various arcs, characters, and plot events, chances are they would all have fairly different things to say. To me, that's a feature, not a bug. Obviously I have my own opinions, and obviously I do think it's possible for a given interpretation to be "bad," i.e. not grounded in the text - but I have a lot more patience for it here, in a fandom where agreeing on what "the text" EVEN IS presents a challenge. We can't all agree on who the main character is, so I don't ever expect us to agree on more nuanced questions of theme and conflict resolution in the narrative. Again, that's a feature, not a bug. I don't think it was ever possible to reach a consensus with a piece of media like DSMP because of how inextricable the audience is from the story.
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free-chozo-hrt · 5 months
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Let's talk about the retconned lore from Metroid Prime
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Way back in 2002, Metroid Prime was released for Gamecube in the United States. Play through the game, and you'll eventually reach the final boss, who is also named metroid prime! But just who is metroid prime? Well, the original release of the game had quite a lot of things to say about the final boss! There were space pirate logs that detail how the creature came to appear in its final state. You get to read about the formidable beast, and how the pirates tried and failed to keep it contained. Eventually, you get to have a showdown with this terrifying creature you've heard so much about.
A couple months later, the game released in Europe, and several of the pirate log entries were completely revised, scrubbing away most mentions of metroid prime. The creature was no longer built up as a villain, but only mentioned in passing and left largely mysterious until the final encounter. These changes would persist for subsequent versions of the game, and the original NTSC logs would not be acknowledged again.
What happened? Why did they change so much in the PAL version? Well, let's start by taking a closer look at the log entries we're not supposed to see. The following log entries are courtesy of the independent Metroid Wiki, and you can read all the old and new logs there.
The retconned logs
The following logs are all from the NTSC version of the game, and none of them appear in subsequent versions.
Pirate Data: "Metroid Prime" Test subject Z-d, hereafter referred to as Metroid Prime, was recently discovered in a cavern by mining crews. It quickly dispatched the miners, but was eventually contained by security units and drones. Once contained, we were able to begin studies upon Metroid Prime. The results have been astonishing. It is genetically similar to a Metroid, albeit on a high evolved level. It displays a limitless capacity for Phazon infusion and shows no Phazon-based degeneration whatsoever. It continues to grow in size, and while it has manifested some psychotic behavior, the cold field we use to pacify remain effective. Authorization for advanced studies on Metroid Prime have been approved.
This entry describes how the pirates chanced upon metroid prime and managed to capture it. It likely looked very different at this point in time, since they were able to subdue it and still had a lot of growing to do. They decide to keep it as a research subject.
Pirate Data: "Prime Breach" Subject Metroid Prime's breach has been contained. Reports indicate that it sensed a large batch of raw Phazon in the lab from within its stasis tank and broke through the glass, using previously unsuspected strength. Besides consuming all of the Phazon, Metroid Prime assimilated several weapons and defense systems from fallen security units. It has suffered no ill effect from said assimilation: indeed, it began to use its newly acquired weapons against us. Once we pacified it, we were unable to remove the assimilated gear without threat to Metroid Prime — the gear is now an integral part of its body. Command is intrigued by this newfound ability, and has ordered further study to commence at once.
This entry describes an incident where metroid prime escaped containment and got a hold of some space pirate weapons. The technology was permanently melded to its body and instantly made it much more threatening. Nonetheless, they were able to contain the creature for further study.
Pirate Data: "Prime Mutations" Metroid Prime continues to feed and grow ever larger in the impact crater caves. Its hunger knows no bounds, and it has begun to manifest unusual mutations since its breach. These include armor plating on its epidermis and mechanical outgrowths that generate defense screens. These screens render it invulnerable to most weapon systems, but a flaw in the mutation leads to increased vulnerability to certain weapons. It compensates for this by shifting the screens quickly. This latest development concerns Security units greatly: they feel it's a matter of time before Metroid Prime corrects this defect and renders itself invulnerable to all weaponry. Containment would be nigh impossible if this were to occur.
The pirates continue to monitor metroid prime, and take note that it is only growing more powerful. It now has armor plating and defensive screens that block most types of damage, and the pirates grow anxious that it might soon become completely impervious.
Pirate Data: "Chozo Artifacts" We are particularly interested in a number of curious Chozo Artifacts we have been able to recover from a number of religious sites on Tallon IV. These relics resonate with power, and yet we are unable to harness them in any way. Science Team is attempting to fuse them together with Phazon, believing that a link might exist between them. We know that these Artifacts are linked to the Chozo Temple that block full access to the Impact Crater. We have yet to crack this enigma, however. Command grows impatient regarding this matter: results must be produced soon.
I am including this log for the sake of completeness, even though it has nothing to do with metroid prime. It was replaced with a similarly-worded log, the only difference being that the new log implies that the space pirates have no knowledge of the artifacts' locations.
What do they imply?
There's one important thing I want to point out about these logs. The story about metroid prime assimilating space pirate armor and weaponry does a lot to explain the boss's appearance and abilities. I believe it was a very intentional choice that the player encounters beam troopers earlier in the game, who are only vulnerable to one of several specific weapons, and then this mechanic is iterated upon during the battle with metroid prime. Metroid prime's design even calls back to the armor of the beam troopers.
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All this to say: according to the NTSC version, the boss we encounter at the end of the game is some kind of phazon-mutated metroid that's been souped up with space pirate technology. The logs end without any conclusion to this story, so we're left to assume that metroid prime has become too powerful to be contained, so it decided to make its home in the impact crater, where it could feast on an endless supply of phazon.
I also want to note something the logs don't tell us: where the creature originated from. The space pirates simply found it in a cave during a mining operation, so its origin is left unclear.
And that brings us to the next topic...
Why were they changed?
Anyone familiar with the lore of Metroid Prime will have noticed a huge plot hole in this story. In all versions of the game, the lore entries explain how the Chozo erected an impenetrable containment field around the impact crater to slow the rate of corruption, and the space pirates have spent considerable effort trying to break through it. This leaves no explanation for how metroid prime, the creature, could have entered the impact crater after spending time in the pirates' custody. Unless it has some unexplained method of effortlessly passing through the barrier, the story told through the pirate logbooks doesn't make much sense.
In order to fix this plot hole, all of the above pirate data entries were replaced in the PAL version with completely new ones, most of which make no mention of metroid prime. The following is the only PAL log entry which makes reference to metroid prime:
Pirate Data: "Impact Crater" Investigations into a possible ingress point for the Impact Crater continue to meet with failure. The shield of strange energy that protects it is impermeable, and all attempts to tunnel past it have proved fruitless. Our continued futility in this matter is made all the more significant in light of recent life form readings we've discovered emanating from deep within the crater. Analysis of the readings indicates that a massive creature is gestating in there, absorbing enormous amounts or Phazon from the Phazon core at the heart of the impact crater. This discovery makes accessing the crater doubly important - not only will it open the door to the vast deposits of Phazon within, but it will also lead us to this creature, whatever it may be.
The new lore emphasizes that the space pirates cannot breach the impact crater, but they can sense the presence of a powerful being inside. In this version of the game, this is our only hint towards the existence of metroid prime. It makes more sense that the final boss lurking inside the impact crater has been trapped in there the whole time, festering in its own juices, growing more powerful until our fateful encounter.
You could also read these changes as being more in line with the lore developed in the rest of the Prime trilogy. Metroid prime is implied to be the guardian of Tallon IV's leviathan core, or perhaps a mutated version of the core itself. Either way, it cannot leave the leviathan seed that it is bound to.
What was lost?
The new lore introduced in the PAL version gives no explanation for why metroid prime so strongly resembles a space pirate trooper, since according to the current canon, it would have no contact with pirate technology. We can only interpret its similarities as a coincidence. This is unfortunately a very cool design choice that will forever be a leftover of a patched over plot hole.
While I'm extremely interested in the retconned log entries as a historical curiosity, I think the writers ultimately made the right call changing the lore to be more consistent with the rest of the game and the trilogy as a whole. I know it couldn't have been an easy choice.
And hey, if you learned something new from this analysis, I'll consider it a job well done!
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calmwaterstarot · 5 months
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What can we expect from 2024 dear!?? 😌
2024 has a lot going on; there are so many astrological transits happening that have a huge impact on all of us.
January 1, 2024: Mercury went direct after being in retrograde for several weeks. This means communication gets better, legal documents can be signed without issues, and anything related to speech is cleared up.
January 20 - September 1, 2024: Pluto enters Aquarius. This is going to be a wild ride. The last time Pluto was in Aquarius was around the late 1700's, and during that time, the world underwent MASSIVE change. Both the American and French Revolutions occurred, coups happened with governments, royalty was dethroned, battles and wars were fought, the first wave of feminism began, etc. There's so much more than this. You should see the list. I'll include it here--start around 1777 and go through 1798. Pluto represents death, rebirth, and transformation, while Aquarius represents humanity and technology. When you pair these two, you're looking at major transformation socially, politically, economically, and technologically. There's a brief retrograde into Capricorn for one last time during our lifetime, and then Pluto will return to Aquarius for another 20 years. It's interesting to note that the rise and fall of empires throughout history is around 250 years. The cycle for Pluto is 245 years. Coincidence? I think not.
February 16, 2024: A stellium in Aquarius. A stellium occurs when three or more planets are in the same house/sign in an astrological chart. This Aquarius stellium will feature Sun, Mercury, Venus, Mars, and Pluto. The last time this occurred was in February, 1962, and was commonly referred to as the "Age of Aquarius." This time period brought about major changes in the fields of technology, science, and aerospace. I'm afraid that during this time, though, there will be a strong focus on AI and its advancement. Pay attention to headlines regarding an upgrade in technology.
March 25, 2024: Lunar eclipse in Libra. Major historical events typically coincide with lunar eclipses, and since this one will be in Libra, I foresee society wishing for balance, harmony, peace, and justice. I believe this will be a time that humanity will call for us to take a deeper look at how we can end strife and get along with each other. Be ready for major calls for wars and upheaval to end (even though it's happening now, this will be on a much larger scale with this eclipse).
April 8, 2024: Solar eclipse in Aries. On the flip side of the lunar eclipse, we have the solar eclipse in Aries. This will be a time where we start anew and are ready to charge down a new path. Mars' energy represents war, destruction, violence, revenge, but also strength. This particular eclipse is warning us about war and destruction on a collective level because it'll be conjunct the North Node (the direction we're all going). I believe we're headed into a total collapse and rebirth when we add in the Pluto in Aquarius energy, but it's something that needs to happen for us to evolve as a civilization.
May 25, 2024: Jupiter in Gemini, which is actually in detriment. This means the energy is weaker in this sign for the planet. Expect changes in telecommunications (voice, data, and video) and social media, since Gemini is ruled by Mercury, the planet of communication.
June 2, 2024: Neptune is anaretic. Anaretic means that a planet has entered the 29th degree, which holds a sense of finality because this planet has transited all 30 degrees (starting at 0). It's ready to move on and cut ties. What does this mean for Neptune? Well, the planet of illusions will lift its veil and a lot of what we've held onto in our beliefs will die out. Some people will still try to hold on (sunk-cost fallacy) because they're stubborn, but the majority of people will release, mourn, and deal with the fallout that's going to be super messy. Imagine the feeling of being betrayed by someone you love. That's what Neptune lifting it's veil is going to feel like for most. Again, collectively, we NEED this energy for healing and spiritual growth.
July 21, 2024: Full Moon in Capricorn. Most of the time, nothing major happens on full moons, but this one is interesting because it falls on an anaretic degree, just like Neptune. Capricorn represents structure, discipline, rigidity, and order (its ruler is Saturn), so we're going to see some upheaval in regards to these issues. The old way of doing things will no longer serve the same purpose. This is the equivalent of saying, "Out with the old, in with the new."
August 5, 2024 – August 28, 2024: Mercury Retrograde in Virgo and Leo. With Mercury rx in Virgo, this might be a time where you lose or misplace documents, feel irritated, have constant miscommunication, or face scrutiny from the general public. Remember to write down important deadlines and keep everything organized so you don't lose anything. With Mercury rx in Leo, I'm fully expecting some celebrity scandals during this time. Otherwise, it'll be a time of thinking about trying something new or wanting to get out and do something fun.
September 17, 2024: Lunar Eclipse in Pisces. This will happen in the 25th degree (an Aries degree), so anyone with heavy Pisces placements will have creative breakthroughs during this time. We'll see a rise in great music, art, poetry and literature, as well as film and visual arts. This time period might feel very dreamy and whimsical on the art scene.
October 2, 2024: Solar Eclipse in Libra. We had the lunar eclipse in Libra in March, so now, the solar eclipse will bring justice and balance. Anyone with Libra placements in early degrees will feel the need to purge what's not working. Even though most Librans are peaceful, this will be a time of upheaval. Expect people to help the oppressed even more (seeking justice) in a world that needs to be more fair and balanced (Libra energy).
November 19, 2024: Pluto goes direct in Aquarius for twenty years, until March 8, 2043. Buckle up! It's going to be a bumpy-but-necessary ride.
November 25, 2024 – December 15, 2024: Mercury Retrograde in Sagittarius. We all know what happens during Mercury rx, but what happens when it's in Sagittarius? Sagittarius represents higher education and learning, all things foreign and travel-related, religion, and spirituality. Expect religious or spiritual leaders, as well as educational leaders at universities, to have private documents leaked, misinformation stemming from foreign countries and media, as well as travel issues (delays, being rerouted, lots of crowds, etc.). This will not be a good time to travel.
December 6, 2024 – February 24, 2025: Mars Retrograde in Cancer and Leo. This is going to be...interesting. Mars hates being in Cancer; it's in detriment. Why? Cancer represents empathy and compassion, while Mars represents a more masculine energy that strives towards war, violence, and destruction. Cancer wants to provide a resolution to all of the conflict occurring, while Mars isn't having it. Expect masculine energies, especially men, to be more irritated and aggressive during this time. This duo can bring about discussion regarding balancing masculine and feminine energy, which we all have. Because Cancer is represented by the Moon, or the "mother" in astrology, expect some discussions about fertility and reproduction, birth rates (especially the low birth rates of some countries), marriage (or lack thereof), and any social dynamics with males and females. These discussions will carry over into 2025.
2024 is going to be a year that'll go down in history, that's for sure. One silver lining in all of this is that Venus does NOT retrograde this year, so we might see or hear about fewer breakups, and we might see or hear about more people entering into relationships and staying together.
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leonaquitaine · 8 months
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On the subject of generative AI
Let me start with an apology for deviating from the usual content, and for the wall of text ahead of you. Hopefully, it'll be informative, instructive, and thought-provoking. A couple days ago I released a hastily put-together preset collection as an experiment in 3 aspects of ReShade and virtual photography: MultiLUT to provide a fast, consistent tone to the rendered image, StageDepth for layered textures at different distances, and tone-matching (something that I discussed recently).
For the frames themselves, I used generative AI to create mood boards and provide the visual elements that I later post-processed to create the transparent layers, and worked on creating cohesive LUTs to match the overall tone. As a result, some expressed disappointment and disgust. So let's talk about it.
The concerns of anti-AI groups are significant and must not be overlooked. Fear, which is often justified, serves as a palpable common denominator. While technology is involved, my opinion is that our main concern should be on how companies could misuse it and exclude those most directly affected by decision-making processes.
Throughout history, concerns about technological disruption have been recurring themes, as I can attest from personal experience. Every innovation wave, from typewriters to microcomputers to the shift from analog to digital photography, caused worries about job security and creative control. Astonishingly, even the concept of “Control+Z” (undo) in digital art once drew criticism, with some artists lamenting, “Now you can’t own your mistakes.” Yet, despite initial misgivings and hurdles, these technological advancements have ultimately democratized creative tools, facilitating the widespread adoption of digital photography and design, among other fields.
The history of technology’s disruptive impact is paralleled by its evolution into a democratizing force. Take, for instance, the personal computer: a once-tremendous disruptor that now resides in our pockets, bags, and homes. These devices have empowered modern-day professionals to participate in a global economy and transformed the way we conduct business, pursue education, access entertainment, and communicate with one another.
Labor resistance to technological change has often culminated in defeat. An illustrative example brought up in this NYT article unfolded in 1986 when Rupert Murdoch relocated newspaper production from Fleet Street to a modern facility, leading to the abrupt dismissal of 6,000 workers. Instead of negotiating a gradual transition with worker support, the union’s absolute resistance to the technological change resulted in a loss with no compensation, underscoring the importance of strategic adaptation.
Surprisingly, the Writers Guild of America (W.G.A.) took a different approach when confronted with AI tools like ChatGPT. Rather than seeking an outright ban, they aimed to ensure that if AI was used to enhance writers’ productivity or quality, then guild members would receive a fair share of the benefits. Their efforts bore fruit, providing a promising model for other professional associations.
The crucial insight from these historical instances is that a thorough understanding of technology and strategic action can empower professionals to shape their future. In the current context, addressing AI-related concerns necessitates embracing knowledge, dispelling unwarranted fears, and arriving at negotiation tables equipped with informed decisions.
It's essential to develop and use AI in a responsible and ethical manner; developing safeguards against potential harm is necessary. It is important to have open and transparent conversations about the potential benefits and risks of AI.
Involving workers and other stakeholders in the decision-making process around AI development and deployment is a way to do this. The goal is to make sure AI benefits everyone and not just a chosen few.
While advocates for an outright ban on AI may have the best interests of fellow creatives in mind, unity and informed collaboration among those affected hold the key to ensuring a meaningful future where professionals are fairly compensated for their work. By excluding themselves from the discussion and ostracizing others who share most of their values and goals, they end up weakening chances of meaningful change; we need to understand the technology, its possibilities, and how it can be steered toward benefitting those they source from. And that involves practical experimentation, too. Carl Sagan, in his book 'The Demon-Haunted World: Science as a Candle in the Dark', said:
"I have a foreboding […] when the United States is a service and information economy; when nearly all the manufacturing industries have slipped away to other countries; when awesome technological powers are in the hands of a very few, and no one representing the public interest can even grasp the issues; when the people have lost the ability to set their own agendas or knowledgeably question those in authority; when, clutching our crystals and nervously consulting our horoscopes, our critical faculties in decline, unable to distinguish between what feels good and what's true, we slide, almost without noticing, back into superstition and darkness."
In a more personal tone, I'm proud to be married to a wonderful woman - an artist who has her physical artwork in all 50 US states, and several pieces sold around the world. For the last few years she has been studying and adapting her knowledge from analog to digital art, a fact that deeply inspired me to translate real photography practices to the virtual world of Eorzea. In the last months, she has been digging deep into generative AI in order to understand not only how it'll impact her professional life, but also how it can merge with her knowledge so it can enrich and benefit her art; this effort gives her the necessary clarity to voice her concerns, make her own choices and set her own agenda. I wish more people could see how useful her willingness and courage to dive into new technologies in order to understand their impact could be to help shape their own futures.
By comprehending AI and adopting a collective approach, we can transform the current challenges into opportunities. The democratization and responsible utilization of AI can herald a brighter future, where technology becomes a tool for empowerment and unity prevails over division. And now, let's go back to posting about pretty things.
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auideas · 10 months
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Ermmm sorry if this is weird but do u maybe have any like, ““original”” cyberpunk prompts? I want to write something cyberpunk for an au but I just don’t have any ideas right now no matter how long I brainstorm
Exploring Cyberpunk
Cyberpunk is a very unique genre, which is why so many people are both attracted to it and stumped when attempting to develop plots within an unknown world. Think of Black Mirror created by Charlie Brooker (TV show), Blade Runner written by Philip K. Dick (a movie based on the novel Do Androids Dream of Electric Sheep?, a classic Cyberpunk novel), Altered Carbon by Richard K. Morgan (modern Cyberpunk novel), etc. -- each of these were incredibly influential in their own right, but they all also build their worlds gradually while having a single easy-to-explain concept that can spawn an entire universe. To be more specific, each story establishes an issue created by an advanced society ignorantly abusing technology, then allow their characters to explore that problem and try to find a solution in a manner that isn't explicitly black or white for society as a whole, but every shade of grey.
For Black Mirror, each episode anthologically builds upon a high-tech future within the same universe and explores how its characters interact with problems created by new pieces of said technology, both good and bad.
For Blade Runner, the story establishes that androids seem to be malfunctioning, but the bounty hunter charged with hunting them down discovers that the true issue lies in society's understanding of what it means to be human.
For Altered Carbon, the novel explores the issue derived from the obscene length of time it would take for humans to travel between planets stretched across the universe, then dives into more detail regarding how a solution has been abused.
How to Construct a Cyberpunk Concept
What we'd recommend is to start by asking the right questions and looking in the right places. Black Mirror takes its inspiration from a variety of technology, both new and old; Blade Runner explores the idea of AI and androids during the 80's when robotics was on the forefront of innovation; Altered Carbon took note of our increasing ability to travel in an interstellar fashion, then posed a simple question regarding the limits of humanity (specifically, time).
This may sound strange, but the best thing you can do is seek out trends online and scientific journals about new breakthroughs, then ask questions about what may go wrong. For example, an old post we featured here on AUideas that has since been removed from ~2017 because it's in the process of being developed into a script (sorry guys, our bad!) called Dreamscape Co. uses this exact method. When the prompt was made, Admin M was in the process of reading a scientific journal about how neurologists had been able to project a person's thoughts into an image. Although the technology was rudimentary at the time, Admin M posed the question "if dreams can be viewed, what if dreams can be watched in real time with a high quality image? What if they could be immersive? What would that industry look like? Who would pay how much to see a certain person's dreams?" This spun out into a sweeping cyberpunk mini-series, yet came from a simple news article.
Some Cyberpunk Inspiration
When performing a quick search, some amazing ideas seemed to jump out from technology news headlines these past couple weeks alone:
Ferroelectric Liquid Crystal (FLC) Technology Being Used in 3D Displays
Unlike holograms, this technology uses liquid crystals that exhibit spontaneous polarization, meaning their orientation can be influenced by an electric field. They're high-speed, low-power, and have innumerable applications in the future. So, what could go wrong?
How could this technology impact the medical field? Although this may not be possible, consider what could occur if FLCs were injected into human bodies and influenced by electric fields to perform different tasks and functions, such as replacing an organ, attacking cancer cells, etc. How could such a technology be abused or go wrong? How many could die with a simple pulse, like an EMP?
Real-Life Freeze Ray Technology Created for the US Airforce
This technology hasn't been developed to be used as weaponry, but instead to replace large amounts of coolant that must be used on space and air crafts to prevent the machinery from overheating (coolant is heavy and can reduce efficiency yet is absolutely necessary due to the fact that space is a vacuum and therefore does not cool heat like air would on Earth). This "freeze ray" technology utilizes plasma's strange property that seems to break the second law of thermodynamics: it chills down when touching another object before heating up, which experts have proposed is because it vaporizes the ultra-thin layer of carbon and water on an object upon contact, similar to how water evaporates off your skin when stepping out of a pool. The question must be asked: how could such technology be used for not just utilitarian means, but outside of the Airforce's intentions?
Perhaps the technology could be manipulated and over-chill an aircraft, or otherwise damage internal engineering.
Consider its potential applications here on Earth: what could benefit from being chilled with something light-weight and low-power? How could it be integrated into homes? What could be disastrously destroyed with such technology?
Breakthrough in Enhanced Geothermal Systems Technology May Completely Replace Carbon Energy Sources
Google and Fervo have successfully developed geothermal technology that has increased its efficiency and broke records by changing existing rock formations in the Earth's crust. For a natural geothermal energy system to produce electricity, it has to have the right amount of heat, fluid, and rock permeability -- these Goldilocks conditions can be difficult to find 'in the wild'. However, this new Enhanced Geothermal System (EGS) targets the most-easily found aspect (rocks with high heat) then creates the necessary permeability artificially by drilling to the intended rock formation and injecting fluid to create fractures in the rock, achieving the necessary Goldilocks conditions. Sure, this may be carbon-free energy, but what would happen if this were employed on a mass scale?
When energy is prioritized by a high-tech society over food and water, how could citizens gain access to those resources?
What long-term effects could such a system have on the Earth as a whole? Could the ground become unstable? Maybe earthquakes crumble city after city? Maybe the entire Earth's crust loses its integrity and disintegrates, pulling only a lucky few deep underground and forcing them to survive off the left over fluid injected into the Earth's crust and whatever they can find.
Closing Thoughts
As you can see from above, there's a crazy amount of inspiration that can be drawn from current technology events. What's important to remember is that yes, we've been talking about complicated technology, but only you have to understand how it functions in your universe down to the molecule, not your audience. Deep technology topics can be dry to a certain extent, and over-explaining your world can be damaging to your story. Explanations regarding how technology works in each of the stories we discussed is limited for that same reason (Black Mirror's overarching concepts, specifics about how Blade Runner's Replicant technology are rarely discussed, etc.). Leave some mystery surrounding how your cyberpunk world functions and allow how your characters room to breathe and interact with that world -- it can speak for itself. Your audience may first love the idea behind your story, but what they'll remember and relate to is how your protagonists and antagonists suffer and prevail within your universe.
We hope this answered your question, and feel free to follow up if you'd like some more guidance and advice on how to construct your Cyberpunk story! In addition, feel free to check out our other post which outlines more information on how to build a Cyberpunk world.
Now get to writing, and have an awesome week!
-- Admin M x
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danwhobrowses · 4 months
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One Piece Chapter 1105 - Initial Thoughts
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So we are back again, after a big impactful chapter last week we're looking to reach full incident territory now
Buster Call No. 3 here we go...
Spoilers for the Chapter, Support the Official Release
Carrot cover page is welcome but also reminds me how I wish she was Nakama
With the buster call summoned everyone is fleeing the scene, most of whom unaware of the situation
Doll suggests that Saturn and Kizaru leave too, but Saturn states they're staying
It seems that Doll is unaware of the regen, but she doesn't question Kizaru's reaffirming to do as ordered
Vegapunk confronts Saturn again, imploring him to call off the Buster Call due to how it will hamper the world's technology by a century
Saturn notes though they don't need more advancement, and can't trust that Vegapunk's hiding something else...which he kinda is but still
Apparently a ship also left Egghead, guessing it was the former inhabitants during the Labophase Among Us situation we didn't see
But Saturn had it hunted down, on the threat that they may know something about the Void Century, Akainu tactics there
Vegapunk once more is appalled but Saturn rebukes that he dug their graves by seeking forbidden knowledge
Everyone's in movement though, except the Mark IIIs who are the perimeter for the island
Sanji directs Kuma, Bonney, Franky and Atlas to the vacuum rocket, assuring Bonney that Vegapunk will be safe
He also briefs Nami on what's going on above, surprising the group that there's yet ANOTHER buster call to go through
After several months we finally see Robin alive and well...mostly, she's on a hoverbed and in clear discomfort, probably from wounds and trauma
Jinbe has been sent to get Zoro so he doesn't get lost, but apparently he's still fighting Lucci
Lilith meanwhile didn't even make it to ground, she was still with the ship and got assistance from Brook
And he's found a clever way to get the ship to the rendez-vous, using his ice powers to freeze the clouds and skate on them
There is however the matter of braking, which Lilith quickly rescinded her praise for Brook after he had no ideas, plus the Vega Force 01 is still not an option for flying out
They make a point in saying that the Labostratum still has its barrier, meaning that the place will have some safety from bombardment, but the first barrage begins even with soldiers still evacuating
As Vegapunk laments the loss of another island, the Vacuum Rocket shoots off
But once again, Kizaru's here for the intercept
Sanji sees the intercept and goes to rescue Bonney, while Saturn orders the Pacifista to fire at Bonney and Kuma
Internally he sickly enjoys the irony that Kuma gave away his life to protect his daughter, only for his clones to be the cause of her death
Vegapunk meanwhile looks on in horror, remembering his worry that even though Bonney's Kuma's daughter, a pacifista won't hesitate to kill her if ordered
And Oda makes it clear there'll be no Luffy save, the navy have found him again stuffed and unable to move right now as he lays next to the vending machine thing we saw earlier in the arc
Aren't these soldiers supposed to be running from the Buster Call though?
HOWEVER, we also flash back to the alleged sunken ship Vegapunk sent out yesterday, except it's not!
The destroyed ship is in fact the warship Saturn sent, and they have no idea how they're gonna report their failure to Kizaru
But another player is about to enter the game, they are on their way to Egghead
Until the very end there it seemed like a simpler albeit dire chapter to follow the heights of the Kuma punch, the Buster Call is here and most of our heroes are tied up in some shape or form; Zoro is still uncharacteristically dealing with Lucci, Robin our queen who I'm glad to see alive but sad to see still hurt is forced to rest, Luffy overate and is once again surrounded by marines, Sanji is running towards the line of fire even though Kuma is literally shielding Bonney anyway, Vegapunk is alone to the mercy of Saturn, Franky's falling, Brook is skating the Sunny without a brake, Kizaru's still being a government cog, it's all meant to feel like it's gonna go wrong.
But there are still the outside factors to play; the giant mecha will still have to help in some way, and there is still the slight possibility that the Mark IIIs do in fact hold an echo of humanity that resided in Kuma - which'd call back to the weaponized sea beasts still having their animal instincts - to not fire at Bonney. And now we have this other player that's coming, unless it's the Blackbeard ship from before. I do wanna hope it's Smoker but chances are low on that, why would you want to contact an admiral directly about that? Another Yonko ship on the move or the Revolutionaries seems like the Fleet Admiral would be warned so I'm still wondering if it's someone else we've not seen much of; Law & Bepo or maybe Perona & Moria.
The goose is not cooked yet of course, but our Straw Hats could do with a bit of gritting their teeth and stepping up, escaping a buster call doesn't quite have the same impact it did in Enies Lobby, stopping a Buster Call is yonko-level.
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zanewatchestuff · 7 months
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Love Death + Robots: Alternate Histories
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This 8-minute episode of Love Death + Robots, Alternate Histories”, explores the fictional concept of an Alternative History Research App, Multiversary. The app allows users to “modify any historical fact” in order to simulate what major events that occurred after would change and what possible new events could be presented. One of the most popular requests of the research app that we see from the episode is the death of Hitler, and what would happen if he died at a different point in his life in different ways.
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What is the koinos kosmos (common world) and mutually assumed knowledge the series shares with viewers?
The series is episodic, however, in this particular episode, the mutually assumed knowledge shared with its viewers is Hitler’s lifespan leading up to his death in 1945, his interest in art and writing in earlier years of his life as the episode depicts this in every new alternate timeline that is simulated. Additionally, common events appear in every timeline such as the space race or the world wars, however, the episode delves into alternative depictions of these events, for example having different countries or even identities land on the moon first, or presenting different ‘victors’ and allyships during both world wars if they even occur in these new timelines. The current age of technology is another piece of mutually assumed knowledge the series shares with viewers, as technological advancement is explored in numerous ways, for example, the shift from horse-drawn carriages to automobiles and the implication of that if it happened at an earlier time in Germany.
How does the series depict cultural hybridity through the alerted history’s role in reflecting and reshaping cultural assumptions?
Even with certain technological advancements and events being depicted as inevitable in every alternate timeline, the episode highlights the obsession with the exploration of space and how it was (and still is) fueled by the competitive nature of nationalistic identity under the guise of advancement for all of humanity. Regardless of who manages to land on the moon first, the series plays on how this event, coined as “a giant leap for all mankind” is riddled with all sorts of American culture, technology, and imagery e.g. the American flag that is placed on the moon as an indicator of “humanity’s presence.” We see different countries place their own flags and use their own technology to reach the moon.
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How does the series depict the power of understanding world creation?
The episode places a large importance on Hitler's impact on the events of the current world, or the “future” if we’re viewing 1908 as the “present” in the episode. Whether an earlier death can create those particular timelines or not, the episode has an emphasis on chain reactions and how individuals can be incredibly large catalysts in how the world is created.
In what ways do formulations of the past, present, and future engage with prospective realities of what might have been and what might be in the series’ alerted history?
The episode revels in formulating absurd and bizarre futures such as a rat society that is built upon an earth completely destroyed by nuclear war alongside its more digestible formulations of alternate pasts of known events such as the different victors of the Great War, but the series does a great job of engaging both through quick and concise descriptions of how this sort of timeline can emerge all from Hitler’s death. The animation style definitely makes it much simple to tie it all together, especially with the graphical elements utilized.
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How do multiple realities or contemplations of multiple realities merge with questions of authenticity?
The questions of authenticity aren’t explored too much, since what comes before the events of the episode start are more or less considered historical fact, at least from the perspective of American Research, however, from the initial dialogue about the capability of what the Multiversary app can do (modify any historical fact) does merge these questions of authenticity, as we can then question what exactly is authentic about the common world and what isn’t about these alternate timelines. Who is to say some of the events simulated in the alternate timelines haven’t or can’t occur, and are the historical facts that align with the history that is documented and researched by a single nation’s perspective truly authentic?
@theuncannyprofessoro
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mariacallous · 7 months
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On Monday, the leadership of the Screen Actors Guild–American Federation of Television and Radio Artists held a members-only webinar to discuss the contract the union tentatively agreed upon last week with the Alliance of Motion Picture and Television Producers. If ratified, the contract will officially end the longest labor strike in the guild’s history.
For many in the industry, artificial intelligence was one of the strike's most contentious, fear-inducing components. Over the weekend, SAG released details of its agreed AI terms, an expansive set of protections that require consent and compensation for all actors, regardless of status. With this agreement, SAG has gone substantially further than the Directors Guild of America or the Writers Guild of America, who preceded the group in coming to terms with the AMPTP. This isn’t to say that SAG succeeded where the other unions failed but that actors face more of an immediate, existential threat from machine-learning advances and other computer-generated technologies.
The SAG deal is similar to the DGA and WGA deals in that it demands protections for any instance where machine-learning tools are used to manipulate or exploit their work. All three unions have claimed their AI agreements are "historic" and "protective," but whether one agrees with that or not, these deals function as important guideposts. AI doesn't just posit a threat to writers and actors—it has ramifications for workers in all fields, creative or otherwise.
For those looking to Hollywood's labor struggles as a blueprint for how to deal with AI in their own disputes, it's important that these deals have the right protections, so I understand those who have questioned them or pushed them to be more stringent. I’m among them. But there is a point at which we are pushing for things that cannot be accomplished in this round of negotiations and may not need to be pushed for at all.
To better understand what the public generally calls AI and its perceived threat, I spent months during the strike meeting with many of the leading engineers and tech experts in machine-learning and legal scholars in both Big Tech and copyright law.
The essence of what I learned confirmed three key points: The first is that the gravest threats are not what we hear most spoken about in the news—most of the people whom machine-learning tools will negatively impact aren’t the privileged but low- and working-class laborers and marginalized and minority groups, due to the inherent biases within the technology. The second point is that the studios are as threatened by the rise and unregulated power of Big Tech as the creative workforce, something I wrote about in detail earlier in the strike here and that WIRED’s Angela Watercutter astutely expanded upon here.
Both lead to the third point, which speaks most directly to the AI deals: No ironclad legal language exists to fully protect artists (or anyone) from exploitation involving machine-learning tools.
When we hear artists talk about fighting AI on legal grounds, they’re either suing for copyright infringement or requiring tech companies to cease inputting creative works into their AI models. Neither of these approaches are effective in the current climate. Copyright law is designed to protect intellectual property holders, not creative individuals, and the majority of these infringement lawsuits are unlikely to succeed or, if they do, are unlikely to lead to enforceable new laws. This became evident when the Authors Guild failed in its copyright lawsuit against Google in 2015; and it faces similar challenges with its new suit, as outlined here.
The demand to control the ability of AI to train on artists' work betrays a fundamental lack of understanding of how these models and the companies behind them function, as we can’t possibly prevent who scrapes what in an age where everything is already ingested online. It also relies on trusting tech companies to police themselves and not ingest works they have been told not to, knowing it’s nearly impossible to prove otherwise.
Tech entities like OpenAI are black boxes that offer little to no disclosure about how their datasets work, as are all the major Big Tech players. That doesn’t mean we shouldn’t fight for greater transparency and reform copyright protections. However, that’s a long and uncertain game and requires government entities like the US Federal Trade Commission to be willing to battle the deep-pocketed lobbyists preventing meaningful legislation against their Big Tech bosses. There will be progress eventually, but certainly not in time for this labor crisis that has hurt so many.
The absence of enforceable laws that would shackle Big Tech doesn’t make these deals a toothless compromise—far from it. There is great value in a labor force firmly demanding its terms be codified in a contract. The studios can find loopholes around some of that language if they choose, as they have in the past, but they will then be in breach of their agreed contract and will face publicly shaming lawsuits by influential and beloved artists and the potential of another lengthy and costly strike.
What is historic in these Hollywood deals is the clear statement of what the creative workforce will and won't tolerate from the corporations. Standing in solidarity behind that statement carries tremendous weight, even if it isn't fully enforceable. It sends a message to other industry unions, several of which are facing upcoming contract negotiations, and to all labor movements, that workers will not tolerate being exploited and replaced by the rapid advance of Big Tech. And it should not be lost on the AMPTP that it may soon find itself making similar demands for its own survival to the Big Tech companies, who are perfectly poised to circumvent or devour the legacy studios.
Over the weekend, there were calls for SAG members to reject the contract based on its AI stipulations. I'll be voting to ratify, as I did for the DGA and WGA agreements—not because the terms are perfect or ironclad but because the deal is meaningful and effective. And there are no practical and immediate solutions that aren’t currently addressed. It’s time to get back to work.
This is not a fight that ends with the current strike; it’s early days in the Tech Era, with both painful disruption and significant benefits to come. The SAG deal, in combination with the DGA and WGA deals, is a momentous early blow in labor’s fight for a fair and equitable place in the new world.
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viviennelamb · 1 month
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Hello Vivienne. I just finished your book after purchasing it for my kindle yesterday. Finding your writings has been in direct accordance to my souls path to enlightenment, it came at just the right time. I just wanted to let you know how much your writing has already impacted many others and is going to lead to the healing and awakening of numerous women. I thank God for allowing me the opportunity in this life to level up my consciousness and escape the matrix that has been plaguing me since I was a small child. Besides adorning praise onto you, I did have a question.
In some of your past posts and book, you mention hobbies and exercise. Would these things still be in alignment with one’s path as long as they were still putting God first? I know healing is possible when raising one’s consciousness, but I used to indulge in degeneracy such as unhealthy eating and a lack of movement. I now do strength training in order to prevent further injury to my physical body. If I do so not out of vanity or a mental escape like a rush of endorphins, is that okay. With hobbies, I’ve always been drawn to art since a young age. I would imagine that your take on it would be that it’s okay as long as it’s accordance to God and used as an outlet for beauty instead of degeneracy. I was curious on your thoughts about this. Thank you for all that you do :)
Wow @ you finishing it so quickly. I have another book I'm editing so you won't have to wait long for the next one. Every compliment you give is ultimately to God. ❤️
There is no fulfillment in aimless hobbies. I found it's typically a way for people to avoid their purpose because they're too intimidated by doing something real.
All hobbies are mindless consumption. Something like knitting is a trade because its purpose is to provide warmth, but most people call it a hobby because technology has advanced to create knits faster.
Hobbies are consumption activities such as anime, gaming, music and internet surfing which an individual drowns themselves in and doesn't inspire them to do anything better. It's as if the individual is a paralyzed zombie. Hobbies are intended to be addictive. The exception lies in whether you watch/listen to look for a particular message that aligns with your purpose. Media is useful for communication in this manner.
Any endeavour that isn't centred on God leads to emptiness, burnout and being highly sensitive toward the outcome. The second you know you are acting for God, you've already won and you won't care about the outcome or the logistics of how to get there.
Personally, I was addicted to video games for a good decade even though I knew it wasn't good for me, I felt like I wasn't in control of my body. The ego wants to be anchored in something, and it chooses something to identify with. Since I didn't believe in God, I believed in video games instead. It's a serious downgrade to identify with anything but God. Hobbyists also say to never make your hobby your career because even they know hobbies are soul-sucking.
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For exercise, if you're doing it just to move, that's fine, but it's even better if it's for a Godly purpose. What has God put you here for? If you know this, then you must be in good health to carry out that purpose, so exercise would be for God.
Remember, your soul is God who has arrived to do one thing, so don't place God too far away. You need to become present to know who you are and stop rejecting/suppressing your role so you can finally become calm. Notice how there's somehow something wrong with everybody and we all must fix something about ourselves, but people rarely believe that one aspect of ourselves is meant to be our purpose? This is the matrix and makes us hyperfocus on something imaginary.
You can only be aware in the present moment and you're only actually present when you think of God. This is the thing that will bring you limitless happiness, but anything that society has told you to do will bring you misery. Once you remember to think of God, all of your negative feelings will wash away. All you have to do is make thinking of God, or being present, a habit. Once centred on God, your perspective on success will radically change and you will never feel a negative emotion or boredom again. Nobody will ever hurt you again as well.
I used to be addicted to exercise. Strength training didn't get me anywhere, cardio didn't increase my lung capacity and stretching didn't really do shit for me because I was mentally fragile. Any time I did feel like I was making some progress, all it took was a week off to place me back at square one.
I was very disciplined and consistent ate perfectly and never cheated for 9 years, at one point I went to the gym twice a day every day. I remember I was driving home and thought about how I would have to do this for the rest of my life for "health." Like... is this it?
I thought I was losing my will, so I looked into upgrading to a more expensive gym, but I saw the people who went there and they looked weird. They were extremely vain, on a supplement program that cost hundreds of dollars a month if they weren't on steroids and carefully monitored macros. I wondered why I was doing it and it was because I was told doing all of these things was healthy and I realized I don't even like exercise. I have no interest in becoming obsessed with my physical appearance either, that realm is just way too toxic for me.
The next day I went back to the gym and looked at other people who were doing the same thing as me and they were stressed out, anxious and depressed and I was on my way there too. I finished my workout and asked the dude at the counter to cancel my membership and never looked back. No joke, the pandemic was announced a week later and people were complaining about their gyms charging them even though they couldn't go lol.
I don't exercise minus walking and my pre-meditation energization exercises and you know what's interesting, now I have muscle and can maintain it sustainably, I'm not as reliant on breathing, and my body is miles more flexible and the body feels very light, nimble, and like liquid because it's becoming aware it's molecules. It's less likely to get injured in this state, so don't worry too much about injuries. Don't worry about anything tbh, just focus on doing what makes you happy and keep doing it regardless of what your material circumstances show you. If something is fruitless, or places you at highs or lows, don't do it. You should always feel calm.
The mind that is centred on God through meditation will allow you to become the soul and leave body consciousness behind. Otherwise, we would all be in the gym forever. Oh, and unhealthy eating is a non-factor, as you meditate your desire for anything unhealthy goes away naturally over time. Yogis have a saying that if you put in sincere effort, even 20%, God will take care of the rest. It's hard to believe people take the gruelling route when God is waiting to take away all of our burdens and worries for free. God's mercy cannot be expressed, especially as you become smarter and see the bigger picture and you'll see how God works.
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hypocrite-human · 6 months
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AI & IT'S IMPACT
Unleashing the Power: The Impact of AI Across Industries and Future Frontiers
Artificial Intelligence (AI), once confined to the realm of science fiction, has rapidly become a transformative force across diverse industries. Its influence is reshaping the landscape of how businesses operate, innovate, and interact with their stakeholders. As we navigate the current impact of AI and peer into the future, it's evident that the capabilities of this technology are poised to reach unprecedented heights.
1. Healthcare:
In the healthcare sector, AI is a game-changer, revolutionizing diagnostics, treatment plans, and patient care. Machine learning algorithms analyze vast datasets to identify patterns, aiding in early disease detection. AI-driven robotic surgery is enhancing precision, reducing recovery times, and minimizing risks. Personalized medicine, powered by AI, tailors treatments based on an individual's genetic makeup, optimizing therapeutic outcomes.
2. Finance:
AI is reshaping the financial industry by enhancing efficiency, risk management, and customer experiences. Algorithms analyze market trends, enabling quicker and more accurate investment decisions. Chatbots and virtual assistants powered by AI streamline customer interactions, providing real-time assistance. Fraud detection algorithms work tirelessly to identify suspicious activities, bolstering security measures in online transactions.
3. Manufacturing:
In manufacturing, AI is optimizing production processes through predictive maintenance and quality control. Smart factories leverage AI to monitor equipment health, reducing downtime by predicting potential failures. Robots and autonomous systems, guided by AI, enhance precision and efficiency in tasks ranging from assembly lines to logistics. This not only increases productivity but also contributes to safer working environments.
4. Education:
AI is reshaping the educational landscape by personalizing learning experiences. Adaptive learning platforms use AI algorithms to tailor educational content to individual student needs, fostering better comprehension and engagement. AI-driven tools also assist educators in grading, administrative tasks, and provide insights into student performance, allowing for more effective teaching strategies.
5. Retail:
In the retail sector, AI is transforming customer experiences through personalized recommendations and efficient supply chain management. Recommendation engines analyze customer preferences, providing targeted product suggestions. AI-powered chatbots handle customer queries, offering real-time assistance. Inventory management is optimized through predictive analytics, reducing waste and ensuring products are readily available.
6. Future Frontiers:
A. Autonomous Vehicles: The future of transportation lies in AI-driven autonomous vehicles. From self-driving cars to automated drones, AI algorithms navigate and respond to dynamic environments, ensuring safer and more efficient transportation. This technology holds the promise of reducing accidents, alleviating traffic congestion, and redefining mobility.
B. Quantum Computing: As AI algorithms become more complex, the need for advanced computing capabilities grows. Quantucm omputing, with its ability to process vast amounts of data at unprecedented speeds, holds the potential to revolutionize AI. This synergy could unlock new possibilities in solving complex problems, ranging from drug discovery to climate modeling.
C. AI in Creativity: AI is not limited to data-driven tasks; it's also making inroads into the realm of creativity. AI-generated art, music, and content are gaining recognition. Future developments may see AI collaborating with human creators, pushing the boundaries of what is possible in fields traditionally associated with human ingenuity.
In conclusion, the impact of AI across industries is profound and multifaceted. From enhancing efficiency and precision to revolutionizing how we approach complex challenges, AI is at the forefront of innovation. The future capabilities of AI hold the promise of even greater advancements, ushering in an era where the boundaries of what is achievable continue to expand. As businesses and industries continue to embrace and adapt to these transformative technologies, the synergy between human intelligence and artificial intelligence will undoubtedly shape a future defined by unprecedented possibilities.
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wumblr · 4 months
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The government is not known for its efficiency. And yet, right before Christmas, it fast-tracked two key pieces of nuclear legislation into law. I’d even call it turbo-tracked. These are the ADVANCE Act and the Nuclear Fuel Security Act. Both policies raced out of congressional sub-committees and straight into this year’s defense policy – the National Defense Authorization Act (NDAA) of 2024. It was a major legislative leapfrog. It shows how crucial nuclear power, technology, and fuel are to U.S. national security. But these acts are just the tip of the iceberg. I also learned behind closed doors in Congress that there will be more nuclear policies to come. Right now, a bipartisan deal to overhaul the Nuclear Regulatory Commission (NRC) is in the works. The NRC is the main nuclear regulatory agency in the U.S. Talks are focused on its licensing process. The overhaul could cut red tape and lower licensing fees for advanced reactors. These reactors are smaller, safer, and more efficient than older ones.
yeah i'm sure shortening the NRC licensing process is a great idea, that's only one of several reasons none of the spent fuel is in storage (because it has nowhere else to go, because the NRC has no choice but to extend and expand short term onsite storage outlined in the initial application without any further environmental impact review. this has happened for every existing reactor)
sure is curious that none of this new legislative action gives a damn about storage! i wonder why its absence is so acceptable. really makes you think about how properly stored waste cannot be reprocessed, and what they would rather use it for
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milesnbeyond · 2 days
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My thoughts on the mascot horror genre and hopes for Indigo Park
- Potential spoilers for Indigo Park and My Friendly Neighborhood -
I adore the mascot horror genre, the amount of fun ideas and characters that come of it make it really enjoyable and interesting! But the one thing that kinda sucks about it seems to be the limitation the genre has.
A lot of games within mascot horror seem to use the storylines of experiments gone wrong or spirits with a vengeance as explanation and backbone of why the mascots are the way they are. This isn’t entirely a bad thing! FNAF (and the fan games) and Poppy Playtime are pillars to the genre so there’s bound to be inspirations taken from those games. I just really wanna see more interesting spins within the genre to make the stories more unique and stand out more against one another.
My favorite example being My Friendly Neighborhood! The puppets sentience and behavior was not because of some experiment or ghost possession but from being abandoned for extended periods of time. All they wanted to do was bring light to the world through their show and learned how to act by interacting with people. Being removed from any outside interaction for so long would probably make me crazy too. The only reason they had their darker versions of themselves was, once again, learning from people. All of the dark and negative things they had seen playing on TV had severally impacted them, which in short made the overall story a wonderful critique on corporate greed but also how the constant negativity shown within media (like the news) can affect the viewers.
Now with Indigo Park, its first chapter was just released so we don’t really know too much of the story. That being said, with the creator being someone with a good understanding of the mascot horror genre (having played and critiqued other games before) I have a lot of hope at the story’s outcome. I could see the game going in a similar direction as MFN and maybe being a warning/criticism of rapidly advancing AI technology and its misuse by corporations. I could very well also see the story take its own spin at the experiments route, like it may be hinting at with the audio message with the old mascot collectible, the more “traditional” animatronic Mollie in Rambley’s Railway, and the more lifelike mascots like the lion, Mollie and Finely.
Either way, I look forward to see where the story goes!
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script-a-world · 2 months
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Submitted via Google Form:
I am trying to expand definitions what what are first, second, third world etc places. But I'm going to need more than that because it doesn't fit sci fi much as some places are medieval or older and others have extremely technology advanced. But even in each, there are different statuses. People who live like royalty/wealthy in a medieval world getting categorised near the bottom is natural when compared to the universe but also a bit unfair? I don't know. And there are obvious poor places in technology advanced worlds - but are miles ahead of royalty in medieval worlds. I'm not how to deal with this.
Licorice: Instead of using “first world”, “second world”, and “third world”, terms which are falling out of use anyway, have you considered using one of the terms used nowadays by aid and development circles, such as “developed country” or “low-income country”? These terms come with their own baggage and some people consider them to be equally pejorative, but they have the merit of describing the metric on which they’re based. 
If you’re building a sci-fi world, your starting place should be the standards which the powers that be in your world use to group, or rank, its communities (planets; countries; civilisations). If you have a Mother Planet that lords it over more recently colonised planets, you could have a literal First World-Second World situation. If the colonised planets then go on to colonise new planets of their own - Third World! If it’s all about which states have the most military power versus those which have little or none, you could invent a different term for that. 
Many sci-fi books and shows divide the world into communities/planets that share advanced tech and the culture that goes with it, and communities/planets that have been judged “not yet ready” for such tech, or communities/planets which are lagging behind in their development of that tech.
Tex: The terms you’re using come from the Cold War era (Wikipedia 1, Wikipedia 2), and are in use mostly as a function of macroeconomics (Wikipedia). As such, in order to expand such definitions, you need to have a similar catalyzing event in your world’s history to have the same functional starting point.
In this respect, I would encourage you to study Star Trek: The Original Series, as it was written during the Cold War and has much contemporary criticism to the social turbulence of the time (Wikipedia, Memory Alpha).
For a perspective that’s roughly a generation or so removed from the Cold War, I would recommend both Stargate SG-1 (Wikipedia, SGCommand) and Stargate Atlantis (Wikipedia, SGCommand), as it’s useful to understand intergenerational impacts of socioeconomic decisions made for the entrenchment of social stratification, particularly in a sci-fi setting.
Historically, the creation of such disparate social classes as seen in, as you describe, the European medieval era, is due to the consequential accumulation of wealth caused by many series of war based upon cultural stipulations like religious strictures. Whatever originally created royalty and nobility, it frequently becomes a fixed social class due to artificial means. If a social norm is artificially devised, then the conclusion usually follows that it is unfair by design and thus not natural, because there are no avenues for change to fix any flaws that crop up.
Addy: It seems to me that you're trying to get a scale to describe societies at different tech levels. I'd recommend looking at the tech level system from the Traveller tabletop game - I think that could be a good spot for getting started. Or look at tech levels from other systems and things - that should help get you what you're looking for, a set of terms to effectively describe the technological level of a society.
Feral: I don’t have much to add to what Licorice and Tex have already said, but I would recommend studying cultural relativism to help with expanding your reasoning on how cultures interact with out reducing the broad spectrum of human experience to “advancement.”
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